Welcome to DAMAGE INCORPORATED Thank you for purchasing Damage Incorporated. We hope you will enjoy many hours of thrilling gameplay with this exciting and innovative new game. This "Read Me" file includes helpful information about getting the most out of Damage Incorporated, though you are strongly encouraged to read the manual that came with the game as well. README CONTENTS I. INSTALLING DAMAGE INCORPORATED II. TECHNICAL SUPPORT III. NEW FEATURES IV. DEFAULT KEYBOARD SETTINGS V. MOUSE, JOYSTICK, and KEYBOARD Questions VI. MODEM NETWORK GAMES VII. IMPROVING PREFORMANCE VIII. COMMANDING YOUR TROOPS IX. CHEATING X. WEB STUFF I. INSTALLING DAMAGE INCORPORATED With the Damage Incorporated CD in the drive, find the "Setup" program on the CD and double-click on it to run it. (Or, if you prefer: with the CD in your drive, goto the Start button in the Windows95 task bar, located in the lower left corner of the screen. Choose the "Run..." command, and when the dialog box appears type "D:\Setup.exe". Click OK.) The Damage Incorporated installer will now run; follow the instructions, and you should be all set. A note on the installation options: in the installer, you will be asked which installation you prefer. Each takes a different amount of space on your hard drive, and the more you install the faster the game will run. If you install either the "Minimum" or "Recommended" installation, you will need the CD in your drive to play. Gameplay will happen at an optimal speed with the "Recommended" option, though load-time between levels and during Mission Briefings will be slower. If you install the "Minimum" install, your teammate's voices will be loaded from the CD as you play, which may slow down gameplay a bit, depending on the speed of your CD-ROM drive. If you must install the "Minimum" option, you may want to turn off the "Voices" option in the Preferences (though the voices are pretty dang cool, and you'll really be missing out). Once Damage Incorporated has installed successfully, you can run it from the Start menu. Go to the "Programs" group, and then go to "Damage Inc.". From there, click "Damage Incorporated" to start up the game. II. TECHNICAL SUPPORT WizardWorks Technical Support can be contacted at (612) 559- 5301 between the hours of 9AM and 5PM Central Time. Please be at your computer when you call (if possible) and be prepared to explain in detail your problem and computer setup. III. NEW FEATURES. A couple of features were added to Damage Incorporated after the manual was printed. * Text Radio Messages - In the Environment Preferences panel, there is now a check box labeled "Display Text Radio Messages". Turn this on, and the game will display text versions of the radio messages you hear during the game. This is particularly handy if you're playing with the sound or Radio Messages off and still want to know what is expected of you on the different missions, or if you just want extra clarification as to what your mission objective is. * Autocenter View - With this new option in the Environment Preferences, you can turn off the automatic recentering of your view. The option defaults to "On", which means that as you run your view will slowly drift back to looking straight ahead. If this option is off, your view will only be recentered when you use the "Look Up", "Look Down", or "Look Ahead" keys. IV. DEFAULT KEYBOARD SETTINGS In Damage Incorporated you can easily reconfigure the keyboard to whatever settings you desire by clicking on "Configure Keyboard" in the Environment Preferences. For your convenience, the default key settings (which are designed to closely resemble Quake's) are listed here: Move Forward - Up Arrow Move Backward - Down Arrow Turn Left - Left Arrow Turn Right - Right Arrow Sidestep Left - , (Comma) Sidestep Right - . (Period) Jump - Keypad 0 Crouch - / Previous Weapon - Page Up Next Weapon - Page Down Trigger - Control 2nd Trigger - Alt Next Ammo - End Next 2nd Trigger Ammo - Delete Action - Space AutoMap - Tab Look Left - S Look Right - D Look Up - A Look Down - Z Look Ahead - X Sidestep - C Run - Caps Lock Look - V Command Menu Keys - 1 through 8 All Follow Me Macro - F1 All Go to Me Macro - F2 All Seek and Destroy - F3 All Stop - F4 Form Left Macro - Keypad / Form Center (V Behind) Macro - Keypad * Form Right Macro - Keypad - Toggle Mouse - Backspace Abort Command - ` (Backquote) Squad View - Enter Scroll Inventory - [ and ] Map View Height - ; and ' Radio In - R Zoom Map In and Out - + and - (minus) Pause Game - Escape V. MOUSE, JOYSTICK, and KEYBOARD Questions Note that though you can use a joystick or a mouse to control some of the commands in Damage Incorporated, there are too many for it to be completely controlled without using the keyboard as well. So if you select either mouse or joystick control (from the Preferences) you will actually be using the selected controller along with they keyboard. Q: How do I configure what my Joystick buttons do? A: Once you have "Use Joystick" selected Preferences, click on "Configure Keyboard." Then select the key-command that you want to be activated by a specific joystick button (say, "Trigger") and then press that button. Note that some joystick buttons actually return combinations of buttons, which will confuse Damage Incorporated. Hence two different buttons may appear the same to Damage, and you won't be able to use these buttons to perform different actions. Q: Why can't I select Joystick control? (The option is greyed out in the Preferences.) A: Windows can't detect your joystick. You'll need to quit Damage Incorporated, go to the Control Panel, and select the "Joystick" or "Game Controllers" control panel. There you can get Windows to recognize what type of joystick you have, and then Damage Incorporated should be able to use it as well... Q: For configuring my joystick in Damage, how do I know which axis is which? A: To find out which is which, move the joystick on a given axis. Damage Incorporated will then automatically highlight the popup next to the axis that you moved the most. Q: When I use the joystick I spin out of control when I'm not even touching the thing. What's up with that? A: Most likely you need to calibrate your joystick. Quit Damage Incorporated, go to the Control Panel, and select the "Joystick" or "Game Controllers" control panel. From there you should be able to calibrate your joystick. Q: How do I adjust the sensitivity of the mouse? A: Quit Damage Incorporated, go to the Control Panel, and double click on the "Mouse" control panel. Once there, under Motion, you can set the Pointer Speed using a slider bar. This correlates to how sensitive mouse control is in Damage Incorporated. Q: The keys on the numeric keypad stopped working. What's up? A: You probably hit Num Lock by accident. Push it again and keypad control should return to normal. Q: My keyboard is freaking out! I am not touching it, but I'm still moving and stuff. A: Try pushing the SHIFT key to reset the keyboard. Q: Or, my keyboard is stuck; some of the keys aren't working anymore... A: Most likely you accidentally hit SHIFT while playing. Try not to do this. Your keyboard should return to normal in a second. VI. MODEM NETWORK GAMES You can play two player Damage Incorporated network games via modem by choosing the "modem" protocol when prompted. If you create a new game when using the modem protocol, you will wait for your partner to call you; start a new network game as you would if you were playing on a LAN, as described in the manual. If you are Joining a modem network game, you'll want to click on the "Dial a New Number" item in the "Select Game to Join" section and then click the "Join" button. You will then see a Dial Dialog, where you will set up the calling options. Enter the phone number of your partner in the "Phone Number" space, and any other options you will need to complete the call. When ready, hit the "Dial" button. Once you connect, your name will show up in the Player List along with the Gathering player on the Game Options screen, displayed on both of your computers. Once your game is completed, Damage Incorporated should drop the connection between your two machines. If this does not happen, you may need to add some extra settings to your modem initialization string. To do this, go to the "Modems" Control Panel and select your installed modem. Now choose "Properties" (not "Dialing Properties") and change to the "Connection" tab. Click on the "Advanced" button. In the "Extra Settings" field you can enter a modem string that will correctly drop the connection once the call is over. A common string that will do this is: "AT&F&C1&D2&K3" Depending on your modem, you may need to use a slightly different string. Consult your modem's documentation for more assistance. VII. IMPROVING PERFORMANCE If you find Damage Incorporated is going slower than you like, you can try the following: - You should quit any other applications you may have open. - If you have Number of Colors set to "Thousands" (16bit) in the Graphics Preferences, you may want to turn it off. You need a pretty fast machine to be able to play with 16 bit graphics. - You may need to reduce the size of the graphics window. During gameplay, the F6 key will make the window smaller, F7 will make it bigger again. - You may want to turn on low-res graphics. During gameplay, F5 toggles between low and high-res graphics. - You may want to turn off Ambient Sounds. You can do this in the Sounds section of the Preferences. - If your hard drive gets accessed a lot during gameplay, you may not have enough memory allocated to Damage Incorporated. Make sure you have quit all other programs when you run Damage Incorporated. If the problem persists, try turning off some of the sound options in the Preferences, such as "Ambient Sounds" or "More Sounds," or try decreasing the number of sound channels. - If you have the "Minimum" install, you may either want to turn Voices off or try for the next larger install (the "Recommended" install), which copies the Voice file onto your hard drive, and will speed up gameplay quite a bit. VIII. COMMANDING YOUR TROOPS What makes Damage Incorporated a wholly unique game is that, while trying to keep yourself alive in real time, you're also responsible for issuing commands to a Fire Team of up to four Marines. Though highly skilled players may be able to play through a good portion of the single player game without the use of their teammates, on later, more challenging levels, even the most skilled will find the enemies insurmountable without a skilled, strategic use of your teammates. For a brief, graphically pleasing overview of the interface used to command your teammates, you may wish to click on the Boot Camp button from the Main Menu, though the instructions contained herein are more detailed and rigorous. Your teammates always try to be aware of hostile enemies around them, and will always try to eliminate whatever they can, while continuing to perform the orders you issue them. However, unless you instruct them otherwise, your teammates will not leave their position except to get out of your way when you bump into them or to dodge incoming missiles or grenades. As such, getting your teammates to be in the right position for combat is key to success in Damage Incorporated. Different teammates have different strengths and weaknesses, and as such picking the right teammates for a given mission is key. A speedy, accurate fellow like Vidiot might be good for a hostage situation in a tight building, whereas a kill-crazed mountain of a man like Carnage might be good when a massive body count is all you're interested in. Check up on the squad members' dossiers and observe their behavior in combat to see which teammates are good at what. There are five basic commands you can issue to your squad members: * Explore - Your teammate will go a limited distance in a direction you specify, taking out any enemies he encounters, and reporting back to you the situation he uncovers. Once he has gone a certain distance, the teammate will simply Hold Position there until issued further orders. * Follow - A teammate will follow you or another squad member you specify. While following someone the teammate will stay in his position in a formation behind that person, helpful if there's more than just one person following someone. * Go - Instructs the teammate to reposition to a new location, where he will hold his position, defending it with his life. * Seek and Destroy - The teammate searches for and eliminates any hostile enemies he can find, working on his own. Since team strategy is the name of the game here, this is probably not the greatest tactic to use, though it can be handy in certain situations (such as at the end of a level, when only a few hostiles remain). * Stop - Teammate stops whichever of the above commands he's performing and holds his current position, continuing to defend it. The area at the bottom of D.I.'s interface continually informs you of the status of your teammates; what action they're performing, as well as their current vitality. Also, it is through this interface that you issue commands to your squad members. The colors of the teammates in the Status Boxes at the bottom of the screen correspond to the color of the vests they're wearing in the game. A blank box indicates that a squad member has died or that you brought fewer than four teammates on this mission. Note that the Command Menu area displays your inventory when you're not actively issuing a command. You can select any of the different buttons along the bottom of the screen, including the Status Boxes, by either clicking on them, or by pressing the key associated with them, printed in the left edge of the box. If you're using the mouse to control your character, you can toggle between mouse control and a mouse pointer by pressing the Toggle Mouse key (default key - Backspace). You issue a command by first selecting which squad member you're commanding: click on one of your teammates in the World View Window (in either Overhead Map or First Person mode), or select one of the Status Boxes at the bottom of the screen. Or you issue a command to all your teammates by selecting the Entire Fire Team button. Once a teammate is selected, you can then issue him a command from the Command Menu box - which has now appeared in place of your inventory - by selecting one of the menu items with keyboard or mouse. If you select Explore My Facing, Seek and Destroy, or Stop, your command is now sent to your teammate, and he should follow your orders promptly, giving you a verbal response that he received your order, if you have Voices turned on. The other commands require selecting an option from a third menu. * Explore - You select which cardinal direction you wish them to explore in; North, South, East, or West. Consult your compass to see which direction you're currently facing. Or you can instruct a teammate to explore in the direction you are currently facing. The previous menu's option Explore My Facing is a shortcut to this last choice. * Follow - You must specify who the teammate should follow, either yourself or another teammate. You can click on this person from the World View window, or specify them in the Command Menu. If you manage to click on a non-friendly person in the World View window (they tend to keep moving, so it can be tricky) your teammate will track down and neutralize this target. * Go - You can send a teammate to an explicit location by clicking on that location in the World View window, either in the Overhead Map or in First Person mode. You can also send a squad member to your or another teammates' current location by selecting the appropriate Command Menu item. Sometimes a teammate will tell you the position you've specified is unreachable for him: this either means he cannot physically get to a location (it is too high or too small for him, for instance) or that the position is too far away. For the latter case, try moving him to the far away location gradually, through numerous Go commands given over time. If you select a teammate and then immediately click somewhere in the World View window, the teammate will move to that position, as if he had been issued a "Go" command. This is very handy for quickly mobilizing your troops to a variety of locations. If you're in the middle of issuing a command to a squad member but then decide against it you can press the Abort Command key (default key `). Macros Four Macros keys are provided for easy commanding: All Follow (default F1) - Tells your entire fire team to follow you. All Go to Me (default F2) - Advises your entire squad to go to your current location. All Seek and Destroy (default F3) - Instructs the entire team to Seek and Destroy. All Stop (default F4) - I think you best figure this one out yourself. Formations When multiple teammates are following you, they will do so in a formation. You can specify which formation they'll follow you in through the Formations button at the bottom of the screen. Seven fun formations are provided for your combat pleasure. You can quickly switch all of your squad members into one of the first three formations by using the Formation Macros - Keypad * (default) to put them in a small "V" behind you, Keypad / (default) to put them in a line to your left, and Keypad - (default) to put them in a line to your right. Advanced Features * Squad View - You can see through the high-tech visors of each of your teammates, to see what they're currently viewing. Press the Squad View key to scroll through each teammate's view, eventually returning to your own. Or hold down the Look key (default V) and press the squad member's number. To return to your own view immediately, press the Abort Command key (default `). While looking through a squad member's eyes you can click in the World View window to direct a teammate as if you were looking through your own view. *Selecting Multiple Teammates - You can select multiple squad members by holding down the Sidestep key (default C) and selecting the additional squad member of your choosing. Similarly you can unselect a selected member by holding down Sidestep and selecting them again. All selected (hilighted) teammates will then follow whatever command you give them. * Hold Commands - You can instruct your team to wait before executing the commands you are issuing: first select the Hold Commands button at the bottom of the screen, then issue different commands to different squad members, and then press the Hold Commands button again to have them follow out their orders. Whenever the Hold Commands button is hilighted, it means that no orders will be followed until you unselect it. Also, while Hold Commands is hilighted, squad members will only remember one command, so if you issue one squad member two different commands, he will only perform the one you issued most recently when you unhilight the Hold Commands button. * Navigation Points - You can set up three Navigation Points which you can then send your squad members to via the Go menu. Select the Set Navigation Points button at the bottom of the screen, then select point Alpha, Bravo or Charlie, then set it to be any team-member's current position, or click on an explicit location in the World View window. Colored text will appear in the Overhead Map showing you where your Navigation Points are set. * Overhead Map Follow Mode - Usually the Overhead Map in the World View window follows your character around. While viewing the Overhead Map, however, you can turn this feature off by using the Toggle Mouse key; you can then scroll the world around using your movement keys. This is handy for sending your teammates to far away locations. See the Overhead Map explanation in the Engaging in Combat section for more information. Suggested Tactics * Seek and Destroy - This command should only be used at the end of a mission, for mop-up purposes. Especially on later, more difficult missions, sending your teammates off to fight on their own will lead to their premature demise. * Evading Friendly Fire: It's generally not a good idea to walk between the enemy and your squad members, especially when your teammates have already opened fire. Try to stay behind your team when possible. * Teams - If you want to break your four squad members into two separate teams, have two squad members follow the other two squad members. Then direct the latter two teammates around and the first two will do whatever their leaders do, creating two separate teams. * Switching Formations - When your team is following you, having them swing from left to right and back to center with the Formation Macros can be very handy. * Stopping Your Team - In a heavy firefight, it's often a good idea to leave your team in one position while you move about picking off the stragglers. Or hang out behind your team and watch the death ensue. Random Notes * Shell Shock - It has been known to happen in all the services of the US armed forces that service men will become mentally wounded during combat, sometimes called "shell shock." Of all the services, this happens least in the USMC, though it is still known to occur. Though rare, this can happen to Damage Incorporated team members, and certain teammates are more susceptible to these sorts of failings than others. Read over the psychological evaluations in your teammates' Dossiers carefully so you'll be prepared for when a squad members becomes mentally incapacitated and stops following your orders. Through the wonders of modern psychology, shell shock doesn't happen during Network Combat. * Specialists - On some missions you will asked to bring along specialists to perform certain tasks which your average marine is incapable of. These special troops are far less prepared for combat than the rest of the Damage Incorporated team, and hence will need to be heavily guarded by your more combat-ready troops. In addition, they will not follow all the orders you give them, since they're not trained to perform as many actions as the rest of the force. When you're instructed to get your specialist to the Target Area by Colonel Gray, he is referring to the light green colored section of the Overhead Map. If there is no light green section, you must not have discovered the Target Area yet. Once you've found the area, send your specialist there with the Go command and wait for him to finish his work. IX. CHEATING Damage Incorporated includes a whole bunch of cheat codes, which can be accessed by holding down the CONTROL key and typing certain key combinations. To get you started, here are some examples: HELL - Give yourself full health. ARM - Give yourself full armor. PHISH - Changes your field of view. Try it several times for different settings. BLUE - Map shows all locations. WOO - Give yourself two pistols and all the ammo therefore. FREEDOM - Give yourself two shotguns and all their ammo. XSE - Give yourself an M16 and all the ammo for it. AXES - Give yourself all the access cards. MEDIC - Give your squad members full health. CHAT - Force a squad member to do a "chit chat." NIMROD - Make your squadies rebel against you. Once you've cheated, you will no longer be able to save your game. If you'd like to start at a level other than the first one, hold down CONTROL and ALT when you click on "New" from the Main Menu. Then you'll be able to select what level you start at. With this cheat you will be able to save your game. Try out Mandatory Suicide mode: hit ALT-M from the Main Menu and you'll be asked to choose one of the network levels. Then you'll play it in Mandatory Suicide mode, where it's just you against hordes of gun-toting loonies who just keep coming, and coming, and coming... Your goal is just to kill as many enemies as possible; you can check up on your score (how many of the bastards you've slaughtered) by hitting the Radio In key (default R). X. WEB STUFF You should swing by http://www.cs.uchicago.edu/~bcy1/damage for more info on Damage Incorporated, including new maps, more cheat codes, level walkthroughs, and the like. Check out http://www.wizworks.com for more info on other groovy WizardWorks products.