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Content
1.
Blupimania II .............................................................................................................. 3
2.
Required Hardware ................................................................................................... 3
3.
Installation .................................................................................................................. 3
4.
Player .......................................................................................................................... 4
5.
Main menu.................................................................................................................. 4
6.
Options ........................................................................................................................ 5
6.1.
Device ......................................................................................................................... 5
6.2.
Graphics...................................................................................................................... 5
6.3.
Game........................................................................................................................... 6
6.4.
Controls ....................................................................................................................... 7
6.5.
Sound .......................................................................................................................... 7
7.
Puzzles........................................................................................................................ 8
7.1.
During the game ........................................................................................................ 9
7.2.
Tips and tricks..........................................................................................................10
8.
Challenges................................................................................................................12
9.
Workshop..................................................................................................................13
9.1.
New............................................................................................................................14
9.2.
Modify........................................................................................................................15
9.2.1.
Water .........................................................................................................................16
9.2.2.
Floor...........................................................................................................................17
9.2.3.
Objects ......................................................................................................................18
9.2.4.
Information about the puzzle .................................................................................19
9.3.
Export ........................................................................................................................19
10.
Credits.......................................................................................................................20
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2
1. Blupimania II
BlupiMania II is a real brain-crusher. In this outstanding game for Windows, you
have to solve all sorts of puzzles. Some are easy, but don't be fooled, some are
really hard.
Blupi, the little round yellow fellow must climb up a really high tower. Each floor is a
game level with a puzzle that has to be solved. Your role is to help Blupi find his
balloon. As soon as he grabs it he flies up to the next floor, where a new challenge is
waiting...
Tell Blupi what to do and he will execute your orders. For example Blupi can push
crates but not pull them. To make him push a crate just click on Blupi and then on the
edge of the crate you want him to move. Blupi can also drive different machines and
cranes. Sometimes he must prevent dumb robots from falling into holes.
2. Required Hardware
BlupiMania needs a modern computer in order to run correctly. The graphic
board is essential for good performance. This is the reason why the game usually
runs slower on notebook computers.
o
o
o
o
o
Processor 500 MHz
64 Mb RAM
3D graphics accelerator board with 16 Mb RAM
100 Mb of free disk space
Windows XP, 2000, ME, 98 or 95
Following graphic accelerator boards are recommended:
o nVidia GeForce 2, 3, or 4
o Matrox G400, G450 or Parhelia
3dfx Voodoo boards are not officially supported but the game may work with them
anyway (no guarantee).
3. Installation
Normally the installation program starts automatically once you have inserted the
CD-Rom. If not, open the CD-Rom (usually drive D:), start the "autorun" program and
follow the instructions.
DirectX 8a will be installed automatically if necessary.
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4. Player
Several different players can play BLUPIMANIA on the same computer. Each
player's progression as well as his/her personal workshop will be stored individually.
The first time you run the game, the players list is empty. Click "New", enter your
name or pseudo and click "Create". Then click "Select".
5. Main menu
“Puzzles” contains 80 puzzles divided into 5 floors.
To begin with, the buttons "Challenges" and
"Workshop" are inactive, this is normal.
In “Options” you can change all sorts of settings.
Use the “Change player” button to change the
current player.
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6. Options
6.1. Device
Drivers
Drivers supported by your 3D board. Preferably choose the one
containing "HAL" and avoid those containing "T&L" or "Emulation".
Resolution
Choose the screen resolution and the number of colors. E.g.
1024x768x32 means a width of 1024 pixels, a height of 768 pixels
and a 32 bit color depth.
If the game runs sluggishly try lower screen resolutions and/or color
depths.
Full screen
Normally the game's window takes up the whole screen. If you want
it to run in a small window on your desktop, deactivate this option.
In windowed mode only the 640x480 screen resolution is available.
Apply changes If you have changed any of the settings in the Device tab you must
validate the changes by clicking on this button.
6.2. Graphics
Lens flare
Simulate lens flare in the camera when it
faces the sun.
Sunbeams
Those funny vertical beams produced by
reflected sunlight above water.
Weather
Rain or snow in certain worlds.
Effects on water
Splashes on water and lava.
Shadows
Shadows on the ground.
Dirt
Display dirt on objects.
Detailed objects
Show objects with more details.
Decorations
Display trees, plants animals and other
useless but beautiful stuff.
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Mouse pointer with shadow
This is only available in Full Screen mode.
Display a shadow behind the pointer.
If the game runs sluggishly try to remove some of these options.
6.3. Game
Horizontal and vertical scroll Horizontal and vertical scroll speed when you
use the arrow keys or the when the mouse
speed
pointer comes near the edges.
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Mouse scrolling
The screen will scroll when the mouse pointer
comes near an edge or when you move the
mouse while keeping the right mouse button
depressed.
Horizontal / vertical
scrolling inverted
Inverts the scroll direction when the mouse
pointer comes near an edge or when you
press the right mouse button.
Screen tilting during
explosions
This is obvious isn't it ?
Film sequences
Show Blupi hanging from his balloon at the
beginning of each puzzle.
Show hints
Display hints that may help you how to solve
the puzzle if you’ve been stuck for 10
minutes.
Tooltips
Show tooltips when the mouse pointer stops
over controls.
Accelerate when a puzzle is
long to resolve
Blupi will run faster if you’ve spent 10 minutes
or more in the same puzzle.
6.4. Controls
Default key
Action
Exact meaning
Left arrow
Scroll left
Scrolling in all four directions.
Right arrow
Scroll right
Arrow up
Scroll up
Arrow down
Scroll down
Wheel up or Delete
Rotate clockwise
Wheel down or Page
down
Rotate counter
clockwise
Space bar
Stop action
Stop Blupi's current action, for
example if you have given him
an inappropriate order.
F1
Instructions
Show instructions for the
current puzzle. Some puzzles
don't have instructions.
Use the mouse wheel to rotate
the camera.
6.5. Sound
Blupi's voices
All sounds uttered by Blupis
Sound effects
Sounds such as explosions, falling crates, motors
etc.
Ambient sound
Sound related to water and lava.
3D Sound
Enable 3D sound effects available with certain
sound cards.
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7. Puzzles
The 80 puzzles are dispatched into five floors. Each floor contains 4 worlds and each
world contains 4 puzzles. To begin with you only have access to the first floor. You
may choose any of the little red buttons in order to select a puzzle from one of the
other worlds ("Paradiso", "Volcano" or "Mechano"). As soon as the 16 puzzles of the
first floor have been solved you have access to the second floor and so on.
Start puzzle…
Start a puzzle which has not yet been solved.
Play again just for fun…
Start a puzzle which has already been solved, just for
the fun of it.
Cancel
Return to the main menu.
Choose the puzzle by clicking on the buttons
1 to 4 on the left of the image. A red button
means that the puzzle has not yet been
solved.
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7.1. During the game
As you play the following buttons may appear.:
Place
Function
Top right
Show a menu that allows you to change the options,
restart or quit the puzzle. You can also press the Esc key.
Bottom left
Show hints that may help you solve the puzzle. This button
appears after 10 minutes.
Bottom right
Close the instruction window. F1 opens it again.
Bottom left
Cancel the last action. This is very useful if you have given
Blupi an inappropriate order, so you don't have to start
again from scratch.
Bottom left
Stop Blupi's current action, for example if you have given
him an inappropriate order.
Following menu is displayed when you click
or if you press the Esc button:
Close the menu and continue with the current puzzle
Show the Option screen
Start again
Quit the current puzzle
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7.2. Tips and tricks
You can give each Blupi several orders in advance. No need to wait until Blupi has
finished pushing. In the example above you can click buttons 1, 2 and then 3 without
waiting and Blupi will carry out the orders. While Blupi is working you can click any of
the other buttons.
The buttons on crates disappear while they are being pushed.
If you click twice on the button “Push once“, Blupi will push the crate twice.
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If you click a button and press one of the keys 2 to 9 at the same time, the action will
be repeated 2 to 9 times. Press the 3, and keep it pressed. Now click the button to
push a crate. Blupi will push the crate 3 times. You can also use this trick for pushers
and destroyers.
When you give an order that is impossible to carry out, the instructions will
automatically be passed on to an other Blupi if possible. All orders given in advance
will be transferred to the other Blupi. In the example above Blupi a is selected. If you
click button 1, Blupi b will automatically be selected because Blupi a cannot reach
the crate.
If you press the Ctrl button at the same time as the arrow keys, the camera will turn
(left and right arrows) or look up and down (up and down arrows).
If you keep the right mouse button pressed, you can move the camera around with
the mouse.
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8. Challenges
Once all 16 puzzles of the first floor have been solved (see chapter 7, page 8), you
will have access to the first challenges. There are "cool" and "hard" challenges.
Some of the hard ones just seem impossible to solve but don't give up, they all have
a solution.
Some of the challenges are not accessible immediately because the worlds they
belong to have not yet been completed in the "Puzzles" section or because they are
under construction and have not yet been tested. All accessible challenges have a
solution.
Take on the
challenge…
Try to solve the puzzle.
Import
If you have downloaded puzzles or if you have received puzzles
by e-mail, put them into the "Blupimania2" subfolder which you
find in your "My Documents" folder. The Import button will show
all puzzles in this folder and will allow you to import them into
the list of challenges.
Delete
Delete a puzzle for all players.
Cancel
Return to the main menu.
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9. Workshop
Once all 16 puzzles of the first floor have been solved (see chapter 7, page 8), you
will have access to the workshop, where you can build your own puzzles. Each
player has a personal workshop. In the workshop you can prepare your puzzles and
once you have tested them, you can export them so they will be accessible to the
other players.
New
Create a new puzzle. You can only create puzzles in worlds that
have been completely solved in the "Puzzles" section (see
chapter 9.1, page 13).
Rename
Rename the file.
Delete
Delete the file in your workshop.
Modify
Modify the puzzle (see chapter 9.2, page 15).
Test
Test the puzzle. In this mode the hints are always visible.
Export
Once a puzzle has been successfully tested you can export it.
(see chapter 9.3, page 19).
Cancel
Return to the main menu.
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9.1. New
You can only create a new puzzle if you have already solved puzzles1 to 4 of the
corresponding world.
Crates, mines, and other usual objects are available in all worlds. But other objects
are only available in certain worlds:
Castella
1 Paradiso
2
3
4
5
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Volcano
Mechano
Sahara
Glacia
Samba
Medieva
Vegeta
Inferno
Futura
Alibaba
Studio
Cata
Allegro
Cemento
Labo
Mystica
Fantasia
Natura
Springboard
Crane
Trap, catapult
Tunnel
Pusher, column
Crazy robot, door
Force potion
Bowl, window pane
Perforator, bowl, tunnel
Trap, bowl
Trap, catapult
Trap, cage
Bomb, bowl
Trap, bowl, window pane
Trap, glue potion, force potion
Trap, cage, cart, force potion, glue potion
Trap, destructor, cage, cart, force potion, glue potion
9.2. Modify
Launch the editor to actually draw your puzzle. To begin with there is only a small
square with just one Blupi and one balloon.
With the 3 buttons at the top you determine which layer you are working in. Water
and ground are in the lowest layer. The intermediate layer is the floor and the objects
are in the top layer. Blupi can only walk on the floor layer.
Water and ground
Floor
Objects
The green grid show the squares you can act upon.
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Objects Put objects (4) on the floor (3) or to delete them.
Floor
Draw the floor (3). Objects (4) can only be put on the floor, but not
on the ground (2).
Water
Draw ground (2) or water (1). In some worlds water is replaced by
lava or by ice.
9.2.1. Water
Usually the construction of a puzzle starts with the lowest layer, Simply click on a
square with water to transform it into ground. By maintaining the mouse button
depressed you can easily draw large amounts of ground.
Because of the perspective it is not always easy to see if a square is actually ground
or water. The blue and green grid will help:
Blue
Water, ice or lava
Green Ground
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You can only change ground into water. If floor or floor with objects are present, you
must remove them to be able to switch ground into water. First remove the object
and then the floor.
9.2.2. Floor
Floor can only be drawn on the ground. By maintaining the mouse button depressed,
you can easily draw large amounts of floor. Only the squares with green crosses will
be modified. You cannot draw floor directly over water.
Delete floor so it will become ground again. You can only delete where you
can see the green crosses. If there is an object, you must delete it prior to
deleting the floor beneath it.
Put floor on the ground or change existing ground.
Bridges that can be built over water near normal floor.
Draw hints. For arrows and numbers you can click several times in order to
choose the direction.
All these icons change slightly according to the world the puzzle is designed for.
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9.2.3. Objects
You can only put active objects such as crates, balloons, bowls, Blupis etc. on a floor
but not directly on the ground. Decorative objects like plants and trees can also be
put directly on the ground. You can put objects on the squares with green crosses.
Delete objects.
Add crates, bowls, carts etc.
Add decorative objects, mines and traps.
Add trees and plants.
Add large objects such as cranes and catapults.
Add Blupis or Balloons.
All these icons change slightly according to the world the puzzle is designed for.
Some objects such as plants or trees exist in different shapes. In order to choose the
shape you want, click several times on the same square.
Some objects can be oriented in four different directions. Click several times on the
same square to chose the direction you want.
Large objects such as the crane and the catapult take up several squares. All
squares must be green otherwise the object cannot be added.
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9.2.4. Information about the puzzle
Click this button if you want to edit the instructions and/or hints for your
puzzle.
Instructions This text will be shown at the beginning of the puzzle and each time
you press F1. The beginning of this text will also be shown in the last
column of the list of challenges (see chapter 8, page 12).
Hints
Here you can type some ideas to help solving the puzzle in
relationship with the hints drawn on the floor. This text will only
appear after 10 minutes of hard thinking.
Author
Author of the puzzle.
9.3. Export
Before you can export a puzzle, it must be tested, that is you must solve it at least
once. This is to make sure that there is a solution to the puzzle, so that anyone who
gives it a go won't get stuck in a puzzle that is impossible to solve.
In the challenges (for all players)
Your puzzle will be available to other players on your computer. It will appear in the
list of challenges.
In the "My documents\Blupimanis2" folder.
Your puzzle will be copied to the "Blupimania2" folder in your "My Documents" folder,
so you can send it to friends by e-mail or by any other means.
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10.
Credits
Developer
EPSITEC SA
Mouette 5
CH-1092 Belmont
Switzerland
www.epsitec.com
Programming
Daniel Roux, Denis Dumoulin, Michael Walz
Artwork
Daniel Roux
Puzzles
Daniel Roux, Denis Dumoulin
Test
Denis Dumoulin, Michèle Cottler, Arnaud Cottler,
Linda Roux, Adrien Roux, Nolvène Roux
Translations
Michael Walz, David Besuchet
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