BOOKWORM™ ADVENTURES VOLUME 2 Version 1.0.4.8465 Release Date: July 30, 2009 Build Date: July 28, 2009 Developed and published by PopCap Games, Inc. www.popcap.com Thanks for downloading Bookworm Adventures Volume 2. We hope you enjoy the game! TABLE OF CONTENTS System Requirements Troubleshooting / Compatibility Bug Reporting Technical Support Registration Benefits of Registering How to Register Buying the Game Problems? Registration Benefits of Registering How to Register Buying the Game Problems? Getting Started Create Your Profile Game Selection Options Playing the Game Goal Gameplay Basics Map Screen Treasures Companions Experience Points (XP) Lore Potions Scramble Gem Tiles Rainbow Tiles Ailments Bonus Words Stats Box Congratulations Screen Game Modes Replay Adventure Mini-Games Arena Mode Tome of Knowledge Hall of Fame Scoring Adventure Mode Adventure Replay Mode Mini-Games Arena Mode Gameplay Tips Treasure List Version History Credits Software Use Limitations and Limited License Copyright Information SYSTEM REQUIREMENTS [back to top] OS*: Windows XP/Vista Processor: 1.2GHz (minimum) Memory (RAM): 512+MB (minimum) Free Hard Drive Space: 90+MB DirectX Version: 8 or later Sound: DirectX-compatible Video: DirectX-compatible; 16MB (minimum), 32+MB (recommended) Color Quality: 16-bit or 32-bit color mode (256 colors may not work) Controls: Keyboard and mouse Internet: Internet connection is required to register/unlock game trials - including those delivered via CD-ROM *You must be an administrator to install this game. TROUBLESHOOTING / COMPATIBILITY [back to top] For updates to this list go to www.popcap.com/help.php?cat=deluxe. Bug Reporting Though we've tried our best to squash all the bugs, every once in a while something we didn't expect pops up... If you should come across a bug in Bookworm Adventures Vol. 2, please report it. If for some reason the program crashes, it will try to capture any pertinent data and give you instructions on how to send that data to PopCap. This is very helpful for tracking down problems! TECHNICAL SUPPORT [back to top] If you are experiencing problems with Bookworm Adventures Vol. 2, you can contact us at: http://www.popcap.com/help.php. If you can, including the following information along with a description of your problem will help us to help you! Title of Game Computer Manufacturer Operating System (Windows 98, Windows XP, etc.) CPU Type and Speed In MHz Amount of RAM Sound Card Type Video Card REGISTRATION [back to top] If you enjoy playing the trial version of Bookworm Adventures Vol. 2, sooner or later you'll need to register! Benefits of Registering When you register, you will receive unlimited gameplay for a simple one-time fee. Plus, you support PopCap and help us to create more games in the future! How to Register Click the Buy Now link that appears when you first launch the game. Your game will be permanently unlocked once you register... there's no need for a CD-ROM or any further downloads. Buying the Game Once you decide to register, follow the onscreen prompts to complete your purchase. An internet connection will be required to register the game, but will not be necessary to play after you have registered. You will receive an email receipt after purchasing the game. Save this information in case you need to reinstall the game later. Problems? Hopefully this will answer all your questions, but if you're still having difficulties, feel free to contact us at http://www.popcap.com/help.php. Include as much information as you can about the problem you're having, and we'll get back to you as quickly as we can! GETTING STARTED [back to top] Create Your Profile When you first launch Bookworm Adventures Vol. 2, you will be asked to enter your name. Once you've done this, the game takes you immediately into the opening cinematic of Adventure mode. Once you've finished playing and quit, the next time you launch the game you will be taken to the Main Menu screen. Your progress and high scores will be saved when you quit. If there are several people playing on one computer, you will want to create separate profiles for each. To do this, click on the link in Lex's word balloon that reads, "If this is not you, click here." A dialog will appear allowing you to select another identity, or create a new one. Game Selection Bookworm Adventures has three modes: a primary story mode (Adventure, replayble as Adventure Replay mode), a mini-game mode with six mini-games (Mutant Words, Golden Coins, Word Up, Word Master, Letter Rip and Link n' Spell) and a timed mode (Arena). At the beginning of the game only Adventure mode is available; other modes are unlocked as you proceed through Adventure. Options The Options are accessible from the Main Menu screen, or by clicking the Menu button while playing the game. They are: Music Volume: The Music Volume slider allows you to set the volume of in-game music. Sound Efects: The Sound Effects slider allows you to set the volume of in-game sound effects. Fullscreen: If this is checked, Bookworm Adventures Vol. 2 will use your entire computer screen. If it is not checked, Bookworm Adventures Vol. 2 will be played in a window. Custom Cursors: If this box is checked, you will see special custom Bookworm Adventures Vol. 2 cursors in the game rather than Windows standard cursors. If you have a special theme installed that changes your Windows cursors, you may need to activate this option to see the cursor properly in the game. 3D Acceleration: This box can be checked to improve performance for computers with supported video cards. Show Letter Values: When this box is checked, letter tiles will display bronze, silver or gold pips in their lower right-hand corners. These pips show the relative attack value of the given letter tile. Uncheck the box to hide the pips. Disable Tooltips: This box can be checked to disable the various tooltips that pop up in the game as you mouse over game elements. Credits: This button takes you to the Credits screen. Enjoy an amusing animation that lists who worked on Bookworm Adventures Vol. 2! Close: This button closes the Options window. PLAYING THE GAME [back to top] Goal The goal of Bookworm Adventures Vol. 2 is to make words to defeat the foes standing between Lex the Bookworm and his mission to protect the Great Library and all of reality from the strangest threat it's ever faced. Adventure mode is made up of three books, each of which is divided into ten chapters. Gameplay Basics To make words, click on the 4x4 grid of letter tiles to send letters up to the top half of the game screen. Unlike in the original Bookworm, the letters can be selected from anywhere in the grid and do not need to be connected. Words must be at least 3 letters long to be valid, and the longer the word you spell, the more damage it does to an enemy. When a valid word has been spelled, the word sparkles and the "Attack" button underneath the grid lights up. Click "Attack" (or press "Enter" or "4" on the keyboard) to make Lex launch an attack on the current foe. Lex gives verbal hints about your word power. In order of increasing strength they are: Good, Wow, Nice, Very Good, Awesome, Excellent, Fantastic and Astonishing! The Health meter above each foe shows how much health it has left. When a foe's Health meter drops to zero, it is defeated, at which point Lex is restored to full health, all status ailments disappear and Lex moves on to the next enemy as a scroll of your best words appears to the right of the letter grid. Lex also has a Health meter. As the foes attack, Lex loses health. If Lex's Health meter drops to zero, Lex dies and is returned to the beginning of the chapter. Lex keeps the experience points gained up until his death, but you lose any potions you used before Lex died. Map Screen When Lex completes a chapter he is taken to the Map Screen where he makes his way to the next chapter. You can enter the chapter either by clicking the "Enter" button at the bottom of the screen or by clicking on the chapter's shiny icon on the map. Treasures At the end of each chapter is a powerful enemy who must be defeated in a Boss Battle. Once you've defeated the Boss, Lex wiggles to the end of the chapter where he is rewarded with a special treasure. Treasures have different powers that affect Lex's fighting ability, and they appear in the treasure area left of the letter grid in the lower left-hand area of the screen. Treasures work automatically and do not need to be clicked to activate them. Lex can only carry two treasures (and a Companion) at a time. Once you complete the 4th chapter of Book 1, you return to the Treasure Room before each chapter where you can select the two treasures and the companion you wish to take with you into battle. (For a more detailed list of Treasures check the Treasure List section of this readme.) Companions As you progress through Adventure mode, Lex meets various literary figures who join him in his quest. Each companion has different powers that affect Lex's fighting ability, and Lex can bring any one of them at a time with him into battle. They appear behind Lex as well as in the treasure area in the lower left-hand area of the screen. (For a more detailed list of Companions check the Companion List section of this readme.) Experience Points (XP) As you make your way through Adventure mode, every time you defeat an enemy, experience points sparkle up from the enemy's defeat marker and gradually fill the Level Up bar. When the Level Up bar is filled, the Level Up screen appears and Lex receives a bonus that helps him fight. There are three types of Level Up bonuses: Health Increased (adds another heart to Lex's Health meter), Attack Increased (increases the amount of damage your words cause to the enemy) and Defense Increased (decreases the amount of damage Lex takes when hit by an enemy). Lore The area to the right of the letter grid is the enemy's lore display. The lore shows the enemy's attacks as well as special immunities (such as immunity to 3-letter words) and vulnerabilities (such as weakness to "dance" words). The lore section also contains additional information or commentary about the enemy. Potions As he defeats enemies, Lex has a chance to earn special potions. There are three kinds of potions. Health potions restore some of Lex's hearts when he's been damaged. Power-Up potions increase the amount of damage a word inflicts on an enemy. Purify potions remove the effects of attacks to the board (such as smashed tiles, locked tiles, warped tiles, cursed tiles, Stun, Freeze or Petrify) as well as lingering attacks to Lex (such as Poison, Bleed, Freeze, Power-Down or Stasis). Potions appear to the left of the letter grid above the treasures and are activated by clicking on them or by hitting "1" on the keyboard for Health potions, "2" for Power-Up potions and "3" for Purify potions. Clicking a potion does not use up one of Lex's turns. Scramble Underneath Lex's treasure area is the Scramble button. If you're stuck trying to find a word with the letters available on the grid, clicking Scramble gives you a new grid of letters to work with. However, hitting Scramble takes a turn and leaves Lex open to an enemy's attack. Gem Tiles Once you have completed the Adventure Mode tutorial chapter, Lex acquires the power of gem tiles. Gem tiles are earned by spelling longer words and each unleashes different effects when they are used in a word. They are: Amethyst gem (purple) - Poisons enemy for two turns, adds 15% damage to the word. Emerald gem (green) - Heals Lex for two hearts, adds 20% damage to the word. Sapphire gem (blue) - Freezes enemy for 1 turn, adds 25% damage to the word. Garnet gem (orange) - Weakens the enemy's attack for two turns, adds 30% damage to the word. Ruby gem (red) - Sets enemy on fire for three turns, adds 35% damage to the word. Crystal gem (bright pink) - Purifies Lex and the grid, shields Lex from damage for 1 turn, adds 50% damage to word. Diamond gem (white) - Fully heals Lex, gives one of each potion type, adds 100% damage to word. Gem tiles are cumulative in their effects. So, for instance, if you use an emerald gem (25% damage boost, or 1.25 multiplier) and a ruby gem (35% damage boost, or 1.35 multiplier) in a word, then Lex will be healed for two hearts, the enemy will be set on fire for three turns, and the word's power will be increased by 1.25 x 1.35 times, or 1.6875x (1.75x after rounding to the nearest 0.25). Stacking gem tiles with damage effects will increase that effect's duration; for example, if you spell a word with three Amethyst gems then the enemy will be poisoned for six turns. Rainbow Tiles Once you meet the Cheshire Cat at the end of Book 4, Chapter 7, he gives you access to Rainbow tiles. If you use three different kinds of gem tiles in a word, you earn a Rainbow tile. Rainbow tiles act as wild cards and can stand for any letter. You can only have one Rainbow tile at a time. Ailments Some enemies have attacks that can cause lingering damage to individual letter tiles, the letter grid as a whole or to Lex himself. Tile Ailments Smashed Tile - Tile can be used but causes no damage to enemy. Tile returns to normal when the number reaches zero. Gem tiles cannot be smashed. Locked Tile - Tile cannot be used to spell words. Tile returns to normal when the number reaches zero. Gem tiles cannot be locked. Plague Tile - Tile causes no damage to enemy. In addition, the infection can spread to other tiles if the plagued tile is not used or purified. Tile returns to normal when the number reaches zero. Gem tiles cannot be plagued. Warp Tile - Tile causes no damage to enemy. In addition, it changes to a different letter each round. Cursed Tile - Tile causes no damage to enemy. In addition, it causes a small amount of damge to Lex if it is used in a word. Fire Tile - Tile causes no damage to enemy. In addition, every turn it drops and burns through the tile below it. If it drops off the bottom of the tile grid, flame engulfs the whole grid and smashes all non-gem tiles. Purify potions have no effect on fire tiles. Grid Ailments Stunned - Lex is stunned and must click the tile grid to clear his head. This takes a turn during which the enemy will launch another attack. Frozen - Lex is frozen and must click the tile grid to warm up. This takes a turn during which the enemy will launch an attack. Petrified - Lex is petrified and must click the tile grid to de-petrify. This takes two turns during which the enemy will attack. Status Ailments Poison - Damages Lex a constant amount each turn. Poison disappears when the number reaches zero. Bleed - Damages Lex each turn. Bleed damage increases by a factor of 2 each turn. Bleed disappears when the number reaches zero. Burn - Damages Lex each turn. Burn damage decreases by a factor of 2 each turn. Burn disappears when the number reaches zero. Power Down - Reduces Lex's attack power. Lex's attacks return to normal when the number reaches zero. Stasis - Disables Lex's treasures and companion. Stasis disappears when the number reaches zero. Clicking a Purify potion removes all ailments except fire tiles. Bonus Words Some creatures have vulnerabilities to particular categories of words. For example, the guardians of the Dragon King's underwater palace are weak to "fire" words, so any fire-related words will do additional damage. In addition to specific vulnerabilities, which are listed in an enemy's lore section, there are also Secret Bonus Words that apply to chapters or particular enemies. These typically relate in some fashion to the creature or area, so feel free to experiment and seek them out! Overkill If your final attack hits a monster with more hearts of attack damage than the monster has hearts, you may achieve a zoomed-in, slowed-down Overkill. There are several levels of Overkills, and each awards a gem tile as follows: No overkill bonus: 0 to 1.75 hearts of overkill damage; no gem tile awarded. WHOMPED: 2 to 3 hearts of overkill damage; Amethyst tile awarded. CRUSHED: 3.25 to 5 hearts of overkill damage; Emerald tile awarded. VANQUISHED: 5.25 to 8 hearts of overkill damage; Sapphire tile awarded. DESTROYED: 8.25 to 11 hearts of overkill damage; Garnet tile awarded. DECIMATED: 11.25 to 15 hearts of overkill damage; Ruby tile awarded. OBLITERATED: 15.25 to 20 hearts of overkill damage; Crystal tile awarded. ANNIHILATED: 20.25 or more hearts of overkill damage; Diamond tile awarded. Stats Box Mousing over Lex's name in the upper left corner of the screen will reveal a drop-down box that contains statistical information about your play. The box shows number of hearts, attack multiplier, defense multiplier, Lex's current overall level, your average word length, the number of enemies you've defeated and the number of times you've been defeated. Congratulations Screen Each time you complete a Book in Adventure mode, you will be rewarded with the Congratulations screen which lists total words spelled, number of gems created, your best words overall and the number of times you spelled words of various lengths. GAME MODES [back to top] Adventure Mode Adventure mode is the primary mode of Bookworm Adventures Vol. 2. Spell words to defeat the foes standing between Lex the Bookworm and his mission to protect the Great Library and all of reality from the strangest threat it's ever faced. Adventure mode is made up of three books, each of which is divided into ten chapters. Other modes are unlocked as you proceed through Adventure mode. Adventure Replay Once you have completed Adventure mode, you can replay it by clicking the "Adventure Replay" button on the Main Menu page. The Adventure Replay screen shows all three books (Fractured Fairy Tales, The Monkey King and Astounding Planets). Click on any of the books to replay Adventure mode starting at the beginning of the book. Adventure Replay mode plays similarly to Adventure mode. However, if you lose all your hearts in Adventure Replay, you are not sent back to the beginning of the chapter to try again. Instead, your game ends. All companions and upgraded treasures are available to you in Adventure Replay. In addition, you earn points for defeating foes and bonus points for defeating them in particular ways. For a more detailed list of Adventure Replay mode point values, see Adventure Replay in the Scoring section below. When you complete a chapter in Adventure Replay, you receive a trophy instead of a treasure. Trophies range from bronze to platinum. For more information on the trophies and how to get them, see Replay Trophies in the Scoring section below. As you play Adventure Replay mode, you can win badges for various feats of lexigraphical skill. Badges are displayed in the Adventure Replay screen and in Adventure Replay map screens. For more information on the badges and how to get them, see Replay Badges in the Scoring section below. Mini-Games As you make your way through the books of Adventure mode, every so often Moxie the Fox will appear with an offer to visit her mini-game hut to win potions and gem tiles. There is no penalty if you lose and you are guaranteed at least one potion if you play. If you die during a chapter Moxie will allow you to play any of the mini-games you've unlocked for that book. Moxie's hut appears for the first time after you complete Book 4, Chapter 4. At that point four mini-games are available: Word Up!, Letter Rip, Word Master and Link n' Spell. You can visit Moxie's hut twice more in Book 4, once after Chapter 6 and once after Chapter 8. Moxie's hut reappears in Book 5 after every second chapter (i.e. after chapters 2, 4, 6 and 8). In addition to the four mini-games already available, in Book 5 you can also play the Golden Coins mini-game. Moxie's hut reappears in Book 6 after every second chapter (i.e. after chapters 2, 4, 6 and 8). In addition to the five mini-games already available, in Book 6 you can also play the Mutant Words mini-game. The mini-games are: Mutant Words (new in BWA2) There are three scrambled words. Unscramble them all before time runs out. All the words relate to the given hint. Red tiles show incorrectly placed letters. Complete words to get extra time. Golden Coins (new in BWA2) You have five tries to spell words from the given letters. Each letter is worth 1 coin, gold letters are worth 2 coins. Each level takes 7 coins to fill. Try to fill as many levels as you can. Word Up (new in BWA2) Race Moxie to the top of the hill by spelling quickly! Each time you spell a word, the word pool scrambles. Spell longer words to climb farther and stun Moxie. Link n' Spell Spell any valid dictionary word using the tiles provided. Use a tile once to upgrade it to silver, twice to upgrade it to gold. Upgrade an entire line to gold to win the prize indicated. Letter Rip Spell as many words as you can using the letters from the starting word before time runs out. Every six words spelled earns an additional prize. When the time runs out, the game is over. Longer words add time to the timer. Word Master Guess Moxie's word in 5 or fewer tries to earn potions and gems. Gold tiles show the correct letter in the correct spot. Silver tiles show the correct letter in the wrong spot. Red tiles show letters that are not in the mystery word (though you can still spell words with them if it helps you think). All mini-games involve working your way up or down a five-step ladder. In Adventure mode, prizes are awarded according to how many steps up the ladder you can climb (or how few tries it takes you to complete the mini-game). The prizes are, from worst to best: Health potion Powerup potion Purify potion Amethyst gem tile (purple) Ruby gem tile (red) Diamond gem tile (white). The Health potion is awarded regardless of how well you do in the mini-game; other prizes are awarded in addition according to how well you do. Completing Book 5 of Adventure mode unlocks Moxie's mini-game hut on the Main Menu screen. The mini-games play the same way as they do in Adventure mode with two differences. One, you earn points rather than potions and gems tiles, and two, you can keep playing as many times as you like to go for a High Score. For more information on mini-game scoring, check Mini-Games in the Scoring section below. Arena Mode Completing Book 6 of Adventure mode unlocks the Arena in the Main Menu screen, in which you face the bosses from Adventure mode one after the other for as long as you can last. This is a timed mode. A bar above the letter grid slowly fills up and the boss attacks as soon as the bar is filled. Spell quickly! You earn Level Up bonus tokens by spelling words and defeating enemies in special ways. Try attacking first, spelling small words quickly or taking out your opponent in a few shots. You'll level up faster and stay ahead of the curve. Every five bosses you defeat leads to a checkpoint where you can return to the Treasure Room to select treasures for the next five bosses. Different treasures have an enormous impact on how difficult the bosses are to defeat, so don't be afraid to try out different combinations. You can pause the game to take a breath, but the letters will be hidden while the game is paused. If you quit Arena mode your progress will be saved so you can continue at a later time. Tome of Knowledge Completing Book 4 of Adventure mode unlocks the Tome of Knowledge on the Main Menu screen. The Tome contains information on all the enemies you have defeated in Adventure mode as well as displaying the percentage of characters you've seen, the treasures you've found, the gem tiles you've created and the number of secrets you've discovered. Hall of Fame You can visit the Hall of Fame from either the Main Menu screen or after a game. This lets you see the high scores and best words players have made in the game! More specifically, the Hall of Fame shows best words, high scores and trophies for Adventure and Adventure Replay modes, the last enemy defeated, total survival time, total score and number of bonuses for Arena mode, and the score and number of words spelled for the mini-games. SCORING [back to top] Adventure Mode The amount of damage a word causes is based on its adjusted word length. The pips on the letter tiles give clues about their values. A, E, I, O, U, D, G, L, N, R, S and T (bronze pips) count as 1 letter. B, C, F, H, M and P (silver pips) count as 1.25 letters. V, W and Y (silver pips) count as 1.5 letters. J and K (gold pips) count as 1.75 letters. X and Z (gold pips) count as 2 letters. Qu (gold pip) counts as 2.75 letters. Letter bonuses are tallied and rounded up to achieve the adjusted word length. So, for example, WAXY would count as W(1.5) + A(1) + X(2) + Y(1.5) for an adjusted word length of 6 letters in total. The adjusted word lengths then translate into base attack damages to foes: 3 letters - 0.5 hearts of damage 4 letters - 0.75 hearts of damage 5 letters - 1 heart of damage 6 letters - 1.5 hearts of damage 7 letters - 2 hearts of damage 8 letters - 2.75 hearts of damage 9 letters - 3.5 hearts of damage 10 letters - 4.5 hearts of damage 11 letters - 5.5 hearts of damage 12 letters - 6.75 hearts of damage 13 letters - 8 hearts of damage 14 letters - 9.5 hearts of damage 15 letters - 11 hearts of damage 16 letters - 13 hearts of damage Potions, gems, treasures, attack multipliers and bonus word vulnerabilities apply to these basic values. Adventure Replay In Adventure Replay mode, points are awarded for each letter used in a word and for bonuses. The Word Score is the sum of the individual letter scores and the bonus points. Letter Values Each letter has a base point value. A, E, I, O, U, D, G, L, N, R, S and T are worth 100 points. B, C, F, H, M and P are worth 125 points. V, W and Y are worth 150 points. J and K are worth 175 points. X and Z are worth 200 points. Qu is worth 275 points. Multipliers and Bonuses Gem tiles and tile ailments modify a letter's point value. Smashed tiles give a x0 multiplier (i.e. the letter is worth nothing). Plagued tiles give a x0 multiplier (i.e. the letter is worth nothing). Amethyst tiles give a x1.25 multiplier. Emerald tiles give a x1.5 multiplier. Sapphire tiles give a x1.75 multiplier. Garnet tiles give a x2.0 multiplier. Ruby tiles give a x2.25 multiplier. Crystal tiles give a x2.5 multiplier. Diamond tiles give a x3.0 multiplier. A bonus word adds 250 points to the Word Score. A Rainbow gem adds 500 points to the Word Score. The Champion's Cake treasure adds 50% to the Word Score. Once the multipliers have been applied and the bonuses added up, the Word Score is then rounded up to the nearest 10 points. Overkill Points Each heart of overkill awards an additional 1000 points. Word Kill Points A 1-word kill is worth 5000 points, a 2-word kill is worth 2500 points, and a 3-word kill is worth 1000 points. Replay Badges Replay badges are earned by performing certain feats in Adventure Replay, and can be seen in the Adventure Replay screen and the Adventure Replay map screen. They are: Thesaurus Master Bronze: Spell a word with 7 or 8 letters. Silver: Spell a word with 9 letters. Gold: Spell a word with 10 or 11 letters. Platinum: Spell a word with 12 or more letters. Gem Master Bronze: Use 4 Amethyst tiles. Silver: Use 10 Ruby tiles. Gold: Use 20 Sapphire tiles. Platinum: Use 50 Diamond tiles. Beat-Down Master Bronze: Overkill 5 creatures. Silver: Crush 10 creatures. Gold: Destroy 15 creatures. Platinum: Obliterate 20 creatures. Lexicographic Sniper Bronze: Three-word kill a single monster. Silver: Three-word kill 10 monsters. Gold: Two-word kill 20 monsters. Platinum: One-word kill 50 monsters. Rainbow Master Bronze: Create a word with a Rainbow tile. Silver: Create 5 words with Rainbow tiles. Gold: Create 10 words with Rainbow tiles that are at least 6 letters long. Platinum: Create 20 words with Rainbow tiles that are at least 8 letters long. Damage Ninja Bronze: Defeat a monster with Poison, Fire or Bleed damage. Silver: Defeat 10 monsters with Poison damage. Gold: Defeat 15 monsters with Fire damage. Platinum: Defeat 20 monsters with Bleed damage. Bonus Master Bronze: Spell a bonus word against a creature. Silver: Spell 10 bonus words against creatures. Gold: Spell 20 bonus words against creatures. Platinum: Spell 50 bonus words against creatures. Awesome Alliterator Bronze: Spell 3 words in a row that start with the same letter. Silver: Spell 5 words in a row that start with the same letter. Gold: Spell 8 words in a row that start with the same letter. Platinum: Spell 12 words in a row that start with the same letter. Replay Trophies Replay trophies are earned every time you complete a chapter in Adventure Replay (instead of treasures). Over the course of a chapter, your average word length, your average points per word, your gem use and your overkill points are calculated into sub-trophies as follows: Average Word Length Bronze: less than 4 letters Silver: 5 to 6 letters Gold: 7 to 8 letters Platinum: 9 or more letters Average Points per Word Bronze: less than 550 points Silver: 550 to 850 points Gold: 851 to 1100 points Platinum: 1101 or more points Gems Used in Chapter Bronze: fewer than 5 Silver: 5 to 10 gems Gold: 11 to 15 gems Platinum: 16 or more gems Overkill Points in Chapter Bronze: 10,000 Silver: 20,000 Gold: 30,000 Platinum: 45,000 Once the sub-trophies have been calculated, they are averaged to produce the trophy awarded at the end of the level. When your Adventure Replay game is finished, the chapter trophies are averaged and you are awarded an overall trophy for your game. This trophy appears with your score for that game on the Hall of Fame. Mini-Games During Adventure mode, mini-games earn prizes according to which of the five tiers you are able to achieve during the mini-game. They are: No tiers - Health potion 1st tier - Health potion, Power-up potion 2nd tier - Health potion, Power-up potion, Purify potion 3rd tier - Health potion, Power-up potion, Purify potion, Amethyst gem 4th tier - Health potion, Power-up potion, Purify potion, Amethyst gem, Ruby gem 5th tier - Health potion, Power-up potion, Purify potion, Amethyst gem, Ruby gem, Diamond gem Unlocked mini-games played through Moxie's Mini-game Hut on the Main Menu earn points rather than prizes. The formulae for generating those point scores can get rather involved, but generally: MUTANT WORDS You get points for making words. Those points are multiplied by the multiplier on the right side (so the less time you have remaining, the more points you score on a word). At the end of the game you get 1000 bonus points for every word you made. GOLDEN COINS Each word you spell earns points according to its adjusted word length. Each coin placed on the board earns points; golden coins earn twice as many as regular coins. Each row you fill with coins earns bonus points associated with that row. If your final word produces more coins than there are coin spaces on the board, you receive 2000 overfill bonus points for every extra coin. WORD UP! Each word you spell earns points according to its adjusted word length. Each tier you reach earns bonus points associated with that tier. At the end of the game, if you beat Moxie up the hill, you receive a bonus according to how far ahead of Moxie you were. LINK N' SPELL 100 points regular letters used 50 points silver letters used 10 points gold letters used 1st line gold - +500 points 2nd line gold - +1,000 points 3rd line gold - +1,500 points 4th line gold - +2,000 points 5th line gold - +5,000 points Time bonus - 1000 points per tier of time left on completion LETTER RIP 100 points per letter used 1st tier - x1 point multiplier 2nd tier - x2 point multiplier (letters are worth 200 points) 3rd tier - x3 point multiplier (letters are worth 300 points) 4th tier - x4 point multiplier (letters are worth 400 points) 5th tier - x5 point multiplier (letters are worth 500 points) Time bonus - 1000 points per tier of time left on completion WORD MASTER 1st guess - 10,000 points 2nd guess - 5,000 points 3rd guess - 2,500 points 4th guess - 1,000 points 5th guess - 500 points Arena Mode Arena mode has no direct scoring, but you receive a skill rating at the end of your game. As you play, you earn tokens that increase your Level Up bar. Tokens are earned by spelling quickly, hitting first, defeating your opponent in one, two or three words, and making long words. GAMEPLAY TIPS [back to top] General Tips: Right-click to return all tiles to the letter grid. Left-click on a letter in a spelt word to remove tiles from that letter rightward. Press "1" on the keyboard to use a Health potion. Press "2" on the keyboard to use a Power-Up potion. Press "3" on the keyboard to use a Purify potion. Press "4" or the "Enter" key on the keyboard to attack. If stuck for a word, a useful technique is to separate out all the vowels so that you can quickly tell at a glance which vowels and consonants you have to work with. If you're trying to spell a long word, spell out as much of it as you can. Then, spell words from the remaining tiles in order to generate the letters you need for the word you're going for. If you're having trouble on a chapter, try changing your treasure selection to address the thing you're having problems with. When picking treasures, it's usually a good idea to have a mix of defensive, offensive and special powers. Try to save up your potions as much possible for the boss battles or other tough monsters. On the other hand, if you can overkill a monster with a really big word, adding a Power-up potion will increase the quality of the gem you're awarded. Arena Tips: Save time by hitting the "1", "2", or "3" keys on the keyboard for potions. Save time by hitting the "4" or "Enter" key on the keyboard to attack; clicking the "Enter" button below the grid takes too much time. When you're spelling a word, try to find a word in the remaining tiles so you're ready to spell it as soon as possible. You don't need to wait for Lex's attack animation to finish before spelling another word; get the jump on enemies by spelling your next word as Lex is carrying out his attack. Don't be afraid to use the Scramble button if you're stuck for a word. It only takes a few seconds so it's less of a penalty than in Adventure mode, and it absolutely beats staring at a letter grid with no ideas. Though you should try to experiment with treasures, defensive treasures that resist Stun, Poison and Power-down are particularly effective in Arena mode. Treasure and Companion List [back to top] SPOILER WARNING! This section contains specific descriptions of all the treasures and companions in the game and is recommended only for players who have already completed Adventure mode at least once. Treasures Book 4 Ch. 01 - Bovine Boosters - Attacks cause an extra quarter heart of damage. Ch. 02 - MacFarmer's Almanac - Spell adjectives for bonus damage. Ch. 04 - Singing Harp - Ailments last one fewer turn. Ch. 05 - Just Right Porridge - Resist Stun attacks. Ch. 06 - Gumdrop Necklace - Gem effects are slightly increased. Ch. 08 - Mad Hat - Scramble for random effect. Ch. 09 - Looking Glass - (upgrades Singing Harp) - Ailments and tile effects last one fewer turn. Ch. 10 - Eat Me Drink Me - Potion drop is increased. Book 5 Ch. 01 - Tiger's Tooth - Attacks have a chance to clause enemies to bleed. Ch. 02 - Tao of Lex - Resist Tile Smash attacks. Ch. 04 - Master's Zodiac - (upgrades MacFarmer's Almanac) - Spell verbs for bonus damage. Ch. 05 - Super Sutra - All healing effects are slightly increased. Ch. 06 - Collapsible Iron Rod - (upgrades Gumdrop Necklace) - Gem effects are greatly increased. Ch. 08 - Book of the Dead - (upgrades Super Sutra) - All healing effects are increased. Ch. 09 - The Celestial Key - Double letters like "moo" cause bonus damage. Ch 10 - Enlightenment - (upgrades Tao of Lex) - Resist Tile Smash and Tile Lock. Book 6 Ch. 01 - Impossible Engine - (upgrades Bovine Boosters) - Lex's attacks cause an extra three quarters hearts of damage. Ch. 02 - Monkey Paw - (upgrades Tiger's tooth) - Attacks have a good chance to cause enemies to bleed. Ch. 04 - Time Helmet - (upgrades Mad Hat) - Scramble for random gift. Ch. 05 - Magic Pen - "Word" words cause extra damage. Ch. 06 - Magic Pen Cap - ("upgrades" Magic Pen) - "Word" words cause extra damage. Ch. 08 - SemiFlange - (upgrades Celestial Key) - Double letters like "moo" cause more bonus damage. Ch. 09 - Escape Button - (upgrades Eat Me Drink Me) - Potion drop is greatly increased. Ch. 10 - Champion's Cake - All points gained in Adventure Replay mode are increased. Companions Book 4 Ch. 3 - Mother Goose - Every 4 turns she gives you a Health potion. Ch. 7 - Cheshire Cat - Every 4 turns he purifies Lex. Book 5 Ch. 3 - Legendary Master - Every 4 turns he stuns enemy and power up Lex. Ch. 3 - Monkey King - Every 4 turns he changes beneficial form. Cloud Form: Lex has a chance to resist harmful effects. Tree Form: Lex is slightly healed each round. Fire Form: Enemies take fire damage when they attack. Ant Form: Lex's attacks cause slightly more damage. Monkey Iron Form: Lex takes slightly less damage from attacks. Book 6 Ch. 3 - H. G. Wells - Every 4 turns he shields Lex. Ch. 3 - Skeletrox - Every 4 turns he upgrades your gem tiles. VERSION HISTORY [back to top] 1.0.4.8465 Initial release! CREDITS [back to top] Bookworm Adventures Vol. 2 was created by PopCap Games. Game Design: Tysen Henderson T. Carl. Kwoh Anthony Coleman Programming: Anthony Coleman Jeff Weinstein Production: Tysen Henderson T. Carl Kwoh Art & Animation: Bill Olmstead Tysen Henderson Present Creative Story & Dialog: Steve Notley PopCap Framework: Brian Fiete David Parton Chris Hargrove Sound SFX: Greg Rahn Jason Kapalka Music & SFX: Staffan Melin Voice of Lex: Jason Kapalka QA Leads: Shawn Conard Michael Guillory Mike Racioppi QA Testers : Joe Melin Matt Daniloff Todd Downing Jenya Melnik QA Dublin : René Laurent Colm Gallagher Lorenzo Penati Jean de Mérey Anthony Mackey Kieran Gleeson Antubel Moreda Release Management : Rocky Fry Daniel Landeck Nick Tomlinson Irene Cheung Special Thanks : everyone who responded to e-mails asking for feedback Debbie Dana Sweeney Eric Olsen Heather Ivy Julie Czinger Beta Testers : Ailadinya alskms ambersbug ang1669 apples1980 atria Balthier betaflippers brainybetty Breezy byc catzen Cheryl claw coolninja CuriousGames Dachsx2 Danicaeoin darrylo deb1013 DixieWriter dmontes Doc El Kabong ereich faeremoon Funfetti gambrose gemini2264jt Glenn Hevron googie gslagel hiwayman hrach18 Iceman iceprosk Inkmei jahroni jakeaidan jb1939 jebksb1977 karensto Kasandra Keythacker Kiergi Kingdom legotech Lexi Lindsay Lovedog lunanoir MattyV Meatboy Moongaze moonsugar MrsDbolt neosurfer2695 onidavin pajol Phanatic rambobear RazokKull rbailey66 ronzilla rpcvlawson scrumdidily Sean71570 siberianluck skittles Spaggie Susie SyrinxH The Shadow tonyawinter triptych Vexrm wendigowolf WildKitten Wolfpackmama Thanks to all our beta testers and players on PopCap.com for their valuable feedback! LICENSE AGREEMENT WITH WARRANTY [back to top] Please see the End User License Agreement applicable to this game. LEGAL INFORMATION [back to top] ©2009 PopCap Games, Inc. All rights reserved. The PopCap logo and all other trademarks used herein that are listed at www.popcap.com/trademarks are owned by PopCap Games, Inc. or its licensors and may be registered in some countries. Other company and product names used herein may be trademarks of their respective owners and are used for the benefit of those owners. jpeglib Portions of this software are based in part on the work of the Independent JPEG Group. ogglib ©2002, Xiph.org Foundation Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 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