****************************************************************************** ********************** * NIGHT MISSION * * PINBALL * * VER 3.0 * ********************** To run Night Mission Pinball, type PINBALL and press [Enter]. ****************************************************************************** New features in Night Mission Pinball Version 2.0 not discussed in the manual: (In case of a discrepancy between the printed documentation and the information in this file, assume this file to be correct.) - EGA and MCGA graphics support: Night Mission Pinball now supports EGA (320x200, 16 color) and MCGA (320x200, 256 color, only 16 used) graphic modes. You may select any of six graphic modes from the first menu. - DOS support and removal of copy protection: Night Mission Pinball now runs within DOS, with no copy protection. You may exit to DOS by pressing [Ctrl][Break]. You may run Pinball from a hard disk or another floppy disk by copying all files from the master diskette. - Automatic machine speed calibration: Because there is now such a wide range of execution speeds for IBM PC-compatible computers, Night Mission Pinball automatically compensates for the machine speed and ensures that game play will run at about the same speed on all machines. - Automatic game logging: If you are running Night Mission Pinball from an un-write-protected floppy diskette or from a hard disk, the mode, time, date, score and other features of each game you play will automatically be recorded in the file "PINBALL.LOG." If this file exists in your current directory when you start Pinball, new game results will be recorded at the end of the existing file. If it doesn't exist, it will be created. The file "PINBALL.LOG" is a standard DOS ASCII file. It may be viewed in most text editors or by using the DOS "TYPE" command (enter TYPE PINBALL.LOG to see your log.). You may also print the file if you like. Note that logging will not occur unless you copy all files from your Night Mission Pinball master diskette onto a write-enabled diskette or a hard disk. The following items are recorded in the "PINBALL.LOG" file: mode - Game mode between 00 and 29. date - The current date. time - The time at which the game ended. cred - Four separate items: H means a high score was accomplished. G means a game was earned on points. 1,2,... number of specials earned (blank if 0). M means a match was accomplished. score - The final score. tilt - Number of times the machine was tilted. 3X - Number of times a 3X bonus was earned. 5X - Number of times a 5X bonus was earned. outln - Number of drains down the "D" lane. bonus - Number of points earned on bonus. bumper - Number of points earned off bumper hits. spinner - Number of points off spinner. xtra - Number of extra balls earned. - Minor changes to scoring: - Completing "FLY" sequence increases value of all bumpers by 100 points, up to 990 points. - Completing all "NIGHT" lane lites awards 25,000 points. - Completing "ABCD" sequence turns off D-lane gate in addition to its other functions. - Minor changes to playfield: - The slope of the surface behind the "FLY" targets was changed to decrease the chance of draining after hitting those targets. - The slope of the surface above the "DROP" targets was changed to decrease the chance of draining after hitting it. - Tilt probability: The ... (corrupted file, sorry)