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Blue’s Clues: Blue Takes You to School – Windows Manual – English

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Language
English
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blues-clues-blue-takes-you-to-school_win_manual_en_et8.pdf
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BlueToSchoolPCManInt

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BLUE TAKES YOU TO SCHOOL
PC MANUAL FRONT COVER

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TABLE OF CONTENTS

FIRST THINGS FIRST

First Things First .......................................................................................................3

The ReadMe File

The ReadMe File ...............................................................................................3
System Requirements ....................................................................................3
Setup and Installation ..........................................................................................4
Saving and Loading ................................................................................................5
Welcome to Blue’s Clues™: Blue Takes You to School™ ...............................5
Sign In .........................................................................................................................6

The Blue’s Clues ™: Blue Takes You to School ™ CD-ROM game has a ReadMe file where you can
view both the License Agreement and updated information about the game. We strongly
encourage you to read this file in order to benefit from changes made after this manual went
to print.
To view this file, double-click on it in the Blue’s Clues : Blue Takes You to School directory found
on your hard drive (usually C:\Program Files\Atari\Blues Clues School). You can also view the
ReadMe file by first clicking on the Start button on your Windows® taskbar, then on Programs,
then on Atari, then on Blues Clues School, and then on the ReadMe file.

Other Things You’ll See ........................................................................................7
Parents’ Area .............................................................................................................8
Miss Marigold’s Classroom .................................................................................8
Music Time ................................................................................................................9
Art Time .....................................................................................................................9
Class Pet Playtime ..................................................................................................11
Water Table Time ....................................................................................................12

System Requirements
Operating System:
Processor:
Memory:
Hard Disk Space:
CD-ROM Drive:
Video:
Sound:
DirectX®:

Windows® 98/Me/2000/XP
Pentium® II 300 MHz or higher
32 MB RAM (64 MB for XP)
50 MB Free
8X Speed
8 MB Windows® 98/Me/2000/XP-compatible SVGA video card*
Windows® 98/Me/2000/XP-compatible sound card*
DirectX® version 9.0 (included) or higher

Nature Discovery Garden ....................................................................................13
Your Cubby ...............................................................................................................14

* Indicates device should be compatible with DirectX® version 9.0 or higher.

Credits ........................................................................................................................16
Atari Web Sites ........................................................................................................19
Technical Support ...................................................................................................20
End-User License Agreement .............................................................................22

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SETUP AND INSTALLATION
1. Start Windows® 98/Me/2000/XP.

2. Insert the Blue’s Clues : Blue Takes You to School CD-ROM game disc into your
CD-ROM drive.
3. If AutoPlay is enabled, a title screen should appear. Click on the Install button to begin
installation. If AutoPlay is not enabled, or the installation does not start automatically, click
on the Start button on your Windows® taskbar, then on Run. Type D:\Setup and click on
OK. Note: If your CD-ROM drive is assigned to a letter other than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to finish installing the Blue’s Clues : Blue
Takes You to School CD-ROM game.
5. Once installation is complete, click on the Start button on the Windows® taskbar and
choose Programs/Atari/Blues Clues School/Blues Clues School to start the game.

SAVING AND LOADING
Once you start the game and enter your name, Blue Takes You to School automatically saves
your progress whenever you complete an activity.
To start the game where you last left off, click on your cubby at the Sign-In screen (see “Sign
In” on page 6), then click on the Play button.

WELCOME TO BLUE’S CLUES: BLUE TAKES YOU TO
SCHOOL
Go to school and play and learn with Blue, Joe and all of their friends in Miss Marigold’s classroom! Discover all of the things you can do at school: care for Giggles, the class pet, play at
the Water Table, paint a picture to share with your friends, and much more!

6. Click on the Play! button on the Title screen to begin playing.
Note: You must have the Blue’s Clues: Blue Takes You to School game disc in your CD-ROM
drive to play.

Installation of DirectX®
The Blue’s Clues: Blue Takes You to School CD-ROM requires DirectX® 9.0 or higher in order
to run. If you do not have DirectX® 9.0 or higher installed on your computer, click on “Yes”
when asked if you would like to install it.

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Play Button

SIGN IN

Once you’ve signed in, click on this button to begin playing the game.

Recycle Bin
If you want to remove a name, click on the player’s cubby, and then click on the Recycle Bin.

Play Button
Cubbies
Recycle Bin
Parents’ Area
Stop

Parents’ Area
Click here to go to the Parents’ Area, where you can view curriculum goals and print Beyond
the Computer activities (see page 8).

Stop
Click on this button to stop playing and exit the game. A YES/NO screen will appear. Click on
YES to exit the game, or click on NO to return to the Sign-In screen.

Cubbies
Click on one of the three cubbies on the right side of the
screen to sign in.

Enter Your Name
Enter your name (up to eight letters) by using the computer
keyboard, or by clicking on the letters on the screen. Click
on the left arrow to delete a letter. Click on the right
arrow to add a space.

Choose a Face
The face you choose will appear on your very own cubby
in the classroom, and on your My Paintings folder
(see page 15).

Play
Once you’ve chosen a face, click on the Play Button in the bottom-right corner of the screen,
and you will return to the Sign-In Screen to start the game.

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OTHER THINGS YOU’LL SEE
Level Change Button
Adjust the level of difficulty for some of the activities in the game by clicking on
this button, and then selecting 1 (least difficult), 2 (medium difficulty) or 3 (most difficult).

Exit Arrow
To exit an activity, click on the blue arrow in the top-left corner of the screen.
Click on the blue arrow when you are in Miss Marigold’s classroom to return to
the Sign-In screen.

Clickable Surprises
Some of the places you visit have clickable surprises for you to find. Move your cursor around
the screen — when it changes to a white arrow, click the mouse button to see a surprise!

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PARENTS’ AREA

MUSIC TIME

The Parents’ Area has information about the curriculum
goals for each of the activities in Blue Takes You to
School, as well as Beyond the Computer activities that
both you and your child can do in your own home. Click
on the buttons at the top of the screen to visit the
Parents’ Area screen for each activity.

Skills
• Rhythms
• Audio Discrimination
• Listening

How to Play

You can print out the Beyond the Computer activity ideas
by clicking on the printer icon at the bottom of each
Beyond the Computer activity screen.
To return to the Sign-In screen, click on the blue arrow in the top-left corner of the screen.

MISS MARIGOLD’S CLASSROOM
Back Arrow
Water Table Time
Miss Marigold

Nature Discovery
Garden

It’s Music Time and Blue’s class needs you to be the
bandleader. Try to get everyone to play the same rhythm!
First, put your mouse cursor over each friend to hear the
instrument that each one plays. Then, use your mouse to click on each friend that plays the
same rhythm Blue is playing. Get everyone to play the same rhythm as Blue and you’ll hear a
special class song and get to play along!

ART TIME

Music Time
Your Cubby

Back Arrow

Class Pet Playtime

Sticker Roll

Art Time

Coloring Book
Undo

Miss Marigold invites you to explore the classroom to find the activities you like. There are so
many great things to do! Click on an activity you would like to try. You can come back to the
classroom at any time to try a different activity.
Click on the blue arrow in the top-left corner of the screen to return to the Sign-In screen.

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Skills

Clear

• Creativity

Give

• Giving and Receiving

Palette
Brushes
Spray Can
Fill Bucket
Eraser
Easel
Print

How to Play
Join Purple Kangaroo to make paintings and share them with friends! Click on the easel to go
to the Painting screen.

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The Painting Screen
You can choose from three different paintbrush sizes. Click on one of the paintbrushes to
change the size of your brush.

CLASS PET PLAYTIME
Back Arrow

To paint, move your mouse cursor over the canvas, click and hold the left mouse button, and
move the mouse to paint a line.

Water Bottle
Carrots

To change the color of your paint, click on a color on the paint palette.

Giggles Meter

To spray paint, click on the spray can, point it at the canvas and click and hold the mouse button.

Radio
Ball
Brush

To fill an area with color, click on the paint bucket, and then click in the area you want to fill.

Skills

To erase parts of your painting, click on the eraser icon, and then click and hold the left mouse
button and move the eraser over the area you want to erase.

• Pro-social Behavior

You can add stickers to your painting! To select a sticker, click on it, and then click again within
your painting wherever you want to place that sticker. Click on the up and down arrows on
the Sticker Roll to see more stickers.

Help Periwinkle care for Giggles, the class pet! He needs water, food and a clean cage to be
happy. Playtime and brushing can make him even happier!

To open the Coloring Book, click on the Book icon. Then, click on the picture you’d like to color
and it will appear on the easel. Click on the left and right arrows to turn the pages of the
Coloring Book and see more choices.
To Undo the last thing you painted, click on the yellow Undo arrow.
To clear your picture and start over with an empty canvas, click on the yellow Clear button.

Giving Your Pictures to Friends
Once you’ve finished your painting, you can share it with your friends
in the classroom! Click on the Give icon and you’ll see the My Paintings
folder (see page 15). Now click on the friend with whom you’d like to
share your creation. Joe will deliver the picture for you!

How to Play

Look at the Giggles Meter at the bottom of your screen to see how Giggles is feeling. The
farther the carrot goes to the right on the meter, the happier Giggles is. Listen to Periwinkle to
find out what would make Giggles happier.
To give Giggles water, click on the water bottle and then click on the water dish.
To feed Giggles a carrot, click on the carrot and then click on Giggles.
To play some music for Giggles, click on the radio and watch him dance!
To brush Giggles, click on the brush and then click on Giggles.
To play ball with Giggles, click on the ball and then click on Giggles.
If the paper in Giggles’ cage is dirty, it needs to be changed. Click on the dirty paper to put in
fresh new paper.
To leave the activity, click on the blue arrow.

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WATER TABLE TIME

NATURE DISCOVERY GARDEN
Back Arrow
See More of the Garden
Nature Discovery Book

Skills
Back Arrow

Skills

Boat

Island

• Natural Science

Turning Blocks

How to Play

• Cause and Effect
• Logic
• Basic Physics

How to Play
Join Orange Kitten at the Water Table and guide a wind-up boat toward an island, sailing
around rocks, boats and other obstacles.
The dotted line pointing away from the boat shows the direction that the boat will travel
when you click on it. To change the course of the boat, you will need to float a Turning Block
in the water so that the boat will run into it and turn. To do this, click on a Turning Block at
the bottom of the screen, and then click on a square on the Water Table to place it there. If
you place it in the path of the boat, you’ll see the dotted line change direction when it runs
into the block. Use Turning Blocks to make the boat’s path go all the way to the island.
Sometimes you’ll have to steer around obstacles. Once you’ve set the path, click on the boat
to send it to the island!
Note: On Difficulty Levels 2 and 3, there is no dotted line to show the boat’s path.

Join Miss Marigold and Magenta outside in the Nature Discovery Garden to look for insects
and other wonders of nature! When Miss Marigold tells you about something in the garden,
search for the object she tells you about. These objects (bugs, creatures, plants, trees and
rocks) may be out in the open or may be hidden behind other things. If an object is hidden,
you will see a hand cursor. First, click on the item in front of it, and then click on the object to
photograph it and add it to your Nature Discovery Book.

Nature Discovery Book
Use the camera to take photos of objects for your Nature Discovery Book. Once you’ve collected a photo, click on the speaker or the photo in the book and Miss Marigold will tell you
about it.
Back Arrow

Photo of the Object
Speaker
Page Turn Arrows

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My Paintings Folder

YOUR CUBBY
Have you created pictures at the Painting Easel? You can share your paintings with all of your
friends, and see the pictures your friends have made for you.

Back Arrow

Paintings From Friends Folder
Back Arrow

More Pictures

Paintings

Friends

Recycle Bin

Printer

Your Friend’s Name
Paintings

Printer

Recycle Bin

Scroll through the paintings your friends have sent you by clicking on the left and right
arrows. If you want to print any of the paintings, click on the Printer Button in the bottomright corner of the screen.

Send your paintings to your friends! Scroll through the paintings in your folder by clicking on
the left and right arrows. When you see a painting you want to send, click on the picture of the
friend to whom you want to send it. If you want to print any of the paintings, click on the
Printer Button in the bottom-right corner of the screen.
Note: To print pictures, you must have a printer installed and attached to your computer.

Note: To print pictures, you must have a printer installed and attached to your computer.

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CREDITS
Atari
Matthew Sughrue
Elizabeth Stringer
Senior Producers

Page 16

Norm Schrager
Copywriter
Michael Gilmartin
Director of Publishing Support

ImaginEngine
Kris Moser
Senior Project Director/Art Director

Michael Craighead
Director of Quality Assurance, North America

Abby Paige
Script Writer
Associate Producer: San Francisco Office

Ken Ford
I.T. Manager/Western Region

Scott Balaban
Game Designer

Michael Vetsch
Manager of Technical Support

Randall Sanborn
Technical Director

Petrina McPhee
Director of Marketing

Kurt Boutin
Randy Lee
Bill Carroll
Q.A. Testing Managers

Brian Weed
Senior Software Architect

Steve Martin
Director of Creative Services

Jennifer Kaczor
Lead Tester

Elizabeth Mackney
Director of Editorial & Documentation Services

Becky Madore
Assistant Lead

Kristine Meier
Art Director

Erik Jeffery
Tester

Dan DeOreo
Senior Game Designer
Stacy Hendrickson
Executive Producer
Paul Hellier
Director of Technology

Melissa Caccavaro
Patrick Loughlin
Graphic Designers
Kurt Carlson
Randi Kravitz
Documentation Specialists

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Maria Yankova
Valerii Vasev
Color and Image Processing
Greg Rahn
Sound Design
Greg Rahn
Original music composer, arranger
and performer
Joe Sigretto, The Tone Lab
Dialogue Editing
Cataland Studios
Nickelodeon Voiceover Recording Engineer

Greg Cioffi
Lead Software Engineer

Brian Decker, Orbital-1 studios
Consulting, Storyboarding and
Technical Direction

Dave Little
Associate Producer: Boston Office
Junior Software Engineer

Jon Goldman
Founding Partner, Corporate Development

Anita Drieseberg
Lead Artist
Temah Nelson
Artist
Animation by Electric Dog Multimedia
Daniel Kombakov
Supervising Animator
Daniel Kombakov
Vladin Mitov
Animators

Mark Loughridge
Founding Partner, New Product Development
Bridget Erdmann
Creative Director
Philo Northrup
Executive Producer
Randall Sanborn
Chief Technology Officer
Rob Thomure
Audio Director

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Special Thanks
Paige O'Donoghue, Leigh Brown, Will Guy,
Stephanie Peczon, and Erin Bradley
Special thanks to our partners at
Nickelodeon Interactive & Blue's Clues
Rob Lemon
Steve Youngwood
Aly Sylvester
Erika "E" Ortiz
Stacey Lane
Erica David
Brian Bromberg
Jack Daley
Sarah Landy
Claire Curley
Koyalee Chanda
Sarah Noonan
The Entire Blue's Clues Production Crew
Alice Wilder, Ph.D
Director of Research - Blue's Clues &
Educational Consultant
Patty Langdon McFadden
Educational Consultant
Voice Recordings & Coordination
by Cataland Films & Cyclops
All Mobile Video
Video Shoot Studio

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Koyalee Chanda
Video Shoot Director
Andreas Frisch
Video Shoot Production Manager
Brian Decker
Video Footage Processing
Donovan Patton
Joe
Jennifer Barnaby
Hair and Make-up for Donovan Patton

ATARI WEB SITES
To get the most out of your new game, visit us at:

http://www.atarikids.com
To send e-cards to your friends, download wallpapers, or get access to other free stuff, visit our
Freebies section at:

www.us.atari.com/freebies
If you would like to chat with other gamers, as well as developers, visit our Community Forum
area at:

www.ataricommunity.com

Koyalee Chanda
Voice-Recording Director

Kids, check with your parent or guardian before visiting any web site.

Claire Curley
Blue's Clues Voiceover Producer

Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the content of chat messages. You are
strongly encouraged not to give out identity or other personal information through chat message transmissions. Kids, check
with your parent or guardian if you are concerned about any chat you receive.

Blue: Traci Paige Johnson
Periwinkle: Victoria Pontecoro
Miss Marigold: Amber Anderson
Orange Kitten: Nicole Gibson
Purple Kangaroo: Max Behren
Magenta: Koylee Chanda
Green Puppy: Adam Peltzman
Game Voice Actors

Use of Atari web sites is subject to terms and conditions, which you can access at:

www.us.atari.com/terms_of_service.asp

Diego Morales
Isabelle Miller
Joe DiFonzo
Claire Curley
Joe’s Friends

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TECHNICAL SUPPORT (U.S. & CANADA)
Help Via the Internet
Up-to-the-minute technical information about Atari products is generally available 24 hours a
day, 7 days a week via the Internet at:

http://www.atarisupport.com
Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our
FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat
Codes if they’re available, and an E-Mail area where you can get help and ask questions if you
do not find your answers within the FAQ.
Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via
E-mail, we may require verifiable consent from a parent or guardian in order to protect children’s privacy and safety online. Consent Forms are available at the web site listed above.

Help Via Telephone in the United States & Canada
For phone assistance, call Atari Technical Support at (425) 951-7108. Our Interactive
Voice Response system is generally available 24/7, providing automated support solutions
immediately.
Great News! We’ve improved our Automated Systems so that you can get product-specific
Troubleshooting help more quickly. All you need to do is enter the product’s Part # when
prompted to do so. This will take you directly to all of our known issues and solutions for this
title. The product’s Part # is located in several places (on the CD label, package and/or plastic
disc case) and is usually identified by a number such as 04-12345. When prompted by the
Automated System, enter the last five digits of your product’s Part #. (For example, Part #
04-12345 would require that you enter the “12345” portion of the number for that product.)
Note: Some products simply feature a five-digit Part # without an “04-” prefix.

Before making your call, we ask that you be at your computer, have the following information
available, and be ready to take notes:
• System Make and Model
• Processor Type
• Operating System, including version number if possible (such as Windows® 98; Windows® Me)
• RAM (Memory)
• Video and sound card data and drivers
• Any screen or error messages you’ve encountered (and where)

Product Return Procedures in the United States & Canada
In the event our technicians at (425) 951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure
you include the Return Merchandise Authorization Number (RMA#) supplied to you by the
technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not containing this RMA#
will be returned to you unprocessed.

Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective within
ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will
replace the item free of charge, to the original purchaser, if the item is accompanied by the
original dated receipt and packaging.

Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific
Time). Note: We may be closed on major holidays.

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END-USER LICENSE AGREEMENT

GRANT OF LICENSE

IMPORTANT — READ CAREFULLY:

The Software is licensed and not sold to you and its use is subject to this EULA. The Company
grants you a limited, personal, non-exclusive license to use the Software in the manner
described in the user documentation. The Company reserves all rights not expressly granted
to you in this EULA.

Please be sure to carefully read and understand all of the rights and restrictions described in
this End-User License Agreement (“EULA”).

AGREEMENT
This document is an agreement between you and Atari, Inc., and its affiliated companies
(“Company”). The enclosed software game disc(s), cartridge or Game Pak (“Software”) and
any accompanying printed materials are licensed to you only on the condition that you accept
all of the terms contained in this EULA.
By opening this package and installing or otherwise using the Software you agree to be bound
by the terms of this EULA. If you do not agree to the terms of this EULA you may not install
or use the Software and within 15 days of purchase you must call the Tech Support telephone
number listed in the manual accompanying the Software (the “Manual”). Select the
Automated Phone System’s Main Menu option for Consumer Services and follow the prompts.
You will be given a Return Merchandise Authorization number (RMA #) by the technician. You
then have 15 days from the date of this contact to return the Software in its protective covering, the Manual and the original sales invoice to the address supplied to you.
If this is a PC product, when you install the Software you will be asked to review and either
accept or not accept the terms of the EULA by clicking the “I Accept” button. By clicking the
“I Accept” button you acknowledge that you have read the EULA, understand it and agree to
be bound by its terms and conditions.

COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well as
other intellectual property laws and treaties. All title and copyrights in and to the Software
(including but not limited to any images, photographs, animations, video, music, text and
“applets” incorporated into the Software) and any printed materials accompanying the
Software are owned by the Company or its Licensors.

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PERMITTED USES
1. If the Software is configured for loading on a hard drive, you may install and use the
Software on a single computer.
2. You may make and maintain one copy of the Software for backup and archival purposes,
provided that the original and copy of the Software are kept in your possession.
3. You may permanently transfer all your rights under this EULA, provided you retain no
copies, you transfer all of the Software (including all component parts, the media and printed
materials and any upgrades) and the recipient reads and accepts this EULA.

RESTRICTIONS
1. You may not delete or obscure any copyright, trademark or other proprietary notice on the
Software or accompanying printed materials.
2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the
Software.
3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create
derivative works based on the Software (except to the extent expressly permitted in the
Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software.
4. You may not electronically transmit the Software from one computer, console or other platform to another or over a network.
5. You may not use any backup or archival copy of the Software for any purpose other than to
replace the original copy in the event it’s destroyed or becomes defective.

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EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct new
variations (an “Editor”), you may use such Editor to create modifications or enhancements to
the Software, including the construction of new levels (collectively the “Variations”), subject to
the following restrictions. Your Variations: (i) must only work with the full, registered copy of
the Software; (ii) must not contain modifications to any executable file; (iii) must not contain
any libelous, defamatory or other illegal material, material that is scandalous or invades the
rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially
exploited by you, including but not limited to making such Variations available for sale or as
part of a pay-per-play or timesharing service.

TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE
EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES,
EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY
DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE
USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS,
ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO
NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE
ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.

TERMINATION

LIMITATION OF LIABILITY

This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if
you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination.

IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR
ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR
ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR
INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS INTERRUPTION,
LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY
AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCIDENTAL
OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO
THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR THE SOFTWARE.

LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at
your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provided by
applicable law, the Company warrants to the original purchaser of this product that the
Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has
arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to
this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge
if you return the defective Software. Follow the Product Return Procedures described in the
Manual. The Company does not warrant that the Software or its operations or functions will
meet your requirements, or that the use of the Software will be without interruption or error.

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CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of New York,
exclusive of its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County, New York and you agree to submit to the Jurisdiction
of the courts of New York County, New York for any such litigation.

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MISCELLANEOUS

NOTES:

If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the validity or enforceability of the
remaining provisions of the EULA.
This EULA constitutes the entire agreement between you and the Company regarding the
Software and its use.

© 2003 Atari, Inc. All Rights Reserved. All trademarks are the property of their respective owners.
© 2003 Viacom International Inc. All Rights Reserved. Nickelodeon, Nick Jr., Blue’s Clues and
all related titles, characters and logos are trademarks of Viacom International Inc.
Developed by ImaginEngine, Corp. Fox Libraries Copyright © 2003 by Vipah Interactive. All
rights reserved.
Uses Smacker Video Technology. Copyright © 1994-2003 by RAD Game Tools, Inc.
Uses Miles Sound System. Copyright © 1991-2003 by RAD Game Tools, Inc.
Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation
in the United States and/or other countries.
Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in the
United States and other countries.

06163

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PC MANUAL BACK COVER

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