Knowledge Adventure JumpStart Reading for Second Graders Contents ------------------------------------------------------------------------ About Knowledge Adventure Getting Started Welcome to JumpStart Reading for Second Graders What's on the Toolbar? Progress Report How to Play the Games JumpStart Reading for Second Graders Credits Song Lyrics CD-ROM Storage and Handling Visit Us on the World Wide Web Knowledge Adventure User License Agreement ------------------------------------------------------------------------ About Knowledge Adventure Knowledge Adventure is dedicated to creating multimedia products that will help ensure your child's educational success and life-long love of learning. We encourage your child's natural love of learning by combining the latest educational innovations with the latest computer technology. We build fun and excitement into all our products so that your child will enjoy using them day after day, week after week. What Is the JumpStart Learning System? The JumpStart Learning System is an award-winning line of software that provides your child with a head start on education from baby-hood through elementary school. Each product includes dozens of puzzles and games blending an entire grade level of age-appropriate curriculum combining reading, math, language arts, science, art, music and more. Instruction is based on proven lesson plans from teachers. JumpStart has developed ground-breaking technologies to help customize individual titles to your child's personal skill levels. * JumpStart Adaptive Learning Technology: Automatically adjusts each program's difficulty levels on an ongoing basis to match your child's abilities. * JumpStart Tutor Technology: Recognizes your child's learning obstacles and provides targeted lessons to help master them. ------------------------------------------------------------------------ Getting Started This section covers everything you need to know to set up and start JumpStart Reading for Second Graders on your computer. What Do I Need? Windows 95/98 * 486DX2 66 or higher * Quad-speed CD-ROM drive * 16 MB RAM * 15 MB available on hard drive * SVGA 256-color graphics adapter * MPC-compatible sound card * Mouse Macintosh * PowerPC processor * Quad-speed CD-ROM drive * 9 MB RAM Available * 15 MB available on hard drive * 256- color graphics capability * 13" or larger color monitor * System 7.1 or higher Windows 95/98 Installation and Features Insert the JumpStart Reading for Second Graders CD into the CD-ROM drive and close the door. The following features will be available when the Menu Screen appears: Installing the Program If you are using the AutoPlay feature of Windows 95/98, simply insert the JumpStart Reading for Second Graders CD into the CD-ROM drive and close the drive door. Click Install when the dialog box appears and follow the prompts. If you are not using AutoPlay, follow these steps after inserting the CD. 1. Click on Start and then move the cursor to Settings, and click on Control Panel. 2. Double-click on Add/Remove Programs. 3. Click on Install and then click Next. 4. Follow the prompts to complete the installation. Uninstalling the Program Under Windows 95/98 Follow these steps to use the uninstall function available under Windows 95 or 98 to remove JumpStart Reading for Second Graders from your system: 1. Click on Start. 2. Move cursor to Settings. 3. Click on Control Panel. 4. Double-click on Add/Remove Programs. 5. Click on JumpStart Reading for Second Graders. 6. Click on Add/Remove. 7. Click on Yes to complete the uninstall. 8. Go to Windows Explorer and delete the JSR2G folder from the KA folder on your hard drive. * Running the Program JumpStart Reading for Second Graders uses the AutoPlay feature of Windows 95 and 98. To start the program, just insert the JumpStart Reading for Second Graders CD in the CD-ROM drive and click Play when the Autorun screen appears. If your CD-ROM drive does not support AutoPlay, follow these steps to start JumpStart Reading for Second Graders: * Close all running Windows applications. * Click on Start. * Move the cursor to Programs and then to the Knowledge Adventure folder, then to the JumpStart folder. * Click on the JumpStart Reading for 2G icon. * Help Click on the Help button to access this Help system. * Exit If you wish to exit the Autorun screen, click on this button. * JumpStart Demos Click here for a sample of other products within the JumpStart Learning System. * JumpStart Website Click here to go on-line to www.KnowledgeAdventure.com and www.JumpStart.com. Macintosh Installation and Features Insert the JumpStart Reading for Second Graders CD into the CD-ROM drive and close the door. * Installing the Program The Macintosh version does not require installing. However, follow these steps to install JumpStart Reading for Second Graders and would like increased performance: 1. Insert the JumpStart Reading for 2G CD into the CD-ROM drive. 2. Double-click on the JumpStart Reading for 2G CD icon. 3. Drag the JumpStart Reading for 2G HD folder to your hard disk. * Running the Program Follow these steps to start the Macintosh version of JumpStart Reading for Second Graders: * Insert the CD into your CD-ROM drive according to the drive manufacturer's instructions. * Close all running Macintosh applications. * Double-click on the JumpStart Reading for 2G CD icon to show the contents of the CD. * To begin, simply double-click on the JumpStart Reading for 2G icon. If you have installed the JS Reading for 2G HD folder onto your hard disk, double-click on the JumpStart Reading for 2G icon in the folder located there. * NOTE: For better performance, we recommend running your Macintosh with Virtual Memory off. o From the desktop, click on the Apple icon in the upper left of your screen. o Under Control Panels go to Memory o In the Virtual Memory section - set it to Off. o Restart your Macintosh. * Help Double-click on the Help icon to access this Help system. * JumpStart Demos Double-click on the Demo icon for a sample of other products within the JumpStart Learning System. * JumpStart Website Click here to go on-line to www.KnowledgeAdventure.com and www.JumpStart.com. ------------------------------------------------------------------------ Welcome to JumpStart Reading for Second Graders! JumpStart Reading for Second Graders presents education in an imaginative, adventurous, action-packed environment designed to make learning more enjoyable. Can you help CJ and his faithful sidekick Edison uncover the secrets of the Lost City of Ursulab before the evil Dr. Listick? How do I Sign In? Before you can start the adventure, you have to sign in. * Use the keyboard to type your name, up to 12 letters or numbers. You can enter as many as 99 new names. * After you've signed in for the first time, your name will appear on the list. Each time you need to sign in again, just click on your name and click on the pen or press Enter to continue. You may have to scroll up and down the list to find your name. * To delete your name, click on it and press Alt-Delete. * If you sign in as Teacher, when you access the Progress Report and choose print, it will print out the records for every player. ------------------------------------------------------------------------ What's on the Toolbar? There is a Toolbar in JumpStart Reading for Second Graders which allows the player to easily navigate through the program. Here's what you'll find on it in order from left to right: * Back/Exit Click on the arrow to leave any activity and return to the previous screen. If you are at the Map screen, clicking on the arrow exits the program. * Help Don't know quite what to do next? Click here for some quick help! * Leveling Click here to adjust the difficulty level for each game. * Field Book Click here to access the Map of the sites you'll need to visit in order to complete your quest. * Tutor Book Are you really stumped? Click here for in depth help. You can also see how you're doing by taking a look at the Progress Report. * Jewel Counter Look here to see how many rubies you have collected. After you've earned nine rubies, you can collect a diamond and rescue the next Elder! ------------------------------------------------------------------------ Progress Report Knowledge Adventure's exclusive Adaptive Learning Technology tracks your advancement through the program. The difficulty levels of each activity will be automatically increased or decreased depending on your success. A Progress Report gives immediate feedback on how you are doing in each fundamental concept. * You can check your progress by clicking on the Tutor Mode icon in the toolbar and then clicking on the Progress Report. The first page of the Progress Report shows how you're doing in all the areas. * The cream bar represents successes. The brown bar beneath it represents attempts. * The percentage is the percent of times you successfully answered a question or completed an activity. * Teachers or parents can click the All Players button to check the progress of all names signed into the program. * To see how you're doing in a specific area, click on that skill in the Progress Report to display a detailed page for that skill. The graph on this screen shows the percentage of successes in this skill, by learning level, for each session of play. Near the bottom of the screen is a button for the game in the program that includes this skill. Click on the button to go directly to that game in "practice mode." That means you won't be earning any rubies or diamonds as you play, but your progress is still recorded. * To print a report, select the Print button. * Click the Exit button on the toolbar to leave the Progress Report. * To set the level for a skill, use the Leveling button on the toolbar. ------------------------------------------------------------------------ The Adventure Begins! CJ and Edison will need your help to discover the secrets of the Lost City of Ursulab. Here is all the information you'll need to uncover the secrets. A. Map_Screen B. The Dig Game C. The Puzzle D. Machu Picchu E. Atlantis F. Caves of Cumae G. Ayers Rock H. Egypt I. Jewel Room/Word Duel J. Front Door to Stately Frog Manor K. Tutor Mode L. Finale ------------------------------------------------------------------------ Map Screen Once you have rescued the First Elder, you will be able to travel to many exciting destinations through the Map Screen. Just click on one of the sites to travel there. ------------------------------------------------------------------------ The Dig Game Just as CJ and his pal Edison discover the tablet that will reveal the location of the Lost City of Ursulab, the fiendish Dr. Listick steals part of the tablet and traps our heroes inside the dig site. Can you help them escape? Object - Help CJ climb over the masks in alphabetical order to open the exit door on the top left of the screen. Gameplay - The right and left arrow keys move CJ to the right and left. The up arrow key makes him climb up vines, while the down arrow key makes him climb down. Press the spacebar to make him jump. Don't let CJ get knocked down by gophers, snakes or bugs! Curriculum - Alphabetizing ------------------------------------------------------------------------ The Puzzle The first time you enter a new location, the host character will ask you to complete a puzzle game before you can move on to the main challenge. Can you find the words hidden in the puzzle? Object - For level 1 - Find at least three words hidden in the puzzle that match the host character's clue. For level 2 and 3 - you will need to find four words. Gameplay - Click on the first and then the last letter of a word to select it. Curriculum - Vocabulary ------------------------------------------------------------------------ Machu Picchu Tapir, the guardian of the Machu Picchu Jewel Room, has been eagerly awaiting the arrival of our heroes. In order to reach the Jewel Room, however, CJ and Edison must cross a treacherous chasm. Be sure to avoid the various obstacles that appear along the way! Object - Make CJ jump on the word that matches the word or words on the mountainside. Gameplay - Use the arrow keys on the keyboard to guide CJ to the correct word. Be careful to avoid obstacles that may appear on the stones. Curriculum - Compound Words, Contractions ------------------------------------------------------------------------ Atlantis The Jewel Room in Atlantis lies many fathoms below the surface of the ocean. The Eel host will show you how to open the door. Object - You must help CJ drop five coins from his submarine into the vase in order to open the door. Gameplay - Use the arrow keys on the keyboard to move the submarine to the coin with the correct letter combination. Pick up the coin by pressing the spacebar. Move the submarine above the vase on the right hand side of the screen and drop the coin into the vase by pressing the spacebar again. Don't let the submarine get hit by sea creatures or air bubbles or else it will drop the coin. Curriculum - Vowel Teams, Blends, Digraphs ------------------------------------------------------------------------ Ayers Rock Listen carefully to Bingo the Dingo tell his stores. Object - After Bingo tells his story, he will ask you questions about it. Gameplay - Click the sentence that correctly answers Bingo's question. To repeat the story, click on the arrows icons in the smoke. Curriculum - Reading Comprehension, Deduction Leveling - Level 1 - Three reading comprehension questions; Level 2 - Two reading comprehension questions and one deduction question; Level 3 - One reading comprehension question and two deduction questions. ------------------------------------------------------------------------ Caves of Cumae Sybil will guide you to the Caves of Cumae. Object - Help CJ get through the caves and open the door at the other end without getting hit by falling rocks or flying bats. Gameplay - The right and left arrow keys move CJ to the right and left. The up arrow key makes him climb up ladders while the down arrow key makes him duck or climb down ladders. Press the spacebar to jump and also to select/deselect an answer. Curriculum - Nouns, Verbs, Adjectives, Adverbs ------------------------------------------------------------------------ Egypt The Sphinx guards the Egyptian Jewel Room. You must meet his challenge before he'll let you enter. Object - You must complete eight sentences for the Sphinx before he will let you enter the Jewel Room. Gameplay - The sentence on the wall is missing a word. Click on the flying carpet that holds the correct word and then drag the carpet over to the blank. Click the carpet on blank to fill it with the chosen word. Curriculum - Plurals, Past Tense Verbs ------------------------------------------------------------------------ Jewel Room/Word Duel Congratulations! You have reached the Jewel Room! Object - Grab a jewel to add to your collection. If you have fewer than 9 rubies in your possession, simply click on a stone door to select another ruby, then you're off to another exciting location. If you already have 9 rubies and have not yet collected the diamond from this site, you must face-off against the nefarious Dr. Listick in the Word Duel to win it. Gameplay - Letters will appear at the bottom of the wall. Click on a letter to select it, then click a square on the wall to place the letter. Take turns placing letters until one of you spells a word. This will cause the floor under CJ to rise. After you have successfully spelled three words, CJ will be able to reach the diamond! Curriculum - Spelling ------------------------------------------------------------------------ Front Door to Stately Frog Manor CJ's butler, McCloud, is extremely worried about intruders. That's why he changes the locks every time CJ leaves the house. Object - You must help CJ and Edison open the new locks so they can safely enter Stately Frog Manor. Gameplay - A word will appear above the door. Then McCloud will tell you to look for a word that is either a homophone, synonym, antonym, or rhyme of the word appearing above the door. A series of words will then appear on the door panels. Click on the correct word to select it. Two correct answers are needed to fully open each of the four locks. Curriculum - Homophones, Synonyms, Antonyms, Rhymes ------------------------------------------------------------------------ Tutor Mode The Tutor Mode assists your child in curriculum areas in which he or she is having difficulty. In the Tutor Mode, there is information about content contained in JumpStart Reading for Second Graders. If you are having trouble with a type of question, select the topic area from the table of contents. If your child makes frequent mistakes on any of the games, he or she will automatically be sent into the appropriate section of the Tutor Mode. Where he or she will be shown a sample problem for the skill and then he or she will be asked to solve a problem on their own. If you would like to disable the automatic Tutor Mode, simply press Control+T. You may still access the Tutor Mode from the Tool Bar at any time. ------------------------------------------------------------------------ Finale Once you've rescued all the Elders, it's time for the final showdown with Dr. Listick. ------------------------------------------------------------------------ ------------------------------------------------------------------------ JumpStart Reading for Second Graders Credits Knowledge Adventure Credits Producer Maura B. Driscoll Executive Producer Bernadette Gonzalez Designers Maura B. Driscoll Bernadette Gonzalez Barton Listick Associate Producer/Database Programmer Brian Duncan Associate Producer/Curriculum Writer Eileen J. Moskowitz Writer Doria Biddle Production Assistant Stephanie Wise Lead Animator Bryon Carson Lead Artist Linda Tomarchio Artists Jennifer Bradley David Urban Deborah Campbell Addtional Animation Jennifer Bradley Richard Turke David Barile Chris Palitz Richard Sternberg Tom Klein Storyboarding Glenn Seidel Bob Wallace Lead Programmer Hung Jung Lu Programmers Danny Hendargo Luz Echeverria Henna Sihota Olivier Espinosa Engine Programmers Miguel Canales Dave Schuyler Additional Programming Miguel Canales Sound Supervisor Linda Radulich Sound Effects Dana Norwood Eric Vance Vega Patrick McNulty Sound Editors Eric Vance Vega Patrick McNulty Character Voices Kevin Schon Diane Michelle Michael Gough Music Composer and Producer Randy Hale Lyrics Adryan Russ Additional Music Bill Severance Vocal Performances Michael Gough Maura Driscoll Song Arrangements David Pinto Director of Voice Talents Mark Schwarz Recorded At Knowledge Adventure Sound Mixing Patrick McNulty Quality Assurance Manager Raymond Plows Quality Assurance Supervisor Leonard D'Ambrosio Quality Assurance Systems Engineer Thomas Walsh Quality Assurance Lead Engineer Jim Filipeli Quality Assurance Testers Michael Caradonna Jennifer Davis Bo Bennike Donald Kraig Michael Vidger Carol Wong Eric Simpson Dmitry Gluskin Dustin Andres Robert Londberg Jae Y. Kim Glenn D. Maskell Richard C. Arnold Jeny N. Yan Sandra Romero Zareh Markarian Larry Leyretana Michael D. Reynolds Director of Development Services Cathleen Warren Install Programming LeVon Karayan Integration Michael A. Nitzahn Additional Workbook Programming Sison Mui Teacher Advisory Panel Stacy Carter Patti Poon Elizabeth Javor Manuel Basurto Activity & Discovery Book The EDGe Activity & Discovery Book Illustrations Julie Didier Speech Articulation Provided by Natural Speech Technologies Electronic Documentation Brian Poole Brand Marketing Manager Greg Canessa Assistant Brand Manager Jennifer Pavel Shawna Meek Vice President of Marketing Steve Tortolani Market Research Irene Lane Ingrid Chu Packaging Robyn Saito Joe Bahl Kristy Cheng Documentation Manager Cathy Johnson Special Thanks Peter Doctorow, VP Product Development Corinne Rupert, PhD Ann Quesinberry Barton Listick Sid Olmedo Kids Advisory Team Girls Emillie Casalegno Andreja Dabsys Alyssa Hillegaart Rhonda Kruschen Deanna Wong Boys Jonathan Arias Christopher Lisle Matthew Meyerowitz Rhio Rodriguez Animation Magic Credits Executive Producer Matt Sughrue Production Director Larissa Shabasheva Production Management Hyun Hee Kim Michael Mavrichev Michael Baturov Background Designer Vitaly Titov Animation Director Masha Yakushina Software Engineers Denis Bekman Mikhail Tchekmarev Animators Sergey Shambulin Ira Zheleznova Ira Nikiforova Misha Meschaninov Anna Zybrova Natasha Yakovleva Pavel Zhuravlev Lena Rumyantseva Oksana Romanova Lena Zakovryashina Lena Petrova Evgeny Inyushin Dima Gridnev Natasha Kaverina Michael Agalakov Marina Mikheeva Ira Mogutova Aleksandr Hohlov Katya Hodykova Olga Trifanenkova Background Artists Ivan Jurochkin Evgeny Morozov Inna Nikitina Olga Dyankina Sergey Firsov Michael Saburov Color Model Artists Sasha Naumova Inna Savitskaya Ira Burakova Lyuba Dudenkova Ira Pleshak Kristina Kim Dasha Mironova Quality Assurance Personnel Andrej Pugachev Yulya Gorbunova Alexej Konkin Anton Chizhov Natasha Krupina Lena Lupanenko Production Assistants Tanya Smirnova Larissa Gritsenko Olga Sumenko Lyuda Rozhman Olga Romantsova Painters Ulyana Mironova Dasha Mironova Ira Ershova Natasha Yakovleva Anna Kruglova Nadya Zyryanova Katya Seregina Edward Boldin Sveta Krasnoschekova Ira Kolesnikova Lena Epifanova Oksana Trifonova Lena Lesakova Larissa Gorbunova Ira Glukhota Lyuda Stepanova Larissa Kondratyeva Yana Kashket Tanya Aleksandrova ------------------------------------------------------------------------ ------------------------------------------------------------------------ Song Lyrics The Tapir in Machu Picchu High in the Andes Ancient Peruvians Built this city of stone. How did they haul These rocks up the hill? With their own bare hands? By their own sheer will? Somehow the Incas Finished their Fortress, and They just disappeared. All of this land Became overgrown For four hundred years It remained unknown. Impossible! Impossible! It's got to be impossible! I am a tapir... A tiny little tapir, To me a boulder is BIG! Machu Picchu must have been quite a dig. Here in the city was a special stone That was carved from a single rock, They used this stone as a sundial - It told the time - like a clock. Long ago was a palace here, And a tower to view the stars. Where did the people go? No one seems to know. One day an explorer Hiked up the mountain Led by a native from town. Imagine the look He had on his face! To find a stone fortress In this far-off place. Impossible! Impossible! He must have thought impossible! He said, "I am a human A tiny little human This lost city is big! How did they move these rocks without a rig? Machu Picchu must have been quite a dig!" Abu Simbel - Ramses Sings Fire from the Sun I built a temple close to the Nile So they'd remember me for a while. For 60 years I ruled the land. All of Egypt at my command. Living grandly was the fate Of Ramses the Great Twice a year, enchantment is mine. This inner sanctum is my shrine. Deep below the sun reaches down And shines upon me under the ground And my body glows From my head to my toes. Never let them forget I was here long ago Make them see me again So they know... I was the one Who stole fire from the sun. Because of this temple that I built I still survive, If you can see me in your mind.... I am alive! And when the echoes fill up the night I wait to see the cool morning light The sun comes up and warms me again Just the way it warmed me back then When for years I was the one Who shone like the sun Never let them forget I was here long ago Make them see me again so they know... I was the one Who stole fire from the sun. Sybil In the Caves of Cumae In the ruins of Cumae is an ancient colony Built by the Greeks in Naples Italy. And just down the hill as the ruins begin Is a cave where the curious people may go in. Did you know I have a job? It's to give advice to you Help you find your way And be quite nice to you. But only beginners may enter this cave There are words proclaiming it See they are engraved. In the Caves of Cumae Where you look in the eye of the future right now. Meow There was once a time People asked me questions. I would study them and offer my suggestions. But that was long before No one asks anymore. If you enter here with me I will be your oracle. The treasures you will see every one is a miracle. Just look at the rocks As if each one was new and the gift of insight May be born in you. In the Caves of Cumae Come and look in the eye of the future right now. Meow ------------------------------------------------------------------------ ------------------------------------------------------------------------ Uses Smacker Video Technology. Copyright 1994-1997 by RAD Game Tools, Inc. ------------------------------------------------------------------------ CD-ROM Storage and Handling In storing and handling this CD-ROM disc, you should use the same care as you do with music CDs. If this CD-ROM disc stops working, check to see if it is soiled by fingerprints, dust, or dirt. If so, it can be wiped clean. Always wipe the non-printed side in a straight line, from the center to the edge with a clean, lint-free, soft, dry cloth. No solvent or abrasive cleaner should ever be used on any CD-ROM. No further cleaning will be necessary if the CD-ROM is always held by the edges and is replaced in its "jewel case" immediately after playing. Follow these tips and your CD-ROM will provide a lifetime of creativity, learning, and fun. ------------------------------------------------------------------------ Visit Us On the World Wide Web KIDS! Point you web browser to www.KnowledgeAdventure.com to play interactive games, download cool graphics, and see exciting sneak previews of upcoming Knowledge Adventure products. PARENTS! Use the Knowledge Adventure home page as your starting place to locate the most up-to-date information on finding, buying, and using educational software and on-line educational resources. ------------------------------------------------------------------------ Knowledge Adventure Software License Agreement CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. This software program (the "Program"), any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such software program and materials are the copyrighted work of Knowledge Adventure, Inc. All use of the Program is governed by the terms of the End User License Agreement which is provided below ("License"). The Program is solely for use by end users according to the terms of the License. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License is expressly prohibited. END USER LICENSE AGREEMENT 1. Limited Use License. Knowledge Adventure, Inc. ("KA") hereby grants, and by installing the Program you thereby accept, a limited, nonexclusive license and right to install and use one (1) copy of the Program for your use on either a home or portable computer. 2. Ownership. All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, text, dialog, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audiovisual effects, methods of operation, moral rights, any related documentation, and "applets" incorporated into the Program) are owned by KA or its licensors. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. All rights are reserved. The Program may contain certain licensed materials, and KA's licensors may act to protect their rights in the event of any violation of this Agreement. 3. Responsibilities of End User. A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code from, modify, disassemble, decompile, or create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent, in writing, of KA. B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer. C. 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Program Transfer. You may permanently transfer all of your rights under this License, provided the recipient agrees to the terms of this License and you agree to remove the Program from your home or portable computer. 5. Termination. This License is effective until terminated. You may terminate the License at any time by destroying the Program. KA may, at its discretion, terminate this License in the event that you fail to comply with the terms and conditions contained herein. In such event, you must immediately destroy the Program. 6. Export Controls. The Program may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any country to which the U.S. has embargoed goods, or to anyone on the U.S. Treasury Department's list of Specially Designated Nationals or the U.S. Commerce Department's Table of Denial Orders. By installing the Program, you are agreeing to the foregoing and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country or on any such list. 7. Limited Warranty. KA EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM AND MANUAL(S). THE PROGRAM AND MANUAL(S) ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGEMENT. KA FURTHER DISCLAIMS ALL WARRANTIES WITH REGARD TO YEAR 2000 COMPLIANCE OF THE SOFTWARE. SPECIFICALLY, KA MAKES NO WARRANTIES THAT THE PERFORMANCE OR FUNCTIONALITY OF THE PROGRAM WILL NOT BE AFFECTED BY DATES PRIOR TO, DURING OR AFTER THE YEAR 2000, OR THAT THE PROGRAM WILL BE CAPABLE OF CORRECTLY PROCESSING, PROVIDING, AND/OR RECEIVING DATE INFORMATION WITHIN AND BETWEEN CENTURIES, INCLUDING THE PROPER EXCHANGE OF DATE INFORMATION BETWEEN PRODUCTS OR APPLICATIONS. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. The entire risk arising out of use or performance of the Program remains with the You, however KA warrants the Master Disk(s), on which the Program is furnished, to be free from defects in materials and workmanship, under normal use, for a period of ninety (90) days from the date of delivery. KA's sole liability in the event of a defective disk shall be to give You a replacement disk. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations may not apply. 8. Limitation of Liability. NEITHER KNOWLEDGE ADVENTURE, ITS PARENT, SUBSIDIARIES, AFFILIATES OR LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations may not apply to you. 9. Equitable Remedies. You hereby agree that KA would be irreparably damaged if the terms of this License were not specifically enforced, and therefore you agree that KA shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this License, in addition to such other remedies as KA may otherwise have available to it under applicable laws. 10. Miscellaneous. This License shall be deemed to have been made and executed in the State of California, and any dispute arising hereunder shall be resolved in accordance with the law of the State of California. This License may be amended, altered or modified only by an instrument in writing specifying such amendment, alteration or modification executed by both parties. In the event that any provision of this License shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this License shall remain in full force and effect. This License constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements. This License is the complete and exclusive statement of the agreement between the parties hereto, and this License supersedes any prior or contemporaneous agreement, either oral or written, and any other communications between the parties hereto. . Archived by OldGamesDownload.com on 15th December, 2019