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Arthur’s Preschool – Windows Manual – English

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Manual
Platform
Windows
Language
English
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953.82 KB
Filename
arthurs-preschool_win_manual_en_cj1.pdf
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Contents
Welcome to Arthur’s Preschool: Arthur’s Afternoon Adventure! (version 1.1)
Arthur’s been hanging out in his tree house all by himself, but now it’s time for some fun with
friends. Join Arthur as he checks out what his friends are up to on this sunny afternoon!

Table of Contents
System Requirements................................................................................................ 2
Installation Instructions............................................................................................ 3
The Options Screen.................................................................................................... 4
Windows................................................................................................................... 4
Macintosh ................................................................................................................. 5
Getting Around the Program ................................................................................... 6
Arthur’s Treehouse. ................................................................................................ 7
Preferences Screen................................................................................................... 8
Goal Checker............................................................................................................ 9
Progress Checker................................................................................................... 10
Character Descriptions. ........................................................................................... 11
Playing Disc 1 Activities ......................................................................................... 16
Shape Shadow Game............................................................................................ 16
Mount Blushmore. ................................................................................................ 17
Mr. Ratburn’s Day Off.......................................................................................... 18
Francine’s Batting Practice. ................................................................................. 19
D.W.’s Banks .......................................................................................................... 20
Digging with Baby Kate....................................................................................... 21
Building Robots ..................................................................................................... 22
Ladybug Bridge..................................................................................................... 23
Playing Disc 2 Activities. ........................................................................................ 24
Music Machine....................................................................................................... 24
Card Creator. ......................................................................................................... 26
Print Activities. ...................................................................................................... 27
Troubleshooting ....................................................................................................... 28
Windows................................................................................................................. 28
Macintosh. .............................................................................................................. 30
Credits ......................................................................................................................... 31
License Agreement. .................................................................................................. 33

Minimum System Requirements
®

Windows
®
Pentium 75 MHz processor or faster
Windows 95/98
16 MB of RAM
40 MB free hard disk space
4x CD-ROM Drive
256-color display
SoundBlaster or compatible sound card
Mouse
Browser—Netscape Navigator 4.0 or Microsoft Internet Explorer 4.0 or higher
28.8 Kbps or faster modem (optional)
Recommended: color printer
®

Macintosh
®
60 MHz PowerPC , 16 MB RAM
System 7.5 to System 9.1
40 MB free hard disk space
4x CD-ROM Drive
256-color display
Sound Manager 3.1
Mouse
Browser—Netscape Navigator 4.0 or higher
28.8 Kbps or faster modem (optional)
Recommended: color printer
In the interest of product improvement, information and specifications represented here are
subject to change without notice.

2

Installation Instructions
NOTE: One of the Arthur CDs must be in your computer's CD drive at all times during
installation and game play.

Windows Installation
1.
2.
3.

4.
5.

Insert one of the Arthur CDs into your CD drive. Note, you can install from either disc,
Disc 1 or Disc 2.
For systems with AutoPlay, skip to step 4.
For systems without AutoPlay, choose RUN from the Start menu and type d:\setup in the
command line box, then click OK. (If your CD drive is not d: substitute the correct drive
letter.)
You will be asked if you want to install. Select YES and follow the on-screen prompts.
When installation is complete, the Options Screen appears. Select PLAY to begin the
game.

Starting the Program
1.
2.
3.

Insert one of the Arthur CDs into your CD drive.
On systems with AutoPlay, the Arthur Options Screen appears. Click PLAY to begin the
game.
On systems without AutoPlay, go to the Start menu, select PROGRAMS, then THE
LEARNING COMPANY, then Arthur, and finally, ARTHUR’S PRESCHOOL. The Option
Screen will appear. Click on the PLAY button to begin the game.

Macintosh Installation
One of the Arthur discs must be in your computer's CD drive at all times during installation and
game play.
1.
Insert the disc into the CD-ROM drive. The CD window will open.
2.
Double-click the Arthur icon and follow the on-screen prompts. The installer will install
any extensions needed by your operating system. (You will not need to install again
unless you remove the installed files.)
3.
You can install from either Disc 1 or Disc 2.

Starting the Program
1. To play Arthur’s Preschool, again double-click on the Arthur icon. The same icon installs
and launches the program.
2. There are additional applications on these discs. To run any of these programs, doubleclick on their icons.

3

The Options Screen
Windows®
An Options screen will appear on your desktop when you choose to run the program. (On
machines with AutoPlay, this screen will appear automatically when the disc is inserted, once
the program has been installed.)

Play Button
Play the game currently in your computer by clicking on the Play button.

Visit Arthur Online
Click here to extend your CD-ROM experience to the online world. With the click of a button,
learn even more about Arthur and his friends!

Options
Select your Internet connection and click here to register this product after it has been
installed.

Install/Uninstall
Reinstall the program files to a different location on your hard drive or uninstall the program by
clicking here. The uninstaller automatically removes the Arthur program files from your
computer.

Help Button
Open the Help file by clicking on the Help button.

Quit
Click on the Quit button to close the program Options Screen and return to Windows.

Product Demos (located on Disc 2)
Preview a full line-up of products from The Learning Company.

4

Macintosh®
After inserting the Arthur CD into your Macintosh, the CD Window will automatically open. You
can access all of the following options from the CD Window.

Arthur Program Icon
Double-click on this program icon to install the program to your hard drive.
Once the game is installed, double-click on the program icon to start the main program.
To uninstall the program from your hard drive, delete the Arthur's Preschool folder (located in
the Arthur folder in the folder called The Learning Company) from your hard drive. To do this,
click on that folder, drag it to the Trash, and choose Empty Trash from the Special menu.

Product Demos
Double-click on the Product Demos icon to preview a full line-up of products from The Learning
Company.

Register
Double-click on the Register icon to register the program by modem, fax, or mail.

Help
Double-click on the Help icon to open the Help file.

5

Getting Around in the Program
This section describes the different screens you’ll see in the program—and how to get to them.
Arthur and his friends are your child’s learning buddies in this adventure. The program has
several features to help kids stay engaged, motivated, and challenged: Personalization,
Autoleveling, SmartHelp, a Goal Checker for kids, and a Progress Checker for parents.

Personalization

Right from the start, Arthur wants to learn a little about your child, asking the child’s name,
birthday, favorite pet, and favorite color. Playful, dancing ladybugs help the child express these
preferences. Then, during game play, the activities use these preferences in fun and surprising
ways. (For example, in Digging with Baby Kate, Arthur asks the child to find the first letter of
his or her name, and then displays the child’s name on screen.) Such personal touches
sometimes look like magic!

SmartHelp
Arthur and his friends provide positive reinforcement, keeping children challenged and
entertained. If a child is struggling with a particular activity, Arthur offers special hints to help
the child get to the right answer. Sometimes, Arthur presents a short lesson pertinent to the
activity. By providing different kinds of hints depending on how well a child is doing, SmartHelp
prevents frustration and keeps each child engaged.

Real Life Skills
These programs emphasize not only academic skills such as reading, geography, and
arithmetic, but also real-life skills: good habits, social skills, safety, organization, creativity,
logic, and critical thinking. Arthur and his friends model these skills and habits throughout the
adventure.

6

Arthur’s Treehouse
You’ll use this screen to choose your next activity or to view and change Preferences. You can
go to any activity in the program from Arthur’s Tree house—just by clicking on the character
pictures!

Preferences
To set program preferences or check how close you are to earning your certificate, use the
Preferences screen. To get to the Preferences screen, click on the star icon.

Progress Checker
Click here to go to the Progress Checker screen.

Certificates
After your child completes any activity, he or she earns a personalized certificate. If the Printer
preference is turned on (on the Preferences screen), these certificates can be printed.

7

Preferences Screen
To set program preferences or check how close you are to earning your certificate, use the
Preferences screen. To get to the Preferences screen, click on the star icon on Arthur’s Tree
house screen.

Printer On/Off
Turn printing on or off.

Music On/Off
Turn background music off or on.

Volume Control
Choose a volume level.

Autoleveling
This program keeps track of how well your child is doing at a particular level—and responds
accordingly. The program has two tracking modes:
• Autoleveling on
• Autoleveling off
When autoleveling is on, the program automatically moves your child up to the next level when
he or she is doing well—or moves a child down when the content becomes too challenging.
When autoleveling is off, the program lets your child stay at the same level as long as he or
she wants. In this mode, when the child is doing very well Arthur merely reminds the child that
he or she can move up a level. To move up a level, just click on the level selector buttons
located in the upper-right corner of the screen.
To switch between the two modes, click on the Autoleveling On/Off button, located on the
Preferences screen.
Turn auto leveling on or off.

Goal Checker Button
Click here to view the chart that shows the player's progress in each of the activities.

8

Goal Checker
The Goal Checker, available from the Preferences screen, is a chart that shows the player’s
progress through the activities. If several children play the program at different times, the Goal
Checker keeps track of how close each child is to the goal.

Child's Name
After signing-in, your child's name will appear here. This screen is specific to every player!

Activities
These are the names of the activities. The colored bars show how many rounds you’ve
finished in each activity—and how close you are to completing the activity.

9

Progress Checker
Parents can get more detailed information about children’s progress and performance in the
various activities by looking at the Progress Checker. The Progress Checker is a chart,
accessible by clicking on the Progress icon on Arthur’s Treehouse screen. By looking at this
chart, parents can see how much work the child has completed and what percentage of the
child’s answers was correct.

Child's Name
After signing-in, your child's name will appear here. This screen is specific to every player!

Game
These are the names of the activities.

Questions Answered
For each activity and level, the chart shows the number of correct answers, the total number of
answers, and the number correct as a percentage of the total.

Skills
Click here to see the skills practiced in each activity.

10

Character Descriptions
Arthur

The hero of dozens of stories, Arthur is a shy, thoughtful, bespectacled 8-year-old. Who but Arthur
would think to get a Christmas gift for Santa Claus? Arthur’s no goody-goody, but he’s persistent and
hardworking, and he takes his responsibilities seriously. Sensitive and reflective, he is often worried
about what others will think of him, but he usually solves his own problems. He loves soccer and TV’s
Bionic Bunny, and his favorite foods include cheeseburgers, pizza, and chocolate cream pie.

D.W.

D.W. (short for Dora Winifred) is Arthur’s precocious, wisecracking little sister. She’s independent
and not afraid to speak up—especially when giving Arthur advice! Though she often gets on Arthur’s
nerves, it is D.W. to whom he usually turns first when he needs to borrow money. When D.W. does
not have all the answers, she turns to her imaginary friend Nadine to discuss her feelings (and
claims it is Nadine who needs the night light on at bedtime).

11

Francine

One of Arthur’s best friends, Francine has a not-so-secret crush on him. (Her birthday present
to him was a “Spin the bottle” game.) She enjoys teasing Arthur and embarrassing him in
public—and in general has a reputation for mischief. Her nickname “Slugger” is well deserved:
she’s the best hitter on the school softball team. Brash and bright, she’s an explorer and a
doer—and pushes Arthur to do things he’d never dream of doing otherwise! Francine likes
pistachio ice cream and scary movies.

Muffy

The daughter of the owner of Crosswire Motors, Muffy arrives at school in a limousine and
brings her mink coat to summer camp. Used to getting her own way, Muffy can be
manipulative. (She threatens that anybody who doesn’t come to her party won’t be her friend
anymore.) She gets along well with adults, though, and is sometimes the teacher’s pet. Muffy
loves shopping, and, like her best friend Francine (with whom she shares a middle name),
enjoys pistachio ice cream and scary movies.

12

Buster

Arthur’s best friend, Buster, is a practical joker who likes to play tricks on friends and
teachers—and has been known to spend time at the principal’s office. Buster laughs easily and
is always ready for fun. His asthma hasn’t kept him from enjoying soccer—or from playing the
tuba in the school orchestra! An only child, Buster is often embarrassed by his very protective
mother.

The Brain

The smartest student in Arthur’s class, the Brain is much admired by the other kids. He reads
dictionaries for fun, and, upon discovering frogs in his bed at camp, reacts with academic
interest: “Amphibians. How fascinating.” The Brain loves to eat and once dressed up as a
baked potato for Halloween. He’s also good at sports, to which he brings his superior
knowledge of psychology and physics. The Brain is colorblind, left-handed, and plays the cello
in the school orchestra.

13

Binky

A year older than the other kids in Arthur’s class, Binky is a professional class bully. His
favorite sport is professional wrestling. Binky’s a bit awkward about his size, and has a
sensitive side he’s careful to hide. Despite his threats to pulverize Arthur, Binky becomes a
friend when Arthur embarrasses him in public.

Baby Kate

Arthur’s baby sister and the smallest member of the Read family. Baby Kate eats, makes
strange noises, and sometimes disappears and needs to be found! D.W. has taken charge of
Baby Kate’s education, proclaiming, “She’s going to be just like me.”

14

Mr. Ratburn

Mr. Ratburn is Arthur’s impeccably dressed, demanding teacher. Though the kids think he’s
too tough (he’s been known to give a spelling test on the last day of class before summer
vacation!), he really just respects the kids enough to push them. He’s also a quirky and
creative teacher, taking the kids out to the lake for a life science lesson or dressing up as a
historical figure they’re studying. Though willing to be goofy, Mr. Ratburn always keeps a
professional distance between himself and the kids—and doesn’t let anybody know what’s in
his desk’s secret drawers!

15

Playing Disc 1 Activities
This section describes the different activities you’ll play in the program.

Shape Shadow Game
Buster is playing make-believe, acting like Bionic Bunny on one of his adventures. With a towel
as a cape and a flashlight as the sun, even an ordinary blanket can be an ancient temple wall!
When the light casts a shadow on the wall, a hidden treasure appears—but only if the right
shapes are in place. Can you help Buster finish each shadow by moving the right shapes and
objects to the right spots?
Listen to Buster’s instructions, such as “Put the red square under the circle.” Click on the
shape or object Buster names, and move it to the correct spot on the temple wall. Listen to
Arthur for help.

Skills
•
•
•
•

Shapes
Colors
Orientation words
Listening

Levels
Level 1—Use 2 shapes of the same color.
Level 2—Use 2 to 5 shapes of the same color.
Level 3—Use 2 to 5 shapes of different colors.

16

Mount Blushmore
Wow—Muffy’s family’s portraits will be carved into Mount Blushmore! The sculptor has made
some slides, some of which show a face whose mood doesn’t match the others. It’s up to you
to help Muffy choose which face doesn’t belong.
Click on the slide projector to start. Look at the faces in the sketch, and listen to Muffy’s
question. When you know which face answers the question, click on that face. Listen to Arthur
for help.

Skills
•
•

Noticing differences
Recognizing emotions

Levels
Level 1 - Help Muffy determine which face is different.
Level 2 and Level 3 - Help Muffy recognize a specific mood.

17

Mr. Ratburn's Day Off
When he’s not teaching, Mr. Ratburn likes to make puppets in his workshop. When Arthur
drops by for a visit, the puppets are done but their tops and bottoms need to be matched up.
Click on a puppet top from the boxes and move it to the matching bottom on the puppet stage.
Keep going until you’ve matched all the tops and bottoms. Listen to Arthur for help.

Skills
•
•
•

Matching
Patterns
Vocabulary

Levels
Level 1—Match the animal puppet tops with the animal bottoms.
Level 2—Match the clown puppet hats with the clown bottoms.
Level 3—Match the professional puppet hats with the professional bottoms.

18

Francine's Batting Practice
Francine didn’t become the Slugger without lots of practice! As she works on her batting skills,
help Arthur keep track of how many baseballs she hits.
Watch Francine hit several balls in a row. When Arthur asks how many balls she hit, count the
balls at the bottom of the screen. Then click on that number on the scoreboard behind
Francine to choose the answer. Listen to Arthur for help.
Be careful on Level 3! Arthur will ask you to count two groups of balls and add them together.

Skills
•
•
•

Numbers
Counting
Simple arithmetic

Levels
Level 1—Francine hits 1 to 4 balls.
Level 2—Francine hits 1 to 10 balls.
Level 3—Francine hits 1 to 10 balls; answers involve addition.

19

D.W.'s Banks
D.W.’s smart with her money (and with Arthur’s, too!). She even has a separate toy bank for
each kind of coin. Put each coin into the right bank to see that bank’s little dance. But don’t be
fooled if you see a button or a bottle cap—all those trinkets belong in the junk basket.
Look at the coins Arthur has put in front of the banks. Click and move each coin to its correct
bank. Big coins go through the big slots, and small coins go only in the small slots. If you see a
piece of junk, click on it and move it to the basket. Listen to Arthur for help.

Skills
•
•
•

Classification
Money identification
Sorting

Levels
Level 1—Each round uses 3 coins.
Level 2—Each round uses 4 coins.
Level 3—Each round uses 4 coins and 2 trinkets.

20

Digging with Baby Kate
When Baby Kate plays in her sandbox, you never know what she’ll dig up! Today the sand
piles contain letters of the alphabet. Dig up the letter from the sandbox that matches the letter
Baby Kate has in mind.
Look at the letter Baby Kate has in her thought bubble, and listen to Arthur’s clue. Look at the
sand piles to see which might contain the right letter, and click on it to dig some of the sand
away. If the letter still looks right, keep clicking until you’ve dug out the whole letter. If the letter
looks wrong, try another sand pile. Listen to Arthur for help.

Skills
•
•
•

Letter matching
Letter names
Part-whole relationships

Levels
Level 1—Match uppercase to uppercase letters.
Level 2—Match lowercase-to-lowercase letters.
Level 3—Match uppercase to lowercase letters.

21

Building Robots
The Brain has a new robot kit. He could put together the robot himself, but doing it with you
and Arthur is more fun! As Arthur reads the assembly instructions, give the Brain the boxes
Arthur calls out.
Look at the boxes on the table, each marked with a letter. Listen to Arthur’s instruction, such
as “Hand the Brain the box with the letter A.” Then click on the right box and move it toward
the Brain. Listen to Arthur for help.

Skills
•
•
•

Letter identification
Letter sounds
Phonics

Levels
Level 1—Arthur asks for letters by name; the boxes show uppercase letters.
Level 2—Arthur asks for letters by name; the boxes show lowercase letters.
Level 3—Arthur asks for letters by sound; the boxes show uppercase and lowercase letters.

22

Ladybug Bridge
Binky and Arthur have found a rain puddle in the park! Help them build bridges so that the
ladybugs can get across safely.
Look at the position of the two ladybugs on screen to figure out where your bridge should start
and end. Click and move the different game pieces to the puddle to make a bridge. You can
only connect two pieces if they share at least one side. When you think that you've created a
bridge that the ladybug can cross, click on her to see what happens.

Skills
•
•
•

Problem solving
Shape recognition
Vocabulary

Levels
Level 1 - Build a bridge on a 3x3 grid using straight pieces.
Level 2 - Build a bridge on a 3x3 grid using straight and angled pieces.
Level 3 - Build a bridge on a 4x4 grid using straight and angled pieces.

23

Playing Disc 2 Activities

Music Machine
Make your own song using different instruments. After you compose the song, you can play it
back!

Play Song
Click here at any time to play the song you are currently working on.

New
Click here to clear your song and start a new one.

Song Window
Place your song parts here! Up to 4 instruments can play at the same time in your song, with
up to 8 parts for each instrument.

Instrument Button
Click on one of these buttons to start working with that instrument.

Song Parts
Hold the cursor over a song part to hear that part of the song.

24

Colored Harmony Buttons
Click on one of these buttons to see more song parts by the same instrument. Your song will
sound the best if the instruments above and below each other in a column are the same color.

Stop
Click here to stop the song.

Speeds
Click on one of these buttons to change the song's speed. You can do this only when the song
is stopped.

Save/Open
Click here to save your current song, or to retrieve a song you saved earlier.

How to Play
1.
2.
3.
4.

5.

6.
7.
8.
9.
10.
11.

Click on the instrument you want to start with.
Notice the 8 different song parts for that instrument below the song window.
To hear that instrument’s song part, move your cursor over the part and hold it.
When you hear a song part you like, click and move it into a box in the song window.
(If you want to remove a song part from a box, just click and move it out of the song
window.)
To see more song parts for the instrument you’re working with, click on the red, yellow, or
blue harmony buttons. Your song will sound the best if the instruments above and below
each other in a column are the same color.
To work with a different instrument, click on the new instrument.
To preview your song, click on the Play button.
To change the song’s tempo, click on the Slow, Medium, or Fast button.
If you want to start over, click on the new button in top left corner of the screen.
To save your work, click on the Open/Save button in the lower right.
Just type a name for your song and click on OK.
To hear a song you’ve saved, click on the Open/Save button. Then click on the name of
the song you want to listen to and click on OK.

Skills
•
•
•
•
•

Listening
Music appreciation
Creativity
Problem solving
Sequencing

25

Card Creator
Decorate a greeting card and choose a message for it!

Card Cover Choices
You can choose from these different card covers.

Decorations
To decorate the inside of your card, click and move one of these pictures to a corner of the card.

Print Options/Message Scroll Box
If you are in Write Mode, you can choose the type of print for your message.
If you are in Choose Mode, you can select from this list of ready-made messages.

Eraser
To erase a decoration, click on this eraser and then click on the picture you want to erase.

Printer
When you're done with your card, click on the Printer to print it out.

How to Play
1. To choose the picture that will appear on the front of your card, click on a picture on the
left side of the screen. If you change your mind, just click on a new picture.
2. If you want to choose from a list of messages, do the following:
• Click on the Choose button at the bottom of the screen.
• Click on the messages on the bottom of the screen to choose the one you like.
• Click on the arrow buttons to see more messages.
3. To decorate your card, click on the up and down arrows to choose a picture.
4. Click and move the picture you like to the corner of the card where you want to put it.
5. If you want to erase a picture, click on the eraser button and then click on the picture.
6. When you’re done with your card, click on the printer button to print it out.
7. Fold the printout to make a card.

Skills
•
•
•

Categorizing
Keyboarding
Creativity

26

Print Activities
Choose fun things to print out and do when away from the computer!

Activity Area
Preview the activity to decide whether you want to print it.

Scrolling Arrows
Click here to scroll through all of the activities in each category.

Category Buttons
Click one of these categories to see a list of activities available for the category.

Printer Button
Click on the Printer Button to print out the activity that appears on the screen.

How to Play
1. Click on the name of the category to choose what type of activity you want to play.
You can choose from four categories: Cut & Paste, Color & Learn, Puzzles & Games, and
More Fun!
2. Click on the up and down arrows next to the activity area to see all of the fun activities
that you can print out.
3. When you find an activity that looks interesting, click on the Print button to print it out.

Skills
•
•
•
•
•
•
•

Listening
Logic and critical thinking
Noticing differences
Creativity
Matching
Science and nature
Shapes and colors

•
•
•
•
•
•
•

Cutting and pasting
Following directions
Simple spelling
Compare and contrast
Shapes and figures
Simple story-making
Sorting

27

Troubleshooting
If one of our CDs is causing you problems, try the general troubleshooting tips below. If you
still have problems, please contact our Technical Support Department at
http://support.learningco.com
Note: This program requires that the disc be in the CD-ROM drive at all times when in use.

Windows® Troubleshooting
Problem: Your computer is having trouble reading the CD-ROM.
Symptoms: There are sudden changes in performance, or error messages such as the
following appear:
• "Cannot read from drive 'D:'"
• "Error reading from CD-ROM"
• "A serious CD error has occurred"
Possible Cause: The disc may be damaged or dirty.
Solution: Check your disc for fingerprints, scratches, or smudges. To check your disc, hold
its shiny side up to a bright light. If you find your disc is dirty, you can clean it with a soft cotton
cloth. If necessary, you may also use a damp cloth. If your disc becomes damaged, refer to
our replacement policy in the warranty section of the user's guide.

Problem: You are experiencing difficulty installing the program.
Possible cause: Other programs may be running while attempting to install this product.
Solution: First, make sure there are no other programs running. Press ALT+TAB to check for
other programs running. If there are other programs running, please quit them before
proceeding with installation.
Possible cause: Some problems may be specific to the setup screen used for installation.
Solution: Try avoiding that aspect of the installation by using your computer's RUN command
to manually install the product:
1. Click on START.
2. Click on RUN.
3. Type the following command: D:\install\_setup.exe (substitute the correct letter if your CD
drive is other than "D").
Problem: The video or display of one of our activities does not seem right, or you are getting
an error message concerning display or video.
Possible Cause: Your computer has out-dated or corrupted video drivers.
Solution: Re-install the video drivers using the discs that came with your computer and/or
video card. If you do not possess discs with the video drivers you require, contact your
computer or video card manufacturer, as they are most qualified to help you update your video
drivers.
Possible Cause: Your monitor's color depth setting is not set to 256 colors, or your screen's
resolution is not set to 640x480 pixels.
Solution: Adjust your monitor's display settings. Try the following:

28

1.
2.
3.
4.

Click the right mouse button on your Windows' Desktop screen.
Select PROPERTIES.
Click on the SETTINGS tab. This will show the current color and screen settings.
Change your color depth setting to 256 colors, and/or your screen resolution depth to
640x480. Click OK.
Finding out who makes your video card:
1.
Locate the My Computer Icon on your desktop.
2.
Click once to highlight it, and then click one time on the right mouse button.
3.
Select PROPERTIES.
4.
Click on the DEVICE MANAGER tab.
5.
Double-click on the Display Adapters line. The name of your video card will appear
below the Display Adapters line.
6.
To find out more about your video drivers, click on the name of your video card and
then click on the PROPERTIES button at the bottom of the screen.
7.
Please contact the manufacturer. Never attempt to change these settings unless you
know how to do so.
Problem: There is no sound, or there is distorted sound.
Possible cause: Your sound card's settings are improperly set.
Solution: First, check the following setting. If that fails to help, you will need to contact your
sound card manufacturer. It may help to increase the size of your sound buffer:
1.
2.
3.
4.
5.

Go to START, then SETTINGS, then CONTROL PANEL.
Double-click on the MULTIMEDIA icon.
Click on the Advanced tab, then double-click on MEDIA CONTROL DEVICES.
Double click on WAVE AUDIO DEVICE.
Click on the SETTINGS button; turn the dial so that the sound buffer is set to 8.

Possible cause: There is no sound card present.
Solution: Our programs require a sound card. If you do not currently have one, see your
local computer retailer for a compatible sound card.
NOTE: Should you need to contact your sound card manufacturer, the following information will
help you get the information you need, as well as supply the information they will need.
1. Your sound card IRQ (Interrupt Request) should be set to either 5 or 7.
2. Our programs are designed to recognize these settings first. Your sound card
manufacturer can help you change your IRQ setting.
3. Make sure you are working with the most current sound driver available for your sound
card. Your computer or sound card manufacturer can help you update your sound driver.
Problem: You are experiencing problems printing.
Possible cause: There is not enough virtual memory for the program to print. You may need
to allocate more virtual memory.
Solution: To allocate more virtual memory to your computer, please do the following:
In Windows 95, hard drive space is automatically used by the operating system for
virtual memory use. If you run out of virtual memory, free up more hard drive space on
your computer.
For best performance, wait until your system has finished printing before using other
parts of the program, or printing other print jobs from this program.

29

Macintosh® Troubleshooting
If you have trouble with your software, make sure your computer meets the System
Requirements and check the troubleshooting information below for advice. If you still need help
contact our TLC Support Department at http://support.learningco.com
Note: This program requires that the disc be in the CD-ROM drive at all times when in use.
Problem: The sound is choppy or the program's performance is slow.
Possible Cause: Virtual Memory may be turned on, or RAM Doubler may be installed.
Solution: Open the Control Panels Folder in your System Folder and double-click on the
"Memory" icon. Turn virtual memory off by clicking on the "off" button and restart your
computer. If your RAM Doubler is enabled, remove the RAM Doubler extension from
the Extensions Folder in your System Folder. You may also disable RAM Doubler by
holding down the Escape key (Esc) while your system is booting. (The next time you
restart your system, RAM Doubler will load again.)
Problem: You get an error message saying there is not enough memory to run the program.
Possible Cause: You do not have enough memory available to run the program.
Solution: Make more memory available by disabling certain System Extensions in your System
Folder. Please consult your Macintosh documentation for instructions on how to do so.
Possible Cause: Applications other than this Arthur application are running.
Solution: Quit the program and exit all other programs, including screen savers. Then try
launching the program again.
Problem: You get the error message: "Error Type 11".
Possible Cause: You do not have enough memory available to run the program.
Solution: Make more memory available by disabling certain System Extensions in your System
Folder. Please consult your Macintosh documentation for instructions on how to do so.
Possible Cause: In Macintosh operating systems that use Modern Memory Manager, this
control panel may not be allocating enough memory to the program to allow it to play.
Solution: Quit this Arthur program and exit all other programs. Turn Modern Memory Manager
off in your Memory control panel. Please consult your Macintosh documentation for
instructions on how to do so.
Problem: You receive the error message: "The disk could not be put away, because it contains
items that are in use."
Possible Cause: You have opened the Help file and the QuickHelp application is still running
from the CD.
Solution: Click on the Mac icon in the upper right corner of your screen. Select "QuickHelp
4.3.5" from the menu that appears. Then click on the File menu in the upper left corner
of your screen. Select "Quit" from the menu. You may now drag your Arthur CD icon to
the Trash to eject it.
Problem: On System 8.5 and above, field names do not appear on the electronic registration
form screens.
Possible cause: Registration program not compatible with newer Apple operating systems.
Solution: Click on the form near the radio buttons for each question. The text will appear.

30

Credits
Produced by The Learning Company
Executive Producer
Greg Long
Producer
Maryann Duringer
Associate Producer
Craig Bocks
Assistant Producer
William E. Chea
Director of Marketing
Kevin Kimbell
Senior Brand Manager
John Kim
Associate Brand Manager
Nancy Lee
QA Lead Engineer
Natasha Humphries
QA Testers
Tracey Holmes
Melanie Prestidge
Gina Shelley
Darvin Vida
Audio Lead
Jim Foote
Voice Casting Director
Ned Lott
Senior Composer
Brian Burge

Sound Designers
Jim Foote
Dan Ward Audio Engineer
Andrew Kawamura
Voice Talent
Kelly Burge
Jessica Burge
Marissa Bates
Brittany Standish
Muriel Greenaway
Kirsten Meyers
Monika Pittman
Software Engineering
Manager
Hugo Paz

Legal
Dan Guggenheim
Sara Guinness
Educational Consultants
Irene Barnett
Sarah Shank
Technical Writer
Marina Krakovsky
Interactive Help
Sarah Tilton
Launcher Art Design
Craig Wong
Fred Dianda
Todd Wong

Production Engineers
Gregory Kitamura
Angela Rumbaoa

Package Design
Wood Woods

Senior V.P. of Marketing
Andy Young

Child/Field Testing
Jenny Nguyen

Senior V.P. of Product
Development
Thom Maslow

Administrative Support
Jeanette Jolliff
Cheryl Archer
Jana Wilson Wade

Creative Services Manager
Barbara Ashbaugh
Creative Services
Tim Nelson

Special Thanks To
Marc Brown
Tolon Brown
Sunny Macmillan

Public Relations Manager
Debbie Galdin

31

Presage Studios Credits
Producer
Melissa Nagy
Associate Producer
Tomoko Ferguson
Lead Programmer
Steve Ohmert
Programmer
Brian Tepper
Creative Director
Michael Shirley
Art Directors
Jana Yeakel
Laura Goode
Artists
Jana Yeakel
Laura Goode
Shawn Brownell
Susan Stanley
Kate Peper
Cheyenne Beck
Satoe Haile
Armand Tam
Greg Cutler
Patricia Ross
Background Design
Jana Yeakel
Background Artists
Jana Yeakel
Susan Stanley
Greg Cutler

Animators
Shawn Brownell
Kate Peper
Satoe Haile
Armand Tam
Cheyenne Beck
Patricia Ross
Art and Processing Technician
Chris Thacker
Casting
Derek Sorrentino
Voice Direction
Derek Sorrentino
Additional Audio Production
Russian Hill Recording
Doug Nichols
Daryn Roven
Kerri Rose

Script Supervisors\Editors
Melissa Nagy
Scriptwriters
Derek Sorrentino
Educational Consultant
Elaine Cromwell
Special Thanks
Steve Snyder
Bill Holt
Ed Murphy
Josine La Monica
Kelly Free
Capri Justin
Fred Royal
Ariane Teply
Jessica Ohmert
Amanda Ohmert
Cindy McSherry
Danny Darkoski

Music and Sound Design
Paul Gorman, Duff Studios
Voice Talent
Ben Ellis – Arthur
Shoshana Bush – D.W., Baby
Kate
Remy LeBoeuf – The Brain
Nikki Rapp – Muffy
Robin Arthur – Binky
Christina Muhlker – Francine,
Tree House voices
John Walters – Mr. Ratburn
Derek Sorrentino – Buster,
Ladybugs, Tree House voices

32

© 2001 TLC Education Properties LLC, and its licensors, and © 2001 Marc Brown. Developed
by Human Code, Inc. All rights reserved. Adobe® Acrobat® © 2001 Adobe Systems
Incorporated. The Learning Company is a registered trademark of TLC Education Properties
LLC. “Arthur,” “D.W.” and all of the Arthur characters are trademarks of Marc Brown. Windows
and Win are either registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other countries. Macintosh and Mac are registered trademarks of Apple
Computer, Inc. Adobe and Acrobat are trademarks of Adobe Systems Incorporated. All other
trademarks are the property of their respective owners.

TLC LICENSE AGREEMENT

SINGLE-USER PRODUCTS

THIS IS A LEGAL AGREEMENT BETWEEN YOU (EITHER AN INDIVIDUAL OR AN ENTITY) AND TLC MULTIMEDIA
LLC, AND ITS SUBSIDIARIES AND AFFILIATES (“TLC”). THIS AGREEMENT IS GOVERNED BY THE INTERNAL
SUBSTANTIVE LAWS OF THE STATE OF CALIFORNIA (AND NOT BY THE 1980 UNITED NATIONS CONVENTION
ON CONTRACTS FOR THE INTERNATIONAL SALE OF GOODS, AS AMENDED). BY INSTALLING OR USING THE
SOFTWARE, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO
THE TERMS OF THIS AGREEMENT, REMOVE THE PRODUCT FROM YOUR HARD DRIVE AND PERMANENTLY
ERASE ALL COPIES OF THE PRODUCT. IF YOU ARE THE ORIGINAL INSTALLER OF THE SOFTWARE YOU MAY
PROMPTLY RETURN THE SOFTWARE (INCLUDING PRINTED MATERIALS) WITH PROOF OF PURCHASE TO THE
PLACE WHERE IT WAS PURCHASED FOR A FULL REFUND OF THE AMOUNT PAID.
TLC SOFTWARE LICENSE

GRANT OF LICENSE. This License Agreement permits you to use one copy of TLC software
(the “Software”), which may include electronic documentation, on a single
computer/workstation. The Software is “in use” on a computer when it is loaded into the
temporary memory (i.e., RAM or Cache) or installed into permanent memory (e.g., hard
disk, CD-ROM drive, or other storage device) of that computer. This License does not
constitute a sale and does not authorize a sale of the Software or anything created
thereby. All intellectual property (including copyright, trademark and patent) in the
Software, including all animations, audio, images, maps, music, photographs, video, and
text incorporated into the Software, are owned by TLC and its affiliates, suppliers and
licensors, and are protected by United States laws and international treaty provisions.
TLC and its affiliates, suppliers and licensors retain all rights not expressly granted. You
must treat the Software like any other copyrighted material, except that you may make
one copy of the Software solely for backup or archival purposes. You may transfer your
rights under this Agreement on a permanent basis provided you transfer the license
granted by this Agreement, and the Software and all associated printed materials, and
you retain no copies, and the recipient agrees to all of the terms of this Agreement.
•

You may not use the software on or over a network or any other transfer device (including the Internet) except in a
manner using the network and online functions included in the Software, if any. Use of the Software on more than
one computer constitutes copyright infringement and may be punishable by civil fines, criminal penalties, or both.

33

•

You may not rent or lease the Software, but schools and libraries may lend the Software to third parties provided the
Software is in CD format and each end user is given a copy of this License Agreement which will govern the use of
such Software.
•
You may not modify, translate, reverse engineer, decompile, or disassemble the Software, except to the extent that
this restriction is expressly prohibited by applicable law.
•
You may not remove any proprietary notices or labels in the Software.
•
You may not copy the printed materials accompanying the Software or distribute printed copies of any user
documentation provided in electronic format.
•
You may not publicly perform or publicly display the Software.
The restrictions contained herein apply equally to hybrid CD-ROMs which may contain multiple versions of the
Software for use on different operating systems. Regardless of the type of media you receive, you may use only the
portion appropriate for your single-user computer/workstation. In the event you fail to comply with any of the terms or
conditions of this license, your rights to use the Software will end, you shall stop using the Software, remove the
Software from your computer, and permanently erase all copies of the Software. You may not export or reexport the
Software or any underlying information or technology except in full compliance with all United States and other
applicable laws and regulations.
LIMITED WARRANTY

LIMITED WARRANTY. TLC and its affiliates, suppliers and licensors warrant to the original installer of the Software, for
a period of ninety (90) days from the date of purchase, that the media on which the Software is distributed is
substantially free from defects in materials and workmanship. ANY AND ALL OTHER IMPLIED WARRANTIES WITH
RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN MATERIALS, INCLUDING BUT NOT
LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
EXPRESSLY DISCLAIMED.
REMEDIES. Your exclusive remedy shall be, at TLC’s sole option, (a) the refund of the amount you paid for the
Software or (b) repair or replacement of the Software, provided that the defective Software is returned to TLC (at The
Learning Company, Dock Door #9, 120 Hidden Lake Circle, Duncan, SC 29334, Telephone: (319) 378-7319) along
with proof of the date of purchase within ninety (90) days from the date of purchase. This Limited Warranty is void if
failure of the Software has resulted from accident, abuse, neglect or misapplication. Any replacement Software will be
warranted for the remainder of the original warranty period or thirty (30) days, whichever is longer. Except as set forth
above, the Software is sold “as-is”, without any express or implied warranties of any kind.
LIMITATION OF LIABILITIES. IN NO EVENT WILL TLC OR ITS AFFILIATES, SUPPLIERS AND LICENSORS BE
LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, ECONOMIC, COVER, CONSEQUENTIAL, EXEMPLARY OR
PUNITIVE DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, USER
DOCUMENTATION, OR RELATED TECHNICAL SUPPORT, INCLUDING, WITHOUT LIMITATION, DAMAGES OR
COSTS RELATING TO THE LOSS OF PROFITS, BUSINESS, GOODWILL, DATA, TIME OR COMPUTER
PROGRAMS, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL TLC’S AND ITS
AFFILIATES’, SUPPLIERS’ AND LICENSORS’ LIABILITY EXCEED THE AMOUNT PAID BY YOU FOR THE
SOFTWARE REGARDLESS OF THE FORM OF THE CLAIM (INCLUDING, WITHOUT LIMITATION, ANY
CONTRACT, PRODUCT LIABILITY, OR TORT CLAIM). BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE
LIMITATION MAY NOT APPLY TO YOU.
MISCELLANEOUS

TLC may cancel, change, modify, discontinue, terminate or charge a fee at any time for any reason for the online
services advertised as part of this product.
No change or modification of the License will be valid unless it is in writing and is signed by TLC. The provisions of this
Agreement are severable; if any provision is held to be invalid or unenforceable, it shall not affect the validity or
enforceability of any other provision. If the Software was acquired outside the United States, then local law may apply.
U.S. GOVERNMENT RESTRICTED RIGHTS. The Software and user documentation is provided with RESTRICTED
RIGHTS AND LIMITED RIGHTS. Use, duplication, or disclosure by the Government is subject to restrictions as set
forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013
or subparagraphs (c)(1) and (2) of the Commercial Computer Software--Restricted Rights at 48 CFR 52.227-19, as
applicable. The Learning Company, 500 Redwood Blvd., Novato, CA 94947 U.S.A.
IMPORTANT NOTE: In order to receive technical support and notification of product upgrades and enhancements, please
register this product.

34

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