Fennels Figure Math Gameplay Some rooms have stuff items which you must find and put in your bag to use later, some rooms have math problems. In the Math rooms you will need to observe and listen carefully to find out which stuff items to use and how to complete the problems. There is often more than one problem per room and all problems need to be solved before you win the food item from that room. To truly enjoy playing Fennels Figure Math, we recommend taking the time to explore the house using your problem solving skills and getting help from the Help Hotline and the Brain Boosters when needed. If you are really stuck, read this file to figure out what to do. The Dining Room Introduction Meet the hungry guests and find out the menu for Uncle Bobbi's dinner. The Front Hall or Foyer From the Front Hall you can go to the Dining Room, the Back Hall or Upstairs. You can also explore the Front Hall to find a stuff item. The Back Hall From the Back Hall you can go to Kitchen, the Basement, you can ride the hippo to the Trailer in the Backyard or go back to the Front Hall. You can also explore the Back Hall to find a stuff item . The Kitchen In the kitchen you will discover that you must solve the Recipe Tangram in order to get the recipe for the Quiche. Recipe Tangram In this game after you have explored the kitchen and found what looks like it could be a recipe, you need to help Baxter put back the broken pieces together. Click and drag the pieces of the puzzle within the frame. Use the rotation arrow on the eraser to rotate the pieces if necessary. When a piece is in the right place, it will snap to the frame. Click Complete when you have completed the puzzle. Once you have the recipe you must then get the milk you need from the Squirt-o-Matic in the Fridge. Squirt-O-Matic Once Baxter has solved the Tangram and found the "quiche-for-one" recipe you need to help him get the milk from the Squirt-O-Matic by calculating the right number of cups/pints/quarts/gallons of milk he needs to get from the cow. If you don't remember the exact amount, you can click on the chalkboard recipe icon to see the recipe again. Multiply the amount of milk required for the "quiche-for-one" recipe by the number of guests at the dinner. If you can't get enough milk from one teat, you will need to use a combination of measurements to obtain the total amount of milk required. Consult the Reference Table in the Guidebook in you need help to convert the amount needed in the different measures of volumes available from the Squirt-O-Matic. Enter the amount required from each of the teats by first clicking on the number box on that teat and then entering the number on the keypad. Repeat for each teat as necessary. Click Filler up when you are done. To get the eggs you need for the Quiche, use a stuff item to get the radio to work and convince the chicken to give them to you. After you've done all that, don't forget to put the cooked Quiche in your stuff bag. The Basement Explore the Basement to find a stuff item. The Trailer Explore the Trailer to find a stuff item The Upstairs Hall From the front Upstairs Hall you can go to the Dream Room, Mission Control, Bathroom and Volcano Room. Mission Control Room To get in the Mission Control Room you need to enter the secret code on the keypad in the proper sequence. Rules Rule To get to the Rules Rule game, first help Baxter find and select the right stuff item. In Rules Rule you will need to use your mathematical abilities to help Baxter play against Attila the Hun in a game show of number patterns. Observe the first three rows of numbers. How do the first two numbers add up, subtract, multiply or divide to result in the third number? Determine which rule these numbers follow. Note: there may be more than one operation and more than two numbers involved. Apply that rule to the two numbers on the fourth row. Enter the result on the keypad, click on enter. If you can't find the answer in the time allowed, the game show host will give you the solution to the problem. Try using that rule on the next problem. When you have solved 5 problems successfully you win the Pizza. But you have to play the Pizza Divvy game before you can put it into you stuff bag. Pizza Divvy, Mission Control In the Pizza Divvy, you need to measure the angles of the different sized slices of pizza and assign equal shares to the five guests. Click on the Protractor icon to bring it up on the screen over the pizza. To measure an angle count the number of degrees on the protractor for that piece of pizza. Click in the number box for that piece and enter the number of degrees on the keypad. Use the rotation arrow on the protractor to reposition the protractor over the pizza. Once you have measured all the pieces, you need to separate the pizza into equal portions for each guest. Drag olives representing each guest on the pizza pieces you want to give them. Click Serve Pizza. The Volcano Room Don't get frustrated if you can't seem to be able to get into the Volcano Room. Not only will you need to give a stuff item as an offering to the volcano, but you also need to bring some food with you if you want to get in the room and play the Lava Molder game. Lava Molder, Volcano Room In the Lava Molder game, you need to help Baxter cook the food. Use the thermometer to measure the temperature of the lava rocks. Enter the temperature of each rock on the keypad. Find two rocks that together average the temperature indicated on the stove. Then either drag two rocks to the Lava Molder and click Mold or drag one stitched rock (a rock already molded) in the Lava Molder and click Unmold. Note: Unmolding rocks in the Lava Molder may not work like you expect. When you unmold you are NOT dividing the original rock by two. Intead, you are getting two new rocks whose temperatures average the original rock. If you change your mind about the rocks you place in the molder, click on "Unmold" and if it is the wrong combination the rocks will pop out of the Molder. Once you have to the right rocks, they are put in the stove and the stove timer appears. Click on the line graph above the timer to find out how long the weenies must be cooked at the temperature indicated on the stove. Based on the time indicated on the start clock set the end clock for the time at which the weenies should be done by entering the time on the keypad. Click Cook on the stove. The Bathroom Battlefish To get to this game you must first help Baxter find and select the right stuff item. To play the game you need to calculate the distance and determine the direction Baxter must travel in order to catch the fish. Enter this information on the keypad, observe the results and repeat these steps as necessary, until he reaches his goal. To calculate the distance: first locate the grid key, use the ruler to measure the grid squares, figure out how many feet each square represents and multiply that number by the number of squares you want to move. To determine the direction: use the compass to find the direction corresponding to the point you want to reach. When plotting your course make sure you stay clear of the tornado and keep an eye on the fish, as it may move to elude you. After you caught the fish, you will need to listen carefully to the characters for clues and click on a few objects in the room to get to the Chopsticks game. Pay close attention to Cappy, the Seagull and the Baby. Chopsticks The goal of this game is to make chopsticks using sticks of varying lengths. To make the chopsticks, drag the sticks to the outlines until you have used all the pieces and assembled them into 5 pairs of chopsticks of equal length. In the tougher and torture level you will be required to make chopsticks that measure a specific length. Use the ruler to measure them. When you have finished assembling the chopsticks, click Complete. The Dream Room Once you give Grandma the item from your bag she is looking for, just jump in her dream to play the Spy Contest. Spy Contest In this game, Baxter needs to help Grandma award the Spy Contest trophies. First click on the trophies and Grandma will tell you about each of them. Then click on each of the spies to be introduced. The next step is to weight each of the spies on the balance. Click on the scale to bring it up on the screen. Click on each spy one at a time to bring them on the scale. Drag weights of 100, 20, 10, 5 or 1 pound on the other side of the scale until both sides are level and the arrow is straight in the middle. Enter the weight on the keypad. After you are done weighting them, the spies' weight will appear on Stats cards containing different information about each of them. Click on Stats to display them. At this point, click on Grandma and she will give you verbal and written clues to help you determine which spy wins which trophy. To determine how to award the trophies. Consult the Stats cards to review the information on each spy to see which ones fit or don't fit Grandma's criteria for each trophy. Click on the Chart and use it to record your answers. Determine who gets each trophy by process of elimination based on the information you entered on the chart. Note: at the torture level you will also need to award membership cards to each spy. When you are ready to award the trophies, click on the trophy case and drag each of them to the spy you want to award it to. Click on the Award Prizes sign. The Upstairs Back Hall From the Upstairs Backhall you can go to the North Pole, Jungle Room, Armoire, Vending Machine or Teepee Lounge Elevator. The Armoire Explore the Armoire to find a stuff item. The Vending Machine Explore the Vending Machine to find a stuff item. The Jungle Room Explore the Jungle Room to find a stuff item. The North Pole Room Explore the North Pole Room to find a stuff item. The Teepee Lounge Elevator Lucy is not going to let you in to go up to the Teepee Lounge until you present her with the item she wants. The Teepee Lounge From the Teepee Lounge you can go to the Backstage or play the Jukebox game. Jukebox In the Jukebox game, you need to help Lucy and Leo Ducklip put together a playlist of songs for the party. To be able to play the Jukebox game, first help Baxter find and select the right stuff item, then make sure you get the list of songs from Leo when he comes on stage. Click on each of the Ducklips' songs on the Jukebox to listen to them. Measure each song using the Jukebox timer clocks. Enter the length of each song on the keypad. Select a combination of songs that add up to the total length of time for the playlist. Add these songs by selecting the corresponding letters and pressing the Total button. The Ducklips will give you the vegetarian weenies but they are frozen solid... You will need to cook them. Backstage Once you have been able to enter by using the right stuff item, explore the Backstage to find another stuff item. The Dining Room When you have collected all the food items come back to the Dining Room where there is one last game to play before dinner is on the table. In the Master Meal you need to make sure each guest gets the right dish.