====================================================================== TNN Outdoor Pro Hunter Release Notes ====================================================================== Developed by: DreamForge(r) Intertainment, Inc. Published by: Asc Games --------------- Starting Hunter --------------- To start Hunter: 1. Click on the "Start" button at the bottom of the screen. 2. Move the mouse to the "Programs" choice. 3. Move the mouse to the "TNN Outdoor Pro Hunter" choice. 3. Click on the "TNN Outdoor Pro Hunter" icon. ====================================================================== INDEX ====================================================================== Latest Information and Updates Technical Support TROUBLESHOOTING Driver Issues Lockups Crashes Video Issues Sound Issues Network Play Issues Control Issues ADVANCED OPTIONS Audio Display Drivers Joystick Networking / TCP/IP Network Play Rendering PERFORMANCE TIPS Low Detail Settings Memory CPU Speed Requirements CONTROLS Keyboard Network Play Keys Mouse Menu Keys Joystick Customizing Controls INTERNET AND LAN GAMES HOW TO PLAY ON HEAT.NET Register now to get 5000 degrees What are degrees Claiming you degrees DEDICATED NETWORK SERVERS Explanation Launching Multiple Servers per Machine GENERAL PERFORMANCE GUIDELINES Cheats AUDIO HINTS FOR SIGHTING ANIMALS Whitetail Elk Turkey OPENGL CREDITS DreamForge ASC Games TNN Outdoors Realtree Productions -------------------------------------- For the latest information and updates -------------------------------------- Visit the Hunter home page on the web: http://www.ascgames.com/ On our web page, you'll find: * The latest updates & patches. * Up-to-date troubleshooting information. ----------------- Technical Support ----------------- Please see the manual accompanying the retail version of the game for instructions on obtaining technical support. ====================================================================== TROUBLESHOOTING ====================================================================== ------------- Driver Issues ------------- Most hardware requires a driver in order to function properly. A driver is software that is supplied by the hardware manufacturer that makes your hardware run properly in Windows. Your machine already has drivers on it to run your video card, sound card, modem, mouse and keyboard. However, hardware manufacturers continue to update their drivers to add performance or fix bugs. Up-to-date drivers are sometimes necessary to run TNN Outdoors Pro Hunter. If you experience any of the following problems when running Hunter, getting the latest drivers from the hardware manufacturer may solve the problem for you. Some problems known to be caused by incorrect or old drivers: Movement control problems - need new mouse driver Inability to use middle mouse button - need new mouse driver Videos out of position in Tips from the Pros - need new video driver Unable to run game in full screen - need new video driver Sound garbled or not playing correctly - need new sound drivers To get the latest drivers for your hardware, contact the hardware manufacturer for the specific hardware (sound, video, etc) or the manufacturer of your computer. If you have Internet access the fastest way to get new drivers is to download them from the web pages of the hardware companies. They all post their newest drivers and make it pretty easy to find them. ------- Lockups ------- If Hunter locks up or crashes when you first run it, try starting Hunter via the "x- Safe Mode" icon available in the Start menu (Start/Programs/TNN Outdoor Pro Hunter/x- Safe Mode). This mode is similar to Windows 95's Safe Mode. It runs Hunter with sound, DirectDraw, and 3D hardware support disabled. This way, you can modify the options in Hunter's "Advanced Options" menu that may be causing problems, then run Hunter again. ------- Crashes ------- If Hunter stops with an "Hunter has run out of virtual memory" message, you need to free up more hard disk space on your primary drive (C:) in order to play. Hunter's large levels and rich textures take up a lot of virtual memory. We recommend having 150 megabytes of free hard disk space for running the game. ------------ Video issues ------------ Some older DirectDraw drivers do not support low resolution 16- and 32-bit color modes (for example, 320x240, 400x300, and 512x384). If you are playing Hunter using software rendering, this is unfortunate because the higher resolution modes like 640x400 and 640x480 run significantly slower than the low resolution modes. If the only full-screen options shown in Hunter are high-res, you might try obtaining a newer DirectDraw driver for your video card. Some video drivers do not properly support DirectDraw full-screen in 16- or 32-bit color at any resolution. If you are unable to play Hunter full-screen, you should obtain a newer driver from your video board manufacturer. If you can't find a working DirectDraw driver, you can still play Hunter in a window, though the performance and immersiveness are not as good as playing full-screen. On nearly all machines, Hunter runs optimally in 32-bit color mode (rather than 16-bit color). You can select 32-bit color either from the main Hunter window. Alternatively, if you set your desktop resolution to 32-bit color, then Hunter defaults to 32-bit color. To increase the speed of the game on slow machine run Hunter fullscreen 320x200 (if you can), and turn off lighting ("NoLighting" to "True" in the "Advanced Options/Display" menu). Known video issues: * Hunter does not work on many 3dfx Voodoo Rush based 3d accelerators, due to driver conflicts which we haven't been able to resolve. * On 3dfx under Windows NT, if you switch from the software renderer to 3dfx more than once per run of the game, you may receive an error message. ------------ Sound issues ------------ The sound playback rate defaults to 22 kHz, which is optimal for Pentium machines with MMX. If you have an older, non-MMX machine, you can get better performance (though lower sound quality) by setting the playback rate to 11 kHz in the "Advanced Options" menu. If you have a fast, shiny new Pentium II, you might try using 44 kHz for the ultimate in sound quality. If using an Aureal A3D 3D sound accelerator board such as the Diamond Monster Sound 3D, you need to go into "Advanced Options/Audio" and turn on "Use3dHardware" to enable 3D sound card support. You need to upgrade to the latest version of Aureal's A3D drivers in order to get acceptable 3D sound performance. Using Hunter in conjunction with earlier versions of the drivers causes severe performance problems (major slowdowns on the order of 30-50% while playing sound). If your computer is hooked up to a Dolby SurroundSound receiver, you should go into "Advanced Options" and turn on the "UseSurround" to take advantage of 360-degree Dolby sound panning, which rocks. Known sound issues: * A small number of computer configurations we've tested exhibit infrequent lockups when playing in full-screen DirectDraw (software rendered) mode using DirectSound for audio output. On most of these machines, going into "Advanced Options/Audio", and turning off the "UseDirectSound" option prevented the lockups. Playing in a window also prevented the lockups. * Because of the way the OS works, many Windows NT machines experience significant latency in their sound effects, sometimes up to 1/4th second. * If you have an Aureal A3D sound card with Hunter 3D sound enabled, you must disable the Aureal's "A3D Splash Screen" in the Aureal configuration utility. If this is not disabled, Hunter may be unable to go into full-screen mode because of the splash screen interfering. ------------------- Network play issues ------------------- The minimum speed connection for acceptable Internet play performance is a 28.8K modem connection to your Internet Service Provider. When you become disconnected from an Hunter server, you are placed in a small holding level. From there, you can use the menus to reconnect or join a new server. Known network play issues: * When a new player enters a network game, clients may experience a 1/4-second pause while the mesh, skin, and other data is loaded for that player. This is by design. * Hunter Internet play performance is highly dependent on the bandwidth of your connection, the latency (ping time), and the packet loss. The game is designed to be playable up to 300 msec ping times, 5% packet loss, and 28.8K connection speeds. Performance degrades heavily under worse latency, packet loss, and bandwidth connections. * Occasionally, after leaving a server and attempting to join a new server, the new server's name may not appear in the server list. To resolve this issue, quit out of TNN Pro Hunter and start it again. The server will now appear on your list. * Clients for the geese and duck multi-player maps do not have visable inventory in their HUD (Heads up display). You can select your items using the text on the top of the screen, and then selecting the item as usual (Right mouse button). Occassionally, pressing the escape key on the keyboard and returning back into the game will make your inventory display return. -------------- Control issues -------------- Known control issues: * Some PC keyboards can't recognize certain combinations of 3 or more simultaneously pressed keys. ====================================================================== ADVANCED OPTIONS ====================================================================== In Hunter, go into the "Options" menu then select "Advanced Options" to bring up the menu of advanced options. Some of the more useful options you can customize are: ----- Audio ----- AmbientFactor: Scaled ambient sound effects relative to regular sound effects. Can be 0.0 - 1.0, defaults to 0.6. EffectsChannels: Number of simultaneously playing sound effects. Defaults to 16. Use a lower number to increase performance, at the expense of sound detail. LowSoundQuality: Increases performance and reduces memory usage, by substituting lower-quality versions of sounds. OutputRate: The sound playback rate. The higher the number, the better the sound quality and the slower the performance. 11025Hz is medium quality, 44100 is CD-quality. Use3dHardware: Enables support for Aureal A3D sound cards. UseDirectSound: Enables DirectSound support. UseReverb: Enables and disables echos and reverb. UseSurround: Enables Dolby SurroundSound(tm) support. Requires that your computer is hooked up to a Dolby SurroundSound(tm) receiver. Works with most sound cards. Some sound cards, like Creative Labs Sound Blaster Live, may cause TNN Pro Hunter to crash when this option is selected. ------- Display ------- CaptureMouse: When enabled, causes Hunter to hide the mouse cursor when you are playing within a window. CurvedSurfaces: Enables smoothing of animal meshes. NoLighting: Turns off all lighting within the game. Looks ugly, but increases performance on low-end machines. StartupFullscreen: Whether to start up with the game running in a window, or full-screen. UseDirectDraw: Enables DirectDraw full-screen rendering support. UseJoystick: Enables joystick support. ------- Drivers ------- GameRenderDevice: The driver for 3D rendering during gameplay. If you install new 3D hardware, go into Advanced Options and change this. -------- Joystick -------- InvertVertical: Inverts vertical joystick movement, for people who prefer flight simulator style controls. ScaleRUV: Scales the sensitivity of the trackball or advanced joystick axes. ScaleXYZ: Scales the regular joystick axis sensitivity. -------------------------------- Networking / TCP/IP Network Play -------------------------------- DefaultByteLimit: The default transmission rate. You should set this to reflect the speed of your Internet connection, in order to maximize performance: * On 28.8K modem connections, use 2600. * On 56K modem connections, use 3600. * On LAN connections, use 25000. --------- Rendering --------- Here, there are rendering options for each 3D rendering driver installed on the system. Coronas: Enables translucent coronas around lightsources. DetailTextures: Enables special ultra-high resolution textures which add detail to complex surfaces when you get up close. HighDetailActors: Enables rendering of high detail objects in the world. This should be turned on for fast machines, and turned off for slow machines. ShinySurfaces: Enables shiny (reflective) surfaces. VolumetricLighting: Enables space-filling, volumetric lighting and fog. Only visible on some 3D hardware drivers, and in the software renderer on MMX PC's. ====================================================================== PERFORMANCE TIPS ====================================================================== What follows are some tips on how to up Hunter's performance on on machines where the game runs slowly. ------------------- Low Detail Settings ------------------- The "Advanced Options" menu contains many settings that enable you to trade off detail for performance. Here are the choices: Display / NoLighting: Trades lighting effects on the levels for drawing speed. Recommended for slow PCs. Audio / Low Sound Quality: Trades memory for sound quality. Turning this on reduces sounds to 8-bit, saving a significant amount of memory. Audio / OutputRate: Trades speed for sound quality. 11025 Hz: Medium sound mixing quality; best for non-MMX machines. 22050 Hz: High sound mixing quality; the default. 44100 Hz: Ultra high sound quality. Audio / EffectsChannels: Trades speed for sound realism. The default is a highly realistic 16 channels of sound. On slower machines, you may want to change this number to 8 or 12. ------ Memory ------ Hunter's performance is highly dependent on the amount of RAM you have in your machine, and the amount of memory that is available. Machines with less memory will access their hard disk more frequently to load data, which causes sporadic pauses in gameplay. Thus, if you have a 32 megabyte (or less) machine, you should make sure that you don't have other unnecessary programs loaded in memory when playing Hunter. How Hunter will perform under different RAM conditions: * Less than 16 megabytes: Unplayable. * 16 megabytes: Playable, but very frequent swapping to the hard disk. We highly recommend turning on "Low Quality Sound" to reduce memory usage. * 32 megabytes: Some swapping. * 64 megabytes: Great, with perhaps a teeny bit of swapping. * 128 megabytes: Oh Yes! --------- CPU Speed --------- Hunter is also very sensitive to CPU speed, memory bandwidth, and cache performance. Thus, it runs far better on leading-edge processors such as Pentium II's than it does on older ones such as non-MMX Pentiums. How Hunter will perform on different classes of machines: * Non-MMX P133,166 class machines: Slow rendering; large frame rate variations. We recommend playing in 320x200 resolution if available. We recommend setting the sound playback to 11025 Hz. We recommend setting "NoLighting" to "True" * P200 MMX: Good rendering speed; some frame rate variations. We recommend running low resolutions like 320x240 or 400x300. We recommend keeping the sound playback at 22050 Hz. * Pentium II: Improved rendering speed; consistent frame rate. Software rendering runs smooth in 512x384, 32-bit color resolution. You might try 44 kHz audio for best sound quality. ------------ Requirements ------------ Minimum system requirement: * 166 MHz Pentium class computer. * 32 megabytes of RAM. * 2 megabyte video card. Typical system: * 233 MHz Pentium MMX or Pentium II. * 32 or 64 megabytes of RAM. * 3dfx Voodoo class 3D accelerator. Awesome system: * Pentium II 266 or faster. * 64 or 128 megabytes of RAM. * 3dfx Voodoo or Voodoo2 class 3D accelerator. ====================================================================== CONTROLS ====================================================================== -------- Keyboard -------- Esc: Go to main menu Up Arrow: Move forward Down Arrow: Move backward Left Arrow: Strafe left Right Arrow: Strafe right A: Activate selected inventory item (and raise weapon) Shift: Hold down and move to sneak Ctrl or P: Pull! For Skeet. Pause: Pause the game <, >: Select inventory item 1: Use decoy 2: Use call Home: Look up End: Look down H: Ask the Experts Help (when targeting an animal) ----------------- Network Play Keys ----------------- T: Type a message ----- Mouse ----- Mouse forward and back: Look up and down Mouse left and right: Turn left and right Left Mouse Button: Fire Right Mouse Button: Activate selected inventory item (and raise weapon) Although you can rely solely on your keyboard to move around in and interact in Hunter's 3D universe, using both the keyboard and mouse simultaneously gives you much more fluid and responsive control. When you use the mouse to control your rotational movement and aiming you gain a degree of precision and speed that players using keyboard-only controls can't touch. The keyboard is best used for easy lateral and forward/backward movement. To master the default controls in Hunter, keep your left hand on the keyboard, using the arrow keys for movement. Your right hand operates the mouse, controlling rotation, aiming, and firing. Of course, you can customize these controls to suit your preferences via the Options Menu. --------- Menu Keys --------- Esc: Return to previous menu Enter and Down Arrow: Make selection in menus Backspace and Up Arrow: Delete previous selection Left and Right arrows: Cycle through your options H: Ask the Experts Help (only in the New Hunt Menu) Up and Down Arrow (in Trophy Room) to view trophies -------- Joystick -------- You can enable joystick support in Hunter through the Options menu (it's off by default). You can use a standard joystick for movement and firing. In addition, Hunter has built-in support for the Panther XL joystick that supports dual joystick and trackball play. Standard joystick controls: * Move/Rotate: Joystick handle * Fire: Button 1 Additional panther XL controls: * Strafe/Look: Trackball ------------------------ Customizing the controls ------------------------ If you don't like the default controls, you can change them by going into the "Options" menu and selecting "Customize Controls". ====================================================================== Internet and LAN games ====================================================================== Go into the "Multiplayer" menu to start or join a network game. Hunter supports both LAN and Internet play with the standard TCP/IP protocol. If you have an Internet connection, you should be ready to go! ==================================================================== How to Play on HEAT.NET ==================================================================== 1. Install HEAT from this CD-ROM 2. For FREE gameplay on HEAT.NET Click on the "Play" button within the game menu or, from your Java enabled Internet browser, go to http://www.heat.net. If you aren't already a HEAT member, register your account information. Note that if you already installed the HEAT software from the TNN Outdoors Pro Hunter CD-ROM, you will not need to download the software. (HEAT upgrades are automatic). 3. Login by entering your user name and password. 4. Choose TNN Outdoors Pro Hunter from the list of games. 5. Click the "Play Now" button on the web page to get to the TNN Outdoors Pro Hunter lobby area. 6. From the HEAT TNN Outdoors Pro Hunter game lobby, you may choose to create a new "room" or join an existing room. If you decide to create a room, you will be the moderator, who controls the game setting options. As the moderator you can start a game at anytime by clicking the "Launch" button. ---------------------------------------------------------------------------- Register now to get 5000 Degrees(tm) that you can spend in HEAT's online store. ---------------------------------------------------------------------------- ----------------- What are Degrees? ----------------- Degrees are HEAT's frequent player points that you can use to get free games and other cool merchandise in HEAT's online store. The more you play on HEAT, the more Degrees you earn. --------------------- Claiming your Degrees --------------------- Using the coupon that is enclosed in your TNN Outdoors Pro Hunter game box, go to http://www.heat.net and click on "Enter Coupon". On the next page, enter your username, password and coupon number to get your 5000 Degrees. If you aren't already a HEAT member, register your account information. Note that if you already installed the HEAT software, you will not need to download the software again. (HEAT upgrades are automatic). ====================================================================== Dedicated Network Servers ====================================================================== ----------- Explanation ----------- For optimal network play performance, you can launch a dedicated copy of the Hunter server on a computer. This improves performance compared to using a non-dedicated server but, of course, it ties up a PC. --------- Launching --------- Launch a dedicated server by running Hunter from the command line: tnnhunt.exe -server ---------------------------- Multiple Servers Per Machine ---------------------------- Each copy of the Hunter dedicated server can serve one and only one level at a time. However, you can run multiple level servers on one machine. To do this, you must give each server a unique TCP/IP port number. Hunter's default port number is 7787. To specify a port, use the following kind of command line: tnnhunt.exe port=7778 -server Some Windows NT servers may have more than one network card installed, and thus more than one IP address. If this is the case, you need to specify the IP address for Hunter to play on using the multihome=www.xxx.yyy.zzz parameter such as: tnnhunt.exe multihome=204.157.115.34 ------------------------------ General performance guidelines ------------------------------ We find that a 200 MHz Pentium Pro can usually handle at least 4 players with decent performance. The performance varies with level complexity and other machine speed factors, so your mileage may differ. If you're running multiple levels simultaneously, Windows NT outperforms Windows 95 because of its superior multitasking and TCP/IP processing capabilities. For best performance, we recommend having 32 megabytes of memory per running level. For example, for running 4 simultaneous levels, 128 megabytes is ideal. The Hunter server uses up at least 28.8Kbits per second of outgoing bandwidth per player (on Internet), so if you run the server on a machine connected by a 28.8K modem, you'll only be able to support one client with decent performance. Dedicated servers that support many players generally require the outgoing bandwidth of a T1 line or better. ------ Cheats ------ Hit TAB and type in to execute. * Fly, lets you fly around. * Walk, use this to stop flying or GHOSTING. * OPEN MAPNAME: Jump to any map, just enter the name like OPEN DIG. * SUMMON itemname: Adds whatever you want to the world. * BEHINDVIEW 1: Puts you in Tomb Raider style view. BEHINDVIEW 0 resets this. * FLUSH: If you start getting weird garbage graphics on wall textures or creatures, type this. It gets rid of this. ====================================================================== Audio Hints for Sighting Animals ====================================================================== --------- Whitetail --------- Doe Not a bad looking deer. A Buck with Spikes to 4 points Here we go. That one has potential. A Buck with 5 to 9 points That's a nice rack! A Buck with 10 to 14 points Look at the rack on that thing!! He must be the king in this region!! ---- Elk ---- Cow Not a bad looking elk. A Bull with Spikes to a 2x2 Here we go. That one has potential. A Bull from a 3x3 to a 5x5 Oh wow! That one would look great in my trophy room! A Bull from a 6x6 to an 8x8 Oh man!! Look at that monster!! ------- Turkey ------- Hen Not a bad looking turkey. Must be a tom around. A Jake with a 3 inch beard That Jake has potential. A Tom with a 4 to 9 inch beard Nice size bird! A Tom with an 10 to 12 inch beard Oh man!! Look at that gobbler!! ====================================================================== OpenGL ====================================================================== The current OpenGL renderer has been included on the CD in the OpenGL directory. Please follow the instructions in the readme.txt found in that directory for installation instructions. ====================================================================== Credits ====================================================================== ------------------ DREAMFORGE CREDITS ------------------ Executive Producer James Namestka Project Manager Jane Yeager Noel Associate Producer/Design Coordinator Gene Kohler, Jr. Head of R&D Thomas Holmes Director of Creative Development Chris Straka Design Dan Corall, Gene Kohler,Jr., Tracy B. Smith Design Support David Kubalak, Paul J. Yeso, Jr. Level Design and Creation Dan Corall, Jeffrey Hoffman, Gene Kohler, Jr., Pete T. Panaia, Tracy B. Smith, Paul J. Yeso, Jr. Programming Thomas Holmes, John Hollums, Brian Lhota Additional Programming Rob Seres, Vernon H Harmon II OpenGL Programming Keith Leonard Art Lead Tracy B. Smith Art Jason Alexander, Dan Corall, Gene Kohler, Jr., Pete T. Panaia, Joe Skivolocke, Tracy B. Smith, Paul J. Yeso, Jr. Additional Art Brian Bullock, Brian Busatti, Doug Ceccarelli, Kimberly A. Haines, Jeffrey Hoffman, David Locke, Marty Stoltz, Dave Wells Writing Chris Pasetto, Gene Kohler, Jr. Voice Direction Stephen Bennett, Gene Kohler, Jr., Chris Pasetto Audio Effects Stephen Bennett Thanks to Jason Johnson, 3D Coordinator, for his technical assistance. Thanks to Chad Freeman for all his advice and assistance. Special thanks to Gene Kohler, Jr., Craig Weston, Paul J. Yeso Jr., and Steve Yuhouse for the use of their hunting equipment. Pennsylvania Game Commission in Ligonier PA, Outdoor Specialists, Inc in Latrobe PA, and Realtree for the mounts in the trophy room. ----------- ASC CREDITS ----------- CEO Steve "Emperor" Grossman Excecutive Vice President Dave "We'll Never Make It!" Klein Product Development: Executive Producer Travis "Pax" Williams Associate Producer Rich "Squirtle" Rosado Lead Analyst Hulls "Hunter Boy" Charles Quality Assurance Oswald "Oz Factor" Greene Jr, Santos "Pikachu" Gonzalez, Chad "Boogie" Chamberlain, John "Not Anymore" Cooper, Mick "Detroit Rock City " Devitt, Rene "I'm Working... YEAH!" Zelada Joe "Unemployed" Rubin, Marco "MARCOS" Barros Dude We Work With Luciano "Billy Shogo" Manente Public Relations: Director of PR Jayson "Gone From PD" Bernstein Assistant PR Manager Jeff "Bring Some Milk"Casteneda Marketing: Director of Marking: Mike"I'll come with something later" Markin Web Master: Michael "I'm not a cimminal" Masone Package Design/Logo Todd "The TZA" Emmerson Special Thanks: Pamela "Charles" Bronson, Jason "FPR" Gomez, Marcello "Overclock it" Praino, Michael "Palm Pilot" Schedlich Chris "Whatever Man" Pliska, Frankie "Lawnmower" Socci Bill "What?" Kosovitch, Howie "Dead Tester" Schwartz Mick "Weekend Burner" Devitt ------------ TNN OUTDOORS ------------ Special Thanks to David Hall Dave Barton Martin Clayton Craig Lamb John Gallaspie ---------------------------- REALTREE OUTDOOR PRODUCTIONS ---------------------------- Producer / Director Steve Finch Chief Editor Ray Brown Graphic Designer Lloyd Story Production Assistant Chuck Sumner President Rod Hinton =============================================================== The End ===============================================================