View manual text
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Konami Digital Entertainment - America
1400 Bridge Parkway, Redwood City, CA 94065
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2344510
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LIMITED WARRANTY
The use of this product is governed by the terms of an end user license agreement that you
must accept before you can use the product. If you do not agree with the end user license
agreement, you should immediately return the product with your sales receipt to 4247 S.
Minnewawa Ave, Fresno, CA 93725-9345 for a refund of your purchase price.
Warranty & Customer support
"Limited Warranty. Konami expressly disclaims any warranty for the Program and Manual(s).
The Program and Manual(s) are provided "as is" without warranty of any kind, either express
or implied, including, without limitation, the implied warranties of merchantability, fitness for
a particular purpose, or noninfringement. The entire risk arising out of use or performance
of the Program and Manual(s) remains with the User; however Konami warrants up to and
including ninety (90) days from the date of your purchase of the Program that the media
containing the Program shall be free from defects in material and workmanship. In the event
that the media proves to be defective during that time period, and upon presentation to
Konami of proof of purchase of the defective Program, Konami will at its option 1) correct
any defect, 2) provide you with a product of equal or lesser value, or 3) refund your money.
Some states do not allow the exclusion or limitation of implied warranties or liability for
incidental damages, so the above limitations may not apply to you."
C/O Vivendi Universal Games, Inc.
4247 S. Minnewawa Ave., Fresno, CA 93725-9345
Technical Support
310-649-8038
Monday – Friday, 8:00AM – 4:45PM PST
FAX: 310-258-0755
http://support.vugames.com
Customer Service
310-649-8028
Monday – Friday, 8:00AM – 4:00PM PST
FAX: 310-258-0744
Contents
Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
1. The Game
Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Loadout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Melee Combo Moves . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Command Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Player Set-up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Game View & HUD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
11. Characters
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
The Templars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
The Seraphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Robots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Enemies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
The Black Knights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
The Vamps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
The Ripper Droids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
The Wraiths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Other Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
The Nuns
111. Weaponry & Equipment
Guns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
This product contains software technology licensed from GameSpy Industries, ©1999-2003 GameSpy Industries, Inc. All rights reserved.
© 2004 KONAMI CORPORATION & Extreme FX. All rights reserved. “Apocalyptica” and “KONAMI” are either trademarks or registered
trademarks of KONAMI CORPORATION. DirectSound, DirectX, Microsoft and Windows are either registered trademarks or trademarks of
Microsoft Corporation in the U.S. and/or other countries. AMD and AMD Athlon are trademarks or registered trademarks of Advanced Micro
Devices, Inc. Intel and Pentium are registered trademarks of Intel Corporation and its subsidiaries in the United States and other countries.
NVIDIA and GeForce are registered trademarks or trademarks of NVIDIA Corporation in the United States and/or other countries. Sound
Blaster and Live! are trademarks or registered trademarks of Creative Technology Ltd. Other company and product names may be trademarks
or registered trademarks of the respective owners with which they are associated.
Melee Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Faith Powers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Hints, Tips & Techniques . . . . . . . . . . . . . . . . . . . . . . . . 43
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
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ApocalypticA
ApocalypticA
3
Story
“There was once a planet called Earth. The inhabitants were sick with greed and lust and violence.
They spurned that which had created them (many doubted such a thing even existed) and
worshipped only debauchery and things of transience. Blindly they writhed in the filth of their own
making, believing themselves important and above reproach.
And then came the fire and The Angels. Their world
heaved and split and boiled. Demons, manifestations of
their sins, crawled out from their holes and began to
feed. The Angels fought them – and for every blow a
tidal wave ensued, a volcano erupted, an earthquake
ravaged the land. And Satan walked the Earth.”
“Who will save us?” wailed the people. “Are our cries in
vain?” And yes, their cries were in vain, for the ones who
could save them were gone. Those that still believed, the pure, the holy – they had all left. The Lord
had warned them of the end that was near and with the help of The Angels, great Arks were built,
silver ships that would take The Faithful to new promised worlds.
War wracked the Earth. The sky turned dark with Angels, the ground scorched black with the blood
of demons. And, in time, Satan was destroyed. But so was Humanity.
The Faithful meanwhile, journeyed through the void seeking the promised worlds. Generation begot
generation, each swearing that mankind must never suffer again as they had before. Centuries
passed
and slowly, slowly, new homes were found, new
And then it happened. The forces of evil announced
themselves with the blood and souls of a hundred hundred
worlds. Satan had returned – though now reborn as NeoSatan – and he was intent
upon dominion.
And now... now we are desperate. Only a handful of worlds
remain uncorrupted. The capital world, Nehemiah Major,
last bastion of humanity, is under siege and if this falls we are truly doomed. But, even in this darkest
of hours, there is hope yet... A new breed of soldiers has been created. Their DNA taken from our most
holy of saints, armed with the most advanced equipment. Against all odds, against all reason, they must
find a way to turn the tide of war.
And perhaps there is hope yet. Archduke Sarubac, one of Hell’s highest ranking Daemons, and a key
player in the enemy’s strategy, is overseeing the evacuation of their troops from Jerusalem V, a largely
uninhabited world recently captured, to help in the assault
on Nehemiah Major. It would be a severe blow to NeoSatan’s war effort if he were to be eliminated. We do not
have enough troops for an all-out assault, but a small skilled
force may be able to infiltrate and assassinate him and buy
us some more time to pull our troops back to defend
Nehemiah Major.”
colonies established.
The Faithful multiplied, generations dedicated to peace
and building, their resolve unfaltering. But, in time,
cracks began to appear. Petty feuds and rivalries grew
into wars and hatred. Civil wars broke out and whole
systems attacked each other. And on Earth, something
was reborn...
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‘And he laid hold on the dragon, that old
serpent, which is the Devil, and Satan, and
bound him a thousand years’
Revelation 20:2
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Minimum:
Recommended:
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ApocalypticA
ApocalypticA
System Requirements
Installation
Intel® Pentium® III 800MHz or equivalent
128MB RAM
NVIDIA® GeForce™ 2 , ATI® RADEON™ 8500/9100 or higher Graphics Card
Microsoft® DirectSound®8 compatible Sound Card
1.2 GB free HD Space
4x CD-ROM Drive
Microsoft® Windows® 98/ME/2000/XP
AMD Athlon™ 1.2GHz or Intel® Pentium® IV 1.3GHz or higher
256MB RAM
64MB NVIDIA® GeForce™ 4 or higher Graphics Card
Creative™ Sound Blaster Live!™
Dual Analog Joypad
For the best online multiplayer gaming experience,
a broadband Internet connection is required.
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5
1. Place the Apocalyptica CD-ROM into your CD-ROM drive.
2. A window should appear shortly, giving you the option of installing the game. If the game has
already been installed, the ‘Install’ button will be greyed out and you will then have the option of
pressing ‘Play’ to play the game. Upon pressing
‘Install’, the installation program will be launched.
Please go to step 5.
3. If the initial installation screen does not appear
or if auto play is disabled, double-click on My
Computer, and then double-click on the icon for
your CD-ROM drive.
4. Locate and double-click ‘SETUP.EXE’
5. Follow the on-screen instructions
to install the game.
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ApocalypticA
The Game
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The Game
Single Player
Select this to start the single player campaign and enter
the world of Apocalyptica.
New game – Choose this option to create a new game. You
will then enter the character select screen to pick which
character you will play as – Nun, Robot, Seraph or Templar –
each of which has different abilities, weapons, play styles and
skills (see the Characters section for more details).
Load game – Your progress is automatically saved when you
successfully complete a mission. Select this option to
continue your game.
Delete game –This option allows you to remove any unwanted saved games from your hard drive.
Options
This will take you to the Options screen where you can access
the player select screen to view and change your character,
configure the controls, adjust the video set-up and adjust the
sound set-up.
The Game
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things such as the metallic shine on the Templar’s armour.
There are two settings, “low” and “normal”. Normal should only
be used with NVIDIA® GeForce™ 3 class graphics cards or
greater. Low should be used for NVIDIA® GeForce™ 2 class
graphics cards or lower.
Shadows - This setting enables shadows in the game. This
option is recommended for graphics cards with 32MB or
greater.
Dynamic Lighting - Enable this option for dynamic lights
from weapons such as rockets, flaming swords etc to cast light on characters and the environment.
Light Flares - Enable this option to enable glares around lights for extra realism. This option is not
recommended for low end CPUs.
Decals - Enable this option for visual effects such as blood splats and scorch marks on walls and floors. This
option is recommended for most graphics cards.
Resolution - Use this to change the resolution the game runs in. Simply pick an enumerated video mode and
upon starting a game, the resolution will be changed to the one picked. Looking at the location the modes are
stored in, you will note that they are of the form “1024x768x32”. This simply means that the mode is a 1024
horizontally by 768 vertically in 32-bit colours. On some graphics cards, 16-bit may be the only modes available and
on some others 16 and 32-bit colour modes will be available. For modern hardware, 32-bit colour is recommended
as visually, it is much superior to 16-bit colour.
Please note that the resolution only affects the game. The front end runs in its own resolution that doesn’t change.
Audio
Video
From this screen, you’re able to change rendering settings. For maximum detail, turn on all options and set variable
options to their highest settings. For more modest computers, options can be tailored to your taste, as turning off
some things will enable the game to run better and faster on older graphics cards. The options to be found are:
Texture Detail - This setting enables you to specify the level of texture detail you would like. The highest
setting requires a lot of video RAM and should only be selected on newer cards with 64MB or greater. Medium
setting is recommended for average graphics cards with 32MB. Lowest setting is recommended for graphics
cards with less than 32MB.
Character Detail - This setting relates to how the characters will be rendered during game play, affecting
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From this screen, you’re able to change the volume of music
and sound in game. For all settings, moving the slider towards
the left will lower the volume, turning off the sound type if the
slider is moved all the way to the left. Moving the slider to the
right turns up the volume, to the maximum if the slider is moved
all the way to the right. The options to be found are:
Music Volume – Altering this setting changes the volume of
the music played during game play.
Main Volume – Altering this setting changes the volume
of sounds effects played during game play. This applies to
sounds such as gunshots, sword clangs etc.
Reverse stereo – Toggling this option allows you switch the output from your speakers.
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The Game
The Game
Controls
Default Controls
The default controls for Apocalyptica are as follows. These can be changed on the Controls screen.
Looking at the bottom of the screen, you’ll notice five buttons:
Look
Clicking this button will take you to the control
customization screen for controls for Mouse Look.
The mouse can be inverted here and the sensitivity
of mouse movement can also be adjusted.
Forward . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Up Arrow
Step Back . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Down Arrow
Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Left Arrow
Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Right Arrow
Jump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Num Pad 0
Crouch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Right Ctrl
Walk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Right Shift
Move
Clicking this button will take you to the control
customization screen for controls for moving around.
Actions such as walking, turning left, turning right,
moving forward, moving backward, ducking, jumping and strafing.
Fire Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Left Mouse Button
Swing sword . . . . . . . . . . . . . . . . . . . . . . . . . . .Right Mouse Button
Block with sword . . . . . . . . . . . . . . . . . . . . . . .Num Pad 1
Shoot
Clicking this button will take you to the control customization screen for controls for shooting. Actions
such as firing left, firing right, selecting previous gun, selecting next gun, selecting previous sword,
selecting next sword, selecting previous spell, selecting next spell, and locking on.
Next Gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Delete
Previous Gun . . . . . . . . . . . . . . . . . . . . . . . . . .Insert
Misc
Clicking this button will take you to the control customization for miscellaneous controls. Actions such
as invoking the console, invoking the in game front-end and team chat.
The ‘default controls’ button here will return all control settings to their original configuration.
OK
Clicking this button will apply all control changes made to the game. These settings will be saved and
can be changed at any time.
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Next Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . .End
Previous Sword . . . . . . . . . . . . . . . . . . . . . . . .Home
Next Spell . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Page Down
Previous Spell . . . . . . . . . . . . . . . . . . . . . . . . .Page Up
Lock onto an enemy . . . . . . . . . . . . . . . . . . . .Return
Unlock from an enemy . . . . . . . . . . . . . . . . . .Num Pad 4
Team Chat . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Y
Normal Chat . . . . . . . . . . . . . . . . . . . . . . . . . . .T
Pause/In Game Menu . . . . . . . . . . . . . . . . . . .Esc
Show Mission Briefing . . . . . . . . . . . . . . . . . .F6
Show Stats . . . . . . . . . . . . . . . . . . . . . . . . . . . .F4
Suicide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Num Pad 9
Change Player . . . . . . . . . . . . . . . . . . . . . . . . .C
Screen Grab . . . . . . . . . . . . . . . . . . . . . . . . . . .F9
Weapon Select . . . . . . . . . . . . . . . . . . . . . . . . .Hold the Tab Key and use the pointer to select your weapons
Command Menu . . . . . . . . . . . . . . . . . . . . . . .Press the F7 Key followed by the corresponding number to
issue orders
Game
Pre-cache Items, Evil, Good and Sounds – Toggling these options off will speed up loading in a
multiplayer game, but may cause occasional drops in performance.
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ApocalypticA
ApocalypticA
Loadout
Melee Combo Moves
When you start a Single Player mission you will be presented with a loadout screen as you receive your
mission objectives. Here you can select which teammates you wish to take with you, as well as what
combination of weapons they and yourself have for that mission. You will only start with the basic
loadout until you find more weapons throughout the levels – keep your eyes peeled for
hidden weapons.
3. Class icons - these icons represent each class
of available teammates – Templar, Nun, Robot
and Seraph – as well as showing your character.
Click on them to show the currently available
teammates of that class, or to access your own
loadout options.
1. Mission briefing screen - here Arch Templar
Samech and Matron Hierophant Asher will
give you your mission briefings.
2. Mission briefing text - the mission
briefing text will also appear here.
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Various combo moves can be carried out by the combination of clicks and double-clicks used to swing
your melee weapon, and also according to how you started your attack. Here are a few examples of
combo moves – see what others you can discover and make for yourself:
Basic attack
Right Mouse Click,
Right Mouse Click,
Right Mouse Click . . . . . . . . . . . . . . . . . .A simple, but quick and effective set of attacks
Right Mouse Click,
Double Right Mouse Click,
Double Right Mouse Click . . . . . . . . . . . A slightly slower but more damaging set of attacks
Block - Right Mouse Click . . . . . . . . . . . A block followed by a fast counter-attack
Block - Double Right Mouse Click . . . . A block followed by a slower but more damaging counter-attack
Command Menu
4. Currently selected teammates - this
icon shows the currently selected
character. Click on the icon to cycle
through currently available
characters of that class.
The Command menu allows you to issue orders and
provide useful team information to aid in your fight
against Neo-Satan. Naturally, your team members will
assist in the completion of objectives, however a carefully
placed order can help to swing the tide of battle!
5. Character traits – these are the
traits and abilities of your
currently selected character.
7. This is your character.
6. Loadout – this shows the loadout of the currently
selected character. Click on the icon to cycle
through available loadouts for that character class.
Note that loadouts will only become available as
more weapons are found throughout the game.
Some weapons are hidden and may require some
investigation to find.
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Command Menu Structure:
The command menu will alter slightly depending upon
the current objectives, but will always follow the same
pattern. Press the Command key (default F7) followed
by the number next to the command to give an order
to either one or all of your teammates. The orders you can give are:
Solo . . . . . . . . . . orders the teammates to attempt objectives themselves when they get close to them
Stand Here . . . . orders the teammates to stay at that spot without moving
Guard Here . . . orders the teammates to patrol that area
Follow Me . . . . . orders the teammates to follow you wherever you go
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The Game
The Game
Player Set-up
Game View and HUD
Here you can select which character you will play as. Each class of character has its own strengths,
weaknesses, advantages and disadvantages. For a more in-depth description of each character, see the
Characters Section, Pg. 19.
Quit
This will quit the game.
2. The Compass - the compass
can indicate the direction of
several elements, the main
one being the location of
level objectives.
6. Mission Timer - some
missions have a time
limit for completion.
This will count down
and indicates how
much time remains.
15
7. Objective Markers - these indicate
which objectives have been completed
and by which team. Red and black
markers indicate that the objective is
uncompleted, or is in the hands of the
enemy; blue and white show that the
objective has been completed by the
forces of The Ecclesiarchy.
1. Health Indicator the amount of
health or life the
player has left –
when this reaches
0 the character
will die. Pressing
fire will cause the
player to respawn.
8. Stamina Indicator – this shows
how much stamina the player has
remaining. Stamina is drained by
jumping and blocking but quickly
refills over time.
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3. Selected Weapon Icons - these
show what weapons the character
currently has selected. Singlehanded guns are held in the left
hand, single-handed melee
weapons are carried in the right
hand. Two-handed weapons, such
as the Sword of Restoration, are
carried in both hands and so both
slots will reflect this. Some Faith
Powers are one-handed and some
are two-handed.
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4. Ammunition Indicator this displays the amount
of ammunition the
character has for the
currently selected firearm.
5. Faith Indicator (Seraphs and
Wraiths only) - this is an
indication of how much energy
the character has left. Using
Faith Powers will drain some
or all of this energy, though it
will return over time.
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The Game
16
The Game
17
Multiplayer
This will take you to the multiplayer screen. Here you can choose to create a server, join a server and
change your multiplayer options. There are several options here, including:
Get New List . . . . . . . . . . . . . . . . . . . .Gets a list of available servers and shows what
levels are being played, number of players, etc
Refresh List . . . . . . . . . . . . . . . . . . . . .Refreshes the current server list
Source . . . . . . . . . . . . . . . . . . . . . . . . . .Query LAN or INTERNET connection for active games
Status . . . . . . . . . . . . . . . . . . . . . . . . . .Shows an icon depicting whether a server is open or protected
Objective - An objective game has the same missions and objectives as the Single Player and Campaign
levels, but is multiplayer only. One team plays as the Good side attempting to achieve the objectives, the
other team plays as the Evil side attempting to stop them.
Other Create Server options:
Set Password . . . . . . . . . . . . . . . . . . . . Set a password for your game so that
only people who know it may join
Direct Connect . . . . . . . . . . . . . . . . . .Connects directly to an active game server using an IP address and
Password specified by the user
Min and Max players . . . . . . . . . . . . . . Set the minimum number of players that will play in your game.
If the number of human players falls below this number, the vacant
slots will be taken up by computer controlled players
Join . . . . . . . . . . . . . . . . . . . . . . . . . . . .Connects to an active game server selected from the list
Time Limit . . . . . . . . . . . . . . . . . . . . . . Set the time limit of the game
Clicking on Create Server will take you to the Create Server screen where you can choose which level
and what game type you wish to play. Game types include:
Frag Limit . . . . . . . . . . . . . . . . . . . . . . . The game ends when this number of
kills has been reached by a player
Capture the Flag - Two bases lie opposing each other,
one occupied by Neo-Satan’s forces, one in the hands of The Ecclesiarchy. The Good team must take the
Evil flag to their base to score. Meanwhile the Evil team must take the Good flag back to their base.
Note that you can only score while your own flag is in your own base. First team to reach the capture
limit wins.
Deathmatch - Every man for himself.
Kill ‘em. Kill ‘em all.
Team Deathmatch - The Good team versus the
Evil Team at its most basic level – just kill as many
of the enemy as possible while working with
your teammates.
Campaign - This plays, to some extent, like the Single
Player game – the levels progress on in a sequential
order according to the story. The only difference is
that any of the teammate slots can be filled by
human players.
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Characters
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Characters
‘Through envy of the devil came
death into the world.’Wisdom of Solomon 24
In Apocalyptica you play the part of a new type of soldier constructed and grown by the forces of
humanity as a last desperate attempt to turn back the tide of invasion from the forces of Neo-Satan.
Each are clones of heroes, saints and martyrs slain in the holy wars against The Black Regime, their DNA
combined with that of the strongest, most agile, most devout soldiers. Their bodies are enhanced with
cybernetic implants, their minds infused with all the holy combat knowledge learned from the wars
against Neo-Satan’s armies. Aboard the S.S. Ariziel are rows upon rows of clones of their bodies. In the
event of their death their souls can be retrieved thanks to the aid of ‘The Ressurector’ – a recent
development in soul restoral technology. Their souls can then be placed into one of these ‘spare
bodies’ so that they can be teleported back into the fray and continue their holy work.
There are four classes of characters you can play in Apocalyptica, each with their own
distinct abilities, weapons, strengths and weaknesses.
The Nuns
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more refugees seeking a home. Sister Uriannah vowed that the nuns should never be so vulnerable
again and set up her own order – ones as devoted to combat as they were to The Lord and thus were
reborn the nuns in the form they take now – fast, devout and deadly. They are nimble and agile and
believe the best way to defeat an enemy is to be quicker and smarter than them. All nuns, to this day,
have their DNA enhanced with that of Sister Uriannah herself and their training is based upon
her teachings.
Sister Celeste
Sister Celeste originally came from The Order of The Three. This is the largest
order of Nuns and Sister Celeste was one of its most renowned daughters.
After her troops repelled invading forces from the Ninevah System, she then
went on to help in the siege on Lo-Sheeh. While in the thick of the fighting, she
was fatally wounded by a horde of Black Knights. The enemy was defeated,
but it was a sad victory for the The Order of The Three. Since The High
Pontifex Council sanctioned the research into cloning technology and soul restoration, it has become
possible to restore Sister Celeste back from the dead. She brings with her all her years of combat
experience combined with a younger, fitter, faster body.
Sister Domina
One of the first ships to leave Earth before the Apocalypse was ‘The Magdalene’ – a convent ship
containing mostly nuns of all orders, led by the Angel
Adoranna of the Silver Wing. For eighty years, the ship
traveled the voids of space looking for somewhere to settle,
the nuns safely sleeping in suspended animation until an
unknown, habitable world was found. A convent was built in
the warmest region of this cold, bleak planet that they called
‘Hope’ and for a time they knew peace.
But the world was unknowingly inhabited by a race of cruel,
cold, primitive creatures who ransacked the convent and slew all the helpless nuns. All except one,
known as Sister Uriannah. While The Slitters, as this race came to be known, explored the conquered
convent, Sister Uriannah single-handedly hunted down and slew every last one of the murdering
creatures. Hiding in the ducts, skulking in the shadows, she utilized her exceptional speed to evade the
slower beasts until all were dead.
For six months, she remained alone defending the convent until another ship landed, crammed with
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Sister Domina hails from The Order of The Gathered Tears. Most of this order
was either killed or corrupted during the Lystra Campaign – an ill-fated attack
upon a contingent of invading undead – when they were betrayed by their own
Matron-Hierophant and led into a trap. Being a mere acolyte at the time, she
was too young too participate in the attack, but had to fight to flee when many of
her former allies turned against her. After managing to escape, she fled to
Nehemiah Major, though not before managing to rescue a contingent of her fellow Sisters captured in
the battle and being taken away to be used as food for the infernal army. She herself is not a clone, but
her exceptional abilities have proven she is more than able to undertake this mission.
Sister Essendra
Sister Essendra comes from the order of Nuns know as The Sisters of The
Azure Mantle. Their order was instrumental in the design and construction of
the armour that the Nuns wear – they helped ensure that it was resilient
enough to help deflect gunfire and sword hits, yet light and flexible enough for
the Nuns to remain fast and agile. Sister Essendra has worked for several years
as a scout and runner for the order, ensuring that new armour designs are
safely delivered to other orders and preventing them from falling into enemy hands. She was also one of
the first volunteers to test the soul restoration process and has proved instrumental in its development.
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Sister Saria
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Brother Devastus
Sister Saria was once a handmaiden to the Daemonlord Assa’Rakuh on the
enslaved world of Ossinja II. After many years of cruelty, she eventually turned
on her master and slew him with his own sword before leaving to join the
Sisters of Myrhorn. She is one of the few to have been converted from NeoSatan’s troops to the side of the Ecclesiarchy and is seen as a symbol of hope
by many of her superiors.
The Templars
The Templars are a collection of soldiers dedicated to the use of melee weapons against the forces of
Neo-Satan. They favour the quick clean instant death of a sword-cut to using guns which they see as the
weapons of cowards. There are hundreds of Chapters of Templars throughout the known universe and
no two are alike in their attitudes and motives. Some, like The Omega Brotherhood, are rare and
secretive. Others, like the Order of The Burning Rose, have strong links with the various holy scientific
orders or assist in compiling libraries of xenobiology by hunting exotic alien species.
The Templars were formed during the exodus from Earth aboard the huge ship Samson’s Hammer. The
ship was repeatedly attacked and invaded by a previously unknown alien species. Fighting them with
guns was impractical due to the volatile nature of the ship’s fuel and so melee combat evolved as the
most effective means of disposing of the creatures. Generations grew up learning swordplay as part of
their daily routine and out of this were born The Templars.
Brother Devastus comes from the Brotherhood of The Reborn. This is an order
made up of those who were once criminals, sinners or heretics who have since
repented and now fight in the name of The Lord. He was arrested during the
Aveshi heresy trials where he denounced the research into soul restoration
technology and attacked Sub-Cardinal Urdennvar. He was sent to one of Avashi’s
prisons where he continued to argue against its research. This was until he
received a visitation from the Angel Dre-Shayarin herself. She told him that the technology had received
the approval of the Angels and that he too would one day make use of it... Shortly after this he recanted
and joined The Reborn. After leading several campaigns he proved his devotion to the cause and has
proved most adept at converting heretics.
Saint Septevar
Septevar was made a saint following his death at the battle for Red Bethlehem.
For years he had defended this key planet against constant assaults from NeoSatan’s forces, repelling wave after wave until he was eventually captured by the
demon Niphthasserru and tortured daily on the battlements of the enemy’s
outpost. For forty days and nights he was slowly ripped apart, but not once did
he denounce his faith in order to be released – rather, he urged his men to
fight all the harder to defeat the enemy. As the enemy’s fortress was eventually overrun, Septevar was
killed by Niphthasserru before she was slain. Septevar’s remains were taken to the Halls of the
Remembered and stored until his recent restoration.
Overlord Thermidus
Thermidus is the Governor General of Euridus – a world constantly under siege
by Neo-Satan’s forces for several years. So far his efforts have held them back,
but he is all too aware that they can defend for only so long.
Brother Benedictus
Brother Benedictus disappeared over two hundred years ago while exploring
the Dinavedah system – a group of inhospitable worlds. They were thought to be
uninhabited until a distress signal came from one of them requesting aid.
Brother Benedictus led a group of soldiers to investigate, but he and his entire
unit were never heard of again, despite several searches. Recently, however, his
body has been reconstructed using hairs found in his quarters that were stored
in The Halls of The Remembered. After the soul restoration process he revealed that the distress signal
had been a trap set by a group of satanic cultists posing as colonists who drugged the Templar and his
troops at a feast in their honour before butchering them in their sleep. Brother Benedictus has since
waged a one-man crusade against all worshippers of Neo-Satan and has cleansed many a city of its
hidden corruption.
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The Seraphs
The Seraphs are a relatively young race. In the exodus from Earth the ships carrying The Faithful were
guided through space towards the promised worlds by The Angels and when new planets were
discovered many of them stayed with the human colonists for a while to guard and oversee them. The
Angels warned that their numbers were dwindling in the war against Satan and that one day many of
them would leave, never to be seen again. In order that humanity did not forget The Angels, some of
them gave up their immortality so that they could live and breed with the humans. From this union came
The Seraphs – a hybrid of the two races.
The Seraphs have inherited much of their angelic parents’ ability to use the power of Faith. They have
the natural ability to cause miraculous events to happen at will, though it does drain them somewhat and
they must spend some time recovering afterwards. Though they can use the sheer power of their faith
to rain fire and destruction upon their enemies, they themselves are quite fragile physically, and are
considerably weaker than their human allies. They are also noticeable for their ability to float a few
inches above the ground – a natural ability of theirs. As they are wingless and cannot fly, they sport
holographic wings from the engines on their backs that propel them along. They are also noteable for
their white, luminous eyes and custom of painting some, or all, of their faces blue.
The Seraphs have developed their own culture and society and established many worlds of their own,
though most of these have since been overrun by Neo-Satan’s forces. The Seraph are particularly hated
by the enemy for the fact that they are so hard to corrupt and turn to darkness – less than a handful are
known to have become traitors – as their natural, inherent holiness protects them from the infernal
influence.
Seramiel
Seramiel of the Shattered Word comes from Athelsius, one of the few Seraph
worlds, which has not yet been captured by the enemy. He has fought in several
campaigns though he is most renowned for his aid in the evacuation of Nimaar
II – a large space station that was invaded by Neo-Satan’s forces during the
capture of the Priaxus System. While the colonists fled to their escape crafts,
he managed to hold back the invaders before sneaking aboard their ships and
crippling many of them so that they could not follow the escapees. After all the colonists had fled, he
then set one of the enemies’ ships on a collision course with the station before managing to escape
himself, killing hundreds of enemy troops and destroying dozens of their vessels.
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Andromidus
Almost a century ago, Andromidus was visited by the Angel Echemelion who told
him he had foreseen him helping in the destruction of Archduke Sarubac.
Though cloning was already an old science by that time, the process of restoring
the soul from the dead back into a cloned but soulless body was still unknown.
Echemelion told Andromidus, however, that he should have his body duplicated
– that it would one day prove of some use to the cause.
Shortly after this, Andromidus fought in the Gorvus Campaign – a bid to take back a group of worlds that
had been captured by the enemy. He proved instrumental in freeing Indeema and Jeshuan, two of the
worlds in the system, but was slain in the war to restore Isth. He was killed during a massive bombing
campaign by the enemy on the outpost he was stationed at.
He has recently been resurrected using the body he had had cloned of himself, and awaits the chance to
fulfil Echemelion’s prophecy...
Ezmathet
Ezmathet comes from The Order of Vashaya. A huge statue stands dedicated to
him in the centre of Saun, capital city of Haldune, in memory of his martyrdom
in saving the planet from invasion by the demon Ssariveniss and his hordes.
After months of fighting the invaders, it became clear that if Ssariveniss were to
be slain the enemy forces would crumble – the army was largely undead and
were constantly reanimated to fight again and again by the demon. Using his
powers to get inside the enemies’ outpost, he confronted and fought the demon but could not destroy
him. In a last desperate effort, he pulled the pin from a grenade he carried, exploding the demon and
thus the army he controlled. Unfortunately, he too was destroyed in the blast. His remains were taken
and placed in a vast tomb at Saun where they stayed until recently, when the DNA could be used to
restore the fallen Seraph.
Lessemenar
Lessemenar served for a short while on the Seraph High Council after many
years of combat experience. However, he felt that he was wasted as an advisor
when he could be on the battlefield fighting Neo-Satan’s minions directly and
soon left to return to the fray.
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Robots
The Robots are actually an amalgam of human and machine and represent some of the first attempts at
using soul restorative technology. It had always proved hard, if not impossible, to create an artificial
brain that could function well enough to act as a soldier for the forces of The Ecclesiarchy, and so it
became clear that something else must be tried in an effort to make more ‘expendable’ troops. Hearing
of the early efforts to restore souls into cloned bodies, the Priests of The Living Metal – the order who
were attempting to create robotic soldiers – tried restoring souls into artificial receptacles they called
‘Necronodes’. These devices were intended to store a willing soul within them, which could then be
placed within the robotic body. However, it seems the Necronode merely makes a kind of ‘copy’ of the
intended soul – an artificial duplicate, rather than the soul of an actual person. This does, however,
prove to be most effective in giving a ‘brain’ to the robot shell and, despite initial theological
objection to the ‘copying’ of souls, has led to their increased usage as the forces of Humanity
have slowly been eroded.
Assailant
The Assailant class robots are a new experimental type of droid, largely untried.
They combine all the latest advances in hardware including the new ‘Righteous
5’ tm chip. They have improved target identification and vision enhancements as
well as enhanced suspensors and sensory equipment. Some of this equipment
is still at the trial stage and it remains to be seen what further modifications
will be needed on this unit.
Ex24
Ex24 is an old model of droid, now largely used for ceremonial purposes and
guard duty. However, a few models have started returning to active service.
The Robots are intended to work as firearms specialists – they have proven to be more accurate than
their human counterparts and have access to weapons that can interface directly to their neural
network. They can function in the field in several roles, such as heavy weapons, support fire and in a
sniper position. The robots are also capable of operating electronic locks, interfacing with computer
consoles and arming electronic bombs.
Crusader 471.2
The Crusader class droid was released as an answer to the enemies’ increased
use of Black Knights in the sieges on Red Bethlehem. The donor for his
Necronode soul is unknown, but is thought by many to be Sir Gavius of Rolerne
who was renowned for his excellent marksmanship before his death. The
Crusader class have been used in several campaigns and continue to prove
effective against the enemy.
Interceptor Mk II
The Interceptor Mk I class was renowned for its mechanical failure, particularly
in damp climates. The Mk II however, seems to have had all of the faults of its
predecessor ironed out. Its soul donor is Brother Tyvus, a monk from The
Brotherhood of the Usurped, famed for killing the demon Kreshinga with a single
shot through its eye from over half a mile away during the battle of Traston. The
Mk II Interceptor has excellent accuracy and performs well in the field.
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Enemies
Since the rebirth of Neo-Satan, there has been a relentless building of armies by the forces of the Black
Regime. On Earth, Neo-Satan began gathering troops by using the charred and broken remains of those
killed during the Apocalypse. He built an army of undead, led by what remained of his demon generals,
and they then set about constructing craft in order to pursue the escaping Faithful. When humanity was
eventually found again, Neo-Satan found it easy to corrupt and recruit the naive, new generations of the
Faithful who had never known what had gone on before. In time his armies swelled with the tainted and
the dead. There are all kinds of troops that serve The Black Regime. These range from the standard
Grunts – normal human troops who have been slain or converted by the forces of Neo-Satan – to the
elite shock troops, such as the Black Knights and Vamps, that form a squad in the same way that the
forces of the Ecclesiarchy do.
The Reaver
It is unknown how old this Black Knight is exactly, but he is thought to be
ancient. Generations have heard of him and his name is often used by mothers
to scare misbehaving children – “Go to bed now, or The Reaver will get you...”.
He is believed to be one of the very first Black Knights, but if so, that would
make him very old, and very powerful, indeed...
The Disemboweller
This Black Knight was once the renowned knight Sir Redeveer of Aveshi.
He was famed for fighting in several campaigns until his capture during the
battle for Yennaar. After weeks of torture and abuse, he re-emerged as The
Disemboweller – a malicious, twisted corruption of his former self. Where
once he took pride in his honour and valour, now he delights in spilling the
entrails of those he slays.
The Black Knights
The Black Knights were once Templars. The first of them came from The Brotherhood of
Arrimand – a monastic order who defended the outer worlds of the Farred-Babel system from
constant attacks from an alien race the Brotherhood referred to as ‘The Affliction’. Despite
overwhelming numbers, the Brotherhood always managed to hold them back. In fact, the
Brotherhood became ever fiercer, ever more brutal in their defense, until they eventually
launched a devastating counter-attack upon The Affliction, right into the heart of their main base.
Every single Affliction was slaughtered – not a single one was left and the floors ran thick with their
alien blood. It was not until after this event that it was seen that their bloodlust had overcome them –
they had been transformed. All humanity had been extinguished from their eyes and all they wanted to
do was kill. In an orgy of blood and death, the Black Knights had been born.
Now, they are among some of Neo-Satan’s fiercest warriors. Without a will of their own, other than for
murder, without any conscience or remorse, they live only to rip open human flesh with their swords.
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Orrus the Malformed
Once known as Orrus the Handsome, this Black Knight was one of the most
renowned Templars in the Priaxus System. However, he was hit in the side of
the head while defending the capital city, Tedan, from capture and was knocked
unconscious. When he awoke he saw his face had been ruined by the poisons
that coat the blades of the enemy. The sight of it was said to have driven him
mad and he fled to join enemy, crying” If a monster I am to appear, then a
monster I shall be!” Shortly after he reappeared in his new form...
Karrigun Facebiter
The Templar known as Karrigun was part of an entire troop of Templars that
were captured by the demon Jarrinweeja while exploring the jungle world of
Dendarrin. Jarrinweeja made the captured Templars fight to the death in a pit
for his own amusement. Karrigun was the last remaining Templar and as his
reward, was converted by the demon. It is unknown whether it was during his
time in the pit, or after, that Karrigun earned the title ‘Facebiter’.
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The Vamps
The convent world Saviour VII was once home to an order of reclusive warrior Nuns, known only as ‘The
Virtuous’, until it was invaded by Neo-Satan’s Blood Hounds – a legion of vampiric knights who, after a
long siege, eventually gained access to the Nun’s stronghold. They then slowly took over by vampirising
the nuns one by one, until there were too few to defend anymore. The Nuns then called themselves ‘The
Vamps’ and set about serving Neo-Satan with their corrupting plague.
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Sister Asphyxia
Sister Asphyxia represents one of Archduke Sarubac’s somewhat less
successful experiments. He was endeavouring to use vampires as saboteurs in
the cold vacuum of space – they were intended to be thrown out of ships near
to enemy space stations and make their way there using small thrusters
attached to their suits, so that they could then plant detonators on the hulls of
Ecclesiarchy ships undetected. However, it was discovered that the Vamps need
oxygen to pump blood around their bodies to aid their regenerative processes. After an accident with a
faulty detonator, Sister Asphyxia lost part of her face and could not regrow it while without oxygen. She
now wears a mask to help her breathe and hide her wound.
Sister Lillith
Sister Lillith served as a scout for the Sisterhood of The Blessed Light. While
patrolling the open countryside surrounding her convent one night, she was
attacked and captured by a group of outriders from an exploring force of NeoSatan’s troops. She managed to escape their clutches and use her
communicator to inform the convent of the imminent attack – but not before
she had been bitten and infected with the vampiric plague. By the time she
reached the convent it was too late – she had been converted. As she reached the convent gates her
former allies fired upon her, knowing full well the curse she brought with her. Joining her new allies,
she led them through the secret ways into the convent and, in time, the Nuns were defeated.
Sister Lucretia
Sister Lucretia is one of the few Vamps who did not start out as a Nun. She was
an ordinary citizen, the daughter of a farm owner on one of the agricultural
worlds of the Tra system, and was destined to the life of an ordinary person.
That was until one of Neo-Satan’s ships, ‘The Soulcage’, landed on her world
and began despoiling the world. She was captured and infected and converted
to the side of evil. The curse of vampirism seemed to awaken something in her
that had been dormant before and she became as fierce and as lethal as any of her peers.
The Ripper Droids
This is the general name given to the robots of The Black Regime. They were created as an answer to
the increased usage of robots by the forces of The Ecclesiarchy. However, while they are reversed
engineered from the robots built by Humanity, they are not as technologically advanced as their holy
counterparts and rely more on arcane sorceries to keep them running than advanced mechanics. They
also contain the trapped souls of murderers and assassins dragged from Hell to fight inside these
mobile metal tombs. The robots are also capable of operating electronic locks, interfacing with
computer consoles and arming electronic bombs.
Slicer
This is one of the oldest models of robots created by the Black Regime.
They are rusty and prone to mechanical failure at inopportune moments,
but when they do work they do so exceptionally well. Their high aggression and
excellent marksmanship abilities more than make up for their
archaic construction.
Dicer
Sister Belladonna
This Vamp has led a contingent of marauders hidden somewhere in the system
of worlds known as The Cluster. For several years they have been successfully
raiding the trade routes that pass through this sector, despite constant
searches by Ecclesiarchy patrol ships, and conducting numerous attacks on
nearby worlds. A reward of 50,000 Solars has recently been offered as a reward
for her capture, but still she evades arrest.
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This is the more recent updated version of the Slicer model ripper droid. It
contains better internal communication receptors and has an increased armour
specification. It is also more reliable mechanically due to an overall improved
skeleton. Despite this, many still prefer the old Slicer model, believing it to be
the more accurate of the two, due to its long years of field knowledge and experience
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Blight 44
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Insidious
The Blight 44 model is an experimental prototype. It represents a shift in NeoSatan’s robot builders towards a more cybernetic/organic type of droid. The lack
of engineering skill on their part has caused them to consider ‘growing’
biological parts to fuse with the metal shell of the body and has resulted in
various abominations of varying skill and effectiveness. This robot is one of the
more successful experiments in this field. What it lacks in intellect and decision
making, it does make up for with enhanced vision.
This Wraith is actually a resurrected Egyptian priest once named
Bethasmettrutah. How the enemy came about finding his remains is unknown,
but he now willingly serves the forces of Neo-Satan in fighting The Ecclesiarchy.
In life he was renowned for his cruelty and debauchery to the prisoners he kept
in the elaborate catacombs he once oversaw – a practice he seems all too
willing to continue in his new existence and does so with vigour.
Abominus
Wreckage
This Wraith is a combination of several sorcerers and occultists all contained
within one rotting body. It is a weird amalgam of all of their souls – a collective
consciousness of vileness and eldritch knowledge. Though the Wraith has been
heard talking to itself on numerous occasions -presumably it is all of the
contained sorcerers arguing and fighting amongst themselves for
dominance – it seems to show a unified mind when in conflict with
members of The Ecclesiarchy.
This is a variation on the Slicer droid. It has a little more neurological linking
and improved targeting at the cost of armour and damage avoidance systems.
Experiments still continue as to which is the most successful of these two
units. The most kills attained by each will ultimately determine which model
will get increased production.
Blasphemy
The Wraiths
The origin of the Wraiths is somewhat shrouded in mystery. General opinion is that they are the sprits of
various sorcerers and necromancers raised from the dead to serve Neo-Satan given some amount of
physical form by possessing specially prepared bodies. They are able to cast spells in a way similar that
that the Seraph uses the power of Faith. The casting of spells does drain them somewhat, and they must
take some time to recover. The Wriths are evil, tortured spirits, full of malice, hatred and spite. When
they use their summon spell, it is not an Angel they summon but rather a vile and terrible demon.
The shell of this Wraith houses the blackened soul of the notorious 16th century
occultist Jarren Morkith. Burned in 1578 for witchcraft he has since found
immeasurably more power at his fingertips as a dead servant of Neo-Satan than
he ever did when alive. Blasphemy, as he is now known, is particularly adept at
inflicting pain upon others and is known to have a penchant for collecting the
teeth of those he has slain as souvenirs.
Infectus
This Wraith carries a horrid, festering plague that any coming into contact with
must be wary of catching. His bones are taken from the graves of those guilty of
murdering children and his robes and armour are bound with their souls. There
is no reasoning with this creature that exists only to spread its foulness
wherever it goes.
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The Forces of The Ecclesiarchy
After The Exodus, The Faithful saw that they would need to be ever watchful for the signs of sin and
corruption, for they knew that even though Satan had been destroyed, there were still uncounted
demonlords always seeking to take His unholy place and reap the souls of the damned. To guard and
watch over the children of The Faithful, The Ecclesiarchy was formed. This was the name given to the
combined orders of all Nuns, Templar, Seraphs and Droidsmiths, ruled by a democratically elected
council of elders and leaders. Only through unity and being ever vigilant for signs of sin could the
horrors of the past be averted – this was their aim and their creed and for centuries it served them well.
Until the rot began to set in. Slowly, almost imperceptibly, discontent was sown amid certain worlds.
Heretical ideas were put forward and many were beguiled by their leaders into questioning the system,
into wanting change. And so came the first wars. Whole systems became ravaged by civil war. And from
the fog of war stepped the legions of Neo-Satan.
Now, following centuries of erosion by the forces of The Black Regime, the number of free human
worlds is down to a handful. What was once a vast empire is now little more than a cluster of fiercely
defensive planets trying to turn back the constant flood of encroaching darkness. The armies of the
Ecclesiarchy are dedicated soldiers with the light of The Lord in their eyes. They have seen the errors of
their comrades, and are determined the same fate shall not befall them. But as the enemy draws nearer,
many wonder if the shield of their Faith will be enough...
Matron-Hierophant Asher
Matron-Hierophant Asher is one of the youngest leaders of any Order, but she
has proven time and again she is more than competent for the post. It was she
that oversaw the program of cloning past heroes to aid in the fight against the
invading armies and she has watched over the development of these ‘creations’
like they were her own children. She is utterly devoted to the cause and will not
give up the fight against Neo-Satan – no matter what the cost.
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Arch-Templar Samech
Leader of The 7th Brotherhood, Arch Templar Samech has possibly encountered
more enemy forces in more campaigns than any other living Templar. His
renown spreads throughout the worlds of The Ecclesiarchy and he is a most
vociferous member of The High Pontifex Council. However, while he is of
enormous importance across the still free worlds, he himself ironically, has
little real power. Almost all of the 7th Brotherhood were wiped out during a raid
on their transports as they were being taken to fight in the Phalan wars. Now, with only a few remaining
Templars, the 7th Brotherhood is one of the smallest orders. Arch-Templar Samech, however, is still a
force to be reckoned with and has taken a keen interest in this mission.
The Forces of The Black Regime
As well as the squads of elite troops that stand in the way of the forces of Humanity, there are also
other soldiers that form the overall mass of Neo-Satan’s armies. These are often ordinary human militia
or soldiers that have been killed and reanimated or corrupted by Neo-Satan’s troops and forced to turn
against their former allies.
Arch-Duke Sarubac
This demonlord is one of Hell’s highest ranking officers. He is known to conduct
all manner of vile experiments aboard his ship The Suneater –
one of which seems to be a development of The Ecclesiarchy’s recent
advancements in resurrection technology. How he got his hands on this
technology, however, is unknown. It is imperative that this information does not
make it into the hands of Neo-Satan’s technomancers and so Arch-Duke Sarubac
must be destroyed.
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Weaponry and
Equipment
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Weaponry and Equipment
There are several types of weapons, faith powers, and equipment in Apocalyptica. Each character carries
the basic Guardian Sword and Blaster, but these are for use as a last resort as they afflict only limited
damage. Each class of character has only a certain selection of weapons available to them – for
example, the Templars rely on their brute strength and sword skills exclusively and so, apart from the
Blaster, use only melee weapons, the Robot class have been built to use missile weapons and the
Seraphs exclusively use faith powers.
During the Exodus from Earth, The Faithful believed they would have no more need of weapons – that
the promised worlds would be free and safe and that there would be no-one to fight any more. They left
behind all weaponry, all knowledge of its use and construction, and over the generations they forgot how
to make them. Eventually though, they saw the error of their ways. Following attacks on their ships from
hostile creatures on the worlds they landed on, they had to learn again that which they had unlearned.
They had to make weapons again from scratch, with only vague myths from the past to guide them. But in
time they saw that this was the only way they could survive...
Now, however, while The Ecclesiarchy lead the way technologically, the forces of Neo-Satan have no
qualms about taking the weapons of the forces of good and corrupting them for their own use. Even the
most holy of weapons, such as the Bible Basher or Haridiel’s Shards can unfortunately be reversed so
that they fire unholy energy at their human enemies.
‘Be sober, be vigilant: because your adversary
the devil, as a roaring lion, walketh about,
seeking whom he may devour’
1 Peter 5:8
Weaponry and Equipment
39
The Bible Basher
This controversial weapon was developed by the eccentric Order of Jacob – an
isolated group of weaponsmiths who experimented with many unusual weapons
in an attempt to make ones that the enemy couldn’t corrupt to their own use.
One such weapon was the Bible Basher. This weapon uses holy Bibles as its
ammunition. The holy energy is sucked from the pages and fired from the barrel
of the gun, spitting out blank pages in its wake. The enemy, unfortunately, merely
load the gun with their own twisted mockeries of the bible – blasphemous books of unholy vileness –
that they then fire out of the gun. This weapon can only be used by the Nun, Robot, Vamp and
Ripperdroid classes.
The Martyr Gun
This is another weapon developed by the Order of Jacob. It fires grenades that
contain the souls of those slain in battle against Neo-Satan’s forces, and they
are released when the capsule explodes, freeing them to pursue any enemy
within range. These souls are martyrs who have willingly offered to forsake
some of their eternal rest for the chance to strike back at their enemies from
beyond the grave. The enemy, however, load the gun with tortured souls taken
from Hell and force them to attack upon their command. This weapon can only be used by the Nun,
Robot, Vamp and Ripperdroid classes.
Armageddon’s Herald Rocket Launcher
The Armageddon’s Herald fires 100mm shells that explode on impact. It carries
only a small amount of ammo, but is particularly devastating and has a large
blast radius. It is not advisable to use it at close-quarters. This weapon can only
be used by Robot and Ripperdroid classes.
Guns
Haridiel’s Shards
The Blaster
The St. Yoderick Mk IV Blaster is the standard issue pistol given to all troops of
The Ecclesiarchy. It fires projection shells at high velocity over medium range
distances and has only limited armour piercing value. All character
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This is one of the rare Angelic weapons forged by the weaponsmith
Haridiel himself. It shoots hundreds of crystal shards at a high rate of fire that
shatter upon impact, splintering inside their target. It is effective at
all ranges. The enemy also see the benefits of this powerful weapon and
also make use of its awesome firepower. This weapon can only be used by
Robot and Ripperdroid classes.
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Weaponry and Equipment
Weaponry and Equipment
This is the sniper rifle favoured by the robots of The Ecclesiarchy. It fires a
charged laser bolt that can be shot ‘from the hip’ that does limited damage.
However, it is most effective when used in conjunction with its ‘zoom’ mode. In
this mode, you can view targets from a considerable distance away and fire by
holding down the ‘fire’ key – the longer you hold it, the more the weapon
charges up and the more damage it will do to your target. This weapon can only be used by Robot and
Ripperdroid classes.
The Sword of Restoration
This is one of the few weapons designed and made by the enemy that has also
seen extensive use by the Templars of The Ecclesiarchy. Many Templars refuse
to use it, saying it is a sinful weapon that will ultimately corrupt those that wield
it, but there are several high-ranking Templars that swear they would not be
here today were it not for its regenerative powers. When the sword hits, it
transfers some of the damage dealt back to the wielder, healing them of any
wounds they have taken. The rest of the damage dealt it takes for itself...
40
The Eye of God
41
The Templar and Black Knight classes can carry this weapon.
Melee Weapons
The Hand of God
Guardian Sword
This is a simple, metal, unpowered sword. Its use is mainly ceremonial, as it
does little damage against modern powered armour. All character classes carry
this sword.
Flame Sword
This sword has flames that run continually along its length, burning any that it
touches. However, following a series of unfortunate incidents with the initial
versions of the sword, it has been specially enhanced so that it reads the DNA
pattern of the wielder through the handle so the flames will not damage that
person – they will not even feel the heat from it. The Nun, Templar, Vamp and
Black Knight classes can carry this weapon.
The Mace of Storms
This electrically charged mace delivers a stunning blow when it hits. Originally
built and designed by the Stormseeker Templars, it has since seen extensive
use due to the powerful crushing blows it can deal. Due to its weight, it can be a
little slow to wield, but the damage it causes is considered to be worth it by
those who make extensive use of it. The Nun, Templar, Vamp and Black Knight
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This colossal sword was originally built by the weaponsmith Allder Grayven – a
hermit living alone on the desolate world of Terith. It was made as a tribute to
the Earl of Vushun, a massive Templar who govorned that particular system of
worlds. Unfortunately, once assembled, the swords massive weight meant that
Allder could not actually lift the sword up himself in order to deliver it to his
lord, and for many years it sat in Allder’s workshop gathering dust. It was later
claimed by a certain Brother Sarradus who produced great quantities of copies of it. This huge sword
does massive amounts of damage, but is extremely heavy and slow to wield, and can only be lifted by the
strongest of Templars. The Templar and Black Knight classes can carry this weapon.
Faith Powers
The Seraphs are gifted with the ability to use powers of faith. Through themselves they can channel
great energies and forces that can be used to heal their comrades, damage their enemies, and cause
other miraculous events to occur. However, while the enemy do not have access to the power of the
Seraphs – due to their Angelic blood they are notoriously hard to corrupt – they have created a type of
undead soldier called the Wraiths. These have the ability to cast spells that act in much the same ways
as the Seraph’s faith powers. Only the Seraph and Wraith classes can use Faith powers.
Cleansing Flame
This creates a ball of holy fire in the caster’s hand which can then be thrown at enemies and explodes
upon impact...The longer the casting button is held, the bigger the fireball will grow and the more
damage it will do, but the longer it will take for the Seraph to regain Faith.
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Weaponry and Equipment
Hints, Tips and Techniques
Storm Hand
This power throws lightning bolts from the caster’s hands for as long as the casting button is held,
continually draining Faith and dealing damage to any enemies within the caster’s range.
Hints, Tips and Techniques
42
Repel
This power pushes enemies away from the caster. Ideal for clearing troublesome Templars out of the way.
The Void
This faith power is in essence the opposite of Repel. The caster sends forth a great black void of
negative energy that sucks anyone within its vicinity into it for a few seconds, damaging them slightly.
Godspeed
The Godspeed power, as its name implies, allows the caster to move exceptionally quickly for a short
amount of time.
Faith Heal
This power heals the caster’s teammates, and himself, as long as the cast button is held, draining Faith
as it does so. The caster has to concentrate while doing it, however, and so cannot move while this
power is being used.
Armour of God
This power renders the caster invulnerable to all damage for a short time. It will not protect them from
environmental damage, however, such as molten lava, falling from great heights, etc.
Divine Intervention
This power summons forth an agent of the caster’s power to cleanse the area of all life. If a Seraph uses
it, it summons forth an Angelic warrior who will purge the area with holy, cleansing light. If a Wraith uses
it, however, it will call a Demonlord from the very pits of Hell to bathe the land in flame. Be aware that
this power cannot be used in indoor areas.
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43
Try to learn what each class is best at and adjust your playstyle to reflect this. For example, the
Templars are best at the front with the Nuns as backups, while the Seraphs keep behind them giving
healing and some ranged attacks and the Robots give covering fire and sniper fire.
• Some mission objectives can only be completed by a certain character class. If you are playing as that
class, try to get your team to give you as much backup as possible. If you are not playing as that class,
be sure to guard that character as much as possible so that they can complete their objective.
• While playing as the Seraph or
Wraith class remember that
some of the Faith Powers may
not do much physical damage to
an enemy, such as The Void or
Repel, but may have other
tactical uses – particularly on
narrow ledges or bridges...
• Robots - don’t use the
Armageddon’s Herald at close
quarters – you’re likely to do
more damage to yourself than
the enemy.
• Nuns – use your agility and
speed to your advantage – an
enemy cannot hurt you if
they can’t hit you…
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EXTREME FX CREDITS
Apocalyptica is powered by the
Extreme FX Evolution engine
Executive Producer
David M. Griffiths
Research and Development
Director
John Wildsmith
Original Concept
Andrew Westwood
John Wildsmith
Lead Programmer
Mark (Max Wulf) Rowley
Lead Artist
Andrew (WezRa) Westwood
Programmers
Rich Cross
Simon Walker
George Kidd
Alan E.G. Chambers
Ceri Rees
Kevan Harriman
Special Effects Programming
Wayne Perry
Artists
Pete (Northern Monkey) Royle
Matthew Stott
Gareth (Gruff) Mooney
John Haywood
Oliver (Spanish METABull) Bermejo
Hidalgo
Mark Williams
Martin Green
Additional Art
Stephen Luke
John Kearney
Ed Herft
Alan Sawdon
Eric Booker
Nick Fletcher
Eduard Peregrine
Concept Art
Glenn Young
Lee Davies
Mike Miller
Glyn Parsons
Nick Scurfield
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Credits
Music and Sound Effects
Black Wave Digital Music
Voice Artists
John Kearney
Barry Clayton
John Pennington
Sue Green
Mel Nicholson
Core Game Design
Andrew Westwood
Mark Rowley
Quality Assurance
Samantha Rose
James Cumming
Production Engineer
Terry Livesey
Production Co-ordinator
Lee Hawkshaw
Production Administrators
Jackie Elmore
Nikki Borders
Claire Evans
Beth Waterson
Extreme FX is a division of Visual Gold
Box and Manual Design
www.vkundk.com
KONAMI DIGITAL
ENTERTAINMENT - AMERICA
PRODUCTION
Director of Product
Support Group
Takeshi Minagawa
Associate Localization
Producer
Kengo Kishimoto
QA Manager
Michael Klug
QA Liaison
Hiromi Nakajima
Software License Agreement
QA Senior Lead Tester
Keith Matejka
QA Lead Tester
Jonathan Rivera
QA Testers
Theodore Serafica
Randy Thodas
Richard Pollard
John Miewald
Andrew Chi
Marlon Evangelista
Bill Fitts
Jeff Chu
Jeff Ho
Richard Cummings
PUBLISHING
President
Tommy Gotsubo
C.O.O.
Geoff Mulligan
V.P. of Operations
Linda Stackpoole
V.P. of Sales
Catherine Fowler
Senior Director
of Marketing
Rick Naylor
Product Manager
Justin Kubiak
Director of Marketing
Communications
Cherrie McKinnon
Senior PR Manager
Tammy Schachter
Senior Creative
Services Manager
Monique Catley
Special Thanks:
Kathie Tompkins, Barbara Loo, Mike
Dobbins, Lee Allison Verdeckberg,
Doug Rebert, Peter Nguyen, Ken
Ogasawara, Michelle Peters, Henry
Bilbao, Jean Chung, Kumi Watabe
FOR THE LATEST PATCHES, UPDATES AND INFORMATION,
PLEASE VISIT THE OFFICIAL APOCALYPTICA WEBSITE:
W W W. A P O C A LY P T I C A . N E T
45
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