Home » A Quiet Weekend in Capri » A Quiet Weekend in Capri – Windows Manual – English

A Quiet Weekend in Capri – Windows Manual – English

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Type
Manual
Platform
Windows
Language
English
Size
2.83 MB
Filename
a-quiet-weekend-in-capri_win_manual_en_sy4.pdf
View manual text
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TABLE OF CONTENTS

INTRODUCTION
The Game

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Introduction

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System Requirements

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A Quiet Weekend in Capri is a first person, point and click, highly non-linear
adventure game, set on the island of Capri. It includes 4,500+ images, and features
unique interaction with the real characters of the island.

Installation Instructions ....

4

You are a tourist visiting Capri for the first time, with a ticket for the boat, a credit
cart, some local money, an empty travel notebook, and a reservation for the Hotel

Screen Area/Resolution

Quisisana. You board your boat for Capri, your eyes scanning the horizon. In the
distance you see the cliffs of the island looming ever closer. Finally, you dock and
exit the boat with the rest of the tourists. A taxi drives you close to the famous
Piazzetta. You pay the driver and start walking down the crowded, noisy streets.
You stop at a magazine stand asking for directions to the hotel. Here, you also pick
up a map of the island. With the map, you leave and follow the directions you are
given, finally coming to the steps of the hotel. Suddenly, something strange happenis. You are still near the door of the Hotel Quisisana, but all other tourists have
disappeared! Looks like somebody or something is plotting against you. Your vaca¬
tion now seems ruined, but, luckily, you have the notebook with you...

5

Uninstall Instructions

....

6

Playing the Game

7

Gameplay Functions

8

Tech Support

16

Product Warranty

17

The Sightseeing/Cultural Tour

You navigate the large pedestrian area of the island of Capri as though you are
really there for a weekend. While you walk, the voice of an invisible tour guide
talks about the history and the beauties of the island. Along the way you meet up
with many characters who tell you additional facts. The pictures, as well as the
characters and the sounds, are original of the island. The taxi driver and thenewsagent you encounter, the birds and the bells you hear, the cicadas singing at
the beginning of the descent to the Faraglioni, the paths you walk through, and the
landscapes you see are the same as if you were really visiting Capri.

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The shots include astounding sightseeing views,
views, gardens, seashores, churches, mon¬
uments, villas, paintings and old Roman ruins. They appear as you walk through
the island, while the music of an original soundtrack plays along.

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You may want to take the tour before playing the game to familiarize with the
island of Capri, or you may decide to take the tour at the end of the game, when
you finally will enter the Hotel Quisis;ana to start your vacation. Note that all information to solve the game are contained in the game
ne itself. You do not need to take
the tour to solve the game.
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INSTALLATION INSTRUCTIONS

- Manually set your computer screen resolution to 1024 x 768 for optimal
performance (standard screen) or to 1280 x 800 (wide screen).
- Make sure the Minimum System Requirements are met.
- Close all applications, including screen savers and anti-virus software
that may interfere with the installation procedure.

- Insert A Quiet Weekend in Capri Disk 1 in the CD-ROM reader. The installa¬
tion should start in autorun.

SYSTEM REQUIREMENTS

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Minimum System Requirements
Windows® 98SE/ME/2000/XP or Windows® 98 equipped with WindowsMedia®
Player, XGA monitor with tme Screen Area/Resolution 1024 x 768 (standard screen)
or 1280 x 800 (wide screen) and 16 millions of color, 740 MB free Hard Disk space,
CD-ROM reader 16X, 64M DRAM, Soundblaster™ Live Player 1024 or equivalent
Audio card

- If this is not the case, find setup.exe in Disk 1 and double click on it.
- Read and accept the End User License Agreement.
- At the installation, the Readme file is available for review. The game
will be installed in the folder C:\Program Files\GGE\A Quiet Weekend in Capri
by default, or in another drive and folder at your choice.

Suggested System Requirements

- Follow the installation procedure up to successful installation.

Windows® XP, XGA monitor with tme Screen Area/Resolution 1024 x 768 (standard
screen) or 1280 x 800 (wide screen) and 32 millions of color, 800 MB free Hard Disk
space, CD-ROM reader 48X, 120 MB RAM, Soundblaster™ Live Player 1024 or

- At the end of the installation procedure, you need to reboot your computer.
- The game is in the GGE folder, accessible from the Start button on your

higher

Windows® menu.

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UNINSTALL INSTRUCTIONS

Start - > (Settings) -> Control Panel -> (Appearance and Theme) -> Display ->
Settings -> Screen Area/Resolution.

To uninstall the game, use Add/Remove Programs in the Control Panel.

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Note: When removing the game, in Windows® ME/2000/XP, the configurations
saved during both the game and the sightseeing/cultural tour are not deleted. They
are kept in the folder C:\Program Files\GGE\A Quiet Weekend in Capri to be used
for further installation. If you wish, they can be removed by deleting completely the
GGE folder.

In case you need for any reason to format your hard disk and reinstall the operating
system, the following procedure will allow you to restart the game where you left it
last time you played.

In Windows® ME/2000/XP, before formatting the hard disk, remove A Quiet
Weekend in Capri using Control Panel. In the folder C:\Program Files\GGE\A Quiet
Weekend in Capri, few .txt files will be kept. Copy all these files on floppy disk or
other media. In Windows® 98, copy all text files in floppy disk/other media before
uninstalling the game.
After reinstalling the operating system, install again A Quiet Weekend in Capri and
overwrite the .txt files in C:\Program Files\GGE\A Quiet Weekend in Capri with
the content of the floppy disk/other media. You will be able to start both the game
and the sightseeing/cultural tour from the saved configurations.

It is recommended that you set your computer as follows. The steps may slightly
change according to your particular Windows® operating system.

- Select Start
- (Select Settings)

- Select Control Panel
- (Select Appearance and Themes)

- Select Display
- Select Settings
- Set Screen Area/Resolution to 1024 x 768 for standard screen or
to 1280 x 800 for wide screen
- Set number of colors or the color quality the highest possible
- Select General

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Note: When Large or Extra Large Fonts are selected and/or when DPI (Dots per
Inch) is greater than 96 the actual Screen Area/Resolution may be modified.

- Select Advanced

SCREEN AREA/RESOLUTION

3

For computers with Wide Screen, the best results are obtained setting the Screen
Area/Resolution to 1280 x 800.

For computers with Standard Screen, you must properly set the Screen
Area/Resolution to 1024 x 768, through:

- Set DPI setting to Normal (96 dpi) and/or Font size

to Small/Normal Fonts

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- Use the keyboard only when input data are requested by the game.

- (Select Appearance)
- (Set Font size to Small/Normal Fonts)

- Click on Start from the beginning.

- Reboot your computer

Enjoy yourself!

PLAYING THE GAME
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Note: You cannot switch from the game to the tour or vice-versa without exiting the current program.

- Close all other applications.

Helpful Hint:

- Set the Screen Area/Resolution to the appropriate setting.
- Insert A Quiet Weekend in Capri Disk 2 in the CD-ROM reader. Click on:

If you need a “walkthrough” one is available online at:
www.GotGameEntertainment.com/capri/walkthrough

GAME PLAY FUNCTIONS

Start -> All Programs or Program Files -> GGE -> A Quiet Weekend in Capri.

Main Screen Icons

Select:

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~ The Union Jackfor characters’ language in Italian and English subtitles
~ The U.S. flag forfull American-English version

On the main game screen, you have many icon buttons handy for easy navigation
and control of the game functions, without changing the screen.

Notebook. All sentences spoken by the characters during the game are
automatically recorded in the Notebook. You do not need to take any
written notes.

~ The Italian flagforfull Italian language version
- The first time you play the game, click on Player’s Name and type-in
your full name.

- If you wish to play the game, click on Adventure Game.
- If you prefer to take the tour, click on Sightseeing/Cultural Tour.
- On the next screen, select Actions, then read the Instructions. Almost all game

operations are performed by just clicking with the left side button of the mouse.

Help. This icon allows you to display the rectangular areas where the
cursor is active for some actions to be performed (move, look, grab, push,
pull, touch). This way you may easily identify the hot spots in the scene.
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Up and down yellow arrows. Click to browse the notebook.

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OK. This icon appears when you click on Help. When clicking on OK,
the active areas disappear. The scenes appear clean, but the game
becomes more difficult to solve.

Music. This buttons is present only when music is played. Click to gently
fade out the music if you don’t want to hear it. Note that the environmen¬
tal noises, the tourist guide’s voice and the characters’ comments cannot

gWy Capri map. Once you get a map, this icon is present on the Main

Screen of the tour or in the Inventory Screen of the game. Click on the
map to get information on the island. Zooming to a detailed street map
allows better reading of street names.

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g U’re here. Click on this icon to look at the map of the territory where

1 you are currently located. A small red blinking square shows your cur¬
rent position on the map. This is very helpful to remain oriented in the

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large pedestrian Capri area where theire are plenty of narrow alleys and
short streets. While in the mtap, you will also notice small blue squares.
Each square shows the location of a character you have already met. As
you move the cursor over one of these blue squares, the name of the corresponding character appears. If, at the same time, you open your notebook, one of the sentences said by the character is displayed. Th<
he other
sentences can be found by clicking on the yellow arrows near the note¬
book. To recall both the location of the characters and the words they
said is very helpful. In fact, many characters disappear if they do not
have anything else to say. Notice you may navigate through the maps in
the U’re here mode by clicking on small arrows around the single maps.

Services. This button opens the Service Screen and its associated func¬
tions

Again. Click to hear again the sentence just said.

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Bag. This button gives you access to the Inventory Screen.

Camera. When the camera is available, click to take a picture of the cur¬
rent scene. The camera may be loaded with a new film as many times as
needed, but each film contains only 12 shots.

Scene. Click on this icon to display the scene number. The scene numbers
may help you in building a picture map of the territory or to identify a crit¬
ical place. However, the game can be solved by not displaying the scene
number.

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GO. Click to exit the U’re here mode to come back to the original scene.

Main Screen Navigation

Click with the left side button of the mouse for practically all operations of the
game. The keyboard must be used only when the game's plot asks for typing input
data. However, never press Enter. In all other cases it is recommended not to use
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the keyboard because undesired functions may be activated. It is also recom¬
mended to wait for the effect of each click before clicking again on any button or
any area. Navigation is performed by clicking on active areas on the scene. The
cursor changes its shape to blue navigation arrows anticipating the direction of
the move or of the view.

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Push, pull, touch with a hand

Area where an object has to be used

Turn. This button is used to turn your viewpoint to see what is at your
back, or to start coming back where you came from. In some scenes it is
not available.
M 1 Back. This button allows you to come back to the previous scene. In
some scenes it is not available.

,Jp, go down or look down
go or look at right

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go down left or look down left

SERVICESCREEN

<<pj go up right or look up right

On the Service Screen, you control the game and get useful information.

Qijr'PJ Start. Click on this icon to start or to resume the game. Three options

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go up left or look up left

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are presented:

From the beginning. You start your game or your tour from scratch.
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On the game screen, there are two additional buttons for navigation:

go down right or look down right

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Push with a finger

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go ahead/up or look ahead/up

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Grab an object

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From where you are. Resume the game or the tour exactly when you
left it before going to the Service Screen.

The cursor will change its shape, also anticipating an action to be performed:

Look closely
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From Save. Click on this icon, then click on one out of 6 save slots to
load the game. The last slot used to save a game appears slightly larger.

Jumping to or walking from. Click on this icon then click on one out

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||Sy|j| of 7 images to jump, without walking, to 7 predefined locations in Capri.
At the very beginning of the game, to force the player to get oriented in
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small streets of Capri, the jumps are not available. After a while, the
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jumps become generally available, except when the player is in situa¬
tions where a jump is not appropriate. Use the jumps with caution. Some
objects are visible walking in one direction only. Useful information
may be found only while walking. In the tour, the 7 jumping locations
are always available.

jij Save. A Quiet Weekend in Capri is a highly non-linear game with infi-

Mj nite different ways to converge toward the solution. The game has six

iH (6) save slots. Click on Save, confirm and click on one out of 6 save

slots to save the game. The last slot used to save game appears slightly
larger. You cannot have more than 6 saved games siimultaneously.
Despite its non-linearity, the game is designed such that the player, what¬
ever she or he does, continuously progresses toward the solution.
Therefore 6 memory slots are largely sufficient. There are only three key
points where it is recommended to save the game:

the only possible dead end of the game.

Before using the Time Machine. Failing to solve this puzzle may lead to an
"almost" dead end. It would be very time consuming to come back again to the
same point.

Note: The Tour has only one save slot, because there are no critical points. Enjoy
the walk without having to solve any puzzle or mystery.

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Instructions. Click on this icon to get on-screen instructions of the func¬
tions available.
Prologue. Click on this icon to read the prologue of the game.

Credits. Click on this icon to see the credits and to read other general
information on the game.
Designers. Click on this icon to get information on the designers of the
game.

Before using the Fruit Converter. Failing to properly use the fruit converter
may lead to a waste of time in finding and picking up again the lost fruits. You
can reuse the memory slots as soon as you get the Capri cake.

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Before any interaction with Mata Haprik. Failing to solve this puzzle may lead to

On the Bag with Objects Screen, all objects found and collected in your bag are

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Exit. Click on this icon to exit the Game or the Tour.

INVENTORY SCREEN (Bag with Objects)

available. You may select one object just by clicking on it. This screen is not just a
display of the available objects. It is often possible to operate and to interact with
the objects without exiting this screen. There are several cases in which you can
use two or more objects: putting one object into another, or adding one object to
another to form a more complex object, or transforming one or two objects in
another using another object. Sometimes it is impossible to separate two objects
once they are joined together. In other cases the objects are either separated auto¬
matically or by using the button “Cancel Selection/Rearrange” (see below). In few
cases some objects may be (temporarily) hidden or destroyed (don’t panic).

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A few icons are available to handle the objects:

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Examine Object. Click on this icon to zoom at one object. If the object is
a book with many pages, or it includes other objects, it may be browsed
or the different objects may be separated just clicking on the right and left
yellow arrows, aside the label “turn”. The yellow arrows and the label
“turn” appear only when the object has multiple views to be examined.
Turn

Thrn. Most of the objects can only be viewed when zoomed, but a

!Zp> few objects can be operated while they are zoomed.

Back to scene (yellow arrow, black square). Click on this button to
return to the main screen.

Back to the bag (red arrow, black square). Click on this button to
return to the bag.

TECHNICAL SUPPORT

In case of problems, please follow this procedure:
1. If you get stuck and need help figuring out the puzzles and proceeding in the
game, try using the “walkthrough” which is available online at:
www.GotGameEntertainment.com/capri/walkthrough
2. Read the Frequently Asked Questions in the file C:\Program Files\GGE\A
Quiet Weekend in Capri\Readme.rtf and take actions accordingly.
If you cannot find the answer to your problem in the file:

3. Visit the site www.weekendcapri.com and look for suggestions and hints.

Use on scene. Pick up an object to be used on the scene before coming
back to the where scene you want to use it.
Cancel Selection/Rearrange. Click on this icon to cancel a previous
selection or combination of objects, or to place the objects at their place
on the screen before the next operation.
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If you cannot find the answer to your problem on the website:

4. Describe the problem in details, specifying your computer configuration, your
operating system, when and where exactly the problem has occurred. Send an
e-mail to [email protected]. Please use CAPRI SUPPORT
REQUEST for your subject heading.
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Certain people have a condition which may cause them to experience epileptic
seizures or have momentary loss of consciousness when viewing certain kinds of
flashing lights or patterns that are commonly present in our daily environment.
Such people may experience seizures while watching some kinds of television
pictures or playing certain computer games. Players who have not had any previ¬
ous seizures may nonetheless have an undetected epileptic condition.

PRODUCT WARRANTY
Limited Ninety-Day Warranty

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Got Game Entertainment, LLC (“Got Game”) warrants to the original purchaser of this software product
that the disc and manual (“the product”) to be free from defects in materials and workmanship for a peri¬
od of ninety (90) days from the date of purchase. If the product is found to be defective within ninety
(90) days from the date of purchase, Got Game agrees to replace the product free of charge upon receipt
;he product at its service center, postage paid, with proof of purchase. This warranty is limited to the
product originally provided by Got Game. This warranty shall not be applicable and shaII be void if, in
the judgment of Got Game, the defect has arisen through abuse, mistreatment or neglect.

If you or anyone in your family has experienced symptoms linked to an epileptic
condition (e.g., a seizure or loss of awareness), please consult your physician
before using any computer games.

This limited warranty is in lieu of all other warranties, wlhether oral or written, exp
including any warranty of merchantability or fitness for aj particular purpose, and no other representation
of any nature shall be binding on or obligate Got Game.

We recommend that pareaits observe their children while they play computer
games. If you or your child experience any of the following symptoms: dizziness,
altered vision, eye >or muscle twitching, involuntary movements, loss of awareness, disorientation, or convulsions, discontinue use immediately and consult
your physician.

Returns Within Ninety-Day Warranty Period.

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Please return the product to the original point of purchase along with (1) a copy of the original sales
receipt showing the date of purchase, (2) a brief description of the difficulty you are experiencing, and (3)
your name, address and phone number or send the product along with the previously described items to:

SPECIAL THANK YOU
"Very special thanks to Laura MacDonald of GameBoomers who helped make
the publishing of this game a reality, and to Beverly Cambron for her oustanding
support even from 5,000 thousands miles away."

Attn: Warranty

Got Game Entertainment, LLC
P.O. Box 1251

ANACAPRI COMING SOON!
Look for the sequel to A Quiet Weekend in Capri in the very near future. Visit
www.GotGameEntertainment.com for the latest information.

Weston, CT 06883

EPILEPSY AND SEIZURES WARNING

Software ©2004 Giuseppe and Silvio Savarese. Soundtrack ©2004 Silvio Savarese. Package design
©2004 Got Game Entertainment LLC. All rights reserved. Windows and Windows Media are either
trademarks or registered trademarks of Microsoft Corporation in the United States and/or other i
tries. The ratings icon is a trademark of the Entertainment Software Association. All other trademarks are
the property of their respective owners.

PLEASE READ THIS NOTICEBEFORE YOU OR CHILD USE ANY VIDEO GAME

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