View manual text
TE N TS
CON
INSTALLATION
Minimum System Requirements
How To Install
Uninstalling
Starting the Fun
3
3
4
4
4
MAIN MENU
5
FOWL PLAY
7
EGGSAVERS
How to set them up
YOUR CHOICES
Stills
Escape
Plans
CHICKENIZER
ICONS
To setup the Chicken Run Icons
CURSORS
How to setup Chicken Run Cursors
SOUNDS
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8
9
9
9
9
10
10
10
12
12
13
1
How to setup the Chicken Run Sounds 13
WALLPAPER
14
How to setup Chicken Run Wallpapers 14
ROCKY’S RADIO
How to use Rocky’s Radio
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16
CLOCK – A – DOODLE DOO
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RUN CHICKEN RUN
Starting the game
Aim of the game
How to play
Finishing the game
Hints and Tips
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18
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20
SPRING CHICKEN
Starting the game
Aim of the game
How to play
Finishing the game
Hints and Tips
21
21
21
22
22
23
CUSTOMER SUPPORT
CREDITS
24
25
SOFTWARE LICENSE AGREEMENT 27
2
7
Installation
Mi n i m u m
Sy s t e m Re q u i r e m e n t s
Chicken Run Fun Pack requires the following system requirements
to perform properly:
• Pentium® 166 MHz processor or higher.
• English Version of Microsoft® Windows® 95/98
operating system.
• 100% Windows® 95/98 compatible computer system
(including compatible 32-bit drivers for CD-ROM, video card,
sound card and input devices).
• 32 MB RAM.
• Quad-speed (4x) CD-ROM drive (600k/sec sustained transfer rate).
• SVGA video card with 1 MB RAM and capable of 16-bit colour.
• 100% Windows® 95/98 compatible 16-bit sound card and drivers.
• 100% Windows® 95/98 compatible keyboard and mouse.
• 65 MB of uncompressed hard drive space for program files plus 10 MB for
the Windows® Swap file.
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Ho w To In s t a l l
1. Before you start the installation, close all applications and make sure you have
enough space on the hard disk that you wish to install on.
2. Insert the Chicken Run Fun Pack CD and wait a few moments for the Chicken Run
title screen to appear.
3. If the CD fails to autorun , click START and then RUN. In the command line type
D:\Setup.exe, and click OK. If your CD-ROM drive is not D then substitute it for the
correct letter.
4. Click Install and follow the on-screen instructions.
5. After the game installs, Intel® Indeo will install.
Un i n s t a l li n g
The Chicken Run Fun Pack can be uninstalled by selecting Start, Programs, Activision,
Chicken Run, and then Uninstall.
St a r t i n g t h e Fu n
Once installed, you can start the Fun Pack by selecting Start, Programs, Activision,
Chicken Run, and PC – Fun Pack. Alternatively, you can re-insert the CD and the title
screen will appear. Launch the Chicken Run Fun Pack and you will be taken to a main
menu where you can access all the activities.
4
Main Menu
Once Chicken Run is installed you have 5 choices. Take control of the spotlight with your
mouse, highlight the hut you wish to visit and click the left mouse button to select.
Each choice will have it’s own sub-menu that will guide you through your options. To
come back to this menu at any time, click on the Back options.
5
6
Fowl Play
There are movie clips available for Rocky, Ginger, Mr. and Mrs. Tweedy, general chickens
and of the escapes. "Clicken" on a sketch of the character will bring up a selection of
clips for you to view.
Watching a clip couldn’t be easier:
• Use the mouse to highlight and select “Fowl Play”
• Click on the character whose clips you would like to see
• Choose one of the clips
Each movie will run in it’s own window and without the need for another movie player.
Note: Intel® Indeo needs to be installed for the movies to play.
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Egg Savers
With this feature you can install 3 Chicken Run screen savers on your PC.
Ho w t o s e t t h e m u p
Your choices are presented as an egg basket, with each egg
representing a screen saver. The three buttons at the bottom have the
following functionality:
• Preview – Allows a quick look at the highlighted screen saver.
• Install – Sets the highlighted screen saver as the active one.
• Time – Choose the delay before the screen saver starts.
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Yo u r Ch o i c e s
St i l l s
This screen saver shows images of the finest moments from the Chicken Run movie.
Es c a p e
Watch as the plucky Chickens hilariously try to escape from the clutches of Mr. & Mrs.
Tweedy. There are three separate escape attempts which will appear randomly. This
screen saver has 3 resolutions it can run in and is dependent on your desktop resolution.
The resolutions are as follows: 640x480, 800x600 and 1024x768. Depending on which
resolution you are viewing it in, there will be more of the screen saver to view.
P la n s
Every escape needs a plan. Watch as this
screen saver gradually draws each one on
your desktop.
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Chickenizer
Customize four different aspects of your Windows desktop, you can change your ICONS,
CURSORS, SOUNDS and WALLPAPER.
Ic o n s
Install up to 25 different icons with this option.
To s e t u p t h e Ch i c k e n R u n Ic o n s
• Use the scroll arrows to choose the icon you like.
• Click on one of the programs in the list and
click the “apply icon” button.
• The Windows icon will then change.
• You can “undo” the changes by clicking on the
undo button.
• Press the “reset” button to reset all default Windows Icons.
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Cu r s o r s
The cursor option of this feature allows you to change the look of your standard
Windows cursors.
Ho w t o s e t u p Ch i c k e n R u n Cu r s o r s
• Use the scroll arrows next to “Chicken Run cursors” to select the cursor you like.
• Then choose from the "cursor name" list the cursor that you would like to change.
• The original cursor will appear in the "standard cursor” box.
• Click on the apply cursor button to finalise the change.
• You can undo the changes by clicking "undo".
• Press the "reset" button to reset all default Windows cursors.
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So u n d s
We have included 21 different sounds from the Chicken Run film. You can use them to
replace your current Windows sound scheme.
Ho w t o s e t u p t h e Ch i c k e n R u n So u n d s
• Use the scroll arrows to look through the list – you can hear all the sounds by clicking
on them.
• Choose the Windows event that you would like to associate the sound with and click
the "apply sound" option.
• The last list will play the original sounds
that come with Windows.
• You can undo the changes by clicking
"undo".
• Press the “reset” button to change your
sounds back to the Windows standard.
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Wa l l p a p e r
Choose from 36 images inspired by the film to replace your current Windows background.
Ho w t o s e t u p Ch i c k e n R u n Wa l l p a p e r s
• Use the scroll arrows to look through the selection of wallpapers.
• Decide on the one you want and click the "apply wallpaper" button.
• You have the choice of tiling or centering
the image.
• There is a choice of 800x600 and 1024x768
image sizes to suit your Windows desktop
resolution.
• You can undo the change by clicking the
"undo" option.
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Rocky’s Radio
Listen to your favorite music CD’s on your PC with this Radio.
Ho w t o u s e R o c k y ’s R ad i o
You will be given a choice on installation whether you wish for Rocky’s Radio to be
installed as your standard (default) Windows CD player. If you choose this option,
whenever an audio CD is played Rocky’s Radio will become active. Should you wish to
return to the Windows CD player then choose "Set Default CD Player" located in the
Start Menu. To find this option, click
Start, Programs, Activision, Chicken
Run and then Set Default CD Player.
If Rocky’s Radio is not chosen as the
default CD player then the Radio can
be activated from within the Chicken
Run program folder in the Start Menu.
Rocky’s Radio comes with all the
features you would expect to find on a
normal CD player, including Start,
Stop, Forward, Reverse and Eject.
The cursor will change to show you that you are on the proper button. Put a CD in your
CD-ROM drive and the buttons on the bottom will activate.
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Clock – a – Doodle
Doo
Never be lost for time with this clock and alarm.
If you wish to set the alarm on the clock then simply click on the Clapper at the top of
the clock. From here you will be able to set the alarm time and whether the alarm is
active or inactive by clicking on the image of the bell.
Note: The clock reads the time from your PC. If the time is incorrect then you will need
to set the time on your computer. Also both digits must be entered in the hour and
minute fields.
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Run Chicken Run
St a r t i n g t h e g a m e
You will be presented with a menu screen that will give you access to the games, the
high scores screen, and an option to go Back to the main menu.
Visit "Fowlers Training Camp" first, and learn how best to save the chickens. His expert
guidance will have rescuing chickens in no time. Once you have completed your training
you will be taken back to the main menu.
Choose “Start Running” to access the main game.
Number of chickens
needed to save and
number of chickens
already saved
Available
chickens
remaining
Time left
Score
Aim of the game
The chickens are making an escape. Help them to
make their way through the farmyard that is littered
with traps set by the Tweedys. They won’t make it on
their own, they need your help.
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Ho w t o p la y
The game starts with a quiet farmyard. The chickens will start running out of the of the hut
at the top of the screen, towards the hole in the fence.
As a result of previous escape attempts, the farmyard is littered with holes made by the
Tweedys, who are trying to stop the chickens. If the chickens fall into these holes they will
be returned to their huts.
You must help the chickens avoid these holes and complete their escape. Notice that at the
top centre of the screen there are some boards. Use the mouse to select one of these and
cover the holes in the floor. Unfortunately not all of the boards will cover the holes
correctly. Some are the wrong shape, and others will lead the chickens in the wrong
direction. As the chickens move over the boards they become weak and will eventually
collapse. So be on your guard and keep those holes covered!
Fowler has tried to get as many planks as possible. However there are only enough to cover
three holes at any one time. The oldest planks will be removed as the fourth plank is laid.
Fowler will signal which planks are to be removed by placing an exclamation mark above it.
Your goal is to rescue enough chickens within the time available. Once this number has
been reached, the other chickens will move at twice the speed and double points will be
awarded for each subsequent chicken saved. The next level will start when all the remaining
chickens are saved or lost. Pressing escape during a game will give you the option to quit
the game and return to the Start and High Scores menu.
Fi n i s h i n g t h e g a m e
The game will end should you run out of time or fail to rescue enough chickens. Once the
game ends and you have a high enough score, you will be able to enter your initials in the
High Score screen. After you have entered your initials press Enter on your keyboard. You
may then restart the game or exit to the main menu.
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Hi n t s a n d Ti p s
• Play the training missions first and listen to Fowlers advice.
• Replace weak planks with new planks. Weak planks will flash red to indicate that they
are about to collapse.
• Remember that you can re-select a plank that has already been placed over a hole
and move it elsewhere.
• Only 3 planks can be placed on screen at any one time.
• Metal planks do not wear out as quickly as wooden planks.
• Try and get as many cross-section planks as possible. They can be moved over any
hole making your rescue attempts more successful.
• Heavy chickens weaken wooden planks quicker than thin chickens.
• Thin chickens run faster than fatter chickens.
• Watch for the exclamation marks. They show the next planks to be removed.
• Walking Chickens – 50 points
• Running Chickens – 100 points
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Spring Chicken
St a r t i n g
the game
You will be presented with a main screen that will give you access to the High Scores
table, a button to go back to the main menu and a button to Start the game.
Number of chickens
needed to save and
number of chickens
already saved
Available
chickens
remaining
Time left
Score
Aim of the game
The chickens are escaping! They are trying to fly over the fence and to freedom.
But wait… chickens can’t fly!
This is where you come to their rescue. Nick and Fletcher have created a trampoline
from an old crate and some sheets and by using it you can bounce the chickens over the
fence and to freedom!
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Ho w t o p la y
The game starts with a number of chickens on a hut on the left side of the screen. One
by one they launch themselves into the air, but because they can’t fly, they come falling
back to the earth.
By using the left and right arrow keys you can guide the trampoline. When a chicken
hits the trampoline it bounces back into the air. Careful control of the trampoline will
allow you to affect which direction the chickens bounce and even the height they reach.
When chickens reach the hut on the other side of the fence they are safe. The more you
save the more points you’ll get. You need to save a certain number of chickens before
the time runs out. Once this number is reached the next level will start. However if any
chickens hit the floor they will return to the huts and are out of the game. Pressing
escape during a game will give you the option to quit the game and return to the Start
and High Scores menu.
Fi n i s h i n g t h e g a m e
The game when end when you run out of time or fail to rescue enough chickens. Once
the game ends and you have a high enough score, you will be able to enter your initials
in the High Score screen. After you have entered your initials, press the Enter key on
your keyboard. You may then restart the game or exit to the main menu.
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Hi n t s a n d Ti p s
• Remember, not all chickens are the same size. Fatter chickens will fall faster than
lighter ones.
• Try to use the spring to juggle the chickens.
• You don’t have to save all the chickens, just the number needed to finish the level.
• The direction the chickens bounce will depend on where you place the spring
• 25 points per chicken multiplied by the level your on. For chickens above and beyond
the target they are worth double points.
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CUSTOMER SUPPORT
World Wide Web
http://www.activision.com
E-mail
[email protected]
NOTE: E-mail is for technical issues only. Online support is
available in English only.
Fax
310-255-2151
Mail
Activision Customer Support
P.O. Box 67713
Los Angeles, CA 90067
Phone
Call our 24-hour voice-mail system for answers to our most
frequently asked questions at 310-255-2050. Contact a Customer
Support representative at the same number between the hours of
9:00am and 5:00pm (Pacific Time) Monday through Friday, except
holidays.
24
CREDITS
Activision
Production
Marcus Iremonger
Senior Producer
Additional Production
Daniel Rose
Production Assistant
Terry Baker
Eric Koch
Associate Producer (US)
Julian Lynn-Evens
VP European Studios
Marketing
Sarah Ewing
Group Marketing Manager
UK/ROE
Richard Williams
Brand Manager UK/ROE
Localisation
Ed Bainbridge
European Publishing Manager
Natalie Dove
Localisation manager UK/ROE
Mark Nutt
Localisation assistant
Box and Manual
Design
Jackie Whale
Creative Services Manager
Simon Davies
Creative Services Designer
David Ashton
Creative Services Artworker
A c t i v i s i o n Qu a li t y
Assurance
QA Project Lead
Matt McClure
Senior QA
Project Leads
Jeff Poffenbarger
Matt Powers
QA Testers
Scott Kiefer
Andy Lamp
Ken Tsang
Dan Carreker
Compatibility Lead
Neil Barizo
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Compatibility Testers
Jason Kim
Shawn Collins
Ian Moreno
Special Thanks:
Jim Summers
Jason Wong
Matt Powers
Eric Zala
Tim Vanlaw
Juan Valdes
Tanya Langston
Aaron King
Indra Gunawan
Todd Komesu
Sam Nouriani
Additional Thanks
Stu George
Karen Ayres
Steve Irvine
Lead Programmer
Christopher Caleb
Additional
Programming
John Paul Berrie
Alan Carlin
Internal QA
Mary Robertson
Art Director
Donnie Anderson
Producer
Bobby Farmer
With a Special thanks to
James Hinton, Clare Thalmann,
and all those at Aardman Animations.
With thanks also to Philip Oliver and Darren
Wood at Interactive Studios game.
Absolute Studios
Lead 3D Artist
Goran Backman
3D Artists
Alan Caleb
Craig Gardiner
Alex Ronald
Robert Thomson
2D Artist
Helen Gilmour
26
SOFTWARE LICENSE AGREEMENT
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH
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27
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28
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