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Castlevania: Rondo of Blood – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Size
4.80 MB
Filename
castlevania-rondo-of-blood_win_manual_en_4qy.pdf
View manual text
PSP_Castle_Manual_US.qxd 8/16/07 10:27 AM Page B

CONTENTS
RONDO OF BLOOD
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . .2
STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
STARTING THE GAME . . . . . . . . . . . . . . . . . . . . . . .6
PLAYING THE GAME . . . . . . . . . . . . . . . . . . . . . . . .9
ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
BOSS RUSH MODE . . . . . . . . . . . . . . . . . . . . . . . . .14

SYMPHONY OF THE NIGHT
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . .2
STARTING UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
STARTING THE GAME . . . . . . . . . . . . . . . . . . . . . .19
PLAYING THE GAME . . . . . . . . . . . . . . . . . . . . . . .20
ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
SUB-MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24

Greetings
Thank you for purchasing “Castlevania: The Dracula X Chronicles.” Please read this
manual before playing for a more enjoyable gaming experience. We hope you play the
game how it was meant to be played. Finally, we will not provide a replacement for this
instruction manual, so we ask that you keep good care of it.
Notice
Here at Konami Digital Entertainment, we are constantly making improvements in quality
to provide our customers with safer and more enjoyable products. Due to this fact, a
single product may differ slightly in certain areas depending on when it was purchased.
Thank you for your understanding.
WARNING
The copyrights of this game belong to Konami Digital Entertainment Co., Ltd.

1
ULUS 10277

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GETTING STARTED

STARTING UP

Set up your PSP® (PlayStation®Portable) system according to the
instructions in the manual supplied with the system. Turn the system on.
The power indicator lights up in green and the home menu is displayed.
Press the OPEN latch to open the disc cover. INSERT Castlevania: The
Dracula X Chronicles UMD™ disc with the label facing away from the
system. Slide until fully inserted and close the disc cover. From the PSP®
system’s home menu, select the Game icon and then the UMD icon.
A thumbnail for the software is displayed. Select the thumbnail and
press the gS button of the PSP® system to start the software. Follow
the on-screen instructions and refer to this manual for information
on using the software.
NOTICE: Do not eject a UMD™ while it is playing.

Memory Stick Duo™
Warning! Keep Memory Stick Duo media out of reach of small children, as the
media could be swallowed by accident.

To save game settings and progress, insert a Memory Stick Duo into
the memory stick slot of your PSP® system. You can load saved game
data from the same Memory Stick Duo or any Memory Stick Duo
containing previously saved games.
2

3

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CONTROLS

Castlevania: Dracula X Rondo of Blood Story

PROLOGUE
In the halcyon days of yore, overripe with peace and prosperity,

The controls listed in this manual refer to the game’s initial button settings. For
more information on various action controls, see pages 10-12.

not a soul believed that tomorrow could bring anything but
more of the tranquil plenty about them...
But peace and prosperity always give rise to the wicked;
those who would deny mankind comfort, and grow bored of peace.
A dark congregation of such villains began to gather,

PSP® (PlayStation® Portable)
t> button

Directional buttons

plotting to revive an unholy power to destroy the decadent world and

t< button

gD button

gA button

begin anew.
Their ambitions for the new world to be born grew steadily,
mirrored in the leering grins etched upon their faces.
A century later, that vile creature was reborn unto the world.
Taking the form of bat, wolf, or mist at will, he stalked the land by night,
draining young maidens of their blood to feed his own immortality.
Thus the malefic Count Dracula, lord of Castlevania, came to live again.
gF button

HOME button
Wireless LAN switch

Richter Belmont

START button

gS button

Directional buttons

Select an option
(Z, X)Move left or right
(C) Ascend stairs
(V) Descend stairs, crouch
(gS button while holding V on the directional buttons)
Slide (Maria)

gD button

Item Crash

gF button

Attack
(Along with C on the directional buttons) Attack with subweapon

gA button

Cancel
Return to the previous screen

gS button

Confirm
Jump
(Quickly tap the gS button twice) Backflip (Richter)
(Press the gS button again while mid-jump) Double-jump
(Maria)

Count Dracula

START button

Display the Pause menu (P.9)

Lord and master of Castlevania, and the root
of all evil.
Though unparalleled in his cruelty, he
maintains a regal air of elegance and grandeur.

HOME button

Quit the game

A vampire hunter at 19, Richter is a direct
descendent of Simon Belmont.
Armed with an unwavering sense of justice
and the ancestral Belmont whip, Richter can
also wield axes and daggers.

Maria Renard
A girl with distant blood ties to the
Belmont clan.
After being freed from imprisonment
in Stage 2, she joins Richter as a
playable ally. Perhaps due to her
youth, 12-year-old Maria is candid
and unaffected, and hates to lose.

4

SELECT button

* Press the HOME button to exit the game at any time.

5

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STARTING THE GAME

Main Menu
Players can name their save files, or continue from an existing save.

After properly inserting the UMD™ and turning on the power, the logo and
opening movie will appear, followed by the title screen.
File
Players can create up
to 3 files.

Title Screen
Press the START button to display the
following menu. Move the cursor with
the directional buttons, then press the
A button to enter.
Stage Completion
Game Start

Create a file at the Main menu to start game.

Original Game

Players can unlock the original Castlevania: Dracula X
Rondo of Blood and Castlevania: Dracula X Symphony of
the Night by clearing certain conditions. See P.16 for more
details.

Sound Test
Options

Listen to background music from the game.
Change button or language settings. Once the Original
Game feature has been unlocked, players can also change
display size and wallpaper settings.

Displays the percentage of the game’s
stages cleared.
Enter Name

Enter a name to begin a new save file.

Change Name

Change the name of an existing save file.

Delete File

Delete an existing save file.

Copy File

Create a new file by copying an existing save file.

* Be careful, as deleted save files cannot be restored.

Begin a New Game
Select Enter Name, choose a blank
file, and press the gS button to
begin a new game. After entering a
name, select the newly created
save file and press the gS button to
progress to the Game menu.

About Saving (saving game data and Quick Saves)
Both the remastered and original versions of Castlevania: Dracula X
Rondo of Blood have an auto-save feature. Be sure to insert a Memory
Stick Duo™ or Memory Stick PRO Duo™ with at least 544 KB of free
space into the Memory Stick Duo Slot when playing. Choosing Quick
Save from the Pause menu (P.9) will create a temporary save file. Be
careful, as when that save data is loaded, the Quick Save data will be
erased.

6

Continue an Existing Game
Use the directional buttons to select the save file to continue from, then press
the gS button.

7

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PLAYING THE GAME

Game Menu
This screen is displayed before the game begins, and lets players confirm their
save file or adjust game options.
* The number of options available will increase as the game progresses.

You control vampire hunter Richter Belmont as he progresses from stage to
stage toward the ultimate showdown with Count Dracula at the end of the final
stage.

Current Stage

Stage Flow
Credits (Money)

There are 9 stages in total. By defeating the boss located at the end of each
stage and collecting the magic jewels they leave behind (P.13), players clear that
stage and unlock the next. In stages with multiple paths, players can clear the
stage after passing through a hidden entrance to unlock the next stage along the
secret route, different than those in the standard game route.

Collect money bags
(P.13) to earn more.

* Some routes do not end with a boss fight.
Times Continued (P.10)

Characters
Allies rescued within the game’s
stages.

Start Game

Begin the game on the stage chosen in the Select Stage
menu.

Player Select

Select which character to control (after rescuing Maria).

Stage Select

Select a stage to play from a list of previously cleared
stages.

Techniques

Select a boss’s name from the list and press the A button
to watch a strategy tutorial movie in exchange for credits.
Press the START button to quit the movie at any time.

Sound Assign

Choose the background music for each stage.

Boss Rush Mode

Take on the game’s bosses one after the other (P.14).

Viewing the Game Screen
Heart Stores

Score

Current Sub-Weapon (P.12)

Collected hearts (P.13) are
used when attacking with a
sub-weapon.

Life Gauge

* After creating a Quick Save file (P.9), the Start Game option becomes Continue.

Sound Assign

Pause Menu

Clear stages and collect sound
items (P. 13) to unlock new music,
then set them as the background
music for each stage. After
selecting a stage, use the
directional buttons to choose a
music track, then the gS button to
confirm your selection.

Press the START button on the
game screen to open the Pause
menu.

8

Credits

Number of Remaining Lives

Resume

Exits the Pause menu and returns to the game.

Quick Save

Creates a temporary save file and returns to the title
screen. Select Continue from the Game menu (P.8) to begin
again from the beginning of the stage where the Quick
Save was made.

Title

Exits the game and returns to the title screen.

9

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ACTIONS

Results Screen
The player’s remaining life
gauge and number of
hearts are added to their
score when they clear a
stage.

Players will need to know how to move, jump, and attack enemies in order to
survive. The basic controls for Richter and Maria are the same.

Move: Directional buttons
Press Z or X on the directional buttons to move the protagonist in that
direction, or press and hold V to crouch.

Game Over

Stairway Controls

Touching or being attacked
by an enemy lowers the life
gauge. If the life gauge
reaches zero, or the player
falls into water, the number
of remaining lives will go
down by 1. When that
number reaches zero, the
game ends, and the
following menu appears.

By holding C or V on the
directional buttons while moving
the protagonist, players can
ascend or descend stairs.
Holding C while pressing the gS
button allows players to jump onto
stairs, while holding V and
pressing the gS button jumps off of
a stairway.

* Players can confirm the number of remaining lives from the Pause menu.

Jump / Backflip: gS button

Continue

Begins the game again from the start of the stage.

Change Character

Begins the stage again with the other character (once
Maria is rescued).

Press the gS button to jump in place, or tap gS again quickly to perform a
backflip.

Save and Quit

Saves the player’s progress and returns to the title screen.

* Only Richter can perform a backflip.

Attack: gF button
Press the gF button to launch a frontal attack.

Sub-Weapon Attacks
Status Ailments
Player will naturally recover from Status Ailments as time passes.

10

Curse

The player’s movement is slowed for a set period.

Petrifaction

Turns the player to stone, preventing any movement.
Alternately tap Z and X on the directional buttons to
recover quickly.

By holding C on the directional buttons while pressing the gF button, players
can expend hearts to attack with their equipped sub-weapon, if applicable. Subweapons can be found like other items (P.13). If players already have a subweapon and collect a new one, the protagonist will switch to the new subweapon.

11

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Item Crash: gD button
Players with a sub-weapon
equipped can expend a
large quantity of hearts to
perform a powerful special
attack by pressing the gD
button while the number of
hearts shown on screen
(P.9) is blinking.

Collecting Items
Defeating enemies,
snuffing candles, and
destro ying walls can
uncover items, which
players can then collect.

Items

Sub-Weapons

Small Heart

Equivalent to 1 heart. Collect these for use
with sub-weapon attacks.

Large Heart

Equivalent to 5 hearts. Collect these for use
with sub-weapon attacks.

Money Bag

Increases the player’s score and credits.
Each type has a different effect.

Food

Refills the life gauge. Each type has a
different effect.

1UP

Increases the number of remaining lives by 1.

Rosary

Destroys all enemies on the screen.

Sound Item

Unlocks new music. Change the background
music in the Sound Assign menu (P.8).

There are a variety of different sub-weapons to be found in the castle.
Each consumes a different number of hearts to use.

Richter’s Sub-Weapons
Knife

Weak but quick, it flies in a straight path when thrown.

Axe

Hurls a powerful weapon through the air in an arc.

Cross

Flies forward a set distance, then returns like a boomerang.

Pocket Watch

Temporarily slows enemies’ movements. Some enemies are
immune.

Holy Water

Though weak, it spreads a broad swath of fire along the ground.

Grimoire

Flies out from the user in a spiral, defeating enemies.

Key

Opens normally sealed doors, but disappears after one use.
Maria can also use keys.

Maria’s Sub-Weapons

12

Cat

Charges at the enemy. Effective against enemies on the ground.

Turtle

Covers the player in a turtle’s shell, leaving them slow but
invincible.

Dragon

Sends a powerful dragon flying forward to attack enemies.

Cardinal

Two light-hitting red birds fly upwards at an angle to attack foes.

Egg

Releases a chick when dropped that flies away through the
enemy.

Invisibility Potion

Renders the player temporarily invincible.

Book of Music

Though relatively weak, Maria can use her singing voice as
a weapon.

Magic Jewel

Collect these after defeating bosses to
completely restore the life gauge and clear
the current stage.

13

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BOSS RUSH MODE
In this mode, players square off against bosses in consecutive battles. Play
alone, or use the PSP® system's ad hoc network function to play with 2 players.

Stage Setup
In this mode, stages are made of alternating item rooms (where the player can
prepare themselves) and boss rooms, connected via warps. Defeat bosses to
earn magic jewels, and topple the last boss in the lineup to clear the stage.
Magic Jewel
Completely refills the life
gauge.

Boss Rush Menu
Select Boss Rush Mode from the
Game menu to display the screen
to the right. Choose one of the
following 3 play modes, then
continue on to the Stage Select
Choose END to go back to the
previous screen.

Warp
Touch this to proceed to
the next room.

Results Screen
Clear Time
Displays the quickest clear times for each
stage.

Stand Alone

Play the Boss Rush Mode solo.

Host

Act as the host for 2-player cooperative play.

Client

Act as the client for 2-player cooperative play.

After clearing the stage,
this screen displays the
player’s clear time, and
may reward quick times
with special items such as
sound item (P. 13).

Game Over

Select Stage / Character
First select host or client (for ad
hoc version), and select the stage
using the directional buttons, then
confirm with gS. Then choose
Richter or Maria at the following
Select Character menu and press
the gS button to begin playing.

The game is over if the life gauge reaches 0 (in 2-person play, the game is over
when either player’s life gauge hits 0), and the following menu is displayed.
Retry

Starts the stage again from the beginning with the same
settings intact.

Change Conditions

Returns to the Boss Rush menu, where players can change
their settings.

Quit

Exits from Boss Rush Mode to the Game menu.

Stage Types
Random Rush

Bosses appear in random order.

Standard Route Rush

Bosses from the standard route appear in order.

Boss Rush Dash

Bosses from the secret route appear in order.

Full Boss Rush

All of the bosses appear in order.

* Players can only play Random Rush initially, and must unlock the other modes by
progressing through the game.

14

Notes About 2-Player Co-Op
Playing the 2-player cooperative mode requires two PSP® systems
running Castlevania: The Dracula X Chronicles, with both WLAN
switches set to ON.

15

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Castlevania: Dracula X Symphony of the Night Story

PROLOGUE
After enduring countless struggles, Richter Belmont ultimately
triumphed over the revived Count Dracula, brought back into
this world by the dark priest Shaft.
4 years later, Richter mysteriously disappeared one full-mooned night,
marking the start of Maria Renard’s wandering in his pursuit.

The Original Game

Along her way, the sudden appearance of the vile Castlevania – said
only to be resurrected once a century – made her destination clear.
Elsewhere, another strange happening beset a solitary man.

Players who fulfill certain
conditions in the remastered
Castlevania: Dracula X Rondo of
Blood can unlock the original
version of the game.

A man called Alucard.
After striking down his own father, Count Dracula, with the aid
of Trevor Belmont, Alucard had sought to end his accursed bloodline
by sealing his powers away and entering into an eternal sleep.
His slumber interrupted, Alucard learns of his vile home’s reemergence.
And so it was that a disparate group of fated souls were once more

Castlevania:
Dracula X Rondo of Blood

drawn to the Castlevania’s foul gates, each with their own goals,

Made in 1993 for the PC Engine Super CDRom 2 in Japan, this title boasted Castlevania
firsts in the form of recorded voiceovers and
a new playable character, Maria, and still
commands a significant following.

as the ever-vigilant moon silently observed from its heavenly perch...

Alucard
Born of the union between Count Dracula and a
human. His androgyne beauty and delicate build
belie tremendous physical prowess and a mastery
of the dark arts. Though a melancholy and taciturn
youth, he is intelligent and level-headed.

* Basic game contents and game controls for the
original are the same as in the remastered version.

Castlevania:
Dracula X Symphony of the Night (P.17-28)
Released for the PlayStation in 1997, Symphony of the Night is set
5 years after the events in Castlevania: Dracula X Rondo of Blood,
and stars the evil Count’s son, Alucard.
* See the following Castlevania: Dracula X Symphony of the Night manual for
more information.

Castlevania:
Dracula X Rondo of Blood

Castlevania:
Dracula X Symphony of the Night

Lisa
Alucard’s mother, and the only woman that
Count Dracula ever loved.
Her attempts to save her village from a
plague with hand-made medicines saw her
tried and killed as a witch.

Count Dracula
Alucard’s father, lord of the cursed Castlevania,
said to reappear once every 100 years, though
count and castle alike were destroyed by Richter
Belmont 5 years ago. Dracula stands supreme over
the world’s evil with his unparalleled black
sorcery.

16

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CONTROLS

STARTING THE GAME

The controls listed in this manual refer to the game’s initial button settings. For
more information on various action controls, see pages 22-23.

Main Menu

PSP® (PlayStation® Portable)
t> button

Directional buttons
t< button

gD button

Wireless LAN switch

SELECT button

START button

gS button

Directional buttons

Select an option
Move
(C) Sit in a chair, save (P.20)
(V) Crouch, (along with the gS button) jump down from
certain floors

gF button

Attack

gA button

Cancel
Return to the previous screen

gS button

Confirm
Jump

START button

Display the Sub menu (P.24)

SELECT button

Display the stage map (P.21)

Players can choose from following
four options.

gA button

gF button

HOME button

Press the START button when prompted at the title screen, then select Start
Game to proceed to the Main Menu.

File Select

Select the save file to play.

Name Change

Change the name of an existing save file.

File Copy

Create a new file by copying an existing save file.

File Delete

Delete an existing save file.

* Be careful, as deleted save files cannot be restored.

Begin a New Game
Choose Select File, select a blank file, and press the gS button to begin a new
game. After entering a name, press the START button to start playing.

Continue an Existing Game
Choose Select File, select the save file to continue from, then press the gS
button.

About Saving (saving game data and Quick Saves)
Castlevania: Dracula X Symphony of the Night does not have an autosave feature. Use a save room (P.20) to save your game data, or create
a Quick Save of your progress using the Quick Save option in the Sub
menu (P.28).
Note that Quick Save cannot be used for Castlevania: Symphony of the
Night if the game has not yet been saved in a Save Room.

18

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PLAYING THE GAME
You primarily control Alucard as he explores the halls of Castlevania, defeating
foes to enhance his own powers and proceeding to the castle’s innermost
chambers.

Stage Map Screen
Press the SELECT button from the game screen to view explored rooms (shown
in blue) and your current position. After acquiring a certain item, the entire map
will be displayed, including unexplored rooms (shown in dark blue).

Warp Room

Castlevania’s Rooms
Dracula’s vile stronghold is comprised of myriad rooms, which players can freely
move throughout as they seek out the Count. Some magical relics you encounter
(P.26) will grant you special powers that allow you to proceed into previously
inaccessible areas.

Save Rooms / Warp Rooms
Press C on the directional buttons
at the center of a save room to
save, or a warp room to warp.
When saving, both MP and HP are
restored to full, and any status
ailments are cured.

Save Room

Current Position

Save Room

Sub Menu (P.24-28)
Press the START button from the game screen to display the Sub menu. From
this menu, players can view their abilities, equip items, and adjust system
settings.

Game Over
Touching or being attacked by an enemy, or being underwater, reduces HP. If the
player’s HP reaches 0, the game ends and returns to the title screen.

Viewing the Game Screen
MP (Magic point meter)
Magic and special attacks expend MP.
Automatically regenerates with time.

Status Ailments

HP

Some special enemy attacks can cause status ailments. All of them are
automatically cured after a set time passes.

Heart Stores
Collected hearts are used when attacking
with a sub-weapon.

20

Current Sub-Weapon (P.25)

Poison

Reduces attack and defense power. Curable using an
Antivenom item.

Curse

Prevents weapon use for attack or defense. Curable
using an Uncurse item.

Petrification

Turns the player to stone, preventing any movement.
Alternately tap Z and X on the directional buttons
to recover quickly.

21

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ACTIONS

Standard Attacks / Using Items

Players take control of 3 characters, each with their own unique actions beyond
the shared movement and jumping.

Shared Actions (Move / Jump)
Press Z or X on the directional buttons to move the protagonist in that
direction, or press and hold V to crouch. Press the gS button to jump.

Richter’s Actions
At the start of a new game, players will reenact the final scene from Castlevania:
Dracula X Rondo of Blood as the game’s protagonist, Richter Belmont. Below is
a list of Richter’s actions.
gF button

Standard attack

gF button while holding C on the directional buttons

Sub-weapon attack

gF button and CVUX on the directional buttons

Dash attack

gD button

Item Crash

Directional buttons while holding gF button

Brandish whip

gS button while holding V on the directional buttons

Slide

Quickly tap the gS button twice

Backflip

Hold V on the directional buttons, then C and the gS button

High jump

Press the gF button with a weapon equipped to the right hand (or the gA button
for left-hand weapons) to execute a frontal attack. If a usable item is equipped
to either hand instead of a weapon, pressing the gF or gA button will use the
corresponding item.

Sub-Weapon Attacks
Hold C on the directional buttons and press the gA or gF button while equipped
with a sub-weapon to expend hearts and perform a sub-weapon attack.

Shapeshifting
Special artifacts Alucard will find along the way will grant him the power to
shapeshift into the following forms.
Bat

Transform into a bat and fly freely through the air. Gradually
consumes MP.

Wolf

Transform into a wolf and dash by quickly tapping Z or X
on the directional buttons twice.

Mist

Transform into intangible mist and pass through certain walls.
Gradually consumes MP.

Maria’s Actions
After fulfilling certain conditions in the game, players can use Maria as a
controllable character. Below is a list of Maria’s actions.

Alucard’s Actions
Alucard can equip weapons (P.25)
in both his right and left hands to
use when attacking. Some of the
magical relics (P.26) he discovers
within the castle will allow him to
perform new actions.

gD button

gF button

Standard attack

gF button while holding C on the directional buttons

Sub-weapon attack

gD button

Item Crash

t< and t> buttons

Dash

Press the S button again while mid-jump

Double-jump

gS button while holding V on the directional buttons

Slide

Back dash

Hold V on the directional buttons, then C and the gS button

High jump

t> button

Transform into a bat
and back.

t< and t> button

Transform into mist
and back.

t< button

Transform into a wolf
and back.

Sub-weapon attack
It is possible to hold two of Maria's sub-weapons (Cat, Turtle, Dragon, and
Cardinal) at any one time. You can swap between the two by pressing the A
button (default controls). Only the currently equipped sub-weapon can be used.
When another sub-weapon is picked up, it replaces the sub-weapon that was in
the spare slot.

* Some of Alucard’s actions can only be performed after obtaining a relic.

22

23

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SUB MENU
Press the START button from the game screen while controlling Alucard to
display the Sub menu, which allows players to view stats and change
equipment.

Equip
View or change currently equipped equipment. Use the directional buttons to
select the desired equipment type, then choose the item to equip from the list
and press the gS button to confirm. Select an item with the gD button to
exchange its place within the list with another item, or place the cursor on the
currently equipped item and press gD to sort your inventory by type.
* Usable items such as food and medicine can only be used by equipping them to the left
or right hand.

Sub Menu
Shows the current protagonist’s
status and abilities. Choose a
command with the directional
buttons, then enter with the gS
button.

Current Equipment
Stat Changes After Equipping
Displays stats before (left) and after (right)
equipping item.
List of Equippable Items

Equip menu (P.25) Relics menu (P.26) Spells menu (P.27)
System menu (P.28) Familiars menu (P.28) Quick Save (P.28) Quit (P.28)

Unequip
Remove currently equipped items.

Player Stats
HP

The protagonist’s life force. The game ends if the player’s HP reaches 0.

MP

The protagonist’s magical energy, consumed when using spells or special
attacks.

HEARTS

Displays the player’s store of hearts, used to perform sub-weapon attacks.

LEVEL

The player’s current level. Collect EXP to grow stronger.

STATUS

Displays any status ailments afflicting the player.

Weapon Types
A wide variety of weapons line the halls of Castlevania, including some wielded
with both hands, or combinations of right- and left-hand equipment that produce
a special effect together.

Sub-Weapons

ATK

The sum of the player’s basic strength (STR) and their equipped weapon’s
attack power.

The following sub-weapons can be found throughout the castle.

DEF

The sum of the player’s basic constitution (CON) and their equipped armor’s
defense power.

Knife

ROOMS

The number of rooms the player has entered.

KILLS

The number of foes the player has defeated.

STR

The player’s basic strength, which influences attack power.

CON
INT

The player’s basic constitution, which influences defense power.
The player’s intelligence, which influences magic attack power.

LCK

How good the player’s luck is, which influences critical hits and other factors.

EXP

The total amount of experience amassed so far.

NEXT

The amount of experience required to reach the next level.

GOLD

The player’s current funds.

TIME

The total play time so far.

24

Weak but quick, it flies in a straight path when thrown.

Axe

Travels in an arc, ideal for defeating overhead foes.

Cross

The ultimate sub-weapon, the cross damages all enemies on screen.

Stopwatch

Freezes time for all on-screen enemies. Some foes are immune.

Holy Water

Spreads a sacred flame when cast to the floor, burning enemies.

Bible

Assails foes with holy scripture.

Rebound Stone

Ricochets off of the floor and walls, hurting any foes it passes
through.

Agunea

Attacks enemies with holy lightning. Hold down the gF button after
hitting an enemy to deal sustained damage.

Vibhuti

Damages enemies with sacred ash.

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Item Crash
Each sub-weapon has an
extremely powerful
alternate attack that
consumes a large quantity
of hearts. Press the gD
button when the player’s
number of hearts
displayed on-screen is
blinking to execute an Item
Crash attack.

Spells
View a list of learned
spells and their effects and
MP costs. Spells are
executed by entering a
specific command, and
consume MP. After being
cast once, spells appear in
the list to the right.

* Only Richter and Maria can use the Item Crash attack.

Relics Menu
View the list of acquired
relics, or press the gS
button to turn their effects
on and off. Relics are
special items found
throughout the castle
which grant the bearer a
broad spectrum of special
abilities.

Relics

About Elements
Certain items may have special characteristics such as elemental alignment,
which deal extra damage to some foes, or are nullified or absorbed by others. A
weapon’s element can be determined by the different color enemies flash when
struck.

Items
This list presents a selection of standard items.

Heart

Expended when attacking with a sub-weapon. Small
hearts fill the store by 1, large hearts by 5.

Money Bag

Adds funds to your current total. Different types
contain different sums.

Life Vessel

Increases the player’s maximum HP (life) capacity.

Heart Vessel

Increases the player’s maximum heart capacity.

Here are just some of the many relics hidden within the castle’s halls.
Cube of Zoë

Destroying lanterns yields items.

Spirit Orb

Displays the amount of damage dealt to foes.

Faerie Scroll

Displays the names of enemy characters.

Jewel of Passage

Enables the player to open glowing blue doors.

Merman Statue

Summons the ferryman to a certain spot in the underground
waterway.

Tooth of Vlad

One of the five corporeal remnants. Raises STR (P.24) by 10.

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System
Players can customize
their game settings using
the directional buttons to
select an option and
change settings. Additional
options are added as the
game progresses.

Familiars
View a list of the familiars
in your employ and their
abilities. Familiars are
allies that appear at the
player’s side when the
corresponding relic is
turned on, and act on their
own to attack foes or
serve other functions to
aid the protagonist.
* Only 1 familiar can be brought out on-screen at a time.

Familiar’s Level
EXP (P.24) from foes defeated by a familiar counts for both that familiar and the
protagonist. As familiars rise in level, their abilities grow and become stronger.

Quick Save
Saves the player’s progress as a Quick Save file and returns to the title screen.
Select “Yes” and press the gS button to enter. When continuing, choose Select
File within the Main Menu (P.19), and select the file containing the Quick Save
data, then press the gS button.
* Be careful, as Quick Save data will disappear once loaded.

Quit
Quit the game and return to the title screen.

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