This is the Armor Command Readme.txt file. You'll find additional information in the HTML documentation. If you don't have a Web browser to view it, you can read the text in the file: WWWHELP.TXT DirectX foundation 5.0 ---------------------- Location on the CD: \DX5 Contents: Microsoft DirectX components and drivers. This component may not be available in a demo version of Armor Command. This component is required. If you don't have it previously installed in your machine, you must install it in order for Armor Command to work properly. During installation, a dialog might pop up asking for the location of a certain required file, usually located on your Windows 95 CD. If this happens, the Armor Command installation CD should never be removed from the drive, or the DirectX installation will hang the computer. If the required files are located on another CD, the best workaround is to manually install DirectX foundation by using the following steps: 1) Copy the DirectX setup files to your hard drive. This can be done by running Windows Explorer and dragging the 'DX5' directory from the CD (usually the D: drive) to your C: drive. 2) Run the program called 'dxsetup.exe', located in the 'DX5\directx' directory. 3) Insert the CD with the required files when prompted. The installation should proceed normally now. 4) Delete the files that you copied to the hard drive. DirectX media 5.1 ----------------- Location on the CD: \AMovie Contents: Microsoft DirectShow, and updates to Microsoft DirectPlay. This component may not be available in a demo version of Armor Command. This component is recommended, but not required. Armor Command will work properly without it, but you won't be able to view any of the rendered cut-scenes of the game. New Keyboard Commands --------------------- T - Quick Deconstruct allows player to deconstruct selected building W - Toggle 3D Waypoints on/off in 3D display only F10 - On some systems, F10 freezes the screen. Press again to unfreeze. Game Features and Issues ------------------------- 1) Saucers and Bombers must target or be in hunt mode to fire on enemy. 2) Vehicles waiting for upgrade will lose upgrade if picked up by carrier before the upgrade reaches the vehicle. 3) Tugs holding cannisters will drop the cannisters if picked up by carriers or teleported by a Sentinel Gate.