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Barbie Generation Girl Gotta Groove – Windows Manual – English

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Language
English
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barbie-generation-girl-gotta-groove_win_manual_en_0lu.pdf
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SOFTWARE

Sf.

'

:

TABLE OF CONTENTS
2

License Agreement

3

System Requirements
Installing

Barbie® Generation Girl™ Gotta Groove CD-ROM

.

Uninstalling Barbie® Generation Girl™ Gotta Groove CD-ROM

Introduction

4
4
4

,

.

.

.

Choosing Dancers in the Generation Girl™ Lounge™
Generation Girl™ Music

5

.

6

.

Getting Around with the Action Slate

.

Generation Girl™ Personality Pages

.

7
8

Learning and Sharing Dance Moves

10
12

Getting Ready to Perform

Dance Together mode

12

Choosing Your Music

13

Dance Challenge
Printing Your Dance Cards
Saving Your Dance
The Costume Shop
Using a Style Book

13

Using the Special Tools

18

14
15

17
18

The Set Shop

19

Dancing in the Performance Dome

20
22
24

Troubleshooting

Customer Service and Technical Support

1

MATTEL, INC. CD-ROM USER LICENSE AGREEMENT
PLEASE READ THIS AGREEMENT CAREFULLY BEFORE USING THE PROGRAM. BY USING THE PROGRAM, YOU AGREE TO
ABIDE BY THESE TERMS AND APPLICABLE COPYRIGHT LAWS. IF YOU DO NOT AGREE, PLEASE PROMPTLY RETURN THE

PROGRAM FOR A FULL REFUND OF THE AMOUNT YOU PAID.
As between You and Mattel, Inc. or its subsidiaries or affiliates ("Mattel"), the Program is owned by Mattel, and is licensed to
You, not sold. The term "Program" means the original program and all whole or partial copies of it, including portions merged
into other programs. The Program is copyrighted and includes executable code and audio/visual content (A/V Content). The
term "A/V Content" means any image, text, recording, picture or other audio and/or visual work.
1

.

License. Mattel grants You a nonexclusive license for the Program.
A. Under this license You may:
1

.

2.

use the Program on only one machine at any one time;

make one copy of the Program for backup purposes only; and
Program to another party if and only if (a) You transfer this License Agreement
and all other documentation provided with the Program, and the complete unaltered Program to the other party, (b) You
destroy all copies of the Program in your possession, and (c) the other party reads and agrees to be bound by the terms

3. transfer all of Your license rights in the

of this License Agreement. It is your responsibility to ensure that all of these conditions are met. The rights licensed to
You under this License Agreement are then terminated with respect to You and transferred to the other party, who, in

order to be a valid user of the Program is then subject to all of the terms and conditions of this License Agreement.
B.

You must reproduce the copyright notice(s) and any other notice of ownership on each copy or partial copy of the Program.

C. You may not:
1

.

2.

A/V Content) except as provided in this License Agreement;
modify or adapt any A/V Content without the express written consent of Mattel or as permitted by law;
use, copy, or transfer the Program (including any

3. reverse assemble, reverse compile or otherwise reverse engineer or translate the Program or attempt to derive source

code from the object code version of the Program (except as allowed by mandatory provisions,
jurisdiction in which You obtained this License);

if

any, of the

4. sublicense, rent, or lease the Program;
5.

remove any proprietary notices or labels in the Program;

6. sell any items made using this Program or use the Program as part of a service bureau;

Program on any network or download, upload or exhibit the Program via the Internet/World Wide
Web/WebTV/satellite or any similar technology; or
8. use this Program in a country other than the country in which it was purchased.
7. use this

2. General. Your license will terminate automatically (which means that all rights licensed to You under this License
Agreement terminate) without notice from Mattel if You fail to comply with the terms of this License Agreement. In such event,
You must destroy or disable all Your copies of the Program. You agree to comply with all applicable import and export laws
and regulations. This License Agreement shall be governed by, and construed in accordance with, the laws of tho State of
California without giving effect to any principles of conflicts of law. The provisions of this License Agreement are severable; if
any provision is held to be invalid or unenforceable, it shall not affect the validity or enforceability of any other provision. The
parties expressly exclude the application of the United Nations Convention on Confine Is loi the International Sale of Goods,
as amended, replaced or reenacted from time to time.

2

MINIMUM SYSTEM REQUIREMENTS
• Microsoft® Windows® 95 or Windows® 98
•
•

Pentium® 66 MHz or better
32 MB RAM
1

•

70 MB hard disk space free

•

8X CD-ROM drive

• Color monitor
•

Standard mouse and keyboard

•

1

•

16-bit Sound Blaster® or 100% compatible sound card and speakers

6-bit graphics card

• Inkjet or laser printer required to output images (optional)
• Barbie ® Digital Camera or digital images from scanners or other sources. (Optional)
•

3D Hardware Accelerator card that supports Direct3D®, supported but not required

(P) and ©1 999 Mattel, Inc. El Segundo,

CA 90245 U.S.A. MADE IN U.S.A. Manufactured for Mattel. All Rights

Reserved. The Barbie® doll likeness and character, the color "Barbie pink", and other trademarks designated by

® and ™ are either registered trademarks or trademarks of Mattel, Inc. in the U.S. and/or other countries, except
Stunt Puppy Entertainment is a trademark of Stunt Puppy Entertainment, Inc. Microsoft, Windows
and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other
countries. Pentium is a registered trademark of Intel Corporation. Sound Blaster is a registered trademark of
for the following:

Creative Technology Ltd;

(See "Read Me" file for additional notices.)

Your use of this software is subject to a License Agreement contained inside.
Retain this address for future reference: Mattel U.K. Ltd. Meridian West, Leciester LE3

2WT Helpline 01628500303.

Consumer Advisory Service 1 902 262-51 3 (valid only in Australia).
(Calls charged at $1 .50 per minute.

A higher rate applies from public or mobile phones.)

Mattel Canada, Inc., Mississauga, Ontario L5R 3W2.
Mattel East Asia, 930 Ocean Centre, Harbour City, HK, China

3

INSTALLING BARBIE ® GENERATION GIRL™ GOTTA GROOVE CD-ROM
Insert the Barbie® Generation Girl™ Gotta Groove CD-ROM into your CD-ROM drive.
2.
you have the Auto Run feature enabled for your CD-ROM, the installation will
1

.

If

start automatically and you can skip to step 3.

•
•

Click Start and then Run from the Windows® 98 Taskbar.
Type d:/setup. (d: refers to your CD-ROM drive.
If

3.

your CD-ROM drive is not d:, type the appropriate drive letter.)

Choose the Setup button and follow the Installation Instructions on screen.

RUNNING BARBIE® GENERATION GIRL™ GOTTA GROOVE CD-ROM
1

.

2.

Insert the Barbie® Generation Girl™ Gotta Groove CD-ROM in your CD-ROM drive.
When the Autostart window appears, click the Play Now button to run the program

3. You can also select Start from the Windows® 98 Taskbar, then search through the

Prog rams/ Gotta Groove CD-ROM menu to run the program.

UNINSTALLING BARBIE® GENERATION GIRL™ GOTTA GROOVE CD-ROM
1

.

From the Windows® 98 Start Menu, click Programs.

CD-ROM menu item.
CD-ROM icon and follow the on-screen prompts.

2. Find and click on the Gotta Groove
3. Click the Uninstall Gotta Groove

INTRODUCTION
Welcome to Generation Girl™ Gotta Groove CD-ROM where dancing, cool music and
friendship are where it's at! The Generation Girl™ friends love to do things together,
especially dance. Ana™ knows salsa, Nichelle™ lives for swing dancing, while Tori™
loves athletic hip-hop moves. Chelsie™ does dreamy European dances, and Barbie®
loves dancing to pop music. Lara™ will assist you in creating cool sets for your final

performance.
Youll love helping each Generation Girl™ share her own special moves with her
friends. Getting

ready for the big dance performance at the International High

School in New York is the best, as you help the girls create and practice routines,

choose cool costumes and design beautiful stage sets. Then you get to put on your

4

special show in the Performance Dome. Together, well all be the stars of the show!

Choosing Dancers in the Generation Girl™ Lounge

Question Mark

^

Click here, then

move the question mark
over the item you have
questions about and
click on

it.

Action Slate

Computer

Dance in the
Practice Room,
Go to the Costume Shop,

—

Design a

Set Shop, Performance

Personality Page!

Dome, and Lounge.

Collection

CD Player

View Generation Girl™

Listen to cool

Personality Pages!

Generation Girl™
Songs!

VCR & Tapes
Choose a Demo Dance or
save a dance!

Everything gets started in the Lounge! Barbie® and all the Generation Girl™ friends are
there, waiting for you to get things moving! To start dancing, choose any two of the girls.

When you click on a girl to choose her, her special charm will appear over her head.
Click again to turn this off
you want to select someone else. When you're done, click on
if

the Action Slate to go to all the cool locations and get ready for the big show. You can

also preview all the Generation Girl™ songs on their CD Player. Lara™ has a cool art

program on the computer to make your very own Personality Page. Click on the VCR to
load a demo performance or to choose one of your saved dances.
To quit the program, click the Action Slate in the upper right corner, then click the

5

Stop Sign Icon

Generation Girl™ Music - Click on the CD to choose a song!

Barbie®
//

Friends Like

We Are"

Ana™

Chelsie™

Nichelle™

Tori™

"Poetry"

"Go, Barbie®, Go"

"Pretty Strong"

"Allegre Canciones"

("Ana's Happy Song"

Swirl Button

Stop Button

Play Button

Slider

Click here to play all

Click here

Click here

Click and drag the

the songs in random

to stop

order!

the music!

to start

the music!

volume slider to play
music louder or softer!

The Generation Girl™ friends have cool songs that match their dance moves.

Use their CD Player to preview their songs or just to listen to their music.
Click on each girl to select her song, then click the play button.
• Clicking outside the

CD player will keep playing the music while you explore the Lounge!

• The songs you choose here will also play in the Costume Shop.

Special Bonus!
• This

CD-ROM can be played on any audio CD player. Just put the CD in, press 'play'
6

.

and skip Track

1

Getting Around with the Action Slate
Title Bar

Set Shop

Each dance routine has a number,
which you can replace with your own
title when you save your dance session.

Choose sets, lights,
special effects, and prizes,

Final Performance

See the dance routine
you created!

Costume Shop
Design cool outfits
for the big show in the

Costume Shop.

Practice Room

Put dance routines

Stop Sign

together in the Practice

Quit!

Room and play the Dance
Challenge to win more
special cards.
Printer
Print out your dance

Lounge

cards once you've made

Return to the Lounge.

up a routine.

The Action Slate takes you anywhere in the program. Once you pick two girls, the
icons for the Practice Room, the Costume Shop, and the Set Shop will light up. Just
click on the one you want to go to. Once all your preparations are complete, the

icon for the Generation Girl™ Performance Dome will light up. Click on it and the
girls perform live!

7

Generation Girl™ Personality Pages

4

Stop Sign
Turn off the

Generation Girl
computer,
Print your

Personality Page!

Tori™ and Lara™ have created an art program so you can design your own
Personality Pages to add to the fold out collection on the glass table. You can

import your own photos using the Barbie® Digital Camera or a scanner. Click on
the foldout to start making your own Personality Page.

To take pictures with your Barbie® Digital Camera (not included) while it is connected
to your computer, click the Barbie® Digital Camera icon in the right corner, then click

the shutter button on the camera. Each picture you take is automatically displayed in

a frame on the page.
To use other digital images saved on your computer, you'll first need to move your

photos into the provided "Gotta Groove" folder on your desktop. When your photos
are in the "Gotta Groove" folder, click the green scrapbook at the bottom of the
screen, then click the Import button. You will be prompted to find the photo you want
in

the "Gotta Groove" folder. Click the name of the photo you want, then click

Import again. Your picture will appear on the scrapbook page.

8

Purple arrows

Charm

Scroll through the

Click on the charm,

photos of the

then drag it where

Scroll through the

Generation Girl

you want.

charm decorations.

Green arrows

friends.

Click on the
Generation Girl
photo, then drag it

Camera
Load your own photos!

into place.

Click on your own

photo, then drag it
into place.

Folder

Save up to three
Personality Pages

Eraser

Use the eraser to -

for the Collection.

clean off the design

and start over.
Click on the arrow to

get another blank

Shape Icons
Click on these
shapes to get a cool
background.

Click here to close

page, you can design

the art program,

up to three!

The Personality Pages are the perfect size for a CD case. Just print it out, then fold
the paper and place it inside the CD case cover. When you're done, click on the
folder icon to save your design, you can save up to three. Once you have saved it,

your Personality Page will be saved on the glass table in the Lounge with the
Generation Girl ™ friends Personality Pages.

9

Getting Ready to Perform

Question Mark

VCR and Tapes
Save your
dance session
or choose a
saved dance.

Click here,

CD Player

Dance Together

Click here to change

Button

question mark

your practice song
and pick a song for
the big show!

This allows

to the item

then move the

Action Slate
Click on the

both girls

you have

Action Slate to

to do the

questions about

go everywhere

Dance together!

and click on it.

in the

program!

Welcome to the Practice Room, where you can help the Generation Girl ™ friends get
ready for the big show. Each girl has her own deck of Dance Cards. Each card is a
cool move. When you share moves, each girl's deck grows. You can also play a cool

Dance Challenge with each Generation Girl ™ to win more dance cards for your
routine and special effect cards for the Set Shop. The more you play the more dance
moves and special effect cards you have to use for the big show.
10

When you want one girl to dance alone, simply click through her deck of Dance
Cards to choose her moves. Then click and drag the moves you want from her deck
of cards out to the edges of the screen and put them in the order you want her to
dance them. Move the cursor on or around the chosen dancer. The cursor will
change to a yellow musical note, click your mouse and the dancer will begin
dancing, her music will start and shell do the first move.

The Dance Card will pulse while she dances to help identify which move is
happening. The cursor also turns to an orange musical note while she dances her
move, then returns to a yellow musical note when the move is completed. The dancer
will continue doing the same move until you click on her to start the next move. Keep
clicking until you come to the end of the dance. If you want her to quit dancing at
any time, simply move the cursor to the edges of the screen until it becomes an

arrow and click again.
To put together a dance for both girls drag out moves from each deck of cards and
put them around the screen. You can move the cards around and put them in any

order you choose by dragging them. Click on a girl to get started, and the girl will

dance the moves in the order you chose! While each girl dances her own card, the
other girl will groove to the beat.
11

Learning and Sharing Dance Moves
With your help, the Generation Girl ™ friends can teach their moves to each other.

Soon all the girls will know all the moves to create really cool dances!
To teach a move to a Generation Girl ™:
1

.

2.

Select the move you would like to share.

Drag the card over to the other dancer's card deck or to the other dancer and
release it. The card will move to the top of the other dancer's deck.

3. The dancer will

now practice the new move, the card will transform

and she will appear on the card. The border will remain the other dancer's color.
4. If the dancer already knew the move, then the card you selected will
be returned to the original deck.
5. When you put a move that both girls know into your routine they will dance the

move together.

Dance Together mode
Look for the Dance Together (two girls dancing) button at the top of the
screen. You can click on it and both girls will dance all the moves
together, click again and both will go on to the next move.

Click on the Dance Together icon again to return to dancing alone.

12

Choosing Your Music

Whenever the girls dance in the Practice Room, the rehearsal music for the first
dancer you chose plays automatically. To choose a different song, click on the
Practice Room CD Player. Click on the CD and a short practice track will then play

automatically. Click outside the CD Player to return to practicing! This song also

plays during the big show in the Performance Dome. The version with all the words
of the song will play when you perform live.

Dance Challenge
Each Generation Girl ™ has a Dance Challenge Card in her deck. When
you see this card, you have a chance to win special dance move cards
and fun Set Shop effect cards. The card you win will be added to the
deck of the girl you challenge.
To play the Dance Challenge:
1

.

Drag the Dance Challenge card over the girl you want to challenge.

2. The dance cards will be put away temporarily and the challenge will begin!
3.

Deal out the number of cards you want to have in the challenge.
You must win 3 rounds to win the card. When you do, you will return to the
Practice Room. The more cards you choose, the harder the challenge!

13

4. The Generation Girl™ will dance the combination of moves you have chosen.
5. Watch her moves carefully and then move the cursor over the cards.

It

turns to musical

notes, click on the cards in the correct order that she danced the moves in order to win!

6.

When you win three rounds, you'll win a Dance Challenge Card.

7. Your dance cards will

reappear and you can continue practicing.

You can make a total of three mistakes and still win your 3 rounds! If you click a
card the dancer didn't dance, she'll give you another chance to see the routine. Click

on her to see it again and then try again!
If

you miss again in that round, the cards will flash to help guide you!

If

you miss clicking the correct moves more than 3 times in the Dance Challenge, you will

return to the Practice Room. However, you can select the Challenge Card again right away
to try as many times as you want.

If

you win all the cards from all the girls, you can still

keep playing the Challenge to show your skill!

When you win, the Challenge Card will turn over and reveal what you won!!! That
card will appear on the top of either your dancer's deck in the Practice Room (if it is

a Dance Card) or the deck in the Set Shop when you qo there next (if it is a Special
Effect Card).

Printing Your Dance Cards

Once you have selected a few cards for a dance routine, the Print Dance Cards Icon
on the Action Slate will become active. Make sure that you have paper in your
printer and that your printer is turned on. Press this icon, and the screen cards will
print out! You can print out from any location, as long as the icon is active!

14

Saving Your Dance

— Blank tapes

Colored spine Generation Girl™
Demo Dance.

9 tapes for saving
your own dances!

Blue Double arrows

Choose a dance tape.

Green arrow

Red square

Save your dance

Erase Tape Button,

session.

Your dance session is saved on a videotape available to you in the Generation Girl

™

Lounge and the Practice Room on the VCR or tapes on the shelf. As long as you play
without saving, everything you are doing is being kept track of to get the big show
together - the dance cards you choose, your costumes, even the stage sets you are
putting together. Every time you quit the game, you will have a chance to name and

save your dance combination to a videotape. You can save up to 9 dance sessions!
After 9 sessions, the computer will prompt you to choose which one to erase before

you can save a new one. Also, when you first play Gotta Groove, one videotape has a

demo dance that the Generation Girls™ made to help you learn about the different
things you can do. This videotape cannot be erased.

15

To save a dance:
1

.

Click on the VCR shelf to see the close-up window.

2. Your dance session

is

on the tape in the VCR and has the same number

that you saw on the Action Slate title bar.
3. You can

use this number or type in your own title.

4. To type in your own title, click on the label of the videotape in the machine.

When the cursor turns into a crosshair, type in your title from the keyboard.
5. Click the Green Save Session Arrow to save your game.

6. Click outside of the window to return to your screen.

To choose a Saved Dance:
1

.

Click on the videotapes or the Choose Tape Arrows to load the saved dance

videotapes into the VCR.
2.

When you see the label of the dance you want to choose, just close the close up
window by clicking outside

it.

Your choices will appear in all the game locations.

Deleting (Erasing) a Dance Session
If you try to save your session and have already saved 9 of them,
you will get an opportunity to select the tape you want to erase.

1

.

Click on the videotapes or the Choose Tape Arrow to load the saved videotapes
into the VCR.

2.

When you see the one you want to erase, press the Red Erase Tape Button.

3.

You can now save your current session.

16

The Costume Shop

Style Book

or Barbie®

Style Book for Ana T

Style Book for Chelsie™
Style Book for Nichelle 7

Style Book for Tori™

First Dancer Picked

Second Dancer Picked

Sparkle Wand

Twins Tool

Each Generation Girl™ has put together her own style book with her favorite
costume and cool fabrics. You can mix and match the outfits and all the fabrics for

hundreds of cool combinations. Use the tools on the table for more cool effects.

17

Using a Style Book
The clothes the girls are wearing when you leave the Costume Shop will be your
costumes for the Big Show. They will be saved automatically with your dance.
1

.

Click on a style book to open it. The costume will appear on the left

and six fabrics will appear on the right.
2. Click an outfit to select it.

3. Click on a girl and she will wear the outfit in the first fabric at the top

of the panel.
4. Click on a different fabric and

it

will highlight.

5. Click on the girl and the outfit will transform to that fabric.
• As long as an item is highlighted, you can click on a girl to apply it.

• You can open another style book and apply another fabric to any outfit!
•

If

you click a new outfit on a girl who is already wearing an outfit and fabric,

you will see the new outfit in the fabric you originally chose.

Using the Special Tools
• Click the Sparkle
•

If

Wand on any outfit to make

it

sparkle.

you want the girls to dress like twins, click on the Twins Tool,

then click on the girl you want to dress like a twin.
• Enjoy listening to the songs you chose from the

Generation Girl™ Lounge!

18

CD Player in the

The Set Shop

—

Lara™

is an
amazing artist!

Lara™

Choose your
backgrounds and
effects by pulling
the cards onto
the stage!

Choose a
background!

Prizes!

Select

Dazzling

a stage!

Special Effects!

Welcome to the Set Shop, where Lara™ will help you decorate the Performance Dome™
for your exciting show. She has put together great backgrounds and special effects for
you to choose from including: backgrounds, stage shapes, special lighting effects,

surprising special effects and even the prize that you win when you successfully

complete your dance. Each time you win special effects cards in the Dance Challenge,

more and more cards will appear in your Set Shop decks.
19

To choose items for your performance:
1

.

Click on the Decks to scroll through all the cards in the deck.

2. To choose a background or effect, drag the card onto the stage!

A highlight will appear around the card to indicate your choice
and the effect will preview on the screen.
3.

To choose a different effect or background, keep clicking through the

deck and be sure to pull the card up to the stage so that it highlights.
• The cards that are highlighted when you leave the Set Shop will decorate

the Dome when you perform.
• Some previews, such as lights, surprises, and prizes occur one at a time.

As long as the card is highlighted, it's effect will decorate the dome during
the show.
• To perform you

need to choose at least one background.

Dancing in the Performance Dome

When you're ready for the big show, go to the Performance Dome and see
everything come together live, in front of a cheering crowd! You control the moves,
the look, the feel, and the lights!

20

As the music starts, here's how you direct the show:

One Player Control:
Use the mouse to control both girls. You can move the girls all around the

•

space as you click to advance through the moves in the routine.

Two Player Control:
You can control each girl separately. You can either use both sets of controls yourself
or enjoy sharing the performance with a friend. One player controls a girl by moving
the mouse and clicking, while the other player controls the second girl with the arrow

keys and the Enter (Return) Key.

simply touch any of the arrow keys on the keyboard
Use the arrow keys to move the girl around the stage.

• To start two-player control,

•

• Click the Enter key to advance the routine.

• Your dance will end when you have clicked through all the moves in the routine.
It's

really fun to have the girls dance around and bring them back together!

Other Controls
These keys will control the cool features you chose in the set shop!
FI

Key - Lights

F2 Key - Special Effects
1

,

2, 3, 4 keys- Change Camera Angles

Space Bar - return to the Action Slate and cursor so that you can go to other
locations and keep changing your performance or quit the game.
At the end of the dance, the girls get their prize. Everyone has done a fabulous job!
You can go back to the Lounge, Quit, or Keep On Dancing!

21

TROUBLESHOOTING
Note: Please review the Read Me file located in the Barbie® Generation Girl™ Gotta
Groove menu for the most up to date troubleshooting tips.

INSTALLATION
You may encounter problems with the Barbie® Generation Girl™ Gotta Groove
installation

if

there are other applications running during the install of the software.

If

you do have a problem, exit the installation and shut down any applications that are
running. After all other applications have been closed, try to install the software again.

PRINTING
Error when printing

Make sure that your printer is ON, plugged into your computer and set up properly.
Make sure that your printer driver is set to the correct port (such as LPT1 or LPT2),
and that you selected the correct printer in the "printing" section of the software.
You can check that the printer is working correctly by quitting the program, opening
another software paint program, and printing some simple designs both in black

and in color.
You may receive an error if the printer does not correctly "grab" the paper. Gently guide
the paper into the printer while the printer is trying to "grab" the paper.
If your printer setup appears to be correct but you are still experiencing problems,
check the troubleshooting section in your printer user's manual.

22

Light or Fuzzy Printouts
printouts are lacking in color or detail, make sure your ink cartridges have ink.

If

Cleaning the print head will greatly improve the quality of printouts.

Nothing Happens When the Print Button is Clicked
Several things could be happening in this situation.
1

.

When you send the file to print, you may be spooling all the information from
the file to the printer before it starts printing. This may take a minute or two,

especially if you are printing large files. Be patient and look for signs that your

computer is working.
2.

Check your printer queue to see if the print job has been spooled and to
determine if it is printing.

3.

Your printer may not be connected properly. Check all connections as outlined
in your printer

manual.

23

MATTEL MEDIA CUSTOMER SERVICE AND
TECHNICAL SUPPORT
If

you have any questions, please contact us for assistance. Our technical

support specialists can be reached toll-free at the following numbers:
1 -888-MATTEL9 (1-888-628-8359)
Canada, call 1-888-MEDIA1 1 (1-888-633-4211)

In the US, call
In

In

the UK, call (01 71

In Australia, call

)

51 9 5049

1-902-262-513

(Calls charged in Australia at $1 .50 per minute.

A higher rate applies from public or mobile phones)
When calling from outside of the USA, please consult a telephone directory for a Mattel listing.

Comments or questions can also be mailed to:
Mattel Consumer Affairs

GA 0109
333 Continental Blvd.,
El Segundo, CA 90245

Tech Support

U.S.A.
For a great place to get quick answers to the most commonly asked
questions about Barbie® Generation Girl™ Gotta Groove CD-ROM,

you can also contact Mattel on the World Wide Web at:

www.mattelmedia.com
24

CREDITS
Mattel
Alexander Offermann

Producer

Janice Adyani

Associate Producer
Production Assistant

Travis Ruff

Executive Producer

Jesyca C. Durchin

Vice President of Design and Development
Senior

QA Engineer

Roger Hu
Don Delucia

Software Engineer

QA Manager

Ray Boylan
Timothy Waters

Vice President of Operations
Testers

Amy Boylan

BJ. Coonce, Desiree Flores, Steven R. Gay, Jerry LeVesque,

Jay O'Balles, Jonathan Petersen, Jee Park, PJ. Whitmore
Associate Product Manager, Mattel Media

Shaun Rowan

Assistant Product Manager, Mattel Media

Melanie Bullock

Director of Marketing, Mattel Media

Lauren Berzins

Vice President of Marketing, Mattel Media
Sr.

Manager - Business & Legal Affairs

Voice Talent

Cynthia Neiman
Cynthia Berry-Meyer

Kimberly Brooks, Julianne Buescher, Grey Delisle,
Lizzie Murray, Joanna Rubiner, Kath Soucie

Abby Yorn

Original Concept Design

Music Room Productions®

Sound Editing

25

SPECIAL THANKS
Rosa Allen, Jim Balthaser, Kenny Bender, John Bloodworth, Bob Bryant, Toni DeBerry,

Karen Ditto, Milton Evensizer, Steve Feicht, Adrian Fernandez, Craig Forrest, Richard
Frost, Darlene Geithner, Rossina Gil, David Gordon, Dawn Gottula, JoAnn Green,
David Haddad, Cheryl Hager, Anita Imrit, Karen Kelly, Danny Kwan, Maureen LeMoi,

Michele McShane, Patty Masai, Ginger Martinez, Sean O'Balles, Todd Piccus, Galite
Reisman, Kendale Sheran, Terri Sieker, Sarah Silverman, Tracey Smith, Julie Takata,

Cathy A. Takemura, Tuan Trinh

And Sammy the Wonder Beagle
Stunt Puppy Entertainment, Inc.
Design
Script

& Dialogue

Gano Haine, Karen Johnson, Jan Bozarth
Gano Haine

Creative Director

Karen Johnson
Dig Design - Amy Decker

Art Director

George Sandoval
Assistant Producer

Programming

-

Artist

Denise Roberts McKee

Senior Producer

Stephanie Roberts

Tim Brengle, Ian MacKenzie, Devon Tuck

26

Blue Arrow Words, Music, and Images, Inc.
Jan Bozarth, Shane "Govinda" O'Madden, and Robert Skiles
Music Production:
Jan Bozarth and Shane "Govinda" O'Madden
at Andromeda Studios, Austin, Texas
Music Composition:

.

Music Performers:

Julianna Sheffield, Clarita Sanchez, Amy Atchley,

Laura Benedict, Ted Roddy, Robert Skiles,

Shane "Govinda" O' Madden, Arturo Garza

Karen Johnson Productions, Inc.
Lead Animator:

Rick Eshbaugh
Aaron Johnson, Tom Ward

Animators:
Production Artists:

Teresa Murphy, Sue Peach, Janet Sairs, Ron Schulz

SPECIAL THANKS
Choreography:

Eden Entertainment - Karen Russell and Juan Llano

Dance Talent:

Kristen Dinsmore, Jessica Page

Modeling Production:

Zygote Media Group, Inc.

Motion Capture:

hOuse of mOves, inc.
Harvey and Rebecca Harrison

23467-0922

27

)

MATTEL, INC. 90 DAY LIMITED WARRANTY
Mattel, Inc. warrants to "You" (the original consumer purchaser) that, under normal use, the
"Product" (including the software proaram and the CD-ROM disk, on which the software program
is recorded and the other items inclu<Jed in the package) will be free from defects in materiafand
workmanship for ninety (90) days from the date of purchase (Your receipt shall be evidence of the
date of purchase). This Limited Warranty does not cover damage resulting from accident, misuse,

unauthorized modification, or other conduct or conditions outside the control of Mattel, Inc. or its
subsidiaries or affiliates (collectively, "Mattel"). If defective, return all contents of this package
(including but not limited to the

CD-ROM disk, user guide, and all other components of this

package), postage prepaid, along with proof of the date-of-purchase, within the ninety (90) day
warranty period, for replacement or refund at Mattel's election, to Consumer Adjustment Center,
15930 E. Valley Boulevard, City of Industry, California 91744. Immediately upon Your receipt of
any refund, Your license to use the Product (including the software program) is terminated. THE
FOREGOING LIMITED WARRANTY IS THE SOLE WARRANTY PROVIDED IN CONNECTION
WITH THE PRODUCT AND IS IN LIEU OF ALL OTHER WARRANTIES, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ALL OF WHICH IMPLIED WARRANTIES ARE EXPRESSLY

DISCLAIMED. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY MATTEL OR ITS

SUPPLIERS, DEALERS, DISTRIBUTORS, AGENTS, CONTRACTORS OR EMPLOYEES SHALL CREATE

A WARRANTY OR IN ANY WAY INCREASE THE SCOPE OF THIS LIMITED WARRANTY. This

Limited Warranty gives You specific legal rights; You may have other rights which vary from state

Some states do not allow the exclusion of incidental or consequential damages, or the
on how long an implied warranty lasts, so some of the above exclusions or limitations
may not apply to You. In that event, or in the event that federal law restrictions apply, such

to state.

limitation

warranties are limited in duration to a period of ninety (90) days from the date of delivery of the
Product to the original end user. No warranties apply after that period.

NO EVENT SHALL MATTEL'S LIABILITY FOR ANY DAMAGES TO YOU OR ANY OTHER PERSON
EXCEED THE PRICE PAID FOR THE PRODUCT, REGARDLESS OF ANY FORM OF THE CLAIM
(INCLUDING BUT NOT LIMITED TO BREACH OF CONTRACT, PRODUCT LIABILITY OR NEGLIGENCE).
IN

MATTEL AND ITS SUPPLIERS, DEALERS, DISTRIBUTORS, AGENTS, CONTRACTORS AND
EMPLOYEES (COLLECTIVELY, THE "MATTEL GROUP") WILL NOT BE LIABLE FOR ANY LOST DATA,

OR INDIRECT DAMAGES OR OTHER CONSEQUENTIAL
DAMAGES, EVEN IF MATTEL OR ANY OF THE MATTEL GROUP HAVE BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION
OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION
OR EXCLUSION MAY NOT APPLY TO YOU.
INCIDENTAL, SPECIAL, PUNITIVE

For inquiries regarding the Product, please contact Mattel, Inc. at 333 Continental Boulevard,
Segundo, California 90245. VALID ONLY IN U.S.A. (MM-LW-001

El

28

Get into the Groove with
GeneRO

mn girl gottr GROove CD-R%m
Here’s how to create
Take a break
and check out

dance routines for the
Generation Girl

the lounge!

friends! Justdidron

the clanMerdK'

W*
Pick and play

Practice all

favorite music!

of your

dance moves!
Save your
dance routines!
Design cool
costumes!

Bye-bye! 1

You can groove
another time!
]

Decorate
the stage
Get general help

and information!

I You’re ready
for the final

dance
performance!

Print out dance cards
to learn and practice
all the moves!

Dance together!

Create a personality page
and import images from
the Barbie" Digital Camera
(sold separately)!

PLEASE REFER TO YOUR USER GUIDE FOR ADDITIONAL INSTRUCTIONS

S2346725

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