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Animorphs: Know the Secret – Windows Manual – English

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Windows
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English
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animorphs-know-the-secret_win_manual_en_mh7.pdf
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SCHOLASTIC PRESENTS

THE STORY

It’s summer, and school is out until the fall semester. All seems quiet…
too quiet… as there has not been too much Yeerk activity as of late.
This fact alone caused the Animorphs to be suspicious. Marco hopes that
the Yeerks have decided to take a break from this “invasion of earth”
thing so that he can have a real summer vacation, but the others know
better. The Yeerks are gearing up for something, and it’s time to
investigate what they’re planning… the Animorphs need your help!

Table of Contents gê
The Characters

2

Main Menu

6

Pause Menu

9

Adventure Sequence Gameplay

10

Action Sequence Gameplay

17

Combat Sequences

25

Credits

30

1

THE CHARACTERS
The Heroes:
Jake: Jake is the strong and serious type. He always tries

Cassie: Cassie is the group’s animal expert, since both of

to do what is right, which makes him the natural leader of the
Animorphs. The others look to him for decisions about the
Animorphs’ missions. He used to look up to his older brother,
Tom, until he learned he was a Controller. Jake’s base morph
is a Siberian Tiger.

her parents are veterinarians. She loves animals and cares
about environmental issues. Her compassionate nature
makes her the group’s peacemaker. Cassie’s base morph is
a White Wolf.

Marco: Marco is Jake’s best friend. He’s very smart, but
Rachel: Rachel is Jake’s cousin. She looks like a fashion
model but she’s strong-willed and can take charge when
necessary. She is brave and adventurous, and is always ready
for the next Animorphs mission. Her parents are divorced.
She lives with her mother and two younger sisters. Rachel’s
base morphs are a Grizzly Bear and Gorilla.

his sarcastic tongue sometimes gets him into trouble. He
was very reluctant to fight the Yeerks, until he discovered that
his mom was a very important Controller. But that is a different story... Marco’s base morph is a Polar Bear.

Tobias: Tobias has always been a loner. Abandoned by his
parents, he was shuffled between an aunt and uncle, neither
of whom cared very much for him. At school, he was the kind
of kid who would always get picked on. At first he was very
eager to morph, but during a dangerous mission, Tobias went
beyond the two hour time limit and became trapped in a Hawk
morph.
2

3

THE CHARACTERS
Probes are mindless alien guards that try to protect the

The Enemies:

Yeerk strongholds. Fortunately, they are easy to avoid.

Hork-Bajir were once a gentle and kind alien race but now
they are Yeerk slaves. A horrifying sight, they stand seven feet
tall, with snake-like heads, powerful arms, and legs like a
dinosaur. From their heads, elbows, forearms, and knees
grow sharp-horned blades.

Chapman is the school Assistant Principal. He is one of
the Yeerks’ most trusted human Controllers.

Taxxons are the huge, ruthless, cannibalistic, alien centipedes under Yeerk control. They stomp along on 16 pairs of
sharp lower legs and their upper body stands erect with
more, smaller limbs ending in lobster-like claws.
Visser Three is a powerful Yeerk General. He is the only
Yeerk to infest an Andalite body and have the power to
morph. On the outside he looks like a normal Andalite, but
underneath lives a twisted, hateful creature.

Others??? Who knows what else awaits…
4

5

MAIN MENU

Credits:
Clicking on the CREDITS button will allow you to view the names of all the people
that worked on the Animorphs PC game.

Adventure Mode:
When you click on this button, you can
begin a new game, resume the story
from your last save point, or load an
automatically saved game from the set
save points. When loading a game from
a saved point, highlight the saved game
and press the LOAD button.

Practice Mode:
As you play through the game, action levels, combat sequences, and puzzle playfields will unlock. Once a level has unlocked, you can play through it again without having to restore a saved game. When you complete the game, new challenging action levels that were not in the game will appear. To load a Practice
Mode level, highlight the level you wish to play and press the LOAD button.

Change Player:
From the main menu, you can add your name so the computer remembers who
is playing the game. To set your name, click on the CHANGE PLAYER button and
enter in your new name using the computer keyboard. Once you have entered in
the correct name, press the ENTER key.
6

Quit:
Selecting Quit brings up the option to exit the game to the desktop. Confirm “Yes”
to exit the game to the desktop or “No” to return to the game.

Options:
Selecting this button gives you access to the following
game options...

Animorphs Options:
The difficulty level of the game is chosen here; easy, medium, or hard.
Click on the button next to the level of difficulty you wish to play. You
can also invert both flight and swim movement systems if you would
like to control the flying and swimming levels like a flight simulator.

Graphics:
To enable or disable graphical options, select the GRAPHICS button.
You will be able to adjust the shadow levels, water reflections,
dynamic lighting, scene detail, texture detail, and fog features.

7

MAIN MENU
Options:
NOTE: some graphics cards may not support some of these features. When you
launch the game, the optimal configuration will be determined and automatically
set for you. If you select a setting and do not see any direct changes, it may mean
that your video card does not support this feature. Some graphical effects and
settings will only work for 3D accelerated graphic cards.

Audio:
To adjust relative audio levels for music, sound effects, and speech,
select the AUDIO button. Click and drag the audio level control next
to the option you wish to adjust. You can also turn off certain audio
channels by checking the MUTE option.

Input:
The Animorphs game will allow you to remap keyboard controls
or configure new action button settings for your gamepad. From the
Options menu, select the INPUT option, and click on either the
keyboard or gamepad selection. When you select the keyboard option,
you can reconfigure the movement and action key mappings. If you
select the gamepad, you will only be able to remap the action key
settings. When plugging in a new device, you may need to click on the
RESET button. See the Controls section on page 10 for a more
detailed explanations of the controls as well as their default settings.

PAUSE MENU
During the game, you can bring up the
Pause Menu by pressing the ESC key.
The following section outlines the options
found in the Pause Menu.

Resume Game: Click on this button
to return to your game in progress. You
can also press the ESC key to return to your game.

Combat Profile: View the Combat Profiles to see which combat animals
each Animorph has and show all combos available for the animals. Click on the
Animorph’s picture to see the animals they have acquired and the number of
combos that Animorph has learned, or click on the specific animal to see the
specific keys required for that animal’s available combos.

View Journal: As you play through the game, the Animorphs will keep a journal of all events and actions that are completed. The Journal will record special
clues and information you may find useful for playing the game.

Options: Allows you to adjust your sound, graphics, and gameplay preferences. See the OPTIONS section under the Main Menu subheading for more
details.

Quit Game: The Quit Game feature will exit your current game and return
8

you to the Main Menu. Make sure you reach a save point before quitting or you
will not be able to start where you left off.
9

ADVENTURE SEQUENCE
GAMEPLAY

Action I: Used for picking up items, activating morph
selection, opening doors, and operating items or puzzles.
Default key: L Control.

Action II: This key is needed to bring up the Inventory
In order to discover what evil plans the Yeerks have devised, you will play detective and explore the world around you. By controlling Jake, Marco, Rachel, or
Cassie, you can search specific areas for clues and items that will help you solve
the mystery and prevent the Yeerks from taking over the human race. Below are
some basic instructions that will help you control the party and learn how to
explore:

Controls:
Direction Keys: Allows your character to move forward,
backward, and turn left and right. Default keys: Up arrow,
down arrow, left arrow, right arrow.

Run: By pressing and holding down the Run key, the
Animorphs can move faster. Default key: L Shift.
Character Toggle: Used to select a different Animorph
character for game control. Default key: Tab.

Hint: If you are stuck while trying to explore and don’t know
what to do next, press the Hint key. Tobias or one of the other
characters may provide you information about what to do
next. Default key: H.
10

menu so you can see and use items that you have picked
up. See Using Inventory Items below for more details about
inventory item usage. Default key: L Alt.

Action III: This key is used in battle sequences to use
Energy Bars. Pressing this key also skips over dialog
segments. Default key: Space.
Pause Menu: Press ESC to bring up the Pause Screen
menu. To return to the game from the Pause Screen, click on
the RESUME GAME button.

Inventory Items:
As you explore the world, you will find items that you will need to complete the
game. Some items will allow you to unlock doors, show passwords, fix broken
items, or retrieve objects that are out of your reach. Below is an overview showing how to pick up and use inventory items that you find:

Picking up Inventory Items: To pick up an inventory
item, walk close to the object and press Action I. The item will
disappear from the screen, and be placed in your inventory for
later use.
11

ADVENTURE SEQUENCE
GAMEPLAY

Viewing your Inventory: If you would like to view your
inventory, press Action II while you are in an adventure
sequence. A menu will pop up showing every item that you
have picked up and not used. If you see an item that you don’t
recognize, a general description may be able to help you identify it. To see the description, move the highlight cursor over
the inventory item by using the direction keys on the keyboard
or gamepad. Once the item is selected, wait a few seconds…a description of the highlighted item will appear.

Using Inventory Items: If you need to use an inventory item, bring up the inventory menu by pressing Action II.
When the inventory menu appears, highlight the item you
wish to use by using the direction keys on the keyboard or
gamepad. When the item you wish to use is highlighted,
press Action I to use it. Once an item has been used, it will
disappear from your inventory.

Examining Inventory Items: Certain inventory items
(such as the Power Generator Cards or Codes) allow you to
examine them in more detail. To see the detailed view, bring
up the inventory menu by pressing Action II. Once the inventory items appear on the screen, highlight the Card or Code
item. Once it is highlighted, press Action I. A close-up view will
now appear.

12

Energy Bars: Energy Bars are special items that you will
find when playing the game. Energy Bars are used to heal
your combat animal characters when in battle. To learn how
to use Energy Bars, see the Combat Sequences section on
pages 25-29. Collect as many of these items as you can, as
you will need them for the more difficult battles. A counter
below the Energy Bar inventory icon will tell you how many
bars you have collected.

Viewing the Journal:
As you play through the game, the
Animorphs will keep a journal of all
events and actions that are completed. The Journal will record special
clues and information you may find
useful for playing the game. You can
view the Journal by pressing the ESC
key and clicking on the VIEW JOURNAL button in the Pause Menu.
When the Journal is up, highlight the
Chapter and Act to view specific details about a section in the game. The text
will appear in the right side of the screen. You can use the left scroll bar to scroll
to entries that are not visible. The scroll bar on the right will allow you to scroll
through the text.

13

ADVENTURE SEQUENCE
GAMEPLAY

Puzzles:

Selecting Morph Characters:

In order to complete the game, you will play through several puzzles. Below is an
overview of the types of puzzles you will see:

During the course of the game, you
will find areas where you can morph
into animals. The Morph indicator in
the top right corner of the screen will
blink when you have found a safe place
to morph. When the indicator is blinking, press Action I on the keyboard or
gamepad. Icons for all available Action
or Combat animals will slide out and
appear.
When selecting an animal for an action sequence (which only requires one animal selection), use the direction keys on the keyboard or gamepad to highlight
the animal you wish to use. The animal you select will have a red background
highlight. Once it is highlighted, press the Action I key to accept.
When selecting multiple animals for combat, you will need to select an animal
for each character. Use the Up and Down keys to move between characters.
Once the cursor appears in the row of a character, use the Left and Right direction keys to highlight a specific animal. The animal you select will have a red background highlight. Select the animals you wish to use for each character. Press
Action I to accept when all combat animals have been selected.

14

Keypad: When you find an access code, use the direction
keys or mouse to enter the 4 digit number on the display.
Once the combination is displayed, press the E button. If you
entered a valid code, information will be revealed or
entrances will be unlocked. If you make a mistake and enter
an incorrect number, press the C button to clear the display.
To exit out of the keypad, press the ESC key.
Power Generators: To activate power generators,
select in the appropriate color combination on each of the
four panels. Once the colors have been selected, click on the
green “play” button (the Right Arrow icon). To exit out of the
puzzle, press the “eject” button (the Red Arrow and Line icon)
or press the ESC key.
Water Puzzle: The objective is to connect the pipes from
the water valve on the left side of the screen, to the opening
flow regulator on the bottom right side of the screen. To
change a pipe’s orientation, click on the pipe piece. Once you
have the flow correctly configured, click on the Water Valve.
If you solved the puzzle correctly, the water will flow and the
puzzle will be solved. To exit out of the puzzle, press the ESC key.

15

ADVENTURE SEQUENCE
GAMEPLAY

Laser Puzzle: Use the mirrors to orient the light beam
from the top section to the bottom reflector. To change the
orientation of each mirror, click on it. Continue clicking until
the mirror is set to the proper direction. When you have
oriented all mirrors correctly, click on the Laser Pointer icon.
If the light beam reaches the bottom sensor, you correctly
solved the puzzle. If nothing happens, try changing the
position of the mirrors. To exit out of the puzzle, press the
ESC key.

ACTION SEQUENCE
GAMEPLAY
In order to reach different locations within the game, you will play through action
sequences. To complete most of these levels, you will need to use the morph animal’s special abilities effectively. Here is a list of the action sequences found in
the game:

Forest Path/Flight Action Sequences:
Light Puzzle: The objective of this puzzle is to disable all
the lights on the grid. To change the status of the lights, click
on any light bulb (lit or unlit). To exit out of the puzzle, press
the ESC key. NOTE – this puzzle difficulty is based on your
playing preferences. A more challenging puzzle will come
up if your game level preference is set to difficult. If nothing
happens, try changing the position of the mirrors. At the end
of this documentation, a solution for the difficult puzzle is
presented.

16

The Tiger and the Wolf are used to
navigate through the forest paths
since both are extremely agile and
fast. For forest flight sections, the Owl
is your best choice. Your objective is
to reach the end of the path before
time runs out. Make sure you avoid
falling trees, rolling boulders, animal
pits, and other obstacles—if you get
hit by falling objects or fall into a pit,
you may need to restart from the last
checkpoint.

17

ACTION SEQUENCE
GAMEPLAY

Forest Path/Flight Action Sequences:
Controls:
Direction keys: Allows your character to move forward,
backward, left, and right (Tiger and Wolf) or fly up, down, left,
and right (Owl). You can invert the up and down flight
movement if you wish (see the Animorphs Options in the Main
Menu section above).
Action I: Single-press allows you to Jump.
Action I: Double-press allows you to Super Jump.
Action II: Press and hold allows you to speed burst until the
speed burst timer runs out.

Hints:
Be sure to use your speed burst wisely. If the speed burst
energy runs out, wait for the speed burst meter to recharge.
If you allow the meter to regain full power, your speed burst
will be more effective.

School Rooftop Action Sequences:
Use the Gorilla to navigate through the
school rooftops. The school roof is the
only way you can reach Vice Principal
Chapman’s office. Avoid the guarding
probes and make sure you stay on the
roof. It can be a long drop down…

Controls:
Direction keys: Allows your character to move forward,
backward, left, and right.
Action I: Single-press allows you to Jump.
Action I: Double-press allows you to Super Jump.
Action II: Single-press to smash objects (oil barrels and
probes).

Hints:
Smash through oil barrels and probes to clear your path and
make navigation much easier. Use Super-Jumps to clear long
roof gaps or jump high distances.

18

19

ACTION SEQUENCE
GAMEPLAY

Vent Passage Sequences:
The Cockroach and the Squirrel are
the only animals that can fit into the
vent sections. Watch out for electrical
fields and pilot lights. If you run into
them, you may take damage or need
to restart the level. On occasion, you
may run into an area that is blocked
with electrical fields. If you find an area
like this, search for pressure plates.
When you stand on a pressure plate,
electrical fields may turn off allowing
you to pass. Be careful… some force
fields may only go down for a limited
time.

Controls:
Direction keys: Allows your character to move forward, backward, left, and right.
Action I: Single-press allows you to Jump.
Action II: Press and hold allows you to Glide or Fly.

Hints:

20

Flying or Gliding at the right point may help you get through
some tricky sections of the vent. Be sure you look for and
activate pressure plates. Some plates may turn off after a
while, so you may need to stand on them again.

Cavern Path/Flight Action Sequences:
Like the Forest Path Action Sequence,
your objective is to reach the end of
the level before the timer runs out. In
these sequences, you will need to
avoid moving lasers, roaming motion
sensors, falling stalactites, rolling
boulders, and other obstacles. The
Tiger and Wolf can speed burst, the
Rhino can crash through obstacles,
and the Bat can fly through the level.

Controls:
Direction keys: Allows your character to move forward, backward, left, and right (Tiger, Wolf, Gorilla, and Rhino) or fly up,
down, left, and right (Bat). You can invert the up and down
flight movement if you wish (see the Animorphs Options in the
Main Menu section above).
Action I: Jump (Rhino, Tiger, Gorilla, and Wolf).
Action I: Double-press allows you to Super Jump
(Tiger, Wolf, and Gorilla).
Action II: Speed Burst (Tiger, Wolf, Rhino, and Bat).
Action II: Smash through objects and barriers
(Rhino and Gorilla).

21

ACTION SEQUENCE
GAMEPLAY

Hints:
(Tiger, Wolf, Rhino, and Bat) Be sure to use your speed burst
wisely. If the speed burst energy runs out, wait for the speed
burst meter to recharge. If you allow the meter to regain full
power, your speed burst will be more effective. You will need
to use the speed burst in order to complete the level within
the time period allotted for this level.
(Rhino) Crash through anything and everything! Since the
Rhino is a large animal, it cannot jump over objects like the
Tiger, Wolf, and Gorilla can.

Controls:
Direction keys: Allows the mine cart to speed up (press the
“Up” key) or slow down (“Down” key), and lean left or right by
using the Left or Right direction keys.
Action I: Press and hold to duck.

Hints:
Make sure you speed up or slow down on the track to avoid
falling debris. Use the duck key to avoid fallen beams. Look for
blinking barriers…they may give you clues about which way
not to go.

Mine Cart Action Sequences:

Water Pipe Action Sequences:

In this sequence, the Animorphs jump
into a mine cart and take a rollercoaster type ride through the mines.
Navigate through the mines by speeding through, ducking under, or leaning
away from all debris that may clog the
tracks. At Y intersections, lean the
cart toward the correct direction or
you may find your cart running into a
dead end.

Use the Goldfish to swim through
the water system and infiltrate the
Mining Company. Watch out for water
pumps and floating debris, as they
may create a short trip for you. Use
your speed burst to avoid rough
currents and obstacles.

22

23

ADVENTURE SEQUENCE
GAMEPLAY

Controls:
Direction keys: Allows your character to swim up, down, left,
and right. You can invert the up and down swim movement
if you wish (see the Animorphs Options in the Main Menu
section above).

COMBAT
SEQUENCES

Action II: Press and hold allows you to speed burst until the
speed burst timer runs out.

Hints:
Use the speed burst and swim toward the top section of the
pipe to avoid the vacuum pumps in the water pipes. You may
need to use the speed burst to finish the level within the
established time limit.

Basics:
In combat, you use a combination of hits, exchanges, and blows in order to
attack an enemy. A circular disc will appear under your character when he or
she is ready to attack. Once the disc appears, you only have a few seconds in
which you can enter in a combo or basic attack.

24

25

COMBAT SEQUENCES

Combos:
Below is a list of all the Combo and Basic commands you can use in the game:
Basic 1
Basic 2
Basic 3
Combo 1
Combo 2
Combo 3
Combo 4
Combo 5
Combo 6
Combo 7
Combo 8
Healing

Action-I Action-I Action-I
Action-II Action-II Action-II
Right Right Right
Up Up Up
Down Up Down
Action-I Action-II Action-I Action-II
Action-II Action-I Action-II Action-I
Discovered later in the game
Discovered later in the game
Discovered later in the game
Discovered later in the game
Action III (Assuming you have an Energy Bar)

There are some differences between Combo and Basic attacks. Combo attacks
allow you to cause heavy damage to an enemy, but have longer refresh times
between attacks. Basic exchanges do not convey heavy damage, but have quicker refresh rates. Knowing when to use a Basic attack or a Combo attack can be
a powerful strategy in fighting successfully.

26

Once you have entered a successful Combo, its name will appear in the top
section of the screen. You will now see selectors light up in front of the enemy.
The selector that is pulsating shows the enemy that you are currently targeting.
If you wish to select a different enemy, use the direction keys or the
CHARACTER TOGGLE key to select a new enemy. Press Action I once the
correct enemy is targeted.
If you have an Energy Bar in your inventory, you may choose to heal a character
rather than attack. When the selection disc appears under your character, press
ACTION III (or health button). Arrow selectors will now appear by the Animorph
party. Highlight the character you wish to heal (by using the direction keys,
CHARACTER TOGGLE key, or direction pad), and press ACTION I to verify your
selection. Using an Energy Bar forfeits that player’s chance to attack.
NOTE: To see what commands are mapped to which keys,
select the INPUT button from the OPTIONS menu, and click
on the Keyboard or the Gamepad options.

27

COMBAT SEQUENCES

Discovering New Combos

Strategies:

When exploring in Adventure Mode, you may find a special inventory item that
will allow the character you are currently controlling to acquire a new, more
powerful combo. Once you have picked up a new combo, go to the Combat
Profile screen and examine the combat animal combo screens. The new combo
moves will appear only for the Animorph character you were controlling when you
picked up the item. The Combat Profile is accessible from the Pause Menu. Use
the ESC key to bring up the Pause Menu during gameplay.

• During some combats, you may have more than one enemy wave. If you defeat

Obtaining New Combat Morphs
Hidden within the game world are DNA vials that will allow you to acquire new
combat morphs. Use the CHARACTER TOGGLE key on the keyboard or gamepad
to select the character you wish to acquire the DNA. Once you have selected the
correct member, pick up the DNA vial by pressing Action I. You should now have
the new animal available for combat. You can view the Combat Profile menu
screen to see the animals associated with each character. The Combat Profile
is accessible from the Pause Menu. Use the ESC key to bring up the Pause Menu
during gameplay.
NOTE: If you attempt to pick up a DNA vial and it does not disappear, that particular character may already have that combat morph. Try selecting a different character by using the
CHARACTER TOGGLE key, and picking it up again.
28

all enemies on the screen, and new enemies appear in their place, that means
a new enemy wave is attacking. Make sure you prepare for long battles.

• Be sure to keep an eye on your characters’ health and refresh bars. These
bars appear near the character portraits on the right hand side of the screen.

• Certain Combos will work better against certain enemies. As you play, look for
the X2 and Mega Hit indicators to appear. These indicators are clues that show
you which combos are effective against a specific enemy.
• Pick up all the Energy Bars you can find. You may need them to heal your
characters when fighting the more powerful enemies.
Difficult Light Puzzle Solution:
When the grid is completely lit, click on the following light bulbs in any order.

X
X

X
X
X X
X X X

X X
X X

X X
29

CREDITS
Gigawatt Credits
EXECUTIVE PRODUCER
TECHNICAL DIRECTOR
LEAD PROGRAMMER
PRODUCER
LEAD GAME DESIGNER
ART DIRECTOR
LEAD CHARACTER ANIMATOR
PROGRAMMERS
ADDITIONAL PROGRAMMING
GAME DESIGNERS
ADDITIONAL GAME DESIGN
3D MODELING/CHARACTER ANIMATION
2D ART DIRECTOR
ARTISTS
DIALOG WRITER
ADDITIONAL DIALOG
MUSIC AND SOUND
VOICE TALENT

David Koenig
Rob Knaack
Brian Anderson
Theresa Rizzo
Gary Brown
Yoni Koenig
David Bondi
Alex Conserva, Michael Schwartz, Qing Yuan, Graham Madarasz, Jason Bailey
Bryan Pearson
Ashley Morgan, Mike Pirozzi
Brian Tuey
Saki Lahaniatis
Quinn Tetterton
Ahmed Hoke, Christoff Jess, Yuka Kaneko, Bob Rossoff, Peter Wong
Andy Olik
Gary Brown, Theresa Rizzo
Jack Wall
Rachel: Melissa Disney, Jake: Mathew Kaminsky, Tobias: Matt Levin,
Cassie: Masasa Moyo, Marco: Rene Mujica

ADDITIONAL VOICE TALENT
VOICE DIRECTION
VOICE RECORDING
SPECIAL THANKS

Ahmed Hoke, Saki Lahaniatis, Michael Minnis, Ashley Morgan, Jack Wall
Jerry Koenig, Theresa Rizzo, Gary Brown, SAG SIGNATORY, LisMar Productions
Mark Graue Recording Services
Marianne Arotzarena, Justine Bello, Michael Minnis, Caroline Petrouk,
Richard Thompson, Mark Steenbock, Rich Anderson, Neil Haldar,
Victor Antonov

TESTERS

Josh Galloway, Aaron Harris, Randy Jones, Jon Marquette, Keith Moran,
Joe Orr, Doug Price

DIRECTOR OF SALES
SENIOR PRODUCT MANAGER
CREATIVE DIRECTOR
ART / TRAFFICKING MANAGER
SENIOR BUILD ENGINEER
DOCUMENTATION MANAGER
CREATIVE SERVICES
PACKAGE DESIGN
PACKAGE ARTWORK

Heh-Kyu Sincock
Randy Severin
Vic Merritt
Liz Fierro
Patrick Struhs
Peter Witcher
Susan Hadfield
Roger Jones
David Guertin

Infogrames Entertainment S.A.
QA MANAGER
QA SUPERVISOR
LEAD QA ANALYST
ASSISTANT LEAD QA ANALYST
QA ANALYSTS

Tom MacDevitt
Donald T. Clay
Rick Fish
Kingsley Sur
D'Ary Greene, Shawn Shinn, P. Tseren Sodbinow, 'Red' Dave Strang, Bill Fitts,
Billy Nguyen

Infogrames Inc.
SENIOR PRODUCER
DIRECTOR OF TEST / QA
TEST LEAD
30

Brian Christensen
Yume Gregersen
Jeff Oviatt
31

SOFTWARE WARRANTY
Infogrames Inc. warrants for a period of 90 days from the date of purchase by the original purchaser of this software that
the medium on which it is recorded will be free from defects in materials and workmanship. Defective media which has not been
subjected to misuse, excessive wear or damage due to carelessness may be returned during the 90 day period without charge.
To receive warranty service:
1. DO NOT return your defective compact disc to the retailer.
2. Notify Infogrames Inc. Customer Service of the problem by calling (425) 951-7106 between the hours of 8am-6pm (Pacific
Time) Monday through Friday. Please do not send your compact disc to Infogrames Inc. before calling. Infogrames Inc. can also
be reached 24 hours a day by FAX at (425) 806-0480, or through our website at http://www.us.infogrames.com
3. If a Customer Service Technician is unable to solve the problem by phone, you will be given a Return Authorization number.
Record this number on the outside packaging of your compact disc (be sure your packaging is at least 4”x6”, as many shipping
companies will not ship anything smaller). Send the compact disc and your sales slip or similar proof-of-purchase within the
90-day warranty period to: Customer Service, Infogrames Inc., 13110 North East 177th Place, Suite B 101 Box 180, Woodinville,
WA 98072-9965. After the 90-day period, defective media may be replaced in the United States for $10 (U.S. dollars) Make checks
payable to Infogrames Inc., and return to the address listed above. (To speed processing, please do not return manuals or game
boxes.)
LICENSE AGREEMENT
This computer software product (the Software) and user manual is provided to the Customer under license from Infogrames Inc.,
and are subject to the following terms and conditions, to which the Customer agrees by opening the package of the Software,
user manual and/or using the Software. Granting of this license does not transfer any right, title or interest in the Software, or
user manual to the Customer except as expressly set forth in this License Agreement. The Software and user manuals may not
be copied for any reason. The Customer may not transfer or resell the Software or user manual. The remedies provided above are
the Customer’s sole and exclusive remedies.
In no event shall Infogrames Inc. be liable for any direct, indirect, special, incidental or consequential damages with respect
to the Software or the user manual. Except as provided above, Infogrames makes no warranties, either express or implied,
with respect to the Software or user manual, and expressly disclaims all implied warranties, including, without limitation, the
warranty of merchantability and of fitness for a particular purpose.

CUSTOMER AND TECHNICAL SUPPORT
Infogrames North America, Inc. provides customer service, news, demos and technical support through the following services:
PHONE: Infogrames Inc. has some of the friendliest and most knowledgeable Technical Support Representatives in the industry.
We can help you by phone between the following hours:

32

Monday-Friday 8:00am-6:00pm Pacific
FAX: Faxes may be sent anytime to: (425) 806-0480
ONLINE: http://www.ina-support.com, http://www.us.infogrames.com

INFOGRAMES HINT LINE
1-900-454-HINT: $.99/minute. If you're under 18, please
get a parent's permission before calling.

Customer Service, Infogrames Inc.
13110 North East 177th Place
Suite B 101 Box 80
Woodinville, WA 98072-9965

INFOGRAMES PRODUCTS
To order Infogrames products, call 1-800-245-7744,
or visit us online at http://www.us.infogrames.com

SENIOR COMPATIBILITY ANALYST
COMPATIBILITY LEAD
COMPATIBILITY ANALYSTS

David Strang
Cuong Vu
Tim Moore, Christopher Reimer, Billy Nguyen

SOFTWARE WARRANTY
Infogrames Entertainment S.A. warrants for a period of 90 days from the date of purchase by the original purchaser of this
software that the medium on which it is recorded will be free from defects in materials and workmanship. Defective media which
has not been subjected to misuse, excessive wear or damage due to carelessness may be returned during the 90 day period without
charge. To receive warranty service:
1. DO NOT return your defective compact disc to the retailer.
2. Notify Infogrames Entertainment S.A. Customer Service of the problem by calling (425) 951-7106 between the hours of 8am-6pm
(Pacific Time) Monday through Friday. Please do not send your compact disc to Infogrames Entertainment S.A. before calling.
Infogrames Entertainment S.A. can also be reached 24 hours a day by FAX at (425) 806-0480, or through our website at
http://www.us.infogrames.com
3. If a Customer Service Technician is unable to solve the problem by phone, you will be given a Return Authorization number.
Record this number on the outside packaging of your compact disc (be sure your packaging is at least 4"x6", as many shipping
companies will not ship anything smaller). Send the compact disc and your sales slip or similar proof-of-purchase within the
90-day warranty period to: Customer Service, Infogrames Entertainment S.A., 13110 North East 177th Place, Suite B 101 Box
180, Woodinville, WA 98072-9965. After the 90-day period, defective media may be replaced in the United States for $10 (U.S.
dollars) Make checks payable to Infogrames Entertainment S.A., and return to the address listed above. (To speed processing,
please do not return manuals or game boxes.)
LICENSE AGREEMENT
This computer software product (the Software) and user manual is provided to the Customer under license from Infogrames
Entertainment S.A., and are subject to the following terms and conditions, to which the Customer agrees by opening the package
of the Software, user manual and/or using the Software. Granting of this license does not transfer any right, title or interest in the
Software, or user manual to the Customer except as expressly set forth in this License Agreement. The Software and user
manuals may not be copied for any reason. The Customer may not transfer or resell the Software or user manual. The remedies
provided above are the Customer's sole and exclusive remedies.
In no event shall Infogrames Entertainment S.A. be liable for any direct, indirect, special, incidental or consequential damages
with respect to the Software or the user manual. Except as provided above, Infogrames makes no warranties, either express or
implied, with respect to the Software or user manual, and expressly disclaims all implied warranties, including, without limitation,
the warranty of merchantability and of fitness for a particular purpose.
Scholastic and Animorphs logos are trademarks of Scholastic Inc. © 2000 Scholastic Inc. Based on the Animorphs book series
© Katherine Applegate. All Rights Reserved. Published and Distributed by Infogrames Entertainment S.A. Infogrames and the
Infogrames logo are trademarks of Infogrames Entertainment S.A. Developed by Gigawatt Studios under license from Infogrames
Entertainment S.A. under sublicense from Scholastic Entertainment Inc. Gigawatt and the Gigawatt logo are trademarks of
Gigawatt Studios. Microsoft ® and Windows ® are registered trademarks of Microsoft ,Corporation. All other trademarks are the
property of their respective companies.
33

a n i m o r p h s . c o m /g a m e s

04-21058JCB
ANIMORPHS, SCHOLASTIC, and logos are trademarks of Scholastic Inc. © 2000 Scholastic Inc. Based on the Animorphs book series © K.A. Applegate. All rights reserved. Used under license from Scholastic Entertainment Inc. Published and Distributed by
Infogrames, Inc. Infogrames and the Infogrames Logo are trademarks of Infogrames, Inc. Developed by Gigawatt Studios under license from Infogrames, Inc. under sublicense from Scholastic Entertainment Inc. Gigawatt and the Gigawatt logo are trademarks
of Gigawatt Studios. Microsoft ® and Windows ® are registered trademarks of Microsoft Corporation. All other Trademarks are the property of their respective companies.

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