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Blair Witch Vol. I:
Rustin Parr
User’s Guide
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Menus / Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Appendix A - Control Keys . . . . . . . . . . . . . . . . . . . . . 17
Tech Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Software License Agreement . . . . . . . . . . . . . . . . . . . 22
Introduction
In 1941, an old hermit named Rustin Parr wandered into the general
store in Burkittsville, Maryland and announced: “I’m finally finished.”
When police searched his house deep in the woods outside of town,
they found the bodies of seven children ritualistically murdered. Parr
claimed that “an old woman ghost” had told him to do it. Whispered
memories of the “Blair Witch” resurfaced in Burkittsville for the first
time in sixty years.
In nearby Washington, D.C., a government agency dedicated to studying
paranormal activities heard Rustin’s claim and sent its best investigator to
Burkittsville.
This is her story.
Getting Started
System Requirements: Windows 98, Windows NT 4.0, or Windows 2000
Pentium2, 233MHZ Celeron, Pentium3 or AMD Athlon CPU 64MB
System RAM (96MB for 3D hardware acceleration).
Sound Blaster Live! for environmental audio effects.
Matrox G200/G400, ATI Rage 128, or TnT/TnT2 recommended for 3D
hardware acceleration.
850MB of free disk space. 200MB of free virtual memory.
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Installation
1. Insert the CD-ROM marked Blair Witch Vol. 1 into your CD-ROM drive.
2. If Autorun is enabled for your CD-ROM drive, the CD will automatically
bring up the Blair Witch installation.
3. If Autorun is not active for your CD-ROM drive, you can install the game
by clicking on the Windows START button, selecting RUN, and typing
D:\setup.exe, where “D” is the letter of your CD-ROM drive. Or you can
open the Windows File Manager, find your CD-ROM drive, and doubleclick on SETUP.EXE in the CD’s file menu.
4. Select your language preference then follow the prompts to install
the game.
5. Please note that you will need 850 MB of free space on the hard drive
you are installing Blair Witch Volume One - Rustin Parr.
6. Direct X 6.1 is required to play Blair Witch, but we recommend using
DirectX 7a. If it is not installed on your system, please visit :
http://www.microsoft.com/directx/ and download Direct X 7a. If Direct X 6.1
a later version is already installed on your system, skip to Step 7.
7. Once the installation is complete, the README.TXT file in the Blair
Witch directory will be automatically displayed. It is highly recommended
that you read this file, since any changes that may have been made to
the game since the printing of this manual will be detailed in this file.
For reference, shortcut to the readme.txt file is included in the Blair
Witch folder created during installation.
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Starting the Game
The installation program has placed a shortcut to Blair Witch on your
Windows Desktop. Double-click the icon labeled Blair Witch Volume
One - Rustin Parr to launch the game. Or, you can open the Windows
START MENU and select PROGRAMS, then Blair Witch Volume One Rustin Parr. Click on the icon labeled Blair Witch Volume One - Rustin
Parr in the next menu to launch the game.
Options
Menus / Options
The Options menu allows you to adjust the settings of the game to
best fit your system and personal preferences. The three choices are:
Graphics, Sound and Control.
Main Menu
Graphics Options
There are four choices you can make from the Start Menu: Start,
Options, Load and Quit. Navigate the menu with the UP/DOWN
arrows. The ENTER key selects that menu entry and ESC backs out of
the current menu. At the Main Menu, ESC exits the game.
Use this menu to adjust the visual aspects of the game. Be careful when
adjusting these settings, as not all machines can handle the highest
settings for each option.
Start
Selecting Start from the Main Menu gives you the option to choose what
style of game you want to play. The game has two primary components:
Puzzles and Combat, each of which has a Normal and Hard mode of play.
The Puzzle difficulty determines how challenging the game is to your
mind. If you like Adventure games and yearn to solve problems on your
own, take the Hard Puzzle Mode; otherwise, you can let the hero solve
many of the more complex problems for you in Normal Puzzle Mode.
The Combat difficulty affects the abilities of your enemies. In Hard
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Combat mode you’ll find monsters more difficult to kill. If you’re ready
for hard-core combat with powerful foes, select Hard Combat mode.
For those who are more interested in the Adventure aspect of the
game, you can leave Combat at Normal level.
Resolution:The Nocturne engine supports resolutions from 320x200 to
1280x1024. Cycle through the resolutions with the LEFT/RIGHT arrows.
Note that resolutions above 640x480 require hardware acceleration.
The game is optimized for 640x480.
3D Hardware: This option toggles hardware rendering. On some systems
with 16-bit video cards, it might be better to switch hardware off in order
to play the game using the superior Nocturne 32-bit software renderer.
3D API: Displays a list of any available DirectX drivers. Only appropriate
if 3D Hardware is on.
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3D Card: Displays a list of any 3D Hardware detected. You can select which
card you wish to use. If none are available, this entry will report “No 3D
Hardware detected.”
Output Rate: This will generally be set by the program during installation,
but modifications can be made at any time afterwards. Output quality:
8-bit and 16-bit.
Bits Per Pixel: The Nocturne engine is optimized for 32-bit rendering,
although it is capable of dropping to 16-bit if necessary.
Output Type: Stereo or Mono.
Monitor Calibration: This takes you through the monitor calibration
process that sets your monitor to display the game as it was intended to
be displayed. It’s designed to set your monitor’s black to true black so you
can enjoy the film noir quality afforded by the Nocturne engine.
Subtitles: Purely a choice of preference, this option enables or disables
the text displayed during character conversations. It does not affect the
performance of the game.
Control Options
This option allows you to modify the controls.
Control: Keyboard / Mouse, Keyboard, Gamepad or Mouse.
Sound Options
Edit key settings: Allows you to redefine the key assignments for all
player controls.
Sound, music and dialog play a major part in this game. You are encouraged to
find the best settings for your machine. Keep in mind that higher settings on
some options may impact performance on certain machines.
Always Run: If Always Run is on, the hero will run by default. The Run
key will cause her to slow to a walk.
Sound: On or Muted.
Sound Effects Vol: Use the LEFT/RIGHT arrows to increase or decrease
the volume of sound effects.
Dialog Vol: Use the LEFT/RIGHT arrows to increase or decrease the volume
of dialog.
Menu Music Vol: Use the LEFT/RIGHT arrows to increase or decrease
the volume of the music in the Menu.
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Device: The ENTER key displays a list of all available devices. If your
system’s device does not react properly, you can use the Nocturne
WavOutWrite software driver.
Aiming: Auto or Manual. The Auto aim mode causes the hero to automatically
aim at nearby targets as long as they are in her field of vision. Manual aim mode
is far more challenging.
Auto Use Health: The recommended setting is YES. If the hero has any
healing supplies, she will use them automatically when needed.
Invert Mouse Y Axis: Select YES for this option if you prefer your vertical
mouse movement to be styled after aircraft controls (push forward to
look down, pull back to look up).
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Mouse X-axis Sensitivity: Adjusts the side-to-side reaction speed of the
mouse. Hit ENTER to bring up an adjustment slider. Move the mouse left
and right to set the level. Hit ENTER again.
Controls
Mouse Y-axis Sensitivity: Adjusts the up/down reaction speed of the
mouse. Hit ENTER to bring up an adjustment slider. Move the mouse left
and right to set the level. Hit ENTER again.
Navigation
Load
Select the game you wish to load from the menu.
Standard Modes (Keyboard, Mouse/Keyboard or Gamepad)
The standard modes of control move the hero by “driving” her. The Walk
key drives her forward. The left/right arrows (or left and right with the
mouse) turn her in that direction. At it’s most basic level, that’s all there is
to navigation.
Advanced Navigation
Quit
This option returns you to your desktop.
During the game, the ESC key brings up the following menu:
Return to Game: Resumes gameplay.
Options: Brings up the Option menu, allowing you to adjust Graphics,
Sound and Control options.
Load Game: Same as Load Game in the Main Menu.
Save Game: Allows you to save your game in the current location.
Quit: Ends the current game and returns to the main menu.
Skip Cinematic: If the game is currently displaying a cinematic, you can
skip to its end with this option. Useful if you’ve already seen that particular cinematic before.
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Doc can also sidestep, walk backwards and turn quickly. At any time,
pressing the strafe left or strafe right key causes Doc to sidestep in that
direction. The Back key causes her to walk backwards. The Quickturn
key spins the hero 180-degrees. If you want to slow down or run fast, you
can press the Run key, which toggles between walking and running.
Manipulation
When Doc approaches items or doors she can manipulate, they highlight
slightly, indicating she’s in range to activate them. Pressing the Action
button performs whatever action is appropriate (open door, pick up item,
flip switch, etc.).
Combat
Press the Draw key to draw Doc’s weapons. When her guns are drawn,
the Action key causes her to fire. It’s up to you to aim her at an enemy.
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If Autoaim mode is enabled, you merely have to be facing an enemy. In
Manual Aim mode, you control the aim yourself. Most of Doc’s weapons
are equipped with an Ectoplasmic Targeting System that uses a beam of
red light to track the shot.
Point-and-Click Mode
Unlike the other three control modes, the point-and-click mode utilizes
an on-screen cursor. Most of the other controls remain the same. The
right mouse button acts as the action/fire key. The left mouse button
allows you to click on items, doors and characters to interact with them.
continue navigating as before. Left-click anywhere, and Doc will strafe or
run backwards as necessary to reach her destination without turning her
back on the targeted enemy.
Inventory
Doc carries a variety of items with her in the field. To select an inventory
item, use the Scroll Inventory buttons ( [ and ] by default). The item is
displayed in the bottom right corner of the screen along with a description.
The description can be toggled off with the Item Description key.
Using the mouse, position the cursor where you’d like Doc to walk and
left-click. She’ll walk as close to that destination as she can.
With an item selected, press the Use Item button (Enter by default) to
activate the item. Depending on where Doc is, something might happen.
If she’s standing in front of another person, she’ll probably show the item
to that person. Some items only work in certain locations.
Manipulation
Gear
If you move your mouse across a door or other element that can be
manipulated, it will highlight. When you right-click on it, Doc will walk
to that object and activate it (open door, pick up item, etc.)
Most of the gear Doc brings with her will work anywhere.
Navigation
Combat
The Compass shows Doc’s current orientation. (Hotkey
is C by default.)
Use the Draw key to draw a weapon. With a weapon drawn, right-click
to fire it. Right-click always fires a drawn weapon. To target an enemy,
right-click on it. The cursor will change to indicate that you’ve targeted
that enemy. Doc will keep her guns aimed at that target until it dies or
she holsters her weapons or she selects another enemy. Then you can
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Any ghosts or spirits in the vicinity set off the Spectral
Proximity Sensor if it’s active. (Hotkey is S by default.)
With her Nightvision Goggles, Doc can see in complete
darkness. Bright lights will cause a visual “burnout”.
(Hotkey is N by default.)
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If she gets hurt, Doc has a Doctor’s Bag filled with first
aid supplies that she can use to recover her health.
Weapons
Even though she is first and foremost an investigator, Doc Holliday is
not helpless in the field. She has a variety of weapons that allow her to
handle almost any situation.
Using Doc’s Journal brings up the notes interface. (See
Journal. Hotkey is J by default.)
Pistol: Doc’s primary weapon is a small Luger handgun.
Light, easy to aim and adequately lethal, it usually gets
the job done with minimal fuss. (Hotkey is 1 by default.)
In dark situations, Doc can pull out a Flashlight to light
up the environment. (Hotkey is F by default.)
Rifle: When she needs a little extra power, Doc pulls out
her bolt-action Delisle Carbine rifle. It takes a little extra
time to cock each time, but it has significantly more power.
(Hotkey is 2 by default.)
Doc carries an Audio Recorder that she uses automatically to record interviews and strange sounds for later
processing. (See Audio Processor.)
Energy Weapon: The Enhanced Charged Radiance Emitter
operates at a multitude of frequencies. It is capable of
vaporizing vampires and dispersing specters and ghosts.
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One major drawback is the time it takes to recharge, but since it’s the only
weapon in Doc’s arsenal that affects ghosts, she has to have patience.
(Hotkey is 3 by default.)
Melee Weapons: While she rarely uses them, it’s possible that Doc will
pick up a blunt or bladed weapon some she cannot store in her jacket.
She picks them up using the Action key, arms them by pressing the Draw
key and attacks using the Fire key. When she’s done with it, she disarms
it with the Draw key and drops it back to the ground with the Action key.
(Hotkey is 4 by default.)
Journal
Audio Processor
Doc has heavily modified her Audio Recorder with additional processors
and controls to allow her to listen in on frequencies inaudible to the
human ear.
Chemistry Lab
Though she doesn’t carry it with her at all times, Doc usually includes a
chemistry set when she packs for field assignments. With it, she can
analyze the chemical components of unknown materials using a simple
Qualitative Analysis.
Doc keeps copious notes documenting her investigations. She
transcribes key information from
every interview and writes down
her personal evaluations of the
situation. As she picks up pages
and images of importance, she
tapes them into the pages of her
notebook. She keeps an active todo list and draws maps of most of
the places she explores. If you’re
ever unsure of what you should do next, check the to-do list and read
through some of your notes for hints and clues.
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Appendix A - Control Keys
Keyboard
Controls
Walk
Backup
Run
Strafe On
Strafe Left
Strafe Right
Right
Left
Fire
Aim Up
Aim Down
Pistol
Rifle
Energy
Melee
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Up
Down
Left Shitf
Left Alt
Z
X
Right
Left
Space
Q
A
1
2
3
4
Keyboard/Mouse
Controls
Walk
Backup
Run
Strafe On
Strafe Left
Strafe Right
Left
Right
Fire
Aim up
Aim Down
Pistol
Rifle
Energy
Melee
Up
Down
Right Shift
Right Ctrl
Left
Right
Mouse X-axis
Mouse X-axis
Left Mouse
Mouse Y-axis
Mouse Y-axis
Number 1
Number 2
Number 3
Number 4
Gamepad
Controls
Walk
Backup
Run
Strafe On
Strafe Left
Strafe Right
Left
Right
Fire
Aim up
Aim Down
Pistol
Rifle
Energy
Melee
Pad up
Pad Down
Left Shift
Pad 4
Z
X
Pad Left
Pad Right
Pad 1
Q
A
1
2
3
4
Point & Click
Controls
In All Modes
Walk
Left Mouse Flashlight
Run
Right Shift
Nightvision
Action/
Target/ Right Mouse Journal
Fire
Useltern Enter
Map
Compass
SPS
QuickTurn
Prev Weapon
Next Weapon
Next Item
Prev Item
Item
Description
Use Item
Draw
In-Game Hotkeys
F
N
F1
F2
Help
Save Game
J
F3
Load Game
Tab
C
S
Gray End
Minus
Equals
]
[
F5
F6
F9
F11
Toggle Sound
Quick Save
Quick Load
Brighten Screen
P
Enter
NUMPAD_0
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Tech Support and Troubleshooting
Having a problem getting your game to run? Problems with DirectX?
Sound kind of non-existent? Please check out the file readme.txt on the
Blair Witch Vol.1: Rustin Parr CD for last minute information and answers
to frequently asked questions (FAQ’s).
Do you want to ask a specific technical question? E-mail us directly at
[email protected].
If you would prefer to talk to someone in person, you can reach our
tech support staff at (410) 933-9191. Our hours of operation are
Monday - Friday from 9 a.m. to 5 p.m. Eastern Time.
If you prefer U.S. mail, please use the following address:
TalonSoft
P.O. Box 43730
White Marsh, MD 21236
or visit us online at: www.talonsoft.com
Credits
Designed By: Terminal Reality, Inc.
Lead Programmer: Mark Randel
Programmers: Fletcher Dunn, Jeff Mills
Production Lead: Jeff Mills
Characters: Chris DeSimone, Joe Wampole, Nathan Reinhardt
Cinematographer: Peter Besson
Level Design: Joe Wampole
Music and Sound Effects: Kyle Richards
Screenplay: Joe Wampole, Jeff Mills, Peter Besson, William Haskins
Sets: Mike Porter, Den Johnson, Chris DeSimone, Jeff Mills
Dialog Editor: Paul Eckstein
Additional Art: Rick Felice
Additional Programming: Allen Bogue, Matt Bogue, Rob Minnis
PR/Marketing Director: Drew Haworth
Biz: Brett Combs
Test Lead: Brett Evan Russell
Beta Testers: Tatum Tippett, Ally Kates, Brad Jones, Tim Tischler
Scripting: Jeff Mills, Clint Biggs
Haxan: Daniel Myrick,
Eduardo Sanchez, Michael Monello, Robin Cowie
TSI Communications: Lori Mezoff, Andrea Schneider,
Matt Burton, Joe Anci
Special Thanks: Asenath Williamson, Donna Baker,
Dennis Furlow, Shaker Woodworks and Antiques,
Tricia Harris and the administrators and fans at the official Spookhouse
website at www.3dactionplanet.com/spookhouse/
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Published By: Gathering of Developers
Licensing/PR: Mike Wilson
PR: Lori Mezoff, Andrea Schneider, Jeff Smith, David Eddings
International Partnering: Harry Miller
Marketing: Jim Bloom, Mike Wilson, Devin Winterbottom,
Jenny Jemison, Toni Devaldenbro
Sales: David Gershik
Audio/Visual Production: Doug Myres
Checkwriter: Rick Stults
Operations/Manufacturing: Terry Nagy
Writer: William Haskins
Online Support: Jordan Allen, Scott Dudley, Scott Farrell,
Dave Cash, Bill Nadalini
QA/Tech Support: Rich Vos
Administrative: Joanna Carr-Brown Franke
Gathering of Developers Testers: Jason Birdwell, Shane Love, Jerrod Lai
Made in Dallas, TX
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the parties or any dealers, distributors, agents or employees.
U.S. GOVERNMENT RESTRICTED RIGHTS. The SOFTWARE and the ACCOMPANYING
MATERIALS is provided with RESTRICTED RIGHTS (as found in 48 C.F.R. ‘52.227-7013). This
provision only applies if the U.S. Government or any of its entities obtains this SOFTWARE either
directly or indirectly. Owner created this SOFTWARE and the ACCOMPANYING MATERIALS
exclusively with private funds. Additionally, information contained in this SOFTWARE and the
ACCOMPANYING MATERIALS is a trade secret of Owner for all purposes of the Freedom of
Information Act or otherwise. Furthermore, this SOFTWARE is “commercial computer software”
subject to limited use as set forth in any contract that may be entered into between the seller
and the governmental entity. Owner owns, in all respects, the proprietary information and proprietary
data found in the SOFTWARE and the ACCOMPANYING MATERIALS.
U.S. DEPARTMENT OF DEFENSE PERSONNEL. Owner only sells this SOFTWARE and the
ACCOMPANYING MATERIALS with “Restricted Rights” as defined in DFARS 52.227-7013 (also
found at 48 C.F.R. ‘252.227-7013). Any U.S. Government use, duplication, or disclosure is subject
to the restrictions including, but not limited to those found in the Rights in Technological Data
clause at DFARS 52.227-7013 (48 C.F.R. ‘252.227-7013) that may be amended from time to time.
NON-DEPARTMENT OF DEFENSE PERSONNEL. Other governmental personnel are on notice
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TERMINATION. This Agreement is valid until terminated. This Agreement ceases automatically
(without any form of notice) if You do not comply with any Agreement provision. You can also
end this Agreement by destroying the SOFTWARE and ACCOMPANYING MATERIALS and all
copies and reproductions of the SOFTWARE and ACCOMPANYING MATERIALS and deleting
and permanently purging the SOFTWARE from any client server or computer on which it has
been installed.
PROGRAM TRANSFER. You may permanently transfer all of your rights under this Agreement, provided that the recipient agrees to all of the terms of this Agreement, and You agree to transfer all
ACCOMPANYING MATERIALS and related documents and components and remove the
SOFTWARE from Your computer prior. Transferring the SOFTWARE automatically terminates
Your license under this Agreement.
EQUITABLE REMEDIES You hereby agree that if the terms of this Agreement are not specifically
enforced, Owner will be irreparably damaged, and therefore you agree that Owner shall be
entitled, without bond, other security, proof of damages, to appropriate equitable remedies
with respect any breach(es) of this Agreement, in addition to any other available remedies.
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OWNER: If you have any questions regarding this Agreement, the enclosed materials, or otherwise,
please contact in writing:
Gathering of Developers
2700 Fairmount Street
Dallas, Texas 75201
Attn: Customer Service
Blair Witch Vol. I: Rustin Parr
© 2000 Artisan Pictures Inc. All Rights Reserved. The “Stickman” and Blair
Witch are the registered trademarks and service marks of Artisan Pictures
Inc. All Rights Reserved. The Terminal Reality logo and Nocturne logo are
trademarks of Terminal Reality, Inc.
Gathering of Developers and godgames are trademarks of Gathering of
Developers,Inc. © 2000 Gathering of Developers I, Ltd. All Rights Reserved.
Take-Two Interactive Software, Inc. and the Take-Two logo are registered
trademarksof Take-Two Interactive Software, Inc, © 2000 All rights reserved.
Microsoft and Windows 95, Windows 98 and Windows NT are registered
trademarks of Microsoft Corporation. All other trademarks and trade
names are properties of their respective owners. U.S. Government
Restricted Rights
Manufactured in the U.S.A.
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