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TABLE OF CONTENTS
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
SETTINGS APPLICATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
YOUR PROFILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
INTERFACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
THE BLAZING ANGELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
QUICK TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
CAMPAIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
STANDALONE MODES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
MULTIPLAYER GAME MODES . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
MULTIPLAYER SQUADRON COMMUNICATION . . . . . . . . . . . .16
PLAYING ONLINE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
PLANES OF WWII . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . inside front cover
TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . . . inside back cover
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G ETTI NG STARTED
SYSTEM REQUIREMENTS
3. Click on the Install button. The installation wizard now walks you
through each step of the setup and installation process for the game.
Supported OS: Windows® XP (only)
Processor: 1 GHz Pentium® IV or AMD Athlon™ processor (3 GHz
4. After installing the game, select Ubisoft/Blazing Angels/ Play Blazing
Angels from your computer’s Start menu or double-click the Play Blazing
Angels shortcut on your desktop. Doing either starts the game.
Pentium IV or AMD Athlon or better recommended)
Note: The Blazing Angels CD must be in your CD-ROM drive to start the
RAM: 256 MB (1 GB recommended)
Video Card: 64 MB DirectX® 9.0c compliant (256 MB recommended)
game.
Uninstalling Blazing Angels Squadrons of WWII
(see supported list*)
To uninstall Blazing Angels, follow these simple steps:
Sound Card: Direct X 9.0c compliant
DirectX Version: DirectX 9.0c (included on disc)
CD-ROM: 12x or faster
Hard Drive Space: 6 GB
Peripherals Supported: Windows-compliant mouse, keyboard, joysticks,
1. Start your computer.
gamepad
Multiplayer: 64 Kbps upstream broadband internet connection or faster
*Supported Video Cards at Time of Release
ATI® Radeon® 8000/9000/X series
NVIDIA® GeForce™ 3/4/FX/6/7 series (GeForce 4 MX NOT supported)
Laptop versions of these chipsets may work but are NOT supported.
These chipsets are the only ones that will run this game. Additional
chipsets may be supported after release. For an up-to-date list of supported
chipsets, video cards, or operating systems, please visit the FAQ for this
game on our support website at: http://support.ubi.com.
NOTICE: This game contains technology intended to prevent copying
that may conflict with some disc and virtual drives.
INSTALLATION
2. Insert the Blazing Angels CD into your CD-ROM drive. The Autorun
menu should appear.
3. When the Autorun menu appears, click on the Uninstall button. The
uninstall wizard automatically asks you if you really want to uninstall the
game. If you are sure you want to remove Blazing Angels from your hard
drive, click the Yes button. If you don’t want to uninstall the game, click
No, which cancels the process.
If you uninstall Blazing Angels, all previously saved profiles remain on your
hard drive, unless you answer yes to the “Delete all configuration and
saved game files?” question.
Note: You can also uninstall Blazing Angels by using the Add/Remove
Programs control panel in Windows.
I NTRODU CTION
Grow from an innocent rookie to a battle-scarred ace as you and your
wingmen fight World War II’s most legendary air battles. From the Battle
of Britain to the fierce dogfights over the Pacific and all the way to the
skies of Berlin, your pilot skills will create history as you lead your
squadron of Blazing Angels to victory.
Installing Blazing Angels™ Squadrons of WWII
To install Blazing Angels, follow these simple steps:
1. Start your computer.
2. Insert the Blazing Angels CD into your CD-ROM drive. The Autorun
menu should appear.
Note: If the Autorun menu does not automatically appear, double-click on
the My Computer icon located on your desktop, and then double-click on
the icon that corresponds to your computer’s CD-ROM drive. The
Autorun menu should now appear.
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GAM E CONTROLS
S ETTI NGS APPLICATION
PRIMARY MAPPING
COMPLEMENTARY MAPPING
SHIFT
MOUSE BUTTON 2
TURN LEFT
LEFT ARROW
MOUSE LEFT
TURN RIGHT
RIGHT ARROW
MOUSE RIGHT
PITCH UP
DOWN ARROW
MOUSE UP
PITCH DOWN
UP ARROW
MOUSE DOWN
PRIMARY FIRE
SPACE BAR
MOUSE BUTTON 1
SECONDARY FIRE
ALT
MOUSE BUTTON 3
CLOSEST THREAT
Q
HOME
NEXT OBJECTIVE
E
END
LANDING GEAR
G
G
ROLL RIGHT
D
PAGE DOWN
ROLL LEFT
A
DELETE
SPEED UP
W
WHEEL UP
SLOW DOWN
S
WHEEL DOWN
SQUAD ORDER 1
1
NUMPAD 1
SQUAD ORDER 2
2
NUMPAD 2
SQUAD ORDER 3
3
NUMPAD 3
SQUAD ORDER 4
4
NUMPAD 5
MULTIPLAYER GENERAL CHAT
Y
Y
MULTIPLAYER TEAM CHAT
T
T
MULTIPLAYER STATUS
TAB
TAB
ENEMY CAMERA
The settings application starts automatically when you launch the game for
the first time. The settings application lets you modify your graphics and
sound settings or customize the controls. This is easily done by accessing
the appropriate tab of the application.
You can launch the application at any time by choosing Start Menu
Programs
Ubisoft
Blazing Angels Squadrons of WWII.
All
• Graphics Settings: Change resolution and refresh rate to increase either
visual quality or overall game performance. You can also run the game in
Window mode by choosing the window checkbox.
• Sound Settings: Choose which sound card you will use in the game.
• Advanced Settings: Change the landscape and water detail level, object
and sky resolution, and view distance in order to improve graphic quality
or overall game performance. You can also enable multithreading and
disable the input from your gamepad/joystick.
• Game Controls Settings: Customize the controls for keyboard,
gamepad, or joystick.
• Online: Create an online account for playing Blazing Angels online.
You can also change the graphic and advanced settings by choosing one of
the three presets – Low, Medium, or High – to increase either visual quality or overall game performance.
YOU R PROFI LE
The first thing to do is to create your own profile, which is how you will
appear in Campaign and LAN games. The profile contains information
such as your name, your campaign advancement, the number of planes
you have unlocked, and your rewards and stats.
Warning: The profile name is NOT used in online games. To play online,
you need a Blazing Angels online account.
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MAI N M EN U
Campaign: Lead the Blazing Angels in the fiercest air battles of WWII.
This game mode is the “meat” of the single-player Blazing Angels experience.
Standalone: Not in the mood for a full-fledged mission? Try this game
mode, which contains three different challenges – a mini campaign, an
arcade-style dogfight, and an ace duel.
Multiplayer: Face your friends online or on a Local Area Network (LAN).
Player Profile: Manage your profiles.
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Player Status: Check your stats, scores, and rewards. Your hangar and tro-
ROCKET-LAUNCHING INTERFACE
phy room are here as well.
When the rocket launcher is available as
secondary weapon, a reticle appears
around the crosshair. It displays the
number of rockets still available; as new
rockets are charged in the launcher, the
reticle fills up.
Options: Customize the game experience, including music, FX, and video.
Quit: Exit the game.
I NTER FAC E
BOMBING INTERFACE
The reticle on the ground marks the
exact location where the bombs will fall.
It also displays the number of charges
remaining.
The text displayed on-screen falls into one of these categories:
• Orders, confirmations, and combat reports (white).
• Important story messages, warnings, or information essential to the
progress of the game (yellow).
Enemies are always marked in red, allies are marked in green, and your
wingmen are marked in blue.
are allied fighters.
are enemy fighters.
are bombers (either allied or enemy).
are ground targets (trucks, tanks, buildings).
are ships (boats, destroyers, carriers).
TORPEDO INTERFACE
When the crosshairs are close to the currently selected target, the torpedoing system is displayed.
The horizontal line shows the plane’s distance from the currently selected
target. The vertical line displays the plane’s altitude. When both lines turn
green, you can launch the torpedo by pressing the Secondary Fire key.
The dotted reticle around the crosshairs displays the number of charges
available; in this screenshot, a single torpedo remains.
PHOTO INTERFACE
When the selected target is in the area
delimited by the markers, the markers
turn from black to green. The simplest
way to do this is to use the follow camera (press and hold the Follow Camera
key).
The currently selected target is always surrounded by a white blinking outline.
The crosshairs change shape when your plane gets within firing range of
the selected target.
When the plane is in the photo-shooting range, the upper reticle also turns
from black to green.
The crosshairs also turn red when your bullets hit something.
When both the markers and the reticle are green, you can shoot photos by
pressing the secondary fire key; click and hold the secondary fire key until
the shooting gauge at the right fills up.
Lastly, the crosshairs display a big red X when you’re aiming at an allied
plane or a wingman.
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TH E BLAZI NG ANG ELS
In Blazing Angels, the squadron is one of the player’s most valuable assets.
The player can issue orders to his three wingmen (Tom the shield, Frank
the hunter, and Joe the mechanic) using the Squad Order keys.
Press the Squad Order 1 key: Order Joe to use his Repair ability ( Joe will
send the player a repair combo to help fix the damaged plane).
Press the Squad Order 2 key: Order Tom to use his Taunt ability (all enemies currently engaging the player will engage Tom).
Press the Squad Order 3 key: Order Frank to use his Ace Attack ability
(attack selected enemy group).
Press the Squad Order 4 key: Toggle between options to decide the rules
of engagement (ROE) for the whole squadron These ROEs are:
• Offensive: The wingmen will engage enemies based on proximity and
importance to the mission objective.
• Defensive: The wingmen will engage enemies based on the threat to the
player or to themselves.
• Formation: The wingmen will try to maintain formation and will engage
enemies only when under attack.
Tom’s role in the squadron is to be the player’s shield – he
always stays near the player, attacking any foe threatening
the player’s life.
Tom’s special command is Taunt. If the Taunt command is selected, Tom will taunt all enemies so that
they temporarily attack him instead of their current target. Thus, the player will be able to fly
freely for a short time.
This specific command is possible only if Tom’s special icon (a shield) is lit. After he uses the command,
the icon will empty and then slowly refill.
If Tom’s shield icon isn’t lit, the Taunt command is
unavailable.
Frank’s role in the squadron is the hunter – he’s eager to
kill any opponent he meets, no matter how powerful.
Frank’s specific command is Ace Attack. If the player
gives Frank the Ace Attack command, Frank will go allout on the target indicated and all the other
enemies in the target’s formation. Usually,
Frank can shoot down at least three or four
enemies in the short time he is in “lightning
attack” mode.
This specific command is possible only if Frank’s
special icon (a lightning bolt) is lit. After he uses the
command, the icon will empty and then slowly refill.
If Frank’s lightning icon isn’t lit, the Ace Attack command is unavailable.
Joe’s role in the squadron is the mechanic. He can find new
ways to fix the player’s plane, even during action – there no
need to flee and land.
Joe’s specific command is Repair. If this command
is issued and the player’s plane has received
enough damage, Joe will ask the player to perform a key combo. Each correct press will
repair the plane a little; successfully pressing all keys will make the aircraft good as
new. A bad key press will end the combo.
This specific command is possible only if Joe’s
special icon (a wrench) is lit. After he uses the
command, the icon will empty and then slowly
refill.
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If Joe’s wrench icon isn’t lit, the Repair command is unavailable.
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QU IC K TI PS
1. When you speed up, turning is slow. Press the Brake key to make tighter
turns and then speed up (Accelerate key) to catch your opponents.
2. Learn to use the follow camera. To activate the camera, press and hold
the Follow Camera key – this is the best way to find out where your
selected target is. If someone shoots at you, press the Closest Threat key
to make it your target, then press and hold the Follow Camera key to see
it. When you release the Follow Camera key, the camera switches back to
the standard behind-the-plane view.
3. Use your wingmen or the missions will be much harder.
4. Learn your wingmen’s strengths and weaknesses:
• Tom is a great protector, but do not overuse him or he might be shot
down and bail out.
• Frank is a terrific hunter, but careless.
• Joe is your only one who can repair your plane – lose him and the mission will be much harder.
5. The wingmen will give you valuable hints – if their words are displayed
in a different color, you need to pay attention.
6. Always read the mission objectives carefully. During missions, watch the
scenery carefully for clues on the status of the objectives – for example,
damaged buildings gradually catch fire, enemy planes have different graphical effects according to the damage taken, etc.
CAM PAIG N
The story of the Blazing Angels covers the whole of WWII, from the first
clashes of the Battle of Britain to Pearl Harbor and the fall of Berlin.
Campaign mode puts you at the command of the Blazing Angels through
18 of their most famous missions; some of them are highlighted in the following pages.
OPERATION DYNAMO (DUNKIRK)
Dunkirk was the theater of the largest troop evacuation in WWII. As the
German armored troops successfully invaded France through the Ardennes
region and rapidly advanced, they cut off the British, French, and Belgian
forces and trapped them against the Atlantic coast, quickly forcing them
onto a small strip of land around Dunkirk.
Almost 340,000 troops were evacuated using over 900 ships (including
hundreds of fishing boats, yachts, and other civilian vessels) despite heavy
attacks from the Luftwaffe. During Operation Dynamo, the Luftwaffe lost
132 planes and the Royal Air Force lost 177. It also was the baptism of fire
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for a boy who would become one of the aces of WWII, and the birthplace
of the legendary Blazing Angels squadron.
THE BATTLE OF BRITAIN (LONDON)
In order to successfully invade Britain, the Germans needed to acquire air
superiority over the British Channel and the southeast coast. This could
only be done by destroying the RAF, which the Germans attempted to do
in what would become known as the Battle of Britain, the first major battle
to be fought entirely in the air.
The Luftwaffe, leading more than 3 to 1 in numbers (about 2,600 German
aircraft for the almost 700 British aircraft) started by attacking shipping
convoys in the Channel and isolated radar stations on the southeast coast,
to test the British defenses. Afterwards, the Luftwaffe’s plan was to destroy
the aircraft of Fighter Command – and massive raids were sent over the
British airfields day and night.
When those attacks seemed ineffective (while, in fact, the continuous
German pressure was wearing out the pilots and the situation was difficult
for the RAF) the Luftwaffe switched to “the Blitz” – a series of massive
attacks over London and other major cities, intended to destroy the aircraft
industry and to weaken the people’s morale. On September 15, 1940, the
Luftwaffe launched an all-out attack on London with more than 800
planes; the results were so poor that the German High Command realized
they couldn’t win the battle and gradually retired their forces to prepare for
the opening of the Eastern Front.
During the conflict, the Luftwaffe lost about 1,900 aircraft while the RAF
lost almost 1,600. A legend circulated among the British pilots of a crazy
American who shot down over 50 planes during the largest bombing raid
over London. Perhaps you’ll get to know his name.
“A DATE WHICH WILL LIVE IN INFAMY” (PEARL HARBOR)
On the morning of December 7, 1941, 350 Japanese planes attacked the
Pacific Fleet of the United States Navy, based in Pearl Harbor, Oahu,
Hawaii. The attack destroyed or damaged 14 warships and about 400 aircraft, and killed more than 2,400 people. Because the attack was unprovoked and unannounced, the public widely regarded it as treason and supported without reserve the U.S. declaration of war against Japan.
The attack wasn’t as devastating a blow as the Japanese had hoped; the
three U.S. Navy Fighter carriers weren’t in the harbor during the attack,
and the Japanese didn’t destroy the oil tank farms and the machine shops
on Oahu, thus allowing the U.S. Navy to recover the lost ground in less
than a year. What history doesn’t tell us is that this quick recovery was in
part the result of the valiant effort of the Blazing Angels.
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THE TURNING POINT (BATTLE OF MIDWAY)
Six months after Pearl Harbor, the Japanese were annoyed enough by the
Pacific Fleet’s aircraft carriers to start a large operation intended to draw
out and destroy the fleet. The plan was to launch a surprise attack on the
U.S. base in Midway, and then invade the atoll and set up a Japanese air
base there.
However, U.S. intelligence had already deciphered the Japanese’s JN25
code, and soon knew everything about the Midway operation. The Navy
set up an ambush and, on June 4, 1942, the largest carrier battle of WWII
started. Despite inferior numbers and firepower, the U.S. Navy forces relied
on the determination and guts of their pilots. That, and a large dose of
luck, cost the Japanese no less than four valuable carriers, while the
Americans only lost one of their three carriers. Long after the war ended, a
curious historian gathered all the mission reports of the Midway battle and
was astonished to find that one squadron was present at every one of the
most important Midway clashes.
THE PACIFIC FORTRESS (RABAUL)
The oil and natural gas resources of Papua New Guinea made the islands
perfect targets for the Japanese expansion in the Pacific. Unable to protect
Rabaul, the British evacuated all the women and children in December
1941; just weeks later, the Japanese announced the incoming invasion with
a massive bombing raid and finally took hold of the island at the end of
January 1942.
After the occupation, the Japanese developed Rabaul into a huge fortress
and supply base, the support base for all their southern Pacific operations.
They dug over 500 kilometers of tunnels as shelter from the Allied air raids
and built 15 subterranean hospitals, one of them 4 km in length with a
capacity of 2,500 patients.
The Allies decided an invasion of Rabaul would be too costly; instead they
successfully isolated it by establishing a ring of airfields on nearby islands
and constantly attacking both Rabaul and any Japanese forces trying to
close in. It was during these bombing and ground attack runs that the
Japanese started telling the story of the crazy Einjeru Gaijin – a squadron of
fearless pals jumping into the middle of the fiercest battles. Sounds like
something we’ve already heard about…
Cut off from the resupply lines and constantly bombed by the Allied air
forces, the Japanese base became a useless fortress. However, the Japanese
held Rabaul until the end of the war, in August 1945.
LIBERATION OF PARIS
With the Allies rapidly advancing on Paris, a general strike broke out on
August 18, the day on which all Parisians were ordered to mobilize.
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Despite orders from Hitler that Paris should be held to the last man and
the city should be set afire, General Dietrich von Choltitz surrendered on
August 25, after initial heavy fighting with Leclerc’s French 2nd Armored
Division. On the same day, Charles de Gaulle, leader of the Free French
Forces, made a rousing speech to the population. Victory parades followed
a few days later, by which time the city was secure. An obscure episode of
the war was the involvement of a lone American squadron in supporting
Leclerc’s armored divisions. Who knows, maybe without their efforts Paris
would have indeed been left in flames…
THE END OF WAR (BERLIN)
As the Soviet Army pursued its unstoppable advance towards Berlin, Hitler
asked the Germans to keep fighting and nominated Berlin a “fortress” that
was to be defended up to the last man standing. The final battle for Berlin
started on April 16, 1945 – street by street, house by house, more than 1.3
million Russian soldiers faced the nearly 200,000 German troops. The
German resistance was bitter and deadly; the Russians needed 10 days to
surround Berlin and five more days to finally raise their flag over the
Reichstag. However, what the history books don’t mention is that the end
of the Third Reich had been decided weeks before, during one last huge
bombing run over Berlin...
STAN DALON E MODES
The standalone game modes offer different challenges from those of the
Campaign. Playing them might give you the upper hand in the Campaign
missions by earning you better aircraft.
MINI-CAMPAIGN
After choosing one of the two mission types – Dogfight or Tactical
Bombing – you’ll be thrown directly into the middle of the battle. Your
plane, your enemies, and the map are predefined. There are six different
missions in each type; only the first mission is available at the beginning,
and you unlock new missions by completing the existing ones. Completing
the Dogfight type (by clearing all six missions) will upgrade the machine
guns and cannons for all planes; completing the Tactical Bombing type will
upgrade all the bombs, torpedoes, and rockets. Each Mini-Campaign completed will unlock two new planes – fighters for Dogfight Campaign and
bombers for Bombing Campaign.
ARCADE
This game mode is like a classic coin-op game – you must fight alone,
under time pressure, against successive waves of enemies. As you beat
them, time and health bonuses allow you to continue playing and achieve
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record scores. Destroying fighters gives you more time; destroying
bombers repairs your plane. Completing the Arcade mode gives you an
improved version of the plane you flight.
ACE DUEL
• Bombing Run: The players must destroy the AI-controlled base,
defended by guns and enemy fighters. At least one of the players must
fly a bomber, as the game ends when the enemy base is destroyed.
There is no respawn limit, and points are scored for killing enemy units
and destroying the base in record time.
Just as the name says, you’ll fight an enemy ace flying the same model
plane as you. The planes you can fight depend on the status of the campaign, and you can unlock more as you progress. Winning a duel earns
you a specific “ace” skin for your plane.
• Kamikaze: The enemies are waves of kamikaze fighters; the player’s job
M U LTI PLAYER GAM E MODES
plete the Campaign missions together, playing cooperatively. New missions are unlocked as they’re completed in Campaign mode.
There are three main multiplayer modes in Blazing Angels:
• In Solo mode, every player plays for himself, trying to defeat all others.
• In Co-op mode, all the players have a common goal, fighting against the
AI.
• In Squadron mode, teams of up to eight players compete against each
other.
The Solo game modes are:
• Dogfight: The classic deathmatch mode, in which each player tries to
kill all others. Each kill is scored, and the game ends when the predetermined time or score limit is reached.
• Aces High: The first player to kill another becomes the Ace. If a player
kills the Ace, he becomes the Ace himself. The Ace is the only one
whose kills are scored. The game ends when the predetermined time or
score limit is reached.
• Seek and Destroy: To score, a player must kill every other player once.
At the beginning, all the players are marked as available targets; after
you kill one, you no longer see it as marked. Of course, you can still kill
the non-marked players, but it won’t help you score. If a player crashes
into ground, he will be penalized one target objective – the last player he
killed will be marked again. The game ends when the predetermined
time or score limit is reached.
is to protect a base against their relentless attack. The game is lost when
the base is destroyed and won when the time limit is reached.
• Historical Missions: This game mode allows several players to com-
The Squadron game modes are:
• Dogfight: The classic team vs. team deathmatch, where one team tries
to outscore the other. Each kill is scored, and the game ends when the
predetermined time or score limit has been reached. Friendly fire is
optional.
• Capture the Base: Teams fight to control bases (airstrips or carriers).
Controlling a base is done by landing a plane, staying on the base for a
few seconds, and then taking off. Once the base is “captured,” the team
who captured it starts raking in points, as each controlled base earns one
point per second. At the beginning of the game, all bases except the
starting ones are neutral; landing on a base captured by the enemy team
returns it to neutral status. The game ends when the score limit is
reached.
• Bombing Run: Each team must destroy the other team’s base. Bases are
destroyed when five bombs land on the targets. At least one of the players in each team must fly a bomber. The game ends when the enemy
base is destroyed. There is no respawn limit.
• Kamikaze: Each team must destroy the other team’s base. Bases can’t
be damaged unless players dive into the targets, destroying their planes
in the process.
The Co-op game modes are:
• Dogfight: Straightforward brawl against waves of attacking enemy AI
planes, with points awarded for staying alive and for killing enemies.
Each player has a limited number of respawns; the game ends when all
players are dead.
• Onslaught: The players must kill as many planes as possible in the predetermined time limit; the enemies are large bomber formations escorted
by fighter squadrons. Both enemies and players are respawned immediately after being killed; there is no respawn limit.
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M U LTI PLAYER SQUADRON
COM M U N ICATION
COOPERATIVE MULTIPLAYER
Players can issue requests to the other members of their squadron using
the directional pad. Any player can issue a request, and any other player
can respond to it. If nobody confirms the request for several seconds, the
request is ignored. Successive requests can be made only at 30-second
intervals.
SQUAD ORDER 1: REPAIR ME
A player whose plane needs to be repaired can issue this request; the first
player to confirm the request will have to perform a repair combo for his
comrade. Therefore, the life of the requesting player depends on his wingman performing the repair combo.
SQUAD ORDER 3: TAUNT
A player who feels like he’s hunted by too many opponents can issue this
request. The first player to confirm the request will automatically be selected as target for all enemies currently engaging the requesting player.
ADVERSARIAL MULTIPLAYER
As in Cooperative Multiplayer, a player issues a request, and another can
respond to it. Requests are ignored after a few seconds, and a new request
can be made by the same player after 30 seconds.
PLAYI NG ON LI N E
If you have signed up for a Blazing Angels online account, you can play
either with or against other players online. If you do not have an account,
you can sign up for one in the online menu. This will allow you to play
Blazing Angels online.
ONLINE MENU
Once you are in the Online menu you can create or join a game session in
order to play with or against other players in multiple game modes and
game types.
The Online menu options are as follows:
Sign In: Sign in with your Blazing Angels online account and password.
Create Account: If you do not have a Blazing Angels online account you
can create one from this in-game menu.
After logging in to your Blazing Angels online account you can access the
following options:
Join Match: Join an existing game session. This submenu will let you
search through the game sessions. You can filter the search by:
• Map.
• Game type.
• Game mode.
• Side to fly (Allies/Axis).
SQUAD ORDER 1: ATTACK MY TARGET
• Plane category (early/mid/late war).
The first player to confirm the request will automatically switch his target
selection to the requesting player’s currently selected target (or target
group).
Create Match: Create your own game session with your custom settings:
map, game type, game mode and plane category.
Sign Out: Sign out of your Blazing Angels online account.
SQUAD ORDER 3: DEFEND ME
The first player to confirm the request will automatically switch his target
selection to the closest threat engaging the requesting player.
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PLAN ES OF WWI I
Playing through the Blazing Angels campaign offers the chance to fly some
of the most famous planes of WWII. Successfully ending each mission will
automatically unlock a new plane for the following mission.
Even more, for each Allied plane unlocked during campaign, another Axis
plane will become available for playing with in standalone modes or multiplayer. Extra bonus planes will be unlocked in certain key missions.
Each plane performance is represented in an easy-to-understand mode.
The plane performances depend on war period and specialty. The playable
plane categories are fighters, fighter bombers, dive bombers, and torpedo
bombers.
BLAZING ANGLES LIST OF PLAYABLE PLANES
GLADIATOR
FIGHTER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
HURRICANE FIGHTER BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
SEAFIRE FIGHTER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
HURRICANE II FIGHTER BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
P-40C WARHAWK FIGHTER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
DEVASTATOR TORPEDO BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
SPITFIRE FIGHTER BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
DAUNTLESS DIVE BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
SPITFIRE V FIGHTER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
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F4F WILDCAT FIGHTER BOMBER
TEMPEST FIGHTER BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
AVENGER TORPEDO BOMBER
B-17
FLYING FORTRESS
LEVEL BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
F4U1 CORSAIR FIGHTER BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
P-51H FIGHTER BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
PLANES BY COUNTRY
Great Britain
United States
Germany
Japan
Gladiator
P-39 Airacobra
Me109 E
A6M2 Zero
Beaufighter
P-40 Warhawk
Me109 G
Ki43 Hayabusa
Hurricane
F4F Wildcat
Me 109 K
N1KJ Shiden
Hurricane MkII
F4U1 Corsair
Me110 C
J2M Raiden
P-51D MUSTANG FIGHTER BOMBER
Spitfire
P47 Thunderbolt
Me110 E
Kikka
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
Spitfire MkV
F6F Hellcat
Me 110 G
B5N2 Kate
Seafire
P51D Mustang
FW190A
D3A Val
Spitfire Mk IX
P51H Mustang
FW190D9
Typhoon
Devastator
Me 262
FW-190A FIGHTER BOMBER
Tempest
Dauntless
Ju87B Stuka
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
Swordfish
Avenger
P47 THUNDERBOLT FIGHTER BOMBER
Speed:
Acceleration:
Manuever:
Firepower:
Hit Points:
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B17 Flying Fortress
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NOTES:
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NOTES:
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Blazing Angels™ Squadrons of WWII
© 2006 Ubisoft Entertainment. All Rights Reserved. Blazing Angels,
Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in
the U.S. and/or other countries.
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