Z-Ball, Copyright 2001, Retro64, Inc. All Rights Reserved By: Michael W Boeh Music By: Robert Odman Retro64 Website: http://www.retro64.com Z-Ball Homepage: http://www.retro64.com/z-ball.html Be sure to stop by the Z-Ball homepage and check out Z-Ball Gold! System Requirements: 366 MHz of faster processor 32 MB RAM 12 MB free hard disk space Windows 95, 98, ME, 2000, XP Direct3D capable video card Video cards that have been tested and should be okay include: 3DFX Voodoo series (Original Voodoo1 hasn't been tested) Matrox G200/G400 series ATI Rage series ATI Radeon series Trident Blade3D series Nvidia TNT series Nvidia Geforce series Intel series (i810, i815 integrated video) S3 Savage series Trident Cyberblade series Playing Z-Ball: Playing is very simple! Just press F1 to start a game, and start brick breaking! PGUP/PGDN control the music volume and HOME/END control the sound volume. P pauses the game. If you want to take a screenshot, press F12 and a file called "ss.bmp" will be in the Z-Ball folder. Technical Support: Email support@retro64.com, but be sure to include the following: Windows Version Video Chipset Any input devices like gamepads or joysticks CPU Known Bugs/Issues: On Windows 2000 dual monitor systems, Z-Ball may not run until you disable dual monitor support. This is caused by the 3D API that is used in making the game, and can't be fixed until that API is updated. Revision History 10/11/2001: Initial Release 12/05/2001: -Made ball faster, and paddle larger. Better snapiness and "ball control". -Changed spelling of "tripple ball" to "triple ball" woops :-) -Allow mouse click to skip over the level name effect. -Made it easier to track the ball when a bomb brick explodes. 1/17/2002: -Fixed compatibility issues with several notebook computers. -Fixed scoring bug that was causing sharpshooters not to score. -Eliminated CPU Info screen. 3/13/2002: -Implemented the fmod sound system for greater performance and compatibility -Fixed the powerup bricks turning black