Crisis Team : Ambulance Driver Version 1.0 Readme File ******************************************************************* About This Document: Thank you for purchasing Crisis Team : Ambulance Driver. This document contains last-minute information about Crisis Team : Ambulance Driver and other information about the program not found in the game manual. This README file includes information that pertains to general problems and questions you may have concerning the game or your computer. ******************************************************************* TABLE OF CONTENTS I. MINIMUM REQUIREMENTS II. CUSTOM PERFORMANCE OPTIONS III. GENERAL TECHNICAL ISSUES IV. GENERAL GAME ISSUES I. RECOMMENDED SYSTEM REQUIREMENTS ----------------------- P2 450 or equivalent processor 128 MB RAM 16 MB DirectX 8-compatible D3D video card 16-bit DirectX 8-compatible sound card 230 MB free hard drive space (300 MB free space required if DirectX is not already installed) 4x or faster CD-ROM drive English Windows compatible keyboard and mouse English Windows 98, Me, 2000, XP DirectX 8.1 or higher II. CUSTOM PERFORMANCE OPTIONS ------------------------------ The "Options->Video" menus contain advanced user options you can use to tweak the appearance and speed of the game. ADVANCED OPTIONS: Draw Distance: This affects the distance that the building will draw into place. The lower the slider the more the buildings will seem to pop in but it will also improve framerate. Number Of Objects: This affects the number of pedestrians and cars and other objects that will be on screen at any time, the lower the slider the more the framerate will improve. Moving Pedestrians: If this is set to "On" then the pedestrains will wander around the world, setting this to "Off" will have the pedestrians not walk around, they will still dodge, however. Setting this to "Off" will also improve framerate. TEXTURE DETAILS: World/Sky/People/Cars/Props: You can set texture detail for specific types of objects using the arrow sliders. Experiment with different settings to find your own preferred balance between visual detail and game performance. III. GENERAL TECHNICAL ISSUES ----------------------------- - To increase the rendering speed of the game, go to the Options--> Video menu and lower the "Resolution" and/or the "Performance" settings. - If you are experiencing periodic hitches in performance, try setting sound detail to "Low" in the Options-->Sound menu. - Shut down all non-essential programs before you run the game. - If you haven't done so in several weeks of use, you may find that defragging your hard drive will yield improved performance. Window's disk defragmentation tool is generally found in the Start Menu at "Programs\Accessories\System Tools\Disk Defragmenter." - Task-switching with ALT-TAB back to the desktop while running the game is not recommended. - Make sure your sound, video and motherboard drivers are up to date. We recommend using the latest reference drivers available from your chip manufacturer. Major vendor sites include: http://www.soundblaster.com - Drivers for Soundblaster sound cards. http://www.nvidia.com - Reference drivers for TNT and GeForce video cards. http://www.3dfx.com - Reference drivers for 3dfx Voodoo video cards. http://www.ati.com - Reference drivers for ATI video cards, including the Radeon. http://www.matrox.com - Reference drivers for Matrox Graphics video cards, including the G400 and G450. http://www.viatech.com - Reference drivers for VIA-based motherboards. http://www.amd.com - Reference drivers for AMD motherboards. Hardware-specific Notes: Sound: Diamond MX400: - May hear static when sounds play while running under Windows 98. TBS Daytona: - "Illegal Operation" error may occur during game installation under Win98SE or WinMe, and the system loses sound until rebooted. Yamaha YMF719: - This sound card is unsupported by Crisis Team: Ambulance Driver. ESS Maestro1-ES1948F: - May not get sound using the current drivers under Windows XP. Video: 3dfx Voodoo Cards: - The mouse pointer may flicker on the menu screens. 3dfx Banshee and Voodoo 3: - The Options-->Display menu on the Crisis Team AD.exe game launcher and the Options-->Video menu in the game will allow you to select 32-bit color resolutions but these resolutions are not supported by the video card, and the resolution will reset to the previous 16-bit depth. - Detail Textures and Environment Maps will not display. ATI Radeon: - There may be some artifacting around lettering on the menus. Matrox G200: - May experience low framerates during gameplay. Matrox G400, G450: - May experience low framerate in vision modes. Nvidia GeForce 2: - User may find areas in the game where sections of the screen lose textures. This bug appears to have been introduced with the Nvidia 21.81 drivers. It may be resolved with a future driver release. Power VR Kyro and Kyro 2: - Menu options do not display at 32-bit screen depths. They show up at 16-bit screen depths. If using a Kyro card, it is suggested that you use the "Display" button on the game Launcher to select a 16-bit mode before running the game. This issue may be resolved by a future driver release. - Polygon distortion may be visible in the skies when using vision modes. - Certain trim textures may appear unusually bright. - Blocks may appear around certain objects. S3 Savage 2000: - User may encounter some odd lighting artifacts. Input Device: All joysticks: - Joystick hats are not supported by the control binding system. Your joystick software may be able to bind the hat to equivalent keyboard keys.