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Asteroids – Mac Manual – English

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Type
Manual
Platform
Mac
Language
English
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869.42 KB
Filename
asteroids_mac_manual_en_tc8.pdf
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Table of Contents
Minimum System Requirements

2

Installing Asteroids

3

Garne Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

4

Keyboard Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

7

The Story So Far . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

B

Zones............................................................

8

Asteroids

....................................................

1 1

Power-Ups

13

Wildcard Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

13

Enemies

16

Scoring

1B

Credits

1B

Customer Support. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

21

End-User License Agreement

23

Minimum System
Requirements
Any Mac with a 200M Hz or faster processor, 32MB
RAM, 60MB free HO space, MacOS 8.1 or newer, COROM drive. Hardware accelerated mode requires 64MB
RAM and a Rage Pro or higher 3D card with full support for
Apple's OpenGL.

2

Installing Asteraids
Close all open windows and applications on your
Macintosh. This will ensure that everything will go smoothly
as you install Asteroids.
Next you will need to insert the Asteroids CD-ROM into
your computer's CD-ROM drive.
Once the CD-ROM icon appears on your Macintosh
Desktop, double-click on the CD-ROM icon to open the CDROMwindow.
Double-click on the "Asteroids Installer" icon to run the
installation program.
Follow the instructions on your computer screen. The
Installer application will install Asteroids on your hard drive.
Once installation is complete, locate the Asteroids
folder on your Macintosh Hard Drive. Double-click on the
folder to open it. Inside the folder you will see an icon named
"Asteroids." Double-click on the icon to start playing
Asteroids for Macintosh.
Enjoy!

3

Game Menus
To Seleet menu options, use the Direetional Buttons on the
gamepad or the eursor up/ down keys on the keyboard to
navigate up and down through the menu options. Highlight
the option you want and press button 1 , or Return on the
keyboard.
Seleeting Previaus Menu will take you baek to the
previous sereen.
Seleeting Guit on the main menu will exit the garne.

ln-Game Menu
Ta Pause aGame
.Just hit the ESC key.
Ta Return ta a Paused Garne
Press the ESC key or ehoose Cantinue Garne and hit the
Returnkey.

Zone Reset
To reset a garne in progress, press the ESC key. Then
seleet Restart Zone and press the Return key. You will
restart your garne on level 1 ofyour eurrent zone.

Abort aGame
To abort a garne, press the ESC key. Then seleet Guit
Garne and press the Return key. You will be returned to the
MainMenu.

4

Single Player
NelN Garne - Choose this option to start a new garne.
Difficulty - Choose the level of difficulty you want.
Normal - Experienced pilots will find this a walk in the
park.
Expert - For veteran pilots only.
Hardcore - With no wildcard weapons, you better be
hardcore ifyou want to complete these levels.
Select A Ship
Use Left and Right to cycle through the available ships.
Use Up & Down to highlight Continue or Previou5
Menu and press Return to activate your selection.

Load Garne - Choose this option to load a saved garne.
Every 1 5 levels you will be given the option of saving your
position as you progress from level to level in the garne.

Multiplayer Game
SelectShip
Use Up & Down to select a player and zone.
Use Left & Right to change ships and Zone number .

5

Options Menu
Player 1 / Player 2 Controls
Allows you to set controls for the game. Select a control to
change using the arrow keys, then press Return and tap
the key you wish to use for the control.

Music Volume
Use Left and Right to change the music volume.

Sound FX Volume
Use Left and Right to change the sound FX volume.

Credits
See the people behind the scenes.

6

Keyboard Cornrnands
Ship CDntrDls
Keyboard
Player 1

Player2

A - Rotate ship left
o - Rotate ship right
right
V - Fire
G - Thrust
W - Wildcard weapon
E - Hyperspace
S -Shield
X -Flip ship

oelete - Rotate ship left
PAGE oOWN- Rotate ship
Numpad 4 - Fire
Numpad B - Thrust
HOME - Wildcard weapon
PAGE UP - Hyperspace
END -Shield
UP - Flip ship

ESCAPE - Menu options

7

The Story So Far...
The galaxy is filled with valuable commodities. If a company
wants to keep their business up-to-date, they must
compete on the ground and in the heavens. Interstellar
mining has made people rich overnight. Seizingthis great
opportunity, the biggest mining corporations merged into
a single mega-corporation, the Astro-Mining Corporation.
More and more, surveyors have discovered the most
valuable deposits deep within dangerous asteroid fields. In
order to make the big money, the corporation hires pilots
to blast asteroids to a reasonable size, then sends in their
massive mining machines to capture valuable minerals in
the quadrant. The corporation's efforts in space support
entire off-world societies. The rule is simple: Make the
company rich, and it makes you rich in return.
The bulk ofthe Astro-Mining Corporation contracts
are from the military, which explains why mining has
become such a dangerous, yet lucrative occupation. The
corporation realized that not only could it mine for valuable
ores, but it also could provide a c1earance service for
debris-infested areas of space. Since the military has been
engaging in wars against hostile extraterrestrials, they
have needed an efficient wayto clear interstellar highways
of any potential hazards ... such as asteroids. One small
asteroid can have a devastating effect on everything from
a transport to a battle cruiser, particularly since these
craft normally travel at half the speed of light. An entire
asteroid field is a deadly obstacle, indeed.

B

Talented pilots from all over the planet are being
recruited by Astro-Mining to c1ear areas of space for
equipment to be moved in and to provide safe passage for
military and civilian life. These pilots must be talented
dogfighters who can dodge and weave among the
constant threats found within an asteroid belt. In addition.
they must be skilIed shooters who can pulverize asteroids
into dust with a well-airned shot and can fight fiercely
against any enemies they might encounter.
You have been selected. Good luck.

Zones
There are five different zones that you will encounter in
Asteroids. Each zone is comprised offifteen levels that you
must complete. At the end of every zone you will be able to
save your garne.
Zone 1:

Sigma Delta - Clear the area of all asteroids.
Beware of any alien craft.
Hint: Destroy all the broken pieces ofthe crystal
asteroids before they grow into new. full-size
crystals!

Zone 2:

Black Hole - Destroy all foreign material floating in
the zone in order to provide safe passage for
cargo ships. Avoid staying inthe center ofthe
black hole for too long, or you may be lost forever!

8

Hint: Keep in mind that you can safely pass over
the black hole's core and fly near its center. cJust
da not stay in its eye for tao lang or you will pay the
price for your actions.
Zone 3:

Sun - The Poseidon Corporation wants you to
clear the area so they can make a vacation spot
here. Avoid the solar flare explosions at all costs.
Hint: When attacking the ancient crystal
asteraids, be sure you give yourself enough room
to avoid their reflected energy bursts.

Zone 4: Warm Zone - The military has sent you to c1ear
this zone of debris, however they failed to mention
that it is a breeding ground for alien space worms.
Annihilate all opposition and destroy all alien eggs
inthe area.
Hint: Beware the alien queen! She cannot be killed,
so be sure you are continually moving to avoid her
crushing your vessel.
Zone 5:

10

Save the Earth - The aliens have launched a
counter-assault on earth. Prevent any asteraids
from hitting the earth. If the planet takes tao
much damage, life will cease to exist... including
your own!
Hint: Try to stay just above earth in order to have
a c1ear shot at all incoming asteraids. If you stray
tao far into space, it will be harder to protect the
planet from the barrage of meteors hurtling
towardit.

Asteroids
Classic Asteroid -

These are floating volcanic

space rocks.

ß ~Q .. ~"

•

"'1:

"if-""

Mined Asteroid -

These asteroids are
surrounded by cages that are embedded with highexplosives.lffired upon, they will explode in a
massive blast of destructive force.

Space Debris - There is a wide assortment of junk
floating in space. The debris consists of huge
ripped-open chunks of ships, satellites, and other
space objects that c1utter many transportation
routes.
Indestructible Asteroid - No weapon can damage
these impervious asteroids. However, with enough
shots, a pilot can change the direction ofthis
hazardous debris.
Fireball COlTlets -

These f1aming comets move

fast!

Crystal Asteroid -

These crystal blue asteroids
are actually bizarre extraterrestrial organisms
found throughout the galaxies. Warning: When
shattered, the shards ofthe creature grow into
full-size crystals ifthey are not quickly dispatched.

1 1

Alien Egg Asteroid - The alien egg asteroids are
dense egg packs that hold baby space worms.
Oestroying one ofthese eggs releases the deadly
offspring from their shell, allowing them to directly
attack your ship's hull. .. unless you can eliminate
them first.
Ancient Energy Asteroid -

It comes from the most
ancient oftimes. These orange crystal asteroids are
composed of the energy that fueled the Big Bang. If
you attack these asteroids, they will absorb your
laser's energy, and send it right back at you in a
powerful blast.

12

Power-Ups
Power-ups are objects found in space that bestow various
benefits to the pilot's ship.

=

Shield -

[Light Blue Power-Upl This power-up will

«=I D instantly recharge your shield.

Free Ship - [Yellow Power-Upl This power-up
gives you an extra ship.

')....

" _:t

Bonus Point - [Green Power-Upl This power-up
will give you extra points.

Wildcard Weapons
These are powerful weapons that can be found floating
around in the darkest recesses of space.
()

o 0
u

GunSat - (Green Power-Upl
The GunSat activates a rotating satellite that spins
around the ship. The satellite will automatically fire a
shot at the closest enemy as it spins. If an object
impacts with the GunSat, it will be destroyed, but
your ship will be safe.

13

Mines - [Red Power-UpJ
When amine isfired, it is ejectedfromthe rear ofthe
ship. The mine is armed and will explode upon impact
with an object, causing significant damage to anything
caught in its blast.
Arlnageddon - [Purpie Power-UpJ
When this attack is activated your ship will start to
spin. During this rapid spinning motion, the laser will fire
continuously. Any ships or asteroids in range will be
destroyed or take damage. {}
HOlning Missiles - [Light Blue Power-UpJ
When fired, these plasma missiles lock onto the
closest enemy object within its current flight path. If
the enemy changes direction, the missile will adjust its
angle of attack to compensate.
Plaslna Drill - [Light Blue Power-UpJ
This powerfullaser can cause major destruction.
Trigger BOlnbs - [Dark Blue Power-UpJ
The Trigger Bomb is aimed and fired at an enemy by
pressing and holding the Wildcard button. As long as
the button is held. the Trigger Bomb will continue to
travel in the direction launched. When the button is
released. the bomb will explode. The bomb will be
triggered early if impact occurs with another object.

14

Laser - [Light Blus Power-Up)
This weapon fires a beam that cuts through almost
anything. ,}

=
«ID
=

Ran'1l'ning Shield - [Red Power-Up)
When the Ramming Shield is activated you have a
few seconds to ram your ship into an enemy or
asteroid, causing massive damage. ,}

('

Robo Wall - [Light Blue Power-Up)
This power-up creates a stationary barrier that
adjusts itself to the orientation of your ship.

0

Missile Armageddon - (Purpie Power-Up)
A bigger, badder 360 degree spin weapon. Once
spinning, the ship will fire a barrage of plasma
missiles.
Smart;bomb - (Dark Blue Power-Up)
Tremendous damage.

{} Be warned, though. The tremendous drain on your systems will
rendsr your weapons momentarily inactive (in order to rechargeJ.

15

Wide Shot - [Green Power-UpJ
This Wildcard weapon allows you to shoot three
photons at once.
Plasma Sword - [Red Power-UpJ
The Plasma Sword leaves a deadly trail of liquid
plasma death. Use it to destroy objects
approaching from behind you.

Enernies
Standard Saucer fires small bolts.

This round saucer-style ship

Asteroid Tug - The Asteroid Tug has the
annoying habit of capturing asteroids and
protecting them from your attacks. Shoot the
tug in order to free the asteroids.
This heavily armored tug has a high shield
capacity which powers down when it captures an
asteroid. -::.
Crystallce Ship - This crystal ship fires cold
plasma bolts. The plasma bolts are slow-moving
and ifthey hit your ship, you will be unable to move
for a few precious seconds.
~}The tug can only be destroyed once its shields are down.

16

Fuel Transports - These transports have a laser
support system to protect their valuable cargo.
The armor ofthese ships combined with their
firepower make them one tough enemy.

, \

Hex - When hit. the Hex will break into two Battle
Stations. When either Battle Station is hit. it will
break into Squad Fighters.
Living Turret Cruiser are space dust.

One wrong move and you

Super Saucer - The Super Saucer is smaller. yet
more powerful than the standard saucer. It has a
better weapon tracking system than its larger
predecessor. so be careful.

.•..

Repulser Beam - These ships have a repulser
beam that can push you in a random direction .
Nuke Drivers - These are old ships using a unique
type of nuclear power. Because of this, they leave
an exhaust trail that is pulsing with deadly energy.
These trails wililinger for a while after the Driver
has moved on. Avoid their exhaust!
Vulturoids - These ships avoid direct confrontations. If you fly towards them, they will fly away.

17

Regenerator Oeadly.

A bladed ship that regenerates.

Kamikaze - Controlled by a "hive-mind," these
vehicles make high-speed suicide runs at your ship.

Scoring
Your score is shown at the top ofthe in-game screen.

Credits
Publisher
Activision, Inc.

Lead Programmer
Mark Gordon

Producedby
Seth Gerson

Lead PC Conversion
Programmers
AlexDarby
Steve Pearce

Producedby
Dominic Wood
Syrox Developments, Ltd.
Lead Design
MikeLetham
Boat Drinks, LLC.
SethGerson

Associate Producer
Brian C1arke
Developer
Syrox Developments, Ltd.

18

Programmers
PhongLy
TomPinnock
RobBrooks
White D\Narf Editor
AlexDarby
Lead Level Layout
DerekPoon
Lead Artist
Mark Knowles

Artists
.Jon Green
Phil Williarns
Colin Robinson
MathewBell
Steve Green
Cutscenes
Steve Green
Artistic Consultation
Larry Paolicelli
Design Assistance
Scott Pease

Music and Sound
Effects
Associate Producer
.Jay Halderman
Sound Programmer
Gary.Jesdanun
Sound Effects
BillBlack
Big Fat Kitty Productions
Music
David Logan
David Logan Music

Classic As1=eroids
P rogrammlng
LTI
Michael Livesay
.Jason Maynard
DanielZahn

Activision
Senior VP of Studio
Alan Gershenfeld
VP Console Division
Steve Crane
Director of Console Marketing
Mark Metis
Product Manager
Williarn Kassoy
Marketing Associate
Serene Chan
Senior Publicist
.Julia Roether
Designer
Erik .Jensen
Creative Director
RonGould
Documentation Manager
MikeRivera
Documentation Writer
Belinda Van Sickle
Documentation Layout
Sylvia Drzel
Activision Guality Assurance
Senior Project Lead
Marilena Morini
Project Lead
Aaron Casillas

Boss Prograrnrning
Sandy Burusco

18

Testers
Daniel Hagerty
Ronald Weibel
Bruce Campbell
Eric Koch
Edward Murphy
Chris Galvin
Darren Harper
IlyaTchak
Robert Hamiter

Creative Services
LucyMorgan
.Jackie Whale

Special Thanks
Michael Schwartz
Brian Bright
Chris Hepburn
Kenny Ramirez
Mattt Stubbs
.Jean Powell
David Silverman
GeorgeRose
Thaine Lyman
.James Thompson
BarryPlaga
Ralph Votrian
Scott Lahman
Murali Tegulapalle
DaveStohl
Bryant Bustamante
Axel Wippich
Armelle Arriola
Trisha Reeder

Product Manager
AI Schilling

Localizations
Localization Supervisor
Nathalie Dove
Cedric Saint-.Juliens
Int'l Publishing Coordinator
Heather Maxwell

20

UK Product Manager
Micheie Marchand

Mac Version
ForMacSoft

Product Coordinator
Nate Birkholz
Marketing Manager
Cindy Swanson
Packaging
Christopher .J. Ddegard

For Activision
Licensing
Dave Anderson
Mac Associate Producer
KenLove
Mac Project Coordinator
Paul Stainthorpe
MacLead Tester
Hector Guerrero

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