Contents Installation Starting Up Launcher Controlling the Skater Control Chart Main Menu Story Mode Multiplayer Modes Saving and Loading The Pro Skaters Create-A-Skater Face Mapping Create-A-Deck THUG™ Online Play and Network Play Create-A-Park The Create-A-Park Menu Create-A-Goal Tricks Create-A-Trick Options Menu Credits Customer Support Software License Agreement Installation Please make sure your computer system uses one of the following Windows® Operating Systems: 98/98SE/ME/2K/XP. Tony Hawk’s Underground is not compatible with Windows operating systems earlier than Windows 98, and is not compatible with any other non-Windows operating systems. Tony Hawk’s Underground requires the latest DirectX® 9.0c compatible drivers for your CD-ROM drive, sound card and video card, as well as any other peripherals. How to Install Tony Hawk’s Underground 1. Before installing, close all other applications. 2. Insert the Tony Hawk’s Underground CD 1 into your CD-ROM drive. If you have Autoplay enabled, the title screen will be displayed shortly after inserting the CD into your drive. If Autoplay is not enabled, simply double-click on My Computer and then double-click on your CD-ROM drive to launch the game installer. On the title screen, click the Install button to begin the installation process and then follow the on-screen instructions. 3. After Tony Hawk’s Underground is installed, your computer will install the Microsoft DirectX 9.0c drivers (if you don’t already have them). When DirectX installation is complete, you may need to restart your computer for the new drivers to take effect. For more information on DirectX 9.0c, see the relevant Help file. 4. Now you can run Tony Hawk’s Underground from the Start menu or by clicking Play on the CD title screen. Please note that you must have a Tony Hawk’s Underground CD in your CD-ROM drive at all times to play the game. CD Keys To install and run the game, you must have a valid CD Key. Your CD Key is located inside the jewel case that came with your game. During installation, please enter the CD Key exactly as it appears. Keep your CD Key safe and private in case you need to reinstall the game. Your CD Key is unique and without it, you won’t be able to play the game. Players with invalid CD Keys will not be permitted to join multiplayer games, so be sure to enter the CD Key correctly. No one from Activision or Neversoft will ever ask you for your CD Key. Never give your CD Key to anyone. If you lose your CD Key, you will not be issued another one. Starting Up To select menu options, use the arrow keys up and down to navigate the menu options. Highlight the desired option and press the spacebar or the enter key to accept. To select a menu option, follow the on-screen command prompts and press the spacebar or the enter key to accept and the escape key to go back to navigate through the menu options. Tony Hawk’s Underground supports standard gamepad devices. Please view the Tony Hawk’s Underground Readme file for more information on supported gamepad devices. Launcher After launching Tony Hawk’s Underground you should see four tabs in the Launcher window for setting up various options and preferences. This Launcher will appear after you double click on the Tony Hawk’s Underground executable. Launcher Tab Screen Resolution settings To play THUG in a specific screen resolution, select the most appropriate screen resolutions. If game performance is poor, try setting your Screen Resolution to a lower value. Miscellaneous options Full Screen Anti-Aliasing: Otherwise known as FSAA, Anti-Aliasing reduces the amount of jagged edges on all model surfaces, thus increasing visual quality. Please note that this option can cause performance issues on low-end systems. High Quality Shadows Enabling High Quality Shadows will provide more detailed shadows under all player models. Please note that this option can cause performance issues on low-end systems. Enable Distance Clipping For low-end systems that still have performance and frame rate issues, this option is very useful. Distance clipping will cease to render objects that are too far away from the player’s current position, thus improving frame rate. Enable Fog (Must have Distance Clipping Enabled) If Distance Clipping has not improved the frame rate enough, enabling Fog can give another boost to performance by decreasing the draw distance of objects and characters. Keyboard Binding Tab The keyboard binding section will allow you to customize your keyboard controls. All actions that you will need to perform as a skater are contained in this menu, such as directional movement and trick keys. You can configure the keyboard to function for one or two players for 2 Player split-screen action. Select Player 1 from the drop down menu located at the top of the Keyboard bindings tab. Then configure the keyboard settings for Player 1. After your settings are saved, select Player 2 from the drop down menu and begin selecting your keyboard bindings. * Note: 2 keyboards on 1 PC will not function. Gamepad Binding Tab Select the player to customize: First, select a player to customize in the drop down menu. You can configure two players’ configurations by setting the appropriate player and then binding functions to the appropriate game pad. Select game pad device: You can use two game pads on one PC. Selecting which game pad to configure allows two players total customization of their game pads. After locating and installing drivers for your game pad, the selection should appear in the menu. *Note: If this tab is unavailable after you run this launcher, the system has not correctly recognized your device. If this game pad menu is active, the system has recognized a gaming device is connected. Custom Faces Tab Import your own face into THUG! You will need a 128 pixel by 128 pixel image to begin. 1) Click the Add… button. 2) Select the 128x128 image file that you would like to import into Tony Hawk’s Underground. Please pay attention to the name of your image file, as this will be the name it is referred to within THUG. 3) Launch Tony Hawk’s Underground. 4) Enter Create-A-Skater. 5) Select Face Mapping. 6) Choose your face from a list of imported faces. 7) Edit your facial position, skin tone, overall skin color, and you’re done! Don’t forget to save your Skater! For more information on editing your created skater, please refer to the Face Mapping section. Controlling the Skater Basic Controls Crouching To crouch, press and hold Key Pad 2. Crouching while skating around will make the skater go faster. Ollie (or Jump) To ollie (or jump), press and release Key Pad 2. An ollie can also be performed at the top of a ramp to increase height and/or distance (depending on the type of ramp). Grab Tricks To perform a grab trick, you must first be in the air. Once in the air, press Key Pad 6 in combination with one of the directional keys; W, S, A or D (please see the Skater Control section from the Control Chart for the directional keys). Each direction on the directional keys performs a different grab trick. The longer you hold Key Pad 6 down during a grab trick, the longer you’ll “tweak” that grab trick. The score for the trick increases over the length of the grab. Flip Tricks To perform a flip trick, you must first be in the air. Once in the air, press Key Pad 4 in combination with one of the directional keys. Each direction on the directional keys performs a different flip trick. Grind Tricks To perform a grind trick, you must be near a rail or a grindable surface in the level. First ollie (press and release Key Pad 2), and then press Key Pad 8 when near the rail/grindable surface to perform a grind trick. • 50-50 = When parallel to a rail, press and hold Key Pad 8. • Nosegrind = Press up on the directional keys and Key Pad 8. • 5-0 = Press down on the directional keys and Key Pad 8. • Boardslide/Lipslide = Rotate the board perpendicular to a rail and press Key Pad 8. • Noseslide/Tailslide = Press left or right on the directional keys and Key Pad 8. Rotate the part of the board you want to slide on into a rail. • Smith/Feeble = Press down, left or down, right on the directional keys and Key Pad 8. • Crooked/Overcrook = Press up, left or down, left on the directional keys and Key Pad 8. Lip Tricks To perform a lip trick, skate straight up a ramp or quarterpipe and press Key Pad 8 with a directional key at the lip (or top edge) of the ramp. Press left and right on the directional keys to balance. Manuals To perform a manual, quickly press up then down on the directional keys. You can also nose manual by quickly pressing down then up on the directional keys. Press up and down on the directional keys during a manual to balance. Reverts To revert when landing back onto a ramp, press Key Pad 7 or Key Pad 9 when you hit the ramp surface coming out of an aerial maneuver. No Comply To perform a no comply, quickly tap up on the directional keys just before tapping or releasing Key Pad 2. Boneless/Fastplants/Beanplants To perform a boneless, fastplant or beanplant (varies depending on the pro skater), quickly tap up twice on the directional keys and release Key Pad 2. These tricks will allow you to jump farther and higher than a regular ollie. Advanced Controls Pressure Flips Tap Key Pad 7 once to move your feet into pressure flip position. Press Key Pad 2 to jump and Key Pad 4 plus either up, down, left or right to execute a pressure flip. Nollie A nollie is an ollie (or jump) performed on the front of the board instead of the rear. To perform a nollie, first press Key Pad 7 twice to get into position, then press Key Pad 2. Nollie flip tricks follow from nollie stance. You can also toggle between regular, pressure and nollie positions by pressing Key Pad 7 while grinding or in a manual. * Note: Pressure and nollie tricks give you more scoring options. Switch Stance You’ll score more points when performing tricks in switch stance, which is the opposite of the skater’s normal stance. To get into switch stance, press Key Pad 9. Your stats will be decreased when switched unless your Switch stat is maxed at 10. Wallrides To perform a wallride, approach a wall at a 45º angle and ollie into the wall while holding Key Pad 8. Then press Key Pad 2 to wallie. Press the down directional key and Key Pad 2 to walljump. Wallplant Jump straight into a wall and press down and Key Pad 2 to plant your foot on the wall and kick off in the opposite direction. Wallpush Skate or manual straight into a wall and hold Key Pad 8 to push off the wall. Spine Transfers To transfer over a spine (two quarterpipe ramps placed back-to-back), press Key Pad 7 and/or Key Pad 9 when launching off of one side of the spine. Skitching To skitch (get pulled behind a vehicle), press up on the directional keys when directly behind a vehicle. Press left and right on the directional keys during a skitch to balance the skater. Flatland Tricks All flatland tricks stem from the manual (up, down or down, up). Once in a manual, tapping twice on Key Pad 6, Key Pad 8, Key Pad 4 or any combination of those keys will produce a variety of flatland tricks. You must balance during the string of flatland combos using up and down on the directional keys. Double-Tap Flips and Grabs Press any direction on the directional keys and tap the Flip or Grab key twice to bust a double or more advanced version of the base (single tap) trick. These tricks score more points than their base tricks. Grind/Lip Branching In the middle of a grind or lip trick, tap twice on Key Pad 6, Key Pad 8, Key Pad 4 or any combination to change your trick. Powerslide Press down twice in quick succession on the directional keys then tap Key Pad 9 to do a quick 180º. Acid Drops Press Key Pad 9 while jumping over a quarterpipe ramp to acid drop into the ramp. You can do this while skating or walking. (See the Walking section below.) Walking and Climbing Walking In Tony Hawk’s Underground you can get off your skateboard and walk or run. To switch from skating to walking, press Key Pad 1 or Key Pad 3. While in Walk Mode use the directional keys to control your skater. By pressing and holding Key Pad 2, your skater will run instead of walk. Climbing/Hanging To climb and/or hang, you must first be in Walk Mode; then jump (using Key Pad 2) near a wall or hanging wire and then press Key Pad 9 to grab the ledge. While hanging, press left and right to move your position on the ledge, and press up to climb up onto the ledge surface. * Note: Not all ledges allow climbing or hanging. Control Tips • When you bail, tap the keys on the Key Pad repeatedly to get up faster. • Each skater has a different trick setup. You can configure your tricks any way you like using the in-game Edit Skater/Tricks menu. • Special tricks have high point values. Expand your available special tricks by playing through Story Mode. • You can jump off your board and continue your combo run for a limited time. Use this move to get your speed back up and keep tricking (just before you think your combo is over). Scoring Tips • Combine grab and flip tricks while catching air for higher scores. • You can continue your combo moves using reverts and manuals. Manuals keep your combo going across flatland ground sections. Reverts keep your combo going from big air tricks off ramps. • During a run (unless in a free skate session), every time you repeat a trick, the trick’s point value decreases. To get a high score, you’re going to have to think about your “line” and mix up the tricks you perform. • Switch tricks are worth more and devalue separately from regular tricks. • Try to trick into and out of every grind. • Use special tricks for huge scores. • Spinning (540°, 720°) while in the air performing tricks nets bigger scores. Press Key Pad 7 or Key Pad 9 to spin around faster. • Every trick in a combo adds to your score multiplier. • Nollie tricks score more points than regular ollie tricks. • Trick across gaps (the blue text transfers) to maximize your combos. • When landing from a quarterpipe, revert then manual to continue your combo. • You can combo every type of trick—lip tricks, manuals, vert tricks, grinds, etc.— and use revert to link them together. There are also spine transfers and skitching—and you can link those in your combos, too! Special Meter and Special Tricks As you score points in Tony Hawk’s Underground, your Special Meter (the meter in the top left of the screen) fills up. When the meter is glowing and pulsing in color, your skater’s speed increases and you can perform special tricks that you normally cannot. The Special Meter increases as you perform tricks, so you’ll be able to bust some special tricks in the middle of your first combo. By default, you start with 3 special tricks. You can earn extra special trick slots by completing special tasks in Story Mode. Keep your eye out for some familiar faces with an orange icon above their heads; they might be able to help you earn some new special trick slots. Special tricks are performed using multiple direction presses on the directional keys with the corresponding Grab, Flip or Grind keys. Try playing through Story Mode to earn more special tricks. Camera Control You can use the camera control directional keys to move the camera and check out what’s around you when you’re skating. To find an angle you like, press up, down, left or right on the camera control directional keys. Alternately, press Key Pad Enter to switch between different camera positions. Continue pressing Key Pad Enter to return to the default camera position. When walking, tap Key Pad 7 to re-center the camera behind the skater. Control Chart Menu Controls Camera Controls Accept: Enter or Spacebar Camera Up: Z Back / Cancel: Escape Camera Down: X Menu Selection: Arrow Keys Camera Left: C Camera Right: V Skater Controls Camera POV: Enter Forward: W Backward: S Multiplayer Turn Left: A Open Chat Window: Enter Turn Right: D Park Editor Controls Actions Selection up: Home Ollie / Jump: KP 2 Selection down: End Grab Tricks: KP 6 Selection left: Delete Flip Tricks: KP 4 Selection right: Page Down Grind Tricks: KP 8 Place Object / Accept: KP 2 Get Off Board: KP 1 Rotate: KP 4 / KP 6 Alt. Get Off Board: KP 3 Delete Object: KP 8 Nollie / Rotate Left: KP 7 Zoom: KP 1 / KP 3 Switch / Rotate Right: KP 9 Lower / Raise Object: KP 7 / KP 9 Camera Rotate / Pan: Z / X / C / V Main Menu The Main Menu of Tony Hawk’s Underground allows you to select from all the different game modes. Press up and down on the directional keys to move the cursor to the desired menu option. Press Enter to select the highlighted menu option. Story Mode Story Mode takes a skater from a “nobody” to a “somebody.” You’ll begin by creating your skater (see the Create-A-Skater section for more information). You start in your neighborhood in New Jersey with the goal of becoming a Tony Hawk-like pro superstar. You have to start at the bottom though, to get sponsors and pros to notice you. By completing a variety of complex tricks, tasks and missions, you’ll prove yourself and start to move up in the world of skateboarding. High Score/Free Skate Choose a level and try to do your best skating within a two-minute session or simply enjoy a relaxing time-limit free-skate session with no tasks or responsibilities. You can also set high scores and new records in this mode. The New Jersey level is open for skating from the beginning. In order to earn access to and choose alternate levels, you must play through Story Mode. Create/Play Goals New to Tony Hawk’s Underground, you can design your own goals! Choose a level and start creating goals. Pick from Skate, Combo, High Score and many other types of goals! 2-Player When you and a friend are ready to go head-to-head, this mode offers many different 2-player games. * Note: 2-Player Mode can be played with two players using one keyboard, or can be played with one player using the keyboard and the other using a gamepad. THUG Online Play Take your game skills to the Internet or to a Local Area Network (LAN)! Get ready to battle players all over the world in up to 8-player games! Please read the THUG Online Play section to learn more about how to connect Tony Hawk’s Underground to the Internet. Create-A-Trick Not satisfied with the tricks that we put in the game? Design your own using the all-new Create-A-Trick feature! Create-A-Park Create the skate park or skate city of your dreams! Specify the size and name of your park and start building. You can choose from a variety of pieces, and use the new Rail Tool for customized grind rails. Then add your own goals and challenges to the level. Create-A-Skater Want to make the ultimate skater? Create-A-Skater allows you to start from scratch and create your own skater to play with in any mode of Tony Hawk’s Underground. Create-A-Deck Tired of all those deck graphics that everyone else has? Customize your deck by using the Create-A-Deck mode. Choose from close to a hundred images, change your deck and wheel colors and get skating! Skateshop If you like the deck graphics we provide, this is the place you go to change your deck, griptape and wheel color. Play Story Mode to unlock Skateshop. Import Your Face Do you want to be in the game? Put yourself in Tony Hawk’s Underground by simply taking a picture of your face, saving it as a 128 X 128 image file and selecting it in the Custom Faces section of the game. Please see the Face Mapping section for more information and steps to get your face in the Launcher. Story Mode The Story Do you have what it takes to go from local skate punk to world renowned skate legend? If so, prove it in Story Mode. You start in your hometown with nothing more than a beat-up board and the advice of your best friend, Eric. See if you have what it takes to get noticed, gain sponsors and ultimately turn Pro. Accessing the Goals When you begin Story Mode, you start out in the first level in free skate. Explore the level and familiarize yourself with it. To access a task or goal, skate around the level until you see a pedestrian with a red star floating above his or her head. Skate next to the pedestrian and press Key Pad 6 to start the goal. The pedestrian will give you instructions on what you need to do. Most goals require the task to be completed before a specified time limit, but some have no time limit. Be careful, starting another task before finishing the current one cancels the first task. You need to complete goals in each level to progress through the different levels. Using the View Goals Menu The View Goals menu tracks your progress through Story Mode and allows you to see which goals you’ve completed and which goals you need to complete to move to the next chapter. To access the View Goals menu, press the Escape Key to pause the game and select View Goals from the Pause menu. Jump to an active goal by highlighting the goal you want and pressing Spacebar or Enter Key. Multiplayer Modes THUG Online Play and Network Play Connect your computer system to the Internet or a Local Area Network (LAN) and play up to 8-player games. If you have Internet access and either a dial-up or broadband modem, you can challenge skaters around the world. * Note: If you don’t have Internet access or a LAN, you can always play in 2-player split-screen. 2-Player Play against a friend in split-screen action using the keyboard or the keyboard and a gamepad. Multiplayer Games Trick Attack The player with the highest score at the end of the time limit wins! Score Challenge Similar to trick attack, except the match ends when the first skater reaches the target score. Combo Mambo The player who busts the biggest combo during the time limit wins! Make your combos count, because your highest scoring combo will be your score for the match. Slap! This one’s easy to explain: The player who slaps the most wins! When two skaters collide, the faster player stays standing. So bust some tricks to get your Special Meter full, and then start slapping the other skaters around! King of the Hill There’s a crown out there somewhere and the first player to find it becomes King. While you’re King, there will be a crown above your head and your score will start going up. To keep things fair, you’ll skate slower while wearing the crown. Slap the King around to steal the crown. The first player to hold the crown for the preset time limit wins! * Tip: Follow the arrow displayed at the top of the screen to locate the crown. Graffiti The player with the most “tagged” objects wins! Obstacles are tagged with your color by tricking off them. Try to steal your friend’s tags by pulling higher scores and bigger combos off the same object. Firefight New to Tony Hawk’s Underground! Suspend disbelief for a moment… You can shoot fireballs from the bottom of your skateboard! The higher your combo, the bigger your fireballs become. Your objective is to knock out the other players. Shoot fireballs with the up directional key and Key Pad 4 or the down directional key and Key Pad 4. You can keep tapping Key Pad 4 for double, triple and even quadruple fireballs! The skill level determines how much of a combo score it takes to launch a massive fireball (1 is easy, 5 is hard). Goal Attack (online only) Play Story Mode or your own created goals in Goal Attack. Compete against each other to see who can complete all the goals first! The server player selects which goals are active. Race around the level and talk to a judge to activate a goal. The player (or team) who completes all the goals first is the winner. You can create your own goals in Create-A-Goal (including ones with vehicles), and then use them in an online Goal Attack session. Capture the Flag (online only) Form teams and then try to capture each other’s flags. Find the other team’s flag, grab it, and return it to your base for a capture. Your team’s flag must be at your base for you to score. If your flag is not at your base, an arrow will point to its location. Find the person who has it and slap him or her to return your flag! Horse (2-player only) The old classic H.O.R.S.E. (or the word of your choice—behave!) returns! In this one-on-one best trick contest, nail a trick then watch as your opponent tries to beat it. Your opponent must match or beat your score. If not, he or she gets a letter. First one to get all the letters tastes defeat! Free Skate Keep it real with a no-time, no-score and no-rules session. Skate just like you do on the street, minus the ever-present cops and security guards. By default, all online games start out in free skate mode. Saving and Loading To save your game, select Save Game from the Options Menu. To load a previously saved game, select Load Game from the Options Menu. • The Story/Skater file contains both your skater and his/her progress through Story Mode as well as any unlockables you may have earned. • The Net Settings file stores your network settings, homie list and GameSpy profile. After you log into GameSpy or add a new homie, make sure to save your network settings. • The Park file contains the layout of the park and any custom goals you’ve put in it. • The Goals file contains all the custom goals you’ve created for the levels. Create up to 10 goals in each level—a Goals file can store up to 120 individual goals. The Pro Skaters In all modes except for Story Mode you can choose to skate as the following professional skateboarders: TONY HAWK Hometown: San Diego, CA Resides: Carlsbad, CA Stance: Goofy BOB BURNQUIST Hometown: Rio de Janeiro, Brazil Resides: Sao Palo, Brazil Stance: Regular STEVE CABALLERO Hometown: San Jose, CA Resides: San Jose, CA Stance: Goofy KAREEM CAMPBELL Hometown: Harlem, NY Resides: Los Angeles, CA Stance: Regular RUNE GLIFBERG Hometown: Copenhagen, Denmark Resides: Costa Mesa, CA Stance: Regular ERIC KOSTON Hometown: San Bernardino, CA Resides: Hollywood, CA Stance: Goofy BUCKY LASEK Hometown: Baltimore, MD Resides: Carlsbad, CA Stance: Regular BAM MARGERA Hometown: Philadelphia, PA Resides: West Chester, PA Stance: Regular RODNEY MULLEN Hometown: Gainesville, FL Resides: Hermosa Beach, CA Stance: Regular CHAD MUSKA Hometown: Loraine, OH Resides: Woodland Hills, CA Stance: Regular ANDREW REYNOLDS Hometown: Lakeland, FL Resides: Huntington Beach,CA Stance: Regular PAUL RODRIGUEZ Hometown: Los Angeles, CA Resides: Los Angeles, CA Stance: Regular GEOFF ROWLEY Hometown: Liverpool, England Resides: Huntington Beach, CA Stance: Regular ARTO SAARI Hometown: Seinajoki, Finland Resides: Huntington Beach, CA Stance: Regular ELISSA STEAMER Hometown: Fort Myers, Fl Resides: Huntington Beach, CA Stance: Regular JAMIE THOMAS Hometown: Dotham, AL Resides: Encinitas, CA Stance: Regular MIKE VALLELY Hometown: Edison, NJ Resides: Long Beach, CA Stance: Regular * Tip: Keep an eye out for some of your favorite pros in Story Mode… You never know who you might run into. Create-A-Skater * Note: Activision Customer Support cannot troubleshoot user-made skaters. In Tony Hawk’s Underground, you can create nearly any kind of skater. Create your own skater—then go online to show off your look! * Note: You cannot change or customize certain items with other items. Create Options From the main Create-A-Skater menu you can choose to create a new skater or edit your current skater. You can also load a previously saved skater, or save the skater you just created. New options available in Tony Hawk’s Underground PC include Face Mapping and Create-A-Deck. Piece Categories The available Piece Categories when creating a new skater or editing your current skater are: • Information = Name, Hometown, Age, Sex, Stance, Push, Tricks • Head Options = Skin color, Face type, Hair style, Hair color, Facial hair, Facial hair color, Hat style, Hat color, Hat logo, Glasses, Glasses color • Torso Options = Shirt style, Shirt main color, Shirt second color, Front logo, Adjust front logo, Back logo, Adjust back logo, Backpack, Backpack color, Accessories, Accessories color • Leg Options = Pants, Pants color, Socks, Socks color, Shoes, Shoe color • Tattoo Options = Head tattoo, Chest tattoo, Back tattoo, Left Bicep tattoo, Left Forearm tattoo, Right Bicep tattoo, Right Forearm tattoo, Left Leg tattoo, Right Leg tattoo • Scale Options = Body, Head top, Head, Nose, Jaw, Chest, Waist, Biceps, Forearms, Hands, Thighs, Calves, Feet • Pad Options = Helmet, Helmet color, Helmet logo, Elbowpads, Elbowpad color, Kneepads, Kneepad color Face Mapping New to Tony Hawk’s Underground PC, you can take a digital photograph of your face and apply it to your Create-A-Skater! By following a few simple steps, you’ll be in the game! Get Your Face in the Game Follow these steps to get your face in the game: 1. Take a digital photograph of yourself. Make sure it’s taken straight from the front and has even, flat lighting (no shadows!). 2. Save your picture as a 128 X128 image file (.bmp, .jpg, .gif, .png). 3. Select Custom Faces from the Launcher and you’ll be taken to the Custom Faces menu. Browse your computer’s hard disk and select your digital photo. 4. Now that you have imported your face into the game, proceed to the Create-A-Skater section in the game to edit the mapping of your face, as well as facial tone, color or skin (instructions in next section). Edit Your Face Follow these steps to edit your imported face: 1. Select Edit Points from the menu. Edit the points at which your face is mapped onto the Create-A-Skater by following the on-screen instructions. You can continue to edit the points of your face mapping until you’re satisfied. 2. Next, match the tone of your face (general color) to a preset face tone. For crazy face colors like red or blue, make your face grayscale in this step—you can color your whole body in step 4. 3. Further match the color of your face to the surrounding skin by selecting Color Your Face from the menu. There are three bars that represent Hue, Saturation and Value of the color of your face. Don’t worry if our presets aren’t what you want—at this stage you just want to get your face blending seamlessly with the preset surrounding face texture. You can tweak the color of your skin in the next step. 4. Adjust or recolor your skin color by selecting Color Your Skin from the menu. Again, there are three bars that represent Hue, Saturation and Value of the color of your skin. 5. You are now done editing your Custom Face. Face Mapping Terms and Conditions By utilizing the face mapping technology provided, you understand and agree that the face mapping technology is provided solely for the purpose of providing you the ability to insert your own face or likeness in Tony Hawk's Underground for your own personal use. You are not permitted to use the face or likeness of any other person including, but not limited to the face or likeness of any celebrity, public or historical figure without that person's (or the person’s authorized agent’s) prior written authorization. Any such use of another person's face or likeness may constitute a violation of state and federal privacy, rights of publicity and/or other intellectual property laws which may subject you to civil and/or criminal penalties. Create-A-Deck Design Deck You can design your deck graphics from scratch using Create-A-Deck. There are hundreds of images to choose from, and customization tools available to make every deck unique! Base Graphic – Choose the graphic that will be on the base of the board. In Base Graphic, you can also change the color of your wheels. Tiled Layer – You can choose a tiled graphic which will repeat across the entire board. Layers 1-4 – There are four additional layers where you can apply graphics. Once you have applied the graphics, you can tweak the placement, sizes or positioning of each graphic using the following options: • Adjust = You can change the graphic’s placement on the board rotate the graphic on its axis or scale the graphic up or down in size. • Color = You can adjust the Hue, Saturation and Value of the graphic. • Move Forward/Backward = You can adjust which graphic sits in front or behind another graphic. Select Forward to move a graphic to the top layer so that your other graphics sit beneath it. THUG™ Online Play and LAN Network Play Tony Hawk’s Underground’s game content has been rated for Teen audiences by the Entertainment Software Association, but the content of the game may change due to interactive exchanges. Activision takes no responsibility for content external to the game itself. Please read the terms of use for online play at www.thugonline.com. Ready to go online and play against opponents around the world? To play Tony Hawk’s Underground online, you’ll need a dial-up or broadband modem, or a supported networking device (see www.activision.com/support for details on which third party devices are supported). You’ll also need an Internet service provider. Getting Into the Game • To play an online game, select THUG Online Play from the Multiplayer Menu. Next, select the skater you want to play with. Then you can Edit Tricks, set your online Player Name and then select Ready to continue. • To play a LAN (Local Area Network) game against other users connected locally on your network, select Network Play from the Multiplayer Menu. Then you can Edit Tricks, set your Player Name and then select Ready to continue. * Note: If you can’t get past the Main Menu, your network is not configured properly. Check your hardware, cables and network settings and try again. Next, if you’re playing online, you’ll see a message asking you if you wish to establish a GameSpy® Profile. Tony Hawk’s Underground uses GameSpy® (www.Gamespy.com) for its online matchmaking. (The Gamespy Arcade installer is provided on the THUG install disc in the Extras section.) By establishing a profile and providing GameSpy® with your e-mail address, you’ll be able to track friends online via THUG’s Homie List and post your stats online. Visit www.gamespy.com for details on GameSpy® Profiles. Next, select Play Online from the Internet Options menu if you wish to immediately play a game. The GameSpy® Region List (not shown in LAN mode) shows the available GameSpy® areas that hold Tony Hawk’s Underground servers. The number to the right of the region name indicates how many servers are online in that particular region. * Note: Pro servers may require you to achieve a certain player ranking before you can enter them. Once you enter a region, you’ll see a list of servers on your right. To the left is the user list, and at the bottom is the chat window. In the middle is the Action menu: • Host Game – Start a server of your own. • Join Game – Join one of the servers shown on the right. • Observe Game – Join a server as an observer. • Refresh – Update the server list on the right of the screen. • User List – Change focus to the User List where you can scroll through the list of players in the lobby. If you’ve logged in with a GameSpy® Profile, you can select a user to add him or her to your Homie List. The skateboard icons next to the users’ names indicate their online ranking. If the skateboard icons are empty, they have not posted their stats online. The more red the icon, the higher the online ranking. • Homie List – Select this option to see the status of your friends already added to your Homie List. The Homie List shows you if your friends are online and where they’re playing. Play in their current game by selecting Join, or select Observe to watch. • Enter Message – Select this option to enter a chat message that will appear in the chat window in the lower left. • Quick Chat – To quickly chat while in the game, press the Enter Key. Joining a Game If you select Join in the Action Menu, the highlight cursor will move to the Server List. As you highlight each server, pertinent information about that server is shown: • Ping Time – The time it takes to send data from your computer system to the server. A low ping time means you have a fast connection to the server. • Mode – The game that is being played or will be played. • Skill – Skill level gives you a rough idea how skilled the players are in a particular server. If set to 1, you’ll be playing newbies; 5 is for hardcore Tony Hawk’s Underground players only! • Level – The level on which the game is being played. • Ranked – YES means that games played in this server’s game modes (2 Minute Trick Attack or Graffiti) will be reported to THUG’s online stats system. • Players – The number of players currently in the game is listed at the top left. 8 is the maximum. Underneath, the names of the players in the game appear. The top of the screen also displays whether a game is currently in process or other important info about that specific server. Highlight a server and press Key Pad 2 to attempt to join that server. If the server has room, the level will load, and away you go! Hosting a Game If you choose to host a game, you’ll be presented with the Server Options menu. Once your server is up, other players will see this information in the Server List and can attempt to join it. When starting a server, you’ll get the following options: • Name – Set the name of your game as it will appear in the server list to other players. • Level – The level you plan to host in (can be changed at any time once you’re in the game). • Players – The highest number of players you’ll allow on your server. The maximum for broadband hosted games is 8, for modem users 3. Depending on your connection, select the number of players that works best for you. • Observers – Choose whether or not to allow an observer to watch the game. Only 1 observer can watch a game at any given time. • Teams – How many teams you want to play with. You can change this once you’re in the game. • Skill Level – Rate your skill level: 1 is for beginners; 5 is for high-scoring vets. • Password – You can password-protect your server if you only want people who know the password to be able to join. Leave it empty if you want everyone to be able to join. • Ready – Select this when you’re ready to start hosting a game. * Firewall Note: In order to host, or serve, a Tony Hawk’s Underground game from behind some brands of routers with NAT (Network Address Translation), or firewalls, you may need to enable Port Forwarding. You’ll need to route, or forward, all data on port 5150 UDP (User Datagram Protocol) to the IP address assigned to your computer system. Playing in a Network Game A Tony Hawk’s Underground server is hosted by one of the players and can hold up to 8 skaters and 1 observer. If you selected Join Server to get into the game, you are considered a “client” to that server. If you selected Host Server, you’re considered the “server” player. After joining, you will most likely be dropped into free skate mode. During free skate, you can cruise around and get a feel for the layout of the level or chat it up with your fellow skaters. When the server player is ready to start a game, you’ll get a notification and the game will start. After the game is completed, you’ll be shown the final rankings screen and then return to free skate. Client Pause Menu Once you’re a client in a game, it’s up to the server player to start the game—you’re just along for the ride. By pressing the Escape Key you can access the Client Pause Menu. There are several options listed: • Continue – Return to the game. • Options – Brings up a sub-menu: >>Adjust Gamma – Adjust the brightness levels for your monitor. >> Sound Options – Just like an offline game, you can change music tracks, adjust volume levels and modify other sound options from this menu. >> Display Options – Toggle what info you want to appear on your screen while playing. >> Score Display Mode (teams only) – Toggle the scoring display to show individual scores or just team totals. >> Auto Brake – By default, when you pause the game or type a message, your skater will stop skating—this is auto braking. You can turn this off to maintain control of your skater when menus are up. For example, if you’re playing and a friend is typing. >> Set Restart/Go To Restart – Set a point to return to and then warp back to that point. Only available during free skate. • Edit Tricks – Change your trick setup or load your own created tricks. You can only view your tricks—not edit them—if a game has started. • Player List – See who’s in the game and add them to your Homie List (requires a GameSpy® Profile). • Chat Message – Select this option to enter chat messages. • Observe – This option will drop you into Observer Mode. * Note: You won’t be able to return to the game without first quitting and playing again. • Quit – You can exit your game at any time by selecting Quit. * Tip: To send a quick chat message, press the Enter Key on the keyboard and start typing. Press Enter again to send your message. Host Pause Menu As the server player, you’re hosting the game so it’s up to you to decide which games are played, what the options are and when they start. You’ll be given the same Pause Menu options as the clients with the following added options: • Start Game – Brings up a sub-menu: >> Game Type – Select the game you want to play—you’re the boss! >> Time Limit – Decide how long you want the game to last. >> Stop At Zero – By selecting Yes, the game will stop all players when the clock is at zero and the game ends. When you select No, players who are in a combo when the timer runs out have the chance to complete their combo before the game ends. • Host Options – Nearly identical to the options listed when you started the server. From here you can turn teams on and off, change the name of your server, add a password to it and control whether player-to-player collision is on or off. Advanced Options Here you can set gamewide preferences such as No Manuals or No Walking. Any option you choose apply to every player in your server. Some cheats from Story Mode even appear here when you unlock them. >> Change Level – Change to a different level. All players in the game will move with you to the new level. >> Player List – Select a player to add to your Homie List. Or, if they’re acting up, select Kick to boot them from your game or Ban to boot them and not allow them to ever rejoin. * Tip: You can only serve on levels that you’ve already unlocked. Unlock additional levels by playing offline in Story Mode. As a client, you can join a game being played in any type of level—even secret ones! Team Play If the server has Teams turned on, you can team up and combine scores. There can be up to 4 teams. You can have any number of players on any number of teams—play 2-on-2 or 7-on-1—you decide. When teams are created on the server, you’ll see up to 4 team flags in the level. Skate into a flag to join that team or skate into a different flag to change teams. You can’t change teams once a game has started. Create-A-Park Controls Tony Hawk’s Underground has one of the most advanced level editors created, allowing you to design your own level and place different kinds of created goals within the level. * Note: Activision Customer Support cannot troubleshoot user-made editor parks. Basic Controls The currently selected piece acts as your “cursor” as you use the selection keys to move the piece around your park. Key Pad 4 and Key Pad 6 rotate the piece and Key Pad 2 places it down. Key Pad 8 will erase any pieces intersecting with the current piece. Changing Pieces Use the directional keys to select pieces. The Delete and Page Down keys allow you to scroll through the different categories of pieces to choose from. The current category is shown in the upper lefthand corner of the screen. Once you’ve selected a category, use the Home and End keys to scroll through the pieces available in that category. The name of the selected piece is listed above the piece. Raising and Lowering Ground Use Key Pad 7 and Key Pad 9 to raise and lower the ground beneath the currently selected piece. To raise or lower large areas, choose a large piece, like the S Bowl in the Pools category. Then press Key Pad 7 or Key Pad 9 to raise and lower large sections of your park at once. Tools and the Clipboard You can select a portion of your park or another park and copy and paste it with the Area Selection tool. Use the selection keys to select the Tools category and find the Area Selection cursor. Place the cursor at the desired area. Press Key Pad 2 to start the selection, use the selection keys to make your selection (shaded in red), and then press Key Pad 2 to complete your selection. The selection menu will appear: Continue – Go back to the park editor. Copy – Make a copy of the selected area that’s stored in the Clipboard category for later use. * Note: If your park is low on memory, you may not be allowed to copy large sections. Cut – Remove the selected area and store it in the Clipboard for use in a different area. Delete Pieces – Clear the selected area. After making a selection and using the Copy or Cut function, use the selection keys to select the Clipboard category. Scroll to the left or right to view all your saved selections. You can then moved the saved item around the park and use Key Pad 2 to place it. The Gap Tool When a difficult jump or maneuver is done over a gap, extra points are earned. Tricking across gaps is the key to getting big scores. A gap can encompass nearly anything—a jump from one ramp to another, a transition across two quarterpipes far away from each other, grinding a long kinked rail or even manualing across a particularly tough table. Creating Gaps Gaps always link two objects together. In the editor, use the Gap Tool to select the first piece involved in the gap. Then select the second piece to complete the gap. Each piece of the gap will now have a “gap poly” attached to it. The gap poly looks like a white, wireframe “wall” attached to the piece. In order to achieve a gap in the game, the player must jump through one gap poly and pass through the other side of the gap poly before landing. Put the Gap Tool over a piece with a gap attached to it to modify that piece’s gap poly. Key Pad 4 and Key Pad 6 rotate the gap poly to a different side of the piece. Key Pad 7 and Key Pad 9 modify the dimensions of the currently selected gap. Press Key Pad 2 to access that gap’s Gap menu. Gap Menu options: • Name Gap – The text that appears onscreen when the player gets the gap. • Set Gap Score – How many points the gap is worth. • Set Gap Type – You can restrict how a gap can be achieved by setting one of these options. This is useful for setting up advanced created gap goals. You can establish gaps, for example, that the player can only get using a car or when in Walk Mode. * Tip: You can always get back to the Gap Menu by placing the Gap Tool over a piece shaded blue and pressing Enter. You can erase a gap by placing the Gap Tool over a piece involved in the gap and pressing Key Pad 8. This will remove both sides of the gap. * Note: Gaps cannot be attached directly to rails created with the Rail Tool. Rather, they should be attached to pieces underneath the rails. The Rail Tool THUG’s new freeform rail tool allows you to make complex layouts that go up and over any piece in your park. The Rail Tool allows you to “draw” rails any way you like. When you first highlight the Rail Tool, you’ll be in Free Movement Mode. Use the selection keys to move the cursor around your park. Use Key Pad 7 and Key Pad 9 to raise and lower the cursor. The Camera Control keys control the camera. Pressing Key Pad 4 or Key Pad 6 will “snap” the rail cursor to the nearest existing rail or to the nearest point on an object. Press Key Pad 2 to put down a post and start making a rail. As you move the cursor around, you’ll see a rail link connecting your initial point to the cursor. Keep pressing Key Pad 2 to put down rail links. Press Key Pad 8 when you’re finished with a rail and the cursor will return to free movement. Editing Existing Rails The freeform rail tool can also be used to edit existing rails. Move the cursor over a rail or rail link until it starts blinking. Press Key Pad 8 to delete the blinking sections. Press Key Pad 4 or Key Pad 6 to “grab” the nearest rail point. Once grabbed, the rail point can be dragged in any direction, raised or lowered. Press Key Pad 2 to place the rail in the new position and return to free movement. * Note: You can only grind around corners that are 45° or less. As you make rails, links that CANNOT be continuously skated will appear as red. A green link indicates that the rail transition will work. Other Controls Press the Escape Key to bring up the Park Editor Menu. Key Pad 1 and Key Pad 3 zoom the camera in and out. The Create-A-Park Menu While building, press the Escape Key to access the Park Editor menu. • Continue – Continue where you left off in the park editor. • Test Play – Places you in your created park with the last character you played the game with and allows you to test your creation. • Create-A-Goal – See the Create-A-Goal section for more info. • Set Time of Day – Skate your park either morning, day, evening or night. • Switch Theme – There are 5 themes to choose from and the theme can be changed at any time. Switch Theme will not erase or affect the layout of the park. • Resize Park – Adjust the size of your park. You can manipulate each side of your park independently. • Nuke Park – This will clear the park so that you can start over…if you must! • Set Max Players – IMPORTANT! Decide how many people will be allowed to play in your park at one time. The fewer players you allow, the more memory you have to work with. The default is 2, so if you want to take your park online and play with more players, make sure to set you max players accordingly. You can change the max players at any time, but if your park’s memory meter is full, you may need to delete pieces and lower ground until you make enough room for the desired number of players. • Save Park – Save your park to the hard disk. The name you save under will become the name of your park. • Load Park – Load a previously created park from the hard disk. • Load Premade Park – Allows you to load a pre-built park included with Tony Hawk’s Underground. You can learn a lot about park layout by looking at the included parks, and you can erase, rebuild and resave them. • Quit – This will take you back to the Main Menu. Other Important Pieces Restart Points • Player 1 Start - The green object marked “1P” is the player 1 start point. This piece marks the starting point for player 1. Only 1 start point can be placed in a level. • Player 2 Start – The red object marked “2P” is the player 2 start point. The player two start point works the same way: it marks where the second player will start in a multiplayer game. • Multiplayer/Horse Start – These mark the starting positions in a H.O.R.S.E. game. The player 1 start point also doubles as a H.O.R.S.E. start point. Only 6 H.O.R.S.E. start points can be placed in a level. • Crown Start – This piece is used to mark where the crown will appear in King of the Hill games. You can place up to 6 crowns in your level. • Flag Start – These indicate where the team flags will be placed in Capture the Flag games (an online multiplayer game). The Memory Meter As you add pieces, rails and goals to your level, the memory meter at the bottom of the screen will fill up. When the entire meter is red, you can no longer add anything to your park. * Note: Decreasing/increasing the Max Players allowed in the park gives you more or less memory to work with. Create-A-Goal Ready to design your own game? You can take one of the parks you’ve created yourself or one of the levels in the game and make your own goals and challenges. Trade your creations online with your friends or play your goals in a multiplayer online game of Goal Attack. Trickspots, sick lines, combo goals, drag races with vehicles—all it takes is little time and a whole lot of creativity. Creating Your Own Goals You also use this mode if you want to make your own goals. To make a goal in a level, press the Escape Key and select Create-A-Goal. If this is your first goal, select Create New Goal. Later you’ll also be able to access your other created goals for this level on this screen. * Note: For created parks you must access this option from within the Park Editor Options Menu. Controls Whenever you create a new goal, the first 2 steps will be the same: first, place the pedestrian that will give out this goal. Second, place the restart piece where you want the player to be placed when he or she starts this goal. Use the selection keys to move the pedestrian or cursor around the level. The camera keys move the camera so you can more accurately place items in the level. Key Pad 7 and Key Pad 9 lower or raise an item. Key Pad 1 and Key Pad 3 zoom in and out. Press Enter to place the item in the level. Next, select from the following list of goal types: SKATE Letters – The player must collect all 5 letters in the allotted time to win. Place the goal pedestrian (person who gives out the goal in-game) in the level using the previous controls. Next, select the starting point of the player who will be completing the goal (indicated by the green 1P text and yellow arrow). Then place the letters S-K-A-T-E around the level at your desired locations. Players can collect SKATE letters while skating, walking or driving one of THUG’s many vehicles. COMBO Letters – Place the goal pedestrian, player start point and the letters C-O-M-B-O around the level at your desired locations. The player will be required to collect all letters in a single combo. High Score – Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. A high score goal challenges the player to reach a target score you set. High Combo – Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. This goal challenges the player to complete a single combo at a set score. Skate Tricks – Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. In this goal, tricks will appear on the right hand side of the screen and the player must complete them before the screen fills up. Combo Skate Tricks – Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. Combo Skate Tricks are the same as Skate-Tricks, only the player must do combinations of tricks to clear each block. Tricktris – Place the goal pedestrian and player start point, then proceed to the Edit Goal Menu. Tricktris is like Skate-Trick only the tricks appear in preset blocks. Gap – Place the goal pedestrian and player start point, then select a gap or gaps that this goal will involve. Gap goals are some of the most useful and modifiable goals in THUG. A gap goal challenges the player to get a gap (or gaps) and can also ask them to do a specific trick across that gap. Gap goals can be completed when skating, walking or driving a vehicle—so gap goals can be used to set up everything from complex trick spots (e.g., “Do a 900° across this channel”) to crazy car jumps. The Edit Goal Menu After placing any objects for your goal, you will be taken to the Edit Goal Menu. You can also edit a goal by pausing the game, selecting Create-A-Goal and then highlighting the goal you want to change and pressing Enter. All the editable options for a given goal will appear on this menu. Some of the options: Edit Positions – This option allows you to reposition the objects you placed when you originally created this goal. You will need to replace them all. Set Time Limit – Set the number of seconds a player has to complete this goal. The default is 120 (2 minutes). Set Score – For score-based goals, set the number of points required. Name Goal – Type in the name of the goal as you’d like it to appear in the View Goals Menu. Name Ped – Give the pedestrian who will give out the goal a unique name. Set Goal Text – Type the description of the goal that the pedestrian will “say” to the player when he or she talks to the goal pedestrian. Edit Win Message – You can type a message that your pedestrian will “say” when a player beats your goal. Delete Goal – Wipe out this goal. Test Goal (regular levels only) – Select this option to get dropped into the game and automatically start the current goal. * Note: This option will not appear when making goals in Create-A-Park. To test goals in Create-A-Park Mode, return to the Create-A-Park Pause Menu and select Test Play. Control – Determine how the player will start out when they try this goal. You can always choose between skating, walking and walking only (the player will not be able to switch back to skating for the duration of the goal). In addition, SKATE, High Score and Gap goals also allow you to start the goal in a vehicle specific to the level it’s in. Create you own races or destruction derbies if you like! Pick Gaps (Gap Goals only) – Select the gaps that the player will need to skate in this goal—and don’t forget to tell them which ones you chose in your goal text! * Note: You can only choose gaps that you’ve created yourself or that you’ve already found in the levels. Required Trick (Gaps only) – Type in the name of the trick the player must do over this gap (or gaps). Make sure to spell the trick exactly as it appears in the trick string at the bottom of the screen when the trick is done in the game, or your gap goal may not work. Edit Skate-Tricks/Tricktris – A whole variety. Pause menu Options Specific to Create-A-Goal Save Goals – Select this to save your work to the hard disk. A Goals file can contain up to 120 goals, with up to 10 in any 1 level. * Note: Goals created in a Create-A-Park are saved with the park. Load Goals – Load a new goal file. * Note: After loading a goal file you may not see any goals since there may not be any for the particular level you’re in. To see what levels contain goals, go to the Level Select screen. * A final note on goals: To learn how to create interesting goals, go into Create-A-Park and load up some of the pre-made parks with goals that you like. Then edit the goals to see how they’ve been put together. Tricks Edit Tricks * Note: Activision Customer Support cannot troubleshoot user-made tricks. While you’re hanging in the skateshop or skating in the game, you can always edit your tricks. Swap tricks until you find a perfect set to your liking. To change a trick assignment, select the trick category that you want to edit: Grab Tricks, Flip Tricks, Lip Tricks and Special Tricks. Select the trick you want to assign to a trick slot, then select the key combination you want to assign to that trick. Special Tricks Special tricks always require at least three key presses. All skaters start out with only 4 special trick slots, but as you complete goals in Story Mode, you can earn up to 7 more slots. Create-A-Trick Combine animations to make your own custom tricks! You can select Create-A-Trick from the Main Menu to start making a trick in the New Jersey level. Once in the game—or in Story Mode or Free Skate Mode—you can always create new tricks by selecting Create-A-Trick from the Pause Menu. Create-A-Trick Menu If this is your first time, choose Create New Trick to enter the trick lab. Or, choose from a variety of premade tricks to see how they were created. In either case, you’ll next be presented with the main “timeline interface.” In the upper right you’ll see your skater and across the bottom a timeline of the current trick. You build up your own trick by adding components to the timeline. As you edit, the skater in the upper left will perform your trick over and over. The trick starts on the timeline at the far left (0 seconds) and will continue through to the end of the last component you’ve placed. Start by pressing Enter to add a new trick, animation, body rotation or sound to the timeline. From within each component, you can define the type of animation you’d like to perform, duration of the animation, and other trick-specific details. When navigating the timeline, use the left and right directional keys to move each specific component to a different portion of the timeline. By layering different animations and rotations, you can start to build up complex tricks. Highlight a component you’ve placed on the timeline and press Enter to modify options associated with it. Some of the options you may see: Duration – How long this trick component will last, in seconds. Start/Stop – For a trick with an animation, you can use these parameters to effectively “chop off’ the first or last part of the animation. For example, if you want to put a kickflip in your trick that only flips halfway, set the Start to 0% (the natural beginning of the trick) and the Stop to 50% (halfway through the kickflip). By using only parts of existing tricks, you can make entirely new tricks. Hold Time (grabs only) – You can force a grab trick to hold itself for this amount of time. Holdable (grabs only) – Change this to Yes if you want the player to hold or “tweak” this grab by holding either Key Pad 4 or Key Pad 6 during the trick. You are limited to 1 holdable grab per created trick. Backwards (some tricks only) – Set this to On if you want the trick animation to play backwards instead of forwards. Scoring – The length and complexity of your created trick determines the score of the trick. Rotation – You can use Key Pad 9 to toggle player-controlled rotation on or off for the duration of the trick. Turning rotation Off means the player cannot spin this trick when in the air, but the score for the trick will be increased to compensate. When you’re finished adding and modifying components and you want to test the trick, press Key Pad 8 to return to the Create-A-Trick Menu. Back To Editor – Head back to the timeline to change your created trick. Preview Trick – Try your new trick in a level to see how it performs. The trick will be temporarily assigned to the left directional key plus Key Pad 4 to make testing easy. Name Trick – Name the trick whatever you like. Save Trick – Save the trick to your computer’s hard disk so that it can be traded online. Done – Return to the current game mode. You’ll be asked if you want to keep your created trick when you exit. At any one time you can keep up to 10 created tricks active. All 10 tricks will be saved with your skater if you save to your computer’s hard disk. Additional tricks can also be saved individually to the hard disk. See Save Trick above for more info. * Note: After you make a trick and decide to keep it, you’ll need to permanently assign your trick to your skater in the Edit Tricks Menu. Just select the key combo you want to assign the trick to and when you see the list of tricks, scroll all the way to the bottom to see your created tricks. Options Menu Save Game/Load Game Please refer to the Saving and Loading section for more information. Control SetUp Allows customization of control settings: -Vibration – Turn vibration On or Off (always defaults to On). -Autokick – Select On for automatic acceleration of your skater. Select Off for manual acceleration. If turned Off, use Key Pad 4 to kick (always defaults to On). -180° Spin Taps – Selecting On will change the way Key Pad 7 and Key Pad 9 work in the game. When Spin Taps are active, you only need to tap Key Pad 7 and Key Pad 9 to rotate your skater in fixed 180º increments (always defaults to Off). -Sound Options Allows customization of sound settings: -Songs – Toggle the soundtrack to play Random or In Order. -Skip Track – Allows you to skip the current track that’s playing. -Playlist – Displays all the music tracks. You decide which tracks you want to hear. -Music Level – Adjusts the volume of the music tracks. -Sound Level – Adjusts the volume of the game sound effects. Taunt Options This option allows the user to customize the skater’s taunts. There are four taunts that can be edited. (Keyboard controls are displayed with the taunts.) Blood This option allows the user to turn the blood effects On or Off (always defaults to On). High Scores You can view all the highest scores in the game on this screen. Toggle left and right to see all of the levels. Each level has 5 Best High Scores and 5 Best Combos as well as Longest Grind, Longest Manual, Longest Lip and Longest Combo for each level. Cheat Codes This is where you enter secret codes from magazines and online fan sites. Go ahead and cheat…we gave you the option to do so! Movies View all the movies from the game. Some movies need to be unlocked by playing through Story Mode. Teasers View all the bonus teaser movies in this menu. Interface Themes This option allows you to select a user interface theme. Changing the theme style will change the fonts and graphics used throughout the game. Some themes become unlocked as you progress through Story Mode. Credits See the names of the people who brought you this game. Credits PC Development By Beenox Studios Executive Producer Dee Brown Producer Nabil Yared Lead Programmer Sylvain Morel Programmers Alexander O'Hara Sébastien Poirier Additional Programming Marie-Eve Tremblay Developed By Neversoft Entertainment Neversoft Development Team Jeremy Andersen Jon Bailey Ted Barber Brad Bulkley Dave Cowling Ralph D’Amato Peter Day Zac Drake Chad Findley Alan Flores Steve Ganem Jake Geiger Andy Gentile Jason Greenberg Rock Gropper Eric Grosser Kurt Gutierrez Kendall Harrison Gary Jesdanun Joel Jewett Henry Ji Garrett Jost Adam Lippmann Dana MacKenzie Andy Marchal Jeff Morgan Kevin Mulhall Daniel Nelson Nolan Nelson David Nilsen Josh O’Brien Johnny Ow Chris Peacock Scott Pease Cody Pierson Chris Rausch Rulon Raymond Paul Robinson David Rowe Mark L. Scott Aaron Skillman Chauwa Steel Todd Sue Carlo Surla Steve Swink Darren Thorne Jason Uyeda Todd Wahoske Chris Ward Mick West Tao Zheng Neversoft Support Team Lisa Davies Lisa Edmison Sandy Newlands-Jewett Beth Sanborn Stacy Ytuarte Logan Neversoft Testers Michelle Deyo Mike Ortiz Jesse Shannon Additional THUG Development Mike Day Jim Jagger Brian Jennings Story Sean Mortimer and Neversoft Neversoft Thanks All @ Activision All @ SN Systems All @ GameSpy Arden Doss @ Propaganda Jay Blamer @ New Line Mike Degler @ Brady Ken Schmidt @ Brady Doug Walsh Lisa Hudson DJ Qbert Skatelab (Simi Valley) PlanetTonyHawk.com THPSXOnline.com erOc, Zed, and Sam at Red Room Productions All the Delphidiots All those who supported THPS3/THPS4 online play! Skate Park of Tampa Ryan Clements “Afro” Jim Choquette Brian Schaefer and everybody at SPOT 50-50 Guys Jeff Gaskell Robby Gaskell and all the 50-50 Guys Slam City Jam Jay Balmer Voice Actors Larry Cedar Ben Disken Melissa Disney Jeff Fischer Jason Harris Mikey Kelly RJ Knoll Matt Levin Megan Parlen Stacy Peralta Mike Oristian Lark Spies Wally Wingert Dave Wittenberg Music Supervision Westies Tim Riley Brandon Young Intro Movie Creative Domain Skaters Tony Hawk Bob Burnquist Steve Caballero Kareem Campbell Rune Glifberg Eric Koston Bucky Lasek Bam Margera Rodney Mullen Chad Muska Andrew Reynolds Paul Rodriguez Jr. Geoff Rowley Arto Saari Elissa Steamer Jamie Thomas Mike Vallely Published By Activision Publishing, Inc. Activision Studios Producers Kragen Lum Stacey Drellishak Executive Producer Brian Bright Production Coordinators Doug Heder Mike Hall V.P., North American Studios Dave Stohl President, Global Publishing & Brand Mgmt. Kathy Vrabeck Marketing and Public Relations V.P., Global Brand Mgmt. Will Kassoy Director, Global Brand Mgmt. Jeff Kaltreider Global Brand Manager Gary Pfeiffer Associate Brand Manager Ted Chi VP, Public Relations Maryanne Lataif Manager, Corporate Communications Ryh-Ming C. Poon Marketing/Licensing Consultant Lisa Hudson Black Sun Productions Creative Services V.P., Creative Services & Operations Denise Walsh Marketing Creative Director Matthew Stainner Creative Services Manager Jill Barry Creative Agencies Imagewerks Ignited Minds, LLC Business and Legal Affairs George Rose Greg Deutsch David Kay Michael Larson Danielle Kim Central Technology Ed Clune Anthony Lu Mike Restifo Special Thanks Mom & Dad Nicole Willick Lindsey Hayes Simon Ebejer Jake Biegel Jennifer Oneal Shawn Capistrano Jim Desmond Stacy Sooter Dave Anderson Paula Cuneo Tiffany Everett TQ Jefferson Quality Assurance/Customer Support Project Lead Stephen Peterson Senior Project Lead John Rosser QA Manager Joe Favazza Floor Lead Brian Morrison Test Team Adam Hirst Craig Schmidt Eric Rodgers Anthony Gordon Wayne Williams Stephen Whilden Josh Gill Aldo Sarellano Clint Baptiste Aaron Justman Chad Siedhoff Manager, Code Release Group Tim Vanlaw Lead, Code Release Group Jef Sedivy Code Release Group James Call Anastasia Popova Diego Lozano Matt Mahler Senior Lead, Compatibility Group Neil Barizo Senior Tester, Compatibility Group Francis Jimenez Compatibility Group Pratheep Eamranond Chris Dolan Chris Neal Senior Lead, Network Lab Chris Keim Manager, Customer Support Bob McPherson Customer Support Leads Gary Bolduc – Phone Support Michael Hill – Email Support CS/QA Special Thanks Jim Summers, Jason Wong, Marilena Rixford, Adam Hartsfield, Jason Levine, Nadine Theuzillot, Ed Clune, Matt McClure, Glenn Vistante, Jason Potter, Anthony Korotko, Jeffry Moxley, Siôn Rodriguez y Gibson, Indra Yee, Todd Komesu, Joule Middleton, Vyente Ruffin, Willie Bolton, Jennifer Vitiello, Jeremy Shortell, Mike Rixford, Tyler Rivers, Nick Favazza, Richard Peterson. Sponsors/Videos Adio Almost Skateboarding Baker Billabong Birdhouse Bootleg Burnquist Organics Circa DC Shoes Element Emerica Etnies Es Flip Girl Globe Hawk Clothing Hawk Shoes Hurley Independent Krux Newline Skateparks Nixon Powell Bones Brigade Quiksilver Ricta Shorty’s Skateculture.com The Firm Thud Rumble, Ltd. Transworld Media Vans Volcom Von Zipper Zero 50-50.com Dustin Dolin Heath Brinkley Jon Miner Ryan Gee Kurt Hayashi Lee DuPont Ryan Ewing Socrates Ty Evans 900 Films 411 Video Productions Josh Friedberg Tony Hawk Inc. Jared Prindle This product contains software technology licensed from GameSpy Industries, Inc. © 1999-2004 GameSpy Industries, Inc. GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. Uses Bink Video Copyright © 1997-2004 by RAD Game Tools, Inc. Nokia, Connecting People, and the Original Accessories logo are registered trademarks of Nokia Corporation and/or its affiliates. The McDonald’s trademarks and logos, including the “Golden Arches” logo, and all other related intellectual property are owned and licensed by McDonald’s Corporation. © Nestle. Nestle® and Butterfinger® are trademarks of Nestle used with permission. Transworld Skateboarding is a registered trademark of Time4Media Inc., used by Activision under license. All rights reserved. Music “Rapps On Deck” Performed by Aceyalone Written by Edwin M. Hayes Jr. Courtesy of Project Blowed Recordings Published by That Kind Of Music (ASCAP) “Viva La Revolution” Performed by The Addicts Written by Davidson, Davison, Warren and Ellis Published by Complete Music ©1979 Dwed Records “Armageddon” Performed by Alkaline Trio Courtesy of Vagrant Published by Male Pattern Radness (SESAC) “A Prototype” Written and Performed by Anacron Produced by Alo for Garden Music Cuts by DJ Diaze Arranged for Activision by Astrobwoy Original version appears on “Who’s Who?” (Basement Records, Maneomusicc) “She Said” Performed by Angry Amputees Written by Stacey Kelvin Dee, Eric Stampey Gonzalez, John Scott Dalton, Jennifer Rebel Kirk © 2003 Dead Teenager Records Published by We Love Sluts, Sluts Love Our Music (BMI) “Rebel Yell” Performed by Assorted Jelly Beans Written by Wylie Johnson, Ricky Falomir, Ricky Boyer © 1998 Kung Fu Records Published by Assorted Jelly Beans Music “Everyday” Performed by Authority Zero Courtesy of Lava Records By arrangement with Warner Strategic Marketing © 2002 Lava Records “Big Bang” Performed by Bad Religion Courtesy of: Epitaph Written by Brett Gurewitz Published by Westbeach Music (BMI) Administarted by Songs of Universal, Inc. (BMI) “Drive” Written and Performed by Blind Iris Recorded by Ned Allen at ASR Studios Avon, UT Mixed and mastered by Herc at Herc’s Living Room SLC, UT © 2003 Blind Iris “Don’t Wait” Written and Performed by Blue Collar Special From the album titled “Concrete Waves” Courtesy of Disaster Records By arrangement with Media Creature Music “2 Rak 005” Performed by Bracket Courtesy of Fat Wreck Chords Published by High Output Publishing (BMI) “American Werewolf in Calgary” Performed by The Browns Written by Caissie, Harkness, Andersen, McAndless © 1999 Meter Records Published by Meter Music & Media Inc. d/b/a Meter Records “Imaginary Places” Performed by Busdriver Written by Regan Farquhar © 2002 Temporary Whatever Records Published by Raygunomics Music (ASCAP) “It’s Alright” Performed by Camarosmith Written by Ben Rew, Pat Brown, Donald Hales, Jeff Matz, Chris Johnsen © 2003 Dead Teenager Records Published by Camarosmith Music (BMI) “Iron Galaxy” Performed by Cannibal Ox Written by Shamar Gardner, Theodore Arrington II © 2001 Definitive Jux Records Published by Aikikai Sounds, Inc., Shamar Gardner “White Riot” Written by Joe Strummer, Mick Jones, Paul Simonon, Topper Headon Performed by The Clash Courtesy of Epic Records and Sony Music Entertainment (UK) Ltd by arrangement with Sony Music New Media Licensing ©1977 Nineden Ltd. All rights in the United States and Canada administered by Universal-Polygram International Publishing, Inc. (ASCAP). “Impetus” Performed by Clutch Courtesy of Earache Records Written by Clutch Published by Sony/ATV Tunes “Crazy and Stupid” Performed by Crash and Burn © 2002 Traktor 7 Records Written by Bill Brown and Crash and Burn Published by Chaos Industries (ASCAP) Recorded at New Alliance Studios, Engineered and mixed by Marc Schleicher and Nick Zampiello, Asst Engineered by Nate Clean, Mastered by Dave Locke at J.P. Masters, Produced by Crash And Burn, Marc Schleicher and Nick Zampello “A Better Tomorrow” Performed by Dan The Automator Featuring Kool Keith Courtesy of 75 Ark Written by Teren Jones and Dan Nakamura Published by Happy Hemp Music (ASCAP) and Sharkman Songs Produced by Dan the Automator “Positive Contact” Performed by Deltron 3030 Written by Dan Nakamura (Sharkman Songs/ASCAP) and Teren Jones (Happy Hemp Music/Happy Hemp Music) © 75 Ark Records “Cosmic Asassins” Written & Performed by DJ Qbert Courtesy of Thud Rumble Published by Reverse Cat Breath Publishing (BMI) “Time To Go” Performed by Dropkick Murphys Courtesy of Hellcat / Epitaph Written by: A. Barr, K. Casey, R. Foltz, M. Kelly, J. Lynch, M. Orrell Publisher: Boston Scally Punk (ASCAP) “Annie’s Grave” Performed by Electric Frankenstein Written by Sal Canzonieri (music), Steve Miller (lyrics) © 2001 Electric Frankenstein/BGT ENT/Pulse 8 Music Published by BGT ENT/Pulse 8 Music (ASCAP) “To Ride, Shoot Straight, and Speak the Truth” Performed by Entombed Music For Nations / KOCH From the album Music For Nations (Earache Records) Written by Nicklas Anderson and Alexander Hellid Published by Zomba Enterprises, Inc. (ASCAP) o/b/o Zomba Music Publishers Ltd. “No Revolution” Written and Performed by The Explosion Courtesy of Jade Tree Records Published by Radical X (SESAC), Youth Explosion Music (SESAC), Contra Contra (SESAC), BostonDaz Music (SESAC), Blue Alarm (SESAC) “Mississippi King” Performed by Five Horse Johnson Courtesy of Small Stone Records Written by Eric Oblander, Steve Smith, Brad Coffin and Mike Alanso Published by Kavorca Music/ Small Stone Records (ASCAP) Recorded at Rustbelt Studios by Al Sutton and Bill Kozg, Produced by Al Sutton “I Want It All” Performed by Flamethrower Written by Brian Bechtolt, Trevor King, Chris Yager, Tony Rodriguez © 2003 Dead Teenager Records Published by Alpha Dick Music (BMI) “Blah Blah” Written and Performed by Frog 1 Courtesy of Family Tree Recordings Published by Family Tree Records (ASCAP) Engineered by Josh Lynch “California Crossing” Performed by Fu Manchu (Scott Hill, Bob Balch, Brad Davis, Brant Bjork, Rodney Skelton) © 2001 WB Music Corp. (ASCAP), Strolling Astronomer Music (ASCAP) Administered by WB Music Corp. (ASCAP) All Rights Reserved. Used by Permission. “Crush ‘Em” Performed by GBH Courtesy of Go-Kart Records Published by GBH (SESAC) “(Gotta Get Some Action) Now” Performed by Hellacopters Written by Andreas Svensson, Kenny Hakansson, Niklas Andersson and Robert Eriksson Published by Universal-MCA Music Publishing, A.D.O. Universal Studios on behalf of MCA Music Scandinavia AB “It Ain’t Nuttin’” Performed by The Herbaliser f/ M.F. Doom Courtesy of Ninja Tune Written by Jake Wherry, Ollie Teeba and L. Dumille Published by Just Isn’t Music (ASCAP) and Xen Tunes (ASCAP) Produced by The Herbaliser. Mixed by The Herbaliser and No Sleep Nigel “Hung, Drawn and Quartered” Performed by High On Fire Courtesy of Relapse Records by special arrangement with Rykodisc Written by Rice/Kensel/Pike Relapse Release Publishing (ASCAP). All rights for North & South America, controlled and Administered by Rykomusic, Inc. All rights for the rest of the world controlled and administered by Rykomusic, Ltd. (PRS). “The Legend of Black Thunder” Performed by Hookers Recorded in Andy Slob’s basement by Adam Neal, Noel Reucroft and Andy Slob Words and music by Adam Neal Published by Devil Doll Music Taken from the anthology album, “Casting the Runes: From the Battle of Clontarf to the Gates of Valhalla and Beyond” on Devil Doll Records. “Remedy” Performed by Hot Water Music Courtesy of: EPITAPH Written by: J. Black, C. Ragan, G. Rebelo, C. Wollard Publisher: I Like Mine Slow (SESAC), Nudie Magazine Day (SESAC), Lock Groove (SESAC), Getherdoneson (SESAC) “Embody The Invisible” Performed by In Flames Written by Bjorn Gellote, Jesper Stromblad, Anders Friden © 1999 Nuclear Blast America Published by Prophecies Publishing “Braggin Wrights” Performed by J-Live Written by Jean Jacques Cadet ©1995 7 Heads Published by Only Child’s Broken Music (ASCAP) “The Circle Part 1” Performed by Juggaknots Courtesy of Fondle ‘Em/Matte Records Written by K. Smith, Paul Smith Published by Yardy Music Publishing (ASCAP), Big Brother Little Brother Publishing (BMI) and Juggaknots Music (ASCAP) Recorded at Sun Studios, Bronx, NY. Mixed at D&D Studios, NY, NY. Engineered by Swift. Assistant Engineered by Desotee Thiobow. “A Day At The Races” Performed by Jurassic 5 Featuring Percy P and Big Daddy Kane Produced by Cut Chemist Lyrics written and performed (D. Givens, M. Potsic, C. Stewart, C. Henderson, L. Macfadden, M. Stuart, A. Hardy, J. Simon, D. Axelrod) Published by Inshallah Music (ASCAP), DJ Nu-Mark Music (BMI), Manphibian Music (ASCAP), Najla Music (ASCAP), Upper Cut Music (ASCAP), Macari & Me Music (ASCAP), Mamawaulde Music (ASCAP), Inspectedandapproved Music (ASCAP), Morley Music Co. (ASCAP) Recorded at Log Cabin Studios by DJ Nu-Mark Mixed by Troy Staton and Cut Chemist at Ameraycan Studios. Assistant Engineer- Kent Hitchcock Contains excerpts from “Urizen” written by David Axelrod published by Morley Music Co. (ASCAP) as performed by David Axelrod, used courtesy of Capitol Records. “God Of Thunder” Performed by Kiss Written by Paul Stanley ©2003 Kiss Records under exclusive license to Sanctuary Records, A Division of Sanctuary Records Group Published by Universal Polygram Int. Publ., Inc. on behalf of Hori Prod. America, Inc. and Café Americana, Inc. “Lick it Up” Performed by Kiss Written by Paul Stanley and Vincent Cusano ©2003 Kiss Records under Exclusive license to Sanctuary Records, A Division of Sanctuary Records Group Published by Universal Polygram Int. Publ., Inc. on behalf of Hori Prod. America, Inc. and Café Americana, Inc. “Rock ‘N Roll All Night” Performed by Kiss Written by Paul Stanley and Gene Simmons ©2003 Kiss Records under Exclusive license to Sanctuary Records, A Division of Sanctuary Records Group Published by Universal Polygram Int. Publ., Inc. on behalf of Hori Prod. America, Inc. and Café Americana, Inc. “King Kong” Performed by L.A. Symphony Written by Flynn Atkins, Jason Soto, Sarpong Boateng, Sharron Brooks, John Dust and Rene Palma Published by 10 Dudes Publishing ©2003 “Hotwire” Performed by Lamont Written and Published by Pete Knipfing Traktor 7 Records “War Games” Performed by Living Legends Written by Eligh Wachowitz, Thomas Woolfolk, Corey Scoffern and Derrick McElroy Published by Crows Nest Publishing (ASCAP), Grouchs Publishing (ASCAP) and Lucky PSC Music (BMI “Crusher Destroyer” Performed and written by Mastodon © 2002 Relapse Records Published by Relapse Release Publishing “Loaded and Lonely” Performed by The Midnight Evils Courtesy of Estrus Records Written by The Midnight Evils Published by Kickin’ Up Dust Music (ASCAP) Produced by Tim Kerr “The Days” Performed by Mike V And The Rats Courtesy of Rats Music, MVI Lyrics by Mike Vallely Music by Jason Hampton Published by Burn And Burn Publishing (ASCAP) Produced by Paul Stebner and The Rats. Mastered by Paul Miner. “Underground Up” Performed by Mr. Complex Written by C. Roberts and J. Ryan ©2001 C Roberts Published by Core Cords (BMI) and Darp Malone (SOCAN) “Skin Therapy” Performed by Mr. Dibbs Courtesy of Rhymesayers Entertainment, LLC Written by B. Forste Published by Puddles Frothing Squat (ASCAP) “Phantom” Performed by Mr. Lif Courtesy of Definitive Jux Recordings Written by Jeffrey Michael Haynes and Jamie Meline Published by Virtua Stab Publishing and Definitive Jux Music Recorded and mixed by NASA and El-P at Definitive Jux Studios “Transitions As A Rider” Performed by Murs Written by Nick Carter © 2003 Definitive Jux Records Published by Vive Music (ASCAP) Produced by Patchworks (www.p-works.net). Recorded and mixed by Ariel. Taken from the album “The End Of The Beginning” available on Definitive Jux Records. “The World Is Yours” Performed by NAS Courtesy of Columbia Records By arrangement with Sony Music Licensing “Run Fat Boy Run” Performed by Nine Pound Hammer Courtesy of Crypt Records Written by Blaine Cartwright Published by Nine Pound Hammer Recorded at Barrick Recording, Glasgow, Kentucky USA produced and engineered by David Barrick “The Separation Of Church And Skate” Performed by NOFX Courtesy of Fat Wreck Chords Written by Fat Mike Published by NOFX Music/Wixen (BMI) Recorded at Motor Studios with Ryan Greene and Fat Mike. “Your World Will Hate This” Performed by Orange Goblin Written by Ben Ward, Joe Hoare, Martyn Millard, Pete O’Malley, Chris Turner © 2002 Rise Above Records/ Dream Catcher Published by Rise Above Music/ EMI Music Produced by Scott Reeder “Womb Envy” Written and Performed by Paint It Black Courtesy of Jade Tree Records Published by Daneurysm (SESAC) and ‘Til Death (SESAC) “The Next Step II” Performed by People Under The Stairs Courtesy of OM Records Written by Chris Portugal and Mike Turner Published by Sounds of Om (ASCAP) “Low Class Conspiracy” Performed by Quasimoto Courtesy of Stones Throw Records Written by O. Jackson Published by Madlib Invazion (BMI) Produced by Madlib. Taken from the Stones Throw Records CD/2LP “The Unseen.” “You Think I Ain’t Worth A Dollar, But I Feel Like A Millionaire” Performed by Queens Of The Stone Age Courtesy of Interscope Records under license from Universal Music Enterprises “King Of The Underground” Performed by R.A. The Rugged Man Courtesy of Ironix Entertainment Written by Ryan Thorburn, Eric Goldman and Zed Kelley Published by Pure Butter Productions (ASCAP) Produced by The Riffs. Recorded at The Red Room, Burbank, CA. Mixed by erOc. Cuts by DJ erOc. “New Noise” Performed by Refused Courtesy of: Burningheart Records/ EPITAPH Written by: D. Sandstrom, D. Lyxzen, K. Steen, J. Brannstrom Publsiher: Songs And Stories Publishing (STIM) Administrator: WB Music Corp. (ASCAP) “Like The Angels” Performed by Rise Against ©Fat Wreck Chords Published by Transistor Revolt (ASCAP) “(I Wanna) Pierce My Brain” Performed by Rubber City Rebels Courtesy of Smog Veil Records Written by Rod Firestone Published by Rubbertunes (BMI) “Milk” Performed by S.O.D. Written by S.O.D. Published by Precious Metal Music (BMI) Produced by Scott Ear & Alex Perialas @ Pyramid Sounds, Ithaca, NY “Circle Of Fear” Performed by Smoke Blow Courtesy of Nois-O-Lution Written by Jack Letten Published by Manuscript (GEMA) Engineered by Greif Hellhamme. Produced by Lucas, Schenk and Letten. “Mommy’s Little Monster” Performed by Social Distortion Written by Michael Ness © 1983 Time Bomb Recordings Published by Rebel Waltz Music “Indolence” Performed by Solace ©2003 Meteor City Records Taken from the album 13 “Suspect Device” Performed by Stiff Little Fingers Written by Jake Burns and Martin Ogilvie Published by Complete Music Ltd. (PRS) for the world, Administered by Incomplete Music Inc. (BMI) for N. America. Special Thanks to Lipservices Music Publishing, Brooklyn, NY. Courtesy of Capitol Records Under License From EMI Film & Television Music “Refusal” Written and Performed by Strike Anywhere Courtesy of Jade Tree Records Published by Five Kings (SESAC) Produced by Brian McTernan at Salad Days “Seed” Performed by Sublime Words and Music by Brad Nowell, Eric Wilson, and Floyd Gaugh Published by Songs of Universal, Inc./ BMI 100.00% Courtesy of MCA Records under license from Universal Music Enterprises. “It Takes No Guts” Performed by Superjoint Ritual Written by Phil Anselmo, Joe Fazzio and Jimmy Bower ©2002 Warner-Tamerlane Publishing Corp (BMI) Nodferatu’s Dads Music (BMI), Bower Power Music (BMI) and Divine Excess Music (BMI) All rights on behalf of Itself and Nodferatu’s Dads Music. Administered by Warner-Tamerlane Publishing Corp. All rights reserved. Used by permission. “Internationally Known” Performed by Supernatural Courtesy of Babygrande Records Written by R. Price, N. Nirza Published by Reb Rhino (ASCAP) and N. Nirza (ASCAP) Produced by DJ Rhettmatic For Beat Junkie Sound “California Babylon” Performed by Transplants Courtesy of Hellcat Records Written by Tim Armstrong and Rob Aston Published by Tall Cans In The Air Music (ASCAP) “Black Woman” Performed by Unida Written by John Garcia, Arthur Seay, Mike Cancino and Dave Dinsmore Published by Proud To Me Mexican Music (BMI), Organizunition Music (BMI), Taweno Music (BMI) and Burning Leaf Music (BMI) ©1999 Unida “Secondary Protocol” Performed by Wildchild Courtesy Of Stones Throw Records Written by J. Brown and O. Jackson Published by KRB Music/ Madlib Invazion (BMI) Produced by Madlib. Taken from the Stones Throw Records CD/2LP “Secondary Protocol.” "Sailor Man" Performed by The Real Mc Kenzies. Originally released on the album "Alpha Motherf**kers—a Tribute to Turbonegro" released on Bitzcore Music and Lyrics: Thomas Seltzer The Real Mc Kenzies: courtesy of Honest Don Records Customer Support * NOTE: Please do not contact Customer Support for hints/codes/cheats; only technical issues. Internet/E-Mail: http://www.activision.com/support Our support section of the Web has the most up-to-date information available. We update the support pages daily so please check here first for solutions. If you cannot find an answer to your issue, you can email us using the support form. A response may take anywhere from 24-72 hours depending on the volume of messages we receive and the nature of your problem. * NOTE: Internet/e-mail support is handled in English only. The multiplayer components of Activision games are handled only through internet/e-mail. Phone: (310) 255-2050 You can call our 24-hour voice-mail system for answers to our most frequently asked questions at the above number. Contact a Customer Support representative at the same number between the hours of 9:00 am and 5:00 pm (Pacific Time), Monday through Friday, except holidays. * NOTE: Please do not send any game returns directly to Activision without first contacting Customer Support. It is our policy that game returns/refunds must be dealt with by the retailer or online site where you purchased the product. Please see the Limited Warranty contained within our Software License Agreement for warranty replacements. Send Correspondence for Tony Hawk to: Tony Hawk Fan Club 31878 Del Obispo, Suite 118-602 San Juan Capistrano, CA 92675 Or visit: www.tonyhawk.com. Online Gameplay Visit www.activision.com/support for advanced troubleshooting and the latest network play information. Activision shall not be held responsible for actual, incidental or consequential damages that result from problems regarding online gameplay related to Tony Hawk’s Underground. Register your product online so we can enter you in our monthly drawing for a fabulous Activision prize. Software License Agreement IMPORTANT - READ CAREFULLY: YOUR USE OF THIS SOFTWARE (THE “PROGRAM”) IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. THE “PROGRAM” INCLUDES ALL SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE PROGRAMS INCLUDED WITHIN THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC. (“ACTIVISION”). LIMITED USE LICENSE: Subject to the conditions described below, Activision grants you the non-exclusive, non-transferable, limited right and license to install and use one copy of the Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, Activision’s licensors. The Program is licensed, not sold, for your use. Your license confers no title or ownership in the Program and should not be construed as a sale of any rights in the Program. All rights not specifically granted under this Agreement are reserved by Activision and, as applicable, its licensors. LICENSE CONDITIONS You agree not to: • Exploit the Program or any of its parts commercially, including but not limited to use at a cyber cafe, computer gaming center or any other location-based site. Activision may offer a separate Site License Agreement to permit you to make the Program available for commercial use; see the contact information below. • Sell, rent, lease, license, distribute or otherwise transfer this Program, or any copies of this Program, without the express prior written consent of Activision. • Use the Program, or permit use of the Program, in a network, multi-user arrangement or remote access arrangement, including any on-line use, except as otherwise specifically provided by the Program. • Use the Program, or permit use of the Program, on more than one computer, computer terminal, or workstation at the same time. • Make copies of the Program or any part thereof, except for back up or archival purposes, or make copies of the materials accompanying the Program. • Copy the Program onto a hard drive or other storage device; you must run the Program from the included CD-ROM (although the Program itself may automatically copy a portion of the Program onto your hard drive during installation in order to run more efficiently). • Reverse engineer, derive source code, modify, decompile, or disassemble the Program, in whole or in part. • Remove, disable or circumvent any proprietary notices or labels contained on or within the Program. • Export or re-export the Program or any copy or adaptation thereof in violation of any applicable laws or regulations. OWNERSHIP: All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof are owned by Activision or its licensors. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. The Program contains certain licensed materials and Activision’s licensors may protect their rights in the event of any violation of this Agreement. You agree not to remove, disable or circumvent any proprietary notices or labels contained on or within the Program. THE PROGRAM UTILITIES: The Program contains certain design, programming and processing utilities, tools, assets and other resources (“the Program Utilities”) for use with the Program that allow you to create customized new game levels and other related game materials for personal use in connection with the Program (“New Game Materials”). The use of the Program Utilities is subject to the following additional license restrictions: • You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program Utilities and the New Game Materials created by you for any commercial purposes, including but not limited to selling, renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit, initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer. • If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely without charge. • New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files. • New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail version of the Program. New Game Materials may not be designed to be used as a stand-alone product. • New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any trademarks, copyright-protected works or other properties of third parties. • All New Game Materials must contain prominent identification at least in any on-line description and with reasonable duration on the opening screen: (a) the name and E-mail address of the New Game Materials’ creator(s) and (b) the words “THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.” •All New Game Materials created by you shall be exclusively owned by Activision and/or its licensors as a derivative work (as such term is described under U.S. copyright law) of the Program and Activision and its licensors may use any New Game Materials made publicly available by you for any purpose whatsoever, including but not limited to, for purpose of advertising and promoting the Program. LIMITED WARRANTY: Activision warrants to the original consumer purchaser of the Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship for 90 days from the date of purchase. If the recording medium is found defective within 90 days of original purchase, Activision agrees to replace, free of charge, any product discovered to be defective within such period upon its receipt of the Product, postage paid, with proof of the date of purchase, as long as the Program is still being manufactured by Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar program of equal or greater value. This warranty is limited to the recording medium containing the Program as originally provided by Activision and is not applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse, mistreatment, or neglect. Any implied warranties prescribed by statute are expressly limited to the 90-day period described above. EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE ACTIVISION. When returning the Program for warranty replacement please send the original product disks only in protective packaging and include: (1) a photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief note describing the defect, the problem(s) you encountered, and the system on which you are running the Program; (4) if you are returning the Program after the 90-day warranty period, but within one year after the date of purchase, please include check or money order for $10 U.S. (A$19 for Australia, or £10.00 for Europe) currency per CD or floppy disk replacement. Note: Certified mail recommended. In the U.S. send to: Warranty Replacements Activision, Inc. P.O. Box 67713 Los Angeles, California 90067 In Europe send to: WARRANTY REPLACEMENTS ACTIVISION (UK) Ltd., Parliament House, St Laurence Way, Slough, Berkshire, SL1 2BW, United Kingdom. Disc Replacement: +44 (0) 870 241 2148 In Australia send to: Warranty Replacements Activision Level 5, 51 Rawson Street EPPING NSW 2121 AUSTRALIA LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION. TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Program and all of its component parts. U.S. GOVERNMENT RESTRICTED RIGHTS: the Program and documentation have been developed entirely at private expense and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405. INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced, you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under applicable laws. INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, licensors, affiliates, contractors, officers, directors, employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and omissions to act in using the Product pursuant to the terms of this Agreement MISCELLANEOUS: This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This Agreement shall be construed under California law as such law is applied to agreements between California residents entered into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles, California. If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park Boulevard, Santa Monica, California 90405, USA, (310) 255-2000, Attn. Business and Legal Affairs, legal@activision.com.