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Alien 3: The Gun – Arcade Manual – English

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Type
Manual
Platform
Arcade
Language
English
Size
13.54 MB
Filename
alien-3-the-gun_arcade_manual_en_ig9.pdf
View manual text
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1 Sf PRINTlNG· (UK 8ItIon)

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ALIEN- & © 1993 TWENTIETH CENTURY FOX FILM CORPORATION. ALL RIGHTS RESERVED.

OWNER'S MANUAL

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I Built in the UK by Deith Leisure Limited (A SEGA Company)
MANUAL NO. ALlEN3/ MAN
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TABLE OF CONTENTS
INTROOUCTION OF THE OWNER'S MANUAL

1. HANDL I NG PRECAUT IONS ..... . ...... . ...... .. . . . . . . . . . . . . . . . . . . . . . .

1
PREVENTION OF COUNTERFEITING AND CONVERSiON •....•.•••.•.•••••..
2
PRECAUTIONS CONCERNING INSTALLATION LOCATION • ••. • •••. • •• ••• • •. • . 3
NAUE OF PARTS •• ••••• ••• • • • • .•••••••••••••••• •• ••.••. • ••• • ••• • • • _ 4
ACCESSOR I ES ••••••••• .......••••••.••••. • •• • . ••• • • .••.••.• •• . • • •
5
INSTALLATION PRECAUTIONS AND TRANSPORTATION OF UACHINE • .• ••• . •• · 6
HOWTOPLAY •••.•..... •• • ••• ••••.•••• • .• •• • • .•.• • ••.•• •• ••••••.•
7-10
EXPLANATION OF TEST AND DATA DiSPLAy ••••••••••••.• • ..•••••••••. 11
8-1
SWITCHUNIT ••••..•• r ••••••• • •• •• ••• • . • • • •• • •••••••••••••••• 12
8-2
TEST MENU •••• • • • ..• •• • • .•.••. • ••.• • .. • •....••• • ••.••••••••• 13
8-3 MEMORY TEST •••••..••.•.•••••• •• .. • •.••• • •• • ••• • •••• ••• .•• • • 14
8-4
GUN ADJUSTMENT . ... .... . ...... . ...... .. . . . . . . . . . . . . . ....... . 15
8-5
I NPUT TEST •..••• • •••••••••••••••••••.••••.••.••••.•••• • • . .• 16
8-6
OUTPUT TEST ..• ••• . •• . •• .. • •••• , • '. .. . ... . .......... . . .. .... . 17
8-7 SOUND TEST ' .' •• . • .• • • • •••• • ••• • •••• •• •• • • • ••.•••••••. •• • •• .• 18
8-8
C. R. T • .TEST .' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .... . 19
8-9
GAUE ASS I GNMENTS • • •• •.. ••• • •• .•••••• • •.• • • • ••••. • ••• • ••• • .• 20
8-10 COIN ASSiGNMENTS .. .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .... .... .. 21-25
8-11 BOOKKEEP I NG . .. ... .. .. .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ... . 26-27
8-1 2 8ACKUP DATA CLEAR ••.......•.••••• • .. • • • ••• • .. . ..••• • .•.•. • • 28
9. CONTROLLER .. • . • •......••.• • ..•.•••••••••••••••••••• • •• • •••• • •.. 29
9-1
TAKING OUT THE CONTROLLER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 29
9-2 ADJUSTMENT ANO REPLACEMENT OF VOLUME ••• • • • •. • •• • ••• •• .••.•• 30-31
9-3 REPLACEMENT MOTOR BRUSH . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . .. 32
9-4
REPLACEMENT TR I GGER SW ITCH •• • • • ••••••.••.•• . • • .• • • • ••••••• • 33-34
9-5 GREAS I NG . • . • ••••.•• '. •••••••• • •••••••• • •••.• '••...•.••••• • .•. 35-36
10. REPLACEMENT OF FLUORESC~NT LAUP .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 37
1 1 • EXPLANAT I ON OF CO I N SELECTOR •• • • • ..• ••• •••• •••• .•.••..• • ••••. •• 38
12. MON I TOR ADJUSTMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. .. .. . . . . . . . . . . 39-41
13. PER I 00 I C I NSPECT I ON TABLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ... . 42
14. TROUBLESHOOT I NG ...... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
15. GAUE BOARD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .... .. ... . .... . 44
1 5-1 COMPOS I T I ON OF GAUE !!CARD • • • • • • • • • • • • • • • • • • • • . . • • • • • • • • • • • • 44
1 5-2 I NPUT AND OUTPUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . 45
16. DES I GN RELATED PARTS . . . . . . . . . .. . . . . . . . . . .. . . . . . . . . . . . .. .. . . .. . . 46
17. PARTS LiST .... .. ...... .... . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .... . 47-71
1 8. WIRE COLOR CODE TABLE .••.••••••••••••••••••••.••••••••.•• • ••••• 72
19. WIRING DIAGRAM . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
2.
3.
4.
5.
6.
7.
8.

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Instal lat ion space
Height
Weight
Power, max'imLITI current

CRT

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SPEC I F I CAT IONS - - - - - - - - - - - ,
1,360 II1II1 (53.5 in. ) (D) X 800 II1II1 (31. 5 in. ) (W)
1,930 II1II1 (76.0 in. )
Approx.215 kg. (475 lbs.)

230W 1.6A(AC 220V 50 Hz AREA)
220W 1.6A(AC 220V 60 Hz AREA)
230W 1. 5A(AC 240V 50 Hz AREA)
220W 1. 4A{AC 240V 60 Hz AREA)
28 INCH MONITOR

NOTE: Descriptions in this manual are subject to change without prior notice.

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INTRODUCTION OF THE OWNER'S MANUAL
SEGA ENTERPRISES, LTD., supported by its high eletronic technology of LSls,
microprocessors, etc. and a wealth of experience, has for more than 30 years been supplying various innovative and popular game machines to the world market. This Owner's
Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of ele ctronic assemblies, electromechanicals,
servicing control, spare parts, etc. as regards ALlEN3THE GUN, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical
expertise especially in ICs, CRTs, microprocessors, etc. Carefully read this
manual to acquire sufficient knowledge before working on the machine. Should
there be a malfunction, non-technical personnel should under no circumstances
touch the interior system. Should such a case arise, contact our Main Office or
\he closest branch office listed as follows:

SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE
45133 Industrial Drive, Fremont, California 94538, U.S.A.
Phone : (415) 802-3100
Fax: (415) 802-1754

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SEGA AMUSEMENTS EUROPE LIMITED/AMUSEMENT MACHINE SALES DIVISION
Unit 2 Industrial Estate, Leigh Close, New Malden, Surrey KT3 3NL, England

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Phone

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(081) 336-2256

Fax: (081) 336-1715

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SEGA SOUTHERN EUROPE LIAISON OFFICE
Calle Vallellano, 19-23, 1· A, 37008-Salamanca, Spain
Phone : (923) 265893
Fax: (923) 265913

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1.

HANDLING PRECAUTIONS

•

When installing or inspecting the machine, be very careful of the following points and
pay attention to ensure that the player can enjoy the game safely.

•

Be sure to switch the power off before working on the machine.

•

To insert or pull out the plug quickly is dangerous.

•

It is necessary to make sure that the power cord or grounding wire is not routed in a
manner so as to be dangerous. Make sure that grounding connections are made safely
at a position where so specified,

•

Do not use any fuse that does not meet specified rating.

•

Make complete connections for the IC board and other connection, Insufficient
insertion of ICs and connectors will lead to unreliability and possible damage to the
machine.

•

The operating (ambient) temperature range is from SoC to 40°C.

•

When cleaning the Monitor CRT front glass, use a soft dry cloth and glass cleaner. Do
not apply chemicals such as thinners, benzene etc.

After confinning that there are no irregularities, tum the power ON.
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2. PREVENTION OF COUNTERFEITING AND CONVERSION

o LABELLING

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To prevent counterfeits and conversions. the following labels are put on al i i
the SEGA products. When handling such goods. be sure to confirm the labels,
They are used to prevent illegal acts such as the unauthorized copying of the l
products and the printed circuit boards thereof ~r carrying on business by i
manufacturing similar merchandise or by converting. selling or using such
p'roducts or printed circui t boards.

ORIGINAL SEAL

LICENSE SEAL

The following seal is put on the
machines manufactured by SEGA,

The following seal is put on all
SEGA kits, such as the printed
cireui t boards.

o COPYRIGHT NOTICE
This SEGA product has the copyright notice as follows:
@

SEGA 1993

This signifies that this work was disclosed
in 1993 and IS the property of "\
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SEGA ENTERPRISES. LTD.

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3. PRECAUTIONS CONCERNING INSTALLATION LOCATION

on all
labels.
of the
less by
g such

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The ALIEN3 THE GUN is an indoor game machine. Absolutely do not install it
outside. Even indoors, avoid installing in places mentioned below so as
to ensure proPer usage:
'Places subject to rain or water leakage, or condensation due to humidity.
'In the proximity of an indoor swimming pool and/or shower.
' Places subject to direct sunlight.
'Places subject to heat sources from heating units, etc., or hot air.
·Vicinity of highly inflammable/volatile chemicals or hazardous matter.
'Sloped surfaces.
'Vicinity of anti-disaster facilities such as fire exits and fire
ext inguishers.
'Places subject to any type of violent impact.
'Dusty places.

IINSTALLATION PRECAUTIO~
I) Do not insen more than one electrical plug into the power plug socket.
2) The per unit standard voltage/amperage is lOO-120V/5A and 200-240V!3A.
3) If an extension cord is to be used, use a cord of 5A or higher rating.

,...-- Electric current consumption - - - " 0

MAX. 1. 6A (Ae 220V
MAX. 1. 6A (Ae 220V
MAX. 1. 5A (Ae 240V
MAX. 1. 4A (Ae 240V

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50 Hz)
60 Hz)
50 Hz)
60 Hz)

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4. tNAM,E,OF PARTS

The FL UNIT is mounted on the
inside of the BILLBOARD.

CABINET

IP side CONTROLLER

2P side CONTROLLER

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COIN CHUTE DOOR

CASHBOX DOOR

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5.

SPARES AND ACCESSORIES

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. Qty

Part No_

ALIEN3 / MAN
53889750
540-0006-01
540-0007-01
220-5373
601-7227
E1253

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Description
,
Owners Manual, Alien Gun (UK)
Hantarex Monitor Service Manual
Wrench for TMP PRF SCR M4
Wrench for TMP PRF SCR M5
Potentiometer, B - 5k Q Lin
Motor Brush
Euro Mains Lead with Plug

2
2
2

Key, Coin door
Key, Cash box
Key, Front service door

TOOL )

(TAMPERPROOF WRENCH)
M4 540-0006-01
M5 540-0007-01

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Remarks

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Please read

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Tool
Tool
For spare, refer to section 9
For spare, refer to section 9
To convey power to the
machine
For opening/closing door
For opening/closing do'o r
For opening/closing door

TIle Life Gauge and Gun Power Gauge for .the player using the len-hand side gun are displayed on the lower
left-hand side of the screen, and those for the player using the righi -hand side gun are displayed on the lower
right-hand side of the screen.
When the Life Gauge shows 0, the game is over.
When the Gun Power shows 0, the machine gun's consecutive shooting becomes slow.

Note : While the Flamethrower is used, the Gun Power Gauge becomes whitish and shows the remaining
fuel.

HOW TO PLAY, ETC.
After credits are registered, the "pull uigger" message will be shown. Start the game by pulling the trigger.
When the game is started. the story aqd the sti ll image of that STAGE as well as the map of all stages are
displayed (pull the uigger when cancelling).
· Destroying the Boss enemy at the end of each stage results in a STAGE CLEAR.
· In each stage, various ITEMS can be found. Shoot and capture them.

Note: Capturing the ITEMs gives various effects such as strengthening the weapons, recoverillg the Power,
etc. Explanations on the ITEMs are given later.

· Depending on the results of each stage (the number of enem ies shor.. frequency of damage cause d to the player,
etc.), the player's ranking varies. As regards ranking, explanations are given later.
• The player's name can be entered if his results (points earned as of the GAME OVER time) are placed 15th or

higher.

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CONCERNING ITEMS:

.ver

Flamethrower

6','"
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This is fired from the muzzle. Use it 10 wipe out lhe enemies. Allhough powerful. it is not effective against far

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away enemies.

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Hand Grenade Supply Unit

....

Every time the player captures this, one hand grenade is replenished.

25% Life Supply Unit
Me

Recovers 1/4 of the player's power.

100% Life Supply Unit

'
&
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Recovers the player's power completely.

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RANK ING
ters operated by the player belong to.
. The ranking herein stated refers to the Colonia1 Marine which the charac
Note: The followin g ~l ranks are based on the ranking of the U. S.

Marine Corps.

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Private
Private First Class
Lance Corporal
Corporal
Sergeant

Staff Sergeant
Gunnery Sergeant

Master Sergeant
Sergent Major
Warrant Officer
Chief Warrant Officer

Second Lieutenant
First Lieutenant
Captain

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Major

Lieutenant Colonel

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Colonel

Brigadier General

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Major General

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Lieutenant General
General

KNAC K OF HOW ·TO-E ARN HIGH SCO RE
stage th at can be damaged (lights, boxes,
Shoot the enemies (some are escaping) and articles appearing in the
se).
etc.), and be very careful not to shoot Marines (if you do, points decrea
due to the frequency of damage caused to
The ranking appearing after a stage may go higher in a slower pace
e.
the player, frequency of CONT INUE or shooting the Marine by mistak

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8. EXPLANATION OF TE$T AND DATA DISPLAY
o.

By operating the switch unit. periodically perfonn the tests and data check. When installing the
machine initially or collecting cash. or when the machine does not function correctly. perfonn
checking in accordance with the explanations given in this section.
The following shows tests and modes \hat should be utilized as applicable .

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ITEMS

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DESCRIPTION

REI'ERE<'1CE
SECTIONS

When the machine is installed. perfO[TJ1 the following:

INSTAllATION OF

1. Check to sec that each setting is as per standard setting made at the
time of shipment.

MAClllNE

2. In the INPUT TEST mode. check each SW and VR.

8-5
8-6
8-3

3. In the OUTPUT TEST mode. check each mOtor.

4. In the SELF-TEST mode. check ICs on the IC Board.
MEMORY

8-9

'0

Choose MEMORY TEST in the MENU mode allow the MEYlORY
be penonned. In this ""~ PROGRAM RAMs. ROMs. and ICs on
the IC Board are checked.

'0

8-3

Periodically perform the following:

PERIODIC
SERVICING

CONTROL SYSTEM

MONITOIR

ICBOARD

I. MEMORY TEST

2. Ascertain each setting.
3. In the INPUT TEST mode. te" the CONTROL device
4. In the OUTPUT TEST mode. check each mo'or.

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I. In the INPUT TEST mode. check each SW and VR.

2. Adjust or replace each SW and VR.
3. If the problem can no. be solved ye~ check the CONTROL's moves.

In the MONITOR ADmSTMENT mode. check to see if the
MONITOR adjusunen. is appropriately made.
I. MEMORY TEST

2. In the SOUND CHECK mode. check the sound rel.ted ROMs,
Check such data as game play time and histogram to adjust the

DATA CHECK

difficulty level, etc..
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8-3
8-9
8-5
8-6
8-5
8-4.8-5.9-2

8-8
8-3
8-7
8-11.8-12
8-9

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8.1 SWITCH UNIT
Open the coin chute door IlIld the switch unit shown will oppenr. The Functioning of ench
SW is 119 follows:

...,,

<D SERVICE SW. -----------------Give. credil without registering on lb. coin meier.
(SERVICE BurION)
@ TEST SW.---------------------- For the handling of the te.1 buttolL ref.r to the following

pogo •.

@ SOUND VOLUME. ---------- Adjust the .olrod volume of the Speaker

® FUSE,. ••••••••••••••••••••••••• When Ule Gun is ""bject to IlIl overload, Ule circuit firne to
prot.cl the molor.

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TEST

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SERVICE

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VOLA

VOL B

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8-2 TEST MENU
- The Test Menu allows the functioning of each part of the Cabinet to be checked, the monitor
to be adjustea, and the coins and game related various settings to be performed.
. Basically, all se!tings (game, coin, etc.) are performed in the TEST MENU and therefore, DIP
SW is not used.
This cabinet is provided with 2 SERVICE BUTTONs and either can be used.
Press the TEST BUTTON to cause the following Test Menu to be displayed on the monitor.

•
TEST MENU

< INDIVIDUAL >
MEMORY TEST
GUN ADJUSTMENT
INPUT TEST
OUTPUT TEST
SOUND TEST
C.R.T. 1EST
GAME ASSIGNMENTS
CQIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
--

EXIT

SELECT BY SERVICE BlJITON
AND PUSH 1EST BUTTON

Press the SERVICE BUTTON untill the pointer "-" is moved to the desired item. Then press
the TEST BUTTON.
After the test is complete, move "-" to "EXIT" and press the TEST BUTTON to return to the
Game Mode.

You may position the pointer to "INDIVIDUAL" and press the TEST BUTTON. The word
"INDIVIDUAL" toggles to "CONTINUE". In th~ "CONTINUE" mode, each push of the
TEST BUTTON causes transition to the next item. In the "INDIVIDUAL" mode, only the item
indicated by the pointer is tested.

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The MEMOR Y TEST mode is for checking the memory Ie operations on the board.
"GOOI)" is displayed for normal les and "BADI' is displayed for abnormal les.

MEMORY TEST

• • • ROM TEST • • •
GOOD
IC 17 GOOD
IC 8

GOOD
IC 18 GOOD
IC 9

• • • RAM TEST • • •
IC 16 GOOD

IC36 GOOD

IC37 GOOD

IC61

GOOD

IC62 GOOD

IC63

GOOD

IC64 GOOD

GOOD
IC68 GOOD
IC70 GOOD
IC74 GOOD

I

IC 66 GOOD

GOOD
IC 71 GOOD
IC 75 GOOD
IC 69

II

IC 65

PUSH TEST BUTTON TO EXIT

The right-hand side of each Ie displays the following in the sequential order.

****

TEST

GOOD or BAD

(before test)

(under test)

(test completed)
. I,

During the test. NOW TESTING flashes at the above portion of
~tq

PUSH TEST BUTTON TO EXIT.
When the test is completed. if the results are shown as above. it is satisfactory.
It takes approximately thirty seconds to complete the test. If the period exceeds thirty sec-

onds. this may have been caused by board malfunctioning .

. After fmishing the test. pressing the TEST BUTTON allows the MENU mode to return on to
the screen.

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8-4 GUN ADJUSTMENT
Selecting "GUN ADJUSTMENT" causes the following to appear on the monitor screen and this enables
the sighting of gun to be set.
GUN ADJUSTMENT
ADJUST
___
GUN

4B

CANCEL

IP

2P

A2

90

4B

8 I

· 7F

7F

8F

8F

7F

SELECT BY SERVICE BUTTON
AND PUSH TEST BUTTON
Bring the cursor to CANCEL and press the TEST BUTTON to allow the MENU mode to return on to

the screen.
Bring the cursor to ADJUST and press the TEST BUTTON to have the ADJUST mode appear. The
ADJUST mode allows the gun (sight) to be set and adjusted.
When replacing the game BD. and V. R., be sure to choose ADJUST in this menu for the setting.
When ADJUST is selected, the following screen appears:
GUN ADJUSTMENT
ADJUSTING
GUN

4B

I P.

2P

A2

90

4B

8 I

7F

8F

8F

7F

7F

PUSH TEST BUTTON TO EXIT

In this mode, carefully move the left-hand side and right-hand side guns within the mobile range.
Move them fully in the horizontal direction. When moying them vettically, however, be sure to stop
them before going beyond the normal mobile range so as to avoid a kickback reaction.
Pressing the TEST BUTTON causes the GUN ADJUSTMENT setting to be registered, allowing the

MENU mode to return on to the screen.

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8-5 INPU T TEST
and this enables the status
Selecting "INPUT TEST" causes the following to appear on the monitor screen
of each switch and GUN(CONTROLLER) to be checked.

INPUT TEST
PLAY ER

1P

2P

TRIG GER
BUTT ON

OFF

OFF

OFF

OFF

GUN ( L - R )
GUN ( U - D )

7 8
A2

8 8
9 0

COIN CHUT E ' # 1 - OFF
SERV ICE

LEFT - OFF
TEST -OFF

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# 2 - OFF

RIGH T - OFF

PUSH TEST BUTT ON TO EXIT

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. If the values corresponding to GUN (L-R) and GUN (U-D), are within

the range of OO-FF (hexa, I

decimal), they are satisfactory.
screen.
. Press the TEST BUTT ON to cause the the menu mode to return on to the
bUllon
Note: TRIGG ER refers to the gun trigger and BUTTON refers to the

,

!

attache d to the gun.

Note : In this mode, periodically check the status of each SW and GUN.

BUTTON

TRIGGER

-16 -

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8-6 OUTPUT TEST

us

Selecting the "OUTPUT TEST" causes the following to appear on the monitor. This
mode allows the gun's VIBRATE MOTOR to be tested.

II
OUTPUT TEST

IPGUN

OFF

2PGUN

OFF

I.

EXIT

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SELECT BY SERVICE BUTTON
AND PUSH TEST BUTTON

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By bringing the arrow to each of the test items and pressing the TEST BUTTON, if ON is
displayed on the screen and the vibration of the guns attached to the cabinet is ascertained , it
is satisfactory. As seen from the front of the cabinet, the left-hand side gun is for I P and the
right-hand side one is for 2P.
The gun is activated while the switch is depressed. When the switch is released, OFF is
displayed and the gun ceases to operate.
Bring the "-" to "EXIT" and press the TEST BUTTON to return to the Menu mode.

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8-7 SOUND TEST
Choose SOUND TEST to cause the following mode to appear on the monitor so that
SOUND 'MEMORY check can be performed,

SOUND TEST
B.O.M.

No.

o

S.E.

No.

o

EXIT

SELECT BY SERVICE BUTTON
AND PUSH TEST BUTTON

Bring the arrow to B.O.M. for background music and move it to S.E. for sound effects.
At No. 0, however, sound will not be emitted.
Bring the "-" to "EXIT" and press the TEST BUTTON to return to the Menu mode.

-18-

,"
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8-8 C.R.T. TEST

A

MA

II

(I) RGB color adjusting screen (1/2)
This page is for adjusting the monitor color.
'1

C. R. T. TEST

'I

1/2

WHITE
PUSH TEST BUTTON TO C9NTINUE
Red, green, and blue are darkest on the leftmost scale and get brighter by 31 gradations to the right.
The contrast of the monitor is nonnal, if the white color bar is black in the leftmost position and is
white in the rightmost position.

,I

Press the TEST BUTrON to tum a page.
(2) Monitor size adjusting screen (2/2)

This page is for checking the monitor size.
When adjusting the monitor size, be careful so that grids do not go off of the screen.

I I I I I I I
C. R. T. TEST. 2/2

I-

I

PUSH TEST BUTTON TO EXIT
I I I I I I
I
I I I I
•

Press the TEST BUTrON to return to the Menu.

-19-

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8-9 GAME ASSIGNMENTS

I, I;:'

In tilis mode, the present game selling is displayed and also, the game selling changes can be
made.

,.
"

GAME ASSIGNMENTS
GAME DIFFICULTY

NORMAL

ADVERTISE SOUND ON
GUN VIBRATION

---

ON

EXIT

SELECT BY SERVICE BUTION
AND PUSH TEST BUTION

GAME DIFFICULTY

The game difficulty is classified into 8 different categories from EASI

EST to EXTRA HARDEST (EASIEST - EXTRA HARDEST)

""

Game difficulty is classified into the following 8 different levels:

"
"

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"

EASIEST

U
j:;

EASIER

:;

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,I

EASY

il

i

NORMAL

'I

HARD
HARDER

EXTRA HARD
HARDEST
GUN VIBRATION

Gun vibration YES or NO can be set.

Bring the arrow mark(-) to EXIT and press the TEST BUTTON to return to the Menu.

-20-

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I:

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._ __ _ _ __ _ _ _ __ _ _ _ _ _ ~
""M'I

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8-10

COIN ASSIGNMENTS
The "COIN ASSIGNMENTS" mode pennits you to set the start number of credits, as well as
the basic numbers of coins and credits. This mode expresses "how many coins correspond to
how many credits. "..

,.
COIN ASSIGNMENTS
COIN CHUTE TYPE INDIVIDUAL
CREDIT TO START

I CREDIT

SETTING
COIN / CREDIT
COIN CHUTE TYPE # 1 1 COIN

#1
1 CREDIT

MANUAL SETTING

SELECT BY SERVICE BUTTON
AND PUSH TEST BUTTON

Note:

jll!

COIN CHUTE TYPE
INDIVIDUAL:

Each player uses a coin chute which accepts coins independently.

COMMON:

Coins are accepted in common for both players.

As a standard, it is set to "INDIVIDUAL."
· For COIN/CREDIT SETTING, refer to TABLE I (INDIVIDUAL) and TABLE 2 (COMMON).
· Choosing the MANUAL SETTING allows a finer classification settings to be made.
· Bring the arrow mark(-) to EXIT and press the TEST BUTTON to return to the Menu.

II'

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I

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-21-

,i

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'I ' '

.'Ill, '

i'~

TABLE I COIN/CREDIT SElli NG
(COIN CHUTE INDIVIDUAL TYPE)
NAME OFSmlNG

I COIN

I CREDIT

SETTING #6

1 COIN

2 CREDITS

SETTING #8

I COIN

3 CREDITS

SETTING #9

I COIN

4 CREDITS

SETTING #10

I COIN

5 CREDITS

SETTING #11

I COIN

6 CREDITS

SETTING #12

2 COI NS

I CREDIT

I COIN

I CREDIT

2 COINS

3 CREDITS

SETTING #17

3 COINS

I CREDIT

SETTING #18

4 COINS

I CREDIT

SETTING #19

I COIN

I CREDIT

2 COINS

2 CREDITS

3 COINS

3 CREDITS

4 COINS

5 CREDITS

3 COINS

I CREDIT

SETTING #21

5 COINS 2 CREDITS
SETTING #22

SETTING #24

2 COINS

I CREDIT

4 COINS

2 CREDITS

5 COINS

3 CREDITS

I COIN

1 CREDIT

2 COINS

2 CREDITS

3 COINS

3 CREDITS

4 COINS

4 CREDITS

5 COINS

6 CREDITS

..
SETTING #26

•

'i'

RJNCfIONING OF EACHCOINCHUTE

SETTING #1

SETTING #15

II

FREE PLAY

-22-

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.,!

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TABLE 2 COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
NAME OF SETIING

SETTING #1
SETTING #2
SETTING #3
SETTING #4
SETTING #5
SETTING #6
SETTING #7
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #13
SETTING #14
SETTING #15
SETTING #16
SETTING #17
SETTING #18
SETTING #19

SETTING #20

SETTING #21
SETTING #22

SETfING #23

SETTING #24

SETTING #25

SETTING #26

FUNCTIONING OF COIN CHUTE # I
1 COIN
1 CREDIT
1 COIN
1 CREDIT
I CREDIT
1 COIN
1 COIN
1 CREDIT
1 COIN
1 CREDIT
1 COIN
2 CREDITS
1 COIN
2 CREDITS
1 COIN
3 CREDITS
4 CREDITS
I COIN
1 COIN
5 CREDITS
1 COIN
6 CREDITS
2 COINS
1 CREDIT
2 COINS
1 CREDIT
2 COINS
1 CREDIT
1 COIN
1 CREDIT
2 COINS
3 CREDITS
1 COIN
1 CREDIT
2 COINS
3 CREDITS
3 COINS
1 CREDIT
4 COINS
1 CREDIT
1 COIN
1 CREDIT
2 COINS
2 CREDITS
3 COINS
3 CREDITS
4 COINS
5 CREDITS
1 COIN
1 CREDIT
2 COINS
2 CREDITS
COINS
3
3 CREDITS
4 COINS
5 CREDITS
3 COINS
1 CREDIT
5 COINS
· 2 CREDITS
2 COINS
1 CREDIT
4 COINS
2 CREDITS
5 COINS
3 CREDITS
2 COINS
1 CREDIT
4 COINS
2 CREDITS
3 CREDITS
5 COINS
1 COIN
1 CREDIT
2 COINS
2 CREDITS
3 COINS
3 CREDITS
4 COINS
4 CREDITS
6 CREDITS
5 COINS
I COIN
1 CREDIT
2 CREDITS
2 COINS
3 COINS
3 CREDITS
4 CREDITS
4 COINS
5 COINS
6 CREDITS
FREE PLAY

-23-

FUNCTIONING OF COIN CHUTE #2
1 COIN
1 CREDIT
1 COIN
2 CREDITS
1 COIN
3 CREDITS
4 CREDITS
1 COIN
1 COIN
5 CREDITS
1 COIN
2 CREDITS
1 COIN
5 CREDITS
1 COIN
3 CREDITS
1 COIN
4 CREDITS
1 COIN
5 CREDITS
1 COIN
6 CREDITS
2 COINS
1 CREDIT
1 COIN
1 CREDIT
1 COIN
2 CREDITS
1 COIN
1 CREDIT
2 COINS
3 CREDITS
1 COIN
3 CREDITS
3
4
1
2

COINS
COINS
COIN
COINS
3 COINS
4 COINS
1 COIN

CREDIT
CREDIT
CREDIT
CREDITS
3 CREDITS
5 CREDITS
5 CREDITS

1 COIN

2 CREDITS

2
4
5
1

1 CREDIT
2 CREDITS
3 CREDITS
3 CREDITS

COINS
COINS
COINS
COIN

[II

I[

II,

I,

II
,

1
1
I
2

•

1
2
3
4
5
1

COIN
COINS
COINS
COINS
COINS
COIN

1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
6 CREDITS

,

FREE PLAY

I

I;
i

1\

MANUAL SETIING
When the MANUAL SETfING is selected. the following appears on the screen:

COIN ASSIGNMENTS
MANUAL SETTING
COI N TO CREDIT

1 COIN 1 CREDIT

BONUS ADDEl'

NO BONUS ADDER

COIN CHUTE#l

MULTIPLIER

COI N 1 COIN COUNTS AS 1 COIN ~
123 4
1 . 34

5
5

6
6

7
7

8
8

.. ...... @

9
9

CREDIT
COIN CH UTEn2 MULT I PLIER
COI N
1 CO IN COUNTS AS 1 COIN
1 2 3 4 5 6 7 8 9
1 2 3 4 5 6 7 8 9
CREDIT
-

........................... , .... @)

f

EX I T
SELECT BY SERVICE BUTTON
AND PUSH TEST BUTTON

<D Detennines COIN/CREDIT setting.
@ This sets how many COINS should be inserted to obtain one SERVICE COIN.
@ This sets how many tokens one COIN represents.
@) COIN CHUTE #2 is displayed only at the time "COMMON" is set.

, For each setting. refer to TABLE 3.

<

"

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,i

-24-

TABLE3 MANUAL SETTING

COIN TO CREDIT

.'

COIN CHUTE MULTIPLIER

I COIN

I

I CREDIT

2 COINS

I CREDIT

3 COINS

I CREDIT

4 COINS

I CREDIT

5 COINS

1 CREDIT

6 COINS

1 CREDIT

7 COINS

1 CREDIT

8 COINS

I CREDIT

9 COINS

I CREDIT

I COIN COUNTS AS

I COIN

I COIN COUNTS AS

2 COINS

1 COIN COUNTS AS

3 COINS

1 COIN COUNTS AS

4 COINS

I COIN COUNTS AS

5 COINS

I COIN COUNTS AS

6 COINS

I COIN COUNTS AS

7 COINS

I COIN COUNTS AS

8 COINS

I COIN COUNTS AS

9 COINS

I I
I I

-25-

j:

8-11

BOOKKEEPING

I

I'

This mode allows each of t~e CREDIT{TIMEIGAME data to be ascertained.

Ii
I'

I

I'i
1 /2

BOOKKEEPING

I
0

COIN CHUTE #1
COIN CHUTE #2
TOTAL COIN

0

COIN CREDIT
SERVICE CREDIT
TOTAL CREDIT

0
0
0

NUMBER OF GAME

o

TOTAL TIME
GAME PLAYTIME
AVERAGE GAME TIME
LONGEST GAME TIME
SHORTEST GAME TIME

0

00
00

OH
OH
OH
OH
OH

I
I

OM
OM
OM
OM
OM

OS
OS
OS

•

as
OS

PUSH TEST BUTTON TO CONTINUE

COIN CHUTE

. Number of coins put in. I\s seen from the front of the cabinet, the righthand side is #1 and the left- hand side is #2.

TOTAL COIN
COIN CREDIT
TOTAL CREDIT
NUMBER OF GAME
GAME PLAY

nME

Total number of activations of coin chutes
Credits registered by both the left and right SERVICE BUTTONs.
Total number of credits (COIN CREDITS + SERVICE CREDITS)
Total play by both 1P and 2P
Total time of play by both IP and 2P (in a simultaneous play,
the overlapped time is not counted.)

Press the TEST BUTTON to proceed to the next page.

,

-26-

•

BOOKKEEPING

2/2

TIME HISTOGRAM

oMOOS- 0 M29S
oM30S- 0 M59S
1 MOOS- 1 M29S
1 M30S- 1 M59S
2 MOOS- 2 M29S
2 M30S - 2 M59S
3 MOOS- 3 M29S
3 M30S- 3 M59S
4 MOOS- 4 M29S
4 M30S- 4 M59S
5 MOOS - 9 M59S
OVER
IOMOOS

o
o
o

o
o
o

o
o
o
o
o
o

PUSH TEST BUTTON TO EXIT

TIME HISTOGRAM shows the number of players whose play became "GAME OVER" in each of
the above time periods .
. Press the TEST BUTfON to return to the Menu.

I

I
1
I

-27-

6-12 BACK UP DATA CLEA R

Clears UIC conlcnts of BOOKKEEPING.

BACKUP DATA CLEAR
YES (CLE AR)
--

NO ( CANC EL)

SELECT BY SERVICE BUTTON
AND PUSH TEST BUTTON

"NO" , by using the
When cleari ng, bring "-" to "YES " and when not cleari ng, to
SERVICE BUTTON, and then push the TEST BUTTON.
"-" to "NO" and
When the data has been cleared, "COMPLETED" will be displayed. Bring
screen.
press the TEST BUTTON to cause the Menu mode to return on to the

1'1

I

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,

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"

/

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:/
"

I:

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"

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"

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-28 -

.~

:1

\

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,

I
.1

9. CONTROLLER
In the TEST menu, when the CONTROLLER's V,R. values can not be adjusted to the aUowable
. range, it is necessary to adjust the V.R . installation position or replace the V.R .. Also, be sure to
apply grease forthe mechanism part every 3 months.
To perfonn the above-mentioned work, remove the CONTROLLER from the cabinet.

9· 1 REMOVING THE CONTROLLER

CD Take off the SERVICE DOOR from the CONTROLLER to be removed.
@ Disconnect 7 CONNECTORs inside the SERVICE DOOR (3P red, 3P blue, 2P red, 2P blue, 2P
black. and IP white 2).

® Take off 12 TAMPERPROOF SCREWs to remove the 2 MECHA COVERs.
@ Take out the 6 HEXAGON BOLTs and remove the CONTROLLER. First, make sure that the wires
are free and then carefuUy lift it up.

NOTE: The V. R is attached
underneath the CONTROLLER
Therefore. be sure to position it
sideways so as not to cause

TAMPERPROOF SCREW (12)

MECHA COVER

M4 x 8

damage to the V. R.

HEXGON BOLT (6)
M8 X 4D,W / SPRING
WASHER.
A.ATWASHER USED

I,

ii

II'
II
II
SER VICE DOOR

I
I

I

I

FIG. 9. I REMOVING THE CONTROLLER

-29-

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r

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:

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I

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9-2 ADJUSTMENT & REPLACEMENT OF V,R.
When the V.R. va lue is sct in the GUN ADJUSTMENT of the TEST menu, if the COTROLLER's sight
doe3 not correctly function , it is necessary to adjust the V.R. installation position , or replace the V .R..

IV.R. ADJUSTMENT I

,
,I

CD

Loosen the 2 screws (which secure the V.R. BRACKET) to move the V.R. BRACKET.

@

Move the V.R. BRACKET to disengage the GEAR and ADJUST GEAR. Move the V.R. SHAFf
and make sure that the cut portion of the V.R. SHAFf faces the opposite side of the ADJUST
GEAR as shown in Fig. 9.2.

@

Cause the GEAR to be engaged and tighten the 2 screws.
At this time, make backlash adjustments.

@

Carefully swing the gun in the horizontal and vertical directions and check to see if the V.R. value
is within the allowable range.

i.

®

After making adjustments, reset the V.R. value in the GUN ADJUSTMENT in the TEST menu.

I

SCREW (2)
M4 X 12

,I

V.R. SHAFf

•

I,
ADJUST GEAR

®

o

®

GEAR

V.R. SRACKET

FIG. 9. 2 V.R. ADJUSTMENT
..

-30-

1

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I

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I

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I

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:
I

REPLACEMENT OF VOLUME (220-5130 or 220-5373 VOL CONT B-5K OHM
ht

Q) Remove the SCREWs nAn that fasten the VR BRACKET. The VR BRACKET becomes
unfastened ahd the VR GEAR disengaged from the HANDLE GEAR.
@ Remove the VR GEAR from the YR. Then, replace the YR.
@ After the replacement of the VR, newly set the VR value in the VOLUME ADJUSTMENT
mode. (Refer to the preceding page.)

,
ue

II

~I
I

!I

~I
-31-

9-3 REPLACEMENT OF MOTOR BRUSH

CAUTION : When replacing the brush, be very careful so as not to drop it in the machine.
When IP GUN or2P GUN display is ON in the OUTPUT TEST screen in the TEST mode, if the gun
does not vibrate, fust check the CIRCUIT PROTECTOR of the SWITCH UNIT.
If the circuit protector is satisfactqrily
working, check the motor brushes,

REMOVING THE MOTOR BRUSH

CD Take off the 4 T AMPE )1. PROOF
SCREWs and remove 2 ' SHAFT
COVERsB.
@ The MOTOR appears as shown in the
Fig. at the right. Turn the c ~ P with a
screwdriver, etc .. to remove the brush.
I
If the motor brushes are worn ?ut as shown, replace them.
Be sure to replace both of the brushes at the same time.

UNDER2mm

M T R

MOTOR BRUSH
601-7227

~~~~/
~~ ) -~

/~
/>
----~-N /
SHAFT C VER B
AJN-2117

~

TAMPERPROOF SCREW (4)/
M4 X8
FIG. 9. 3 REPLACING THE MOTOR BRUSH

-32-

.I

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9-4 REPLACEMENT OF TRIGGER SW
When the TRIGGER is pulled, if ON is not shown in the TRIGGER display in the TEST menu
"INPUT TEST'
screen, the MICRO SW
.
, may be malfunctioning. In that case, it is necessary to
replace the MICRO SW.

REMOVING THE GRIP:

ill Take off 7 TAMPERPROOF SCREWs A and remove COVER RIGHT.
@ Take off 5 TAMPERPROOF SCREWs ""d remove COVER LEFT with COVER BRACKET as is

attached to it (or it could be removed), wJ1ile paying attention to the wires.

@ Disconnect the CONNECTOR which is connected to the GRIP.
@ Remove the GRIP by taking out the 6 HEXAGON NUTs.

VERL FT
AIN-2001

MPERPROOF SCREW
Xl2

COVER I
AIN-2002

COVER BRACKET
AIN-2003

TAMPERPR

F SCREW A 7

M5 X I2

~CQNNEcrQR

RIP
AIN-2400

~HEXAGON
U
MS .
NlTf,

FIG. 9. 4 REMOVING THE GRIP

-33-

NUT (6)
flat & spring washers used

REPLACING THE MICRO SW: '

<D Take off 2 TAMPERPROOf SCREWs A and 3 TAMPERPROOf SCREWs B to remove GRIP
RIGHT.

@

In this status, the MICRO SW can be replaced,

509·5080

~
PIHT

AIN·2403

/""""

'": '

"

lQ
i
I

TAMPERPROOfS REW
M5X25

FIG. 9. 5 REPLACING THE MICRO SW

-34-

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l!

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I

9-5 GREASING

I

Apply greasing f.or the following portions every 3 months:
O GUN DRIVE portion

o SLIDE RAIL

Apply the grease from the 4 replenishment ports (on
each side).

i
I

O V.R. GEAR portion
o Forward/Backward turning SHAFf

I'

j,

o Horizontally sliding portion

GUN DRIVE P RTION

LIDERAIL

REPLENISHMENT PORT

I
FORWARD ACKWARD
(BOTH SIDES)

V R. GEAR PORTION

-35-

I·

~I

,I

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II
I

o GUN DRIVE ponion:

I
Apply grease to the pin's portion marked with slant lines.

I
I
I

AIN-2205

o HORIZONTALLY SLIDING PORTION :
Apply grease to the ponions marked with slant lines (to the surfaces where the following items
come into contact with each other): .
SPACER RING & SWING BRACKET
SWING BRACKET & SPACER BLOCK A; and
SPACER BLOCK B & MECHA BASE

AIN-2102
AIN-211O

AIN-2108
AIN-2107

AIN-2101

-36-

10. REPLACEMENT OF FLUORESCENT LAMP
In a manner as shown below, replace the FI ~orescent lamp.

I

/

S HEAD SCREW 3

)

X16, black

J

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y

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.I.

.I.

'ir

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"llll____________----=~ BILLBOARD SASH UPPER

FLU RESCENT LAMP OW

,

\

\

, I

B LLB ARD PL TE

BILLB

-37-

SASH L WER

I'If I:I
I

,

,

11. EXP LAN ATIO N OF COIN SEL ECT OR
IHANDLING THE COIN JAM I
open the coin chute door and
Even when the REJECf button is pressed, if the coin is not rejected,
l coin in and check to see that
open the selector gate. After removing the jammed coin. put a nonna

the selector corr.ectly functions.

ICLEANING THE COIN SELECTOR I
The coin selector should be cleaned once every 3 months. "Vhen cleanin

g. foll ow the procedure

below:
power for the machine OFF.
<D Tum the
the coin chute door.

Open

off by using
<Z> Open the gate and dust
of wool. etc.).
a soft brush (made

@ Remove slain by wiping with a soft
cloth which contains water or
chemical detergent .

@ Remove the CRADLE.

When removing the retainin g ring
(E ring). be very careful so as not to
bend the shaJt.

I
I

Remove stain from the shaft and
® pillow
portions by wiping off with

II

1 '/
'I

a soft cloth. etc.

®

,

After wiping off as per 5 above.
further apply a dry cloth. etc.
to cause the coin selector to dry
completely.
Absolu tely do not apply machi ne oil. "'tc. to the coin sele~tor.

'I

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- 38-

12.MONITOR ADJUSTMENTS

o Do not operate the ADJUSTMENT knobs without good reason.
o A cenain portion of the monitor is subject to a high voltage and therefore be verv careful
of this point.

o When making adjusbnent. utilize a resinous Alignment Screwdriver.
o Make adjusbnents from the BACK DOOR side.
I

.'

•

H.Freq

Brightness "

H. Phase

EART H SAFETY CONNEX ION (Ref. A)

."'od. :POLO 25
,';>" ' /. ',
,o · · ~ r. - .·

Contrast

8

. /K

:- q"o

Shift

H.Amp

V. Freq

For further information please refer to the Hantarex Service Manual supplied in the
Spares and Accessories Kit.

-,39-

,

'

I'

13 . PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of
this machine. "

Item
PERIODIC CHECK

Interval

COIN SELECTOR

g·3, g·7

SELF TEST, MEMOR Y CHECK
CHECK EACH SETTING

CONTROLLER

Reference

Monthly

8·9, 8-10

CHECK THE VOLUME VALUE

Monthly

8-4

GREASING

Trimonthly

9-5

CLEANING

Trimonthly

II

REMOVING THE FRONT GLASS :
Remove the FRONT GLASS when cleaning the back side of it. FirM. remove GLASS HOLDER
UPPER only, Then. put your hand throu gh the square hole ill the back side of GLASS HOLDER
UPPER. and pull the FRONT GLASS towards you,

M5 X t 6, btack

o
-42-

14, TROUBLESHOOTING

PROBLEM

..
CAUSE

COUNTERMEASURES

Main SW is turned ON · The power is not supplied.
but the machine is not
functioning.
The power supply

voltage is nOI correct.

Make sure that the plug is fully inserted into the plug
socket.

Make sure that the power supply voltage is correct.

Blowing off of fuse due to Replace AC Unil fuse.
instantaneous overcurr~nt.
FUSE 6.4/ X30 51X1OmA my

(514-5036-5000)
FUSE 6.4 ; X 30 3IXIOmA 250Y
(514-5037-3000)

AC 100- 120V AREA

AC 220-240V AREA

Blowing off of fuse due to Replace power supply fuse:

Sound is not emitted.

instantaneou S overcurrent.

FUSE 6.4/ X30 4000mA my
(514-5036-4000)

VR setting is incorrect.

Adjust the SW unit and VOLUME ADJUSTMENT

(referto 8-1 ).
CONTROLLER (GUN)

"Ine protector functioned

MOTOR does not func· due to an instantaneous
overcurrent.
tion.

Cause the function ing of the SW unit Circuit Protector to
restore to its original condition (refer to 8-1).

The Motor Brushes are Replace the Motor Brushes (refer to 9-3).
worn oul.
The Auorescent lamp does The Fluorescent tube is
not light up.
burnt out.

Replace the Auorescent lube with an FL 30W tube
(refer to Sction 10).
Perform ADJUSTMENT and SEITING correctly as
per GUN ADJUSTMENT in the TEST menu (refer to

During game play, CON-

GUN ADJUSTMENT is

TROLLER sight is not
correct (deviates).

incorrect.

During game play.

SW malfunctioning.

8-4).
Replace SW (refer 10 9-4).

CONTROLLER's TRIGGER SW does not operate.
The on-screen image of the The power source and
monitor sways and or voltage are not correct.

Make sure that the power supply and voltage are correct.

shrinks,

..

-43-

I,

15. GAME BOARD

')

15-1 COMPOSITION OF GAME BOARD

1

...

...

3

GAME BO NO.

CD

MAIN BO (SYSTEM 32 COM)

<2l

ROM BO

@

NO BO SYSTEM 18, 32

U.S.A.

OTHERS

834-9877-01

834-9877 -02
837-7428-03

837-9878-01

837 -9878-02
837-7536

-44-

- ,

15-2

INPUT AND OUTPUT
GAME BD ALIEN 3 THE GUN
CNC: For I/O
CND: For sound output
CN2: For CONTROLLER SIGHT

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CN2
CNC

=
CND

II

II

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INPUT AND OUTPUT RELA nONS

GAME BD ALIEN 3 THE GUN - - r -

~

ASSY CONTROLLER
(AIN-2000)

~

COIN CHUTE

-

COIN METER

-

MONITOR

(834-9877-XX)

L_

PWR SPLY - - - - , - (AIN-4000)

CONTROLLER MOTOR
MAIN SPEAKER

-45-

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16. DESIGN RELATED PARTS

•

®
No PART NO.

DESCRIPTION

1 423-0207

BILLBOARD PLATE AIN

2 422-0460-01

PLA Y INSTR SH AIN ENG

3 AIN-1042

STICKER MECHA COVER LEFT

4 AIN-I043

STICKER MECHA COVER
RIGHT
,

5 AIN-2005

DESIGN PL LEFT

6 AIN-2006

DESIGN PL RIGHT
-46-

~~s;!i:,

17. PARTS LIST

CD TOP ASSY ALIEN 3 THE GUN

(D-1I2)

o
o

A

0
•

I

-47-

i,

.1
,

CD TOP ASSY ALIEN 3 THE GUN

(D-2/2)

ITEM NO.

PART NO.

DESCRIPTION

I
2
4
5
6
13
14
IS
16
18

AlN-OlOO
AIN-I000
OUT-0003
421-5800-215
421-6594
421-7987
421 -7988
421-6709
421-6671
SGM-3784

ASSY SHIELD CASE
ASSY CABINET
SHIELD CASE STOPPER
ORIGINAL SEAL ALIEN 3 THE GUN
STICKER SERIAL NO.INFO
STICKER ELEC SPEC
STICKER SERIAL NUMBER
STICKER SERVICE INSTR ENG
STICKER DANGER HIGH VOLTAGE
POLYETHYLENE COVER 950 X ISOO X 1900

201

000-POOS20-W

MSCRPHW/FSM5X20

401
402
403
404
40S
406
407
408
408
409
410
411
4 11

601-6604-30
SGM-2675
420-610 1-0 I
220-5381
SGM-4I11
540-0006-0 I
540-0007-0 I
220-5130
220-5373
601-7227
514-5036-4000
514-5036-5000
514-5037-3000
BVG-0026
000-POO525-W
421-6690 -

CARTON BOX 30
POLYETHYLENE BAG 240 X 370
OWNERS MANUAL ALIEN 3 THE GUN ENG
KEY MASTER FOR 220-S380
KEY BAG
WRENCH FOR TAMP PRF SCR DUAL TYPE M4
WRENCH FOR TAMP PRF SCR DUAL TYPE M5
VOL CONT B-5K OHM
VOL CONT B·5K OHM
MOTOR BRUSH
FUSE 6.4 ~ X 30 4000mA 12SV
FUSE 6.4 ~ X 30 5000mA 125V
AClOO-120V AREA
FUSE 6.4 ~ X 30 3000mA 250V
AC200- 240V AREA
SHIPPING BRACKET
M SCR PH W/FS MS X 2S
STICKER-V

421 -61 19-9 1
421-6120-9 1

STICKER FCC
STICKER SEGA USA

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FOR USA
FOR USA

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® ASSY SHIELD CASE (AIN-0100)
2

II
II,

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6

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@ ASSY CABINET (AIN-1000)

(0-1/3)

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-50-

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@ ASSY .CABINET (AIN-1000)

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II

.

ITEM NO.

PART NO.

DESCRIPTION

I
2
3
4

23
24
26
27
28
29

AIN-IOOI
AIN-I021
AIN-I023 ..
AIN-1024
AIN- I025
AIN-I028
CE15619
CE15643
CE15644
600-6314-19
600-6314-20
CE 15639
CE 15640
601-0460
AIN-I029
AIN-1030
AIN-103 1
AIN-1032
AIN-1033
AIN-1034
AIN-1035
AIN- 1036
AIN-1037
AIN-1038
AIN-1039
AIN- I040
AIN 1041
AIN- I042
A1N-I043
AIN-2ooo
AIN-4ooo
253-5366
421 -7020
421-7308 422-0460-01
423-0207

ASSY SUB-CABINET
SWUNIT
ACUNIT
FL UNIT
ASSY MONITOR 29
ASSY WIRE
WIRE HARN MAIN
WIRE HARN NO I
WIRE HARN A{D 2
WIRE HARN EXT COIN
WIRE HARN EXT SOUND
WIRE HARN EXT VOLUME
LINE FILTER A
PLASTIC TIE BELT l oomm
BILLBOARD SASH UPPER
BILLBOARD SASH LOWER
FRONT GLASS
RUBBER PACKING
GLASS HOLDER UPPER
GLASS HOLDER LOWER
CUSHION
WOODEN MASK
MlRRORBRKT
MIRROR
MIRROR SASH
MIRROR HOLDER
MECHACOVER
STICKER MECHA COVER LEFT
STICKER MECHA COVER RIGHT
ASSY CONTROLLER
ASSY PWR SPLY

101
102

280-0419
280-5009-01

HARNESS LUG
CORD CLAMP 21

201
202
203
204
205
206
207
208
209
210
21 1

000-P00412-W
000-P00420-W
000-P00430-W
000-POO530-S
008-T00408-OC
008-T00420-0B
000-T005 16-0B
005-R031I0
005-F03 113
030-000612-S
030-OOO840-S

M SCR PH W/FS M4X 12
M SCR PH W/FS M4X20
M SCR PH W/FS M4X30
MSCRPHW/S M5X30
TMPPRFSCR TH CRMM4 X 8
TMP PRF SCR TH BLK M4 X 20
MSCRTHBLKM5XI6
W SCRRH3. 1 X 10
W SCR FH 3. 1 X 13
HEXBLTW/SM6XI2
HEX BLTW/SM8X40

5
6

,
7
8
9
10
II
12
13
14
15
16
17
18
19
20
21

22

I

!j

(D-2/3)

..

,

Ii

~:

C~SHBOX

STICKER CAUTION FORK
DENOMINATION SHEET IGAMEPLAY INSTR SH AIN ENG
BILLBOARD PLATE A1N

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- 51-

!

® ASSY CABINET (AIN-l000)

(0-3/3)

ITEM NO.

PARTN ().

DESCRIPTION

212
213
214
215
216

050-FOO400
060-FOO600
069-000001
090-00 24

FLGN UTM4
FLTW SHRM 6
FLTW SHRM 8
FLT WSHR 5.5-20 X 1.6
SCOCH ELEC. TAPE ULIO 19rnrnX55mrn

301
302
303
304
305

CE 15641
600-6314-44
600-6314-45
600-6314-46
600-6314-47

WIRE HARN EXT MOTOR
WIRE HARN EARTH CONT R
WIRE HARN EARTH CONT L
WIRE HARN EARTH COIN SW
WIRE HARN EARTH COIN METER

O6O-FOOSOo

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-52 -

3)

@ ASSY SUB-CABINET (AIN-1001)

{D-1/3j

O~

o
o

,

-53-

,

iERS
RS
iERS
RS

IERS

tS

lS

ERS

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-55-

G)

METER UNIT (AIN-I020).
This unit is included on the VTS Bracket on machines built in the UK
See ® .

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- 56-

@

VTS ASSY

QTY

ITEM No . ..

PART No.

DESCRIPTION

1
2
3
4
5
6

.. DLMIMP-1029
DIM2067D 12V
F207
E0611 PS
F07551
F357
EI031 PS

YTS Panel Bracket Type B
1
VTS Label Type B
1
Impulse Counter, Panel
1
ControlICnob, 15nun
1
Push Button
3
Potentiometer, 5k LIN
1
Fuse Holder, 20nun (Type FX0377) 2
Fuse, 2A 20nun Anti-surge
2

I

CB-005
CE15631
CE15646

Klingon Credit Board
Wire Harness, VTS
Wire Harness, Volume SW

I
I

7

8
9
10
11
12

1
1
1

I

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@ FUSE ®

o

TEST

OS~CED
~

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VOLA

I VOLa
- 57 -

<V

AC UNiT ASSY

r - -- , - -- - . . . , /

I

Cherry SWitch

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1--_ _ _ _ _-; /ocker

Ef/

I _ _~'

SWitch

il: ter RFI euro50cket

~-

ITEM No.

PART No.

DESCRIPTION

QTY

I
2
3
4
5
6

MP-OOIB
E4666PS
E5018 PS
EI415 PS
EI043 PS
CEI5014

Multi-switch bracket
Rocker Switch (on/off)

I

"Cheny" Switch

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Filter RFI Eurosocket
Fuse, 4A 20mm
Wiring Harness, Multi-sw brk

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AMP U-P
PLUG 2P

RED

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PART No.

DESCRIPTION

QTY

1
2
3
4

P.O.C
E5025
E30l7
CE15629

Wooden Panel
FL Lighting Tray, 15W
F10urescent Tube, 15W 18" White
FL interlace

1
1
1
1

j'!/

-59-

I

® ASSY MONITOR 29 (AIN-102S)

Not applicable to UK built machines

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0000

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SECTIoN A -A

ITEM NO.

PART NO.

DESCRIPTION

2
3
4
5

AlN-I026
AlN- 1027
280-5112
280-5113
280-5114

MONITOR BRKT A
MONITOR BRKT B
BUSH FOR TV
COLLAR FOR TV
SPACER 6.4-25 X 2

101

200-5242-15-03

ASSY CLR DSPL 29 TYPE 15K IOOV

201
202

OOO-POO512-W
050-F00600

M SCR PH W/FS M5 x 12
FLGNUTM6

-60-

I

II
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® ASSY CONTROLLER (AIN -2000)

(0-1/2)

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-61-

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® ASSY CONTROLLER (AIN-20bO)

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ITEM NO.

PART NO.

DESCRIPTION

I
2
3
4
5
6

AIN-2100
AIN-2200
AIN-2001 "
A1N-2002
AIN-2003
A1N-2004

ASSYMECHA
CONTROL UNIT
COVERLEFf
COVER RIGHT
COVER BRACKET
SHAff COVER A

101

2S0-5207

HARNESS LUG CC-I 005

201
202
203
204
205
206
207
20S

OOS-T00512-0B
OOS-T0040S-0B
050-HOO6OO
O6O-FOO6OO
O6O-S00600
090-0012
OOO-P00412-W
01O-POO30S-F

TMP PRF SCR TH BLK M5 X 12
TMP PRF SCR TH BLK M4 X S
HEX NUT M6
FLTWSHRM6
SPR WSHRM6
SCREW LOCK
M SCR PH W/FS M4X 12
S-TITE SCR PH W/F M3 XS

(D-2/2)

II"
"

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I

(j}) ASSY MECHA (AIN-2100)

(D-1/3)

. I.
I
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,
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2

,o,~

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~

~==-@

"

-63-

1'1

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® ASSY MECHA (AIN-2100)

(D-2/3)

l1EMNO.

PART NO.

DESCRIPTION

I

23
24
25
26

AIN-2101
AIN-2102
AlN-2 103
AlN-2104
AlN-2105
AlN-2106
AlN-2107
AIN-2IOS
AlN-2 109
AlN-211O
AlN-2111
AlN-2112
AIN-2113
AIN-2114
AIN-2115
AlN-2116
AlN-2117
AlN-21IS
AlN-2119
AlN-2120
GLC-2107
GUN-2629
601-6005
601-5410
GLC-2122
AIN-2121

MECHABASE
SPACER BLOCK A
STOPPER
STOPPER STAY
STOPPER BRACKET
SWING BASE
SPACER BLOCK B
RING
RING SPACER
SWING BRACKf,T
SLIDE PLATE
STAY
RUBBER
SLIDE SHAFT
BUMPER
CONTROLLER SHAFT
SHAFT COVER B
EXT SPRING
HOLE COVER A
VR BRKT LOWER
Vjl. BRKT
GUIDE RING 140·
ApJUSTGEAR
GEAR 15 ¢ 6
GEAR PLATE
HOLE COVER B

101
101
102
103
104
105
106
107

220-5130
220-5373
2S0-500S
2S0-5207
601-5962-59
601-5962-90
601-5962-110
31O-5029-F20

VOL CONT B-5K OHM
VOL CONT B-5K OHM
q)RD CLAMP ¢ 15
HARNESS LUG CC-l005
BUSH 3.2T
BUSH 3.2T
BPSH 3.2T
SUMITUBE F F20MM

201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
219

000-FOO30S
000-F00416
000-F00512
000-P0040S-W
000-P00412-W
OOS-T0040S-0B
02S-POO30S-F
02S-P00416-P
030-000612-S
050-HOO6OO
050-HOOSOO
050-HOlOOO
050-H01400
050-UOO400
050-U00500
O6O-FOI200

MSCRFHM3XS
M SCR FH M4 X 16
M SCR FH M5 X 12
M SCR PH W{FS M4XS
M SCR PH W{FS M4 X 12
TMP PRF SCR TH BLK M4 X 8
SET SCR PH FLAT P M3 X 8
SET SCR PH CUP PM4 X 16
HEX BLT W/S M6 X 12
HEX NUT M6
HEX NUT M8
HEXNUTMIO
HEX NUT MI4
UNUTM4
UNUTM5
FLTWSHRMI2

2
3
4
5
6
7
S
9
10
11
12
13
14
15
16
17
IS
19
20
21

22

-64-

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® ASSY MECHA (AIN-2100)
ITEM NO.

(D-3/3)

PART NO.

DESCRIPTION

220
221
222
223
224
225
226
227
228

O6O-S006OO
06O-SOO8OO
060-S01OOO
06O-S014OO
069-oooo22-0B
090-0002
090-0012
090-0013
000-F00420

SPR WSHRM6
SPR WSHRM8
FLTWSHRMlO
SPR WSHRM14
FLT W~HR BlK 8.5-25 X 1.6
GLUE, CEMEDINE NO.3OOORS
SCREW lOCK

301
302
303
304
305
306
307

CE 15580
CE 15581
CE15582
CE15583
CE15584
CE15589
CE15590

GREA~E

M SCR FH M4X20
WIRE HARN L/R
WIRE HARN UP/DN
WIRE HANR EXT SHOT 1
WIRE HARN EXT SHOT 2
WIRE HARN EXT MOTOR
WIREHARNEARTHMECHA
WIRE HARN EARTH SHAFT

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-65-

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(D-1 /2)

@ CONTROL UNIT (AIN-2200)

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-66-

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-67-

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@ ASSY MOTOR (AIN-2300)

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14.5

"

1
I

ITEM NO.

PART NO.

DESCRIPTION

I
2
3
4

A/N-2301
AIN-2302
AIN-2303
A/N-2304

MOTOR BRACKET
MOTOR SPACER
MOTOR PLATE
CAM

101
103
104
105
106

350-5276
481-0027
211-5409
211-5410
601-0460

MOTOR DC24 V 716rpm
DIODE smOI-02
AMP SPARK SUPPRESSOR CONN
CONTACT
PLASTIC TIE BELT lOOmm

201
202
203

OOO-P0042()'W
028-C00408-P
090-0012

M SCR PH W/FS M4 X 20
SET SCR CH CUP P M4 X 8
SCREW LOCK

301

600-6314-43

WIRE HARN MOTOR

-68-

,I

@ ASSY GRIP (AIN-2400)

II

•
ITEM NO.

PART NO.

DESCRIPTION

2
3
4
5

AIN-240l
A1N-2402
AIN-2403
AIN-2404
A1N-2405

GRIP BASE
GRIP LEFT
GRIP RIGHT
LEVER
TORSION SPRING

101
102
103

509-5080
280-5207
310-5029-010

SW MICRO TYPE
HARNESS LUG CC-l 005
SUMlTUBE F DlOMM

201
202
203
204
205

008-T00512-0B
A1N-2406
01O-POO308-F
050-COO500-3B
090-0070

TMP PRF SCR TH BLK M5 X 12
TMP PRF SCR PH BLK M5 X 25
S-TlTE SCR PH W{F M3X8
CAP NUT TYPE3 BLK M5
GREASE 248 (SOL VEST 248)

301

600-6314-41

WIRE HARN MICRO SW

-69-

•

(0-1 /2)

@> ASSY PWR SPLY (AIN-4000)
Components and layout will differ on UK machines

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0

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0

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0

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I

0
0

0

0

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~

0
U>

0

@I

0

0

~

0

0

0

0
0

0

0

0

0

0

0

0

•

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-70-

@ ASSY PWR SPLY (AIN-4000)

(D-2I2)

ITEM No.

PART No.

DESCRIPTION

I
2
3
4
5
6

A1N-4001
1146
OOOAYOO4
OOOAYOOS

Wooden Base (part of Cabinet)
Mains Transfornler 2 x 18.SV @ SA
2A DC SSR Board ( 2 eels)
Rectifier Board DC 24V

101
102

EOS07
601-6227-01

Switch Mode Power Supply module
Power Amp W/SW Regu 12V SA

201
202
203
204
205

00S-R0272S

No.8 x W' FLG lID SCR
WSCRRH2.7x2S

301
302
303
304
305
306
307
308
309

CEIS634
CEIS63S
CEIS636
CEIS620
CEIS628
CEIS626
CEIS627
CEIS62S
CEIS624

Wiring Harness, Trans 18.SV
Wiring Harness, Rect. BD
Wiring Harness, Speaker
Wiring Harness, SSR BD
Wiring Harness, PSU Mains int.
Wiring Harness, Trans int. A
Wiring Harness, Trans int. B
Wiring Harness, Switch Mode int.
Wiring Harness, Low V ollage int.

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-71-

18. WIRE COLOR CODE TABLE

'j:1

I

THE WIRE COLOR CODE i s as follows:
A
B
C
D
E

, "I

PINK
SKY BLUE
BROWN ..
PURPLE
LIGHT GREEN

Wires other than those of any of the above 5 s ingle colors will be
displayed by 2 alphanumeric characters.
1

2
3
4

5
7
8
9

RED
BLUE
YELLOW
GREEN
WHITE
ORANGE
BLACK
GRAY

If the right-hand side numeral of the code is 0, then the wire will
be of a s ingl e color shown by the left-hand s ide numeral (see the
above) .
Note 1 : If the right-hand side alphnumeric is not 0, that
particular wire has a spiral color code. The left - hand side
character shows the base color and the right-hand side one, the
spiral color.

< Example >

WHITE / RED

51

:7
RED

WHITE

Note 1 : The character following the wire color code indicates
the size of the wire.
K

A W G 18, V L 1015

L

A W G 20, V L 1007

None: A W G 22, V L 1007

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Wire colours may differ on 'UK machines

-72-

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0'
0,

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VTS. BrRt.
CE 15631
" 3 : ~ -3 ~"'<';H c
57;1 5 7

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19. WIRING DIAGRAM
-73-

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