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ArcadePool II
Contents
TABLE OF CONTENTS
HEALTH WARNING
2
SYSTEM REQUIREMENTS
3
INSTALLATION
4
STARTING ARCADE POOL II
5
IN-GAME
6
PLAYING A SHOT
8
MAIN MENU OPTIONS
10
RULES, PLAYERS AND OPTIONS
11
POOL TUTORIAL
14
NETWORK PLAY
17
QUITTING AND UNINSTALLING
21
TROUBLESHOOTING
22
DIRECTX 6.0 PROBLEMS
23
TECHNICAL SUPPORT
24
CREDITS
25
WARRANTY
26
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ArcadePool II
Health Warning
HEALTH WARNING
Some people experience epileptic seizures when they are viewing flashing lights or patterns in
a daily environment. These persons may experience seizures while watching TV or playing video
games. Even players who have never had seizures may nonetheless have an undetected epileptic
condition. Consult your doctor before playing games if you (or any family members) have an
epileptic condition or immediately should you experience any of the following symptoms during
play; dizziness, altered vision, muscle twitching, other involuntary movements, loss of awareness
of your surroundings, mental confusion and/or convulsions.
For your health, rest about 15 minutes for every hour of play. Avoid playing when tired or
suffering from lack of sleep. Always play in a brightly-lit room and stay as far away from the
monitor as possible.
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ArcadePool II
System Requirements
SYSTEM REQUIREMENTS
IBM PC Intel Pentium® 90Mhz and compatibles. 150Mhz recommended.
Microsoft® Windows 95® or Windows 98®.
Microsoft DirectX™ 6 (supplied) or later.
16Mb System RAM. 32Mb RAM recommended.
Double-speed CD-ROM drive. Quad speed CD-ROM recommended.
Microsoft Mouse™ or compatible pointing device.
Microsoft DirectX 6 compatible 2Mb RAM SVGA videocard. 4Mb recommended.
Microsoft DirectX 6 compatible soundcard.
Connection for local network (optional).
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ArcadePool II
Installation
INSTALLATION
Insert the CD into your CD-ROM drive. Arcade Pool II uses the AutoPlay feature of Windows 95/98
and a launcher menu will automatically appear onscreen.
If the AutoPlay feature is disabled on your computer you can initialise the menu by clicking on the
‘Start’ button and selecting ‘Run’. Then type *:\setup.exe (where * is the letter of your CD-ROM
drive) and click OK.
To install the game simply click on the ‘Install Arcade Pool II’ button. The game will now take you
through the Arcade Pool II Setup Program. After following the onscreen instructions Arcade Pool II
should now be installed on your machine. The Setup Program will then check the version of DirectX
that is present on your machine and attempt to update it if it is not DirectX 6 compliant. You will be
asked if you want to install DirectX 6. If you do not Arcade Pool II may not work correctly.
If DirectX 6 is NOT correctly installed on your machine please refer to the Troubleshooting section
later in this manual.
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ArcadePool II
Starting Arcade Pool II
STARTING ARCADE POOL II
Once the game is installed the Arcade Pool II menu will again appear in the centre of the screen.
Click on the ‘Play Arcade Pool II’ button to begin the game.
QUICK START
After launching Arcade Pool II move the cursor into the top left corner of the screen until it changes
from an arrow into a black 8 Ball. When the 8 Ball appears press the left mouse button to bring the
Main Menu bar on screen.
Select the Game menu, highlight ‘Play Pool’ and press the left mouse button to reach the Play
Pool dialogue box. From here the game style, number of games and players can be selected
and changed.
After choosing the game style and the number of players, press the Start button in the bottom left
corner of the window to begin the game. The In-Game screen will now be displayed.
To play a shot using the default setting, place the cursor where you would like the white ball to
travel and press the left mouse button. If you hold down the left mouse button you will be able to
alter the position of the cursor and therefore where the ball will travel. When you are satisfied with
where the ball will travel, you can adjust the spin if required. Click on the Cue Ball in the bottom
right hand corner or hold down shift and move the mouse. The power of the shot is controlled by
using the power bar, located in the bottom right hand corner of the screen. Move the cursor over
the bar and press the left mouse button to select the strength of the shot. Finally, to strike the Cue
Ball, press the right mouse button.
Other control methods are described in the ‘Playing a Shot’ section.
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ArcadePool II
In-Game
IN-GAME SCREEN
IN-GAME DISPLAY
The In-Game Display shows the table from an overhead view.
The Shot Power Indicator is located on the bottom right of the screen.
Next to this is the Spin icon. Clicking on this will alter the spin on the Cue
Ball and affect how it reacts, thus allowing the application of back spin,
top spin and side to the ball, to control its path.
To the left of the Spin icon is a timer, this simply shows the length of time
the current game has been in progress. This is useful when playing
Speedpool or Arcade Challenge.
In the top left hand corner the name of the player whose turn it is to play
and the type or number of ball (depending on the game style selected)
which needs to be struck is displayed.
IN-GAME ICONS
During a game the mouse pointer changes shape depending on what is happening onscreen. Below
is a list of what the pointers mean:
The crosshair pointer is used when aiming a shot. Move the crosshair to
the position you want the white ball to aim for and click the left mouse
button to confirm your selection.
When this pointer is displayed it means that the balls are in play and no
input is possible until all the balls have come to rest.
The arrow pointer allows you to select the degree of spin on the Cue Ball,
control the power of the shot (if you are using the Original control
method) and access the menu system.
If this thinking pointer is onscreen it means that the computer player is
currently selecting its shot. The better the player and the more balls that
are onscreen, the longer this will take.
If the crosshair turns into a hand when it is placed over the white ball this
means that the white ball can be picked up and positioned wherever the
player wants (or within the D, depending on which game style that is
being played). This occurs after a foul or at any time during Practice
mode. To move the ball simply hold the left mouse button down when the
hand appears and move the mouse to the selected location.
When you see this cursor in a network game you know that the other
player is taking their shot. You will not be able to do anything until the
Cue Ball has come to rest and your shot begins.
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ArcadePool II
In-Game
KEYBOARD SHORTCUTS
Contained in Arcade Pool II are a few keyboard shortcuts that can be used to make playing the
game that much easier. They are:
R
C
D
U
Shift
Enter
Esc
M
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Replays the last shot taken.
Chalks the cue.
Declare a pocket (for certain games).
Undo the previous shot (only available in Practice mode).
Links to the mouse to move the cue tip on the spin selector
Activates the chat option in a network game.
Aborts match or exits to Windows.
Displays the Match Stats.
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ArcadePool II
Playing a Shot
PLAYING A SHOT
There are 3 elements to playing a pool shot;
Aiming the Cue Ball
The Power selection
The Spin selection
Choosing what direction to hit the Cue Ball.
Choosing how hard to hit the Cue Ball.
Deciding how the Cue Ball will react once it strikes another ball
or cushion.
(For a more detailed description of each of these elements see the
Pool Tutorial section).
In Arcade Pool II there are 3 different control methods (selectable from the Options menu) and
each one requires you to Aim, select the Power and the Spin of the shot in a slightly different order.
How to play a shot with each of the Control methods is explained below.
Original
This mode allows the player to Aim, select the Power and the Spin of
each shot in any order they like. To Aim a shot simply position the
crosshair on the desired location and press the left mouse button,
a dotted guide line will appear, showing the path of the Cue Ball.
Remember the dotted line only indicates the direction of the Cue Ball,
the power with which the ball is hit is up to the player.
The Power of the shot is controlled through the use of the power bar,
located in the bottom right hand corner of the screen. Move the cursor
over the bar and it will turn into an arrow. Using the arrow select the
power with which the Cue Ball will be struck. Press the left mouse
button to select the strength of the shot.
The choice of Spin selection is made by moving the cursor arrow over
the Spin icon and clicking the left mouse button where you wish to strike
the Cue Ball. Alternatively, holding the Shift key and moving the mouse
allows the point of contact with the Cue Ball to be altered. Once the
player is satisfied with the Aiming, Power and Spin selection of the shot,
pressing the right mouse button will play the shot.
Quick
In this control mode if you want to place some Spin on the ball this must
be done first as the Power selection and Aiming of the shot are done as
the shot is taken. Select the Spin using the same method as outlined in
the Original control method.
The Power and Aiming of the shot are combined as the left mouse
button is pressed. The distance the crosshair is away from the Cue Ball
determines the strength that the shot is played with when the left mouse
button is pressed. If the crosshair is the length of the table away from the
Cue Ball a much stronger shot will be played than if the left mouse button
is pressed when the crosshair is close to the white ball.
The direction the shot is played in is dependent on the position of the
crosshair when the left mouse button is pressed.
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ArcadePool II
Virtual
Playing a Shot
With this control mode the Aiming and the Spin selection must be chosen
first. The Power is selected as the shot is played.
The techniques needed for Aiming and selecting Spin are outlined in the
Original control method explanation.
The Power of the shot is controlled by the speed of the mouse
movement. To play a shot hold the right mouse button down and draw
the mouse back, continue holding the right mouse button. The speed
that the mouse is pushed forwards will determine the power of the shot.
After a shot is taken the power that the shot was played with is displayed,
this is a useful tool in learning the relationship between power and mouse
movement speed.
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ArcadePool II
Main Menu Options
MAIN MENU OPTIONS
The various menus allow alteration of the various elements of Arcade Pool II. The Main Menu is split
into four sections and they are:
Game Menu
This allows you to start a new game of Pool after selecting the game
style and choosing the number of players (for more information see
the Rules, Players and Options section of this manual). You will also
be able to begin or join a network game. This menu also allows you to
exit Arcade Pool II and return to Windows.
Match Menu
This menu is for use after a game has been started. Among other
things it allows you to look at current game statistics, replay the last
shot, chalk the cue, undo the last shot (in Practice mode) and abort
the current game.
Options Menu
This menu contains the various options that govern the game.
The Custom Games Options section affects the set up of Custom 8 Ball
and 9 Ball game styles, with various options that can be toggled for each
to suit your preferences. Along with this the table type and colour together
with the ball sets style can be selected.
The Sound Options alter the music and sound effects volume or turn off
the effects or ambient sound completely. You are also able to play your
own music CDs when you are playing Arcade Pool II.
The Controls Options enables you to select how you control the strength
of your shots when you are playing pool. The three modes that are
available are Original, Quick and Virtual.
Top Ten
From this menu the Speedpool Top Ten Times and the Arcade Challenge
Top Ten Scores can be viewed.
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ArcadePool II
Rules, Players and Options
RULES, PLAYERS AND OPTIONS
To begin a game, select the Game menu and choose Play Pool. This will bring up a dialogue box
from which the style of pool, the number of games and the type of players (be they Computer or
Human) can be chosen.
GAME STYLES AND RULES
On the left hand side of the Play Pool dialogue box is the Available Games section. From here any
of the nine game styles can be selected. To do this move the cursor over the desired style and
press the left mouse button to highlight it. The game styles available are as follows;
8 Ball (US)
This uses an American blue baize table with a Spotted and Striped ball
set. The objective is for an individual player to pot all the balls of their
particular group. They must then legally pot the 8 Ball in a nominated
pocket to win the game. This mode is available in Singles, Series or
Tournament modes.
8 Ball (UK)
A standard UK Red and Yellow ball set is used on a regulation
Green table.
Again the objective is for an individual player to pot all the balls of
their particular group and then legally pot the 8 Ball to win the game.
This mode uses the current option set-up and is available in Singles,
Series or Tournament modes.
9 Ball
The standard US setup of Spotted and Striped balls and a blue table
are used for this game. The objective is for an individual player to pot
the 9 Ball legally. This is normally achieved by clearing the table of all
the balls progressively up to the 9 Ball and then successfully potting it.
As an alternative, another ball may be played onto the 9 Ball, which
causes it to be potted. The main rule that must be adhered to is that at
all times the lowest numbered ball should be struck first with the Cue
Ball. The rules are typically the same as in 8 Ball (US) except for a few
minor differences.
8 Ball (Custom)
Custom 8 Ball is basically played with exactly the same rules as 8 Ball
Pool (UK). The objective is for an individual player to pot all the balls of
their particular group and then legally pot the 8 Ball to win the game.
This mode uses the table and ball set selected from the Custom Game
Options menu and has 9 rules that can be selected or ignored. It is
available in Singles, Series or Tournament modes.
9 Ball (Custom)
Custom 9 Ball is basically played with exactly the same rules as 9 Ball
Pool. The objective is for an individual player to pot the 9 Ball legally.
This mode uses the table and ball set selected from the Custom Game
Options menu and has 4 rules that can be selected or ignored. It is also
available in Singles, Series or Tournament modes.
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ArcadePool II
Rules, Players and Options
Killer (Survivor)
Killer may be played with a minimum of 2 and a maximum of 8 individual
players. Each player is allocated 3 lives and the objective of the game
is to survive the longest. Players must attempt to pot any ball with every
shot except the break. Failure to do so will result in the loss of a life,
committing any type of foul will also result in the loss of a life. The game
ends when all but one player have lost their lives, the remaining player
is declared the winner.
Arcade Challenge
This is a one-player game where the rules are similar to US 9 Ball pool.
You can pot any ball as long as you hit the lowest numbered ball first.
At the beginning of the game you start with 9 lives, the game ends when
you lose these lives. Points are awarded for each ball legally potted,
but if you miss or commit a foul you will lose lives. The objective of the
game is to gain as many points as possible before you run out of lives.
Potting the special Star ball will end the frame and the balls will be set
up again. You will also receive a reward of 3 more lives (Maximum 15
lives). The best scores will be recorded in the Speedpool Top Times.
Speedpool
The aim of this single player game is to clear the 12 Balls off the table
as quickly as possible. The best times will be recorded in the Speedpool
Top Times.
Practice
There is no real objective in this mode, other than improving your pool
playing. To do this you can pick up and move the ball at any time.
The table and the balls set that are played with are selected from the
Custom Game Option menu. Only one player can be selected to play
in this mode.
You will find a full and detailed rule guide on the CD in: *:\Arcade Pool II Rules (where * is the letter of your CD-ROM drive).
GAME OPTIONS
The Game Options section of the dialogue box allows a player to determine whether they play a
Single game, a Series of games or organise a Tournament. Simply left click the mouse button onto
the relevant option to make your selection.
Single
This allows you to play any of the game styles in a one off game.
Series
This is designed for use when you want to play a ‘best of’ series of
matches. You can choose how many games are in the series. The slider
bar beneath alters the number of matches in the series. The Number
of Matches to be played can be chosen from between 3 and 21.
A series of games can be played for the 8 Ball (US), 8 Ball (UK), 9 Ball,
8 Ball (Custom) and 9 Ball (Custom) game styles.
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ArcadePool II
Tournament
Rules, Players and Options
You can create your own competition with this game option. It allows you
to create a tournament for between 4 and 64 players for the 8 Ball (US),
8 Ball (UK), 9 Ball, 8 Ball (Custom) and 9 Ball (Custom) game styles.
PLAYERS
On the right hand side of the Play Pool dialogue box is the area where the Available Players are
displayed. It is from this area that you can select and modify players. Once the Game Style and the
Game Options have been chosen, you need to select the relevant number of players you wish to
play with.
SELECTING YOUR PLAYERS
To select a player, move the cursor over a name and double click the left mouse button. To the
right of the player’s number the word ‘Play’ will appear and in the bottom right corner of the screen
the statement ‘1 player selected’ will now be shown.
To the left of the player’s name is the player’s ‘status’, this relates to whether they are Human or
CPU controlled. To start a two-player game select two human players before pressing the Start
Game button in the bottom left corner. To play against a computer opponent select one human
player and one CPU player before pressing the Start Game button. If not enough players are
selected for a Tournament the short fall is made up with CPU opponents.
Remember the CPU players are arranged with respect to their level of difficulty, there are 8 levels
of player difficulty, 1 being the best, 8 being the worst.
MODIFYING THE PLAYERS
To change the name of a Human player, select the player you want to change by clicking on it
with the left mouse button to highlight it and then press the Edit player button at the bottom of the
screen. You will now be faced with a dialogue box from which you can change the details of the
player’s name, city and country. Click on OK when this is complete and the edited player will now
appear in the available player roster.
Once the Game Style, the Game Options and the available Players have been selected to begin a
game, click on the Start Game button in the bottom left corner.
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ArcadePool II
Pool Tutorial
POOL TUTORIAL
For those players who have not played pool before (or could do with a little helping hand) here is
some information and a few simple tips to improve your game.
AIMING TIPS
To help you when you are aiming, think of the crosshair as being the Cue Ball and place it beside
the object ball you are trying to hit, exactly where you wish the Cue Ball to strike it.
When you are choosing the place to strike the object ball with the white ball try to hit the point on
the object ball that is furthest away from the pocket you are aiming for. Imagine a line appearing
from the centre of the pocket and going through the centre of the object ball. The point it comes out
of the object ball is where the ball must be struck to pot it.
The dotted guideline has a fixed length so if you are playing a long shot it will disappear before it
reaches the object ball, (this is to keep a skill element in the play and make longer shots harder).
When you start playing try to attempt shots that are nearby so the guideline is visible and shows
where on the object ball it will be hit, this will help you to learn the angles. Then, as you become
more confident, go for those long shots!
POWER TIP
If you are a beginner it may be worth playing the game initially in Original control mode. This will
allow you to have complete control over the power of your shots by selecting the power from the
power bar. This way you can concentrate on getting used to the angles and the way the balls roll,
before you address getting the power of the shots correct.
SPIN SELECTION HELP
Using Spin when playing pool is quite a difficult skill to master but one that is essential if you are
going to challenge the better CPU controlled players. This section will give you all the information
you need to know with regards to how to use Spin when playing Arcade Pool II.
To add spin to the Cue Ball, move the cursor onto the ball, where it will turn into an arrow,
then press the left mouse button to select where on the Cue Ball you wish the cue to strike it.
Alternatively, holding the Shift key down and moving the mouse will move the place where you
will strike the Cue Ball.
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ArcadePool II
Pool Tutorial
Depending on where the Cue Ball is struck determines how much spin is put on the Cue Ball and
in turn how the ball reacts when it strikes the object ball or a cushion.
If the Cue Ball is struck in the centre after it connects with the object ball
it will continue to roll as normal.
If the Cue Ball is struck significantly below the centre, but not too low, the
Cue Ball will stop rolling completely when it strikes the object ball. This is
called a Stun shot.
If the Cue Ball is struck on the very bottom in the centre when the white
ball strikes the object ball it will spin back the direction it came from. This
is called a Screw shot.
Note: To play a good Screw shot in Arcade Pool II the cue tip must be in
the centre as LOW as possible on the Cue Ball.
If the Cue Ball is struck directly above the centre when it strikes the
object ball it will spin forwards in the direction it was initially travelling.
This is called a Follow Through shot.
Hitting the Cue Ball either to the left or right of the central point will also
affect the way the Cue Ball reacts when it hits an object ball or a cushion.
If the Cue Ball is struck on either side of the centre along the horizontal
axis the spin will make the ball deviate in that direction once it strikes an
object ball or a cushion.
If the Cue Ball is struck on the top left or the top right hand corner this will
make the Cue Ball perform a follow through shot with left or right hand
side. This will make the cue roll on in whichever direction the ball was
struck once it strikes an object ball or a cushion. If the Cue Ball was hit
like in the example below, it will follow through to the right after it strikes
the object ball.
Striking the bottom left or right corner will make the Cue Ball perform a
screw shot with left or right hand side. This will make the Cue Ball spin
back either to the left or right of the direction it was struck once it strikes
an object ball. If the Cue Ball was hit like in the example below after it
strikes the object ball it will spin back to the left.
Remember, when using the spin selection within Arcade Pool II regularly
chalk the cue or a miscue may occur. This can be done at any time by
pressing the C key, clicking on the chalk icon when it is displayed or
selecting ‘Chalk’ from the Match menu.
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ArcadePool II
Pool Tutorial
The chalk icon will appear in the bottom left hand corner and flash when you need to chalk the cue.
Finally the secret of playing great pool is thinking a few shots ahead. It is essential when you get to
grips with the basics of spin that you use this to position the Cue Ball ready for your next shot.
Note. If the Cue Ball is resting against the cushion or close to another ball you will not be able to
alter the spin on the Cue Ball significantly, as only the top part of the ball would be visible and
therefore available to be struck.
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ArcadePool II
Network Play
NETWORK PLAY
GENERAL INFORMATION
Arcade Pool II is supplied with Microsoft DirectX 6 that incorporates DirectPlay extensions for
management of all network games. Please note that if you choose not to install DirectX, you will be
unable to initialize network games correctly. While in some cases it may be possible to commence
network games of Arcade Pool II under the Windows NT4.0 operating system this is not
recommended due to current limitations of DirectX within Windows NT.
Arcade Pool II supports connection methods under both IPX and TCP/IP protocols for Local Area
Network (LAN). Below are the available connection methods that the program supports:
LAN
IPX Connection for DirectPlay
TCP/IP Connection for DirectPlay
DIRECTX ISSUES
MICROSOFT DIRECTPLAY™
DirectPlay from Microsoft is basically a program interface for allowing network play in games such
as Arcade Pool II and is required in order to play over a network correctly. DirectPlay is an extension
to your existing operating system and a component comprised within the DirectX suite of programs
produced by Microsoft Corporation and is not a product of Team17 Software Ltd.
Please note that due to DirectPlay requirements to run Arcade Pool II under Windows NT4.0
you must have a minimum of Service Pack 3 installed. Since the NT4 Service Pack 3 DirectX
implementation does not contain native DirectX drivers, the game may also be slightly less
responsive when directly compared to that of Windows 95/98. Arcade Pool II has only been
extensively tested with network games under the Windows 95/98 environment. It has not been
tested extensively under an NT based environment and we cannot therefore guarantee full
compatibility. Team17 Software Ltd accepts no responsibility for damage incurred to installation
and operation on any aforementioned NT OS setup or similar unsupported system base.
During initial installation or updating DirectX the workings of other programs or hardware
components you have within your system may possibly be affected. This is in no way linked to
Arcade Pool II but can be known to occur after DirectX install completes certain hardware driver
updates. If you do encounter any problems after a DirectX installation update please refer to the
Microsoft Corporation website at http://www.microsoft.com for further details.
Please note that if you have a version of DirectPlay later than the one supplied with Arcade Pool II
the more current files you have on your system will not be overwritten and will remain completely
unaffected.
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ArcadePool II
Network Play
GENERAL HELP INFORMATION
Please note that Arcade Pool II does not support Direct Cable Connection or Direct Modem Dialing,
but we may possibly include these in later revisions.
If you have an IP address available we recommend that you choose the TCP/IP protocol instead of
IPX as your particular method of connection. This will enable you to ensure that you receive the
optimum performance possible from your network games.
If you encounter any network problems whatsoever, please establish that you actually have a viable
connection under your chosen protocol. Ensure that you have the correct protocols and network
libraries installed and working prior to play. We have listed basic details on possible causes and
solutions under each protocol later in this section. However, if you are in any doubt at all on the
reliability of your connection, please contact your network administrator or ISP for assistance.
If you are experiencing problems with connection, it is possible that your network could include
devices such as switches, routers, bridges or firewalls within its structure. In this instance, you
should contact your network administrator for a viable solution. Please note that these network
structures may not affect the TCP/IP protocol 'ping' command, but they may prevent a connection
under DirectPlay and this is a required resource for Arcade Pool II network play.
Ensure that the Host machine for network play has the highest specification and the fastest
available network connection. Since the Host machine manages information for the Client player,
you may experience possible slowdown or unacceptable game framerate if this is not followed.
Ensure that you have a connection with low latency (this may be determined with the ‘Ping’
command). Latency is the time incurred for data to travel (in milliseconds) between two computers.
If you have an Internet connection with high latency you will experience game performance
problems (the lower time duration incurred indicates a better connection).
Although Arcade Pool II will play via modem at less than 2400 bps, we recommend that in most
cases your modem should be set to the highest available speed for maximum performance.
Avoid playing at peak times or busy periods that may affect game performance.
Do not run or task-switch with other applications during network play.
NETWORK CONNECTION WITH NON-LEGITIMATE VERSIONS OF ARCADE POOL II
When playing Arcade Pool II by any form of network connection whatsoever please make sure that
you are using a legitimate copy of the game. A wide variety of connection problems may occur if a
version is used other than a genuine CD of Arcade Pool II. You may experience different problems
with the game other than unacceptable network connections in single machine play also.
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ArcadePool II
Network Play
IPX PROTOCOL CONNECTION METHOD
IPX PROTOCOL LAN CONNECTION
Connection under LAN is very simple. Arcade Pool II will automatically look for computers (after
accessing the Search button) that are running the game when this connection method is specified.
Please note that it is not possible to play a game of Arcade Pool II under IPX protocol via the
Internet. Although IPX can exist in some form on the Internet with the help of programs such as
Kali, Arcade Pool II will only work on true IPX networks. If you wish to play via the Internet, please
refer to the TCP/IP Protocol Connection Method section later in this document.
It is strongly advisable to play games under an identical IPX environment. Computers must have
the same frame type and if possible the same network drivers. Arcade Pool II has been tested
extensively under drivers such as the Microsoft IPX/SPX compatible protocol and Novell IPX
protocol, and these are highly recommended. You may experience incompatibility problems or
a conflict between different manufacturer network drivers.
IPX PROTOCOL LAN CONNECTION PROBLEMS
It is most important to check the properties of your network settings within your Windows control
panel. You must ensure that this section has included within it an IPX/SPX compatible protocol.
If this is not included, you may alternatively require a Novell NetWare IPX 32-bit protocol for
your system.
If you select IPX/SPX as the protocol, you must have SPX available as well as IPX. In some
circumstances it may be possible that only IPX is available on your system. This protocol has been
tested with the standard IPX/SPX protocol provided with Windows 95/98, it is unknown how any
other IPX protocol provider may consequently behave.
TCP/IP PROTOCOL CONNECTION METHOD
TCP/IP PROTOCOL LAN CONNECTION
Connection under LAN is very simple. Arcade Pool II will automatically (after accessing the Search
button) look for IP addresses that are running the game when this connection method is specified.
Arcade Pool II will also allow connection directly to a user who is hosting a game by entering their
details with an appropriate IP address or computer name.
If you are using a dial-up account, it is likely that the IP address you have is not fixed and
changes dynamically upon connection. In this particular case, you would need to inform anyone
wishing to connect to your game what the active IP address of your machine is. Similarly, please
ensure that when connecting to an Arcade Pool II game as a client, you are aware that the IP
address you are connecting to is deemed active. In either of these cases, this can be easily
established by a confirmation message through e-mail, phone or even a fax. Otherwise, you
will find it easier to connect and play through one of the dedicated Arcade Pool II servers.
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ArcadePool II
Network Play
PING COMMAND USAGE
This basic command will allow you to establish if your IP address and other IP addresses that
you are attempting to connect to are in fact currently active and working. You can check that your
network card or modem and installed drivers are functioning correctly as detailed below.
Select 'Start Menu'.
Select 'Run…'.
Select 'Open' and type ‘ping 127.0.0.1’.
Select 'OK'.
If an MS-DOS window is displayed and you receive a reply, you have successfully sent a message
through your network card. However, if you receive a message such as 'Destination host
unreachable' or ‘Bad IP address’ then your TCP/IP configuration is incorrect.
After establishing that your own TCP/IP configuration is correct, you need to find out if you can
connect to other IP addresses. This will also establish if your network configuration supports name
resolving.
Select 'Start Menu'.
Select 'Run…'.
Select 'Open' and type ‘ping HOME WEB SITE ADDRESS.
Select 'OK'.
If an MS-DOS window is displayed and you receive a reply, you have successfully sent a message
out to the Team17 Main Website Server and then back to your machine. However, if you receive a
message such as 'Destination host unreachable,' then your TCP/IP configuration is incorrect.
WINIPCFG COMMAND USAGE
In Arcade Pool II your IP address can be obtained from within the network settings screen under
your connected machine name. However, on some systems, especially if you have two possible
Internet connection methods (such as a network card and a dial-up adapter), you will have to utilize
the ‘Winipcfg’ command to establish your currently active IP address. After logging on to your
TCP/IP network or connecting to your ISP
Select 'Start Menu'.
Select 'Run…'.
Select 'Open' and type ‘WINIPCFG’.
Select 'OK'.
Select ‘Ethernet Adapter’ for net card IP address.
Select ‘PPP adapter’ for modem IP Address.
This contains all the information relating to your IP configuration including your active IP address.
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ArcadePool II
Quitting and UnInstalling
QUITTING THE GAME
If at any time while playing Arcade Pool II you wish to quit the game move the cursor into the top
left hand corner and when the arrow changes into a black 8 Ball left click the mouse button and
from the Game menu select ‘Exit’. You will then be given a choice “Are you sure that you want to
exit to Windows?” Simply select ‘Yes’ to quit the game.
Alternatively you could press the Alt key and at the top of the screen the Main menu will appear.
Then use the mouse as above to select ‘Exit’ and ‘Yes’ to confirm your intention.
You can also quit Arcade Pool II by pressing the Esc button when in the title screen. This will bring
up a dialogue box which will give you the option to Exit as above.
UNINSTALLING ARCADE POOL II
To uninstall Arcade Pool II click on ‘Start’ button, then select ‘Programs’, move to the Team17 folder
and then the Arcade Pool II folder before clicking on the Uninstall icon to delete the game.
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ArcadePool II
Troubleshooting
TROUBLESHOOTING
Arcade Pool II has not been designed to be run at the same time as other major Windows 95/98
titles and applications. Running other applications may affect the performance of Arcade Pool II
causing the game to run slowly or jerk. Continually minimising and task switching between Arcade
Pool II and other applications may lead to system problems due to Arcade Pool II’s resource
requirements. We do not recommend that you minimise or task-switch during play.
It is recommended that you do not use Arcade Pool II with large fonts. This could cause some
dialogue boxes to become misaligned. We would also like to point out that using a high contrast
accessibility option is also not advised. We would also like to point out that if you are using a
Matrox Millennium Graphics card with the native Windows drivers you might experience some
slowdown in the frame rate. To rectify this you should install the Matrox Power Desk drivers, which
are available from the Matrox web site at www.matrox.com
You may also find some minor graphical corruption if you use the Creative Graphics Blaster
Exxtreme video card or any Permedia 2 based graphics card.
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ArcadePool II
DirectX 6.0 Problems
DIRECTX 6.0 PROBLEMS
DirectX is a technology that has been developed by Microsoft for use with Windows 95/98. It allows
programs and software to talk directly to the hardware inside your computer, this leads to benefits
such as smoother graphics and faster gameplay.
However, to ensure that DirectX 6.0 works correctly on your system you need to be sure that you
have compatible DirectX 6.0 drivers installed on your system.
If your computer has never had the pleasure of having DirectX 6.0 installed on it, when you attempt
to install Arcade Pool II for the first time you may see a message prompting you to replace your
existing drivers with the DirectX 6.0 drivers. It is recommended that you do not do this unless you
are certain that your hardware is DirectX 6.0 compatible. If you are unsure, then please contact your
hardware supplier or manufacturer and verify this information with them.
If your computer has had a version of DirectX on it previously, to check that your system is fully
compatible with DirectX 6.0 please follow these instructions:
Click on the ‘Start’ button and select ‘Start’ button and select ‘Run’. Then type...
*:\install\directx6\directx\dxdiag.exe (where * is the letter of your CD-ROM drive)
... and click OK. A window containing a list of drivers currently supported on your system will
appear. If any of the components do not have Certified next to them in the third column there are a
number of explanations, detailed below:
The component for the version of DirectX you have has been provided by the component
manufacturer. This will not have a certified tag but should still be compatible with DirectX 6.0 and
work without any problems.
If the driver is not certified and no version number is given then you will probably experience
difficulties. We recommend that you contact your component manufacturer to obtain the latest
DirectX 6.0 compatible drivers.
If there is a version number, but the driver is Not Certified. Then this particular driver was not
installed with the current version of DirectX, but should be DirectX 6.0 compatible. You may want
to try installing the version of DirectX from the Arcade Pool II CD or contact the component
manufacturer for the latest compatible drivers.
If the program states No Hardware Support then the driver is not supported by DirectX 6.0 and the
program will almost certainly not run at all. It is recommended that you again contact the component
manufacturer to obtain the latest DirectX 6.0 compatible drivers.
Note: In most cases DirectX 6.0 errors are related to Sound or Video cards, so please contact your
component manufacturer to ensure you have the latest DirectX 6.0 drivers.
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ArcadePool II
Technical Support
TECHNICAL SUPPORT
If you are experiencing problems with the software and have followed the instructions in this
manual carefully, please call our customer support helpline and speak with one of our technical
representatives, or alternatively visit our website at http://www.team17.com where common
problems and solutions will be displayed.
When you contact our support line, please try to have information about your PC configuration
available, together with a detailed description of the problem you are experiencing. If at all possible,
try to be seated in front of your computer. Our representatives will endeavour to structure their
instructions according to your level of PC competency, but it may not always be possible to avoid
technical jargon. Please have a pen and paper ready to take down their instructions.
You can ring us on: 00 44 (0)1924 271637 or fax us on: 00 44 (0)1924 267658. Support is available
from 9.30am-5.00pm Monday to Friday, with the exception of national holidays.
You can E-mail Team17 support directly at: [email protected]
Alternatively write to us at:
Team17 Software Limited
Longlands House
Wakefield Road
Ossett, West Yorkshire
England WF5 9JS
SEND US YOUR FEEDBACK!
We would love to hear your comments on the game, so please let us know! We aim to continue
supporting this product long after release, so check out the website (http://www.team17.com) for
news of exciting new releases and upgrades.
E-mail your comments to: [email protected]
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ArcadePool II
Credits
CREDITS
Original Concept
Mario Savoia
Arcade Pool Programmer
Arcade Pool Graphics
Mario Savoia
Mario Savoia
Additional Programming
Martin Randall
Lead Tester
Additional Test
Andy Aveyard
Grant Towell
John Eggett
Kevin Carthew
Guy Palmer
Kelvin Aston
Mark Baldwin
Paul Webb
Paul Dunstan
Brian Fitzpatrick
Craig Midgely
Barney Neale
Quality Assurance Manager
Paul Field
Music and Sound Effects
Bjorn Lynne
Manual
Pete O’ Donnell
Producer
Russell Smith
Executive Producer
Martyn Brown
Endorsement
Darren Appleton
Arcade Pool II is endorsed by Darren Appleton, back to back European 8 ball Pool Champion for
1998 and 1999. He is currently ranked number one in the world, after winning four of the nine major
8 ball pool titles in 1998.
For more information on Darren Appleton and how to get in touch with him please visit his web site
at www.Team17.com/DarrenAppleton/
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ArcadePool II
License Agreement
LICENSE AGREEMENT
The enclosed software program is licensed by Team17 Software Ltd. to customers for their use only
on the terms set forth below. Using the enclosed disc indicates your acceptance of these terms.
Team17 Software Ltd. hereby grants you a non-exclusive license to use the enclosed software and
manual subject to the terms and restrictions set forth in this software License Agreement.
This manual and the software accompanying it are copyrighted, with all rights reserved. You may
not copy or otherwise reproduce any part of this software or the manual, except that you may load
the software into a computer as an essential part of the setup in executing the software on the
computer. The original and any back-up copies of the software and the manual are to be used only
with connection with a single computer. You may physically transfer the software from one computer
to another, provided that the software is used in conjunction with only one computer at a time. You
may not transfer the software electronically from one computer to another over a network. You may
not distribute copies of the software or manual to others.
All copyrights, trademarks and other intellectual property rights subsisting in or used in connection
with the software (including but not limited to animations, images, audio and other identifiable
material relating to the Software) are and remain the sole property of the Licensor.
YOU MAY NOT USE, COPY, MODIFY TRANSFER SUBLICENSE, RENT, CONVEY, TRANSLATE,
CONVERT, TO ANY PROGRAMMING LANGUAGE, OR FORMAT, DECOMPILE OR
DISSASEMBLE THE SOFTWARE OR ANY COPY, MODIFICATION OR MERGED PORTION,
IN WHOLE OR IN PART, EXCEPT AS EXPRESSLY PROVIDED FOR IN THIS LICENSE.
PRODUCT WARRANTY
Team17 Software Ltd. warrants to the original purchaser of this computer software product that
the media on which the software programs are stored will be free from defects in materials and
workmanship for a period of 90 days from the date of purchase. During such period, all defective
media should be returned to the point of purchase. The retailer may request that you provide them
with adequate proof of purchase.
The software is used at your sole risk. The software is provided ‘as is’ without any warranty of any
kind either express or implied including but not limited to the implied warranties of satisfactory
quality, fitness, for a particular purpose, title and non-infringement. The Licensor does not accept
that the software will be error free or that such errors will be corrected and the Licensee is solely
responsible for all expenses associated with rectification, repair or damage caused by such errors.
In no event shall the Licensor be liable for any special consequential or indirect losses.
Team17 Software Ltd. reserves the right at all times to make improvements in the product described
in this manual, at any time without notice.
This warranty does not apply to media which has been subject to misuse, damage or excessive
wear. This does not affect your statutory rights.
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