[MANUAL] {Term}=Welcome {Description} BLUE FORCE is an interactive police adventure game. This manual contains helpful information on installing, playing, and enjoying BLUE FORCE. [MANUAL] {Term}=Getting Started {Description} This section contains instructions on how to install the game and begin play. MINIMUM SYSTEM REQUIRED IBM or 100% compatible 386SX 25 Mhz or faster processor MS-DOS Version 5.0 or greater 640Kb memory (590,000 bytes available) VGA adapter (MCGA not supported) Hard disk with 20KB available Microsoft compatible mouse CD-ROM drive (MPC level 1 Compliant) You must install the game to your hard drive (20Kb required) in order to use the SAVE GAME function. INSTALLING THE GAME The following procedure assumes that your computer is turned on and that you are entering commands at the DOS prompt. If you are running MS-Windows or any version of a DOS shell program, you must exit or quit out of them and enter the SETUP command for BLUE FORCE from the DOS prompt. If your CD-ROM drive is other than D:, substitute the appropriate letter in the commands below. 1) From the DOS prompt, type [D:] and press [ENTER]. 2) At D:, type [SETUP] and press [ENTER]. 3) From the menu which appears, select the number of the option you want and press [ENTER]. DEMOS WILL NOT RUN UNLESS YOU HAVE A MINIMUM OF 590K FREE CONVENTIONAL MEMORY (RAM). During the installation process, you will be prompted for a game directory name (where you wish your game to reside on your hard drive). Click OK or press to choose the default, CDBLUE, which is recommended. Advanced users can substitute a different game directory name at the prompt. Click QUIT to exit without installing the game.|v000,000. Follow the on-screen prompts. STARTING THE GAME The SETUP program has placed some BLUE FORCE files into the game directory on your hard disk. The game directory is named CDBLUE unless you specified a different name during the install procedure. Before you can begin play you must make CDBLUE (or the directory you specified, if different) the current directory by typing CD \(game directory name) and press . For example, if you selected the default directory, CDBLUE (which is recommended), you would type CD \CDBLUE . Next, type the word BLUE and press . The title screen will appear and the game will begin. [MANUAL] {Term}=The Story {Description} A FAMILY TRADITION When John Patrick Ryan "emigrated" from County Cork in the last years of the nineteenth century, he was only a few steps ahead of the Law. He was, by no stretch of the imagination, a hardened criminal but, like many good young men during those turbulent days, had run afoul of the harsh economic climate. The steamer that carried him to America was overflowing with families and other young men in similar predicaments. John promised his sweetheart that he would send for her. She never saw him again. Ryan's search for his place in the new land didn't take long. John founded a tradition for Ryan men in America when he accepted the position of constable in a small New England fishing village. While he had never particularly thought of himself as an officer of the law, the work satisfied a need within him. He married and started a family that same year. It was a good beginning. When John's son Patrick wasn't in school, he often walked the streets of Guilford with his father. He saw the mutual respect between his father and the townspeople. Patrick knew what the future held for him even as a small boy. It was as natural as being his father's son. By his twenty-fourth year, Patrick knew it was time to discover his own place in the world. His wanderings led him to a small town in the Ohio River valley. Despite being a little rough around the edges, Chillicothe seemed to have the makings of a nice place to raise a family, which was something Patrick very much wanted to do. It didn't take long for him to settle into his work as deputy sheriff and earn the respect of those he served. In short order, he became the sheriff, married the preacher's daughter and fathered two sons. James and Flynn, like their father before them, grew up in a policeman's world. By now Chillicothe had grown and was in need of a larger police force. Flynn chose to stay and serve alongside his father. James wanted to live in a smaller community, more like the one in which he had grown up. When he started a small business in Mechanicsburg, Illinois, James departed from the Ryan tradition. He was well suited to the hardware business; at least until the day a gunman walked in, shot his wife, and robbed him of seven dollars and twenty-three cents. The day after the funeral he marched into the sheriff's office and demanded to be deputized. James put on his badge and never looked back. James Ryan remarried and fathered three sons, Paddy, William and Sean. The call to serve their country in the Great War interrupted the brothers' plans to go to Chicago and serve together as part of that famous police department. The brothers did serve together, but they wore army green instead of policeman's blue. Unfortunately, things didn't turn out the way they had planned. Paddy and William fell at Belleau Wood. When Sean came home from the war, he needed a new beginning. The death of his brothers had been a crushing blow. The quiet of western Colorado held the peace he sought, where Sean joined the police force in the small town of Gunnison. He married and had four daughters before he finally decided the only sure way to get a son was to adopt one. Albert was ten when he joined the clan and every inch a Ryan. That fact became evident as he quickly took to the now-established family tradition. It was as though he had been born to it. He served with his father as a "special deputy" until he was old enough to strike out on his own. Colorado seemed a bit crowded to Albert so he headed for the wide-open spaces of Texas. He joined the Rangers and served with distinction. Albert taught his son John everything he ever knew about law enforcement. John learned about commitment, duty, honor and courage. He learned that the needs of the people he served must come before his own. He also learned that a man made his own way in the world. When John heard that the police department in Jackson Beach was an officer short, he was on his way. John had always wanted to see the ocean. It seemed to be the perfect place for him. John Ryan met Lyle Jamison the day he arrived in Jackson Beach. They went through the police academy together. As friends, they were inseparable; as partners, they were unstoppable. John started a family and Lyle, who never married, became the adopted uncle. When Jake was born, Lyle was practically a second father to boy. The Ryan tradition of public service finally caught up with them. On a quiet summer evening in 1984, John Ryan and his wife, Jackie, were brutally murdered. Lyle Jamison spent every waking moment trying to crack the case. When the department finally forced him to shelve his partner's murder as unsolvable, Lyle responded by leaving the force to pursue the case as a private investigator. After his parents were murdered, Jake was raised by his grandmother, Frannie Ryan. Lyle always stayed close by. He and Jake remained very close, and Lyle even put him through the police academy. Lyle looked on as the Ryan tradition continued to call and Jake stepped into his father's shoes and put on a badge... [MANUAL] {Term}=Playing Blue Force {Description} BLUE FORCE is an interactive adventure game. You control the actions of rookie motorcycle cop, Jake Ryan. As you play, you will control Jake's decisions and actions. Various obstacles are placed in Jake's path and you must determine the best course of action to overcome them. Your judgment and wits make the game come alive and move the story along. The following Police Radio Codes will assist you as you play the game. POLICE RADIO CODES 10-1|m50.Radio Reception - poor 10-2|m50.Radio Reception - good 10-4|m50.Received Message 10-13|m50.Weather Check 10-15|m50.Prisoner in Custody 10-27|m50.Subject Check 10-35|m50.Back-up Requested 10-97|m50.Arrived at Scene 10-98|m50.Cleared Scene; Available For Call 10-99|m50.Emergency; Officer Needs Assistance USING THE MOUSE All interactions with the characters and situations in BLUE FORCE use mouse clicks from the left mouse button. Whether you want to WALK someplace or GIVE something to someone, you communicate your wishes by clicking with the mouse. The result of your mouse click depends on the current ACTION you have selected. Each ACTION is selected from the ACTION Menu and will be indicated by a distinctive style of mouse pointer. SELECTING AN ACTION To select an action from the ACTION menu, click the right button on your mouse. A menu of ACTIONS that looks like the figure shown below will appear. |gcyb9a.pcx,0,n. Five of the seven small badge points indicate an action you may select. Select an ACTION by clicking on it with either the right or the left mouse button. One of the ACTIONS, namely the TSUNAMI ACTION, will produce a sub-menu when selected. This sub-menu is explained in detail below. The remaining four action areas, WALK, LOOK, TOUCH, and TALK, will set the mouse pointer and return to the game. The ACTION MENU will not appear at times when the game is busy doing some complicated animation. The mouse pointer will be invisible at these times. |gcyb9b.pcx,0,n. WALKING To WALK, you must have selected the WALK ACTION. This selection will result in a cross mouse pointer. Click the WALK pointer where you would like your character to go. |gcyb9c.pcx,0,n. LOOKING When you select the LOOK action, the mouse pointer becomes an eye. Clicking on certain items in the scene produces a detailed description of the selected item. You should examine all new scenes closely, as many important clues may be revealed in these messages. |gcyb9d.pcx,0,n. TOUCHING The TOUCH action is represented by a hand. It is used to physically manipulate objects in the game. Items may be picked up, doors may be opened, and so on by clicking the TOUCH pointer on the desired object. |gcyb10a.pcx,0,n. TALKING When you select the TALK action, the mouse pointer becomes a word balloon. Click the TALK pointer on someone to start a conversation. Some characters may have several things to say. However, not everyone will be sociable. A few characters are just concerned with their own business and won't talk to you. |gcyb10b.pcx,0,n. TSUNAMI Selecting the TSUNAMI action brings up a list of utility functions, each selected by a button labeled with that function's name. Each function has a key equivalent which is active at all times. Key equivalents are explained under the heading HOT KEYS located in this manual. SOUND This function allows you to change your sound card selection, and allows you to set the volume of the music and sound effects. When you set the volume to MIN, the sound will be turned off. The sound volume setting, and the sound card you select will be in effect each time you begin the game. NOTE: Do not select a music or MIDI sample card that is not installed in your computer, it may cause problems in your game play. If you make an incorrect selection, you must return to the TSUNAMI ACTION LIST and select the appropriate music or sample card from the sound options. QUIT This function returns you to the DOS prompt. Be sure to save your game before selecting quit, or all progress you may have achieved will be lost when you next play. RESTART This function takes you to the very beginning of game play. You will not normally need to use this function unless you have not saved any games at a point where you fail and are forced to restart. SAVE This function allows you to save up to eight games-in-progress. Each game may be named uniquely and restored independently. For example: BLUE1, BLUE2, etc. Click the mouse on the empty space and type in a description. Click on SAVE or to save your game. If all Save Game positions are filled, you will have to re-use one of the Save Game positions. Click on the Save Game description that you are going to re-use and edit the name. Click on SAVE or simply press to save your game. WARNING: All the data from the Save Game selection you replace will be lost. RESTORE This function brings up the list of saved games. Select a game to restore by clicking the mouse on the desired game description listing. Your current game, if one is in progress, will be lost unless you have saved it, and you will resume playing the restored game. Click on CANCEL to resume play without restoring a game. INVENTORY As you play the game, you will accumulate important game-related items. These items are referred to as your INVENTORY. They are displayed in the inventory bar at the bottom of the screen. This bar contains all the items that you have successfully retrieved. SELECTING INVENTORY You scroll through the items in the INVENTORY bar by clicking on the blue arrows at the lower right of your screen. If you have fewer than four INVENTORY items, the arrows will be inactive. To select an item from your INVENTORY, place the mouse pointer on the desired item and click the left mouse button. When you select an INVENTORY item your mouse pointer becomes an image of the item you have selected. LOOKING AT INVENTORY You can look at any item in the INVENTORY bar by clicking on the desired item. The mouse pointer becomes the selected item. Now, if you click the cursor arrow point on the question mark box in the lower right corner of the screen, you will receive a description of that item. USING INVENTORY Click on any item in the INVENTORY bar. Now you can use your INVENTORY item by clicking the image on the desired location within the scene. For example: If you wanted to use your handcuffs, you would first select the handcuffs from the INVENTORY bar. Move the mouse pointer to the small picture of your cuffs and click on the mouse. The pointer now changes to a small image of handcuffs. Then, place the handcuff image pointer on top of the suspect and click the left mouse button. The suspect, if appropriate, will be handcuffed. Using your gun requires a slightly different technique. It is assumed that you have no desire to do yourself bodily harm, so drawing your gun is accomplished by clicking the gun image pointer on yourself. If you want to put your gun away, simply click the gun image pointer on yourself. Anyone or anything else you click your loaded gun on will be treated as a target. HOT KEYS Certain functions in the game may allow or require you to use the keyboard. In most cases you can perform the function with the mouse, but, for convenience, keyboard equivalents of mouse commands are provided (see below). These keys are always active (that is, they will perform the function even when the game is not allowing the Action Menu to appear). F1|m25.Help. Displays a brief list of the function keys |m25.and their uses. F2|m25.Save. F3|m25.Restore. F4|m25.Restart. F5|m25.Pause. Click on OK to resume play. F6|m25.Sound. F7|m25.Exit the game. [MANUAL] {Term}=Trouble Shooting {Description} The following are answers to some questions we hope you never have reason to ask. There may be a file on the CD called READ.ME which contains the most up-to-date information available for BLUE FORCE. If the answer to your problem is not in the READ.ME file, see the section called: ADDITIONAL HELP. Q: Everytime I try to install the game my computer freezes. What should I do?|v000,000. A: If this problem occurs while the Tsunami Title Screen is active and the on-screen cursor is visible, there is most likely a conflict between our Auto Detect Software and the hardware installed in your computer. To install BLUE FORCE without activating the Auto Detect Software:|v000,000. |m25.Change to the CD-ROM drive (For example type D:) |m25.Change to the BLUE sub-directory (cd BLUE) |m25.Then type the following command at the prompt: |m25.INSTALL /A |v000,000. |v025,000.This will disable the Auto Detect Software that checks for existing Sound Devices, then continue installation. When the Sound Device prompt appears, you may select from a much larger list of options.|v000,000. |v025,000.Be certain to select only those Sound Devices that are installed in your computer, as an incorrect selection may affect your game play.|v000,000. Q: The game won't load correctly. Did I do something wrong?|v000,000. A: Not necessarily. If the SETUP program isn't working, there are a few things to check before calling Tsunami for assistance. First, make certain that your system meets or exceeds the minimum requirements listed for BLUE FORCE.|v000,000. |v025,000.Next, check to be certain your computer is working correctly by trying other applications. Finally, review the installation instructions in this manual to be certain you have followed them correctly.|v000,000. Q: The message "out of conventional memory" appears while I am playing the game. What should I do?|v000,000. A: This message appears if you play the game with insufficient available memory. You must have 590,000 bytes of free RAM memory to play BLUE FORCE. Refer to the next question.|v000,000. Q: How do I get 590,000 bytes of memory available? A: Be certain your system is running MS-DOS Version 5.0 or better and that your computer contains at least 640Kb of memory. You can check your DOS version number by typing VER and press at a DOS prompt. At a DOS prompt type CHKDSK , this will tell you how much total memory is installed in your system, as well as how much is available for use.|v000,000. |v025,000.The last two listings given by CHKDSK are the ones you want to look at. Total bytes memory tells you the amount of RAM (Random Access Memory) physically installed in your system. This number must be 640,000 bytes or greater. If it is less than 640,000 bytes, you must install additional memory in your computer. Check the documentation which came with your computer to determine the proper memory type and installation procedure.|v000,000. |v025,000.BYTES FREE indicates the amount of RAM available for use. This number must be 590,000 bytes or greater. If it is less than 590,000 bytes, you can install HIMEM, which is included as a part of your MS-DOS Version 5.0 software. See Chapter 12, Optimizing Your System: Making More Memory Available in your DOS manual for the proper installation procedures.|v000,000. Q: Even after installing HIMEM, I don't have 590,000 bytes free. What are my options?|v000,000. A: Since BLUE FORCE requires 590,000 bytes of free RAM, you must free up some of your memory by removing some of the programs (called Terminate and Stay Resident programs, TSRs for short) which are loaded by DOS each time you start your machine. See Chapter 12, Optimizing Your System: Making More Memory Available; Freeing Conventional Memory, in your DOS manual for the proper procedures for removing these programs.|v000,000. |v025,000.You may also want to try starting your computer by loading DOS from an original DOS system disk or a Special BLUE FORCE Start-Up Disk. This method of starting your computer ensures that no additional programs are loaded into your RAM. See the Creating a Special BLUE FORCE Start-Up Disk section of this manual for specific instructions on how to prepare a Special BLUE FORCE Start-Up Disk.|v000,000. Q: I have MS-Windows and a Pro Audio Spectrum 16. Sometimes when I play BLUE FORCE, the volume level is too soft, even when set at maximum.|v000,000. A: If you are using your Pro Audio Spectrum 16 during a MS-Windows session and you go directly into BLUE FORCE, you may experience some problems. After exiting MS-Windows, simply reboot your computer by simultaneously pressing (Ctrl)-(Alt)-(Delete). When you return to the DOS prompt, start BLUE FORCE as you normally would.|v000,000. Q: The Pro Audio Spectrum isn't an option on the Sound Card menu during installation. Does BLUE FORCE support it?|v000,000. A: Yes, but there must be a line in your CONFIG.SYS file that reads:|v000,000. |m25.device = C:\proaudio\mvsound.sys |v025,000.If your MVSOUND.SYS file is not located in the PROAUDIO directory (the default directory name), then replace PROAUDIO in the above command line with the correct directory name.|v000,000. [MANUAL] {Term}=Additional Help {Description} If you have any other problems playing BLUE FORCE which you cannot solve, call 810-477-1205 during regular business hours (8:30-5:30 EST, Monday through Friday). Please have at hand as much of the following information about your computer set-up as possible: |l00,249,00,20.Brand and model of your computer. |l00,249,00,20.DOS version (type VER and press at the DOS prompt). |l00,249,00,20.Brand of any memory managers installed (QEMM, 386-MAX, etc.). |l00,249,00,20.Free memory available (type CHKDSK and press |m20.at the DOS prompt and record values). |l00,249,00,20.Contents of your autoexec.bat and config.sys files. ...and if applicable... |l00,249,00,20.Brand of your sound card (if any). |l00,249,00,20.Brand and model of your video card. |l00,249,00,20.Mouse brand and version number of your mouse driver software |m20.(this information is displayed as it is installed during |m20.computer start-up). |l00,249,00,20.Brand and model of your CD-ROM drive. [MANUAL] {Term}=Creating a Special Blue Force Start-Up Disk {Description} If you do not have the required 590,000 bytes free to run this game, you may need to do one or both of the following: 1.|m25.Optimize your system: a. If you are running MS-DOS 5.0, you can use EMM386.EXE to load programs and device drivers into upper memory. Check your MS-DOS manual for instructions.|v000,000. b. If you are running MS-DOS 6.0 or higher, you can free up more conventional memory by using MEMMAKER. Instructions for running MEMMAKER are in your MS-DOS manual.|v000,000. c. You may also use any one of several third party memory managers currently on the market, such as QEMM or 386MAX.|v000,000. |v025,000.After completing the above steps, check your system's available conventional memory by typing mem at the C:\> prompt. Look for the line "Largest executable program size." This tells you how much conventional memory you have available to run the game.|v000,000. 2. If you still do not have enough memory to run the game, you will need to make a Tsunami Start-Up Disk. Please follow the step-by-step instructions below.|v000,000. a. Creating the start-up disk Step 1 Insert a blank 3.5" or 5.25" floppy disk into your A: drive (You MUST use drive A:) Step 2 From your C:\> prompt, type format A: /S. You will be prompted to "Insert new diskette for drive A: and press when ready...". Verify that the disk in drive A: is your Tsunami Start-Up Disk and press . Step 3 After formatting is complete, you will see the prompt "Volume label (11 characters, for none)?". You may label the disk "Tsunami SD" or press . The next prompt will be "Format another (Y/N)?". Press the letter n for "no" and press . Step 4 Next, from your C:\> prompt, type copy c:\autoexec.bat a: and press . You will see the message "1 file(s) copied". Step 5 Next, from your C:\> prompt, type copy c:\config.sys a: and press . Again, you will see the message, "1 file(s) copied".|v000,000. b. Editing Your Files |v050,000.Now you need to edit the AUTOEXEC.BAT file and the CONFIG.SYS file that you just copied to drive A. Step 1 Before you edit either file, refer to example #1 and example #2. These files show you which lines you need. Other lines may be commented out entirely by typing rem (short for remark) in front of them. Step 2 Type edit a:config.sys and press . (You may use any text editor you wish as long as you remember that you must edit files on DRIVE A: only). Following example #1 & #2, type rem (followed by a space) at the beginning of each unnecessary line. In the CONFIG.SYS file, look for lines beginning with the following words or phrases. You must keep the entire line. BUFFERS=30 FILES=20 DOS= (contents of this line may vary) STACKS= (contents of this line may vary) SHELL= (contents of this line may vary) DEVICE= or DEVICEHIGH= NOTE: If the DEVICE= or DEVICEHIGH= line contains the following words or phrases, REM out the line.|v000,000. |m50.SETVER.EXE |m50.SMARTDRIVE |v050,000.When you have finished, save the file (using the drop-down FILE menu) and exit to your C:\> prompt. Step 3 Type edit a:autoexec.bat and press . (Again, ONLY edit the files on DRIVE A:). Following example #1 & #2, type rem (followed by a space) at the beginning of each unnecessary line. In the AUTOEXEC.BAT file, look for lines containing the following words or phrases. You must keep the entire line. MOUSE MSCDEX PATH PROMPT When you have finished, save the file (using the drop-down FILE menu) and exit to your C:\> prompt.|v000,000. [MANUAL] {Term}=Using Your Special Blue Force Start-Up Disk {Description} After you have completed building your Tsunami Start-Up Disk, insert the disk in drive A: and reboot your system. When your computer has re-booted, type mem to see how much conventional memory is now available. Remember, you must have 590,000 bytes free to play the game. If you still do not have enough conventional memory, open the AUTOEXEC.BAT file and the CONFIG.SYS file on your Tsunami Start-Up Disk. See if there is anything else you can REM out or load into upper memory. Check your MS-DOS manual for additional instructions. After making any adjustments, re-boot your system and check MEM. If you still do not have enough memory to run the game, please call for Technical Support at (810) 477-1205. EXAMPLE #1 CONFIG.SYS rem device=c:\dos\setver.exe buffers = 30 FILES = 20 DOS=HIGH,umb DEVICE=C:\QEMM\QEMM386.SYS R:1 RAM ST:M DEVICE=C:\QEMM\LOADHI.SYS /R:2 C:\DOS\ANSI.SYS rem FCBS=1 rem BREAK=ON STACKS=9,256 DEVICE=C:\QEMM\LOADHI.SYS /R:1 C:\SBCD\SBCD.SYS /P:250 /S:N1 /T:2 /D:MSCD001 SHELL=C:\DOS\COMMAND.COM C:\DOS\ /e:800 /p AUTOEXEC.BAT @ECHO OFF c:\qemm\loadhi /r:2 C:\mouse\MOUSE.COM /Y rem c:\qemm\loadhi /r:1 C:\DOS\doskey c:\qemm\loadhi /r:2 C:\DOS\MSCDEX.EXE /V /D:MSCD001 /M:15 VERIFY OFF PATH C:\DOS;C:\WIN31;c:\qemm;C:\;C:\MOUSE;c:\sbpro; rem SET BLASTER=A220 I5 D1 T2 sbp-set /m:12,12 /line:10,10 /cd:10 PROMPT $P$G CLS echo rem SET SOUND=C:\SBPRO EXAMPLE #2 CONFIG.SYS LASTDRIVE=E BUFFERS = 30 FILES=20 DEVICE=C:\WIN31\HIMEM.SYS DEVICE=C:\WIN31\EMM386.EXE NOEMS DOS=HIGH,UMB rem DEVICEHIGH=C:\DOS\SETVER.EXE DEVICEHIGH=C:\ORCHID\XANSI.SYS STACKS=9,256 DEVICE=C:\SBPRO\DRV\SBPCD.SYS /D:MSCD001 /P:220 SHELL=C:\COMMAND.COM C:\ /P /E:800 AUTOEXEC.BAT @ECHO OFF PROMPT $P$G path c:\mouse;c:\win31;c:\dos; LH C:\WIN31\MOUSE.COM /Y rem LH DOSKEY /INSERT LH C:\DOS\MSCDEX.EXE /V /D:MSCD001 /M:15 rem CLS rem LH c:\windows\smartdrv.exe REM win [MANUAL] {Term}=Hints {Description} 24 HOUR HINT LINE 900.903.WAVE (9283) As you play BLUE FORCE, you may encounter puzzles that you consider too challenging. Don't despair. Hints on all Tsunami games are available 24 hours a day by calling 900.903.WAVE (9283). Calls to this number are NOT free. You will be charged $.80 per minute for each call. Callers under 18 years of age must have the permission of a parent or guardian to call this number. Game hints are the sole responsibility of Tsunami Media, Inc. and all contents are copyrighted by Tsunami Media, Inc. All rights reserved. Printed in the U.S.A. [MANUAL] {Term}=Credits {Description} Game Design |m25.Cheryl Cornelius Game Programming |m25.Nancy Churchill |m25.John Crane |m25.James E. Spellman II |m25.Chris Hoyt Additional Game Design |m25.John Jarrett |m25.Don Soper Video Capture and Cleanup |m25.Desie Hartman |m25.Kim Walls |m25.Don Soper Animation |m25.Tate DeLoach |m25.Desie Hartman, with |m25.Gary Cox |m25.Les White |m25.Deena Krutak |m25.Kim Walls |m25.Jeff Crowe |m25.Byran Ellis Background Layouts |m25.Cheryl Cornelius, with |m25.Les White |m25.Tate DeLoach Background Renderings |m25.Deena Krutak |m25.Tate DeLoach |m25.Gary Cox |m25.Les White |m25.Desie Hartman |m25.Cheryl Cornelius Musical Score and Sound Effects |m25.Ken Allen TsAge Developed By |m25.Robert E. Heitman |m25.Eric Hart |m25.John Rettig |m25.Chris Hoyt |m25.John Crane |m25.John Hamilton TsAge Music System |m25.Eric Hart Quality Assurance |m25.Becky Jarrett |m25.Sol Ackerman |m25.Ron Flinders |m25.Monica Longaker Cover Illustration |m25.John Shaw Package and User's Manual Design and Layout |m25.Greg Steffen |m25.Steffen Design Group User's Manual |m25.John Jarrett Medical Facilities Location Provided By |m25.Sierra Meadows Urgent Care [MANUAL] {Term}=Warranty/Copyrights {Description} DISK WARRANTY Tsunami Media, Inc. will replace any defective disks at no charge during your first ninety days of ownership. Please send us the defective disk accompanied by a brief note explaining the problem and a copy of your dated, signed sales slip. Be sure to include your name, phone number and a valid U.S. Postal Service address complete with ZIP code. After 90 days there will be a $15 service charge for replacement of defective disks. Be sure to mail in your Registration Card. TSUNAMI SOFTWARE LICENSE AGREEMENT THE INCLUDED SOFTWARE PROGRAM IS LICENSED BY TSUNAMI MEDIA, INC. TO CUSTOMERS FOR THEIR USE ONLY ON THE TERMS SET FORTH BELOW. USING THIS PRODUCT INDICATES YOUR ACCEPTANCE OF THESE TERMS. Tsunami hereby grants you a non-exclusive license to use the enclosed software and manual subject to the terms and restrictions set forth in this Software License Agreement. This manual and the software accompanying it are copyrighted, with all rights reserved. You may not copy or otherwise reproduce any part of the software or the manual, except that you may load the software into a computer as an essential step in executing the software on the computer. The original and any backup copies of the software and the manual are to be used only in connection with a single computer. You may physically transfer the software from one computer to another, provided that the software is used in connection with only one computer at a time. You may not transfer the software electronically from one computer to another over a network. You may not distribute copies of the software or manual to others. YOU MAY NOT USE, COPY, MODIFY, TRANSFER, SUBLICENSE, RENT, LEASE, CONVEY, TRANSLATE, CONVERT TO ANY PROGRAMMING LANGUAGE OR FORMAT OR DECOMPILE OR DISASSEMBLE THE SOFTWARE OR ANY COPY, MODIFICATION OR MERGED PORTION, IN WHOLE OR IN PART, EXCEPT AS EXPRESSLY PROVIDED FOR IN THIS LICENSE. TSUNAMI SOFTWARE LIMITED WARRANTY To the original purchaser only, Tsunami Media, Inc. warrants for a period of ninety (90) days from the date of purchase that, under normal use, the magnetic media upon which this program is recorded will not be defective. THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. TSUNAMI MEDIA, INC. SHALL NOT BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES UNDER ANY CIRCUMSTANCES WHATSOEVER. Some states do not allow the exclusion or limitation of incidental or consequential damages or limitation on how long an implied warranty lasts, so the above limitation or exclusion may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. (c)Tsunami Media, Inc. 1992 All rights reserved. Microsoft, MS-DOS and MS-Windows are registered trademarks of Microsoft Corporation. QEMM is a registered trademark of Quarterdeck Office Systems. 386-MAX is a registered trademark of Qualitas. Pro Audio Spectrum 16 is a registered trademark of Media Vision. All Rights Reserved. Archived by OldGamesDownload.com on 9th September, 2019