Tromaball (c) 2000 Troma Entertainment, Inc. ART/STORY/SOUND/MOST OF THE GAME DESIGN: ETHAN PETTY CODING HELP: GREG KNUDSON, MATT HEWEY, SHADOWBLADE MUSICIANS: RYAN "CASSIUS" WRIGHT, ALEJANDRO DOMINGUEZ SARMIENTO, DR. BRAINCHILD LLOYD KAUFMAN'S HEAD APPEARS COURTESY OF ITSELF MORE TROMETTES AND TROMEN CAN BE FOUND AT: www.troma.com Profound Gameplay Concept: Uh...try not to miss the ball. Use special moves to try to cheat your way into earning points. First one to 15 points wins. You may press the spacebar to bypass cinematics If the game runs poorly, try disabling sound or running it with no other programs loaded. Controls: Be sure to set up your custom controls under "players" in the options! "q" and "a" keys control Player 1, "d" is button 1, "f" is button 2 up and down arrows control Player 2, "numeric keypad 1" is button 1, "numeric keypad 2" is button 2. TOXIE'S SPECIAL MOVES (button 1) Toxie flicks forward a glob of toxic waste. While it doesn't have a huge effect on the ball, he can fire a bunch of them and creat a pretty solid wave of slime. (button 2) Toxie will place a barrel of hazardous waste in the center of the screen. It will stay there and deflect the ball until he tries to summon it again, somebody scores a point, or if it is hit by one of Kabukiman's parasols. A good strategy is to summon it while the head is on Kabukiman's side of the playfield so it bounces back at him. KABUKIMAN'S SPECIAL MOVES (button 1) Kabukiman throws a heat seeking chopstick to knock the ball away. He can throw three at a time, but if a fourth enters the screen they will fly back at him. (button 2) Kabukiman throws a parasol. They fly slow, but when they connect with the head it will reverse directions. You may not summon more than three of these at a time either, they will return to you. This special move is better used as a constant littering of the play field while you concentrate on the ball than as a projectile with purpose.