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TABLE OF CONTENTS
Safety Information
About Photosensitive Seizures
The Concept
Genre
Developer
Publisher
System Requirements
Playing Time
Setting
The Galaxy of Animals
Unlock and Explore
The Main Screen: Menu
The Helpline
Campaign
Continue Game
Skirmish
Multiplayer Game
Options
Credits
Quit Game
The In-Game Menu and GUI
In-Game GUI Elements
The Player’s Characters
Factions and Units
The Pack
The Techies
The Frets
Weapons and Reinforcements
Standard Weapons
Bonus Weapons
Weapon Properties
Reinforcements
Game Appearance and Handling
Planets
Cameras and the Inventory
Getting Into the Game
Credits and extra information
Cenega Publishing
Mithis Entertainment Ltd.
Technical Support
Website
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Safety Information
The Concept
About Photosensitive Seizures
Genre
Creature Conflict: The Clan Wars is a 3D turn-based tactical/realtime arcade-action game in the Worms tradition, set in a cartoonlike environment.
Epilepsy Warning
Please read before using this game or allowing your children to use it.
Some individuals are susceptible to epileptic seizures or loss of consciousness when exposed to certain light patterns or flashing lights
in everyday life. Such people may have a seizure while watching
images on television or playing certain video games. This may happen even in persons with no history of prior seizures or epilepsy. If
you or anyone in your family has ever had symptoms related to
epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult a doctor before playing. We recommend that
parents monitor their children’s use of video games. If you or your
child experience any of the following symptoms while playing a
video game - dizziness, blurred vision, eye or muscle twitches, loss
of awareness, disorientation, or any involuntary movement or convulsion - IMMEDIATELY discontinue use and consult your doctor
before resuming play.
Precautions During Use
Do not stand too close to the screen. Sit a good distance
away from the screen - as far away as the length of the
cable allows.
Z Preferably, play the game on a smaller screen.
Z Avoid playing if you are drowsy or fatigued.
Z Play in a well-lit room.
Z Rest for at least 10 to 15 minutes every hour while
playing any video game.
Developer
Mithis Entertainment, Ltd.
Publisher
Cenega Publishing
System Requirements
Required operating system: Windows 2000, XP, or later
MINIMUM SYSTEM REQUIREMENTS:
1 GHz Intel Pentium III, 256 MB RAM
1 GB hard disk space
64 MB video card (nVidia GeForce 4 Titanium or compactible
with 3D accelerator and pixel and vertex shaders)
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RECOMMENDED SYSTEM REQUIREMENTS:
1.8 GHz Intel Pentium IV, 512 MB RAM
1 GB hard disk space
64 MB video card (nVidia GeForce 3 or comparable)
with 3D accelerator and pixel and vertex shaders
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Playing Time
Unlock and Explore
Playing through the three Single Player campaigns and Skirmish
mode requires approximately 32 hours. However, the Multiplayer
mode, where randomly generated levels and unique play modes
offer virtually endless variation, gives countless
additional exciting game hours.
No matter which faction you choose at the beginning, playing a
campaign will always be an experience that’s full of surprises.
Tougher levels feature plenty of useful weapons, ability pickups, and
items for your team. When you start a multiplayer server, all entering players will see your progress, the number of weapons available to you. If you complete the Single Player campaign with either
faction, an exciting new faction will become available to you in
Multiplayer mode: The Comedians. When playing in Skirmish and
Multiplayer modes, it’s always the game’s host who decides which
planets to use. Random planets are always accessible, but to play
on a campaign planet, you have to complete the corresponding
mission first!
Setting
The Galaxy of Animals
The game takes place in a distant feral galaxy, where four factions
battle for galactic supremacy. Four ancient gems with primal powers
must be collected and retained to force the others into submission.
Each faction has its own home world, reflecting its style and habitat.
All of these planets must be visited to achieve final victory.
The Main Screen: Menu
The Helpline
Campaign
o Training Planet
o New Campaign
o Load Game
Z Continue Game
Z Skirmish
Z Multiplayer Game
o Play Online
o LAN Game
Z Options
o Settings
o Game Options
Z Credits
Z Quit Game
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Worlds
Swamp Worlds
The swamp worlds are teeming with green life.
Some planets even have murky, greenish
swamps in place of fresh water flowing
between gentle hills. This lively galaxy is home
to the Frets.
Desert Worlds
The desert is a harsh mistress, and the home
worlds of the Pack breed tough fighters.
Endless golden dunes, rocky deserts, cacti and
schist greet the occasional visitors here.
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High-Tech Worlds
The techies have molded their conquered planets after their own tastes.
Since the space monkeys love to use their surroundings and
neighbors for experiments, their advanced civilization has
left an indelible mark on the universe.
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The Helpline
ferent worlds; each world is introduced by a short movie at the first
planet of that world.
You will find the helpline at the bottom of the screen, no matter
where you are in the game. It will display concise information about
the selected menu item, option, weapon, and more.
You can get further information on other menu items in certain places.
In any case, the helpline will always be there for you. Example:
You’re in the shop, equipping your team. You find a new weapon
available to you, but know nothing about it. The helpline will say
“Press the space bar to see detailed information and hints”.
Pressing the space bar will display a description of the weapon as
well as its major attributes.
Mission Briefing
The briefing contains the mission’s description, goals, and win/lose
conditions, along with the game difficulty settings. You can get
detailed information about the difficulty levels from the helpline. If
you’ve completed at least one mission with your team, you can also
view your statistics here, based on your team’s performance on previous levels.
Campaign
Training Planet
You can select this menu item any time you’d like to try out new
weapons and abilities in a safe environment. This is the Tutorial
planet, where you can test your latest unlocked weapons against
eager AI opponents.
New Campaign
Faction Selection
The first thing you need to do when starting a Single Player campaign is choose the faction you’re going to lead into the fray. Each
faction has different units and weapons and has developed various
special abilities. Some factions have high-tech gadgets, others have
complex biochemical weapons, and so on. Thus, your chosen faction has a great influence on your optimal fighting strategy. In the
Single Player campaign, the faction also dictates the storyline, as
well as the order and type of missions that need to be accomplished
to achieve victory. A fourth faction can be unlocked for Skirmish
and Multiplayer modes after completing the Single Player
campaign. After selecting the faction, you’ll see a movie
that introduces the mood and setting of the campaign’s
first planet and gives you an idea of its faction’s style. The
game’s story covers a campaign leading through four dif-
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Team Creation
This is where you can manage your team members between missions. As you proceed in the campaign, your team will grow in size.
This is the place where you select and appoint new team members,
name them, and even fire them. Be careful—when you fire a team
member, his own individual “story”, points, badges, and so on will
be lost. You’ll have to earn the badges again.
Shop
After assembling your team, you’ll have to equip them in the
shop—unless you want them to enter the fray bare-handed! All
characters have their own “backpacks”, so all weapons and equipment must be purchased for each of them individually. The amount
of gold you have for shopping is displayed in the upper right corner. Select the character using the arrows on the left. The upper central bar shows the weapons available to you, while the lower central bar is your character’s inventory. If you have enough money
when you select a weapon in the shop, that weapon will automatically be purchased and placed in your inventory. You also have the
option to automatically buy everyone on your team a weapon; to
do this, press = or click the middle mouse button. A yellow exclamation mark will be displayed if the shop’s weapon supply is too
low for you to equip all characters with the selected weapon, or if
the team cannot afford to buy the weapon for everyone. You can
remove any purchased weapon from a character by clicking it in
his inventory.
If you feel like letting the game’s invisible shopkeeper do
the shopping for your whole team, click the Hand holding a weapon icon.
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If you want to clear your entire team’s inventory, click the Empty
hand icon. Don’t forget that you can obtain detailed info about the
weapons in the shop—just keep an eye on the helpline.
Gems
Your team will have one or more gems in its possession after completing some important missions. These artifacts are of paramount
importance to your team; they’re objects of great power that the
whole galaxy is after! The gems must always be entrusted to one of
your team members and must be retained throughout the game. If
a gem carrier is taken out of action during a mission, the gem must
be picked up by another team member until the mission ends—otherwise, the mission will fail!
Load Game
The game will automatically save your progress after every completed mission. You can browse your saved games under the Load
Game menu item, and can select any of them to load or delete.
Back to Previous
Takes you back to the Main Menu.
Continue Game
Selecting this will automatically load your most recent save, sorted
by date. The game will take you to the Briefing screen for that mission.
Skirmish
This game mode is nearly identical to Multiplayer mode. Skirmish
mode lets you play on unlocked or randomly generated levels
against AI-controlled teams as well as against human teams, allowing you to test your skills against your friends! Skirmish mode has
the following options:
◆ Level selection
Select the level to be your battlefield; choose from among familiar
(unlocked) campaign levels or randomly generated planets. Certain
mission types can only be played on campaign planets; these planets have a specific mood, design, and layout of surface elements
and objects to suit a particular mission. Don’t forget to take these
factors into account when selecting a campaign planet.
Randomly generated planets can be selected with any mission
type settings, since the planet is generated to fit any game type.
If you select a campaign planet that doesn’t match the selected
mission type, you have to choose another planet.
◆ Mission Type
Select the desired game type from this list. If you select a mission
type that cannot be played on the selected campaign planet (look
for a colored text warning), you have to choose another planet.
o Wipeout
The winner is the surviving team or alliance. In the case of
a tie, the number of collected power-ups decides the winner.
o Totem Tag
Goal: Capture the enemy’s totem by touching it.
You don’t need to carry the totem back to your
base—just hold on to it. The team without their
totem will keep losing points until they retrieve it.
The game lasts until only one team has points
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remaining or until the time runs out. In the case of a tie, the
number of collected power-ups and frags will decide the
winner. Characters taken out of action respawn at their base
at the start of the next round. Totems that fall into liquid will
be returned to their base; the ground is indestructible.
o Pillage
The team that collects the most gold wins! In the case of a
tie, the number of collected power-ups and frags will decide
the winner. Characters taken out of action respawn at their
base at the start of the next round.
o Hill Mastery
Goal: Capture and hold all strategic hills. A hill is considered captured when you have the most characters in its
vicinity. The game lasts until only one team has points
remaining or until the time runs out. In the case of a tie, the
number of collected power-ups and frags will decide the
winner. Characters taken out of action respawn at their base
at the start of the next round. The ground is indestructible.
◆ Game Mode
These modes influence character movement, deployment, and
order of play:
o Anchored Mode
No more running around! All characters are anchored into
place. Teleporting is the only way to move around. This game
mode is recommended for those who like ballistic weapons.
o One Unit Mode
This is the regular game mode, played in all campaigns.
o Free Unit Selection
You can select which character to move each turn, but you can
only fire with one of them; as soon as you do, the turn ends.
o Free Shot Mode
You have 10 seconds to fire off as many rounds as you can.
◆ Team Selection
Choose whether you want to play against human or AI-controlled
opponents. When playing against human opponents, you can play a
Hot Seat style Multiplayer game against your friends. After deciding
the opponents’ types, you must select teams for them. Note
that you cannot manage your teams from here; you have to
select the Team Management item from the Main Menu’s
Game Options screen.
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◆ HP-Advantage Option
Enabling the HP advantage option allows the players to equalize
differences in game skill by setting higher initial HPs for a team’s
characters. The default value of the HP advantage is 0. Players
can select 25%, 50%, 75%, or 100% advantage over the initial
HP amount.
◆ Alliances
You can set alliances here; allied teams will have the same goals
and ratings.
Multiplayer Game
Play Online
You have to be a registered player to be able to play online. To register, follow the steps below:
If you haven’t registered your copy of the game on Cenega’s server, you can do so by clicking “Register” and entering your name
and password (the latter must be entered twice). The password must
be between 6 and 12 characters long. You must also enter the
game’s unique serial number, found in the box. Warning! Be careful to protect your serial number and password—if they get into the
wrong hands and are abused, you might lose the ability to play
online. The publisher, distributor, and developer accept no responsibility regarding your password and serial number. If you’ve forgotten your password, contact Cenega support:
Mail: [email protected]
LAN game
You can start your own LAN server or join any game on your network. The screen is divided into the following parts:
Start Server
Enter your name and username to start a server. The username will
be the name of the server as well; this is the name other players will
see when they try to join your game. If you want your game to be
private, you can password protect it. Only players who know
the correct password will be allowed to join.
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Join Server
The server browser window displays all available games. You can
refresh the list by clicking Refresh.
Back to Previous
Takes you back to the Main Menu.
Options
Settings
You can change all of the game’s General, Video, and Audio settings here, as well as view its controls.
Warning: The controls for the PC platform default to the standard
American keyboard layout (QWERTY). The key positions are not
changed when other keyboard types (Dvorak, AZERTY, etc.) have
been configured.
Controls
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Game Options
The parameters set here will influence all Skirmish and Multiplayer
games without affecting Campaign games. The only exceptions to
this are the Replay and Trajectory-Following Camera switches
under the Switches menu; these are effective in Single Player games
as well.
Magic Numbers
This screen allows you to set all of the game’s numeric parameters:
◆ Number of Wins
The number of rounds a team has to win to be victorious in a
Multiplayer match. One means the first team to win also wins the
match, three means three wins are required to claim victory in the
match.
◆ Number of Players
The number of players allowed to participate in the match.
◆ Starting HP
The characters’ initial HP.
◆ Team Gold
The amount of gold a team is given to purchase equipment.
◆ Starting Points
The team’s starting points in the Hill Mastery and Totem Tag
games.
◆ Team Size
The size of the team. This is the maximum number of characters
allowed on a team; you can use fewer if you want.
◆ Reinforcement Drop Amount
The number of reinforcement boxes that arrive each turn.
◆ Hot Seat Time
The amount of time allowed to switch players during a Hot Seat
game.
◆ Round length
The length of a round, in seconds.
◆ Escape Time
This is the amount of time available for a character
to maneuver and find cover after firing his weapon.
◆ Game Time Limit
The duration of the game, in minutes.
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Switches
◆ Falling Damage
If a character falls from a great height, it will receive damage.
Turn Falling Damage off if you don’t want to enable this option.
◆ Trauma Mode
In Campaign mode, the turn usually ends if a character sustains
damage of any kind. You can turn this option off here.
Berserkers, mad commandos…forward!
◆ Replay
When this switch is on, you’ll be shown replays of spectacular
hits, suicide moves, frags, and so on.
◆ Tactical Mode
Tactical mode disables all minimap help for enemies’ locations.
The enemies’ turns won’t be shown, either. For professionals only!
◆ Random HP
All of the team’s HP points are pooled together, then distributed
randomly among its members. Some will get more, some less!
◆ Include Gems?
Use this to place gems in multiplayer games.
◆ Deployment Type
Switch this on to deploy your characters manually at the start of
the round.
◆ Revenge From Beyond
This switch allows Gravestones to aid their teams in multiplayer
games.
◆ Faction-Specific Weapons
Generally, a faction can only choose from among its own
weapons. Disable this switch if you want all unlocked weapons to
be available for all factions.
◆ Sudden Death Types
These switches speed up the final moments of a round and are
activated by the game’s host. They include the following options:
High Time, Low Life: All characters’ HPs are reduced to 1.
Low Gravity: Hey, I can see my house from here! A dream come
true for high jumpers and explosives masters. Nuclear Season:
All non-melee weapons become Nuclear Knick-Knacks, turning
everyone into a very efficient terraformer.
Max Pain: All damage is quadrupled…’nuff said.
◆ Trajectory-Following Camera
Turn the projectile-following camera on and off.
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Planet Generation Options
◆ Gravity
You can choose from among the following planets: Pluto, Moon,
Mars, Earth, and Jupiter.
PLUTO has the least gravity of all planets, less than a tenth of
Earth’s gravity. A successful jump could take you into the stratosphere, and ballistic weapons must be handled accordingly. The
next setting, the MOON’s gravity, is two-tenths of Earth’s gravity,
but still a challenge. The gravity of MARS is less then half normal
Earth gravity, the standard in all campaigns. JUPITER is for real
heavyweights with gravity 25 times heavier than Earth.
◆ Wind Power
How strong do you want the wind to be?
◆ Hills or Meadows
Set the terrain’s elevation: High or low.
◆ Liquid Type
Do you want water, swamp, or lava? The Techies can’t swim in
water, and even swimmers will be swallowed by the swamp. Then
there’s lava, where the slightest touch will result in a hellacious
fizz…and a gravestone!
◆ Islands or Continents
Set the amount of water: Small islands or just little lakes?
◆ World
Choose a world to provide the backdrop, objects, and mood.
◆ Interactive Objects
Control the presence of autoguns, teleport gates, and so on.
◆ Dangerous Objects
Control the presence of all those nasty surprises that make life
more interesting: Life-sucking trees, prickly hedges, and so on.
Reinforcements
◆ Reinforcement Drop Rate
You can set the reinforcement drop rate and drop frequency by
clicking the pictures of the weapons and the Drop Rate bar beside
them, respectively.
◆ Weapons Delay
These options affect the Shop and Character
Inventory. By clicking a weapon’s picture, you can
set: If a weapon should be available in the shop (it
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can still appear as a drop), if it should be available as normal,
or if it should be available with an infinite ammo supply.
◆ Weapons Damage
You can modify the damage values of all weapons here.
(Skirmish and Multiplayer mods only)
Team Management
Upon entering the team management screen, you can modify,
delete, and create teams. In the beginning, you’ll find four preset
teams here. You can either use these as is or as templates to modify as you wish, but you can’t delete them.
After playing through Campaign mode, you’ll have access to the
hidden fourth faction here: The Comedians.
To create a new team, start by clicking the desired faction’s picture
on the right side of the screen.
After selecting the faction, you’ll be taken to the good old team
selection screen, where you can choose the team’s members. The
right side shows the pictures of the available races while the central
part shows which ones have been selected. Of course, you can also
rename team members, or even kick them off the team. You can
also change the team’s name. When you are done managing the
team, you can save your changes by clicking the arrow button on
the lower right side of the screen. You’ll be taken back to the team
list.
You can also access another important type of information:
Navigate to your team’s name and press the information key (the
space bar) to see a list of your team’s achievements. You will find
total values at the top and individual achievements at the bottom,
sorted by character.
Credits
The credits contain a list of people who were involved in development and publication—yes, that’s us. :o)
Quit Game
Quit and return to Windows.
The In-Game Menu and GUI
After you’ve started a mission, you can still check the controls and
some options, read the briefing, and so on. You do this in the InGame Menu, which opens with a press of the ESC key. It displays
the following:
Resume Game
Takes you back to the game. You can also press the ESC button
once to return to the game.
Restart Mission (Campaign Only)
When you feel it’s necessary, this button will restart the mission
from the initial deployment of your characters.
Restart from Briefing (Campaign Only)
Similar to the Restart Mission option, but this will take you to the
Team Management screen and the pre-shop briefing.
Load Game
Enters the Load Game menu.
View Briefing
Displays the briefing, along with all your current mission objectives and their status.
Exit Game
Takes you back to the Main Menu.
Exit to Windows
Quit and return to Windows.
Back to Previous
Takes you back to the Main Menu.
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In-Game GUI Elements
Timer and Scoring
Weapon/Health ComboMeter
- The indicator on the lower left side shows the following:
- The character’s health (small red hearts)
- The character’s weapon and remaining shots this turn
(ROF, yellow number)
- Aim angle (small arrow moving along an arc)
- Weapon shot strength (ballistic weapons only; power
bar on the left)
Wind Indicator
The lower right part of the screen contains a small zeppelin. This
shows wind direction and strength; the propeller’s speed indicates
wind power, and the direction of the wind is where the zeppelin’s
bow is pointing. The zeppelin travels against the wind.
The Player’s Characters
The upper left part of the screen contains the timers and score tracker. The top number shows different game times in different colors.
Blue is Hot Seat time, yellow is turn time, and red is run time. The
round time is displayed in white below this number. You’d be smart
to pay attention to this—especially at the end of the mission, when
the final turn can be shorter than usual!
Scoring: The game keeps track of all points collected by your character and team. The score tracker displays the team’s current score.
Minimap
The upper right part of the screen shows the minimap, with all of
the important spots on the planet. Big colored dots denote characters, with colors corresponding to team color. Smaller dots are reinforcements, with colors showing their type (white for health, etc.).
Flashing dots are totems, with colors corresponding to team colors
during Totem Tag games. One of the most important features of the
minimap is the red direction line, which always points in the direction your character is firing. It makes aiming a lot easier!
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The player’s characters develop throughout the game, from the
beginning to the end; they are transformed from nameless creatures
into heroes. They will earn more and more HP as they develop,
gaining new abilities and familiarizing themselves with new
weapons. They’ll also have more and more comrades to join the
fray.
Factions and Units
Faction Properties
The first thing you need to do when starting a campaign is to
choose the faction you’re going to lead into the fray. This choice will
affect the weapons and characters available to you throughout the
game. All factions have three playable character races, and they’ll
gain another as the campaign progresses.
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The Pack
Background
Formed and trained by their tribal society, the Pack are
famous for their totems, martial attitude and hunting skills.
These animals are born warriors who live for the excitement of the fray. They are relentless and courageous, living by a code of bravery and honor. Their strict laws have been
passed down from generation to generation, and they rigorously
abide by them, making the Pack a united and extremely capable
force. A Top Dog fights to his last breath and would never abandon
a wounded brother-in-arms.
The Pack continuously wages war on the feeble Techies. The only
thing they fear are the Frets - not that they would ever admit that,
of course. They are good all-round fighters who can wield any
weapon masterfully.
Attributes
Special Ability: Howl. A pack member’s howl makes the team do
more damage. This affects each clan member’s next shot: If a character misses a round, it deals double damage in the next round.
However, if it fails to deal damage (by not hitting anyone), the
opportunity is lost, and it will deal the normal amount of damage
in the next round. Howling will end the current character’s turn.
How to Use: Select Howl from the inventory.
Units
Wolf
The wolf is the toughest, most daring member of the Pack. If possible, it uses close-range weapons with a scenic effect. Even if it
uses long-range weapons, it tends to get closer to its enemies to
attack.
Coyote
The legendary coyote is a real trickster. It likes to deploy mines
and use other explosives, but it will also engage in scrimmages.
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Hyena
The Master of Intrigue likes to sneak around at a distance and will
help get into position no matter what the cost.
Weapons
Members of the Pack traditionally use “common” weapons, which
are both easy to use and deadly.
The Techies
Background
Apes are without doubt the intellectuals of the animal
world. Although other animals see them as utterly irrational, every action they take is part of an intricate strategic plan that only they can grasp. In fact, their puzzling
gibberish is a guise for hidden truths. Their flexible brains
allow them to quickly adapt to all types of conditions, and their
curiosity is unquenchable. They have left the old ways of the animals and built their own advanced civilization, and with each passing day they push the limits of technology further. They live in a
well-organized society known as the Clan. Though they’re quite
peaceful, they have a rather twisted sense of humor. They have the
nasty habit of trying out the latest products of their weapons industries on their ignorant neighbors. Apes love to pester the Pack, but
envy their recklessness and resolution. They have allied themselves
instead with the revolutionary Frets.
The Techies have access to the most extraordinary weapons, making them formidable opponents!
Attributes
Specialty: Every ape can use Rocket Jump…but none of them can
swim!
Special Ability: Revive: Cutting-edge ape technology allows for
dramatically new methods of healing: Dead characters can be
brought back to life during the mission at hand. The only requirement is that the dead character’s gravestone is still on the
planet. The newly revived character possesses the
weapons/ammo it had when it died. It will begin play
with 20% of its original HP, plus 10% of each team mem-
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ber’s health (which the team members can regain by healing). How
to Use: From Planet view, select the gravestone of a character you
want to revive and press the fire button.
Units
Orangutan
The Engineer—the most intelligent member of ape society—is a
real designer with a leader’s personality who tries to avoid the
thick of the fray and instead observe from a distance.
Gorilla
The Mechanic is always found in the middle of things, solving the
most elaborate problems with finesse and elegance.
Gibbon
Known as the Tester, it tries everything all the time. It’s familiar
with the use of every weapon and is skilled in the handling of
tools that enhance travel.
Weapons
The Apes can handle high-tech weapons, giving them the most versatile selection of weapons in the game.
it is time for a new beginning. At that point, rodents will set out to systematically destroy everything in their path, razing entire planets in a
matter of minutes. There is absolutely nothing in the world a rodent could
not eat, and their hunger is insatiable. They have spent millennia consuming highly toxic pesticides. It is probably due to these substances that
they have begun thinking the most alarming thoughts lately. They’re convinced that the entire food chain has mistakenly turned upside down,
and that they should be at the top. They believe the time has come to
change a few things. The Frets fears the Pack, but not as much as the Pack
fears them. The enlightened Techies find them perfect - and willing - subjects for their experiments, and regard them as fellow revolutionaries. The
two groups are officially allies. The Apes have not yet faced their folly…
Attributes
Special Ability: Gnaw: Rodents can heal themselves by gnawing. How
to Use: Simply select the ability from the inventory and watch ’em gnaw
away!
Special Ability: Rabid Amok: Another rodent ability, Rabid Amok causes the unit to explode, dealing a lot of damage and poisoning the
enemy. How to Use: Select Rabid Amok from the inventory. The character will suddenly get very angry, seeing everything through a red haze.
Then it works itself into frenzy until it explodes! All units near the explosion will be damaged.
The Frets
Background
The worlds of the ancient alliance of the Frets recall a time
when the Galaxy was still young, the ancient planetary oceans
still boiled, and the air was thick with steam and magic.
Swamps, dense mists, strange trees and the everyday magic
of the ancient things now mingle with the modern buildings of their offspring. The star sector of the Swamp Planets became a place of fertility
in the galaxy. The surface swarmed with new life, where moons overlook everything, even during daylight. However, magic continues to
sneak out, resulting in strange creatures and forms. To some, rodents
may seem like cute little creatures that can do no harm. These
are profound misconceptions. Rodents think of themselves as
harbingers of change and renewal. Every animal knows it
was they who drove the dinosaurs into extinction eons ago.
Every animal fears the moment when the rodents will decide
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Units
Beaver
The Builder is familiar with explosives, and it knows how to deploy
and throw them.
Shrew
This one, known as the Watcher, aims with a solid hand from a distance. It dislikes close combat.
Guinea Pig
Known as the Problem Solver, it likes to resolve conflicts quickly.
Therefore, it likes to hit as many foes as possible at one time, even
if that means getting closer to them.
Weapons
They have access to biochemical weapons—an effective
and diverse collection of arms.
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Weapons and Reinforcements
Standard Weapons
Weapons naturally play a substantial role in the game. Individual
weapons differ in many ways. Standard weapons can be purchased
at the shop. The list of available weapons depends on the selected
faction. Apart from locked units and planets, there are locked
weapons in the game as well. Unlock them by completing campaigns. After a weapon has been unlocked in Campaign mode, it
also becomes available in Skirmish mode and Multiplayer mode.
Note: In Multiplayer mode the weapon list of the server’s owner
applies for the other players as well.
Bonus Weapons
Bonus weapons can’t be bought, but can only be collected from
reinforcement crates. Therefore, bonus weapons cost nothing, and
any unit can pick them up.
Weapon Properties
You can access detailed weapon information from
the Game Options - Reinforcements menu, as well
as from the Shop and Character Inventory. Some of
the major weapon attributes include:
◆ Magazine
This shows the amount of ammunition included with the weapon.
One magazine is good for one shot. Example: The Nuke KnickKnack comes with one magazine, meaning it’s a one-shot
weapon. The Bazooka, however, comes with three magazines, so
you can use it for three turns.
◆ Rate of Fire
This value shows how many times a weapon can be fired during
a turn. The Nuke Knick-Knack mentioned above can only be fired
off one at a time. You can fire two shots per turn with the
bazooka; if the first shot goes awry, you can correct your aim
and hit with the second.
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Weapon Types According to Firing Type:
The most basic weapons are line-firing weapons, which fire projectiles that travel in a straight line. The best way to aim these is
to use the crosshairs in the first-person camera view.
Ballistic weapons are slightly more difficult to use, since their projectiles fly in arcs. You have to pay attention to the wind and shot
strength when you fire these in order to send the projectile into
the correct orbit. As soon as you press the fire button, a power
bar will show the shot’s strength. The longer you hold the fire button, the farther the projectile will fly. The power bar will reach its
maximum in approximately 2 seconds, when the weapon will fire
automatically. It does take some practice to get it right, though!
The huge advantage of these weapons is their ability to deal massive damage and hit targets almost anywhere on the planet.
Some of these weapons deal extra damage long range; this is
noted in the weapon info.
Marker Weapons are a bit more complex. The only thing you
can do is place the marker where you want the air strike to hit.
Planet Camera Weapons are the easiest to use. You just place the
crosshairs over the target, fire the weapon, then sit back and
watch the show!
Next come Timed Weapons and Mines. You can throw timed
weapons, but you’ll have to plant mines carefully…then run
away! Setting timers is easy - use the number keys from 1-6. The
timer’s default setting is 3 seconds.
Some weapons are a combination of the two types. For example,
the air mine requires precise timing to be most effective; the
Bzzzt-device is planted like a mine, but its timer setting will have
a serious effect on its activation!
Damage Types
Direct: The most common damage type, caused by melee
weapons and slug throwers. Only direct hits cause damage.
Radius: These weapons cause damage in a radius
around their impact point. These are grenades and
rockets. Some explosions cause secondary damage in
the form of scatter: This is shrapnel that flies out and
away from the point of impact before exploding.
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Burn: Like radius weapons, except that the fire burns for several
seconds, causing damage over time.
Poison: Poisoned characters will take damage over two turns
(with half the damage amount each turn). A character can only
be poisoned from one damage source at a time; i.e., only the last
poison attack suffered will cause damage.
Reinforcements
You will often come across small, colorful, shining boxes as you
stroll around the planet. These boxes should (and sometimes must)
be collected. They contain different items, shown by their color,
icon, and shine:
Purple: Ability
When picked up, it will give an ability to each member in your
team so everybody can use that ability. Example: RUN! When
used, the character will receive a major speed boost.
Green: Ammo
When a character picks up an ammo box, it will add magazines
to each weapon in his inventory. Each weapon will be fully
loaded as when it’s purchased from the shop; i.e., if a character
has a Bazooka (3 magazines) and a TNT (1 magazine), he will
receive 1 TNT and 3 bazooka magazines. This means that you
can use the bazooka for three more rounds and the TNT for one
round. However, it doesn’t influence the weapon’s rate of fire.
blaster master, the yellow turns its carrier into a very triggerhappy rogue, and the blue gives reconnaissance powers.
Golden: Gold
Collect these to have more gold to use in the shop before your
next mission!
White: Health
This small first-aid kit is a real life-saver. Some heal a character
fully; some only restore a small amount of health.
Light Blue: Power-Up
If you see one of these, you know you’ve come across a real
treasure. These give important power-ups such as invisibility,
extra damage, healing, and so on. The ability will take effect at
once and will last your entire turn.
Red: Weapon
The shop isn’t the only place where you can get blasters—new
weapons can appear on the planets as well. Collected weapons
are placed into the character’s inventory.
You can get detailed info about the power-ups and reinforcements
on the Inventory screen as usual, or in the Game Options Reinforcements menu, where you can also get info about powerups. (Since their effects are instantaneous, they are not placed in
inventory.)
Shiny Red: Bonus Weapon
These boxes contain bonus weapons, which can only be found on
levels and can’t be purchased.
Multicolored: Gem
As soon as you see one of these, grab it quickly—they’re the most
important objects in the game. Remember, you must have all
gems in your inventory at all times in Single Player mode to be
able to complete the missions.
A few words about these precious items: The red gem
has healing powers, the green will turn anyone into a
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Game Appearance
and Handling
Planets
verse all seas and streams, although at a slightly slower pace. The
apes use their rocket packs to simply fly over any water they
encounter. Warning: Should a character sustain any damage while
swimming, they’re done for! No one can swim in the swamp, but
anyone can pass through its shallows. It’s a dangerous undertaking,
though, since you never know where the deep part begins.
Lava will instantly vaporize all who enter it. Some knaves never hesitate to push others into the lava…these individuals are usually
known as “winners”. J
Objects
16 unique pre-designed planets are included in the game. In addition, there is the training planet (where the tutorial takes place) and
a Random Planet Generator, which can be used to generate a nearinfinite variety of planets and landscapes to play on. There are
numerous planet generation options available to customize the
planet’s surface.
Landscape
A planet’s buildings, vegetation, colors, and textures always reflect
the mood and setting of the world. The swamp has massive arbors,
the desert has barren rocks and cacti, and the high-tech worlds
welcome their visitors with wires, strange contraptions, and the
sleeping trees of the apes. Almost all objects in Creature Conflict:
The Clan Wars can be destroyed; you just have to find the right
tools for the job. Buildings are susceptible to fire; explosions are
good for creating craters, and so on. Some weapon descriptions
state if a weapon is particularly useful for damaging special objects
or characters.
The interstellar traveler will soon realize that water’s not
the only thing that flows on the planets’ surfaces—you’ll
encounter fiery lava and murky swamps as well. Water
is by far the friendliest of these, since swimmers can tra-
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You’ll come across a lot of objects as you wander the planets, and some of these are good
for cover and concealment. Buildings deserve
special mention, since they can stand up to
punishment and absorb a great deal of damage. When you come across objects in special
places, large objects, or uniquely colored ones, you can be almost
certain that they’re special. Some of them can be connected to your
mission objectives. The briefing will inform you if this is the case.
Remember, you can always check the briefing during the game.
Interactive Objects
You’ll find plenty of objects that have other uses than as cover or
decoration - these are interactive objects, and they can either help
or hurt you. They consist of:
◆ Healing Objects
You’ll come across your first one of these in the second level of the
campaign, but they are featured elsewhere as well. To use the healing powers of an object, just stand next to it. The healing process
takes some time and will work even if the character is inactive.
◆ Damaging Objects
Close to the healing object on the second level are two dangerous-looking trees. They deal damage to everybody in their vicinity and work like reverse healing objects.
Another dangerous object is worth mentioning: The
autoguns. Every world has them, and they open fire on
all foes. Before they open fire, though, you’ll get some
visual and audible indication that something is wrong
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and that you should get out of there! Note that they only fire at
moving targets, so an immobile character in their vicinity is fairly safe…until he moves…
◆ Traveling Objects
There are other means of traveling than walking, running, or jetpacking. You’ll often find moving platforms or teleport gates on
the levels; use these to increase your mobility. A lot of these are
activated by switches, so keep an eye out for those as well.
Teleport gates work a little differently. As soon as you enter one,
the camera will zoom out to show the location of the teleport
gate. You can then use the Tab and Q keys to select the teleport
gate through which you want to exit, then press the Fire button to
teleport!
Cameras and the Inventory
The game provides a lot of camera types for you to either get up
close and personal with the action or to get an overview of the situation:
◆ Third Person Camera + Bird’s Eye View
The game’s basic camera type. The camera angle can be altered by
moving the mouse. The camera elevation can be altered by holding
down the middle mouse button and moving the mouse up and down.
◆ First Person Camera
If a character has a direct line of sight to his opponents and has a
direct fire weapon in his hands, using the first person camera is recommended. It will display a crosshair that makes aiming a lot easier.
◆ Planet Camera
It’s good to get a solid overview of the planet at the start of any mission. The Planet Camera is perfect for this task. When playing campaigns, the timer will pause while you view the planet until the first shot
in the given turn. Warning: Time passes normally when you’re playing Skirmish and Multiplayer games. The Planet Camera can also be
used during an inactive turn by pressing and holding the left mouse
button (Fire).
◆ Trajectory-Following Camera
This camera follows freshly-fired projectiles, unless
they’re traveling very fast or for a very short distance. It’s
really useful for adjusting aim! The Trajectory-Following
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Camera can also be used during an inactive turn by pressing and
holding the left mouse button (Fire).
◆ Bullet Control
For those weapons where the projectile requires steering, the
game will switch to this view immediately after firing. Use the
mouse to guide the projectile to its target.
◆ Objective/Switch Camera
When a new mission objective becomes active, the game will
show where the action will take place. This also applies to the
start of each mission and to hidden objectives that appear during
play. The latter often requires the use of switches that have to be
touched. You can interrupt these cameras as well.
◆ Target Selection Camera
Some weapons are aimed using a special orbital camera that
looks down on the planet. This is very similar to the Planet
Camera. Place the crosshairs over the target (just like in manual
deployment), press the Fire button, and enjoy the show!
Inventory
Often you’ll need to browse through the items and weapons in your
possession while playing; you do this in the Inventory screen. The
upper three rows display your character’s weapons, depicted with
icons. You can access all the weapon’s info here, including damage
type, magazines, eventual delay, and more.
Below the weapons is a bar displaying the team’s abilities. Right
underneath the bar is the Skip button, which you can use if you
want to skip to the end of your turn, as well as the list of the gems
a character carries.
Getting Into the Game
Tips and Tricks
General
Some mission objectives depend on others, so they have to be
completed in a specific order. Example: Dominate four characters
THEN occupy the autogun control platform. This means
that occupying the platform will only count when you’ve
dominated at least four enemies.
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Mission Goals
Missions are comprised of several sub-goals and objectives. At the
beginning of every mission, the camera will show all relevant locations where the objectives are to be completed. The camera will also
show any new objectives that are revealed during play.
◆ Destroy
Destroy one or more objects on the planet.
◆ Collect
Collect items by touching them, just as you would with powerups.
◆ Take a Photo
The Techies have a Camera that can be purchased from the
weapons section of the shop. It works as a direct-fire weapon
with the same aiming method. The photographed object will end
up in the album…or elsewhere, since the apes’ scientists are still
searching for some of these objects. One thing is for certain: It
will disappear forever!
◆ Dominate
You never have to kill enemies in these missions, just deal out
enough punishment to stun them. If a stunned character is healed,
he’ll lose his stunned status.
◆ Free a Prisoner
The method is the same as for collecting items: Just touch the poor
prisoner to free him. The former prisoner will then join your team
as a regular member.
◆ Go to a Place
Take a number of characters to a designated spot.
Object Tactics
Characters on moving platforms are much harder to hit.
It’s useful to plant mines on moving platforms.
Mines: Excellent defensive weapons. Can be used to block a part
of the level, and the floating air mine can spell doom for jetpackers as well!
Automatic weapons and controls can be vital strategic points.
Autoguns will fire on all enemies, so the side that controls them
enjoys a huge advantage. If a character comes within
range of an enemy autogun, the autogun will immediately open fire. This behavior can be exploited by hitting
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someone with a knockback weapon, thereby pushing them into
the autogun’s range. You can gain control over autoguns in
Skirmish and Multiplayer games by touching their control platforms so they fire on your opponents!
Shooting Tactics
Juggle those jerks! Some weapons have a Juggling bonus listed
in their descriptions. This means that when you hit an opponent,
they will be sent flying. If you manage to hit them with subsequent
shots while they’re in the air, you’ll cause extra damage.
Distance bonus! Some weapons give a distance bonus for shots
over a certain distance. For every meter the projectile travels over
this set distance, the damage will increase by one point. This
applies for every shot!
Poison Tactics
The major attribute of all poison weapons is that they deal damage over time. Poisoned characters will take damage over two
turns (with half the damage amount each turn). A character can
only be poisoned by one damage source at a time; i.e., only the
last poison attack suffered will cause damage.
Attack:
Force Skip Shot
If you hit a weak enemy before its turn, there’s a chance that
they’ll die from poison damage as soon as their turn starts, meaning the opposing team misses its turn completely!
Defense:
Healing neutralizes all poison effects. If possible, find a healing
power-up or use the Healing ability on poisoned characters at
once! Healing works even if the character is inactive. The Needle
weapon and Dragon’s Tear are very useful for these situations,
since they heal with every shot and strike.
Liquid Tactics
Water, swamp and lava, offer a lot of tactical possibilities for the
inventive player.
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Pushing
Weapons with a knockback ability are perfect if you manage to
push someone into liquid; any damage caused to swimmers will
kill them instantly, and if they fall into lava, they’ll just go up in
smoke!
Terraforming: Let There Be Lake!
Highly explosive weapons create craters in a snap…if a crater
appears under an enemy, they’ll probably have to take a dip…
Air Strategies and Weapon Combos
Air mine
The air mine is a very special weapon. Before firing, the timer is
set so that when the time expires, the air mine will freeze into
position in the air. This is a good defense against Jetpacking enemies.
Racking Up the Points with Jetpack and Cover
If you have both the Jetpack and Cover power-ups, constructing
a sniping platform is a piece of cake. First, select the Cover
powerup, and use the Jetpack hotkey to fly up high to a good
vantage point,then use the Jetpack hotkey again to switch back
to the Cover… You now have an excellent vantage point with a
great field of view! Good for using weapons with a distance
bonus.
Points
You’ll find a counter beneath the timer that displays a continuous
rating and score, reflecting your characters actions: Shooting,
damage, special maneuvers, and so on. This will also show the
difficulty level at which you’re playing. When you start a multiplayer server as a host, everyone will be able to see your campaign scores.
Combos
There are certain remarkable situations about which the game
will provide text comments. These notes will grade the character’s
action at the end of the turn.
Badges
Badges are lasting testimonies of your character’s skills and
extreme moves. You can check them out in the Team Statistics, at
the Briefing Screen (in Campaign mode) or from the Team
Management screen under the Game Options menu screen if you
are interested in the badges of your multiplayer teams.
Bridge Building
If you have the Cover power-up, you can construct bridges in no
time. Just place one in front of you and jump. While in the air,
place another one. Voila - you have a bridge! You can keep
building the bridge as long as you have cover elements available.
Points, Combos, and Badges
The game tracks and rates your skills, combinatory abilities, situational awareness, and any other humorous or situational
actions.
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35
Credits and extra
information
Cenega Publishing
www.cenega.com
Mithis Entertainment Ltd.
www.mithis.hu
Producer
Wayne Meazza
Jifií Jakubec
CEO
Robert Sugár
Marketing & PR Director
Ing. Slavomír Pavlíãek
PR UK
Brian Faller
Marketing & PR
Andrea Sladková
Natalia Ciula
Localization Manager
Jan Hnátek
Game Testers
Marek ·Èastn˘
Karel RuÏarovsk˘
Petr Star˘
Jakub Hovorka
Sales Director
Daniela Buryánková
Sales Assistant
Klára Ví‰ková
Localization, Voice Casting,
Direction and Recordings
TransEvolution Ltd
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Project Lead
László Kovács (Chris)
Business Development Manager
Zsolt Tátrai
Office Manager
Andrea Katona
SFX and Soundtracks
Ákos Ambrus (Valerio)
Péter Tolnay (Maze)
János Varga (Csavar)
Lead Designer
Tibor Pongrácz (Wrack)
Lead Programmer
Norbert Biri (Nobo)
Lead Artist
Attila Deák (Dey)
Programmers
Norbert Biri (Nobo)
László Blaskovics (BL)
Gábor Iváncsy (Dragon)
Tamás Kézdi (Tbyte)
József Punk
Artists
DezsŒ Bodor (AliveMOon),
base concept
Attila Deák (Dey)
Bostan Florin
Zoltán Hollósi (Zola)
Éva Kovács
Tibor Simon (Simca)
Additional Artists
Anna Bacsó
Beatrix Bükkösy
Balázs Bulcsú
Csaba CsengetŒ
Tache Flavius Deceba
Benjamin Földi
György Fábos
József Hamucska
Balázs Haui
Péter Horváth
Róbert Illés
Júlia Fruzsina Kún
Péter Márton
Sándor Molnár
Tamás PetŒ
Zoltán Sághy (Xaint)
Viktor Sághy (Taka)
Iván Sarosácz
Endre Számel
Péter Szücsy
András Turcsán
Imre Tüske
Tamás Varga
Zoltán Varga (Buggs)
Viktor Vicsek
Vera Wennesz
Designers
Balázs Csarnó (Macska)
Tibor Pongrácz (Wrack)
Zoltán Katona (Kazo)
Kristoffer Waardahl (Morfar)
Game Testers
Gábor Andrássy (Coltos)
Máriusz Bari (D4m4g3)
Tamás Faludi (Xfata)
Zoltán KŒváry (Z)
Zsolt Petri (Hamlet)
Betatesters
Máté Ács (Robo)
Ferenc Barka (CyFH)
Ádám Biri
László Domján
Tamás Herczmann
Tamás Horváth
László Fehér (Marvin)
Roland Fejes
Péter Hódos
Attila Horváth (Horász)
Domonkos Kovács
Attila Mohácsi
Ferenc Nagy
László Nagy
Lászlóné Nagy
Zsolt Oláh
Theodore Reiker
István Sikari
Marton Szigeti
Zsolt Örkényi
László Örkényi
Dániel Vaffler
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Game Testers
Ferenc Mikola (MiKKo)
Attila Mohácsi (Atis21)
Gábor Andrássy (Coltos)
Máriusz Bari (D4m4g3)
Tamás Faludi (Xfata)
Zoltán KŒváry (Z)
Zsolt Petri (Hamlet)
System Administrator
Péter Horváth (Bubo)
Web Design
(and Fan Support J)
Gábor Göcsei (Zerge)
Translators
Dávid Andersen
Ildikó Hajdu
Anna Jakubowska
39
TECHNICAL SUPPORT
Before contacting our technical support, please prepare detailed
computer specifications and an exact description of the problem. It
will help us to provide you with support in a fast, efficient way.
Required Information:
Computer model (CPU, CD-ROM, RAM, video/sound card, DirectX
version, Windows version). To get this information, please go to
“Run” in your Windows Start menu, type “dxdiag” in the command
line, then press the Enter key. The DirectX diagnostic program will
start. This will show all of the relevant driver files installed on your
system. In order to receive this information in a text file, please click
“Save All Information”. You can then save a text file onto your hard
disk with all the information we require, which you will be able to
send to us via e-mail.
Contacts:
Via e-mail at: [email protected]
Please use the e-mail address provided. Our staff cannot answer
support inquiries to the company mailing address or phone number(s).
For more information and updates, please visit:
http://www.creatureconflict.net/
http://www.cenega.com/
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