View manual text
American Deer Hunting 2000
Instruction Manual
Table of Contents
Introduction
Main Menu
How to Start the Hunt
Controls
Options
Hunting Grounds
Weapons
Accessories
Tracking the Prey
Credits
Customer Service
Introduction
Thanks for purchasing American Deer Hunting 2000! We hope you enjoy this
3d hunting experience.
Main Menu
Begin Hunt - Brings you to the Hunting Lodge to begin your hunt.
Options - Let's you set various options for the Game.
Credits - Shows you the credits for the people that worked on
American Deer Hunting 2000.
How to Start Your Hunt
Welcome to the Hunting Lodge. You must use Left and Right on the
keyboard to switch between the different options. First you must
choose your weapon. Next select what you would like to go hunt
and then select the area you would like to go hunt in.
You have the option of bringing a Hunting Guide that can accompany
you to any of the hunting grounds as well as the Target Range. A
visit to the Target Range is highly recommended to give you an
opportunity to become more familiar with the performance of the
various weapons.
If you want to start a hunt right away, just press the ENTER
button while in the lodge. This will begin your hunt right away
with the default settings. With the default settings you will be
hunting Deer in New Hampshire with a Rifle and High Powered Scope.
Controls
Left Click
Fire Weapon
Right Click
Loads / Reloads Weapon
Left Arrow/A Strafes Left
Right Arrow/D Strafes Right
Up Arrow/W Walks Forward
Back Arrow/S Walks in Reverse
C
Crouch
Tab
Brings up the Map
Esc
Pause
I
Brings up the Accessories
-
Decrease window size. This will help out slower systems
+
Increase window size.
Options
Options - This brings up the Options Menu.
* Video Driver: Lets you choose between Glide, Direct3D, and
software.
* Resolution: Lets you set the resolution. Slower machines
should select a lower resolution.
* Dithering: Lets you toggle texture dithering. Turning the
dithering off might give a performance increase.
* Texture Filtering: Lets you toggle texture smoothing. Turning
the filtering off might give a performance increase.
* Controller: Keyboard, mouse, or joystick.
* Sound Effects Volume: 0 is off, 100 is max.
* Announcer Volume: 0 is off, 100 is max.
* Hunting Guide: Brings the guide along, or sends him home.
* Compass: Puts the compass away.
* Use Sprite Trees: Will help out on slower machines.
* Clear Trophies: Cleans up your cabin, so you can start over.
Hunting Grounds
West Virginia
The morning fog hasn't completely burned
off yet in this late summer forest.
New Hampshire
The peak of autumn provides the backdrop
in the rolling hills of New England.
Montana
Hunting after a snowfall is deceptively
simple. Keep bundled up.
Weapons
Rifle With Scope
Stick a scope on top of the rifle and
you've got a more accurate long - range
weapon. Easier to aim and hit game from
far away, and perfect for deer hunting especially if you make a bit of noise and
can't walk within half a mile of a deer
without it bolting.
Rifle
A dependable in-line muzzleloader is just
the ticket for hunting deer in any
situation.
Compound Bow
The ultimate challenge for many outdoorsmen is hunting with this most
traditional of weapons.
Crossbow
A crossbow can fire one bolt (an arrow for
a crossbow) before you have to 'reload'.
Crossbow hunting is also very challenging.
Accessories
You bring the following accessories along on your hunting trip.
It's up to you if you want to use them or not. If you would like
more of a challenge, try hunting using a compound bow and nothing
else.
Binoculars
Lets you see distant objects.
Horn
Attracts the prey closer to you.
Antlers
Use these Antlers to attract the prey
closer to you, but be careful not to use
them too much.
Attracting Scent
Cover Scent
Attracts the prey closer to you.
Use the Cover Scent to disguise your smell
so you don't spook the prey. Remember to
use the cover scent periodically because it
wears off over a period of time. 3 to 5
sprays should be enough to hold you over
for a few minutes.
Tree Stand
Keeps you out of sight of the prey. But
remember they can still smell you so don't
forget your cover scent.
Tracking The Prey
Be cautious in your movements and footsteps when stalking an animal.
If you make too much noise, don't be surprised if you spook your prey
into the next county.
Lowering yourself with the crouch button (C) you can crawl toward a
target by holding down the forward button (Up Arrow). This makes it
less likely you will scare off the animal with the noise of your
footsteps.
Use the scenery to help you track your prey. The animals tend to
leave clues to their whereabouts, so use these to your advantage.
You will be able to find a number of clues to track the prey, such as
Scrapings, Bedding, Tracks, Droppings and Foraging marks on bushes.
Animals have a keen sense of hearing. Loading your weapons early may
avoid scaring off a target, what with the noise of the barrel or the
insertion of the shell.
Pay attention to the wind direction and your compass heading. Deer
are like walking noses and they'll bolt if they smell you. You will
probably want to use some cover scent to prevent this.
If you see an animal, try to get upwind of it and deploy your
attractant scent. The deer will come toward you. When it gets close
enough, shoot it.
Consider bringing the Hunting Guide when you go hunting. This will
help point out the various signs around you and give you a better idea
about when and how to use the Accessories.
Don't rush the hunt. Take your time and be cautious otherwise you
will spook your prey all too often and get frustrated.
Credits
Coresoft Inc.
Dave Connelly
President, Engine Programming, Guide AI
Chris Harvey
Director of Technology, Engine Programming, Hunter & Animal AI
Steven Ehrensperger Art Director, 3D Models, World Creation and Texturing
Martin Jajam
Extra Sound and CD Software
Mike Montague
Animation
Mary Ellen Connelly Financial Manager
Blair Wolf
Special Thanks
Tara Harvey
Gretchen Widmer
The LA Lakers
The Chicago Bulls
The Buggles
Duncan and Ciara
Patsy, the Jack Russell
Interplay Credits
Interplay
President of Interplay:
Brian Fargo
VP of Development:
Trish Wright
Producer:
Alan Barasch
Bill Dugan
Texture Artist
Associate Producer:
Jeff Jirsa
Line Producer:
Chris Benson
Product Manager:
Tod Mack
Assistant Product Manager:
Shannon Chawk
Alex Xander Rodberg
Traffic Manager:
Paul Naftalis
PR Manager:
Wayne Teats
Sound Editing:
Frank Szick
Adam Levenson
Mastering:
Frank Szick
VO Editing:
Frank Szick
Stephen Miller
VO Direction:
Chris Borders
SFX Design:
Adam Levenson
VO Direction/Supervision:
Chris Borders
Guide Voice:
Kurtwood Smith
Audio Administrator:
Gloria Soto
Video Services:
Dave Cravens
Bill Stoudt
Dan Williams
Director of QA:
Jeremy Barnes
QA Managers:
Greg Baumeister
Michael Motoda
QA Project Supervisor:
Jeremy Ray
Testers:
Dan Levin
Ismael Quijano
Richard Avalos
Ed Kang
Eric Chung
Compatibility Technicians:
Derek Gibbs
John Parker
Josh Walters
Dave Parkyn
Special Thanks:
Jon Andrews
Corey "Sniper Boy" Howe