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Bad Boys: Miami Takedown – Windows Manual – English

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Manual
Platform
Windows
Language
English
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Filename
bad-boys-miami-takedown_win_manual_en_i4b.pdf
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Installation .......................................2
Controls ..............................................4
Navigating the Menus ......................5
Starting the Game............................5
Options ................................................6
Game Play ............................................8
Game Modes ..........................................9
Explore Mode ....................................10
Cover Mode .........................................11
Sniper Mode .......................................12
Boss Mode ...........................................12
Investigation Results Screen .....13
Saving and Loading .........................13
Credits ...............................................16

DISCLAIMER
By installing, copying, or otherwise using this Software product, you agree to be bound by the
limitations set out below.
Empire Interactive warrants that the software will perform
substantially in accordance with the accompanying written materials for a period of ninety (90)
days from the date of receipt. Any implied warranties on the software are limited to ninety (90)
days, unless the effect of this clause has been specifically excluded by applicable law.

LIMITED WARRANTY:

liability and your exclusive remedy shall
CUSTOMER REMEDIES: Empire Interactive’s entire
of the price paid, or (b) replacement of the
be, at Empire Interactive’s option, either (a) return
software or hardware that does not meet this Limited Warranty and which is returned to the place
of purchase with a copy of your receipt. This Limited Warranty is void if failure of the software
has resulted from accident, abuse, or misapplication. Any replacement software will be warranted
for the remainder of the original warranty or thirty (30) days, whichever is longer.
applicable law, Empire
NO OTHER WARRANTIES: To the maximum extent permitted bywarranties,
conditions or other
Interactive and its suppliers disclaim all other representations,
terms, either express or implied, including, but not limited to implied warranties and/or
conditions of merchantability and fitness for a particular purpose, with regard to the software
and the accompanying written materials.

To the maximum extent permitted by
NO LIABILITY FOR CONSEQUENTIAL DAMAGES:
or its suppliers be liable for any damages

applicable law, in no event shall Empire Interactive
whatsoever (including without limitation, direct or indirect damages for personal injury, loss of
business profits, business interruption, loss of business information, or any other pecuniary loss)
arising out of the use of or inability to use this product, even if Empire Interactive has been
advised of the possibility of such damages. In any case, Empire Interactive’s and its suppliers’
entire liability under any provision of this agreement shall be limited to the amount actually
paid by you for the software, unless the effect of this clause has been specifically excluded by
applicable law.
Any unauthorised copying, reproduction, rental or broadcast of the information contained on the
accompanying disc is a violation of applicable laws.
This Software Licence Agreement is governed by the law of England.

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I N STA L L AT I O N
1. Place your Bad Boys II Disc 1 CD-ROM into your
computer’s CD-ROM drive.
2. The disc should autorun and show the initial screen. If
it does not autorun then double click on ‘My Computer’
on your desktop, double click on the CD-ROM drive and
double click on the file setup.exe.
3. Click on the NEXT button to begin.
4. Please read through the software licenses agreement. Accept the
terms of the agreement and click YES to proceed. If you do not
accept the terms, installation will be terminated and you will
not be able to play the game.
5. Now select the destination directory where you wish
Bad Boys II to be installed. You can click the BROWSE button
to change the destination directory. Click the NEXT button
when you are happy with your selection.
6. Now select the Start Menu Program Folder from which you wish
to run Bad Boys II. Click the NEXT button when you are happy
with your selection.
7. Finally, click on the Install button to commence installation.
During installation, when the prompt appears, insert
Bad Boys II Disc 2 into your CD-ROM drive and click
the OK button to continue installation.
SPECIAL NOTE: DirectX® 9 or greater is required for Bad Boys II
to run. If you are unsure whether you have the correct version
installed, check the Install DirectX 9 button on the Bad Boys II
Set-Up Menu that appears after installing the game.

C O N F I G U R AT I O N

PROGRAM

The Bad Boys II Launcher program allows you to start
playing or to configure the game.
VIDEO & SOUND OPTIONS
DISPLAY DEVICE – Select your 3D graphics card. This will usually
default to the best device available and in
most cases will not need adjustment.
Z-DEPTH – Set the way graphics are displayed. 24-Bit is
recommended for the highest quality graphics and
if possible this should not be lowered.
RESOLUTION – Set the in game screen resolution (only
resolutions that your PC’s 3D graphics card
supports will be displayed).
SCREEN DEPTH – Change this option to improve the range of
colours displayed (32-Bit is the best)
AUDIO DEVICE – Select your sound card. This will usually default
to the best device available and in most cases
will not need adjustment.
ANTIALIASING – Change this option to improve the quality of
the graphics on the screen. This is a very
intensive task and can slow down the game.
SHADOWS – Enable shadows on the player and enemy characters.
DETAILS – Sets the level of shadow detail the game will
display. (High offers the best quality)
CONTROLS
This menu allows you to change all the in game controls.
SA V I N G Y O U R S E T T I N G S
SAVE SETTINGS AND EXIT – Save your settings and exit the launcher
RUN GAME WITH CURRENT SETTINGS – Save the current settings
and play the game.
EXIT WITHOUT SAVING – Exit the Launcher without saving any settings.

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DEFAULT
COMMAND
Space
Left Mouse Button
Right Mouse Button
Q
Left Shift
R
W
A
S
Esc/Backspace

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CONTROLS
EXPLORE MODE
Enter Cover Mode
Fire Weapon
Throw Grenade
Swap Weapon /
Pick-Up Weapon
Duck / Roll /
Kick Open Door
Reload
Forward
Strafe Left
Strafe Right
Back

COVER MODE
Exit Cover Mode
Fire Weapon
Throw Grenade
Swap Weapon

Zoom In / Zoom Out
Reload
Lean Up from Cover
Lean Left from Cover
Lean Right from Cover
-

COMMAND

SNIPER MODE

Space
Left Mouse Button
R
W
S

(when carrying sniper rifle)
Enter/ Exit Sniper Mode
Fire Weapon
Reload
Zoom In
Zoom Out

BAD

BOYS

II

Over the past six months a powerful, new drug has been emerging
in the Miami scene and it is spreading fast. Orchid has been
pounced upon by the youth community for its short-lived
euphoric effect, but there are some dangerous side effects.
It’s highly addictive, with long-term usage causing serious
hallucinations; this has caused several bizarre deaths.
As key members of the Tactical Narcotics Team (TNT), you play
Mike Lowrey and Marcus Burnett. You are familiar with the
dangerous effects of the drug and with the highly organised
brutality of the cartels that feed the market.
Most sinister has been the emergence of a legendary figure in
the East coast drug scene, Tulio Mendoza. He has been spotted
in Miami. As a general of the Columbian cartels he has massive
resources under his control. It is certain there is only one
reason for his presence, to snuff out the competition and
dominate the market.
Mendoza is thought to have links worldwide, however there are
rumours that in Miami he has created an alliance with the
Russian Mafia. He has remained untouched by the law. His total
disregard of human life is only matched by his desire to
constantly consume the finest Cuban cigars...

4

N A V I G AT I N G

THE

MENUS

All menus within Bad Boys II are navigated in the same way.
Use the up and down cursor keys to highlight the item/option
you wish to select, and then press the Return key. To change
an item when it is selected (for example, an option setting in
the Audio menu), use the left and right cursor keys. Use the
Back-space key to go back to the previous menu screen.

STA R T I N G

THE

GAME

Once the introductory sequence is finished (or terminated by
pressing the Return key) the Title Screen is displayed. Press
the Return key to continue to the Main Menu. If you have not
played the game previously (or have no game data loaded)
select the New Game option to begin playing straightaway. If
you have previously created game data, select the Continue
Game option to carry on from where you left off.

THE

MAIN

MENU

There are six options on the Main Menu, some of which give access
to the game and others to features and unlockable game options.

NEW

GAME

Select this option to
begin a new game, and
start your investigation.

CONTINUE

GAME

If you have saved game
data, select this option
to continue your
investigation.

QUICK

GAME

If you have saved game data, select this option to replay
areas that you have already completed. Find more evidence to
unlock more secrets!

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OPTIONS

POLICE

The Options menu is divided into three sub-menus, allowing
you to change various controls and audio options.

The Police HQ provides options to practice your shooting skills,
keep track of your progress, and select options that are
progressively unlocked as you collect evidence during gameplay.

CONTROLLER

SETUP

INVERT Y AXIS
Toggle whether aiming is inverted in the Y Axis.
SENSITI VITY
Change the control sensitivity.
SETUP AUDIO
The Setup Audio displays sliding bars allowing independent
control of the volume of the Music, SFX and Speech. Use the
left and right cursor keys to increase or decrease the volume.
S U B T I T L ES
Toggle the subtitles on or off.
LO A D / SA V E
The Load/ Save menu allows you to load or save game data.

HQ

EVIDENCE
View the evidence you have gathered during your investigation and
find out whether there are any outstanding items still to be found.
TA R G E T R A N G E
Do you want to improve your shooting skills? Here you can
blast away without endangering your partner!
G A M E STAT S
Check out your Police Records and see what kind of cop you are.
C H E AT S
These are unlocked as you play through the game. Make sure you
search for all the evidence!
CREDITS
Learn more about the game’s creators.

QUIT
Return back to the Windows Desktop

THE

PA U S E

MENU

To pause the game, press the Pause key.
To resume the game, press the Pause key again or select Continue.
CO NTROLLER SETUP
Change your control preferences. See Controller Setup on p.6
SETUP AUDIO
Change the volume of the Music, SFX and Speech.
See Setup Audio on p.6
R ESTA R T STA G E
Restart the investigation, from the beginning of the stage.
Q U I T TO M A I N M E N U
Quit the investigation and return to the Main Menu.

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GAME

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P L AY

Policing the streets of Miami is dangerous work, but playing in
turn as Mike Lowrey and Marcus Burnett you have the right stuff
to take down the vicious criminals you meet.
Will you go in guns blazing or will you use cover to your best
advantage? Will you be able to arrest and disarm criminals when
under fire? Can you make sure your partner’s back is covered?

G A M E P L AY

Armour Gauge – Protective armour, a cop’s closest friend.
This stuff will stop bullets in their tracks, but if it takes
too many hits it becomes useless.
Health Gauge – Let this gauge drop to zero and Captain
Howard will be sending a letter to your closest relatives.
Remember to use cover to avoid getting shot. Pick up first aid
kits to recover health.
Partners Health Gauge – displays your partner’s

SCREEN

Understanding the gameplay screen is the first step
in becoming a Bad Boy.

health. Let your partner’s health drop to zero and the
investigation is over.

Evidence – displays the evidence collected during
the current mission.

e
Collateral_Damag

Armour_Gauge

Active_Weapo
n

Grenades

Active Weapon – Displays the weapon you are holding
with amount of bullets left in your current clip and total
amount remaining.

Grenades – Displays your current number of grenades.
Collateral Damage – When you destroy the property of the
city and the city’s civilians, the dollar total that the police
department will have to pay out increases. Captain Howard is
not going to be happy...
GAME

M O D ES

During your investigation you can switch between two main Game
Modes. Explore Mode allows you to explore the Miami environment
and look for evidence whilst dispatching criminals. If the
action gets heavy, use Cover Mode to take cover behind objects
and scenery.
As your investigation progresses, there are two additional game
modes: Sniper Mode and Boss Mode.
In Explore Mode you will see yellow Cover Points placed behind
objects and scenery. Move close to a Cover Point and it will
highlight orange. Now press the space key. You will move to the
Cover Point and enter Cover Mode.

Health_Gauge

Evidence

Partners_Health_Gauge

8

To exit Cover Mode, press the space key again, and you will
return to Explore Mode.

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M ODE

COVER

M ODE
Using cover is the best way
to protect yourself while
taking down gun-toting
criminals. When you’re in
cover enemies can’t shoot you
(unless they come in from
behind). When you’re leaning
out of cover you present a
reduced target to your
enemies, greatly reducing
their chance of hitting you,
while you have the
opportunity to kick some ass.

This is the way to explore the
mean streets of Miami.
Investigate your world carefully,
try to find evidence linking
gang members to serious crimes
and make sure no one gets the
drop on you.

ACTION
MOVEMENT

KEY

Move forward or backward using the W and S keys. W, A, S, D
Strafe left and right using the A and D keys.
FIRE WEAPON
Left Mouse Button
RELOAD
R
Reload the weapon currently being used.
ENTER COVER MODE
Space
Cover points are shown by circular indicators on
the floor. If you plan to survive on the streets
you’d better make use of these. Press the Space
Key when you are close and you’ll dive for cover.
THROW GRENADE
Right Mouse Button
PICK-UP WEAPON/ SWAP WEAPON
Q
When standing close to a weapon pressing the Q key
will pick it up replacing your current heavy weapon.
NOTE: you always retain your pistol and may only
carry one additional weapon.
If you have two weapons in your possession,
you can swap between them by pressing the Q key.

DUCK/ ROLL/ KICK OPEN DOOR
When stationary press the Shift key to duck,
and press it again to stand up. While moving,
press the Shift key to roll. You will roll
in the appropriate direction.
NOTE: You cannot roll backwards.
When standing in front of a closed door, an icon
will appear showing whether the door can be
kicked open. Press the Shift key when the icon
appears to kick open the door.

10

ACTION
LEAN OUT
You can only fire at enemies if you are leaning
out from behind cover. Press and hold the
relevant key to lean out. W leans up over
objects, A leans to the left and D leans to the
right. Depress the key to return to cover.

FIRE WEAPON
RELOAD

Left Mouse Button
R

Reload the weapon currently being used.

EXIT COVER MODE

Space

Return to Explore mode.

THROW GRENADE
SWAP WEAPON

Right Mouse Button
Q

If you have two weapons in your possession,
you can swap between them by pressing the Q key.

ZOOM IN/ ZOOM OUT
Left Shift

KEY
W, A, D

Left Shift

Press the Shift key to toggle zoom
in and zoom out.
NOTE: Different weapons will allow
different degrees of zoom.

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SNIPER

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M ODE

I N V EST I G AT I O N
R ES U L T S S C R E E N

If you have the sniper rifle,
you can enter Sniper Mode. The
only time you’ll have to do
this is when you’re covering
your partner from a distance.

ACTION
ZOOM IN

At the end of every stage the
quality of your police work
will be examined.
Total Damage – The total damage
in dollars that your Bad Boy
police work has caused. If you
cause too much damage Captain
Howard is gonna be mad!
BUTTON
W

Press the W key to zoom in.

ZOOM OUT

S

Press the S key to zoom out.

FIRE WEAPON
RELOAD

Left Mouse Button
R

Reload the weapon currently being used.

EXIT SNIPER MODE

Space

Return to Explore mode.

BOSS

M ODE

When fighting some Gang Leaders, you will find yourself in Boss
Mode. In Boss Mode you will always be in a Cover Point. Press the
Space key and on screen arrows will point to other available
Cover Points (if any are available). Continuing to hold the
Space button, use the A key to move left or the D key to
move right between Cover Points.
A R R EST I N G A N D D I SA R M I N G C R I M I N A L S
The best cops try to keep the kill count down,
and the arrest count up.
To arrest and disarm criminals, shoot them in the hands. They
will go down, hands above their heads and drop their weapons on
the floor. Feel free to use their dropped weapons; they won’t
need them where they’re going. Try not to shoot criminals after
arresting them; there is nothing worse than a maniac cop,
executing criminals in police custody.
Y O U R PA R T N E R

Evidence – The number of pieces of evidence that
you have collected.
Disarms – The number of criminals you have
disarmed and arrested.
Executions – The number of disarmed and arrested
criminals that you have killed.
Kills – The number of criminals you have killed.
Accuracy – Your shooting accuracy.
You will receive a rating from Perfect Cop, when your police
work is exemplary to Bad Boy Cop, when your work has
been more destructive.
Captain Howard will debrief you afterwards. You know how
he gets, just hope that he doesn’t get too crazy...

SA V I N G

AND

LO A D I N G

After completing a stage the game can be saved. All other game
data including cheats and preferences are also saved. A prompt
will be displayed asking if you wish to save your game. Choose
to save your game. Your game data will now be saved.
When loading the game a prompt will be displayed asking if you
wish to load your game data. Choose to load your game. On the
Main Menu select Continue Game. Your game data will be used and
you will start playing at the beginning of the level.
To replay a stage you have previously completed, load your game
data. On the Main Menu select Quick Game. Select any stage you
wish to replay.

Sometimes the investigation will get tough, that’s when you’ll
need the backup of your partner. He’ll cover your back, but you
better make sure you cover his. If he dies then your
investigation will be over.

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WEAPONS

SUB MACHINE GUNS

P I STO L S

MP5 – The standard
police issue sub-machine, its
only negative point is the
relatively small clip size.

45c –
Standard
police issue
handgun. Very
reliable with a 12
bullet clip size.

45s – The
average pistol
on the streets
but not as
reliable as the
police issue 45c.

9mm Silenced –
Modified, silenced
handgun with a standard
12 bullet clip size.
Best used when
discretion is called for.

Enforcer – The
most powerful
handgun in the world. High
velocity bullets but with a
poor fire rate. Another
favourite of the more up-market
criminal.

Easy
9mm – The

Tactical Sub
Machine Gun –

preferred submachine gun of
criminals is cheap,
easy to maintain, has
a large clip size but
is inaccurate.

A silenced
sub-machine gun,
used where surprise
is advantageous.

R I F L ES

Carbine – The standard
police issue assault rifle, is
both powerful and accurate and
well regarded in the force.

SH O T G U N S

12 Gauge –
The standard police
issue shotgun. Highly reliable and most
useful for close range gun battles due to
its inaccuracy over distance.

Steygeur – A well-made assault rifle
that is marginally superior to the Carbine.

AK – The cheapest assault rifle on the
streets, is generally a good all
rounder, but has a suspect aim.

Spaz – More powerful than
the 12 Gauge, with a faster fire rate and larger
clip size, this is the king of shotguns.

14

Sniper Rifle – The
only weapon that is accurate over
massive distances. Highly powerful, but
with a long reload time; it can only be
used in the most special of circumstances.

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SPECIAL THANKS:Philip Oliver_CEO,
Special thanks to Sony
Pictures Consumer Products - Andrew Oliver_Development Director,
Susie Davies_HR Director, Alex Bowden,
Mark Caplin, Laetitia May,
Martin Broughton, Steve Bruce, James
Eric Thomsen.
BLITZ GAMES
PROJECT MANAGER: Chris Swan

ASSISTANT PROJECT MANAGERS:
John Jarvis, Chris Viggers, Phil Wilson

DEVELOPMENT MANAGER:Darren Wood
CREATIVE MANAGER:Mark Neesam
ASSISTANT CREATIVE MANAGER:
Jonathan Evans

ADDITIONAL ART MANAGEMENT:
Matt Armstrong, Alan Paul, Steve Thomson

PROGRAMMERS:Kieren Bloomfield, Neil
Campbell,Alistair Graham, James Healey,
Michael Higgs, Toby Jones, William Myles,
Craig Rushforth, R. Fred Williams,
Lee'FFS' Winder

ARTISTS:Tom Adams, Duncan Nimmo, Robert
Price, Mike Procter, Simon Reed,
Dave Venables, Dave Webb

ANIMATORS:Mark Capewell, Jason Tassell,
Glen Walker

DESIGNERS:Adam Breeden, Mark Digger,
Russ Earwaker, Leigh Griffiths,
Paul Jennings, Chris Sandell, Aron Tomlin

ADDITIONAL DEVELOPMENT SUPPORT
PROGRAMMERS: Chris Fry, Matt Hampton,

Corrigan, Natalie Griffith, David Hale,
Mark Hardisty, Jackie Pinnock,
Joff Scarcliffe, Caroline Thornicroft,
Matt Costello, Emma Denson, Errol Gale,
Paul Hodge, Dugan Jackson, Dave Kite,
Anthony McGrath, Diane Rodgie, Trevor Rowland,
Rich Sinnet, Mick Stockton, Dave Tailford,
Jim Vale

EMPIRE INTERACTIVE
EUROPE LIMITED
EXECUTIVE PRODUCER:Steve Hickman
ASSISTANT PRODUCER:Mark Klocek
ARTISTS:Ben Willsher, Steve Packer
STUDIO:Jayshree Mistry,
Carl Willis, Rob Cubbon

GRAPHIC DESIGN:Tom Hodge
MARKETING: Paul Benjamin,
Nina Jenkins, Chris East,
Adrian Arnese, Mark Cook

QA MANAGER:Dave Cleavely
ASSISTANT QA MANAGER:Steve Frazer
LEAD QA TECHNICIAN:Mark Jones
QA:Olivier Banal, Darren T Bennett,

George Harris, Matt Hayward, Ian Hickman

Ryan Kalis, Chris Matlub,
Phil Octave, Cliff Ramsey,
Vernon Richards, Gareth West

ARTISTS:Stephen Baskerville,

LEGAL AND BUSINESS AFFAIRS:

Marc Buckingham, Scott Davidson,
Emma Ford-Hutchinson, Peter Hudspith,
Rupert Jones, Steven Lawrence, Soo-Ling
Lyle, John Tainsh

Duncan Backus

ANIMATORS: Ollie Clarke, Eoghan
Quigley, Ben Rackham, Gerald Udogaranya

SPECIAL THANKS:David Pringle,
Roger Cheung, Vince Farquharson, Junior,
Tristram Defries, Tony Bond

LICENSED MUSIC: "What!Who!!" by Bad
Manner featuring SirReal from the album Ill

Mannered "Desperate Times" by J. Costello,
DESIGNERS:Simon Smith, Bryn Williams
D. Hiker and A. Brown © OneMusic
SCRIPT SUPPORT: Caroline Hart, Alison
VIDEO PLAYBACK: Uses Bink Video.
Parker, Carla Stringer

AUDIO:Gez Gourley, John Guscott,

Copyright (C) 1997-2004 by
RAD Game Tools,Inc

Matt Black

MUSIC:Rob Lord
ADDITIONAL GUITAR:Graham Kearns
BLITZ QA:Wayne Gardner (Lead),
Richard Griffith, Graeme Davidson

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