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CONTENTS 15 The Ultimate Goal
4 System Requirements
5 Installation Instructions
15 Inventory
16 Useful Objects and Weapons
5 It’s A Long Way From Home
6 Getting Started
17 Special Features
17 Secret Levels
6 Controlling Bugs Bunny
10 Nowhere Land
18 How to Eliminate an Opponent?
18 What’s the “?” over Bugs Bunny’s Head?
10 Selecting an Era and a Mission 19 What’s the “!” over Bugs Bunny’s Head?
11 Off to an Adventure Through Time19 Saving Your Position
19 Hints and Tips
12 Pausing the Game
13 Bugs Bunny’s Energy Level
14 Special Pick Ups
20 Help Line
21 Credits
3
System Requirements
Before you play, you must make sure you have at least the minimum
configuration specified below. If you are in any doubt, contact your retailer.
Minimum requirements:
• PC 166 MHz processor or faster.
• Windows® 95/98 or NT 4.0 (Service Pack 3).
• 16 MB RAM
• 6 MB hard drive space.
• CD-ROM drive (4x).
• 16-bit Windows 95/98 compatible sound card.
• 2 MB PCI video card.
• Windows 95/98 compatible keyboard.
Recommended requirements:
• PC 200 MMX processor or faster.
• Windows 95/98
• 32 MB RAM; 120 MB Hard Drive space.
• CD-ROM drive (4x).
• 8 MB OpenGL® compatible video card (PCI or AGP).
• 16-bit Windows 95/98 compatible sound card.
• Windows 95/98 compatible joystick and
gamepad.
4
Installation Instructions
Insert the CD-ROM into the CD-ROM drive. The auto-run will launch the
install menu. Follow the instructions displayed on your screen. If the
installation does not start automatically, double-click on the file Setup.exe
on the root of the CD-ROM.
There are three types of installation:
1. “Typical” which installs program files, music and often used data.
2. “Compact” which only installs program files.
3. “Custom” which lets the user choose what they want to install.
To uninstall Bugs Bunny™ Lost In Time, go to the start up menu and click
on the icon titled “uninstall.”
It’s a Long Way From Home
On his way to Pismo Beach, Bugs Bunny™ accidentally finds and activates a time
machine. Bugs Bunny is propelled through time to five different Eras and must find
his way back to the present. It won’t be an easy task, because blocking his way
back home are some of the wildest troublemakers he has ever known—Elmer
Fudd™, Witch Hazel™, Yosemite Sam™, Rocky™, and Marvin The Martian™.
Now lost in time, Bugs Bunny has to meet challenges in five adventure-packed Eras
to find all the clocks needed to return to the present time. In each level, there are
puzzles to solve, switches, clocks, and (of course) carrots to find, and foes to be
defeated before you can complete the game. Remember: "There's no place like
home!"
5
Getting Started
How to start the game
To start Bugs Bunny™ Lost in Time, go to the Start Up
menu program/Infogrames/Bugs Bunny - Lost In
Time
or double-click on the BugsBunny.exe in the
program directory.
Or, go to drive
C:/Program Files/Infogrames/Bugs Bunny Lost In Time (or wherever you installed the
game, if you changed the default settings).
Language Screen
Pick the game’s language here.
Use the Directional Keys to select your choice and
press Enter .
Main Menu
NEW GAME
Lets you start a new game.
LOAD GAME
Lets you start a previously saved game.
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Controlling Bugs Bunny
Directional keys or joystick
v
V
V
v
Run forward/climb up objects
(i.e. poles and ropes)
Run toward the camera/slide down objects
(i.e. poles and ropes)
Run left
Run right
The movement controls cannot be changed.
Default Game Controls
Ears
S
Jump
D
Kick
F
Dive
Jump + Action
Action
R
Roll
E
Eyes
A + Directional keys (or Joystick)
Camera
Q or W
The default game controls can be changed in the
Controls Menu. (See Options Menu).
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Jump/Bounce
Press “Jump”
Bounce High
Hold “Jump” while bouncing
Crouch
Press “Ears”
Walk Softly and Quietly Hold “Ears” and use the
Directional Keys (or Joystick)
Push an object
Hold “Action” and use the
Directional Keys (or Joystick)
when near an object that
can be pushed
Pick up an object
Press “Action” and use the
Directional Keys (or Joystick)
when close to an object that
can be picked up
Drop object
Press “Action”
Throw an object
Press “Kick”
Kick object or villain Press “Kick”
Roll
Press “Roll” while running
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Special Controls
Land softly using Bugs Bunny’s ears like a
helicopter
Hold “Ears” while falling
Dive into a Rabbit Hole
Press “Jump”, then “Action” when
standing over a rabbit hole
Tunneling Underground
Use the Directional Keys (or Joystick)
while Bugs is underground
To Climb Out of a Rabbit Hole
Press “Jump”
Bugs Bunny’s View
Hold “Eye” and use the Directional Keys
(or Joystick)
Jump Over an Activated Fan or Fountain
Control Bugs Bunny’s float with the
Directional Keys (or Joystick)
You can also jump.
Driving a Car, Motorcycle, Riding a Bike or Goat
Use the Directional Keys (or Joystick) to
move left or right
You can also jump when riding a goat.
These controls can be changed in the Controls menu
(See Options Menu).
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Nowhere Land
When the game begins, Bugs Bunny will appear in a location called the
“Era Selector”. Before he can set off to explore time, Bugs Bunny will
first need a little training. He can only go to a location called
“Nowhere”.
To access Nowhere, press Enter.
Here Bugs Bunny will meet Merlin Munroe™ his mentor throughout the
game.Merlin will teach Bugs Bunny all of the skills required to complete
the five different Eras in order to get back to the present. Bugs needs to
complete all of the training challenges so that Merlin will award him his
first Clock. This Clock will allow Bugs Bunny to return to the Era Selector
via the Time Machine and travel to another Era.
Selecting an Era and a Mission
Once in the Era Selector, use the Directional Keys or Joystick to move
the time machine left and right. Bugs Bunny will not be able to access
all Eras at the beginning. Each Era requires a certain number of Clocks
to gain entrance. If Bugs Bunny has enough Clocks to access the
desired Era, press Enter.
Upon entering an Era, look for rabbit holes that offer access to different
missions. Similar to Eras, missions also require a certain number of Clocks
to gain access. If Bugs Bunny has accumulated the required number of
Clocks, he can gain entrance by pressing “Jump” then “Action”.
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Off to an Adventure Through Time
Now Bugs Bunny can explore time and meet up with some of the
toughest adversaries in the Looney Tunes™ universe:
The Stone Age
A prehistoric world filled with dinosaurs and a
very persistent cave man who resembles Elmer
Fudd.
The Medieval Times
A world of castles, knights
and Witch Hazel, who wants to make Bugs
Bunny the main ingredient in
her rabbit stew.
The Pirate Years
A Caribbean island filled with crabs, oysters, and
enough sea treasure to satisfy even a crusty old
pirate like Yosemite Sam!
The 1930s
An American city in the time of zoot suits
and gangsters. Here Bugs Bunny finds himself
in the middle of a bank robbery and two of the
toughest gangsters around: Rocky and Mugsy.
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Dimension X
Marvin The Martian’s space station is filled
with transporters, electrical hazards, robots and, of
course, Marvin’s minions.
There are also many secret areas to discover…
Pausing the Game
Press “ESC” Button to Pause the game.This will display the Options
Menu. Use the Directional Keys to scroll through the options and
press “Enter” to make your selection.
Press "ESC" or select "Continue" to return to the game
Video
Video Resolution Select the desired game resolution.
Depth of View Select the distance of the view. The
greater the depth, the further
Bugs Bunny will be able to
see.
Further depths also require
more processing power.
Display
Switch between full screen
and windowed mode.
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Select the type of renderer used:
Renderer
- Slow computers with no 3D Card (It doesn’t look as beautiful as the
two other renderers, but requires less processing time and no graphic
accelerator. )
- Fast computers with no 3D (This is slow on low end
configurations, but looks really nice.
- 3D Card (This requires an OpenGL compatible graphic
accelerator. It is fast and looks really nice.
Apply
Apply video changes.
Controls
Joystick and Keyboard Customize the keyboard and joystick layout.
Sound
Music volume
Sound FX
speeches.
Exit Level
Sets the volume of the music.
Sets the volume of the sound effects and
Return to the level selector of the current Era.
Bugs Bunny’s Energy Level
Bugs Bunny’s energy is displayed by a special Carrot Bar that appears
at the top of the game screen. A full energy bar displays three full
carrots. The bar appears only when Bugs Bunny loses or gains energy.
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You can also check Bugs' Energy Level from the "Pause" menu.
Bugs Bunny’s energy decreases by one half carrot each time he is
injured and can be refilled by picking up Normal Carrots. When it is
empty, Bugs Bunny must restart from the last Checkpoint.
Special Pick Ups
There are four main pick ups in Bugs Bunny™ Lost in Time:
Normal Carrots
These give Bugs Bunny his energy. They can be found
throughout the game, and are usually on the ground. If you
collect enough Carrots, you might earn a bonus Golden Carrot!
Golden Carrots
These provide access to bonus levels. Each bonus level has
a minimum number of Golden Carrots required to gain access.
These are more difficult to find than Normal Carrots and
are usually awarded when a more tricky task is completed.
Clocks
These allow you access to new levels. Collecting Clocks
is also the key to returning to the present time.
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Acme Boxes
Bugs Bunny must break all the red Acme Boxes in a level
to be awarded an extra clock. To break an Acme Box,
jump on top of it or kick it.
The Ultimate Goal!
Of course the ultimate goal is to return to the present. When Bugs
Bunny has collected enough Clocks, the door to present time will be
opened in the Era Selector.
However, to fully complete the game, you must visit all areas, break
every Acme Box, collect all Golden Carrots and, collect all the
Clocks. To finish the game with a 100% rating, Bugs Bunny must
complete all the Bonus Levels and collect all their hidden items.
Inventory
An Inventory Screen is displayed when the game is paused (press
“ESC”). This screen displays how many Clocks, Golden Carrots, and
Acme Boxes have been collected in each level and
how many are left to collect.
● The Golden Carrot icon displays the total
number of Golden Carrots found and the total
number available in the level.
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The Clock icon displays the total number of clocks found and
the total number available in the level.
● The ACME Box icon displays the total number of Acme Boxes
found and the total number available in the level.
●
Useful Objects and Weapons
Useful objects may be found throughout the quest. A timer or a
limited number of shots may restrict the use of some objects. Once
time has expired, Bugs Bunny returns to his normal attributes. Here is
a partial list of items that can be found:
A large Mallet to
● Stackable boxes
break objects or
squash an enemy
which can be used
as steps
Timed Explosives
(TNT sticks or powder
barrels) which Bugs
Bunny can arm or throw
A Torch to light
certain objects
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Special Features
During the game, Bugs Bunny will be visited by Merlin Munroe.
Sometimes Merlin provides hints about movements or hidden
locations. He will also give Bugs Bunny magic spells to reach and
open locked or inaccessible locations. To obtain a special feature,
position Bugs Bunny over a special symbol and press “Action”.
Here is a list of spells:
Hocus Pocus!
Starts fans for a limited time period.
Olly-Olly-Oxen-Free!
Gives Bugs Bunny a super jump to access difficult areas.
Open Sesame!
Opens magic doors.
Magical Tune
Gives Bugs Bunny the ability to play music.
Secret Levels
The entrance to each Secret Level is marked with a specific number
of Golden Carrot symbols. Bugs Bunny must collect the same
amount, or more Golden Carrots to enter a secret level. When Bugs
Bunny fails or quits a Secret Level, he will reappear in front of the
Secret Level entrance.
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How To Eliminate an Opponent?
Bugs Bunny has many ways to get rid of opponents:
He can jump on an opponent's head. This will either stop or
eliminate him. Have Bugs Bunny kick a stopped foe to get rid of
him! Use this method on most smaller enemies.
Bugs Bunny can also use special weapons or trap opponents
under heavy falling objects like anvils and bank safes!
Most larger foes require different methods. For example, to get rid
of a medieval hangman, have him chase Bugs Bunny until he gets
tired. He'll stand there, out of breath. That's Bugs Bunny's chance
to run around behind him and kick him. But be quick, because
he'll soon catch his breath and be after Bugs Bunny again!
What is the “!” over Bugs Bunny’s head?
When an exclamation mark appears over Bugs’ head, it means
that something nearby can be activated. Press “Action” to
activate it.
Saving The Game
To avoid having to restart at the beginning of a level, it’s necessary to
find special locations called Checkpoints. They are represented by an
icon of Merlin’s hat. When Bugs Bunny touches a Checkpoint, it saves
this position until the next Checkpoint is crossed. To Save a game,
press “Action” when a “!” appears over Bugs Bunny’s head. Merlin will
appear and ask about saving Bugs Bunny’s position. Answer “YES” or
“NO”.
What is the “?” over Bugs Bunny’s head?
When a question mark appears over Bugs Bunny’s head, it
means something nearby can be either read or checked.
Press “Action” to see what the question mark is all about. Either you
will hear dialogue or text will appear at
the bottom of the screen. Text will disappear after
a short period of time or after a requested action.
Follow the on-screen instructions to accomplish the task.
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HINTS AND TIPS
● You can complete Eras and Levels in almost any order. Although you
need different numbers of Clocks to enter the various Levels, you can
leave and return to an Era without entirely completing it.
● The best way to find hidden objects, such as Golden Carrots or
Clocks, is to use Bugs Bunny’s eyes (A + Directional Keys) and pan
the camera around.
● When you find your vision blocked, move the camera by pressing Q or
W. This will allow you to choose the best view of an area.
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● Kick or jump on switches to activate them.
● To use TNT, kick it, jump on it, or throw it at something.
● You can stack multiple items. Carry one, jump on the other
and drop the first one. Then you can carry both at the same
time. If you want to unstack them, just throw them with the
"Kick" button.
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Credits
Behaviour
Interactive
Lead Game Designer
and Art Director
Claude Pelletier
Executive Producer
Remi Racine
Producer
Denis Lacasse
Associate Producer
Martin Rhéaume
Game Design
Mario Lord
Additional Art & Design
Carl Loiselle
Lead Programmer
Martin Ross
Programmer
Stéphane Leblanc
Lead Tool Programmer
Sébastien Hudon
Tool Programmer
Frédérick Hébert
Additional Tool
Programmers
Michel Langlois
Vincent Bherer-Roy
Mathieu Tanguay
Pierre Couillard
Dominique Brown
Technical Director
Christian Aubert
Lead Integrator
Pierre Couillard
Integrators
Sylvain Morel
Hugo Morin
Stéphane Gravel
Additional Integrators
Martin Rhéaume
Saray Pech
Michel Marcoux
Gérard Bélair
Dominic Brown
Lead 2D Artist
Pierre-Martin Drolet
2D Artist
Martin Dubeau
Lead Modeler
Mario Brodeur
Modelers
Stéphane Joncas
Keridan Elliott
Pascal Brulotte
Lead 3D Animator
Stéphane Labrecque
3D Animators
Stéphane Duchesne
Additional Animation
MylŹne Villeneuve
Original Music
Gilles Léveillé
(Studio Global inc.)
Sound FX
Les Productions
Pierre Rousseau
Sound Technician
Yves Gendron
Facilitator
Alain Moreau
MIS
Gaétan Brochu
Additional Help
Thomas Wilson
Steve Lapointe
Special thanks to
Caroline Violleau
Mau
Claudine Bisson (B.C)
Alexandra Couillard
and Myriam Boucher
Isabelle Vien
Sylvie Boucher
Karine Morel
Julie Daigle
Véronique Gagnon
Dominique Martel
Céline Gervais
Anne Chźnevert
Patricia Thériault
Cécile Lointier 21
Nathalie Auger and
Chopin
Vicky and Jordan
Daniel Goupil
Mélanie Tremblay
HélŹne Alain
Marie-Christine
Olivier-Laflamme
Véronique Bourbeau
and Colombine
Maud Leclerc and
Sabrina
and finally
The Green Mamellia
Sandrine Hideux
Dominique
Champagne
Monique Forget
Nathalie Robitaille
Danielle Huot
Ghislain St-Pierre
and to Behaviour
Communications
Food by
Jean-Paul and Joseph
from our favorite
Vietnamese
restaurant.
A lot of junk food
places around here
No Special Thanks to
The chicken place up
the street for not
delivering free of
charge
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PC Version:
Executive Producer
Rémi Racine
Producer
Denis Lacasse
Associate producer
Martin Rhéaume
Coordinator programmer
Sébastien Hudon
Programmer
Vincent Bhérer-Roy
Hugue St-Pierre,
Luc Lévesque
Additional Programmer
Hugo Morin
Testers
Hugo Morin
Saray Pech
Infogrames
VP of I-Heroes Label
Catherine Simon
Executive Producer
& Producer
Christophe Gomez
Brand Manager
Lisa Cheney
Art Director
Nicolas Pothier
Package Design
Jean-Claude
Menenteau
Olivier Lachard
Manual Design
Michel Mégoz
Bruce Harlick
Edition
Emmanuelle
Tahmazian
Patrick Chouzenoux
Sophie Melliet
Sylvie Combet
Béatrice Vrdoljak
Translation
Beate Reiter
Béatrice Rodriguez
Monika Steinhauer
Territory Marketing:
US
Rick Reynolds
Jerry Momoda
UK
Michael Pattison
Helen Wade
France
Frédérique Joseph
Stéphanie Camau
Germany
Carmen Metz
Italy
Didier Hugon
Spain
Laura Aznar
Benelux
Robin Wolff
Angelique van der
Weerden
Australia
Simon Alty
Portugal
Vera Lameras
Alpha Test:
Alpha Testing Manager
Dominique Morel
Alpha Testers
Emmanuel Cholley
Noel Kechichian
Emmanuel Desmaris
Nicolas Pacaut
Sébastien Soulier
David Silvy
Beta Test:
Beta Test Co-ordinator
Gaelle Tuboeuf
Testers
Stéphanie Michel
Rudy Gambade
Alex Flacher
Sébastien Imbert
Manuel Poitevin
Jean-Sébastien
Nicolle Ryan
Wooldridge
Anthony Macare
Mbokah
Technical Support Group
Emmanuelle
Perigault-Vigier
Rebecka Pernered
Special Thanks to
Bruno Bonnell
Jean-Marie Dura
Jean-Philippe Agati
Norbert Cellier
Fabienne Fournet
Christophe Maridet
Richard Courtois
NoĎle Rigot
Véronique
Compagne-Louvet
Arthy
JBB
Brandon Smith
Béryl Gonnard
Caroline Fauchille
3D-Light
Laurence
Maxence and Samuel
Warner Bros.
Interactive
Entertainment
Producer
Brett Skogen
Vice President
Worldwide Publishing
Kids WB! Music,
Interactive Entertainment
Michael D. Harkavy
Director
Rob Sebastian
Manager
Aaron Endo
Senior Editor and
Creative Director
Charles Carney
Marketing Manager
Scott Johnson
Group Category
Manager, France
Category Head, Europe,
Middle East & Africa
Anoush Kevorkian
Karen Bailey
Special Thanks
Peter Tumminello
Allen Helbig
Lorri Bond
Daniel Brock
Jeff Meyer
Noel Blanc
Bill Baldwin Jr.
Catherine Sollecito
Heidi Behrendt
Jim Molinaro
Zachary Monge
Catherine Frizat
Laura Marquez
23
Customer And Technical Support
Infogrames North America provides customer service, news, demos
and technical support by these services:
Phone: Infogrames North America has some of the friendliest and
knowledgeable Technical Support Representatives in the industry.
We can help you by phone between the following hours: MondayThursday 8:00am-5:00pm Pacific time and Friday 9:00am-5:00pm
Pacific time at (408) 296-8400
FAX: Faxes may be sent anytime to: (408)246-0231
ONLINE: http://www.infogrames.net
Email: [email protected]
Postal Contact: Infogrames Tech Support
5300 Stevens Creek Blvd., Ste. #500
San Jose, CA 95129
Infogrames Hint Line
1-900-454-HINT: $.99/minute. If you're under 18, please get a
parent's permission before calling.
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SOFTWARE WARRANTY
Infogrames North America warrants for a period of 90 days from the date of
purchase by the original purchaser of this software that the medium on which it
is recorded will be free from defects in materials and workmanship. Defective
media which has not been subjected to misuse, excessive wear or damage due
to carelessness may be returned during the 90 day period without charge. To
receive warranty service:
1. DO NOT return your defective compact disc to the retailer.
2. Notify Infogrames North America Customer Service of the problem by calling
(408)296-8400 between the hours of 8am and 5pm (Pacific Time) Monday
through Friday. Please do not send your compact disc to Accolade before calling. Infogrames North America can also be reached 24 hours a day by FAX at
(408)246-0231, or by email at [email protected]. Check us out on the
World Wide Web at http://www.infogrames.net.
3. If a Customer Service Technician is unable to solve the problem by phone,
you will be given a Return Authorization number. Record this number on the
outside packaging of your compact disc (be sure your packaging is at least
4"x6", as many shipping companies will not ship anything smaller). Send the
compact disc and your sales slip or similar proof-of-purchase within the 90-day
warranty period to: Customer Service, Infogrames North America, 5300 Stevens
Creek Blvd., Suite 500, San Jose, CA 95129. After the 90-day period, defective
media may be replaced in the United States for $10 (U.S. dollars; plus 8.25%
sales tax if the purchaser resides in California). Make checks payable to
Infogrames North America and return to the address listed above. (To speed
processing, please do not return manuals or game boxes.)
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