EEEE M M PPP III RRR EEEE DDD EEEE L U U X X EEEE E MM MM P P I R R E D D E L U U X X E EEE M M M PPP I RRR EEE D D EEE L U U X EEE E M M P I R R E D D E L U U X X E EEEE M M P III R R EEEE DDD EEEE LLLL UUU X X EEEE Copyright (c) 1993 by White Wolf Productions, Inc. All Rights Reserved This software is copyrighted. Unauthorized reproduction and/or sale is illegal. Failure to observe the Copyright Law will result in legal penalties and may cause irreparable damage to your conscience. Remember, piracy is just a fancy word for stealing. Published by New World Computing, Inc. P.O. Box 4302 Hollywood, CA 90078 Customer Service: (818) 999-0607 Direct Sales Orders: (800) 325-8898 Administration: (818) 999-0606 INSTALLING AND RUNNING THE EMPIRE DELUXE: If the game has not been installed, run the program 'INSTALL' and follow the instructions given. This will allow you to configure the game to your system. You may also reconfigure the game once installed by executing the program `ECONFIG`. Once installed, to play the game, execute the program 'EMPIRE'. Note, that there is an active help system. If confused, select the HELP command to bring up the current help. GAME SCENARIOS: Included with Empire Deluxe are several different scenarios to get you started and challenge you into the future. Here is a listing of their file names and a brief description of each: TUTORIAL.SCN - This is the tutorial scenario used in conjunction with this game manual. It provides an introduction to the basic game and some instructions on using key features of the game's interface. CGWTOURN.SCN - This is the official Computer Gaming World / New World Computing tournament scenario designed by Alan Emrich. It is a tight little three-sided contest fought between two human and one expert computer player. The tournament rules are as follows: Before beginning the game, the two human players should decide which player number (i.e., color) they will be and which position will be computer controlled. Play using the Advanced Game Rules. When you reach the Player Setup screen, give the computer player Moderate handicaps for both combat and production. Each human player must then be assigned three levels of handicaps. These can either be taken as one level of handicap (Slight) in one category and two levels (Moderate) in the other or as no handicap in one category and three levels (Average) in the other -- it is up to each player individually. The scenario ends immediately when one of the two human players controls all three "capitals" (player starting cities), with the controlling player immediately declared the winner. Alternately, if one human player remains after the other has resigned, the sole remaining human player wins. If neither of these victory criteria have been met by the end of turn 200, the game ends and points are counted with the high score determining the winner. Each human player scores 1 point per point of production efficiency in every city he or she controls. No points are scored for units on the map at the end of the game. Ties are awarded to the lowest player number (i.e., red is player 1 and would win in a tie score situation). Even when not playing in a tournament situation, this scenario is an excellent 2-3 human player game to play-by-modem. It's quick, intense and decisive play balance dynamics were carefully designed and tested with this in mind. We hope you and your friends will enjoy your own tournaments featuring this scenario. WWII-2.SCN, WWII-3.SCN and WWII-4.SCN - These epic jewels were designed by Mark Carroll (map) and Alan Emrich (cities and starting units). Together, these two have demonstrated just how powerful the Scenario Editor can be. Although these scenarios were not designed to be as exacting in historical accuracy as many so-called computer "wargames" are, they do give the exciting essence of the grand campaigns that made up World War II from December of 1941 onward. Each scenario begins with the Japanese attack on Pearl Harbor and the Germans having penetrated deep into Russia and North Africa. With America in the war, the economic might of the Allies should, ultimately, overwhelm the Axis powers provided the Axis are checked on battlefield. These scenarios must be played with the Advanced Game rules and any computer players must be set to the Expert player level. Because the designers recognize the need to play balance these scenarios (they favor the Allies, as history did), they suggest giving the Allied powers (The US, Britain, Russia and China) a Slight-to-Average combat handicap and the Axis powers (Germany and Japan) a possible Slight production handicap. SEALION.SCN - If all of World War II is a bit much, here is a campaign that is one of history's greatest "might have beens." This Alan Emrich scenario recreates Hitler's proposed invasion of England. After France fell to the German army in June of 1940, the French economy lay in ruins and the Germans tried to negotiate a peace with England. Prime Minister Churchill refused and defied Hitler to invade the British homelands. A great air offensive was launched by the Germans as a prelude to invasion. This, "The Battle of Britain," raged for many weeks as the Germans tried to clear the skies over southwestern England. Had they succeeded, they would have been able to protect their transports crossing the channel with their airpower and the landing of German soldiers in England may have occurred. The designer recommends giving the British player (Player 3) a slight or moderate combat handicap. An artificial time limit, such as 200 turns, should be imposed on the German player (Player 1) to defeat the British. As a variant, Ireland can declare war on the British. This can be simulated by modifying this scenario in the editor and making all of the white (neutral Irish) cities red. No additional troops need be placed. BOOKTUT1.SCN, BOOKTUT2.SCN and BOOKTUT3.SCN - These three scenarios are included for use with the Prima Publications book, EMPIRE DELUXE: THE OFFICIAL STRATEGY GUIDE by Alan Emrich with Mark Carroll. Working closely with Mark Baldwin and Bob Rakosky of White Wolf Productions, and in coordination with New World Computing, the authors have written an incisive supplemental tome to this game. This book is packed with facts, figures, game hints, strategic advice, an extensive set of tutorial lessons, a cut-out player aid card, an analysis of how the computer builds worlds and a study of how the computer players play and think. Beyond the intense information presented in the book are insertions of the game designer's philosophy explaining why the game works the way it does. As the only official, authorized book on Empire Deluxe, we recommend it highly. XEEN.SCN - This is a four player battle to conquer the land of Xeen. It seems to have been designed by the quality control team at New World Computing, confused as whether they were testing Empire Deluxe or The Darkside of Xeen. Unfortunately, magic doesn't seem to work in this scenario. Of course, you can always create your own scenarios (or modify these existing ones) by using the Scenario Editor. Look for future Empire Deluxe Scenario Disk releases to be sold separately. You can reach the authors by mail through New World Computing or directly through Compuserve, GEnie, or Bix. Their E-mail addresses are: Mark Baldwin GEnie* - mb Compuserve - 73637,3032 Usenet - 73637.3032@compuserve.com Bob Rakosky Compuserve* - 76703,4254 GEnie - b.rakosky Bix - brakosky Usenet - 76703.4254@compuserve.com * - Preferred That's it for now - ENJOY!