########## ############################### ######### #################################################### #### #### ## ### ### ########### ## ### ######### ### ################# ## #### ### #################### ## ####### ####### ###################### ## #### ######### #### ####################### ## ### ### ######################### ## ######## ###### ############################# #### ### ### ################################ ### ### ################################### ################### ################################### ### ### ##### ############################ #### ## ### ###### ##################### ######## ### ## ### ########## ####### ## ## ######### ## ### ######## ###### ## #### ### ##### ### ###### ## ########## ### # ## ##### ## ### #### # ### ### ###### ## ################### ## ### ######## ## ###### ### ## ## # ######### ## ### # ###### ## ### ############# ## #### ## ##### ## ### ############# ## #### ### # ### # ######### ## ################### ## ### ## ######### ## ### ### # ######## ####### ## #### ### # ################# ## ######## ######### ################ ## ### ### ############## # #### ## #### ######## ########### # ############ ######################### ## #### ## ####################### ## ### ### ### ####################### ## ### # ######################## ## #### ## ########################## ## #################################################### ########################################## ####### Rode Quest v1.02 by Shawn Guzzo 23/02/02 v1.02 -Added more keywords -Changed icon to new funky Shawno icon v1.01 -Fixed exploitable bug. -Added a few more interactions and key words to help with the 'pole' puzzle About This was supposed to be a nice little fast project I could use as a small diversion from development on RK2. I was planning on starting it on a Friday night and finishing it by Sunday. Three weeks later it finally (and barely) got finished. There are probably some bugs. There are definately some things I would have polished up a bit more if I could look at this game any more without throwing things out a window. Let me say this: AGS and text parsers are not good friends. Anyways, I conceived of this game as a semi-parody of the classic Sierra AGI games. I've always wanted to make an AGI game, but I'm either too lazy or too dumb to figure out that language. Probably both. It's a short game. REALLY short. Again, it was meant as a small two or three day thing and only ended up getting finished because I was too stubborn to let my cutesy AGI inspired graphics go to waste. I've included a spiffy pdf instruction booklet. You can print it out real nicely and cut it along the crop marks and pretend you just spent 80$ on it. Yahoo! I have to be honest, after all that work I'm pretty proud of it and as short and rough as it is, I hope you enjoy it, and thanks for playing! Known Issues One room has an issue with typing unknown words into the parser. If you have any comments or questions, feel free to email me at shawno@rodekill.com or visit the message boards at www.rodekill.com This game is freeware. I have a little donation button hidden away in a corner of rodekill.com, but feel free to ignore it. You can distribute this game in any way, but the contents of the zip file must not be altered. All this crap is (c)2001-2002 Shawn Guzzo