PAC PC ====== 1. Game Instructions -------------------- Eat the dots and avoid the ghosts, eat a flashing power pill then chase and eat the ghosts, eat fruit for extra points. That's about all there is too it really. Extra lives at 10000pts, 30000pts, 50000pts, 80000 pts then every 30000 after that. 2. Controls ----------- Arrow keys, or 'A' - Up 'Z' - Down '<' - Left '>' - Right 3. General Stuff ---------------- Sound - To allow sound in the game you need to set the DOS 'blaster' variable. If you have a soundblaster Pro, or better, this should be done already in your autoexec.bat. If you don't set the blaster variable but have a SB-Pro compatible card, eg. Zeos integrated business audio ( is that an obscure soundcard or what?) you need to do the following at the DOS command prompt... set blaster=A220 I5 D1 Where A220 is the port your card uses, usually port 220, I is the interrupt the card uses ( usually 5 but it could be 7 ), and D is the DMA channel to use ( usually 1 could be 3 ). 4. About the Game & Author -------------------------- This game was written over about 4 weeks, I started it after playing Ms.PacMan in a local arcade and remembering how good the original game was, so... I began to code one, this ended up in me actually buying a full size Ms.PacMan and converting to a PacMan machine ( special thanks must go to Dock Cutlip for all his help there ). All I need now is a choplifter and my life is complete, well probably not but it'd be a start. Well the result is very similar to Pac Man, I haven't duplicated the exact ghost movement patterns but a lot of the other stuff is the same, even if it does look a little squashed ( the original has a vertically mounted monitor so has a higher vertical resolution than the PC's 200 pixels, probably about 320 pixels vertically on the arcade machine ). The games written in 'C', "yuk" I hear assembler programmers shout, with assembly routine for sound, sprite graphics, joystick, drawing characters on the screen, that sort of thing, and was coded on, in turn, a Zeos pentium 90, a Zeos pentium 100 ( 90 clocked at 100 ) and a DEC 486-dx2-66. One thing is that you'll need a card with a decent video bandwidth, just about anything VLB/PCI will do, a regular old ISA card probably won't hack it. This game is complete freeware, you don't have to register/pay/contribute or whatever, it's free !! Now who said "There ain't no such thing as a free lunch...". This game is 'as is' and comes with no warranty either specific or implied, you are quite free to distribute it, copy it or eat it, whatever you want to do. You should not, however, charge for it. Selling this game for profit, rather than a duplication fee, will result in really bad Karma, and depending on your religious persuasion may result in eternal damnation, or at least a couple of centuries in purgatory. If you have any comments you can reach me via internet e-mail at rowan@mhd2.moorhead.msus.edu Check out the pycho mode, real fun.. 5. Thanks --------- Thanks must go to, K.Voegele various stuff and testing, K.Chueng & N.Akhtar for Beta testing, Dock Cutlip for invaluable help in converting my Ms.PacMan to Pac Man. Also to Matt Cooley, for his 'Game World' web pages with audio samples and video game related stuff plus Marshall Stowe for his excellent Pac Page ( an inspiration to all Pac maniacs ),