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TABLE OF CONTENTS
our story so far
system requirements
getting started
main menu
1
3
4
5
starting a new game
saving and loading
setup options
playing bone
11
cursors
special cursors
other cursor options
icons on your screen
helpful tips
troubleshooting
technical support
credits
19
21
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OUR STORY SO FAR...
the lovely town of
barrelhaven...
after being chased out of
their beloved town of
boneville as a result of one
of phoney bone's schemes, the
bone cousins found themselves lost and separated by a
huge swarm of locusts.
guided only by a mysterious
map he had found, fone bone
found himself in a lush green
valley where he met some
unusual characters and
started the search for his
cousins.
while staying at the farm of
thorn - for whom fone was
instantly smitten - and the
tough old gran'ma ben, fone
bone was briefly rejoined with
phoney bone. that is, until
phoney bone learned of the big
cow race coming up in the
town of barrelhaven and took
off without the rest of them
in order to get started on his
next big scheme.
that night, a vicious raid took
place on the farmhouse by a
horde of rat creatures. while
gran'ma ben held them off,
fone and thorn made a run for
it and were saved by the
mysterious red dragon.
as fone bone, gran'ma ben and
thorn prepare to go into
barrelhaven for the spring
festival, many questions
remain. why did the rat
creatures attack the farm?
why do gran'ma ben and the
dragon seem to know each
other, even though gran'ma
had always insisted dragons
don't exist/ and just what is
phoney bone up to THIS time/
2
SYSTEM REQUIREMENTS
windows 2000/xp
directx 8.1
newer 3d accelerated video
cards:
800mhz p3 processor or better
older 3d accelerated video
cards:
1.5 ghz processor or better
GETTING STARTED
downloading the game
you can download the game from
our website. go to:
http://www.telltalegames.com/
products/bone_act2
and click the "'download free'' or
''buy full game'' button to get
started! make sure to download
''out from boneville.exe"' to a
location on your computer where
you will be able to find it easily.
installing the game
once you have downloaded
''out from boneville.exe"' doubleclick the file to begin installation.
uninstalling the game
to uninstall, go to your
windows control panel and
select ''add or remove programs''.
find the game and select it, then
click ''remove''.
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MAIN MENU
when you first load the game, you
will see the main menu. from here
you can start a new game, save a
game already in progress, load a
saved game, change your settings,
and quit the game. you can access
this menu at any time while playing
the game by pressing the ESC key
on your keyboard, or clicking the
scroll icon in the lower right-hand
corner of your screen.
starting a new game
to start your adventure at the
beginning, click the ''begin
adventure'' option on the main menu.
who’s who
click this button
to see a quick run-down of the
important characters in the story.
saving and loading your game
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while playing the game, there
will be many times when you will
want to save your progress. you
can do this by clicking the
''save and load'' option on the main
menu. select the spot where you
want to save, and click the ''save''
button. to load a game you have
already saved and start playing
from that point, click the
''save and load'' option on the main
menu, select the game you want to
load, and click ''load''.
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options
you can change settings to make
the game perform better on your
computer or to customize certain
aspects of the game. access the
setup menu by clicking on the
''options'' button on the main menu.
music volume
adjust the volume of the music by
selecting a different number of
teds.
voice volume
adjust the volume of the voice
acting by selecting a different
number of teds.
effects volume
adjust the volume of the sound
effects by selecting a different
number of teds.
graphics quality
controls how nice your game
looks. if you are having
performance issues, you may try
turning this to low. graphics
quality is high by default.
hints
this option will turn hints on or
off. if you prefer to play the game
without the hints question mark
icon present in the lower right hand
corner of your screen, turn this
option off. hints are on by default.
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tutorial
the tutorial is helpful for learning
how to play the game as you go.
the tutorial is on by default.
quitting the game
when you are done playing the game,
you can quit by clicking ''quit'' on
the main menu.
subtitles
if you prefer, you can turn on
subtitles and read along as the
characters are speaking. subtitles
are off by default.
fullscreen
this option will turn fullscreen
mode on or off. when fullscreen
mode is off, your game will play in a
window. fullscreen mode is on by
default.
laptop mode
if you are playing on a laptop
computer and experiencing
graphical or performance issues,
turning laptop mode on may help.
laptop mode is off by default.
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playin' with th' tutorial
on's a good idea, 'specially
if you ain't never played this
kinda game before.
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PLAYING BONE
bone is an interactive adventure
game that you play by using your
mouse to point and click around
the screen. clicking on different
characters or objects will allow
you to interact with them in
different ways. the different ways
you can interact are represented by
different cursors. here are the
cursors you will see in the game:
cursors
use your left mouse button when
you see the following cursors to
take the action that cursor
indicates:
walking
you can click anywhere
you see the walk cursor
to make fone, phoney or
smiley walk to that
location.
try: click on the ground
in the tavern to make
phoney walk around.
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talking
when you see the speech
bubble cursor, you can
click on a character to
talk to them. often, the
character you are
talking to will say
something, and you will
be given a choice of
responses your
character can make.
click on one of these
responses to have your
character say it.
if you enter a dialogue
and see more than one
character's head above
the dialogue balloon,
you can talk to any of
the characters represented by the head icons.
to pick who you are
addressing, click on the
icon of the character
you want to talk to.
new options will appear
depending on who you
are talking to.
try: click on one of the
bar patrons to talk to
him.
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doing
whenever you see the
hand cursor on an
object, your character
can take some action
with that object. when
you click on the object,
he may pick it up, move it,
or do something else
with it. objects that
your character picks up
are placed in his
backpack (see below).
try: click on the
crooked painting to have
phoney try to straighten it.
viewing
when the look cursor
appears over an object,
you can find out more
about it by clicking.
your character will
look at the object and
give you his opinion
about it. note that you
can often get more than
one phrase about an
object if you click it
multiple times.
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try: click on one of
the mugs in the bar
to hear phoney’s
opinion on it.
traveling
this cursor appears
at the edge of the
screen to indicate
that fone can move
to a new area that is
off-screen.
using ‘view’ on interactive objects
most characters or objects that
can be interacted with can also be
looked at. right-click to change
the talk or use cursor to the
look cursor and then left click to
have fone look at the object and
tell you his opinion about it. this
will sometimes give you more
insights into the story or hints
about what you can do next.
try: right-click the bell in the bar
to activate the view cursor, then
click the left mouse button to
hear phoney’s comments on it.
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icons on your screen
backpack
in the lower left-hand
corner of the screen is
your character’s backpack. to see what items
he is carrying around,
left-click on the
backpack icon. to use
one of the items, leftclick it.
the cursor
will change to show
which item you are using.
you can try to use the
item any time the outline
of the item-shaped cursor turns green. to
put the item back in the
backpack, left-click
again on the backpack.
keep yer eyes wide open
an" take a look at everythin" ! ya might just
learn somethin" useful !
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to look at the items in
the backpack, right-click
on the item to switch
to the view cursor, then
left-click. your
character will then give
you more information
about it.
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switching characters
when icons representing
the three bone cousins
appear in the upper right
hand corner of your
screen, it means you can
now switch between
them whenever you like.
this can be useful if you
feel stuck with a
particular cousin and
want to work on something else for a while.
sometimes to progress
in the game, it may actually be neccessary to
switch to a different
cousin and complete an
activity with him before
returning to what you
were working on.
returning to the main
menu
anytime you wish to go
to the main menu to save
your game or change a
game option, click on
the scroll icon in the
lower right-hand corner
of your screen.
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in-game hints
if you ever feel stuck
and are not sure what
you should be doing
next, getting an in-game
hint may help you out.
to get a hint from the
game, click the
question mark in the
lower right-hand corner
of the screen. there are
five hints available for
every activity in the
game. the hints start
out vague to help you
think your own way
through the activity,
and slowly get more
specific.
the last hint will simply
tell you exactly what
you need to do, and
should be saved for
when you are really
stuck!
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HELPFUL TIPS
Q: i've never played an adventure
game before. what am i supposed
to do?
A: an adventure game is all about
exploring and completing tasks to
accomplish your goals. exploration is key: talk to all the characters you meet and look at all
the objects you encounter and it
will be hard to get stuck for
long.
Q: why don't i just use all the ingame hints to get through the
game?
A: the hints are provided in case you
get very stuck and can't figure
out what to do next. you can use
as many of them as you like, but
you will find that it is far more
satisfying to complete the game
using your own brain power. also
keep in mind that the hints are
designed to get you through
obstacles rather than serving as a
"tour" of the whole game. you will
miss many fun aspects of the game
if you only rely on the hints!
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Q: if i don't save constantly, will i
be penalized for it?
A: no. you will never die or have to
do a huge part of the game over if
you aren't saving every five seconds. the save feature is provided
as a convenience for when you want
to take a break from the game, or if
you want to go back and re-experience a certain part you especially
enjoyed. the game automatically
saves your progress from time to
time, as well.
Q: i've used up my in-game help and
i'm still stuck! how can i get
more help?
A: the telltale forums are filled
with other friendly players who
would be happy to help you out.
you can reach the forums at:
http://www.telltalegames.com/
forum/listforums
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TROUBLESHOOTING
if you are having probems with your
game, check here for an answer
before contacting technical
support.
the game is running slowly on my
computer.
try turning graphics quality to
low. if you are running on a laptop,
try turning on laptop mode. closing all other applications that are
running on your computer will
also help, as will making sure you
have the latest sound and video
drivers for your computer.
there are times i can't save my
game.
that's true! you cannot save your
game during interactive dialogues
or cutscenes. wait for the
cutscene to end or exit out of the
dialog in order to save.
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my screen went black except for
the backpack and help icons.
this is a problem we've detected
with some video cards. try turning
off anti-aliasing or playing the
game in a window (turn off
fullscreen mode) to resolve this
issue.
TECHNICAL SUPPORT
if you are still having problems
running your game, you can
contact technical support via
email at:
[email protected]
alternatively, make use of our bone
support forum at:
http://www.telltalegames.com/
forum/listforums
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CREDITS
bone, the great cow race
TELLTALE GAMES
EXECUTIVE PRODUCERS
dan connors
kevin bruner
CREATIVE DIRECTOR
graham annable
ART DIRECTOR
david bogan
LEAD DESIGNER
dave grossman
LEAD PROGRAMMER
randy tudor
WRITTEN BY
jeff smith
dave grossman
heather logas
ADDITIONAL DESIGN
graham annable
kevin bruner
dan connors
daniel herrera
jonathan sgro
randy tudor
PROGRAMMERS
randy tudor
graham mcdermott
kevin bruner
karen peterson
mike malakhov
ENVIRONMENT
MODELERS
kim lyons
joey spiotto
MODELERS
kim lyons
peter starostin
jonathan sgro
Brian Gillies
Mai Nguyen
DESIGNED BY
dave grossman
heather logas
23
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ANIMATORS
david bogan
loren cox
sandy christensen
ryan hood
steve hunter
ryan gong
marc overney
CONTENT AUTHORS
dave grossman
daniel herrera
randy tudor
graham mcdermott
marco brezzo
david bogan
jonathan sgro
kevin bruner
TECHNICAL ARTISTS
jonathan sgro
daniel herrera
marco brezzo
PRODUCTION
heather logas
ADDITIONAL
PRODUCTION
dave felton
greg land
25
ADDITIONAL ART
AND PROGRAMMING
mai nguyen
brian gillies
karen petersen
greg frank
doug modie
jeffrey crouse
judy siegel
MUSIC
jared emerson-johnson
SOUND DESIGN
Bay Area Sound Department
VOICE DIRECTOR
julian kwasneski
SOUND RECORDING
studio.jory.org
RECORDING ENGINEER
jory prum
CAST
FONE BONE
david nowlin
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PHONEY BONE
andrew chaikin
CECIL
gavin hammon
SMILEY BONE
doug boyd
DIRK
brian sommer
THORN
bridgit mendler
TED
andrew chaikin
GRAN'MA BEN
susan mccollom
THE GREAT RED DRAGON
js gilbert
LUCIUS
bruce robertson
POSSUM KIDS
christiane crawford
EUCLID
joey camen
BROWN RAT CREATURE
alan chriest
WENDELL
matt mumper
PURPLE RAT CREATURE
brian sommer
JON OAKS
ruby butterfield
HOODED ONE
js gilbert
TOM
kerry rose
KINGDOK
js gilbert
ALVIE
roger l. jackson
GIANT BEE
js gilbert
BENEDICT
kerry rose
ROSE
susan mccollom
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LUNARIA
christiane crawford
WEB DEVELOPER
doug tabacco
BRIAR
heather lee logas
OPERATIONS MANAGER
aaron foltz
THE KING
ruby butterfield
LEGAL
ira p rothken
ian rose
jared smith
PUBLISHING
CHIEF OPERATING
OFFICER
troy molander
MARKETING
joel dreskin
WEB DESIGN
mark lion
jake rodkin
COMMUNITY
COORDINATOR
jake rodkin
TESTING
terry halter
chris curry
CARTOON BOOKS
vijaya iyer
steve hamaker
kathleen glosan
jeff smith
UNCREDITED
brendan q ferguson
MARKETING
COORDINATOR
emily morganti
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CREATED WITH THE
TELLTALE TOOL
TELLTALE ENGINE
AND TOOL
kevin bruner
jonathan sgro
mike malakhov
graham mcdermott
SPECIAL THANKS TO
matthew le merle
alison davis
john ciacchella
andre blanadet
john brezzo
alisha piccirillo
gwendolyn and owen sgro
faranak farjamrad
david herrera
cherie herrera
cristina herrera
hassan farjamrad
zahra farjamrad
bobby farjamrad
carl loschenkohl
evie loschenkohl
john lyons
pat pidge
jim and elliott locker
diana petersen
nicohl bogan
elisa and nick tudor
justice and liberty tudor
bruce and lynn mcdermott
andrea mcdermott
susan and jerry logas
scurvy and chops
scuttle and red
charlotte, sandy and lucky
coffee to the people
anna embree
angelo vassos
cafe muse
IN MEMORY OF
gran'ma ruth elliott