Electronic Arts (tm) Presents NASCAR ® Revolution by EA SPORTS (tm) Thank you for purchasing EA SPORTS NASCAR Revolution. This README file contains information on new features not covered in the manual. It also contains instructions on installing and running NASCAR Revolution. Finally, this README contains information on known hardware problems. Table of Contents =============================== I. Game A. Installation Notes B. Game Notes C. Requirements II. Functions III. Supported Controllers IV. Supported 3D Hardware V. Known Hardware Problems A. Video Cards B. Sound Cards C. Controllers VI. Licenses VII. Staccato VIII. Software =============================== I. Final Release Notes and Requirements =============================== A. Installation Notes =============================== Autorun disclaimer - If the game doesn't autorun properly, please run setup.exe which is located in the root directory of the NASCAR Revolution CD. NASCAR Revolution can't be run directly off the CD. Please find and run setup.exe on the CD to install the game. Detecting Glide® in the launcher- If you're experiencing problems having the launcher detect Glide, please find the USERSAV folder and delete the launcher.sav file, and try again. If you are experiencing problems after you have installed a new video card or changed any hardware settings and the game was running properly on your previous video card or previous hardware settings, try deleting the launcher.sav and tech.cfg files located in the USERSAV folder. Please don't delete the USERSAV folder, it's required for Revolution to work properly. B. Final Release Notes =============================== Keyboards and Gamepad - Due to the limitations of these controllers we recommend that you drop the opponent strength to 85% in Arcade, and 95% for Simulation. Serial and Modem Play - For best performance limit the amount of CPU cars on the track. We recommend a maximum of 4 total cars for both modem and serial play. Force Feedback Limitation - There is no force feedback in Multiplayer or League Play. Pit Row Assignments - If you qualify 21st or higher you will be put in the front pit stall on the frontstretch of all dual pits tracks. If you qualify 22nd or worse you will be placed in the front stall on the backstretch. C. Game Requirements =============================== NASCAR Revolution requires DirectX(tm) 6 to run. Note: You can install DirectX 6 from the NASCAR Revolution CD. Go to the DirectX6\DirectX directory and run DXSETUP.EXE. Minimum Configuration =============================== Windows® 95 or 98 (Windows NT is not supported) 200 MHz or faster Intel® Pentium®, Cyrix® 6x86(tm), or AMD(tm) K6(tm) processor 32MB RAM 8X CD-ROM drive (600K/second transfer rate) using 32-bit Windows 95 or 98 CD-ROM driver High Color (65,535) capable 1 MB PCI video card with DirectDraw(tm) compatible driver Sound Card with DirectSound(tm) support 370MB free hard disk space plus space for saved games (additional space required for DirectX 6 installation) 3D Accelerator with Direct3D(tm) and/or Glide 3.02 and higher (see Supported 3D Hardware section) Recommended Configuration =============================== 266 MHz Pentium II processor or higher 64 MB RAM (or higher recommended for Multiplayer hosting) 24x or faster CD-ROM drive using 32-bit Windows 95 or 98 CD-ROM driver Voodoo2(tm) accelerator card (see Supported 3D Hardware section) DirectSound3D(tm) and Environmental Audio(tm) supported audio card Racing wheel or game controller (see Supported Controllers section) Required for multiplayer games =============================== Network (2-8 players) - IPX Network Modem (2 player) - 100% Hayes-compatible 28.8bps or faster modem - High speed serial port (16550 UART) Serial Play (2 player) - Null modem cable - High speed serial port (16500 UART) - Recommended Baud Rate: 115200 (for best results use the same Baud Rate) What is Direct3D? Direct3D is a universal API from Microsoft® providing a standard interface for programmers to access your 3D hardware without having to write for specific devices. Most 3D cards support Direct3D. The latest driver package for your card should contain Direct3D drivers for your video card. Note: You can install DirectX 6 from the NASCAR Revolution CD. Go to the DirectX6\DirectX directory and run DXSETUP.EXE. What is Glide? Glide is a proprietary API (Application Programming Interface), especially designed for 3Dfx. Make sure you have the latest drivers for your 3Dfx card, your vendor will have a driver set that contains both Glide and Direct3D runtime drivers. You can download them from your card manufacturer's homepage. If your card manufacturer does not include the required Glide version or greater in their driver package, or if you are having trouble with their latest drivers, we suggest using the 3Dfx reference drivers available at www.3dfx.com. We have provided for your convenience the 3Dfx reference drivers for the Voodoo1(tm) and the Voodoo Rush(tm) on the NASCAR Revolution CD in the 3Dfx directory. =============================== II. Function Keys =============================== [F1] - Help (overlay on/OFF) [F2] - Track Map (on/OFF) [F3] - Race Statistics (ON/off) [F4] - Car Dials (ON/off) [F5] - Speed and Gear (ON/ add Tire Wear overlay / off) [F6] - Reflections (ON/off) [F7] - Dynamic Skies (ON/off) [F8] - Horizon (ON/off) [F9] - Draw Distance (low/MEDIUM/high) [F11] - Rear View Mirror (on/OFF) [F12] - TV Style Race Standings (on/OFF) [V] - Cycle Through Available Views =============================== III. Supported Controllers =============================== These controllers are detected (showing a picture of the controller in the Controller Options) and specifically button mapped for use in NASCAR Revolution. ACT Labs RS Steering Wheel Gravis Exterminator Gravis Gamepad Logitech Formula Logitech Formula Force USB and Serial Logitech Wingman Extreme Digital Logitech Thunderpad Digital Mad Catz Andretti Racing Wheel Microsoft SideWinder game pad Microsoft SideWinder Force Feedback Wheel Microsoft SideWinder 3D Pro Microsoft SideWinder Freestyle Pro Thrustmaster NASCAR Pro Racing Wheel Thrustmaster Sprint Racing Wheel Thrustmaster Super Sport Most other controllers will be defaulted to their specific categories (example: wheels are recognized as generic wheels) and will work in the game with default button mappings. Button Mapping - We have made every effort to make all button configurations mappable on every controller, but in some cases the buttons are not mappable. If you are experiencing problems with the button mapping after switching to a different controller please try either clicking "Use Defaults" in the controller options or manually remap the individual buttons. =============================== IV. Supported 3D Hardware =============================== The game supports most 2nd generation chipsets including: 3Dfx (Voodoo, Voodoo Rush, Voodoo2, and the Banshee(tm)), Intel I740, NVIDIA® TNT and Riva 128(tm), ATI Rage 128, S3 Savage 3D, and the Rendition Verite 2200. =============================== V. Known Hardware Problems =============================== A. Video Cards - It is highly recommended that the latest versions of all video and sound drivers are obtained and installed. - Voodoo2 owners - If you're experiencing a black square around your mouse pointer, make sure that under Advanced Properties in the 3Dfx Voodoo2 Display Properties, that Enable Automatic Mipmapping for Direct3D is unchecked. - Voodoo2 owners - If you're experiencing graphical problems (like yellow sheets on the Select Car and Track screen), Please make sure Force Triple Color Buffer for Glide Apps is unchecked in 3Dfx Voodoo2 Display Properties under Advanced Settings. - Voodoo2 owners - If the rearview mirror is not functioning properly (blinking with yellowish colors) in Glide, Please make sure Force Triple Color Buffer for Glide Apps is unchecked in 3Dfx Voodoo2 Display Properties under Advanced Settings. - Voodoo1/Voodoo Rush owners - If you're experiencing text and/or mouse pointer distortion please make sure the default gamma settings are being used. - Voodoo1/Voodoo Rush owners running Glide - If you're experiencing problems with the currently installed drivers then, a) Get the latest drivers from you card manufacturer b) Get the latest drivers from 3Dfx (www.3Dfx.com) c) Use the drivers located on this CD in the 3DFx folder - Voodoo Banshee running Glide (reference driver version: 3.10.00.0122) - If you're experiencing clear menu highlights, some of the colored in game overlays not appearing, and the mouse cursor is slow to update it is a known issue. Please check the 3Dfx website for an updated driver. - NVIDIA Riva TNT - In the front end menus selecting through items (example: car selection) occasionally causes a pink/white flash. - All ATI 3D Rage Pro cards (ATI Rage Pro 4MB AGP, ATI All-In-Wonder PRO 4MB AGP, ATI All-In-Wonder PRO 4MB, ATI Xpert@play 4MB, ATI Xpert@work 4MB) are unsupported. - Macronix Voodoo Rush 4MB, Macronix Voodoo Rush 6MB - In the in game pause menu the mouse cursor has a pink or magenta hue around the edges. Glide is not supported on these cards. - Diamond Stealth (tm) II S220 4MB (Rendition Verite 2100) - In the pause menu, the mouse cursor has some pink or magenta hue around the edges. - Symetrix Glider-Max 2 - During fly by in the game, all the textures flash green. - Intel I740 - We recommend that you limit the in game Screen Resolution (adjustable from within the Video Options) to 800x600. B. Sound Cards - Sound Problems (playing menu and game sounds only once) with the PCI128 and Windows 98. Please decrease the amount of audio hardware acceleration under the Multimedia Properties located in the Control Panel. - Engine Sound - If you're experiencing a dropout of the engine sound it is a known issue that occurred rarely, and after many hours of racing. If you quit, and restart the game the engine sound will resume. - Music Volume - On some sound cards the music volume will not be adjustable within the game. We recommend adjusting the CD audio volume outside of the game. C. Controllers - If you're experiencing loss of control with any wheel, please go into the Game Controllers applet located in the Control Panel, and uncheck "Poll with interrupts enabled". - If you're experiencing problems with the ACT Labs RS wheel either re-calibrating or losing connection altogether make sure you use driver version 103. In testing we experienced problems with driver versions 103a and 104. - Thrustmaster Super Sport and Sprint Wheels - If you're having trouble calibrating these wheels within NASCAR Revolution (from Controller Options, Calibrate Joystick), please try calibrating outside the game from within the Control Panel -> Game Controllers applet. =============================== VI. Licenses =============================== "John Andretti" name and likeness, and likeness of #43 STP car used under license from Petty Enterprises. 'General Mills, Inc.' trademarks, 'Roush Racing' and Johnny Benson, Jr's name and/or likeness by authority of Roush Racing, Livonia, MI. "Geoff Bodine" name and likeness used under license from Mattei Motorsports. "Geoff Bodine" is a U.S. Registered Trademark of G.E.B., Incorporated. 'Exide' trademarks, 'Roush Racing' and Jeff Burton's name and/or likeness by authority of Roush Racing, Livonia, MI. 'Primestar' trademarks, 'Roush Racing' and Ted Musgrave's name and/or likeness by authority of Roush Racing, Livonia, MI. "Ricky Craven" name and likeness, and likeness of #25 Hendrick Motorsports car under license granted by Hendrick Motorsports. © 1999 Hendrick Motorsports. "Ward Burton" name, signature and likeness, and likeness of Bill Davis Racing Team Car #22 are used under license granted by Ward Burton and Bill Davis Racing. "Dale Earnhardt" name and likeness, and likeness of the #3 Richard Childress Racing car used under license from Dale Earnhardt, Inc. © 1999 license for driver, helmet, car and uniform granted by Dale Earnhardt, Inc. "Bill Elliott" name and likeness; likeness of the Bill Elliott Racing Team and "McDonald's" trademark are used under license granted by Advantage Management, Inc. "Jeff Gordon" name, signature and likeness; "DuPont" trademark, and likeness of #24 Hendrick Motorsports car used under license granted from Jeff Gordon, Inc. © 1999 license for driver, helmet, car and uniform granted by Jeff Gordon, Inc. "David Green" name and likeness, and likeness of the #96 Caterpillar sponsored stock car, "CAT" and "Cat Racing" designs used under license. Bobby Hamilton name and likeness, Morgan McClure Motorsports, KODAK, GOLD, MAX and Trade Dress are trademarks licensed to Electronic Arts Inc. by Eastman Kodak Company. © Under license from Eastman Kodak Company. "Bobby Labonte" name and likeness used under license from Redline Sports, © 1999 Redline Sports. "Terry Labonte" name and likeness and Kellogg's marks under license granted by Kellogg Company and Hendrick Motorsports. TM, © 1999 Kellogg Company. "Sterling Marlin" name and likeness and likeness of SABCO Racing cars © 1999 SABCO Racing, Inc. All rights reserved. "Valvoline" trademarks, "Roush Racing" and "Mark Martin" name and/or likeness by authority of Roush Racing, Livonia MI. "Steve Park" name and likeness, and the likeness of the Dale Earnhardt racing car #1 are used under license. HOT WHEELS is a trademark owned by and used under license (with permission) from Mattel, Inc. © 1999 Mattel, Inc. All Rights Reserved. Richard Petty items licensed by © Petty Marketing Co., LLC. Richard Petty name is a trademark exclusively of © Petty Marketing Co. LLC. Ricky Rudd's name, signature and likeness, and the #10 car number of the Winston Cup Car owned by Rudd Performance Motorsports, Inc. are used under license granted by LCR, Inc. TIDE is a registered trademark of Procter & Gamble Company. "Ken Schrader" and "Andy Petree Racing" licensed under the authority of SCM Marketing. "Mike Skinner" name and likeness, and likeness of the #31 Richard Childress Racing Team Car are used under license. "Hut Stricklin" name and likeness; "Circuit City" trademark, and likeness of Stavola Brothers Racing Team are used under license. "Dick Trickle" name and likeness, and likeness of Junie Donlavey Racing Team used under license. © 1999 Square D. All rights reserved. D [the "D" is in a square] and Square D are registered trademarks of Square D Company. Kenny Wallace/FILMAR Racing licensed by TMDG, Harrisburg, NC. "Rusty Wallace" name and likeness used under license from Rusty Wallace, Inc. "Penske" and "Penske Auto Center" trademarks under license from Penske Racing South, Inc. "Darrell Waltrip" name and likeness, "Darrell Waltrip Motorsports" and the likeness of the Darrell Waltrip racing car #17 are used under license. "Michael Waltrip" name and likeness and likeness of "Wood Brothers Racing" are used under license. "Cale Yarborough" name and likeness used under license. No Fear is a registered trademark of No Fear, Inc. and its use is pursuant to a limited trademark authorization from No Fear, Inc. STP ® trademark used under license. Tracks: Darlington Raceway, Phoenix International Raceway, Talladega Superspeedway, Watkins Glen and all associated logos are the property of International Speedway Corporation and used under license. Pocono Raceway ® is the registered trademark of Pocono International Raceway, Inc. All other car, team and driver images, track names, trademarks and other intellectual property are used under license from their respective owners. NASCAR is a registered trademark of National Association for Stock Car Auto Racing, Inc. NASCAR Revolution software © 1999 Electronic Arts. All rights reserved. =============================== VII. Staccato =============================== Patent Notice: "Certain sound technology included in this product is licensed under patents of Stanford University and Yamaha Corporation as listed on the following website: www.sondius-xg.com" Copyright Notice: "This Product contains one or more programs and/or data/parameters protected under international and U.S. copyright laws as unpublished works. They are confidential and proprietary to the Board of Trustees of the Leland Stanford Junior University, Yamaha Corporation and/or Staccato Systems, Inc. Their reproduction or disclosure, in whole or in part, or the production of derivative works therefrom without the express written consent of Owners is prohibited. Copyright -1986-1999 by Owners. All rights reserved." =============================== VIII. Software =============================== Windows® 95 or Windows® 98 is either a trademark or registered trademark of Microsoft Corporation in the United States and other Countries. Microsoft®, DirectX(tm), DirectDraw(tm), DirectSound(tm), DirectSound3D(tm) and Direct3D(tm) are trademarks or registered trademarks of Microsoft Corporation in the United States and other countries. © 1999 3Dfx Interactive, Inc. The 3Dfx interactive logo, Voodoo Graphics ®, Voodoo Rush(tm), Voodoo Banshee(tm), Voodoo2(tm), and Glide® are registered trademarks and/or trademarks of 3Dfx Interactive, Inc. in the USA and in other select countries. All rights reserved. NVIDIA ® is a registered trademark of Nvidia Corporation. Pentium ® is a registered trademark of Intel Corporation. 6x86(tm) is a trademark and Cyrix is a registered trademark of Cyrix Corporation. AMD(tm) and K6(tm) are trademarks of Advanced Micro Devices, Inc. Dolby and the double-D symbol are trademarks of Dolby Laboratories. "Environmental Audio" is a trademark and the Environmental Audio logo is a registered trademark of Creative Technologies Ltd. NASCAR Revolution software © 1999 Electronic Arts. ALL RIGHTS RESERVED.