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Barbie Team Gymnastics – Windows Manual – English

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Type
Manual
Platform
Windows
Language
English
Size
3.45 MB
Filename
barbie-team-gymnastics_win_manual_en_d8t.pdf
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CONTENTS
Minimum System Requirements . . . .2
Installing the Barbie™ Team Gymnastics
CD-ROM . . . . . . . . . . . . . . . . . . . .2
Running the Barbie™ Team Gymnastics
CD-ROM . . . . . . . . . . . . . . . . . . . .3
Uninstalling the Barbie™ Team
Gymnastics CD-ROM . . . . . . . . . . . .3
Introduction . . . . . . . . . . . . . . . . . .4
Game Play Overview . . . . . . . . . . . .4
Getting Started . . . . . . . . . . . . . . . .5
Navigation Buttons . . . . . . . . . . . . .5
Team Screen . . . . . . . . . . . . . . . . .5
The Lounge (Choosing a Gymnast) . .6
The Dressing Room . . . . . . . . . . . . .7
The VCR . . . . . . . . . . . . . . . . . .7
The Team Roster . . . . . . . . . . . . .8

The Notebook . . . . . . . . . . . . . . .9
The Practice Room . . . . . . . . . . . .10
Clipboard . . . . . . . . . . . . . . . . .10
Routine Line . . . . . . . . . . . . . . .11
Power Bar . . . . . . . . . . . . . . . . .13
The Vault . . . . . . . . . . . . . . . . .14
The Balance Beam . . . . . . . . . . .14
The Uneven Bars . . . . . . . . . . . .15
The Floor Exercise . . . . . . . . . . .16
Going to Competition . . . . . . . . . . .16
Judging . . . . . . . . . . . . . . . . . . . .17
Two- or Three-Player Game . . . . . . .17
Troubleshooting . . . . . . . . . . . . . .18

Barbie, the Barbie doll likeness and character, the color “Barbie Pink” and Barbie Software are trademarks owned by and used under license
from Mattel, Inc. ©2001 Mattel, Inc. All Rights Reserved. ©Vivendi Universal Interactive Publishing, a wholly-owned subsidiary of Vivendi
Universal Publishing. All Rights Reserved. Windows is a registered trademark of Microsoft Corporation. Pentium II is a registered
trademark of Intel Corporation. Sound Blaster is a registered trademark of Creative Technology, Ltd. Uses Bink Video. ©1997–2001 by
RAD Game Tools, Inc. All other trademarks are property of their respective owners.

Part #

3

2
MINIMUM SYSTEM REQUIREMENTS
Microsoft® Windows® 95/98/2000
Pentium II® 233 MHz or better
32 MB RAM
140 MB hard disc space for typical installation
20 MB free disk space to run
8X CD-ROM drive
16-bit color monitor, 640 x 480
2 MB PCI-based video card
16-bit Sound Blaster® or 100% compatible sound card and speakers

Taskbar, and a shortcut icon on your desktop.

RUNNING THE BARBIE™ TEAM GYMNASTICS CD-ROM
1.
2.
3.

4.

INSTALLING THE BARBIE™ TEAM GYMNASTICS™ CD-ROM
1.
2.

3.
4.

Insert the Barbie™ Team Gymnastics™ CD-ROM into your CD-ROM drive.
If you have the Auto Run feature enabled for your CD-ROM, the installation
will start automatically and you can skip to step 3.
Click Start and then Run from the Windows® Taskbar.
Type d:\setup (d: refers to your CD-ROM drive. If your CD-ROM drive is not d:,
type the appropriate drive letter.)
Choose the Install button and follow the Installation Instructions on screen.
Review the Read Me file for any important last-minute information.

After Setup is complete, you’ll find an icon for the Barbie™ Team Gymnastics™
CD-ROM located within Programs under the Windows® Start menu in the Windows®

Insert the Barbie™ Team Gymnastics™ CD-ROM into your CD-ROM drive.
When the AutoRun window appears, click the Play button to run the
program.
You can also select Start from the Windows® Taskbar, then search through
the Programs/Barbie™/Barbie™ Team Gymnastics™ CD-ROM menu to run the
program.
If the CD-ROM is already inserted, just double-click on the Barbie™ Team
Gymnastics™ desktop icon.

UNINSTALLING THE BARBIE™ TEAM GYMNASTICS™
CD-ROM
1.
2.
3.

From the Windows® Start Menu, click Programs.
Find and click on the Barbie™ Team Gymnastics™ CD-ROM menu item.
Click the Uninstall Barbie™ Team Gymnastics™ CD-ROM icon and follow
the on-screen prompts.

4

INTRODUCTION

Welcome to Barbie™ Team Gymnastics™!
Barbie™ and her friends are learning
gymnastics, and they could use your help!
With Kira™ as their coach, Barbie™,
Christie™ and Teresa™ plan to perfect their
routines on four different exercises and
win the trophy at Nationals! Are you ready
to help them go for the gold?
Choose one, two or all three girls, and
help each gymnast create her routine on
each of the four gymnastic apparatuses!

GAME PLAY OVERVIEW
To get to Nationals, you’ll have to work your way up through the smaller competitions (Local, Sectional, and Regional), where you’ll learn new moves and create
new routines to earn higher scores.
Kira will start you out with routines for all the apparatuses. You’ll be able to get
through most of the competitions using these routines, but to win the National
Competition, you’ll have to create more challenging routines.
When you think you’ve practiced your routines enough, it’s time to compete! You’ll
win gold, silver or bronze medals based on your performance. Win high marks and
you’ll automatically advance to the next level of competition and earn new outfits
for the team!
Continue to practice and compete until you win the highest honor—the trophy
at Nationals! Compete as much as you want, making cool new routines that earn
you high scores.

5

GETTING STARTED
NAVIGATION BUTTONS
Click here to go to the Lounge.

Click here to quit the game.

Click here to go to the
Team Roster.

Click on the question mark,
and then click the item you
need help with.

TEAM SCREEN (SIGNING IN)
This is where you choose your team name or play with a team you already made.
Type in a team name or choose a saved team before clicking the check mark.
Click here to
play with an
existing team.

Click here to
enter a new
team name.

Click here to scroll
down the team
names.

Click here to delete a
team name.

Click here to quit
the game.
Click here for help.

Click here to get started.

6

THE LOUNGE (CHOOSING A GYMNAST)

THE DRESSING ROOM (CHANGING COSTUMES)

Barbie™, Christie™ and Teresa™ are waiting for you in the Lounge, and all of them
are ready to practice! Choose the girls you want to practice with by clicking on
them. You can play with one, two, or all three girls. When you click on a girl to
choose her, she’ll stand up to let you know she’s ready to practice. Click on her
again if you change your mind and she’ll sit back down. Once you’ve chosen your
team, you can change their costumes by clicking on the Dressing Room door, or
start practicing by clicking on the Team Roster icon in the lower right corner. You
can also replay the team’s best past performances by clicking on the VCR.

The Dressing Room is full of cool team costumes! Be sure to check back here after
competition—you’ll earn new costumes every time you win.
• Click on the costumes hanging
on the clothes rack to change the
outfit that the girls will wear in
practice and in competition. Keep
clicking to cycle through all of the
available costumes.
• Click on the Gym Bag icon to
return to the Lounge.

Click on the
VCR to view
your past
performances.

Click on the
Dressing Room
door to change
the team’s
costumes.

• Click on the Team Roster icon to
choose an apparatus to practice.
• Click on the Question Mark, then on any object or character if you need help.

THE VIDEO LIBRARY (VCR)
Click on the
Question Mark,
move it over the
item you have
questions about,
and then click on
that item.

Click on a gymnast to select
her. Click on the
girl again if you
change your
mind.

Click on the Team Roster icon to go to the Team Roster,
where you can chose a practice exercise or enter a competition. You must select a gymnast before you go here.

Click on the Exit
door icon to quit
the game.

When you perform well, Barbie™ Team Gymnastics™ will automatically save your
performance in the video library. The highest-scoring performance on each apparatus will be saved for each girl on a team.
• Click on the name in the upper right corner to cycle through the available
gymnasts.
• Click on an Apparatus icon to choose the apparatus.
• Click on the

to play the movie.

• Click on the

to pause the movie.

• Click on the ■ to stop the movie and start it over from the beginning.

7

8

9

THE TEAM ROSTER

THE NOTEBOOK

Welcome to the Team Roster! This is where Kira™ keeps track of the team’s progress,
and where you can go to find out where the gymnasts need the most practice. You
can also check out your team’s Notebooks and enter a competition from here.

The Notebook keeps track of the moves each girl earns. You can see moves for
each apparatus by selecting the tabs along the side of the Notebook. Each apparatus has its own page for you to fill with moves that are represented by discs.

When you’ve had enough practice and are
ready to compete, you’ll earn a green check
mark. You must
earn all green
check marks on
the roster screen
before you can go
to competition.

When you’re ready to enter a competition,
click on the trophy.

To start practicing, click on
a square below
your gymnast.

If you want to
look at a gymnast’s Notebook,
click the
Notebook icon
below her picture.

Click on an
Apparatus Tab
to open that
page.

Click on the
Printer icon to
print this page.
Click on the Team Roster
icon to return to the
Team Roster.

After competition, Kira™ will give you a red check mark on
routines that aren’t worth enough points to win at comptetion.
Make sure you’ve created a routine that is worth a high enough
score to win as you progress to higher levels of competition.

Click on the Gym
Bag icon to return
to the Lounge.

The discs you see in your Notebook represent cool gymnastics moves that you
can use in your routines. Each disc has a colored ring around it—bronze, silver
or gold—based on the difficulty of the move. Gold moves are earned after winning
at least one competition. When a gymnast practices a new move, it is added to
her Notebook.

10

11

THE PRACTICE ROOM

Routine Line

Welcome to the Practice Room, where the girls practice their routines and get ready
for competition. You can also create cool new routines here using the moves from
the Clipboard. Choose the music to be played during practice and competition by
clicking on the CD player above the Routine Line and cycling through the choices
of music.

Click here
to change
your music
selection.

Click here
to select
moves
from the
Clipboard.

Perfect your routine or create your own outstanding performance using the Routine
Line and discs from the Clipboard. There is a picture of a move on each colored
disc, and each disk is ringed in bronze, silver or gold to show you the difficulty of
the move. Add moves to your routine that will dazzle the judges by dragging discs
from the Clipboard to the Routine Line.
The slots in the Routine Line are color-coded green, blue, and pink to show you
where moves in the routine should go. Pay close attention to the color of the slots
on the routine line to see where each colored disc should go.
Remember, you must win at least one competition before adding gold moves to
your routine. When you’ve created the perfect routine—and the button to the right
of the Routine Line turns green—you’re ready to practice!

Click here
to play your
routine
automatically.

Press this
button to
start and
stop your
routine.

Clipboard
You’ll find all your available moves on the Clipboard. These moves are the key to
creating a great performance! Click on the Clipboard to open it, and use the arrows
to flip through the pages. Click on the square in the lower left corner of the
Clipboard to close it.

Add moves
from the
Clipboard
to your
Routine Line.

Press the correct key on your keyboard to complete a move.

12

13
Power Bar
The Power Bar shows you the keys on the keyboard you’ll need to press to
perform a move. The arrows you see in the Power Bar match the arrow keys
on your keyboard and the dashes represent the spacebar. Press the right keys
at the right time and you’re on your way to a medal-winning performance!

1.
2.
3.
4.
5.
6.
•
•
•

Add new moves to your routine by dragging a disc from the Clipboard to the
Routine Line.
When you put a move disc on the Routine Line, it will click into place.
If there is already a move in a slot, the new move will replace it.
If you want to take a move out of the routine, click and drag the disc
anywhere outside the Routine Line.
Press the backspace key on your keyboard to remove the last move in
your routine.
Press the delete key on your keyboard to clear all the moves from the
Routine Line.
Your routine is ready to be practiced or viewed when the button to the right
of it turns green.
Click the green start button next to the Routine Line to begin a Practice
Routine.
To check out the routine you’ve created, click the
above the Power Bar
to play it automatically.

• When a routine starts, the disc will move to the left and the
keys you need to perform that move will appear.
• When the key flashes, press the matching key on the
keyboard.
• If you press the correct key, it turns green and the next key
appears and lights up.
• If you press the incorrect key, it turns red, and you’ll have to
wait for the next one.
• If the move is completed successfully (all the keys are
pressed in order and in time), the move will be worth its
full value.
• For every key you miss, a small deduction will be taken from
the maximum score for that move.
• The harder moves have more keys to press and less time to
press them.
Bronze moves require you to press two keys.
Silver moves require you to press up to three keys.
Gold moves require you to press up to four keys.
Dance moves in the floor exercise require you to press four keys.

14

15
The Uneven Bars

The Vault

Concentration, courage, coordination,
and split-second timing are needed to
capture the gold on the uneven bars.
Gymnasts move smoothly from the low
bar to the high bar and back again,
circling the bars and performing daring
release moves before executing the
perfect dismount.

Amaze the judges with your awesome
vaulting technique! Beginning with a
strong run, push off the horse and fly
through the air, somersaulting and
twisting before “sticking” that perfect
landing.
There are 3 slots on the Routine Line
for the vault: Approach (green disc),
Twist On (blue disc), and Move Off
(pink disc).

The Balance Beam
To compete on the Balance Beam,
you’ll need to perform cartwheels,
handsprings, split jumps, and balance moves on a beam only four
inches wide!
There are 12 slots on the routine
line for the Balance Beam: Mount,
10 Moves, and Dismount.
These slots are color coded as
follows: Mount (green disc), Moves
(blue disc), Dismount (pink disc).

On the uneven bars, there is a mount,
moves around the upper bar, moves
around the lower bar, and a dismount.
Paired moves are moves that go together. A move that drops you to the lower bar
must be followed by a move that returns you to the upper bar. Be sure to look at
the move discs carefully so that the moves are in this order.
There are 12 slots on the routine line for the Uneven Bars: Mount (green disc),
10 Moves (blue disc), and Dismount (pink disc).

17

16
the competitors will perform on one apparatus and be scored before moving on
to the next.

The Floor Exercise
Competition in Floor Exercise is a real
crowd pleaser as gymnasts perform
dance moves and tumbling runs to
music of their choice.

You will control the gymnasts you have chosen by pressing the keys on the
keyboard that match the flashing keys on the Power Bar. If you press the keys in
time, moves will be performed well. If you press the keys too late, your gymnast
will not perform as well.

There are 10 slots and three kinds of
moves on the Routine Line for Floor
Exercise. Remember that a Setup Move
(green disc) must be followed by a Big
Move (blue disc) and then a Dance
Sequence (pink disc).

JUDGING
After each routine, the team members will be judged and scored on their performance. After all your gymnasts have performed, judges will award gold, silver and
bronze medals.

You’ll notice that some of the blue discs have numbers in the corners. Although the
pictures on these discs look the same, the moves are actually a little bit different
from each other. Try using them both in your routine to see how they differ.

GOING TO COMPETITION
There are four levels of competition:
Local, Sectional, Regional, and
National. When your team is ready
to compete, you’ll select the trophy
in the upper right corner of the Team
Roster screen.
At the start of competition, Kira™ will
announce the apparatus. Then all of

At the end of the competition, Kira™ will add up all the scores and compare them
to the other team’s scores. If your team wins, you’ll be able to go to the next level
of competition. You’ll also have a chance to choose cool new team costumes, and
you’ll earn a new move for each apparatus if a gymnast wins a gold or practices
her routines before heading to the next competition.
If your team doesn’t do so well, you’ll have to enter at least one practice session
before heading off to competition again. To see the routines you need to work on,
take a look at the Team Roster.

TWO-PLAYER OR THREE-PLAYER GAME
In a two- or three-player game, you and your friends each choose a gymnast and
take turns competing using the Power Bar controls.

18

19

TROUBLESHOOTING

NOTE: Please review the Read Me file located in the Barbie™ Team Gymnastics™
menu for the most up-to-date troubleshooting tips.
You may encounter problems with the Barbie™ Team Gymnastics™ installation if
there are other applications running during the installation of the software. If you
have a problem, exit the Barbie™ Team Gymnastics™ CD-ROM installation and shut
down any applications that are running. After all other applications have been
closed, try to install the software again.
If the game is running slow or choppy, try using the full install. Uninstall
Barbie™ Team Gymnastics™ and reinstall selecting the full installation.

CREDITS
Mattel, Inc.
GIRLS INTERACTIVE GROUP

Developed By Blue Planet Software

Producer
Vance Huskins

Producer/Designer
Raymond Holmes

Senior Manager
Patricia Masai

Art Director
Marina Goldberg

Manager, Development
Janice Newton

Lead Programmer
Bert Molinari

Manager, Marketing
Jillian Winn

Programmer
Bryan Johnson

Vice President
Christina DeRosa

Additional
Programming
Benbuck Nason
Tony Caton

Special Thanks
Jim Balthaser
Kelly O’Hearn
Cathy Takamura
Patrick Shandrick

Lead Animator
Clark Sorenson
Cinematic Artist
Vadim Sotskov
Animator
Steve Devaney
Additional Art
Ella Slepko

Gymnastics Consultant
& Additional Animation
Bret Ninomiya
Kinetic Imagery Prod.
(www.gymworld.com)

Music and sound effects
Northtown Sounds, Inc.
(www.northtownsounds.com)

Additional Audio
Engineering
Donovan Miller
Quality Assurance
John Fitz Randolph
Director of Product
Development
Mark Netter
President
Nick Garnell
CEO
Henk Rogers

20
Vivendi Universal Interactive Publishing
Special Thanks
Maria Holmes
Melchor Alquero
Heirakuji Consulting
Ariel Quirolo
Mark Moran and the
Onyx Team
Bob
Bobacat
Maria Sotskova
Daria Sotskova
Jake Henry

Producer
Dyan Daglas

Lilo Campeau
Mirko Sekulic

Brand Manager
Melanie Bullock

Voice Talent
Barbie™
Associate Brand Manager Chris Anthony
Ginger Martinez
Kira™, Teresa™,
and Christie™
QA Project Lead
Grey Delisle
Cyra Talton
QA Associate Lead
Craig Parrotte
QA Test Team
Mayra Orellana
Juliet Nimmo
Earl Reinhalter
Brian Hirai
Linda Maiers
Willy Guerrero
Amy Lafferty
Aaron Parker
Chris Moody
Jarad Medbery

Special Thanks
Lauren Azeltine
Pamela Blanford
Dana Feffer
Stuart Hay
Cathy Johnson
Christian Johnson
Tom Keegan
Randy Linch
Rich Seitz
Rod Shean
Cathy Siegel
Mary Wadman

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