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Batman: Vengeance – Xbox Manual – English

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Xbox
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English
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batman-vengeance_xbox_manual_en_v7d.pdf
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03886 BATMAN X-BOX UK MANUAL

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Page 1

Using the Xbox™ Game System .....02
Using the Xbox Controller ..........03
Starting the Game .........................04
Prologue .........................................05
Game Controls ...............................06
Special Moves.................................08
Vehicles ...........................................10
The Characters ..............................11
Game Interface Screen..................14
Combats...........................................15
Weapons & Items ............................16
Inventory ........................................18
Puzzles............................................20
Cheats .............................................22
Game Over .......................................23
Saving the Game .............................23
Checkpoint ......................................24
Credits ............................................25
Technical Support .........................37

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Using the Xbox Video Game System

Using the Xbox Controller

Thank you for purchasing Ubi Soft’s Batman™: Vengeance.
Before playing, please read this manual carefully to
ensure correct use.

1. Set up your Xbox video game system by following the
instructions in the Xbox Instruction Manual.
2. Press the power button and the status indicator light
will light up.
3. Press the eject button and the disc tray will open.
4. Place the Batman: Vengeance disc on the disc tray with
the label facing up and close the disc tray.
5. Follow on-screen instructions and refer to this manual
for more information about playing Batman: Vengeance.

Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive:
- Insert only Xbox-compatible discs into the disc drive.
- Never use oddly shaped discs, such as star-shaped or
heart-shaped discs.
- Do not leave a disc in the Xbox console for extended
periods when not in use.
- Do not move the Xbox console while the power is on and a
disc is inserted.
- Do not apply labels, stickers, or other foreign objects to
discs.

2

1. Insert the Xbox Controller into any controller port on
the front of the Xbox console. For multiple players,
insert additional controllers into available
controller ports.
2. Insert any expansion devices (for example, Xbox Memory
Units) into controller expansion slots as appropriate.
3. Follow on-screen instructions and refer to this manual
for more information about using the Xbox Controller to
play Batman: Vengeance.

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STARTING THE GAME

PROLOGUE

Enter Game

As the citizens of Gotham City slumber under the soft
darkness of the night, Batman stands watch over the city.

Lets you select level you want
to start in

Options
- Sound
- Music: Adjusts the music level
- Voice: Adjusts the voice level
- Headphone: Lets you choose
between headphones or speakers
- Interface
- Basic or Full
- Controls
- Invert Crosshair (on/off)
- Vibration Mode (on/off)

Cinematics
Select this option to watch the high-resolution cinematics
from the levels you’ve already finished.

Credits
- WBIE Credits
- UBI SOFT Credits

From the rooftops and ornamental statuary that hangs high
over the night draped streets, the Dark Knight is ever
vigilant, alert for the slightest breach of the peace or threat
against the citizenry of Gotham City. This night, Batman will find
the peace not only breached... but shattered by explosive fury
set in place by the very personification of evil. It begins with a
woman the Caped Crusader discovers bound and gagged, the
remainder of her life measured by the clock counting down the
seconds to the detonation of the bomb beside her.
Her name is Mary Flynn. The villain who left her for dead is

The Joker, the twisted Clown Prince of Crime with an
explosive sense of humour. The Joker had taken her young son
Toby hostage, holding him for a ransom the frightened mother
could never hope to raise.
At least, that's the story Mary Flynn tells!
But the truth is far more insidious than even Batman can
imagine, and before this night is done, the Dark Knight will find
himself entangled in a plot that threatens far more than a
single child. The Joker's scheme would light up the night with
fiery death and destruction, leaving Gotham City a smouldering
ruin that none would survive.

Quit
Quit game

Marshalling all his wits, strength and technology, Batman must
save Gotham City from impending disaster by making sense of the
massive crimewave that's swept through the city.
In the course of his investigations, Batman will encounter a
host of thieves, thugs, and deadly costumed villains who must
be stopped. Mind-twisting puzzles and deadly traps are thrown in
his path to sabotage his efforts, but with his assemblage of
high-tech weapons and devices, Batman must crack the most
deadly and bizarre case of his crime-fighting career.

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FIGHTING System Controls

CONTROLS

To move Batman
Punch
Block
Kick
Flash Bombs
Activate Power Moves
Inventory

Directional pad or Left Thumbstick
X button
B button
A button
White button
Left trigger
START button

FIRST PERSON Controls
To move Batman
Zoom in
Zoom out
Duck with weapon
Exit first person view
Shoot select gadget
Cycle Gadget on the fly
Cycle through gadgets
for selection
Break Combat Mode
Inventory
Aim Weapon

Directional pad or Left Thumbstick
X button
A button
B button
Y button
Left trigger
Black button
Directional pad or Left Thumbstick
while holding the Left Trigger
Y button
START button
Right thumbstick

Moving System Controls
To move Batman
Punch
Block / Duck
Action
Jump / Glide
Bat-communicator
Press and hold to pause
game, select gadget and
enter first person view
Reset Camera
Flash Bombs
Inventory

Directional pad or Left Thumbstick
X button
B button
Y button
A button
BACK button

Right trigger
Left trigger
White button
START button

BATPLANE Controls
Control Batplane
Fire Electrical Spikes
Fire Electrical Pods
Turbo Boost
Roll Left
Roll Right
Inventory

BATMOBILE Controls
Control the Batmobile
Accelerate
Fire Spikes
Forced Left turn
Forced Right turn
Inventory

6

Directional pad or Left Thumbstick
X button
Y button
A button
Left trigger
Right trigger
START button

Directional pad or Left Thumbstick
A button
X button
Left trigger
Right trigger
Start

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SPECIAL MOVES

Gliding

Free falling

Instead of jumping from one place to
another, you can use the cape. After
jumping, you can control its tautness to
travel in mid-air.

Free falls thrust you hurtling towards
the ground from frightening heights like
bridges or blimps. Keep your reflexes
sharp; you’ll have to save more than just
yourself in these mid-air trips. When Free
Falling, catch the falling victim. To do so,
collide with the victim and Batman
automatically catches him/her and grapples
to safety.
‘ Button to accelerate
w Button to slow the falL down

! Button When in mid-air

Handcuffing
Use Batcuffs to lock up knocked out
thugs. Position yourself over the defeated
opponent and press the ‘ button. Clever
players can even sneak up on thugs and
cuff them from behind.
‘ Button When over a knocked out Thug

Leaning on Walls
To move with stealth, you can hug the walls
and sneak around corners undetected.
‘ Button When facing a wall

Climbing Ladders
You’ll need to climb ladders in order to
get over crates and walls.
‘ Button When facing a ladder

Sliding
On certain surfaces, like ice, it’s faster to
slide across than walk

8

Grappling
Make your way through the city by
grappling from one building to the next.
A glowing bat appears when a grappling
point is available. Press and hold the
Right trigger and select the batgrapple
icon with the Directional Buttons. Aim at
the glowing bat with the Right Thumbstick
and push Right trigger or the w Button to
release the Batgrapple. Most of the time,
the grapple releases onto a surface where
Batman automatically climbs. However, once
in a while, the player must glide onto a
ledge if he wants to complete his jump. If
the crosshair does not turn red when
above the target, strafe around the target
until it does so.

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VEHICLES

THE CHARACTERS

Batmobile

Batman

Blaze through the streets of Gotham
City in a breakneck pursuit of crooks
on wheels. Using the Batmobile’s
weapons, you can fire charges at
enemy tires and launch smoke bombs
into windows. Oh, and watch out for
civilian cars.

The Dark Knight Detective
has pledged his very life to keeping
Gotham City safe from the criminals
who threaten it.

Allies
Batgirl

Controls:
Accelerate .............................! Button
Fire Spikes.............................w Button
Forced Left turn:.................Left trigger
Forced Right turn:...............Right trigger
Inventory:..............................Start
Use left Thumbstick to drive the Batmobile

Batplane
Helm the Batplane and
perform high-speed
aerobatics during night
missions over Gotham City.

Controls:
Fire Electrical Spikes .........‘ Button
Turbo boost ..........................! Button
Fire Electrical Pods ............w Button
Roll Right: ............................Right trigger
Roll Left: ..............................Left trigger
Use the left thumbstick to fly the Batplane
A double tap on the Left trigger/Right Trigger makes the
Batplane perform a spin to the left or right.

Once again, Batgirl is helping Batman
on his mission. She is at the
Batcave, always on standby.

Villains
The Joker
is Batman's nemesis and the Clown
Prince of Crime is once again on the
loose. His plot: kill Batman and
destroy Gotham City...laughing all the
way to Hell!

Mr. Freeze
has taken control of Gotham
Industrial and turned it into an
icebox. He’s also holding Isaac Evers,
a scientist, hostage.

Poison Ivy
is as dangerous as ever.
She devises a special poison to take
control of Gotham’s most wealthy and
influential men, bringing them down to
their knees.

Harley Quinn
is all ready to help out her puddin’
when it comes to defeating Batman.
This time, The Joker’s main squeeze
takes on an even bigger role.

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Thugs

CIVILIANS

Take a glimpse into the Gotham City
underworld, and the dregs who
sustain it.

Commissioner Gordon
sticks to the rules but often finds an
ally in Batman.

The thugs
are back and meaner than ever before.
They are ready for a fight - just name
the time and place. They hit anything
that moves, just as long they get
their money.

Gotham City's Mayor Hill
might not always support the Dark
Knight's vigilante efforts, but this
night, with his own life at stake, even
the mayor will allow Batman to do as
he must!

Ivy’s thug
appears to be human …He wears a
trench-coat as a disguise, but when it
comes off…

Isaac Evers
a radical scientist, invented the miracle
compound Promethium – but who is
funding his research?

Ice Maidens
take pleasure in killing for Mr. Freeze,
and protect their boss at all costs.

Green Monster
The result of contact between Poison
Ivy’s creatures and acid, this hideous
creature has but one instinct: find
Batman, and punish him.

Rocket Thug
This thug is mute and simple. He likes
his cannons - he becomes the cannons.

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GAME INTERFACE SCREEN

COMBATS

Health/Status Bars

Basic Attacks

Indicates Batman’s total health or vehicle/object status.

- Batman’s Health bar:
Batman’s health bar is always displayed
on the top left corner of the screen.
Once Batman’s health level reaches a
dangerous level, the bar turns red.

Batman has at his disposal an arsenal of kicks and jumps to
defeat thugs and bosses while in one-on-one combat mode.
- Punch:
- Kick:
- Block:

Use the w Button to punch.
Use the ! Button to kick.
Use the @ Button to block

- Cape status bar:
When Batman uses his cape to protect
himself, the cape’s status bar appears
underneath Batman’s own.

By pressing these buttons, you will notice that combinations can
be entered and Batman’s moves are more choreographed.
Pressing the ‘ Button will break combat

- Batmobile and Batplane:
The vehicles’ status bar replaces
Batman’s health bar.

- Batgirl’s health bar:
appears at the bottom centre of the
screen while she is captured. If all her
energy runs out, Batman has lost the game.

Power Moves
Power Moves are special moves that can be performed by
accumulating a certain amount of points. They knock out nearly
all of the thugs. By holding down the Left Trigger key and
entering the key sequence, Batman goes into action.

The Hammer (0 pt.)
Enemy Bar
Displays the thug’s
remaining health.

Clean Sweep (20 pt.)
Score
Accumulate points throughout the
game to perform Power Moves.

Spin-Out (40 points)
Device Indicator
Enables you to scroll through all the
devices available.

The take Down (80 points)

Device Quantity
Displays the device quantity.

Lights out (120 points)
Device Selected
Displays the device selected.

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THE CHARGE BAR

Once Electric Stunners are launched by the Batlauncher,
they render opponents helpless for a few moments.

The charge bar powers up the more Batman fights. Once he
disengages from a fight, the charge bar resets to zero. Batman
can execute more advanced power moves as his charge bar fills
up to full capacity.

The nets are fired with the Batlauncher. Most
opponents won’t be able to get free of the nets –
but some can!

The Button Combinations:
Remote Charges can only be placed one at a time –
knocking out passing opponents.

Power Moves
Hold the Left Trigger + X button
Hold the Left Trigger + A button
Hold the Left Trigger + B button
Hold the Left Trigger + B button
+ A Button
Hold the Left Trigger + A button
+ X button

The Hammer
The Clean Sweep
Spin-Out

When Flash Bombs are used, enemies are stunned for a
few seconds, leaving Batman time to escape or cuff them.

The Take Down
Lights Out

The Batscope lets Batman view from a distance. There
is also one on the Batmobile.

WEAPONS & ITEMS
You can cuff knocked out thugs with Batcuffs to leave
them for the Gotham City Police.
To select any Weapon or Item Press and hold the R2 Button to
bring up your weapon selection, then select the desired Weapon
or item with the Directional Buttons.

Batarangs are multi-purpose throwing weapons that

The Batcommunicator is the main link between
Batman and Batgirl. She gives tips and hints throughout
the game. Press the Back Button to activate.

can be used almost anywhere when Batman is in trouble.

Electric Batarangs have more of a kick than the others.
In some instances when the regular ones don’t work, try
these out.

The Batgrapple lets Batman swing or hoist himself
over long distances through Gotham City.

The Batlauncher throws nets and charges at
enemies.

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INVENTORY
Press the START button to display Batman’s inventory. Cycle
between sections of the Inventory by either using the
Directional Pad or the left thumbstick. To exit the Inventory
system, press the @ button.
To get an item’s description, press ! Button to select an item.
The information appears on the left-hand side of the inventory
screen. Press ! Button again to access the item’s description
and to scroll down for extra information with the Directional
Pad if the DOWN arrow appears at the bottom. Press the
@ button to exit the inventory.

Achievement
The screen displays the points you have accumulated
so far. By scrolling through the played levels, the
inventory system indicates how many points were
accumulated.

Options
This screen lets you customise your settings while you
play Batman: Vengeance.
- Sound: Here, you can customise the level of
the sound in the game. This means
you can choose the level of the Voice, Music
and Sound effects to your liking.

Equipment
The equipment screen displays all the ammunition and
gadgets Batman has at his disposal. The number indicated
on the right of the icon shows the amount available. A
description of each equipment piece is given on the lefthand side of the inventory display. To cycle though, use
the Directional Pad or the left thumbstick.

- Interface: By choosing BASIC, no interface
is displayed on the screen while you play.
Another choice you have is to choose the
FULL interface option.
- Vibration Mode: You can choose to have the
vibration on or off on your controller.

Items
The item screen displays all quest items Batman has picked
up. These include keys and discs. A description of the item
appears on the left-hand side of the inventory screen,
explaining what the highlighted items are used for.

- Invert Crosshair: Adjust the way you aim
the crosshairs to throw the different
gadgets.
- Brightness: Adjust the brightness of your
monitor screen.

Power Moves and Cheats
This screen displays the Power Moves available to the
player and the combination required to perform them. The
Cheats displays which Cheat envelope has been discovered
and what they contain.

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- Quit Game: This option lets you quit the
game you are presently playing.

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PUZZLES

The Joker's Funnibones Warehouse Puzzle

Isaac Ever's Lab Netwire Puzzle

Spin the wheels and match the numbers. Find the hidden numbers
in the Funnibones yard. Use the Left Thumbstick to rotate the
wheels and change between wheels.

Twist and turn to match the colours.
Left thumbstick:
Turn the cube from one side to the other.

Exit the puzzle:
@ Button

! Button:
Rotate the wire selection 90 degrees

Left thumbstick:
move from one button to another.

Gotham Gasworks Puzzle

The Joker's Blimp Puzzle

Spin the Wheels and match the colours.

Mix the right colours to save Gotham

‘ Button:
Hold down to turn the wheel and release to stop it.

! Button:
Activate Buttons

Left thumbstick:
move from one wheel to another.

Left thumbstick:
move from one button to the other.

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CHEATS

GAME OVER

Throughout his investigation, Batman can find hidden envelopes
that contain cheats. Once the first game is completed, the
second game unlocks cheats available to you.

There are three ways that the
game can end. Batman either runs
out of health, he fails the level
objective, or fails to complete a
jump (ex: between buildings or
chasms).

Envelope A:
Refills all gadgets to full.

Quit:
Envelope B:
Allows player to immediately max up
the charge bar for power moves.

Envelope C:
Refills all of Batman’s health.

If you want to quit the game, you can save your progress and
continue later.

Continue:
Choose this option to continue play. You’ll start at the last
checkpoint of the game you past.

Envelope D:
Makes Batman do double damage to
his opponents, except the bosses.

Saving the Game
Batman: Vengeance is equipped with a manual save feature.
If you want to save a game, you must quit the game in progress
and select the SAVE GAME option in the main menu.

Envelope E:
Renders Batman invisible to all his
opponents, except for the bosses.

- An optional Memory Unit is required to save your game.
- Do not press the RESET button of your Microsoft XBOX
or remove the Memory Unit while saving or loading. Doing
so may destroy saved files on the Memory Unit - Batman:
Vengeance requires 15 blocks of free space on the Memory
Unit in order to save a game.

Memory Device Problems:
If the memory device you have entered is red, this means you
could have one of the several problems:
- Not Enough Space: Your memory device doesn't have enough
space to save a Batman: Vengeance game. Please, exit the
game and free up some space. (Warning: Current Batman:
Vengeance data might be lost by exiting the game).
- Corrupted: Your memory device contains a corrupted
Batman: Vengeance data and needs to be deleted. Please,
exit the game and delete your Batman: Vengeance data.
(Warning: All Batman: Vengeance data will be lost)

22

- Cannot be used: An unexpected problem has
occurred when trying to access the memory
device. Try to free up some space and retry later.

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CREDITS
Checkpoint
Checkpoints have been inserted in the game to help you along.
When you RESTART a game, it will pick up at the latest
checkpoint you encountered.

UBI SOFT
ENTERTAINMENT

DATA MANAGER
Francis Tremblay

XBOX™ GAME SYSTEM

WITH THE COLLABORATION OF
Yanick Joly

EXECUTIVE PRODUCER
Alain Tascan
SENIOR PRODUCER
Reid Schneider
ASSOCIATE PRODUCER
Roxane Gosselin
PRODUCTION ASSISTANT
Danielle Lajoie
PLANNING COORDINATOR
Eric Pepin

GAME DESIGN
LEAD GAME DESIGNER
Pierre Rivest

PROGRAMMING
LEAD PROGRAMMERS
Dominic Guay
Stéphane Morichère-Matte
ENGINE PROGRAMMERS
Francis Boivin
Chao Gu
Eric Thiffeault
Jean-Francois Vallee
Eric Robert
Yanick Mimee
3D PROGRAMMERS
David Lapointe
Yannick Letourneau
Hugo Allaire

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SOUND PROGRAMMER
Christian Lachance
Stephane Ronse

MODELING
XBOX TECHNICAL DIRECTORMODELING
Sebastien Beaulieu

ANIMATION
LEAD ANIMATORS
Joseph Nasrallah
ANIMATORS
François Royer
RTC INTERGRATOR AND
LOCALIZATION
Jonathan Gosselin

QUALITY ASSURANCE
LEAD TESTER
Bruno "Bat-Duck" Bellavance
TESTERS
Max "Le Fou" Bricault
Eric "Elvis" Ayotte St-Jean
Stéphane "Cougar"
Charbonneau
Ludovic "SPAWN2K1" Murat
Frédéric "SkyzoFred" Ouellet
Sébastien "Prelar" Hébert
Dominic "Don Col" Colabelli
Bruno "Thong" Saint-Laurent
Antoine "Iceman" Thisdale
François "OZ" Quidoz
Michaël "Valium" Richard
Eric "Cpt Rico" Laperrière
Louis-Philippe "JUSTDOIT-"
Brissette

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SOUND STUDIO

PROGRAMMING

AUDIO DESIGNER
Nicholas Duveau

LEAD PROGRAMMERS
Stéphane Morichère-Matte

SOUND PROJECT MANAGER
Jeremi Valiquette

ENGINE PROGRAMMERs
Mathieu Laforce
Dominic Guay

LEAD SOUND ENGINEER
Simon Pressey
PRE-RENDERED CINEMATICS
EDITOR
Miguel Angel Martin

ORIGINAL CREDITS
EXECUTIVE PRODUCER
Alain Tascan
SENIOR PRODUCER
Reid Schneider
ASSOCIATE PRODUCER
Roxane Gosselin
PLANNING COORDINATOR
Eric Pépin
PRODUCTION ASSISTANT
Danielle Lajoie
SCRIPTWRITER
JT Petty

MECHANIC TOOLS
Jean-François Lussier
Stéphane Girard
David Chabot

LEAD CONTENT
PROGRAmMER
Jean-Francois Vallée
CONTENT PROGRAMMERS
Ariel Gauthier
Chris Gripeos
Eric Kiander
Richard Dumas
Yannick Joly
Yannick Mimmee
Francis Boivin
CONTENT PROGRAMMER
INTERNS
Eric Baillargeon
David Gendron
Frederic Marsolais

MODELING

GAME DESIGNERS
Chris Ferriera
Marc-André Deblois
Patrick Melanson
Martin Raymond

MODELERS
Eric Poulin
Isabelle Tremblay
Marjolaine Allie
Mathieu Fecteau
Sébastien Beaulieu
Zander Reyna

LEAD MODELER
Jean-Sébastien Morin
ART DIRECTOR-MODELING
Hugo Dallaire
ASSISTANT ART DIRECTORMODELING
Stéphane Belin

LEAD ANIMATOR
Joseph Nasrallah
ART DIRECTOR-ANIMATION
Alex Drouin
TECHNICAL DIRECTORANIMATION
Alex Vinet
ANIMATORS
James Humphreys
Jonathan Dumont
Marc-André Caron
Steve Dupont

ANIMATION (REAL-TIME
CINEMATICS)
LEAD ANIMATORS
François Royer
Martin Caya
ANIMATORS
Jonathan Abenhaim
Stephen Greenberg
Bourbaki Joseph
Patrick Pelletier
Steve Dupont
Suzane Labreque
Clint Lewis
2D GRAPHIC ARTIST
Marjolaine Allie

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RTC DIRECTOR
Valérie Pouyannea
STORYBOARDER
Wayne Murray
RTC INTEGRATOR
Jonathan "Darkage"
Gosselin
LEAD LOCALIZATION
INTEGRATOR
Henry Stopek

ANIMATION (IN-GAME)
CONTENT
PROGRAMMING

GAME DESIGN
LEAD GAME DESIGNER
Pierre Rivest

MECHANIC TOOLS
Jean-François Lussier
Stéphane Girard
David Chabot

TECHNICAL DIRECTORMODELING
Carol Bertrand
Christian Sirois

2D ARTIST
Patrick Dauphinais

DATA MANAGERS
Francis Tremblay
Justina Wang

QUALITY ASSURANCE
LEAD TESTER
Bruno "Bat-Duck"
Bellavance
TESTERS
Max "Le Fou" Bricault
Natasha "Baby Boo"
Bouchard
Eric "Elvis" Ayotte St-Jean
Jean-François "JeeJee"
Dupuis
Stéphane "Cougar"
Charbonneau
Martin "Fox" Tavernier
Ludovic "SPAWN2K1" Murat
Antoine "Iceman" Thisdale
Sébastien "Prelar" Hébert
Patrick "Krypte" Bouffard
Dominic "Don Col" Colabelli
Frédéric "SkyzoFred"
Ouellet
David "Mirkemen" Goyette
Bruno "Thong" SaintLaurent

SOUND STUDIO
AUDIO DESIGNER
Nicholas Duveau

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03886 BATMAN X-BOX UK MANUAL

PRODUCER
Jean Massicotte
SOUND DIRECTOR
Noemie Dupuy
SOUND PROJECT MANAGER
Jeremi Valiquette
ADMINISTRATIVE MANAGER
Frederique Carbou
MUSIC COMPOSED AND
PERFORMED BY
Shawn K. Clement
LEAD SOUND ENGINEER
Simon Pressey
2ND SOUND ENGINEERS
Olivier Germain
George Pelelkoudis

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PRE-RENDERED
CINEMATICS EDITOR
Miguel Angel Martin
UBI MUSIC PUBLISHING
Didier Lord
Julie Lachance

BATMAN FULL MOTION
VIDEO
DIRECTOR
Laurent Jennet
PRODUCTION SUPERVISOR
Marianne Souliez
PRODUCTION MANAGERS
Eric Pépin
Sophie Penziki
ASSISTANT DIRECTOR
Valérie Pouyanne

CHARACTER MODELING
SOUND EFFECTS & FOLEY
ARTISTIC DIRECTOR
Josue Beaucage
FOLEY ARTIST
Tchae Measroch
FOLEY ENGINEER
Shawn Gallagher
SOUND EDITORS
Luc Préfontaine
Dominic Cabana
Andres Norembuena
at La Majeure Studio
SOUND POSTPRODUCTION MANAGER
Nicholas Grimwood
SOUND POST
PRODUCTION TEAM
Martin Berthiaume
Daran Nadra

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DIRECTOR OF MODELING
Emile Ghorayeb
ARTISTS (full motion video &
in-game)
Arman Akopian
Charles Beirnaert
David Blazetich
David Giraud
Marc Bouchard
Mélanie Caron
Olivier Fournier
Véronique Lacombe
Vincent Collombel
STORYBOARD
Laurent Jennet
Christophe Pittet

LAYOUT & PROPS
MODELING
DIRECTOR OF LAYOUT AND
PROPS MODELING
Mathieu Breda
ARTISTS
Avlamy Ramassamy
Corinne Couvier
Yann Jouette

STORYREEL, DETECTION AND
LIPSYNCH
Aurora Manthe
Etienne Goueslain

SPECIAL EFFECTS

ANIMATION

ARTISTS
Allan Treitz
Danny Bergeron
Edouard Kachaami
François Côté
Isabelle Gagnon
Jean Thierry Roy
Karim Rouissi
Michael Yeomans
Stéphane Turgeon

SUPERVISOR
Varlerie Pouyanne
ANIMATORS
Allan Treitz
Antonin Plante
Bryan Theberge
François Côté
Jamie Helman
Jean Thierry Roy

COLOR DESIGNS AND
BACKGROUND
DIRECTOR OF COLOR DESIGNS
& BACKGROUND
Geneviève Dufour
ARTISTS
Christian Lemire
Daniel Peron
Edouard Kachaami
Isabelle Gagnon
Karim Rouissi
Micheal Yeomans
Stéphane Turgeon

LIGHTING AND
RENDERING
DIRECTOR OF LIGHTING AND
RENDERING
Micheal Yeomans
ASSISTED BY
Edouard Kachaami
ARTISTS
Catherin Nolin
Christian Lemire
Danny Bergeron
Isabelle Gagnon
Karim Rouissi

DIRECTOR OF SPECIAL EFFECTS
Catherine Nolin

SPECIAL THANKS TO THE UBI
SOFT TECH SUPPORT TEAM
Patrick Filion
Nicolas Davidts
Mouddine Diallo
Pascal Lacombe
Patrick Marcil
PRESIDENT & CEO UBI SOFT
Yves Guillemot
CEO UBISOFT MONTREAL
Martin Tremblay
VP CONTENT
Greg Gobbi
VP STUDIOS
Michel Cartier
VP PRODUCTION
Paul Meagen
VP PROGRAMMING
Ken Klopp
DIRECTORS OF GRAPHIC STUDIO
Maxime Bélanger
Gilles Monteil
DIRECTOR OF PROGRAMMING
Nicolas Rioux
DIRECTOR OF TESTING
Eric Tremblay

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DIRECTOR OF PLANNING
Henri Laporte
MARKETING RESEARCH
COORDINATOR
Marc-André Charron
WORLDWIDE HEAD OF CONTENT
Serge Hascoet
INTERNATIONAL CONTENT MANAGER
Benoit Galarneau
WORLDWIDE HEAD OF PRODUCTION
Christine Burgess-Quemard
WORLD LOCALIZATION MANAGER
Coralie Martin
LOCALIZATION PROJECT
MANAGER
Anne Perreau
FRENCH TRANSLATION
Sandrine Constant
Xavier Kemmlein

MARKETING
EUROPEAN MARKETING DIRECTOR
Laurence Buisson-Nollent
EUROPEAN GROUP MANAGER
Lidwine Vernet
EUROPEAN BRAND MANAGER
Gabrielle Zagoury
BRAND MANAGERS
Amanda Butt
Mariana Radicevski
Sandrine Soulier
Michiel Verheidjt
Giulia Pasquiarello
Johanne Grange
Kristina Mortensen
Vera Shah

30

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SPECIAL THANKS TO
Jacques Langlois
Annick Dumais
Scott Jacobi
Tim Felder
Ferdinaand Terado
Benoit Frappier
Jean-FranÇois Poirier
Caroline Martin
Chantal Cloutier
Martin Carrier
Winn Keaten
Ann Lemay
Chris Stauch
TJ Allard
Martin Hamel
Cyril Gercet
Caroline cantin

The New Batman
Adventures
Voice-Over Actors

Under License by Warner Bros.
Interactive Entertainment
On behalf of DC Comics

BATMAN-BRUCE WAYNE
Kevin Conroy

Warner Bros.
Interactive
Entertainment

THE JOKER
Mark Hamill
BATGIRL
Tara Strong
HARLEY QUINN-MARY FLYNN
Arleen Sorkin

PRODUCER
Heidi Behrendt
EXECUTIVE PRODUCER
Brett Skogen

MR. FREEZE
Michael Ansara

ASSOCIATE PRODUCER
Ames Kirshen

POISON IVY
Diane Pershing

ART DIRECTORS
Peter Tumminello
Allen Helbig

COMMISSIONER GORDON
Bob Hastings
ALFRED
Efrem Zimbalist, Jr.
MAYOR HILL
Lloyd Bochner
VOICE-OVER DIRECTOR
Andrea Romano
RECORDED AT MONTEREY
POST SOUND

CREATIVE MANAGER
Charles Carney
MARKETING COORDINATOR
Jim Molinaro
SPECIAL THANKS TO
DC Comics
Warner Bros. TV Animation
Michael Harkavy
Philippe Erwin
Scott Johnson

Note: Uses Bink Video.
Copyright © 1997-2001 by RAD
Game Tools, Inc.

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Page 33

Dark times ahead
for the Dark Knight!

Available from TITAN Books, the best
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Batman ™ & © DC Comics 2002 Inc. All rights reserved.

32

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