Home » Battleship: The Classic Naval Warfare Game » Battleship: The Classic Naval Warfare Game – Windows Manual – English

Battleship: The Classic Naval Warfare Game – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Size
13.50 MB
Filename
battleship-the-classic-naval-warfare-game_win_manual_en_z2d.pdf
View manual text
%

ti
r:

am

TMi

-

f SSuwafl

r

it-

i'-l

:r

1
T

,.WI

W

;f'

Vs

1

.
&

11:1k

1

1

1

.

1
I

as

,

1

i

mm
BgÿjS
a

*

"Mi
ifi

A’

A

VI»J:TA1*

A

A’

- ;T-

1

'u

•Suit

I

_

J®

HASBRO
Interactive
•AS1

taV*

J

iSi
•'• J/ vsnv&t'i

Ill

BATTLESHIP® CD-ROM GAME INSTALLATION
To install the Battleship CD-ROM Game onto your system, follow these
instructions:
• Turn on your computer and make sure you start Win95.
• Insert the Battleship CD-ROM Game into your CD-ROM drive.
• If auto play is enabled, an installation screen should appear. If auto play is
not enabled, double-click on the My Computer icon on your Win95
desktop. Next, double-click on your CD-ROM icon to make the menu
screen appear.
• Select ''Install Battleship” from the menu.
• Follow all on-screen instructions.
The Battleship CD-ROM Game requires DirectX 5 or higher in order to run. If
you do not already have DirectX 5 or higher installed on your computer, you
can choose to install it at the end of the installation or select “Install DirectX 5”
from the auto play menu screen and follow all on-screen directions.

MINIMUM SYSTEM SPECIFICATIONS
REQUIRED:
Operating System:
CD-ROM drive:
Memory
Processor:
Video:

Sound:
RECOMMENDED MINIMUM:
Operating System:
CD-ROM drive:

Memory:

Windows® ‘95
Double speed
16Mb RAM
DX2 66MHz
1 Mb SVGA card
SoundBlaster or 100% compatible

Windows® ‘95
Quad speed
16Mb RAM
Pentium 75
SVGAcr

MMMM

To start the Battleship CD-ROM Game, click on the START button on your
Win95 taskbar, then on Hasbro Interactive, then on Battleship, and finally on
the Battleship icon. Doing this allows you to start the game.
You can create a shortcut to Battleship on your Win95 desktop. To do this, right
click on your desktop, click on New in the menu, and then click on Shortcut in
the sub menu.
At the command line, type the following:
“C:\Program Files\Battleship\Launcher\BShipL.exe”
Make sure you type the quotation marks.
If you decided to change the default directory while installing Battleship, type
in the new directory that you entered at that time.
After you type this line, click Next and type in a name for the shortcut. Click on
Finish to create the shortcut.
ONLINE HELP AND THE README FILE
The Battleship” CD-ROM Game has an On-line Help file and a Readme File
with which you can view updated information about the game. To view either
of these files, double dick on that file in the Battleship directory found on your
hard drive. You may also view the readme file by clicking on the START button
on your Win95 taskbar, then on Hasbro Interactive, then on Battleship, and
finally on the Readme file option.

.....

KEY COMMANDS (FOR ULTIMATE BATTLESHIP ONLY)
Esc
Toggles Pause feature
.Toggles Pause feature
P
S
.Toggles Slow feature
.Toggles Zoom feature
Z

MAIN MENU

-

Each time you start a game of Battleship, the Main Menu Screen appears.
Choose Classic Battleship or Ultimate Battleship.
Special Note: Wherever you see the word “click,” that means you must press
the Left Mouse Button or “I.MB” on the specified object. Wherever you see the
words “right click,” that means you must press the Right Mouse Button or
“RMB” on the specified object. If you see “click and drag,” that means you
must press and hold the Left Mouse Button or "LMB” while moving the mouse
in the specific direction.

CLASSIC BATTLESHIP
PREFERENCES
Here is where you can change the settings for your Classic Battleship game.
Click on the check mark to save your settings and return to the main menu.
Click on the X to cancel your changes and return to the main menu.
Movie Playback Quality You can choose two different types of movie quality.
High - will play high quality, highly detailed movies in the background of the
game. Low - will play low quality, less detailed movies in the background of the
game. Selecting low quality movies will increase the performance of Classic
Battleship on slower machines. Movies can also be turned on and off during
ship setup, before starting a game. This will provide maximum performance for
Classic Battleship.
Music Volume This is where you can change the volume of music played during
Classic Battleship. You can change the music that is playing by hitting any key
from 1 to 6. Clicking on the bar will set the music volume level to that place.
Sound Effect Volume This is where you can change the volume of sound
effects played during Classic Battleship. Clicking on the bar will set the sound
effect volume level to that place.

-o

III

SETTING UP A SOLO PLAY
Setup
You begin your solo play game by
*“ -'I*'"'''
configuring your ship and setting
}
your preferences.
Click on the checkmark to start your
game. Click on the X to return to the
main menu.
Configure Your Ships Position your
ships by left-clicking on your mouse to
pick them up, then left-clicking your
mouse again to place them back on
the grid. Right-clicking your mouse
while you have a ship selected will rotate that ship.
While you are placing your ships, pay attention to the boxes that are displayed
below the ship. If they are green, then you can place the ship there. If they are
red, then you will have to find another spot to place your ship.
Select AI With each level, your computer opponent grows more intelligent.
T he levels of AI are represented by the number of stars on the icon:
Easy AI - 1 Star, Medium AI - 2 Stars, Hard AI - 3 Stars
Select Game Type
Classic Game - Players fire one shot per turn.
Volley Game - Players fire shots until they miss.
Salvo Game - Players fire one shot for each remaining ship.
Set Game Preferences
Movies - Turn the game movies on and off.
Music - Turn background music on and off.
Sound Effects - Turn sound effects on and off.

MB

©

BATTLESTATIONS!
When the targeting cursor is up, click on one of the
enemy’s grid spaces to fire a shot. When the
targeting cursor is crossed out, you cannot fire.
Pressing the escape key when the player’s cursor is
active will bring up a dialog box that will allow you to
quit the current game and return to the main menu.
Ship Status Indicator
This indicator will let you know what condition your fleet is in.
Green - that ship is unharmed
Orange - that ship has taken some damage
Red and broken- that ship has been sunk

SOLO PLAY STATS
After your battle is over, it's time to see how well you did. Are you good enough
to play a perfect game?
Click on the checkmark to start another game of Classic Battleship. Click on the
X to return to the main menu.
Ship Status The final status of both the player and the computer are shown on
their map grids. The Shots Fired icon shows how many shots the player fired.
The Shots Hit icon shows how many of the players shots hit their target.

CLASSIC BATTLESHIP MULTIPLAYER GAME
Get your friends together, play at the office, play on the net, play at home.
Front here, you can start and join multi-player games of Classic Battleship.

SELECT NETWORK CONNECTION
Select from one of the following connection types:
Hotseat Only - Only people at the computer can play together
Internet - using TCP/IP
IPX - over a local network
Modem via two modems
Direct Connect - using a serial cable
Host or Join a Game Select to either host or join a game. If you host a game,
you will be able to name your game in the “Game Name” box.
Player Name Type in the name you would like other players to see you as.
Connection Information There will be information that you need to give in
order to complete your multi-player connection.
Internet Type in the IP address of the host you wish to connect to.
Modem Type in the phone number of the host you wish to connect to. If you
have multiple modems, you can also select the modem you wish to use.
Direct Connect Set the port, baud rate, stop bits, parity, and How control you
have set up for your serial cable connection.
Found Games If you select “Join," a list of available games will be displayed
here. Click on the one you wish to join and then click on the checkmark to join,
If you do not see a game you are looking for, hit the “Refresh” button until you
see it appear.
-

MICROSOFT'S INTERNET GAMING ZONE

This is a Microsoft Internet Gaming Zone enabled product. If you do not have
the latest Internet Gaming Zone software installed, please go to
http://www.zone.com and play on-line.
MPLAYER
This is a MPlayer enabled product. If you do not have the latest MPlayer
software installed, please go to http://www.mplayer.com and play on-line.

MULTIPLAYER GAME SETUP
Whether you host or join a game you will be taken to this screen. The host is
the only player that can set and change settings for the game. All of these
changes will be reflected to everyone who joins.
When everyone is ready to play, the host can click on the checkmark to start
the game. Click on the X to disconnect from the host and return to the main
menu.
Player Information Included here is the name of the player and an indicator
as to whether they are ready to play or not. Clicking on the green light will turn
it on and let everyone know that you arc ready to play. Clicking on the red light
lets everyone know that you are not ready to play. If you are a hotseat player,
then you can click on your name box and type in your name here. The game
cannot start until all connected players have a green light on.
Player Chat You can use this box to talk to other connected players. Click in
the box, and whatever you type will be displayed to the other players.
Player Type These buttons are controlled by the host player. Clicking on one
of them will turn that player type on for that player spot.
No Player - no player will play here
Computer Player - a computer player will play in this spot. Continue clicking
on the button to cycle through the different levels of AI difficulty.
Network Player This allows a remote player to connect in this spot. If the host
turns this option off after a player has connected, that player will be ejected
from the setup.
Hotseat Player This allows another player, besides the host, to play at the
same computer. When the hotseat player option is selected, the current
player’s ships will become hidden from view and randomized so that anyone
who saw them will not know how they were set up.
Configure Ships You can configure the position of your ships by left-clicking
on your mouse to pick them up, then left-clicking your mouse again to place

u

Them back on the grid. Right-clicking your mouse while you have a ship
selected will rotate that ship. While you are placing your ships, pay attention to
the boxes that are displayed below the ship. If they are green then you can
place the ship there. If they are red, you will have to find another spot to place
your ship.
Configure Hotseat Player Ships If there are hot seat players, a row of
numbered buttons will become highlighted. Clicking on one of these buttons
will allow that hot seat player to set up their ships. You can hide and unhide
the current hotseat player’s ships by clicking on the Hide Ships button at the
top of the screen.
Select game type Classic Game - Players fire one shot per turn.
Volley Game - Players fire shots until they miss.
Salvo Game - Players fire one shot for each ship they have left.
Select Game Preferences
Movies - Turn the game movies on and off. Music - Turn background music on
and off. Sound Effects - Turn sound effects on and off.

NOW IT’S TIME TO PLAY THE GAME.
STARTING THE MULTIPLAY GAME
Once all players have connected, the Fleet Configuration Screen appears. These
screens follow the same process as for starting a single player version. Once the host
has clicked on CHECK MARK in the Fleet Placement Screen, the game begins.
If you play with only two players, then you will play on a two player board.
Pressing the escape key at any time will bring up a dialog box that will allow
you to quit the current game and return to the main menu.
When the targeting cursor is up, click on one of the enemy's grid spaces to fire
a shot. When the targeting cursor is crossed out, you cannot fire.

'

'

......

: :;

.

'

" '

"

"

.

rQr*

Player Chat Hitting the enter key or clicking on the chat input box will allow
t on to type in a message. Hitting the enter key again, or clicking on the
antenna button, will send that message to other players.
Messages sent and received are displayed in the chat output box. You can scroll
through the messages to sec if you missed anything.
Ship Status Indicator Clicking on one of the colored buttons will bring up the
ship status indicator for that player's fleet. This indicator will let you know
what condition the selected fleet is in.
Green - that ship is unharmed
Orange - that ship has taken some damage
Red - that ship has been sunk

MULTI-PLAY STATS
After your battle is over, it is time to see how well everyone did. Are you good
enough to play a perfect game?
Click on the checkmark to start another game of multiplay Classic Battleship.
This will keep all players currently connected so that you don't have to quit and
reconnect again.
Click on the X to quit multiplay Classic Battleship and return to the main

menu.
Ship Status The final status of all player ships are shown on their map grids.
Shots Fired Icon The shots fired icon shows how many shots the currently
selected player fired.
Shots Hit Icon The shots hit icon shows how many of the currently selected
player’s shots hit their target.

ULTIMATE BATTLESHIP
PREFERENCES
Clicking on this button opens the

f22

Preferences Screen. In this screen, you
set the MOV1K PLAYBACK QUALITY,
RADAR PRESENTATION, GAME
DIFFICULTY, and SOUND FX
VOLUME. Also in this screen, you can
view the credits by clicking on
CREDITS or you can save changes

HHESiSl

BK

Sound FX Volume

Bat

made in this screen as your default
setting by clicking on SAVE SETTINGS
AS DEFAULT. Once you are done making changes, click on the BACK button to
return to the Main Menu Screen.
Movie Playback Quality Slower machines should use the LOW setting while
playing Ultimate Battleship. This preference will play low quality, less detailed
movies in the background of the game. A HIGH setting will play high quality,
detailed movies in the background of the game.
Radar Presentation Setting this preference to AUTHENTIC GREEN causes the
radar (see Radar) to show all vessels and aircraft as green targets.
MULTICOLOR causes the radar to differentiate between friendly and enemy
vessels and aircraft.
Game Difficulty Each level of difficulty pits you against a more intelligent AI
player. This can be set to NOVICE, SKILLED, EXPERT, and MASTER.
Sound Effects Volume This is where you can change the volume of sound
effects played during Ultimate Battleship. Clicking on the bar will set the sound
effect volume level.

"*©

ULTIMATE BATTLESHIP SOLO PLAY
Click on START NEW SOLO GAME and select the type of game and the number
of other players ( up to three). You can play three different types of games:
PRACTICE, WORLD DOMINATION, and SCENARIO. Once you have picked a
type of game and the number of players, click on the START GAME button to
go to the Fleet Configuration Screen. To return to the Main Menu Screen, click
on the BACK button.
Practice Clicking on PRACTICE allows you to pick from four different modes
of play: CLASSIC, CLASH AT SEA, AIR SUPERIORITY, and CAPTURE THE
ISLANDS. Clicking on each of these modes of play causes a Mission
Description to appear, providing you with information on that specific
Practice Mode.
World Domination Clicking on WORLD DOMINATION opens a list of maps
which displays mission descriptions and a Maximum Fleet Value number. This
number is the maximum number of points each player can assign to their fleet.
(see Fleet Configuration). To lower the number of points allowed, click on the
minus symbol. To increase the number of points, click on the plus symbol.
Battle Stations! -- In World
Domination games, add Missile Subs
to your fleet. They are difficult to spot
lyp*
IBKjonvoy. [ConvoyjKi[l«fs|
and they can fire Cruise Missiles from
SUUngDudt® a great distance..
Numtw of Opponents*
' Island Hop Seize & Deny
Scenario Click on SCENARIO to
Att
Scenario Description
U2> &
Beach Wars
cause a list of available scenarios to
BSW appear. This list is divided into four
w,r
rssj.
°"
f*"* main sections: CONVOY, ISLAND
I (OP, OIL WAR, and TOTAL WAR.
Total wac
,r."
SSTSiS- Each division consists of several
scenarios. To select a scenario, click
' Start Cane
i «
H on it and then read its description. To

.....

tiarnsz's9

—

,

____
1

Ij0jin

’

page through the scenario description, click on the plus or minus key. You can
not configure your fleets (see Fleet Configuration) in a SCENARIO game.

FLEET CONFIGURATION
From the Fleet Configuration Screen, you can view and form your fleets with
several tools: FLEET SELECT, FLEET GRID, and SHIP SELECT. Once you have
configured your fleet, click on the START GAME button to go to the Fleet
Placement Screen. To return to the Start New Solo Player Game Screen, click
on BACK.
Fleet Select In this column, you can see every fleet that you control. Click on a
fleet, and it will become an active fleet (bordered in blue in the Fleet Select
column). An active fleet appears in the Fleet Grid.
Fleet Grid In this center grid, you can remove ships from the fleet and you can
adjust fleet formation. To adjust the fleet formation, click on the ship you want to
move and then drag that ship to its new position.
To cancel any of the changes you've made, you can click on RESTORE
DEFAULTS FOR THIS FLEET to return the fleet to its default setting. Click on
CLEAR THIS FLEET to remove every ship and return its points to your total.
To remove a ship from an active fleet,
drag and drop that ship on the black
area surrounding the grid. Once you
do this, the ship’s points are added to
your total.
You can see your point total at the top
5
of the Fleet Grid. These are the points
’
that remain after your fleets were
created. This number fluctuates
between each game, depending on the
jsjlMjyssu..
game settings.
Ship Select To add a ship to an active

B|I

SC

fleet, use the Ship Select column. In this column, you can see each available
ship and the amount of points it costs to add it to your fleet. Click on the ship
you want from the Ship Select column, and drag to the Fleet Grid. Once you
place the ship in the Fleet Grid, you can reposition it as you would any other
ship in that fleet.

FLEET PLACEMENT
To place a fleet, click on the fleet in the Fleet Select column (just as you would
in the Fleet Configuration Screen). Once you do this, the fleet you selected
starts to blink showing its present location. Click on a new point to place the
active fleet there. You cannot place a fleet beyond the boundary line.
In the Fleet Placement Screen, you place your fleets on the map. After
placement, click on the START GAME button to start the game. To return to the
Fleet Configuration Screen, click on BACK.

PLAYING ULTIMATE BATTLESHIP
GAME MAP
After you have completed the previous
screens, the Game Map appears. The
Game Map is divided into several
sections: PLAY MAP, RADAR,
ANIMATION BOX, FLEETS, OIL RIGS,
SCORE, and ZOOM.
Play Map The Play Map consists of a
grid: each grid square is able to hold
one fleet at a time. A flashing fleet in
this map represents your active fleet.
The active fleet is the fleet that is
currently receiving your orders.

*V
m ii>?

..

..,'T M

-mm
ms*,
Y

.
A.

LA,..,'-

A,,-,,, :

if"

This map also shows the location of islands, reefs, and atolls. These areas act as
cover from line of sight but not from radar (see Islands).
Animations in the Play Map represent opponents maneuvering against you.
These animations should give you an idea of what is happening around your
fleets.
To navigate through this map, move the cursor to the side of the screen that you
wish to move to. You can also right click and drag in the direction you want to
8°Radar and Filters The Radar Box appears in the top right of the Game Map. In
this box, you can see all radar contacts. The radar can be set to SATELLITE or
ACTIVE FLEET. With the SATELLITE selection, you can see the entire Play Map
with enemy locations. However, this radar setting updates only after long time
intervals. The ACTIVE FLEET setting uses the radar of the current active fleet (see
Fleet Overview). Any radar contacts you see with this selection come from the
surrounding area and are updated in short intervals.
The Radar Box also has several filters that remove specific contacts from a radar
sweep. At the upper left comer, you can click on the PLAYER FILTER buttons.
These buttons appear in the color of the player that they represent. Clicking on
one of these buttons filters that player from the radar. Clicking on that button
again turns the filter off.
Along the top row of the Radar Box, you can see the contact filters. You can filter
out all PLANES, SHIPS, or SUBS by clicking on the appropriate button. A red
light indicates the filter is on. To turn the filter off, click on it again.
Animation Box The Animation Box is in the top left of the Game Map.
Whenever you attack an opponent, the outcome of that attack appears in this
box.
Fleet Overview The Fleet Overview is in the lower left of the screen. This
column allows you to view the general condition of any group in your armada.
These groups include Islands, Carrier force, Battleship force, Sub force, AWACS,
Helicopters, and Fighters.

If a group flashes Red, that group is being fired upon. If a group flashes Green,
that group is firing at a target. If a group appears with a series of arrows, the
group is moving to a way point. If the fleet appears surrounded in circles, that
fleet has enemy contacts.
In this column, you can also activate a group by clicking on it. Once you do
this, you can give that group a series of orders. For more information, refer to
Controlling Your Fleets.
Zoom Bar The zoom bar appears at the right side of the game map. This bar
allows you to zoom in or out on any feature in the game (ships, islands, oil rigs,
etc.). To zoom on a feature, activate the feature by clicking on it in the Play
Map. Drag the lever on the Zoom Bar up or down to zoom in or out.
Oil Rigs Row At the bottom right of the screen, you can see a list of your Oil
Rigs if they appear in that particular game. Clicking on an Oil Rig causes the Oil
Rig Window to appear. In this window, you can see the status of the Oil Rig as
given by a percentage. Once an Oil Rig reaches 0%, it is destroyed. For more
information on Oil Rigs, refer to Oil Rigs in Object Descriptions.
Score Battleship uses a scoring system to keep track of each player’s actions.
To view your current score and any other player's score, look to the bottom
right of your screen to see a list of every player’s points.

CONTROLLING YOUR FLEET
You can only give orders to a fleet if it is active. Once you click on a fleet, the Play
Map centers on it. To give that fleet an order, you can either click on it in the Play
Map or in the Fleet Overview. Once you do this, the Fleet Command Menu
appears. Here, you can give FLEET ORDERS, ALERT CONDITIONS, DEFENSE
MEASURES, and you can activate another fleet.
Fleet Orders There are three fleet orders you can give to an active fleet: FIRE
WEAPONS, SET WAY POINTS, and STOP & CLEAR WAY POINTS. Clicking on
FIRE WEAPONS allows you to select a weapon and fire it at a target. For more
information on this, see the Combat section.
n

....

n

To move an active fleet, you need to
give it a series of way points to follow.
To do this, click on SET WAY POINTS
and then click on the grid square you
want die fleet to move to. You can set
several different way points to give your
fleet a patrol radius. To stop placing
way points, right click anywhere on the
Play Map.
To remove a way point, click on STOP
& CLEAR WAY POINTS. Doing this
mmi
stops your fleet and removes all of its
way points. You can now give the fleet
a new series to follow.
Alert Conditions There are four different alert conditions you can set for an
active fleet. GREEN ALERT places the fleet at 50% fleet speed and allows the
fleet to start repairs on damaged ships. YELLOW ALERT places the fleet speed
at 100%. ORANGE ALERT places the speed at 150%, and RED ALERT places the
fleet at 50% speed and makes the fleet harder to hit.
Defense Measures Each fleet has a series of defensive measures that reduces
the chance of enemy weapons doing damage. There are several different
defense measures from which to choose: STAND DOWN, ANTI -AIRCRAFT,
ANTI-SUB, and ANTI-MISSILE are for surface ships; STAND DOWN,
COUNTER MEASURES, and SILENT RUNNING are for submarines. For more
information on these defense measures, refer to Combat.
Cycle Fleet Cycle Fleet allows you to activate another fleet just as you would
by clicking on a new fleet in the Play Map (see Play Map) or by using the Fleet
Overview (see Fleet Overview). Clicking on NEXT FLEET activates the next fleet
found in the Fleet Overview. Clicking on PREVIOUS FLEET activates the
previous fleet in the Fleet Overview.

m

m

©

':4wr

Combat Resolution Each time you fire a weapon at an enemy ship, the
weapon can either miss the ship altogether or it can strike and damage it.
Depending upon the amount of damage done, the damaged ship might lose a

COMBAT
SELECTING AND FIRING ON A TARGET
Click on an enemy fleet in the Play Map to see if you have any individual radar
contacts. Once you have radar contacts within an enemy fleet, you can fire
your weapons at them.
To fire a weapon at a contact, click on
FIRE WEAPONS from the Fleet
Command Menu. At this point, your
active fleet zooms to the screen. In the
zoom, click on a ship to see its
Weapon Selection Menu. From this
menu, click on a weapon to fire it.
'
Once you do this, the Play Map
reappears and you can click on the
:
enemy fleet. To use a specific weapon
on a fleet, that fleet must be within the
range boundaries of the weapon
(viewed as a gray rectangle). If it is not,
you must select a different weapon.
If the enemy fleet is within range of a weapon, click on the enemy fleet to zoom
in on it. At this point, the cursor turns into a targeting sight. This sight shows
you the amount of times you can fire that specific weapon before it has to
reload. To fire a weapon, click on an area in the enemy fleet. Each area you
target appears outlined in yellow. Remember, each ship consists of several
areas that must be damaged in order to sink it.
Battle Stations! -- When firing at a ship, try to aim at the ship’s middle.
Normally, this is where the ship’s weapons are located. If you’re lucky, you’ll
be able to destroy the ship’s weapons in your first volley.

*
LSI

©

Is

|

weapon.
You can use the following shot resolutions to estimate a ship’s location as ship
positions cannot be changed in a fleet once the game has begun:
If the shot missed, the area will turn white; if the shot hit for very light damage,
the area turns light yellow; If the shot hit for light damage,the area will turn
yellow; If the shot hit for medium damage, the area will turn orange; If the shot
hit for heavy damage, the area will turn red.
Defensive Measures Under the Fleet Command Menu, you can set a specific
type of Defensive Measure. Depending upon the fleet make up, each defensive
measure has a different effect.
Carrier Fleet The STAND DOWN measure ceases all defensive measures that
have been initiated by the fleet. This returns all aircraft back to the Carrier.
The ANTI AIR measure launches all available aircraft from the Carrier deck.
The ANTI SUB measure launches helicopters from the Carrier deck. Once
launched, these aircraft start CAP flight patterns (Combat Air Patrols) around
the Carrier Fleet. They automatically fire on any enemy subs that enter weapon
range.
The ANTI MISSILE measure places all anti-missile batteries on-line. This
reduces the chance of a missile striking the Carrier fleet.
Submarine Fleet The STAND DOWN measure ceases all defensive measures
that have been initiated by the sub fleet.
The SILENT RUNNING measure lowers the amount of noise generated by the
Submarine Fleet, thus decreasing the chance that an enemy ship picks the sub
fleet up as radar contacts (see Selecting and Firing on a Target).
COUNTERMEASURE places all anti-torpedo measures on-line, thus reducing
the chance of a torpedo striking the sub fleet.

Strike Fleet The STAND DOWN measure ceases all defensive measures that
have been initiated by the fleet.
The ANTI AIR, ANTI MISSILE, and ANTI SUB defensive measures decrease the
chance that aircraft, missile, and sub attacks strike the fleet.
Battle Stations! -- Use your smaller fleets to damage enemy ships. As the
enemy returns fire, bring in your larger fleets for the killing blow. It takes less
time to repair smaller ships than it does Battleships.
Repairing and Rearming To repair and/or rearm your ships, you must send the
fleet to one of your islands (see Islands). To zoom in, you must first set the
waypoint for the large or small dock. Once they reach an island, zoom in on that
fleet and click on a ship you want to repair and reload. Click on the DOCK option
to dock that ship on the island. Once loading and repairs are finished, that ship
reappears in the fleet. You can dock three ships on one island at a time.

OBJECT DESCRIPTIONS
Below, you'll find a description for each object found in Battleship .

STATIONARY OBJECTS
Islands Islands are separated into
four distinct parts: Large Docks, Small
Docks, Radar Installation, and
Runway. You can activate an island
just as you would a fleet (see Fleet
Overview). Once you do this, you can
see its radar information and you can
target enemy fleets with the island’s
missile batteries.
The Large Docks are used for repairing
and rearming large vessels such as

Battleships and Carriers. The Small Docks are used for repairing and rearming
smaller vessels such as Submarines and Destroyers. Each island only holds a
limited amount of ammunition. They can be re-supplied by Supply Ships (see
Sea Vessels below).
In some scenarios, you are given the task of capturing enemy held islands. To
do this, destroy the missile battery and the radar installation. Next, set a way
point in the island and click on the fleet when it reaches its destination. In the
Fleet Command Menu, click on INVADE ISLAND to capture it. The radar
installation is the only object that is repaired when an island is captured.
To view the status of an island, click on an island and the Island Command
Menu appears. This menu shows you the amount of damage the island has
taken and allows you to FIRE WEAPONS at enemy targets (see Combat).
Battle Stations! If an enemy fleet attacks one of your islands, launch your
Cruise Missiles at them. They might take the island but not without a price.
Oil Rigs Oil Rigs are stationary platforms used to drill oil from the ocean floor.
All Oil Rigs have a radar installation that you can use as a listening post. To
view the current status of an Oil Rig, click on the specific Oil Rig in the Oil Rig
row found at the bottom of the Play
j, '
Map. Once an Oil Rig is damaged, it
cannot be repaired.

—

'

'

AIRCRAFT

Hft
is*

V

wfissw

AWACS AWACS (Airborne Warning
and Control System) arc long range
flying radar platforms. They provide a
mobile platform for quickly acquiring
information about enemy positions. In
some scenarios, an AWACS starts on
an island. To launch the AWACS from
an island, click on ihe island that

©

.

. \

holds the A WAGS and then dick on the island runway. In the AWAGS
Command Menu, click on SET WAY POINTS to set way points for the AWAGS
(see Fleet Orders).
You can also give the AWAGS a specific command called PATROL AREA. This
command causes the AWAGS to fly in a box pattern around its area.
The AWAGS needs to refuel after flying for a long period of time and they can
only refuel on an island. To return the AWAGS to an island, then click on
RETURN TO ISLAND. This sends the AWAGS back to an island where it
can refuel.
Battle Stations! Use Cruise Missiles along with the AWAGS to strike at
enemy fleets before they can strike at you. However, as soon as the enemy
finds your AWACS, they will try to destroy it. Make sure that the AWACS is
always moving.
Fighters Fighters arc your airborne
strike forces. They can be found on
Carriers and on some islands during
different scenarios. To launch your
iSI
Ml
fighters, click on a Carrier fleet and
then on the Carrier you wish to launch
from. When you do this, the Carrier
*>ÿ
Command Menu appears. Click on a
(a
squadron group of four fighters)
®SII
and then on a mission type. These
mission types arc REGON, PATROL
AHEAD, PATROL AREA, BOMBING,,
and AIRSTRIKE.
Recon Clicking on REGON causes the Fighters to follow a series of way points
that t on set (sec Fleet Orders). This outfits the fighters with the most amount of
fuel possible and equips them with short range missiles. Once the Fighters
launch, they appear as a single unit in your Fleet Overview (see Fleet

—

.. . .

nr"

kflVc
.ear

Overview). Click on the Fighters to activate them and issue orders just as you
would with a fleet (fire weapons at a target, view the radar, set waypoints, etc.).

Patrol Ahead Clicking on PATROL AHEAD causes the Fighters to fly CAPs
(Combat Air Patrols) in front of the fleet. This type of mission outfits the
Fighters with the most amount of fuel possible and equips them with short
range missiles. Once the Fighters launch, they appear as a single unit in your
Fleet Overview. Click on the Fighters to activate them and issue orders just as
you would with a fleet (fire weapons at a target, view the radar, set way points,
etc.).

Patrol Area The PATROL AREA mission causes the Fighters to fly CAPs
(Combat Air Patrols) around your fleet. This type of mission outfits the Fighters
with the most amount of fuel possible and equips them with short range
missiles. Once the Fighters launch, they appear as a single unit in your Fleet
Overview. Click on these Fighters to activate them and issue orders just as you
would with a fleet (fire weapons at a target, view the radar, set way points, etc.).
Bombing Clicking on BOMBING outfits the Fighters with 10 bombs and long
range missiles. You can now select a series of way points that lead to a surface
target. When the Fighters reach their target, you can fire their weapons just as
you would for a ship (see Selecting and Firing on a Target). At any time, you
can issue new orders just as you would with a fleet (fire weapons, view the
radar, set way points, etc.).
Airstrike Clicking on AIRSTRIKE outfits the Fighters with several long and
short range missiles. You can now select a series of way points that lead to a
target. When the fighters reach their target, you can fire their weapons just as
you would for a ship (see Selecting and Firing on a Target). At any time, you
can issue new orders just as you would with a fleet (fire weapons, view the
radar, set way points, etc.).
At any time, you can click on RETURN TO FLEET to force the fighters to land
on iheir Carrier.

fmmMm

—

Battle Stations! Before you go into battle, launch all available aircraft. If you
lose the fleet, the aircraft are still available for strike missions.
ffelicopters Helicopters are slower than fighters but they are more accurate
with their weapons. They have the same options as the Fighters except that
they cannot perform the Bombing Mission.
Battle Stations! If an enemy sub fleet attacks you, use Helicopters instead of
your ship board weapons. Helicopters are exceptionally accurate when
attacking subs. If you don’t have Helicopters, try using Small Rapid Guns.
They can fire multiple times and Submarines cannot take the pounding.

—

SEA VESSELS
Submarines Submarines are
underwater vessels that arc difficult to
detect by radar. There are two
different types of subs to choose from
when you arc forming your fleets in
the Fleet Configuration Screen: FLEET
SUBS and MISSILE SUBS. Submarines
can only exist in fleets with other
submarines. They cannot be in a fleet
with surface vessels.
Fleet Subs Fleet Subs cost 100 points
to place into your fleet and they have
two weapons: Torpedoes and Large
Torpedoes. Each sub has three hit locations.
Missile Subs Missile Subs cost 150 points and they have two weapons:
Torpedoes and Cruise Missiles. Missile Subs have four hit locations.
Carriers Carriers are floating runways for fighters and helicopters. Whenever a
Carrier exists inside a fleet, that fleet becomes known as a Carrier Fleet (see
Defensive Measures). Carriers can take quite a lot of damage before they are
destroyed.

m

©

Light Carrier Light Carriers cost 100 points, carry one squadron of Helicopters
and one squadron of Fighters, and have three hit locations.
Standard Carrier Standard Carriers cost 150 points, carry one squadron of

Helicopters and two squadrons of Fighters, and have four hit locations.
Super Carrier Super Carriers cost 200 points and they carry one squadron of
Helicopters and three squadrons of Fighters. They have five hit locations.
Use an empty Super Carrier as a spotter for your other ships. These Carriers
can take a lot of beating and without aircraft they serve no other purpose.
Battleships Battleships are heavily armed warships that cost 170 points. They
carry Cruise Missiles, Medium Guns, Large Guns, and Ultra Large Guns and
have five hit locations.
Cruiser Cruisers are warships that cost 70 points. They carry Cruise Missiles,
Multi-Missiles, and Small Rapid Guns. Each Cruiser has three hit locations.
Frigate Frigates are warships equipped to handle multiple roles during
combat. They cost 50 points and carry Missiles, Torpedoes, and Medium Guns.
Each Frigate has three hit locations.
Destroyer Destroyers are the smallest warship found in Battleship . They cost
30 points, carry Medium guns and Missiles, and have two hit locations.
Troop, Supply, and Tanker Ships Troop, Supply, and Tanker ships each have a
different purpose. Troop ships are used to reinforce island positions, and have
three hit locations. Supply ships can re-supply islands (see Islands) in the same
manner that ships dock (see Repairing and Reloading Ships), and have four hit
locations. Tanker ships carry fuel to islands, and have six hit locations.

MINES
Mines are stationary explosive devices that detonate when they strike vessels. If
a vessel strikes a mine by going through a mine field, that vessel is damaged.

©

LEGAL NOTICE/LIMITED WARRANTY

TECHNICAL SUPPORT
BEFORE YOU CALL FOR TECHNICAL SUPPORT...
If you are having technical difficulties with the Battleship CD-ROM game, please consult the README.TXT
file on the CD-ROM before calling technical support. If you call technical support, please have the following
information available (and be ready to take notes):
1. The correct name of the game.
2. The type of computer you are running the game on.

3. Exact error message reported (if any).
F or telephone technical support, please call 800-997-7455. If you live in an area that does not support the 800
number, please call (410) 568-2377. Support hours are from 8:00 a.m. to 12:00 a.m., Eastern Standard Time,
Monday through Friday, and from 8:00 a.m. to 8:00 p.m., Eastern Standard Time, Saturday and Sunday,

holidays excluded. No game hints will be given through this number.
You may communicate with our technical support directly from the Internet or through popular commercial
online providers, such as America Online, Prodigy, and CompuServe. Direct any E-mail questions concerning
the Battleship CD-ROM game to: [email protected]
To find out more about the Battleship ' CD-ROM game and all of Hasbro Interactive’s family of classic
interactive CD-ROM games, please visit:

http://www.hasbro.com

HASBRO INTERACTIVE’S LIMITED NINETY-DAY WARRANTY
Hasbro Interactive warrants for a period of ninety (90) days following the original retail purchase of this copy of the
Battleship CD-ROM game that the program is free from substantial errors or defects that will materially interfere with
the operation of the program as described in the enclosed user documentation.
This policy applies to the initial purchaser only.
If you believe you have found any such error or defect in the program during the warranty period, call I Iasbro Interactive's
Customer Support Department to II free at (800) 997-7455, or (410) 568-2377 for international calls between the hours of 8:00
. and 12:00 a.m. Monday through Friday (Eastern Time) and 8:00 a.m. to 8:00 p.m. Saturday and Sunday, holidays
excluded. Our technical personnel will attempt to help you correct any problem that may occur. If you have a problem
resulting from a manufacturing defect in the CD-ROM, Hasbro Interactive will replace your compact disc with a corrected
version. For problems resulting from your system software or hardware, Hasbro Interactive will suggest technical solutions to
help you avoid the problem.
This warranty gives you specific legal rights, and you may also have rights which vary from state to state.

DISC REPLACEMENT POLICY
If this CD-ROM product fails within ninety (90) days of purchase for any reason other than accident or misuse, please return
the defective disc together with a dated proof of purchase lo Hasbro Inleractive Software Consumer Returns,
50 Dunham Road, Beverly, MA 01915, for a free replacement. This policy applies to the original purchaser only.
’

LIMITATIONS ON WARRANTY
Unauthorized representations: Hasbro Interactive warrants only that the program will perform substantially as described in
the user documentation. No other advertising, description or representation, whether made by a Hasbro Interactive dealer,
distributor, agent or employee, shall be binding upon Hasbro Inleractive or shall change the terms of this warranty.
Implied warranties limited: Except as slated above, Hasbro Interactive makes no other warranty, expressed or implied,
regarding this product. 1 Iasbro Interactive disclaims any warranty that the software is fit for a particular purpose, and any
implied warranty of merchantability shall be limited to the ninety (90) day duration of this limited express warranty and is
otherwise expressly and specifically disclaimed. Some states do not allow exclusions or limitations on how' long an im plied
warranty lasts, so the above limitations may not apply to you.
No con seqiuential dantages: Hasbro Interactive shall not be liable for special, incidental, consequential or other damages,
even if !liasbro Intcraclive is advised of or aware of the possibility of such damages. This means that I Iasbro Interactive shall
not be responsible or liable for lost profits or revenues, or for damages or costs incurred as a result of loss of time, data, or use
of the software, or from any other cauise, except for the actual cost of this product. In no event shall Hasbro Interactive’s
liability exceed the purchaste pirice of this product. Some states do not allow the exclusion or limitation of incidental or
consequential damages, so the above lintitation or exclusion may not apply lo you.
You are entitled to use this product for your own use, but may not sell or transfer reproductions of the software or manual to other
parties in any way. You may use one copy of the product on a single terminal connected lo a single computer. You may not
network t he prod uct or otherwise use it on more than one computer or computer terminal at the same time.
© 1997 Hasbro Inc. © 1997 Hasbro Interactive, Inc.
•

Developed by:

NMS Software, Inc.
Random Gaines.

Q
1

IPRi

j£m

k

HASBRO

Interactive

© 1997 Hasbro, Inc. © 1997 Hasbro Interactive, Inc. All Rights Reserved.
RoboHelp © Blue Sky Software Corporation.
Developed by NMS, Ltd.
Windows® is a registered trademark of Microsoft Corporation.
SCRABBLE® is a trademark of Hasbro in the United States and Canada.

717.
Mm

f
i

%

K asjj—
wHn7i

1

Download PDF