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Airport Tycoon – Windows Manual – English

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Type
Manual
Platform
Windows
Language
English
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746.19 KB
Filename
airport-tycoon_win_manual_en_6zv.pdf
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Published by

Developed by

Take 2 Interactive Software, Hogarth House, 29-31 Sheet Street, Windsor, Berks, SL4 1BY
www.take2games.com
Product of the United Kingdom
© 2000 Krisalis Software Ltd. All Rights Reserved. Airport inc. and Airport inc. logo are trademarks of Take 2 Interactive Software and Telstar Electronic Studios Ltd. Take 2 Interactive Software
and Take 2 logo are trademarks of Take 2 Interactive Software. Krisalis logo is a trademark of Krisalis Software Ltd. Published by Take 2 Interactive Software. Developed by Krisalis Software Ltd.
AIRPOR/MANUAL/E

English

Entrepreneur’s
Handbook

Written by
Luke Vernon
Edited by
Allie West

© 2000 Take 2 Interactive, Ltd. All rights reserved. The software and related manual for
this product are copyrighted. They may not be reproduced, stored in retrieval systems,
placed on the Internet or World Wide Web, or transcribed in any form or by any means
(electronic, mechanical, photocopying, recorded or otherwise) without prior written
permission of the publisher. The software and related manual are licensed to You the
pursuant to the terms and conditions of that certain Limited Software Warranty and
License Agreement contained in the software and the accompanying
written manuals.

Table of Contents

© 2000 Krisalis Software Ltd. All Rights Reserved. Airport inc. and Airport inc. logo are
trademarks of Take 2 Interactive Software and Telstar Electronic Studios Ltd. Take 2
Interactive Software and Take 2 logo are trademarks of Take 2 Interactive Software.
Krisalis logo is a trademark of Krisalis Software Ltd. Published by Take 2 Interactive
Software. Developed by Krisalis Software Ltd.

Uninstall _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 5

Required System Specifications _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 4
Welcome _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 5
Installation

_______________________________________5

Running The Game _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 6
Quick Reference Guide

________________________________7

Main Menu _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 8
Introduction _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 9
New Game _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 9
Icons Explained _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 11
Explaining The Menus _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 13
Troubleshooting _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 24
Technical Support _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 25
Credits _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 26
Notes

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 27

User manual and all packaging elements designed by Eclipse Marketing Solutions Limited.
Printed in the United Kingdom.

2

3

Required System Specifications

Welcome

Please find below the minimum and recommended system specifications for Airport inc.

Did you unpack this manual yourself? Have you left it unattended at any time? Has anyone asked
you to look in this manual for him or her? Window or aisle seat, please?

System Requirements

Minimum Specification

Recommended Specification

Operating System

WINDOWS 95/8

WINDOWS 95/8

Processor speed

200 MHz

400 MHz

RAM

16 Mb

64 Mb

Graphics / Video Card

4Mb 100% DirectX COMPATIBLE

16Mb 100% DirectX OR 3DFX GLIDE
COMPATIBLE 3D ACCELERATOR CARD

Sound Card

ANY 100% DirectX COMPATIBLE

ANY 100% DirectX COMPATIBLE

Hard Disk Space

300 Mb (uncompressed)

300 Mb (uncompressed)

CD-ROM Drive

X4

X4

Mouse

Required

Required

DirectX

DirectX 6 or higher

DirectX 7 (supplied on game CD)

(DirectX 7 supplied on game CD)

We will help you wherever we can to ensure you get the most from Airport inc. but we are
unable to provide any hardware support. If you have any questions regarding your computer then
please contact your computer manufacturer’s technical support department.

This manual will give you an overview of Airport inc. by showing you how to get to grips with the
intricacies of the interface, how to achieve success and how to uncover the game’s greater
depths. Check the table of contents for the section you are looking for.
Thank you for flying Airport inc. We hope this product brings you hours of enjoyment.

Installation
1. Airport inc. should autorun (automatically start to work) when the game CD is inserted in your
machine (and you have closed the CD-ROM drive’s door). If it doesn’t, open the Windows File
Manager on your computer, find your CD-ROM drive and double-click on SETUP.EXE in the CD’s
file menu.
2. You will now be presented with the game’s Installation screen where you are asked to choose
which language version of the game you wish to install. Select your desired language.
3. Select where on your machine you want the game to install to. The default destination is
C:\PROGRAM FILES\TAKE2\AIRPORT INC. Choose to accept this or, if you wish, save elsewhere
by typing in an alternative destination instead.
4. The game will now install and finish up by asking if you would like to read any last minute
notes that didn’t make it into this manual (also on the CD in a file called README.TXT). You will
also be informed that shortcuts to the game have been placed on your Desktop and in the TAKE2
option of the PROGRAMS menu found in the START menu of Windows.

Uninstall
If, for whatever reason, you should wish to uninstall Airport inc.;
1. Click on the START menu of your Windows’ Desktop, move to SETTINGS, move to CONTROL
PANEL, select ADD/REMOVE PROGRAMS and then click on the AIRPORT INC. entry in the list
presented.
2. Click on the ADD/REMOVE button. You will be asked to confirm your actions and you will be
informed if any installed elements could not be removed.

4

5

Running The Game

Quick Reference Guide

The installation program has placed a shortcut to Airport inc. on your Windows Desktop.
Double-click it to launch the game. Alternatively you can open the Windows START MENU and
select PROGRAMS, then AIRPORT INC. Click on the AIRPORT INC. icon in the next menu to
launch the game.

Everything in Airport inc. can be controlled using the mouse, but there are numerous short-cut
keys that you will, in time, find very handy. You can change these default keys by going to the
GENERAL OPTIONS screen found from the in-game Toolbar (the keyboard icon). It may also be
an idea to photocopy this page so you have it easily to hand:

HARDWARE SET-UP OPTIONS
Now that you have selected to run the game, you will be presented with a basic set-up option as
shown below:

MODE

DEVICE

DRIVER

Do you want to make the game take up the entire screen or just a window of it?
Select the appropriate button to make your choice. (Note: If you are running
Windows in 640x480 (check your Display Properties > Settings) and select
‘Windowed’ mode, the game will take up your entire screen!)
A question of whether you want to use Software Emulation of certain hardware
features or whether you want to use Hardware Acceleration via Direct3D. If you
have no preference, choose the Hardware Acceleration option. If however, you
experience problems with one device preference option and not the other, this
would suggest driver problems and it is strongly recommended that you acquire
the latest Microsoft certified drivers from the manufacturer of your graphics card.
Allows you to choose whether to run the game on your primary display card or on
a secondary card (if you have an accelerator card such as 3DFX). If you only have
one (non-3DFX) graphics card in your machine, there will not be a choice.
If you have a Voodoo based card in your machine you will be offered the choice of
Primary Display Driver, Voodoo DirectX driver or Glide Custom Driver (KLIB).
In theory the KLIB GLIDE option will give you the best performance, but you may
want to experiment with other options to see if this is the case for your hardware.

Feature

Short-Cut Key

Build

B

Demolish

D

Map

M

Progress Report

O

Info Centre

I

Contracts

V

Cancel Dragging

Space

Left

Left Cursor Key

Right

Right Cursor Key

Up

Up Cursor Key

Down

Down Cursor Key

Financial Report

F

Toggle Auto-Zoom

Z

Save As…

S

Load

L

Select / Exit Terminal

E

Airport Charges

C

Object Properties

P

Rotate Clockwise

4 (on number pad)

Rotate Anticlockwise

6 (on number pad)

Click OK to initialise the game with the choices made.

6

7

Main Menu

Introduction
The object of Airport inc. is to build and manage the best airport you can. For some this may
mean the biggest, ugliest and most profitable international hub airport ever seen, while to others
it may mean a very small, yet content, domestic cargo airport. Whatever your intentions you will
need to get certain basic elements in place before your airport is deemed valid for business. The
electronic organiser in the bottom left hand corner of the screen will give you, amongst other
things, guidance as to what you need to build.
The basic airport elements are: Terminal building (connected to the outside world via road and rail
links and connected ‘airside’ via a GATES area) OR a cargo building, a car park for your passengers, a runway, control tower, planestand (connected to the runway either directly or, more
shrewdly, with taxiway) and a fire station. If you remove any of these elements at any time your
airport will be invalid, all trading will cease and you will be out of business before you know it!

START A NEW GAME
Does as it suggests. (Note: We strongly suggest that you opt for the TUTORIAL option on your
first departure!)
START TUTORIAL
A good choice for first time players. You will be guided through the initial menus and stages of
the game, and will provide invaluable hints and tips to get started.
LOAD A SAVED GAME
Allows you to continue playing a game you have previously saved.
LOAD A SCENARIO
Once you have mastered the basics and are eager for fresh challenges, test your expertise with
these pre-set scenarios. To complete each one you must meet the required goals. When you
select a scenario to play (click on the tick to access the scenario) you will be presented with a
summary of the airport’s history, a run down of its current predicament and then a number of targets to reach.
CHANGE AIRPORT OPTIONS
Click on this to view the game’s default settings - Audio and Visual options, and Preferences. The
default difficulty level is EASY, giving you a favourable amount of money to start with and prefabricated terminals. Only on the MEDIUM and HARD difficulty settings will you be given the chance
to build your own terminal buildings from the ground up. Hazards include disasters such as
earthquakes and other extreme natural phenomena.
The last option, GAME SPEED, is an important one. You can leave the speed at its default position and this may be fine for the majority of the time, but occasionally you may want the clock to
slow down or speed up. When things are getting on top of you, slow the clock down. When nothing productive seems to be happening within your airport, as well as tweaking your airport’s
design you could also try increasing the clock speed to ‘accelerate’ time.
ABOUT AIRPORT INC.
Credits for all those who worked on Airport inc.

(Note: We suggest you opt for a TUTORIAL before embarking on a new game for the first time.)

New Game
Using the mouse click on the left and right
selection arrows to choose the continent and
city where you would like to build your airport.
You will notice that the various locations have
different probabilities of domestic and
international flights, varying weather conditions
and different sized local populations to service.
There are also subtle political and environmental
differences, which are shown in the next stage…

Now choose one of three available land areas.
Each one boasts differing features including
hazards, distance from the city the airport is to
service and, most importantly, cost of land per
square KM. (Note: When playing the EASY
difficulty setting your choice of land will not have
a serious impact on the outcome of the game,
however, when playing on the MEDIUM or
HARD difficulty settings it may well do so.)

EXIT TO WINDOWS
Quits Airport inc. and returns you to Windows.
8

9

To mark out the plot of land you wish to buy,
click on a square at the edge of the grid and
drag it out so that the yellow highlight covers an
area you want to work with. Click on the BUY ($)
icon at the bottom of the screen to complete
your purchase.

Hint: Think about what you want to do in the long term: The more land you buy the more money
it will cost. Do you want to save money for later, or buy more land now so that other businesses
find it harder to encroach on your expansion plans, but this will leave you with less money to play
with? You may want to use the Option choice:

Optioning land: If you don’t want the expense of buying more land than you really need at this
stage, you may want to option land instead. Once you have bought your initial plot of land you
can drag out further areas on the grid map, change the Option period to a maximum of 10 years
and then click on the Option (Tick) icon at the bottom of the screen to secure first refusal on this
land. Obviously there is a charge for this privilege but nothing in life is free!

Click on the TICK in the bottom right hand corner of this Purchase Land screen when you are
ready to go into the game.

10

Icons Explained
All icons have descriptive ToolTips but, for those of you wanting invaluable bedtime reading…
Icon

What Does It Do?

Details / Reasoning

Load

Click on this to load a previously saved game.

Save As…

Click to save your progress.

Automatically Renew Contracts

With this displayed all your existing contracts will be automatically renewed, as long as you still meet the necessary criteria
and standards set by the airline concerned. Selecting this will
take some of the paperwork away from you but will also prevent you from showing off your business (re)negotiation skills.

Manually Renew Contract

With this displayed you will have to manually renew all contracts. This can take up more of your time but as you expand
your airport and have greater confidence in your services and
facilities you may want to ask for a better rate than previously
accepted.

Open Airport and Start Clock

With this still displayed you are in Design mode; anything you
do can be undone (and you will be given a refund) and the
game clock will not start. How kind! Click this to start the game
clock and to open your airport for business.

View Contracts

Click to go to Pending and Active contracts. Your electronic
organiser will flash to signify that you have pending contracts
needing attention but you can also come to this area to
re-examine current contracts with airlines, retail outlets, hotels
or petrol stations. Also, once you have bought an administration
building you will be able to access failed contracts and see
where you are going wrong.

Progress Report

Click here to get profit and loss accounts for the last month
(available after the 28th of each month) or, later in the year, to
get profit and loss accounts for your entire year’s trading.

Info Centre

Use this to get further details on your airport’s performance and
that of the airlines you are doing business with. You will also be
able to see a log of all flights to your airports and a breakdown
of the business that each contract has brought to your
organisation.

Runways Are Closed

With this displayed your runway(s) is closed and further flights
will not come into your airport until it is reopened.

Runways Are Open

With this displayed your runway(s) is open. You may want to
click on this icon to close your runways. Why? To protect your
passengers, airlines and crews in times of bad weather, terrorist
attacks or environmental hazards.

Build

Click here to go to the Creation Mode window and to purchase
your airport components.

Demolish

Having pressed this you can move your cursor over any object
you have placed and, once it is flashing, destroy it. Objects are
destroyed in the same way as they were placed – i.e. you may
see whole strips of apron removed with one click because it was
placed in one long strip. Be aware that demolishing objects which
are integral parts of contracts (such as dedicated cargo facilities)
may have dire consequences to the success of your airport.
11

Icon

What Does It Do?

Details / Reasoning

Zoom Out

Makes the camera zoom out.

Zoom In

Makes the camera zoom in.

Reset Camera

Returns the camera to its default position.

Select Camera

You can view the game from different angles.
Click this icon to choose another angle.

Select Terminal

Click on this icon and then on a terminal building (you may
have more than one) to enter inside.

Select Terminal Area

When working inside your terminal and having placed
terminal areas you will want to furnish those areas. Select this
icon and then click on your target terminal area to get to the
creation mode.

Exit Terminal

Click on this to exit the terminal building.

Go To Terminal First Floor

When working inside your two-storey terminals, use this to
move between the ground and the first floor.

Go To Terminal Ground Floor

When working inside your two-storey terminals, use this to
move between the first and the ground floor.

Toggle Map

Allows you to turn the airport map On / Off.

Summon Airport Expert

Click here to bring up the in-game helper. A menu will appear
and you can click on the headings to find out more about the
topics, get help, and be blessed with game tips!

Object Properties

Having clicked on this you can move the cursor over airport
objects and, having seen the ToolTip to confirm you are
pointing at the right object, click to find out details of funding,
attitude (if appropriate), condition and efficiency.
See page 20 for further details.

Airport Information

Click here to go to the general options screen.

Quit Game

Click to quit your game and go back to the main menu. You
may want to save before doing this.

Undo

When still in Design mode (before the ‘Open / Start the Clock’
ribbon has been cut on your airport, you can use this to undo
your last action. Once in business mode, this feature will be
taken away from you.

Review Scenario Instructions

Icon

Function
SAVE AS… and LOAD
To SAVE your progress you can either
click on an existing savegame and then
save over that game (this will permanently delete the previous record) or you can
find an empty slot, type in the name of
your savegame and click on the tick to
confirm the save.
To LOAD a saved game simply highlight
a savegame, check the details shown
below the six image windows and then
click on the tick to confirm that you want
to load this file. Up to 99 savegames are
possible so you may need to go to
further savegame screens using the
right and left arrows at the bottom of
the screen.

CONTRACTS
The contracts are separated into different
categories (click on the respective tabs to
move between the categories). The first
tab (from the left) is the Airlines’ contract
file. In here you will see three different
types of contract. Yellow ones are airline
master contracts, colourless ones are
flight contracts and red ones are failed
contracts. Click on any of the contracts
to see further details. The heading at the
top of the screen will show that you are
viewing Pending Contracts but you can
also select the icon at the bottom of the
screen to view any Active Contracts.

Click on this icon to see the overview details of your airport, to
get to the purchase land screen or to go to the airport charges
screen.

General Options

Acknowledges Events

Explaining the Menus

If this icon appears it means that something fairly serious is
occurring in your airport. Serious enough for us to have slowed
down the game’s speed so that you can investigate further and
get a chance to recover. Click this icon again when you are
happy that you have reacted appropriately.
When playing Scenario games you can take another look at the
instructions by clicking here.

12

This may be useful if you want to review a contract’s details before renewing it, or to double
check you have all trading pre-requisites in place.
When back in-game you may want to utilise the Automatically Renew Contracts icon to avoid
the hassle of renegotiating your contracts as they expire. This option will keep all your contracts
going at the previously arranged rates as long as you have fulfilled all of the airline’s original
requests and have maintained a high enough standard for the airline to remain happily associated
with your airport. Airlines will terminate contracts if you let them down, even if you have selected
this ‘renew’ option. If you choose to Manually Renew Contracts you will have more paperwork
but you may want to take advantage of your improved esteem, expanded facilities and developed
negotiation skills.

13

AIRLINE MASTER CONTRACTS

AIRLINE FLIGHT CONTRACTS Contd:

When you click on an Airline Master Contract you will be presented with two screens (see above).
The first screen gives you the overview of the deal along with a list of any pre-requisites the
airline may have before it is prepared to deliver any flight to your airport. Using the right arrow at
the bottom of the screen will outline further details. Two columns of figures are presented, the first
shows the figure that you have asked to be paid for the service shown and the second
column is the figure that the airline has offered you. The green ticks show that you will accept all
of these contract points but you can click on the ticks (to change them to crosses) and then use
the Renegotiate telephone icon to go into further talks with the airline. Your chances of succeeding in these negotiations will depend on your experience, facilities, reputation and the demands
and quality of the airline you are dealing with. If you are happy with the figures offered (or just
want to get the ball rolling on your game), make sure all contract points have green ticks next to
them and then click the Accept tick at the bottom of the screen. You can also decide to Reject
contracts outright if you choose.

The runway slots screen outlines the following:

Colour

Key

Brown
Purple
Turquoise
Green
Grey Tags
Red Tags

Proposed flight slot arrival time
Proposed flight slot departure time
Existing flight’s arrival time
Existing flight’s departure time
Flight slots reserved by other pending contracts
Plane stand slots reserved by other pending contracts

AIRLINE FLIGHT CONTRACTS
Using the mouse you can pick up proposed flight slots and move them to other times. You may
want to do this to get a better spread on flight arrivals and so ease the workload on your ground
force, but doing this may jeopardise the flight contract. Airlines may refuse flight slot negotiations
if they feel that you are causing them unnecessary delays or forcing them to arrive at their final
destination airport at unfavourable times. You can also shift flights to different runways (as long as
you have more then one!) by using the runway icons at the bottom left of the screen. Sometimes
you may have more than one runway but these icons will not be available if the incoming aircraft
is not suitable for the other runways.

RETAIL CONTRACTS
Selecting the retail contracts tab will show a list
of proposed retail contracts. You will need to
have a retail area and other support facilities to
secure retail contract offers. Clicking on these
proposals will take you to the screen shown
above and you will be able to either accept or
reject the contract. If you accept it, the game will
automatically switch to viewing the retail area
inside the terminal. The appropriate retail unit will
be attached to your cursor ready for placing.
Right-clicking will rotate the unit. When you place
the unit make sure that you do not block pathways, doors or access to any existing retail units.

Having accepted an airline’s master contract you will presented with a flight contract proposal.
Click on these individual proposals to see details of the flight.
You can quickly accept or reject this proposal or use the View Runway Slots icon at the bottom
of the screen to see further details of the flight’s traffic.

14

15

Icon

Function

Icon

Function
PROGRESS REPORT

Hint: Try and avoid annoying existing retail outlets by introducing unwanted competition with new
trade, and avoid offending them by placing inappropriate businesses in close proximity to them.
Remember, the bigger your retail area the more units you can squeeze in which means more
chance of conflicts and disgruntled store managers but, with careful management, more
potential revenue!

The progress report has three views: One year,
five years and ten years. Click on the respective
icons to move between the views. The graph will
show the past trends (over the selected time
period) of the various areas shown in the key.
Clicking on the icons in the key below the graph
will remove that entry so that other lines can be
seen more clearly.

As with retail units hotel chains may, when your
airport has expanded sufficiently, come to you
with contracts. Accepting a hotel contract will
take you in-game so that the hotel can be
placed.

Hint: Think carefully when placing the hotel.
Placed too far away from the terminal and other
activity will leave hoteliers grumbling, while being
too close to the flight paths will give the hotel
guests sleepless nights.

INFO CENTRE
The Info Centre can be used to obtain all manner
of details regarding your airport.
Each of the tabs has its own ToolTip to help you.

When placing a petrol station, be aware that they
need to be next to major traffic flows.

The first tab is the Airport League which lists the
performance of all airports running concurrently
around the world, and which places your airport
in comparison.

The Failed Contract tab will only be shown if you have administration facilities to help you out.
You may want to look at these entries to get clues on where you are going wrong.

The second tab shows the Airline Performance information.
This outlines what business and concerns each of the airlines holding contracts with you have
brought to your airport.
Click again on any of the entries to see further details of the airline’s flights, routes and
business dealings.

16

17

Icon

Function

Icon

Function

INFO CENTRE contd:
The third tab shows a log of all flights that have
arrived at your airport. When playing Airport inc.
the flights (and passengers) you actually see
arriving at your airport are just a small
representation of the actual business that is
going on. Coming into this log will show the
complete list of all flights along with their
respective details.

The Airport History tab is a log of all the key
events that have occurred at your airport.

Having entered a terminal, choosing the BUILD option will take you to the construction options
appropriate for the terminal. Initially you will want to designate the different terminal areas and
place doorways between them to determine the flow of the passengers through your airport.
Hint: Placing doorways in bad places may well lead to security breaches that will reflect
unfavourably on your airport. Once you have placed an airport area you will be able to select it
and go to the creation window for the area’s objects / furnishings.

SELECT CAMERA

CREATION MODE / BUILDING
Creation Mode is the screen you will probably
see more than any other in the game! Using the
tabs at the top of the screen you can move
between the different areas of construction.
At the beginning of the game only a few items
will be available to you. If you are playing on the
EASY difficulty setting then only prefabricated
terminals will be available. You can select an
item byclicking on it and, if you should need any
further details on an object to help explain what
it does or where it should be placed, simply right
- click on it. As new objects are introduced into
the game you will receive notification on the
electronic organiser, then the new object will be
shown in the creation window with a star next to
it (as seen above).
Hint: Remember, your space and money is
limited so live up to your potential and think
carefully about the future - how you are going to
expand and where you want to place any of the
larger objects.

18

Click on the text to choose the camera you want to use. If you select, for example, the Incoming
Flights camera, the camera may not immediately switch but will wait for the next available flight.
When in Control Tower camera you can use the ‘4’ and ‘6’ keys on the number pad to rotate the
camera and look around your airport. You may not carry out any of your normal airport functions
in any camera apart from General Camera.

19

Icon

Function

Icon

Function

BUILDING TERMINAL OBJECTS
When inside the Terminal you can click on the
icon shown above and then on a terminal area to
bring up the creation window (also shown left).
You may now pick furnishings for the individual
areas and start setting out areas which service
your passengers, help keeping them happy,
entertained, relieved, informed and secure. Also,
don’t forget to help them spend their cash if they
are so inclined by placing objects such as photo
booths and vending machines. As with the
other creation windows, not all objects will be
immediately available but they will gradually be
supplied to you as technology and time
moves on.

When trying to place objects in terminal areas
you will see green pathways highlighted.
These show the routes between the doorways
that you may not build on, as you would be
blocking them off.

Another time when you will need to designate services to a building is when you have placed
Turnaround or Plane Maintain facilities. As soon as you have placed them you will be presented
with a screen (as shown below) and you must select the service provider you want to use before
continuing with the game. As suggested, different providers will supply you with their services at
different costs but you have to be careful to find the balance between cost and quality as your
airlines and passengers will soon let you know if you have chosen unwisely.

OBJECT PROPERTIES
Having selected the Object Properties icon from
the in-game toolbar, you may click on objects to
obtain critical information about them. You can
change the funding of certain objects and so save
money but this will introduce the risks associated
with dilapidation and inefficiency. For some
objects this will have a more noticeable
consequence than with others. Some objects
(e.g. control towers) also have an Attitude slider.

CHARGES
Once you have invested in certain facilities you
will be able to charge the public for their use.
These objects will have a Dollar ($) icon on them
(as shown left) and clicking this will take you to
the airport charges screen (see page x) where you
will be able to review and change the charges.

Hint: You may want to change the attitude in times of pressure. For example, it may help to
lower the control tower attitude to ‘Careful’ in times of extreme weather. Other objects may
have a ‘Select An Airline’ icon on them (e.g. cargo buildings, as shown below) as you can select
these and then dedicate their services to a specific airline. This may help satisfy certain contracts
but will also put stress on other cargo buildings and on their ability to fulfil other cargo
requirements, so keep a watchful eye as contracts may not get renewed.

20

21

Icon

Function

Icon

Function

Objects inside the terminals can also be selected
with the object properties icon and, again, you
can see details of condition, efficiency, funding,
attitude, etc.

AIRPORT INFORMATION

Hint: If your prices are too cheap you will
soon go out of business, while if prices are
unreasonably expensive your trade will be
seriously affected.

GENERAL OPTIONS
Selecting this icon will show you the general
information about your airport; Its name
(you can change this by clicking on it and then
typing a new name), its location, financial and
business trade summaries. At the bottom of the
screen are links to the Airport Charges (see
below) and Option Land screens (details below).

Here you can change audio volumes, graphics detailing (draw distance), weather features and
other hazards, ‘Intelligent’ auto-zoom feature On or Off, and the game’s clock speed. Clicking
on the Keyboard icon will take you to the keyboard set-up screen where you can see all the
keyboard short-cut keys and change them to your own preferences.

AIRPORT CHARGES
Enter the Airport Charges screen via ‘Airport
Information’. Here you will see that there are two
pages of information. The figures shown on the
first page are those that you are asking airlines
for, while the second page (shown above) covers
the charges for further services and for public
charges for use of the facilities. Some objects will
say ‘N/A’, this is because you have not yet placed
them (or they are unavailable to you).
Use the Up and Down arrows next to each
charge to change it.

22

AWARDS
With hard work, dedication and good management skills you will, in due course, be presented
with various awards. There are different categories of award and you will have to expand your
airport in many different areas to win them all.

23

Icon

Technical Support

Function
FINANCIAL REPORTS
At the end of each year the financial reports will
be presented to you. These not only show the
breakdown of income and expenditure across
your business but also show you the change
since the last report. These reports will not only
help you keep an eye on things but will also show
you which areas are most / least profitable so that
you can turn your attention to them. You can also
bring up Monthly Financial Reports after the 28th
of each month by pressing the ‘F’ key when ingame.

Every effort has been made to make our products as compatible with current hardware as possible. However if
you are experiencing problems with running of one of our titles you may contact our Technical Support staff in
one of several ways:
Before contacting Technical Support, please be prepared. In order to assist you as efficiently as possible, we
will need to know as much information about your computer and the problem as possible. If you can not provide the information in the check list below, then please contact your computer manufacturers technical support department before contacting Take 2 Interactive, otherwise we will be unable to solve your problem.
The information that we will require is as follows:

Contact Details
• Your name
• e-mail address, daytime telephone number or postal address
• If you are from outside the UK, please specify which country you are
contacting us from and the language version of the game you are playing

Troubleshooting

System Details
• PC Brand Name and model

This troubleshooting guide assumes that you have read the Required System Specs section and that your
machine fits these specifications. Beyond this, try contacting the Customer Support line.

• Processor speed and manufacturer
• CD-ROM Drive speed and manufacturer

Q:
A1:
A2:
A3:
A4:
Q:
A:

Q:
A:

The game is running much slower than I was expecting.
Try the different Hardware Setup options presented at the start of the game and above all, please
ensure that you have the latest Microsoft certified drivers for all your hardware.
Ensure that all other programs are closed while Airport inc. is running.
Remember that the game will run slightly slower as your game progresses as more and more
data /AI has to be processed.
Change the Graphics Detail setting found in-game under ‘General Options’.
Text isn’t being displayed properly – it just comes out black.
You probably have a relatively old Matrox graphics card. Please ensure you have the latest
Microsoft certified drivers for your hardware.
The sound is distorted or unreliable.
Again, ensure that you have the latest Microsoft certified drivers. If you have a C-Media based card
you will have problems as they don’t have drivers that work efficiently with Windows 9x. However,
the 8330 model has two devices (WSS and SB16). Whichever mode you are in, try switching to the
other!

Q:
A1:
A2:

I’m having trouble getting the game to run with the full screen option.
This may be a graphics card driver issue, check you have the latest certified drivers.
NetMeeting 3 prevents DirectX applications from running full screen. Make sure that NetMeeting is
not loaded in your System Tray. The bottom right hand corner (by the clock) of your Windows
desktop displays what programs are currently loaded. You should be able to right-click on these
icons and unload unwanted programs.

Q:
A:

Does Airport inc. work with WINDOWS 2000?
We have successfully tested Airport inc. on a pre-release version of Windows 2000. However, as
Windows 2000 drivers have not yet been finalised, we cannot guarantee the game's performance
on this operating system.

Q:
A:

• Total amount of system RAM
• The make and model of your Video Card / 3D Accelerator together with amount of Video RAM
• The make and model of your Sound Card
• Mouse and driver information

Please describe the circumstances, including any error messages, of your problem as clearly as possible.
NOTE: PLEASE DO NOT CONTACT TAKE 2’S TECHNICAL SUPPORT STAFF IN SEARCH OF GAME
HINTS. They are neither permitted nor qualified to supply such information.

OUR TECHNICAL SUPPORT CONTACT DETAILS
Post:
Take 2 Interactive Technical Support
Unit A, Sovereign Park
Brenda Road
Hartlepool
TS25 1NN
Telephone +44 (0)1429 855046 (Monday - Friday, GMT 9:30am - 10:00pm)
Fax

+44 (0)1429 233677

e-mail

[email protected]

Web Site

www.take2games.com

[email protected]

When I ALT-TAB to switch between programs, Airport inc. seems to be adversely effected.
Do not use the Alt-Tab function.
24

25

Credits

Notes

Krisalis Software:

Programming:

Mark Incley, Ray Tredoux

Additional Code:

Pete Harrap

Graphics:

Mark Edwards, Mark Potente, Darren Hebden

Quality Assurance:

Steve Sumner, Daniel Greene

Project Manager:

Tim James

KLIB:

Richard Teather, Damian McKenna, Kevin Thacker

ZLIB Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
The Jive Translator written by the unknown programmer.

Music by firQ (www.firq.cwc.net)

Take2 Interactive:
Producer:

Luke Vernon

Associate Producer:

Phil Rodkoff

Brand Manager:

Allie West

Localization Manager:

Frazer Nash

Tarantula Studios (QA HQ):
Lead Tester:
Testers:

Tim Bates
James Collins, Julian Turner, Lee Johnson, Rob Dunkin, Mark Lloyd,
Jim Thompson, Kit Brown, Paul Byers, Charlie Kinloch, Andy Mason,
Kevin Hobson, Will Kirton, Denby Grace, Matt Hewitt, Jim Cree

Telstar Electronic Studios QA:
Testers:

Richard Allen, Alexis Holmes, Luke Justice, Karl Frazer

26

27

Notes

LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT
This LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (this Agreement), including the Limited Warranty and other special provisions, is a legal agreement between You (either an individual or an entity) and Krisalis Software Ltd. and Take 2 Interactive Software, (collectively,
the Owner) regarding this software product and the materials contained therein and related thereto. Your act of installing and/or otherwise using
the software constitutes Your agreement to be bound by the terms of this Agreement. If You do not agree to the terms of this Agreement,
promptly return the software packaging and the accompanying materials (including any hardware, manuals, other written materials and packaging) to the place You obtained them, along with your receipt, for a full refund.
Grant of Limited Non-Exclusive License. This Agreement permits You to use one (1) copy of the software program(s) (the SOFTWARE) included
in this package for your personal use on a single home or portable computer. The SOFTWARE is in use on a computer when it is loaded into
temporary memory (i.e., RAM) or installed into the permanent memory (e.g., hard disk, CD-ROM, or other storage device) of that computer.
Installation on a network server is strictly prohibited, except under a special and separate network license obtained from Owner. This Agreement
shall not serve as such necessary special network license. Installation on a network server constitutes use that must comply with the terms of
this Agreement. This license is not a sale of the original SOFTWARE or any copy thereof. You may not sell, rent, lend or otherwise transfer the
SOFTWARE and/or ACCOMPANYING MATERIALS to any other individual or entity.
Intellectual Property Ownership. Owner retains all right, title and interest to this SOFTWARE and the accompanying manual(s), packaging and
other written materials (collectively, the ACCOMPANYING MATERIALS), including, but not limited to, all copyrights, trademarks, trade secrets,
trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and moral rights. The SOFTWARE and ACCOMPANYING MATERIALS are protected by United
States copyright law and applicable copyright laws and treaties throughout the World. All rights are reserved. The SOFTWARE and ACCOMPANYING MATERIALS may not be copied or reproduced in any manner or medium, in whole or in part, without prior written consent from Owner.
Any persons copying or reproducing all or any portion of the SOFTWARE or ACCOMPANYING MATERIALS, in any manner or medium, will be
wilfully violating the copyright laws and may be subject to civil or criminal penalties. The SOFTWARE and ACCOMPANYING MATERIALS may not
be sold, rented, loaned or otherwise transferred to any other individual or entity.
SOFTWARE Backup or Archiving. After You install the SOFTWARE into the permanent memory of a computer, You may keep and use the original disk(s) and/or CD-ROM (the Storage Media) only for backup or archival purposes.
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copies of the SOFTWARE or ACCOMPANYING MATERIALS by sale or other transfer of ownership; rent, lease, or lend the SOFTWARE or
ACCOMPANYING MATERIALS; or to display the SOFTWARE or ACCOMPANYING MATERIALS publicly. You are expressly prohibited from transmitting the SOFTWARE or ACCOMPANYING MATERIALS electronically or otherwise over the Internet or through any other media or to any other
party. You are expressly prohibited from selling or otherwise using for profit any scenery, maps, levels, level packs, add-on packs, sequels, characters or other components or items based upon or related to the SOFTWARE or ACCOMPANYING MATERIALS. YOU ARE NOT PERMITTED
TO REVERSE ENGINEER, DECOMPILE OR DISASSEMBLE THE SOFTWARE IN ANY WAY. Any copying of the SOFTWARE or ACCOMPANYING
MATERIALS not specifically allowed in this Agreement is a violation of this Agreement.
Limited Warranty and Warranty Disclaimers.
LIMITED WARRANTY. Owner warrants that the original Storage Media holding the SOFTWARE is free from defects in materials and workmanship
under normal use and service for a period of ninety (90) days from the date of purchase as evidenced by Your receipt. If for any reason You find
defects in the Storage Media, or if you are unable to install the SOFTWARE on your home or portable computer, You may return the SOFTWARE
and all ACCOMPANYING MATERIALS to the place You obtained it for a full refund. This limited warranty does not apply if You have damaged the
SOFTWARE by accident or abuse.
CUSTOMER'S REMEDY. Your exclusive remedies, and the entire liability of Owner, shall be (i) replacement of any original Storage Media with the
SOFTWARE or (ii) full refund of the price paid for this SOFTWARE. By opening the sealed software packaging, installing and/or otherwise using
the SOFTWARE or ACCOMPANYING MATERIALS, you hereby agree to waive any and all other remedies you may have at law or in equity. Any
such remedies you may not waive as a matter of public policy, you hereby assign, or shall assign as they become available, over to Owner.
WARRANTY DISCLAIMERS. EXCEPT FOR THE EXPRESS LIMITED WARRANTY SET FORTH ABOVE, OWNER MAKES NO WARRANTIES,
EXPRESS OR IMPLIED, ORAL OR WRITTEN, CONCERNING THE PRODUCTS OR ANY COMPONENT PART THEREOF. ANY IMPLIED WARRANTIES THAT MAY BE IMPOSED BY APPLICABLE LAW ARE LIMITED IN ALL RESPECTS TO THE FULLEST EXTENT ALLOWED AND TO THE
DURATION OF THE LIMITED WARRANTY. OWNER DOES NOT REPRESENT, WARRANT OR GUARANTEE THE QUALITY OR THE PERFORMANCE OF THE SOFTWARE OR ACCOMPANYING MATERIALS OTHER THAN AS SET FORTH IN THE ABOVE LIMITED WARRANTY. OWNER
ALSO DOES NOT REPRESENT, WARRANT OR GUARANTEE THAT THE SOFTWARE OR ACCOMPANYING MATERIALS’ CAPABILITIES WILL
MEET YOUR NEEDS OR THAT THE SOFTWARE WILL CONTINUOUSLY OPERATE, BE ERROR FREE, OR THAT PROBLEMS WILL BE CORRECTED. OWNER DOES NOT REPRESENT THAT THE SOFTWARE WILL OPERATE IN A MULTI-USER ENVIRONMENT.

28

29

NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY OWNER, ITS DEALERS, DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES SHALL CREATE ANY OTHER WARRANTY OR EXTEND OR EXPAND THE SCOPE OF THIS
WARRANTY. YOU MAY NOT RELY ON ANY SUCH INFORMATION OR ADVICE.
SOME COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT
APPLY TO YOU. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER STATUTORY RIGHTS
WHICH MAY VARY FROM COUNTRY TO COUNTRY.
LIABILITY LIMITATION. To the maximum extent permitted by applicable law, and regardless of whether any remedy set forth herein fails of its
essential purpose, IN NO EVENT WILL OWNER, ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS OR AFFILIATES NOR ANYONE ELSE
INVOLVED IN THE DEVELOPMENT, MANUFACTURE OR DISTRIBUTION OF THE SOFTWARE OR THE ACCOMPANYING MATERIALS BE
LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, DIRECT OR INDIRECT; INCIDENTAL; OR CONSEQUENTIAL
DAMAGES FOR PERSONAL INJURY, PERSONAL PROPERTY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF TEXT OR DATA STORED IN OR USED WITH THE SOFTWARE INCLUDING THE COST OF RECOVERING OR
REPRODUCING THE TEXT OR DATA, OR ANY OTHER PECUNIARY LOSS, ARISING FROM OR OUT OF THE USE OR INABILITY TO USE THIS
SOFTWARE. THIS LIABILITY LIMITATION APPLIES EVEN IF YOU OR ANYONE ELSE HAS ADVISED OWNER OR ANY OF ITS AUTHORIZED
REPRESENTATIVES OF THE POSSIBILITY OF SUCH DAMAGES. EVEN IF SUCH IS CAUSED BY, ARISES OUT OF OR RESULTS FROM THE
ORDINARY, STRICT, SOLE OR CONTRIBUTORY NEGLIGENCE OF OWNER OR ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES. SOME COUNTRIES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU.
Product Support and Updates. This SOFTWARE is intended to be user-friendly and limited product support is provided by Owner as specified
in the ACCOMPANYING MATERIALS.
Jurisdiction. ENGLISH LAWS GOVERN THIS AGREEMENT, REGARDLESS OF EACH COUNTRY’S CHOICE OF LAW PRINCIPLES, WITH A
FORUM AND VENUE OF LONDON, ENGLAND. This Agreement may be modified only by a written instrument specifying the modification and
executed by both parties. In the event that any provision of this Agreement shall be held to be unenforceable, such provision shall be enforced to
the greatest possible extent, with the other provisions of this Agreement to remain in full force and effect.
Entire Agreement. This Agreement represents the entire agreement between the parties, and supersedes any oral or written communications,
proposals or prior agreements between the parties or any dealers, distributors, agents or employees.
Termination. This Agreement is valid until terminated. This Agreement ceases automatically (without any form of notice) if You do not comply
with any Agreement provision. You can also end this Agreement by destroying the SOFTWARE and ACCOMPANYING MATERIALS and all copies
and reproductions of the SOFTWARE and ACCOMPANYING MATERIALS and deleting and permanently purging the SOFTWARE from any client
server or computer on which it has been installed.
Equitable Remedies You hereby agree that if the terms of this Agreement are not specifically enforced, Owner will be irreparably damaged, and
therefore you agree that Owner shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect
any breach(es) of this Agreement, in addition to any other available remedies.
Owner If You have any questions regarding this Agreement, the enclosed materials, or otherwise, please contact in writing:

Take 2 Interactive Software
Hogarth House
29-31 Sheet Street
Windsor
Berks
SL4 1BY
United Kingdom

© 2000 Krisalis Software Ltd. All Rights Reserved. Airport inc. and Airport inc. logo are trademarks of Take 2 Interactive Software and Telstar
Electronic Studios Ltd. Take 2 Interactive Software and Take 2 logo are trademarks of Take 2 Interactive Software. Krisalis logo is a trademark of
Krisalis Software Ltd. Published by Take 2 Interactive Software. Developed by Krisalis Software Ltd.

Microsoft and Windows 95, Windows 98 and Windows NT are registered trademarks of Microsoft Corporation. All other trademarks and trade
names are properties of their respective owners.

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