Forgotten Island ReadMe Notes Developed by: Digital Extremes Distributed by: Electronic Arts Starting the Game ----------------- To start Adventure Pinball: - Click on the "Start" button at the bottom of the screen. - Move the mouse to the "Programs" choice. - Move the mouse to the "Adventure Pinball" choice. - Click on the "Play Adventure Pinball" icon. New Maps! --------- To play on a user-created map, be sure to copy the new map file (it will have a .pb extension) into your Adventure Pinball\Maps folder. The new map will be available from the Play Tables screen. Changing your video device -------------------------- If you want to switch between software and hardware rendering, or install a different video card, you need to change the video device settings. - Click on the "Start" button at the bottom of the screen. - Move the mouse to the "Programs" choice. - Move the mouse to the "Adventure Pinball Safe Mode" choice. - Click on the "Change your video device" button. - Choose the appropriate device and restart the game. Technical Support ----------------- Please see the manual accompanying the game for instructions on obtaining technical support, or visit the Adventure Pinball Home Page at http://www.pinball.ea.com. Troubleshooting --------------- Lockups: If Adventure Pinball locks up or crashes when you run it, then a list of "Safe Mode" options will appear the next time you run it. To access the "Safe Mode" options directly, start Adventure Pinball via the "Safe Mode" icon available in the Start menu (Start/Programs/Adventure Pinball/Safe Mode). This mode is similar to Windows 98's Safe Mode. It runs with sound, DirectDraw, and 3D hardware support disabled. This way, you can modify your options that may be causing problems, then run the game again. Crashes: If Adventure Pinball stops with a "Ran out of virtual memory" message, you need to free up more hard disk space on your primary drive (C:) in order to play. Adventure Pinball large levels and rich textures take up a lot of virtual memory. We recommend having 150 megabytes of free hard disk space for running the game, and 300 megabytes or more of free hard disk space for the editor. Display issues: For best results, make sure your monitor is set to 16bit High Color, and the Screen Size is between 640x480 and 1024x768 pixels. To check this go to your windows Start menu, choose "Settings", and then "Control Panel". Double click on the "Display" icon, and then click on the "Settings" tab. Adventure Pinball works best with video cards which have DirectX 8 drivers. If you experience any of the following problems, your video card driver may need updating: · Crashes when starting up · Crashes when changing video resolutions · Corrupted textures: garbage pixels appearing on surfaces; unexpected bright flashy colors on the screen; incorrect textures on surfaces · Slower performance If your screen is not displaying the game properly, make sure you have chosen the correct 3D device. To do this, go to the Windows Start menu, choose Programs, and then Adventure Pinball (assuming the game was installed to the default directory). From there, choose "Adventure Pinball Safe Mode". Once the window has opened fully, choose "Change your 3D video device". After the devices have been detected, click on "Show all devices". · If you have a 3dfx chipset on your video card choose 3dfx Glide. · If you have a D3D chipset on your video card choose Direct3D. · If you have a Savage4 chipset on your video card choose S3 MeTal. To find out what kind of video card you have, check the documentation included with your video card or contact your PC manufacturer. This game was designed to run with the support of an accelerated 3D graphics card. If you choose to run in Software Render, please be aware that some objects may not appear properly, and that gameplay may be noticeably slower depending upon your video card. If you have a Savage4 chipset on your video card and the game will not start, please check to see if the graphics acceleration is set to full. To do this, click the right mouse button over the "My Computer" icon, and choose "Properties". Click on the "Performance" tab, and then the "Graphics…" button at the bottom. Make sure the sliding bar is set to full. If it is not, set it to full, click "OK" to close the windows, and then restart the PC to try the game. If you have any of these problems, visit the EA Hardware Links and Driver Updates page, or video card manufacturer's web page to download new drivers. 3dfx issues: If you choose 3dfx Glide as the render device, and the game runs in a window, it is likely that your video card doesn't support Glide, and so the game defaults to running in software mode. It cannot go fullscreen at this point. The solution is to restart and choose a render device that your card supports (D3D, software). Sound issues: Known sound issues: If you have an Aureal A3D sound card with 3D sound enabled, you must disable the Aureal's "A3D Splash Screen" in the Aureal configuration utility. If this is not disabled, the game may be unable to go into full-screen mode because of the splash screen interfering. If you are having sound problems it is recommended you install the latest drivers from the manufacturer rather than the default ones that your operating system may include. Newer operating systems like Windows 2000 and Windows ME include generic drivers that may be outdated. Control issues: Some PC keyboards can't recognize certain combinations of 3 or more simultaneously pressed keys. For Windows 2000 Users: If you are accustomed to using the Task Manager to quit a program, be aware that we have encountered issues when selecting the Cancel button from the Task Manager window while Adventure Pinball is running. Safe Mode: Adventure Pinball Safe Mode, found in the Start Menu, has been included to allow you to trouble-shoot your system in the event that you cannot get Adventure Pinball running correctly. Safe Mode is not intended for extended play. Minimizing the game while in Safe Mode has been known to cause problems. -------------------------------------------------------------------------------- Performance: Memory: Adventure Pinball performance is highly dependent on the amount of RAM you have in your machine, and the amount of memory that is available. Machines with less memory will access their hard disk more frequently to load data, which causes sporadic pauses in gameplay. Thus, if you have a 32 megabyte machine, you should make sure that you don't have other unnecessary programs loaded in memory when playing Adventure Pinball. How the game will perform under different RAM conditions: - 32 megabytes: Some swapping; in the Game Options menu use the lowest "game detail" level to improve performance. - 64 megabytes: Great, with a bit of swapping. - 128 megabytes: Great! CPU Speed: The game is also very sensitive to CPU speed, memory bandwidth, and cache performance. Thus, it runs far better on leading-edge processors such as Pentium III's than it does on older ones. Requirements: Minimum system requirement: - 266 MHz PentiumII, Celeron or AMD K6 class computer. - 32 megabytes of RAM. - 4 megabyte video card. Typical system: - 400 MHz Pentium II or AMD K6-3. - 64 megabytes of RAM. - 3dfx Voodoo 2 / Riva TNT class 3d accelerator. Awesome system: Pentium III 700 or AMD Athlon 700 or faster PC. - 128 megabytes of RAM. - Geforce 2 / ATI Radeon class 3D accelerator. -------------------------------------------------------------------------------- Controls Keyboard Key Function Z X C V B Left Flipper N M , . / Right Flipper DownArrow Pull down plunger A S D F G Bump Left H J K L ; ' Bump Right Pause Pause game Escape Main menu toggle or Previous menu Spacebar Enter Throw ball after cavewoman picks it up (if prompted) Left/Right Flipper Aims cavewoman after picking up ball (if prompted) F9 Screenshot (saved in AdventurePinball\System directory) Electronic Arts Credits Management: Tom Frisina, Kathy Frazier, Edwin Caparaz Executive Producer: Ken Balthaser Producer: Victor Mercieca Assistant Producer: Jamil Dawsari Administration: Jennifer Vencill Audio Technical Director: Rob Hubbard Dialogue Editor: David Whittaker Business Affairs: Mitch Miles Voice Over: Jarion Monroe Product Manager: Steve Perkins Marketing Assistant: Anthony Caiazzo Documentation: Ede Clarke Documentation Design and Layout: Big Idea Group Inc. Package Design/Illustration: Kevin Marburg Package Project Management: John Burns Package Art Direction: Jennie Maruyama Legal: Sue Garfield, Lisa Tensfeldt, Steve Bene, Bob Roden CQC Manager: Joel Knutson CQC Supervisor: Ben Crick Customer Quality Control: Tony Barbagallo, Dave Knudson, Andrew Young, Darryl Jenkins, Tony Alexander, Dave Kellum, Ben Smith Testing Supervisor: Tim Attuquayefio Lead Tester: James DeGuzman Assistant Lead: Colin Clarke Product Testing: Benjamin Alexander, William Lane, Aaron Hydrusko, David Choe, Brian Barsda, James Stanley, Eric Gondolf, James Impey, Billy Douglas EA Configuration Lab: John Hanley, Dave Caron, Mark Gonzales, Emiliano Miranda, Brian Sawyer Digital Extremes Credits Programming: Adriano Bertucci, Chris Egerter, Jeff Jam, Glen Miner, James Schmalz, Steve Sinclair Models: Mike Brown, James Edwards, Evelyn Eekels, Pancho Eekels, Steve Jones, James Schmalz Art: Mike Brown, Evelyn Eekels, Pancho Eekels, Dave Ewing, Mike Leatham, Martin Murphy, Dan Sarkar, James Schmalz, Mat Tremblay Level Design: Mike Brown, Pancho Eekels, Dave Ewing, James Schmalz Animation: James Edwards, Pancho Eekels, Steve Jones, James Schmalz Sound And Music: Starsky Partridge Special Thanks To: Shannon Ewing, Diane Schmalz, Mike Boyle, Mike Bastien and loved ones for putting up with our passion for games. 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