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Backyard Hockey 2005 – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Size
934.69 KB
Filename
backyard-hockey-2005_win_manual_en_x1e.pdf
View manual text
TABLE OF CONTENTS
First Things First . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
ReadMe File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Setup and Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Gameplay Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Welcome to Backyard Hockey ® 2005! . . . . . . . . . . . . . . . . . . . . . . . .7
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Global Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Pick-Up Game and Season Play Setup . . . . . . . . . . . . . . . . . . . . . . . .9
On the Ice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Power-Ups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Goodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Air Hockey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
Official BHL Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Atari Web Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
End-User License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24

2

FIRST THINGS FIRST
System Requirements
Operating System:
Windows® 98/98SE/Me/2000/XP
Processor:
Pentium® III 733 MHz or higher (Pentium® III 800 MHz recommended)
Memory:
128 MB RAM or higher; 256 MB RAM for 2000/XP
Hard Disk Space:
600 MB Free
CD-ROM Drive:
8X Speed or faster
Video:
32 MB Windows® 98/98SE/Me/2000/XP-compatible 3D video card*
Sound:
DirectX® 9.0-compatible sound card*
DirectX®:
DirectX® version 9.0 (included) or higher
* Indicates device should be compatible with DirectX® version 9.0 or higher.

The ReadMe File
The Backyard Hockey® 2005 CD-ROM game has a ReadMe file where you can view both the License
Agreement and updated information about the game. We strongly encourage you to read this file in
order to benefit from changes made after this manual went to print.
To view this file, double-click on it in the Backyard Hockey 2005 directory found on your hard drive
(usually C:\Program Files\Atari\Backyard Hockey 2005). You can also view the ReadMe file by first
clicking on the Start button on your Windows® taskbar, then on Programs, then on Atari, then on
Backyard Hockey 2005, and then on the ReadMe file.

3

SETUP AND INSTALLATION
1. Start Windows® 98/98SE/Me/2000/XP.
2. Insert the Backyard Hockey 2005 CD-ROM game disc into your CD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled, or the
installation does not start automatically, click on the Start button on your Windows® taskbar,
then on Run. Type D:\Setup and click on OK. Note: If your CD-ROM drive is assigned to a letter
other than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to finish installing the Backyard Hockey 2005
CD-ROM game.
5. Once installation is complete, click on the Start button on the Windows® taskbar and choose
Programs/Atari/Backyard Hockey 2005/Backyard Hockey 2005 to start the game.
Note: You must have the Backyard Hockey 2005 game disc in your CD-ROM drive to play.

Installation of DirectX®
The Backyard Hockey 2005 CD-ROM requires DirectX® 9.0 or higher in order to run. If you do not
have DirectX® 9.0 or higher installed on your computer, click “Yes” to accept the DirectX® 9.0
License Agreement. This will then launch the DirectX® 9.0 Install.

SAVING AND LOADING
Your Season Play progress is automatically saved following the completion of each game. To pick up
exactly where you left off in the season schedule, simply load the same coach. Note: Pick-up games
and Air Hockey games are not saved.

4

GAMEPLAY CONTROLS
Two-Button Mouse*
Basic Controls
ACTION
Move Player
Pass
Switch Players
Shoot
Check
Turbo
Pause

CONTROL
Move mouse
Left mouse button
Right mouse button
0 on NumPad or middle mouse button
ESC or Num Lock on NumPad

Advanced Controls
ACTION
Face off – Pass
Face off – Collect
Wrist Shot
Slap Shot
One Timer

Line Change – Full Line
Line Change – Forwards Only
Line Change – Defenders Only
Pull / Return Goalie
Fisticuffs – Rock
Fisticuffs – Paper
Fisticuffs – Scissors
Fisticuffs – Let Computer Settle It

CONTROL
Left mouse button
Right mouse button
Right mouse button (Click and Release)
Right mouse button (Click, Hold and Release)
Left mouse button (Click and Release) to pass
the puck; then Right mouse button (Click and
Release) before the puck gets to the player
1 or 2 on NumPad
3 on NumPad
4 or 5 on NumPad
Period (.) on NumPad
1 on NumPad
2 on NumPad
3 on NumPad
Period (.) on NumPad

* Some actions require use of a keyboard.

5

Keyboard Layout 1
ACTION
Move Player Up Ice
Move Player Down Ice
Move Player Left
Move Player Right
With Puck – Pass
Without Puck – Check
Face-off – Pass
With Puck – Shoot
Without Puck – Switch Players
Face-off – Collect
Turbo
Line Change
Pull / Return Goalie
Pause

CONTROL
W
S
A
D
Enter

Space

Shift
1–4
\
ESC

Keyboard Layout 2
ACTION
Move Player Up Ice
Move Player Down Ice
Move Player Left
Move Player Right
With Puck – Pass
Without Puck – Switch Players
Face-off – Pass
With Puck – Shoot
Without Puck – Check
Face-off – Collect
Turbo
Line Change
Pull / Return Goalie
Pause

6

CONTROL
Up Arrow
Down Arrow
Left Arrow
Right Arrow
+ on NumPad

Enter on NumPad

0 on NumPad
1 – 4 on NumPad
Period (.) on NumPad
ESC

Gamepad (If Installed)
ACTION
Move Player
With Puck – Pass
Without Puck – Switch Players
Face-off – Pass
With Puck – Shoot
Without Puck – Check
Face-off – Collect
Turbo
Line Change
Pull / Return Goalie
Pause

CONTROL
D-Pad
Button 2

Button 3

Button 1
Button 4
Period (.) on NumPad
ESC or Num Lock on NumPad

WELCOME TO BACKYARD HOCKEY® 2005!
Skate… shoot… score! The Backyard Kids hit the ice with kid versions of NHL® stars! Pick your team
and control all of the fast-skating, goal-scoring action. Crazy power-ups, awesome rinks and fun
surprises make this the coolest Backyard Sports game yet.

MAIN MENU
This is where all of the Backyard Hockey League (BHL) excitement
begins. Select one of the following options:

Play Now
Play a spontaneous game with randomly selected teams and
players on a random rink. The results of Play Now games do not
affect Season Play statistics.

7

Pick-up Game
Play a single game where you can choose a team, rink and players. The results of Pick-Up games do
not affect Season Play statistics (see “Pick-Up Game and Season Play Setup” on pages 9-13).

Season Play
Lead your team through a rigorous BHL season and compete for the BHL Championship Cup (see
“Pick-Up Game and Season Play Setup” on pages 9-13).

Extras
Take a look at the Backyard Kids’ player info, admire your trophies and other accolades, view
unlocked goodies, or play a frenzied game of air hockey (see “Goodies” and “Extras” on pages 18-19).

Global Options
Configure game rules, display settings, sound settings and game controls.

Quit
Quit the Backyard Hockey 2005 game and return to the Windows® desktop.

GLOBAL OPTIONS
Game Rules:
Sound:
Display:

Controls:

8

Configure gameplay settings (see “Set Rules
Screen” on page 10).
Adjust the volume levels of the game music,
sound effects and more.
Optimize graphics settings to match your
system hardware. Note: Please refer to the
game’s ReadMe file for additional details on
graphics settings.
Choose mouse, keyboard or gamepad controls for both the home team and / or
the away team.

PAUSE MENU
During a game, press ESC to pause the action and display the
following options:
Return to the action.
Watch your last play in slow motion.
Change your team’s lineup.
View your players’ statistics for the
current game.
Game Summary:
View game statistics for both teams.
Options:
Make changes to the game rules, controls or display and sound settings.
Quit to Sidelines: Quit the game and return to Sidelines Menu (Season Play mode).
Quit to Main Menu: Quit the game and return to the Main Menu.
Resume Game:
Instant Replay:
Adjust Lineups:
Player Statistics:

PICK-UP GAME AND SEASON PLAY SETUP
Select Coach Screen (Season Play mode)
Create a New Coach
Select NEW COACH to create a coach and begin a new BHL
season. Your coach name can be up to 15 characters long. When
finished, click on DONE.

Load Coach
Select an existing coach and then click on ACCEPT to resume a season already in progress.

Delete a Coach
Select the coach you want to delete and then click on DELETE COACH.

9

Set Rules Screen
There are three pre-set difficulty levels from which to choose:
Easy, Medium and Hard. You can change settings individually by
clicking on the arrows to the right and left of each setting.

SETTINGS
Period Length
Fatigue

Power Ups
Penalties
Offside
Icing
Two-Line Pass
Fisticuffs
Line Changes

Tie Break

10

DESCRIPTION
Set the length of each period.
Turn player fatigue ON / OFF. When
ON, fatigue will affect player
performance.
Turn power-ups ON/OFF.
Turn all penalties ON / OFF.
Turn off-sides penalties ON / OFF.
Turn icing penalties ON / OFF.
Turn two-line pass penalties ON / OFF.
Turn the rock / paper / scissors game
ON to settle on ice disputes.
Select AUTO to allow the computer to
make line changes during a game.
Select MANUAL to make your own
line changes.
Select a Single Overtime period, or
select Continuous Overtime to play
until a goal is scored.

DIFFICULTY DEFAULTS
EASY
MEDIUM
HARD
3 Minutes
6 Minutes 12 Minutes
OFF
ON
ON

ON
OFF
OFF
OFF
OFF
OFF

ON
ON
ON
OFF
OFF
ON

ON
ON
ON
ON
ON
ON

AUTO

AUTO

MANUAL

Single OT

Single OT

Single OT

Select Team Screen
Choose from 30 NHL and 11 Backyard teams. Player 1 (Home team)
appears on the right, and Player 2 (Away team) appears on the left.
Note: In Season Play mode, Player 2 does not appear on the screen.

Create Custom Team
Click on CREATE CUSTOM to create a custom team. You can choose
from 11 different custom teams. Choose a primary and secondary
color for the jerseys and then click on CREATE TEAM.

Choose Controls
Choose mouse, keyboard, gamepad (if installed) or CPU controls for each team.

Select Rink Screen
Choose from six standard rinks, two street hockey rinks and four
secret bonus rinks. You can unlock bonus rinks by unlocking all of the
Pro players, making it to the playoffs (Season Play mode), winning
the BHL championship game (Season Play mode) or playing in a
game against the secret team. Note: In Season Play mode, the rink
you choose becomes your home rink.

Heads or Tails (Pick-Up Game mode)
In Pick-up Game mode, Player 1 and Player 2 alternate choosing
players for their teams. To determine who goes first, choose heads
or tails.

11

Player Select Screen

Picks Remaining

Sort By Options

Player Skill
Ratings

Player Portraits

View Player Info
View Roster

Draft Players
Choose seven players for your team. To view a kid’s skills, click on his or her portrait. Click on the
portrait again to select that kid for your team. Note: At any time during the draft, you can click on
ACCEPT to allow the computer to randomly pick players for the remaining open slots on your team.

Player Info
Click on PLAYER INFO to learn more about a kid’s skills and background information. Click on
ACCEPT to select the player for your team, or click on BACK to return to the Player Select screen.

View Roster
View the players that you have chosen and also view the players on the other team.

Custom Players
Click on the black silhouette player portrait to display the Custom Player screen and create a unique
player. Choose a nickname and physical attributes, and hen click on ACCEPT. Distribute the available
skill points across the skill options, and then click on ACCEPT to finish.

12

Lineups Screen
Make any last minute adjustments to your lineup before getting
onto the ice. The players on the bench with positions listed will
substitute in when you make a line change.

Sidelines Menu (Season Play mode)
Play Game
Start your next scheduled game.

Lineup
View or adjust your current team lineup.

Team Photos
View your team’s photo and other team photos.

League Report
View Player Stats, Team Stats, League Standings, the League Schedule, Playoff Information, Team
Awards and All-Star Voting.

Options
Adjust sound, display or controls settings (see “Global Options” on page 8).

Exit to Main Menu
Exit and return to the Main Menu.

13

ON THE ICE
Rink View
Scoreboard

Scoreboard Detail

Away Team Score
Period
Home Team
Power-up

Away Team
Power-up
Game Clock
Home Team Score

14

Gameplay Icons
Selected Player
The star icon highlights the player you are currently controlling.

Player 2
The bull’s-eye icon highlights the open player you can pass to.

Shot Meter
For the hardest and fastest shot, shoot the puck when the Shot Meter is full. Note: The
Shot Meter does not appear when the Shot Meter option is set to OFF (see “Set Rules
Screen” on page 10).

Off-Screen Icons
Triangles point to the players on your team when they are offscreen.

Power-Up
Power-ups appear on the ice — skate over them to gain special abilities including
Hot Shot, Goal Seeker and Frostbite.

Puck Marker
When set to ON, the Puck Marker highlights the location of the puck on the ice for easy
viewing (see “Set Rules” on page 16).

15

POWER-UPS
Power-ups appear on the ice during each game. To grab a pick-up, and give your players extraordinary
abilities, just skate over it. There are many cool power-ups that you will discover in the game, and
here are a few of them:

Hot Shot
Unleash a scorcher that turns up the heat on everything in its path.

Under Icer
This puck tunnels under the ice and reappears in a random spot near the goal, leaving the
goalie dazed and confused.

Goal Seeker
This laser-guided puck travels at supersonic speed around the defense before finding the
net for a score.

Magnetic Puck
Your defenders gain magnetic powers and stop every nearby shot or pass.

Igloo
Build a wall of ice in front of your goal and make it impossible for the other team to
score.

Scaredy Puck
The puck steers away from opponents as if frightened of them.

16

GOODIES
The Goodies screen lists all of the unlockables in the game and
how to get each one of them. You can unlock secret rinks, a secret
team, extra players and other goodies by performing specific tasks
such as winning the BHL championship in Season Play mode.

AIR HOCKEY
Play a 3D game of air hockey. It’s easy to play — just use your
mouse to control the mallet and hit the puck into your opponent’s
goal. The first player to accumulate seven points (default setting) wins.

Options
Press ESC to pause the game and display the Options Menu.
Start New:

Start a new game with the selected options.

Resume:

Resume the current game.

Quit:

Quit the game and return to the previous menu.

17

OFFICIAL BHL RULES
Backyard Hockey 2005 uses rules similar to those used by the NHL, with a few modifications.
• There are 1-, 3-, 6- or 12-minute periods.
• Each team has three skaters and a goalie on the ice.
• In the event the score is tied after three periods, the game goes into Overtime, which is
an additional 2-minute period.

Infractions
Off-sides: A member of the attacking team moves across the defending team’s blue line before
their teammate who has the puck.
Roughing: A player blocks or impedes an opposing player in an overly aggressive manner.
Two-Line Pass: A player passes the puck from his or her defending zone to a teammate beyond the
red center line (the pass crosses two lines).
Icing: A player shoots the puck across the red center line and past the opposing team’s red goal line.
Icing is not called if:
a) The team shooting the puck is killing a penalty,
b) another member of the team shooting the puck touches it before a player from the
opposing team,
c) the defending goalie touches the puck first, OR
d) the puck travels through the crease (the semicircle of blue paint at the “mouth” of the
goal) on its way to the red line.

18

NOTES:

19

CREDITS
Humongous
Entertainment
Nick Mirkovich
Lead Designer
Renee Leiby
Lead Artist
Ken Deroche
Paul Reynolds
Lead Programmer
Jeff McCrory
Producer
Michael Baran
Scott Brothers
Casey Burpee
David Choi
John Michaud
James McMillan
Robert Sanchez
Paul Wesberry
3D Artists
Peter Fries
Cisco Martinez
Interface Artists
Scott Egashira
David Galloway
Steve Kuo
David Whitney
Peggy Wiltz
Programmers
Ron Goodfellow
Leah Verre
Additional Artists

20

Ben Young
Additional Programmers
Ben Crane
Sam Baker
System Programming
Geoff Kirk
Daylon Walden
Audio Recording, Editing
and Sound Design
Bob Givnin
Jenny Neuburger
Robert Ochs
Melissa Segall
Associate Producers
Jeff Ault
Bob Lenth
Kody Dickerson
Information Technology
Tom Verre
Script Writer
Brenda Arellano
Amy Broomhall
Anna DelRosario
Rebecca Davis
Rachel Frost
Keri Healey
Amber Hubert
Laurie Johnson
Samantha Kelley
Dex Manley
Shawnie Morning
Robin Parks
Michelle Thorsen
Tom Verre
Adam Watson
Voice Talent

Dramatic Artists
Voice Talent Agency
Pat Wylie
Senior Producer
Skip Saling
Executive Producer
Henrik Steen
Director of Technology
Brad Carlton
Director of Design
Bill Petro
V.P. of Development
Andy Hieke
Senior V.P./G.M.
Original Music by
Nathan Rosenberg
The Doghouse NYC
www.doghouseNYC.com
Additional Musicians
John Bollinger
Drums
Joe Pascarell
Guitar and Bass
Jill Cunniff
Guitar and Bass
Keith Ehrlich
Guitar
Music Production Team
Nathan Rosenberg
Engineer. Piano, Vocals,
Guitar, Bass, and Various Toys
Emre Balik
Asli Tuney
Second Engineers

Atari
Melanee Hannock
Senior Brand Manager
Paul Hellier
Director of Technology
Tom Nichols
Director of Marketing
Chris Munson
Licensing Specialist
Steve Martin
Director of Creative Services
Elizabeth Mackney
Director of Editorial &
Documentation Services
Kristine Meier
Art Director
Melissa Caccavaro
Graphic Designer
Ross Edmond
Documentation Specialist
Norm Schrager
Copywriter
Michael Gilmartin
Director of Publishing Support
Bill Carroll
Q.A. Manager
Ken Ford
I.T. Manager/Western Region
Michael Vetsch
Manager of Technical Support
Jason Kausch
Q.A. Testing Supervisor

Jaime Gonzalez
Lead Tester
Emily D’Aurora
Assistant Lead Tester
Anwar Malimban
Chris Morales
Adrian Toler
Benjamin Wang
Testers
Dave Strang
Compatibility Lab Supervisor
Scotte Kramer
Compatibility Test Lead
Patricia Cody
Randy Buchholz
Jason Cordero
Mark Florentino
Chris McQuinn
Cuong Vu
Compatibility Analysts
Ken Edwards
Engineering Services Specialist
Eugene Lai
Engineering Services Technician
Jon Nelson
Director, Global Web Services
Scott Lynch
Producer, Online
Gerald “Monkey” Burns
Senior Programmer, Online
Richard Leighton
Senior Web Designer, Online
Sarah Horton
Online Marketing Manager

Todd Curtis
Vice President, Operations
Eddie Pritchard
Director of Manufacturing
Lisa Leon
Lead Senior Buyer
Gardnor Wong
Senior Buyer
Tara Moretti
Buyer
Janet Sieler
Materials Planner
Nichole Mackey
Process Planner

NHL Special Thanks
Brian Jennings
Group VP
Dave McCarthy
Director, Entertainment Products
Catherine O'Brien
Director, Quality Control
Linda Santiago
Manager, Entertainment Products

NHLPA Special Thanks
Ted Saskin
Senior Director, Business Affairs
and Licensing
Mike Ouellet
Associate Counsel - Licensing
Martin McQuaig
Product Approvals Coordinator

21

ATARI WEB SITES
To get the most out of your new game, visit us at:
http://www.atarikids.com
To send e-cards to your friends, download wallpapers, or get access to other free stuff, visit our
Freebies section at:
www.atari.com/us/freebies
If you would like to chat with other gamers, as well as developers, visit our Community Forum area at:
www.ataricommunity.com
Kids, check with your parent or guardian before visiting any web site.
Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the content of chat
messages. You are strongly encouraged not to give out identity or other personal information through
chat message transmissions. Kids, check with your parent or guardian if you are concerned about any
chat you receive.

Use of Atari web sites is subject to terms and conditions, which you can access at:
www.atari.com/us/terms_of_service.asp

TECHNICAL SUPPORT (U.S. & CANADA)
Help Via the Internet
Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7
days a week via the Internet at:
http://www.atarisupport.com
Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our
Hints/Cheat Codes if they’re available, and an E-Mail area where you can get help and ask
questions if you do not find your answers within the FAQ.
Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via E-mail,
we may require verifiable consent from a parent or guardian in order to protect children’s privacy
and safety online. Consent Forms are available at the web site listed above.
Help Via Telephone in the United States & Canada
For phone assistance, call Atari Technical Support at (425) 951-7108. Our Interactive Voice
Response system is generally available 24/7, providing automated support solutions immediately.

22

Great News! We’ve improved our Automated Systems so that you can get product-specific
Troubleshooting help more quickly. All you need to do is enter the product’s Part # when prompted
to do so. This will take you directly to all of our known issues and solutions for this title. The product’s Part # is located in several places (on the CD label, package and/or plastic disc case) and is
usually identified by a number such as 04-12345. When prompted by the Automated System, enter
the last five digits of your product’s Part #. (For example, Part # 04-12345 would require that you
enter the “12345” portion of the number for that product.) Note: Some products simply feature a
five-digit Part # without an “04-” prefix.
Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time).
Note: We may be closed on major holidays.
Before making your call, we ask that you be at your computer, have the following information
available, and be ready to take notes:
• System Make and Model
• Processor Type
• Operating System, including version number if possible (such as Windows® 98; Windows® Me)
• RAM (Memory)
• Video and sound card data and drivers
• Any screen or error messages you’ve encountered (and where)
Product Return Procedures in the United States & Canada
In the event our technicians at (425) 951-7108 determine that you need to forward materials
directly to us, please include a brief letter explaining what is enclosed and why. Make sure you
include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician,
and your telephone number in case we need to call you. You will receive the mailing address when
the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you
unprocessed.
Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective within ninety
(90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the
item free of charge, to the original purchaser, if the item is accompanied by the original dated
receipt and packaging.

23

END-USER LICENSE AGREEMENT
IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and
restrictions described in this End-User License Agreement (“EULA”).
AGREEMENT
This document is an agreement between you and Atari, Inc. and its affiliated companies (“Company”). The
enclosed software game disc(s), cartridge or Game Pak (“Software”) and any accompanying printed materials
are licensed to you only on the condition that you accept all of the terms contained in this EULA.
By opening this package and installing or otherwise using the Software you agree to be bound by the terms
of this EULA. If you do not agree to the terms of this EULA you may not install or use the Software and
within 15 days of purchase you must call the Tech Support telephone number listed in the manual accompanying the Software (the “Manual”). Select the Automated Phone System’s Main Menu option for
Consumer Services and follow the prompts.
You will be given a Return Merchandise Authorization number (RMA #) by the technician. You then have 15
days from the date of this contact to return the Software in its protective covering, the Manual and the
original sales invoice to the address supplied to you.
If this is a PC product, when you install the Software you will be asked to review and either accept or not
accept the terms of the EULA by clicking the “I Accept” button. By clicking the “I Accept” button you
acknowledge that you have read the EULA, understand it and agree to be bound by its terms and conditions.
COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to
any images, photographs, animations, video, music, text and “applets” incorporated into the Software) and
any printed materials accompanying the Software are owned by the Company or its Licensors.
GRANT OF LICENSE
The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a
limited, personal, non-exclusive license to use the Software in the manner described in the user documentation. The Company reserves all rights not expressly granted to you in this EULA.
PERMITTED USES
1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single
computer.
2. You may make and maintain one copy of the Software for backup and archival purposes, provided that
the original and copy of the Software are kept in your possession.

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3. You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer
all of the Software (including all component parts, the media and printed materials and any upgrades)
and the recipient reads and accepts this EULA.
RESTRICTIONS
1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or
accompanying printed materials.
2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.
3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works
based on the Software (except to the extent expressly permitted in the Editor and End-User Variation
section of this Agreement or other documentation accompanying the Software) or otherwise commercially
exploit the Software.
4. You may not electronically transmit the Software from one computer, console or other platform to
another or over a network.
5. You may not use any backup or archival copy of the Software for any purpose other than to replace the
original copy in the event it’s destroyed or becomes defective.
EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct new variations (an
“Editor”), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must
only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file;
(iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the
rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or
other property of third parties; and (v) may not be commercially exploited by you, including but not limited to
making such Variations available for sale or as part of a pay-per-play or timesharing service.
TERMINATION
This EULA is effective until terminated. You may terminate this EULA at any time by destroying the
Software. This EULA will terminate automatically without notice from the Company if you fail to comply
with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability,
remedies and damages will survive termination.
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at your sole risk.
The Software and media are supplied “AS IS.” Unless otherwise provided by applicable law, the Company
warrants to the original purchaser of this product that the Software storage medium will be free from
defects in materials and workmanship under normal use for ninety (90) days from the date of purchase.

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The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the
Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement
free of charge if you return the defective Software. Follow the Product Return Procedures described in the
Manual. The Company does not warrant that the Software or its operations or functions will meet your
requirements, or that the use of the Software will be without interruption or error.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED,
INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS
WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY
REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS
OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS
DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE
EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS
OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY,
FAILURE TO MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO
THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED
REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE
SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.
CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of New York, exclusive of
its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New
York County, New York and you agree to submit to the Jurisdiction of the courts of New York County, New
York for any such litigation.
MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will
be severed from and in no way affect the validity or enforceability of the remaining provisions of the EULA.
This EULA constitutes the entire agreement between you and the Company regarding the Software and its use.
08134

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© 2004 Atari, Inc. All Rights Reserved. All trademarks are the property of their respective owners.
Developed by Humongous Entertainment.

NHL and the NHL Shield are registered trademarks of the National Hockey League. All NHL logos and marks and
team logos and marks depicted herein are the property of the NHL and the respective teams and may not be
reproduced without the prior written consent of NHL Enterprises, L.P.
© 2004 NHL. All Rights Reserved. Officially Licensed Product of the National Hockey League.
National Hockey League Players’ Association, NHLPA and the NHLPA Logo are Trademarks of the NHLPA and are used, under
license, by Atari, Inc. Officially Licensed Product of the National Hockey League Players’ Association.
Backyard Skater™, Backyard Baseball™ 2005, Backyard Baseball™, Backyard Basketball® (for Nintendo Game Boy Advance):
© 2004 Atari, Inc. All Rights Reserved. All trademarks are the property of their respective owners.
Backyard Football® 2004, Backyard Basketball® 2004, Backyard Soccer™ 2004, Backyard Basketball® (for PlayStation2),
Backyard Hockey®: © 2003 Atari, Inc. All Rights Reserved. All trademarks are the property of their respective owners.
Backyard Football © 2002 Atari, Inc. All Rights Reserved. All trademarks are the property of their respective owners.
Major League Baseball trademarks and copyrights are used with permission of Major League Baseball Properties, Inc.
Visit the official website at MLB.com. © MLBPA, Official Licensee of the Major League Baseball Players Association.
Visit the Players Choice on the web at www.bigleaguers.com.
The NBA and individual NBA member team identifications reproduced on this product are trademarks and copyrighted
designs, and/or other forms of intellectual property, that are the exclusive property of NBA Properties, Inc. and the
respective NBA member Teams and may not be used, in whole or in part, without the prior written consent of
NBA Properties, Inc. © 2004 NBA Properties, Inc. All rights reserved.
© 2003 NFL Properties LLC. Team names and logos are trademarks of the teams indicated. All other (NFL-related marks)
are trademarks of the National Football League. Officially licensed product of PLAYERS INC. The PLAYERS INC logo is a
registered trademark of the NFL players. www.nflplayers.com © 2003 PLAYERS INC.
© 2003 MLS. All Major League Soccer properties used by permission. All Rights Reserved.
Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or
other countries.
Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in the United States and other countries.
RenderWare is a registered trademark of Canon Inc. Portions of this software are
Copyright 1998-2004 Criterion Software Ltd. and its Licensors.
Uses Bink Video Technology. Copyright © 1997-2004 by RAD Game Tools, Inc.
Uses Miles Sound System. Copyright © 1991-2004 by RAD Game Tools, Inc.
Uses Pixomatic Rendering Technology. Copyright © 2002-2004 by RAD Game Tools, Inc.

Atari does not control, and disclaims any responsibility or liability for, the functioning and performance of third-party web
sites and any content on or available through third-party web sites.

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