ENIGMA: RISING TIDE Copyright (c) 2003, 2004 TESSERACTION GAMES, INC. All rights reserved worldwide. Enigma: Rising Tide and warfleet.net are trademarks of Tesseraction Games, Inc. All logos of other companies are the exclusive property and trademarks of those owners and are used with permission. For news and updates, visit www.warfleet.net. For company information, visit www.tesseractiongames.com. FROM THE DEV TEAM First of all, thank you very much for trying the Enigma: Rising Tide Gold Edition. We have worked very hard to create a game you will want to spend many hours playing. To further that end, we have designed the game to play in a fast-paced cinematic style that promotes suspense, offers plenty of action, and rewards good strategy. You will find Enigma: Rising Tide a VERY different play experience depending on which ship you choose to command. As you experiment with your vessel's particular capabilities, keep in mind that success in a U-boat requires a substantially different approach than you would take with a corvette (pun intended). We hope you enjoy playing Enigma: Rising Tide as much as we do. MINIMUM SPECS FOR ENIGMA: RISING TIDE Pentium III 750 MHz 256M of RAM ATI Radeon SDR 32MB graphics card Game level sound card Win 98, 2000, NT4, XP Direct X 8.1 HINTS, TIPS, AND OTHER INFORMATION - For more detailed help on the game controls, please see the Instructions document in your Enigma folder. Written in an FAQ format, it provides a good explanation of how to steer your ship, use your binoculars, and fire your weapons. However, here are some reminders and tips on game features: - There are several ways to drive your vessel. Experiment until you find the style that works for you. The vehicle can be steered via the compass, the rudder, or the radar screen, depending on your preference. - Make good use of your binoculars and/or periscope to scan the waters around you. In combination with the radar screen (actually a representation of sonar, lookouts, hydrophones, and other intelligence), you have a lot of information available for tactical decision-making. Again, there are several ways to use your binoculars or periscope to best effect. Stay alert. - Keep an eye on your present speed and bearing on the compass. Different vessels have different maneuvering characteristics, too. Experiment with pivot turns, flank speed, and backing water. It's all about bringing more weapons to bear on your opponent while staying as far out of his range as possible. - You can access an exterior view of your vessel by hitting F5, but you have no control over your ship while you do so. Enjoy the exterior "cinecam" view, but be wary. You'll need to be present on your bridge to issue commands to your crew. - Remember you can jump into first person control of any gun on the ship if you want to put a personal touch on a few shots. - In subs, don't forget to do dive prep if you think you're going to have to take her under in a hurry. That 15 second delay while your crew gets below can be fatal. By the same token, if you're on the surface, your crew won't get out and uncork the deck guns unless you've issued the Surface command. - Watch out for planes on your radar screen. They're the REALLY fast-moving blips. On the radar, the closer a range you focus on, the more detailed the information you get. - In the Preferences Screen, "Easy" mode provides more accurate updates for underwater submarines at the 500M tactical map range. TROUBLESHOOTING - KNOWN ISSUES - Some Windows 98 machines may not have the MSVCP60.DLL file installed. It is necessary for Enigma to run. It is available on the Enigma Rising Tide CD: \Windows98\msvcp60.zip - Some Windows 98 machines may not have Microsoft's Installer Utility. It is necessary for the voice command to install. It is also available on the Enigma Rising Tide CD: \windows98\InstMsi.exe Gold Edition Changes: - 2 new historic weapons - New historic ships - Original ships and weapons fully redone - Complete soundtrack included - Player commanded battle cruiser - Live ocean and weather - new missions - Improved audio FX - Enhanced gameplay with new weapon control - New voice pack NEW ADDITIONS: - Improved AI. Play it and discover the changes. - Fully remodeled aircraft. - All new high detail aircraft skins. - Planes now have squadron specific camouflage patterns. - Planes now have squadron and individual specific designation system. - Redone boat textures, now with more realism and detail. - New FX including explosions, water bursts, damage effects, smoke effects and bullet tracers. - Game can now be played in 16-bit texture mode for improved speed. - Added a slider to allow user to control distance that particles are displayed to help frame rate. - Also added a slider to control FX ranges to give even more flexibility for frame rate. - Ability to select targets by right clicking in main view or by centering on them in binocular view. - New voice commands. See in-game help (F3) for a full list. - New optional camera mode. Now players will really feel like they are on the high seas. - Optimized and compressed our textures to conserve memory on video cards. - New random patrols for a true challenge and infinite variety. - Fixed mission bugs. - New environmental effects including a sun position that is accurate to the current time and location of the battle. - Smoke is now properly affected by wind. - Fixed LOD issues when using binoculars and periscopes. - New flags that move realistically and flap in the wind. - New custom, context-specific cursor. - Improved ship sinking. Cumulative damage results in a faster trip to Davey Jones' Locker. - Ships now come with a fire team to put out those annoying deck fires. - Some aircraft now have the ability to put out their own fires. - Improved collision code, now ships and subs will react better to a collision. - More code optimization for higher frame rate. Enigma: Rising Tide -- Patch 'B' New setup features: 1. Three patrol choices: combat, training, and tactical modes. Completely random patrols, a new experience each time. 2. Player can select time of day, weather, and ocean condition, or have it completely random. 3. Player can select the faction to play against or have it randomly chosen. 4. Player can select the type of ship for each mission Gameplay features: 1. Waypoint system: the waypoint system now allows for auto avoid. If a collision is imminent, the ship will stop and attempt to go around, once clear of the object, the vessel will resume it's waypoint course. 2. Auto evade: auto evade will no longer automatically switch off if the player makes a course change. 3. Re-supply functions: players can now call for re-supply during the course of a mission. Player locates supply vessels on radar, and then assumes command, from there player specifies location that the vessel is to follow. Once the re-supply point is reached, pull up next to the supply ship and stop. Wait for the radio signal that the re-supply process has begun. If you are attacked, the re-supply will be interrupted. Different ships provide specific types of supply: Tankers- fuel. Merchants- ammo and repairs. Oilers- ammo, fuel, and repairs. 4. Special Damage: damage to certain areas will result in fuel leakage, fires, or engine damage; ships that run out of fuel are stranded and are unable to move. Ships with damaged engines have their speed reduced. The amount is dependent on the amount of damage sustained. Crew members will auto attempt to fix any special damage. 5. New incoming torpedo warning data (Proper range, bearing and heading) 6. Enhanced voice command performance - optimized grammer. 7. Optimized submarine AI performance - no more surfacing when surrounded by enemy. 8. Docking hazards: when docked to a supply ship if that vessel takes damage, the players ship takes damage as well based on weapon. 9. Mayday or assistance broadcast: during course of mission, a player can issue a call for help. On tactical HUD player clicks broadcast then chooses an action (attack, escort, etc.), and then specifies target. This assistance is not based on rank and the vessel may or may not assist. 10. Alarm: on the tactical HUD clicking the alarm button will activate auto AA, auto anti-ship and auto evade. 11. New ship: the German E-Boat has been added. The German DE and all US ships have been re-modeled and optimized. 12. Voice binds: Voice binds have been included and have the ability to be modified by the player: These allow for crew response. They will be disabled on shipment - voicepack will be a separate download (too big). 13. Mini-tactical: the mini-radar on the main HUD has several selectable options dependent on weapon load. Clicking the buttons next to the radar screen will activate one of the following: Torpedo control: this allows the player to set the speed and gyro angle of the torpedoes. Torpedoes can have their speed increased (at the cost of range). A stopwatch has also been included that tracks torpedo run times. To manually set the torpedoes: Select torpedo tube. Set gyro to desired angle. Set depth and speed. Fire torpedoes!!! Monitor run time on stopwatch. Using the tactical periscope or binoculars will override the gyro settings, all else are persistent. Depth charge control: from here player can control depth, pattern, and number of depth charges dropped. Player can opt to fire racks or k-guns only and can bracket charges (charges will detonate sequentially adding 5 or 10 meters from the set depth). 14. Campaigns have been rebalanced for weapon power and battle damage. Weapon damage and range as well as ship strength and vulnerabilities have been diversified somewhat. 15. Ability to select multiple ships on the big tactical display by clicking and dragging. Art Features 1. HUD redesign: the HUD has been re-vamped being far more military in appearance now. 2. Particle effects: particle effects have been improved, especially smoke trailing from hits. 3. Weather effects: all weather effects have been enhanced. 4. Decals and Cammo: ships now carry identification decals, sport new, and more detailed camouflage patterns. (These will be a separate download) 5. Sub interior: The bridge interior of the submarine has been fully re-modeled. 6. Smoke and Wake effects: both these effects have been improved and are now more realistic. 7. Camera orbit: third person external camera now has an elliptical orbit. As player rotates around vessel camera zooms in and out. 8. Ship models: ship models have been updated and are more detailed and realistic. COMPANY CONTACT INFORMATION Tesseraction Games, Inc. E-mail: support@warfleet.net Technical Support: http://www.warfleet.net Copyright (c) 2003, 2004 Tesseraction Games, Inc. All Rights Reserved Worldwide.