. . . Free Lunch Design . . . presents . . . Harold the Homeboy . in . . . . ** * HAROLD'S HILLS * ** . . . . . . . . .: LICENSE :. This game is free. You may play it as much as you want. Give it to your friends and let them play too. However, this game may not be part of a commercial package of any kind without permission from the author. Also, you may not put it up on a website without proper credits and a link to the creator's website. See contact details below. .: THE STORY :. Christmas is since long over but Santa has done a really sloppy job and almost none of the Christmas gifts have reached their destination. Instead their lying scattered all over the place. It's now up to Harold the Homeboy to tidy up the mess before all the little children start crying! As usual, Harold wants to do a really fancy job and rack up some great points to impress his friends. .: GAMEPLAY :. Harold's Hills is about riding a toboggan. Fast. And about delivering presents. Many. The more presents that Harold is carrying and the more presents he delivers, the faster his toboggan will go. It's also quite important to stay away from trees and stones as these will cause poor Harold to crash. To pick up presents, just steer the toboggan over them and Harold will put them behind him on the toboggan. In order to make a delivery, simply ride over any of the small houses that are scattered around the hill. The location of the houses will be indicated by blue arrows and hitting a house will cause Harold to not only deliver the presents, but also to make a stylish jump, flying down along the hill. There's some tricks and strategies that you can use to your advantage but you'll learn quickly as you play. Play for as long as you can and stack up on those points! There are many highscore lists to climb, can you win them all? Good luck! .: CONTROLS :. It's very simple! Just use the arrow keys to take steer the toboggan left and right. Don't hit anything too hard on the way down and you'll be just fine. If you think it's going too slow, press down to slightly increase your speed. If you're not comfortable with the default keys you can change them in the menu. Also, don't forget that you can take screenshots with F1 and pause the game with P. ALT + ENTER toggles full screen. .: SCORING :. The scoring in Harold's Hills might look complex in the beginning but it is actually quite simple. The first present Harold picks up is worth 5 points. After that, each new present is worth 5 additional points, ie 10, 15, 20, 25 and so on. Once a delivery has been made, the next present is worth 5 points again. When jumping on house, 50 points are awarded for the first jump. After that, each additional jump is worth 50 points more, ie 100, 150, 200, 250 and so on. If Harold makes a delivery an additional score is given that equals 10 times the amount of presents he was carrying squared! How about that! That's 10*P*P for you math people. Also, each tree stump Harold hits is worth 10 points. However, should Harold hit another stump within a second of the first hit he gets twice the points (10, 20, 40, 80 , etc). If a second passes with no stump hits, next stump will be worth 10 points so keep hitting those stumps for lots of points! That's it. Easy as pie. The only thing you need to remember is that the more presents Harold delivers, the more points you get. One delivery of 10 presents is worth much, much more than two deliveries with 5 present each. .: TECHINCAL :. Harold's Hills is written in C++ using the Allegro game library. Music and sound effects are played back using AllegroOgg. Allegro: http://alleg.sf.net AllegroOgg: http://nekros.freeshell.org/delirium/alogg.php .: SPECIAL THANKS :. Many thanks to all at the GAME studio of Interactive Insititute for playtesting the game while it was in early development. A huge thank you also goes out to everyone at the Free Lunch Design forums for testing, commenting and supporting the development. Thank you! .: CREDITS & CONTACT :. Free Lunch Design develops small, high quality games, where gameplay is in focus. Holliday Hills was designed and written by Johan Peitz. Johan also made the graphics. The sound effects were created by Mattias Hammarin who also composed and recorded the music. Visit us on the web: http://www.freelunchdesign.com If you have comments, bug reports, or just want to ask something you can contact Free Lunch Design by e-mail. We do however get a lot of mail and it might take a while before we answer, so if you have a question please check the online FAQs and forums first. E-Mail: info (at) freelunchdesign (dot) com .: DISCLAIMER :. Free Lunch Design does not accept responsibility for any effects, adverse or otherwise, that this software may have on you, your computer, your sanity, your dog, or anything else that you can think of. Use it at your own risk. We have, however, never experienced any trouble with it. .: KNOWN ISSUES :. This game is very addictive. Start playing at your own risk. .: THE END :.