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Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 2
Welcome to Lore : Invasion
On behalf of everyone here at Max Gaming Technologies LLC., we wish welcome you to Lore :
Invasion and the many exciting new features that it brings to the Dark Horizons universe. As some
of you might already know Lore : Invasion is an independently produced and developed product, the
funding for this title came from the pockets of its developers and as such your support of this product
means a lot to the development team.
Lore : Invasion is the continuation of a thread that began to unravel when we brought Dark
Horizons - Lore onto the market over a year ago. It has everything that made Dark Horizons - Lore
an incredibly popular and enjoyable game with its fan base but also provides a plethora of exciting
new features that allows it to step outside of the box that its predecessor had defined.
As it was with Dark Horizons - Lore Max Gaming Technologies LLC. continues to plan on
providing additional content and enhancements, free of charge to our community as Lore : Invasion
continues to grow and evolve. As always, there are no gimmicks or strings attached here, we simply
want to provide one of the best gaming experiences possible to our players and ensure that you get
your value out of the purchase that you have made on Lore : Invasion.
Thank you once again for becoming a part of the Lore : Invasion community. We hope that we
can count on your continued support and sincerely hope that you continue to enjoy the independent
game that we have developed in the weeks and months to come.
The Lore : Invasion Team
Max Gaming Technologies LLC.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 3
Installing Lore : Invasion
Windows System Requirements
Pentium II @ 733MHz (P3 @ 800MHz or greater recommended)
128 MB RAM (256MB or better recommended)
OpenGL 1.4 or DirectX 8 Compatible 3D Graphics Accelerator with 16 MB RAM (nVidia geForce or ATI Radeon
series graphics cards recommended)
DirectX compatible Sound card with OpenAL drivers installed
300MB of free Hard Drive Space (for installation)
56.6k Modem (Cable, xDSL or greater recommended)
Windows 98/ME/2000/XP (Windows 2000 or XP recommended)
Macintosh System Requirements
G4 CPU @ 1GHz (or better)
128 MB RAM (or better)
nVidia geForce or ATI Radeon 3D Graphics Accelerator
OpenAL Compatible Audio device
300MB of free Hard Drive Space
56.6k Modem (Cable, xDSL or greater recommended)
Macintosh OSX 10.1 (or greater)
Linux System Requirements
Pentium 3 733MHz (or better)
256 MB RAM (or better)
nVIDIA TNT2 (or better) 3D Graphics Accelerator
Linux-supported sound card
XFree86 4.0 or newer with NVIDIA OpenGL drivers glibc 2.2 or newer (i.e.: Redhat 7.x+, Mandrake 8.x+, Debian
3.0+)
SDL version 1.2 or newer (1.2.3 or later is recommended)
56.6k Modem (Cable, xDSL or greater recommended)
OpenAL Runtime or SDK Installation Mesa3D version 3.4 or newer (3.4.2 or later recommended)
Installation of Lore : Invasion
1. Download the Lore : Invasion installation setup program to your local hard disk drive.
2. Close all other programs that you are currently running.
3. Browse to the location on your local hard disk driver where you saved the installation program for Lore :
Invasion.
4. Execute/Open the Lore : Invasion installation setup program.
5. Follow the instructions as specified in the installation setup.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 4
Registering Lore : Invasion
Game Registration
With Lore : Invasion you will encounter one of two
types of registration systems depending on where you
puchased the game from. You must successfully register
your product in order to play it.
For games bough through the GarageGames
(www.garagegames.com) portal, you must use the
“Ignition key” activation method, which is described
in more detail in the section below (see Ignition Key
Verification for more detail).
To properly authorise Lore : Invasion during an install,
enter the activation information that was provided to you
by the retailer that you purchased Lore : Invasion from.
Once you have done so installation of the game will
continue and you will be able to play your retail version
of Lore : Invasion.
Games that have been bought at locations such as
Linspire’s Click and Run (CNR) portal how ever use a
different method for activation and authorization. In this
case Lore : Invasion checks for authorization when you
begin your installation of the game.
Ignition Key Verification
The Ignition Key system is only required for copies
of Lore Invasion that have been purchased through
GarageGames (www.garagegames.com). It does
not apply to versions of Lore Invasion bought
elsewhere.
Important Notice: Some Macintosh systems might have
difficulties registering an Ignition Key for Lore : Invasion,
if this is the case, please see the section entitled ‘OffLine Ignition’ for help regarding how to authorize.
The first time that you start a retail copy of Lore :
Invasion you will be prompted to authorize/register it.
If you choose “OK” you will be allowed to not only unlock
the game so that you can play it, but will also create a
user account that you can use to participate online.
If you choose “Quit” you will exit from the program.
If you chose “OK”, Lore : Invasion may require you to
enter the following data into the Ignition Key screen:
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 5
Registering Lore : Invasion
If you continue to have difficulties registering Lore,
we recommend that you try an ‘Off-Line Ignition’
(see Off-line Ignition for more information).
If you continue to have difficulties after trying both
of these methods, we recommend that you contact
Max Gaming LLC. or GarageGames immediately.
2. Machine GUID
This is used for Off-Line Registration only.
1. Registration Area
User Name
This is the Name that you will appear as while you
play any online multi player games as well as chat
with other users online (either in the game or on
the web site). The Lore : Invasion database also
uses this name to track your stats.
Note: It is required that your user name be at least
six (6) characters in length.
Password
This is the password that you will use to gain
access to your account that you have created.
Remember to keep this password safe and secure,
do not give out your password to anyone!
Note: The Lore : Invasion database requires
that the password that you use be at least six (6)
character in length.
E-Mail Address
Enter the E-mail address that you would like your
registration confirmation to be sent to.
Ignition Key
Enter in a 19 character Ignition Key value as it was
given to you in the purchase confirmation E-mail.
You must enter in the Ignition Key exactly as it is
given to you including the dashes (you can copy &
paste the key from the E-mail).
Note: If the Ignition Key is invalid go back and
make certain that you have not entered in any
erroneous data that is not supposed to be there.
Off-Line Ignition
If you are having difficulties registering your copy of Lore
: Invasion, or if the machine that you are installing onto
does not have an active Internet connection, you can
choose to do an ‘off-line ignition’ to authorize your copy
of Lore.
Off-line Ignition requires you to have access to one machine (it does not need to be the installation machine, it
could be a machine at work, school or a friend’s place).
In order to perform an off-line registration you will need
to open your web browser and load the page
http://www.garagegames.com/ignition/ and follow the
instructions listed on the page.
Note: When you go to perform an off-line ignition you will
be required to enter two forms of IDs:
Ignition Key: A 19 character, 4 blocks of 4 characters
plus 3 dashes (found in your purchase confirmation
E-mail).
Registration ID Number: A 11 character, 3 blocks of 3
characters plus 2 dashes, which you will find on the
registration window when you tried to authorize Lore :
Invasion.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 6
Main Menu
Main Menu
1. Menu Options
Multiplayer Login
Connect to MaxGamings network to play Lore :
Invasion online against other players and/or AI.
Instant Action
Allows you to play a local game of Lore : Invasion against various AI opponents.
Create New Account
Create a new pilot/player account that you can
use to log into the game system.
Settings & Options
Change various settings and options to tweak
and optimize the game to what you want. Here
you can access and change various Graphics,
Audio, Keyboard and other settings that are
related to Lore : Invasion.
Credits & Help
A mini documentation provided to give you quick
access to various information and documents.
Exit Program
Leave Lore : Invasion
2. Version Number
Shows you the current version of Lore : Invasion that
you are running
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 7
Main Menu
3. Update Available
This button only displays if the game has detected
that there is a new version available for you to download. If you click on this button it will exit you from the
program and attempt to use your default web browser
to load out the Lore : Invasion web page (http://
www.darkhorizons-lore.com).
4. News Feed
The RSS News feed provides you with an easy way
to access and stay informed of the latest official Lore :
Invasion related news and information from the Lore :
Invasion web site (http://www.darkhorizons-lore.com).
Creating New Account
If you are new to Lore : Invasion or if you wish to create
a new player account, you can do so by pressing the
“Create New Account” button found on the main menu.
When you do this a new window will appear on the
screen, you may notice that this is fairly similar to the Ignition Registration window, the primary difference though
is that this screen does not need an Ignition Key in order
to create a new player account.
In order to successfully create a new player account for
Lore : Invasion you will be asked to input the following
information:
“Dev News” informs you about the latest development
news regarding the game while “Player News” informs
you of all player related tournaments and events that
are scheduled.
Use the scroll bars to navigate through the news
items that are listed (items are listed from newest to
oldest).
Name: The name of this player account. Please note that
account names must be unique.
Email Address: The e-mail address that is tied to this
account. This will allow you to retrieve information about
your account should you lose it.
Password: The password that you will use for this account. Please note that all passwords must be at least
six (6) characters in length.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 8
Multiplayer Gaming
When you choose to play a multiplayer game of Lore :
Invasion you will first be prompted to enter your unique
user name and password for your player account.
If this login information is correct you will be brought
into the game lobby, an online communication and
match making tool that allows you to participate with or
compete against other Lore : Invasion players from all
over the world.
Please Note: In order to access the multiplayer portion
of Lore : Invasion you are required to have created a
valid player account and access to the internet. You will
not be allowed to access the features available in this
section of the program otherwise.
The lobby screen is the heart of Lore : Invasion’s online
match making, gaming and statistics tracking features.
Here you can not only find games to play in or chat with
other players, but also see how the persistent online
conflict is progressing through our Comcent system.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 9
Multiplayer Gaming
1. Tabs
Tabs are used to change the information that is
displayed in the Content Frame.
Comcent - This displays the persistent war map.
Server - This displays the current server list and
allows you to join a server or host your own.
Profile - Here you can view information about
yourself, other players, squadrons and the two
factions that you can align your self with.
News - Displays the latest news.
Tech Room - Game item information.
2. Content Frame
This area displays the latest content that the user
has selected from the tabs that are located at the
top of the screen.
3. Chat Frame
This area displays the chat / communications window that all players use to communicate with one
another when they are not playing in a game.
4. Navigation Buttons
These buttons are provided to give you access to
other important information that you might need.
Leave Multiplayer - This exits you from this
screen and returns you to the Main Menu.
Options - Brings up the Options window so that
you can edit settings.
Play Now - This button brings up the server list
so that you can quickly find a game to play in.
Chat Functionality in the Lobby
1. Chat Area
2. User List
This is where all lobby communication between users
will be displayed.
Users currently connected on this channel are
displayed on the right hand side. This list is scrollable.
Listed at the top of this window are the channel
options. At the top left hand corner there is a pulldown menu that lists the available channels you can
join. Beside that is the channel Topic.
If a user is playing in a game, their name will have a
“-Game” name appended to it.
In the middle of the chat area is the communications
area. This is where all of the messages sent by users
are displayed.
Lastly under neath that is the type in box, here you
can type in messages that you want to send to the
channel. Note: You can use IRC commands when
communicating with the channel.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 10
Multiplayer Gaming
Comcent Tab
1. Comcent Map
The Comcent Map displays how the online war
is progressing based on the results from in-game
matches.
The map itself is broken down into seven (7) sectors each of which has its own set of missions that
are associated to it. As the Eastern Confederation
wins sectors or matches in game, the dedicated
servers will open up more missions to participate
on.
Each of the mission displayed on the map is a
button that can be clicked on. If you choose to click
on the button for that mission, its information will be
displayed in the Information Area.
As missions change controllers, as designated
by the team icon for that mission, the sector will
change color to represent who controls it. Blue
represents Federated States control, Yellow is
contested, while Red is Eastern Confederation
control.
2. Information Area
This area displays information related to Comcent
or the mission that you have selected.
To return to the Comcent information that is
displayed when you first view this screen, click on
the “Overall Stats” button.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 11
Multiplayer Gaming
Profile Tab
The profile tab lets you quickly view or modify Comcent
settings for your player or squadron (if you are a squadron leader).
1. Profile Information
This section lets you view and edit various information
regarding your player account such as the faction you
are affiliated with, your overall stats and what squadron you are with (or edit your squadron if you are
squad leader).
2. Profile Search and Settings
Here you can load up various stats about yourself,
other players, or general faction stats to view.
News Tab
The news tab displays to you the same news that
shows on the main menu. It is simply provided here
once again for your convenience.
1. News Category Buttons
Choose the type of news that you wish to view.
News categories are described in the Main
Menu.
2. News Display
Displays all available news for that category
from newest to oldest. This area is scrollable.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 12
Multiplayer Gaming
Server Tab
1. Available Servers
This area lists all of the available servers (dedicated
and non-dedicated) that you can join. Use your mouse
cursor to select a server from the list that you wish to
join.
Note: Only dedicated servers report to Comcent.
2. Server Options
Host Server (button)
Host your own server.
Direct IP (button)
Connect directly to a server via its IP address.
Refresh List (button)
Refreshes the server list that is displayed.
Join Server (button)
Join the server that you have selected into the Server
List area.
Note: If you cannot see any games listed here please
ensure that you have necessary Ports open on your
firewall (see FAQ for more information).
Joining A Game
As previously mentioned, in order to join a server that
is currently running, you must select an available server
that is displayed in the Server List. The game will
immediately attempt to connect itself with the selected
server.
If the game that you are attempting to join is password
protected, you will be prompted to enter the password in
order to join this server.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 13
Multiplayer Gaming
Hosting A Game
By pressing the “Host Server” button in the Servers Tab
of the Lobby screen you can host a game server for
other players to join.
When you do this a pop-up window appears with the
following options:
1. Name
What you want to call the server that you are hosting.
2. Password
Allows you to password lock the game so that only
specific users can gain access to your server by
entering a password. If you want the game to be open
to anyone who wants to play leave this area blank.
3. Players
The maximum number of players that you want to
let into this game. It is not recommended that you go
over 16 players as this can degrade the performance
of the game due to the amount of network data that is
transmitted.
After you press OK you are brought into the Staging
Area, see “The Staging Area” for more information.
Note: Before hosting a server please ensure that the
necessary ports are opened on your firewall. If they are
not open other players will not be able to see your game
on the server list (see FAQ for more information).
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 14
Multiplayer Gaming
The Staging Area
If you have successfully joined a server, or if you are
hosting your own game, you will be brought into the
Staging Area. Here you can chat with your fellow
players, join teams and configure your MAV.
1. Configuration
Setup your MAV, choose the team to play for (if you
are not affiliated or if faction enforcing isn’t turned on)
and view (or setup if you are the server) information
about the particular mission that is being played.
2. Chat
Chat with other players who are in this game. All of
the players are listed on the right hand side with a
faction symbol next to their name to denote which
faction they are playing for.
3. Navigation
Leave Server - Exit from this server and rejoin the
Lobby.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 15
Multiplayer Gaming
Settings & Options - Allows you to bring up the
options screen to quickly change settings without
exiting from this server.
Launch - Join the game.
Note: You can always return to the Staging Area at
any time during the mission by pressing the ‘ESC’
key. This is most useful when you feel the need to
configure your MAV more for the mission that you are
in.
Mission Information
The Mission Information Tab displays to you information
about the current mission that the server is running. It is
recommended that you check this area each time that a
new mission is loaded so that you can choose the proper
MAV for the mission.
1. Mission Type
What category is this mission. Available categories
include Arena (for dueling), Team Death Match,
Capture the Core (CTC), Raid (a modified version
of CTF) and Assault (objective based missions).
2. Mission Image
A sample image of the mission environment.
3. Mission Information
Mission Name
Mission Settings - What type of settings this
server is using on this particular mission.
Status - Whether or not the mission is currently
running and for how long it has been running.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 16
Multiplayer Gaming
Host Settings
(Available only for the Game Host)
This tab displays the mission configuration information
and allows the server host to set mission options:
2. Mission Image
1. Game Type (pull-down menu)
3. Mission Settings
Arena – A small group of players compete against
one another in a small map. This game type is not
reportable to Comcent.
Team Death Match –Players compete for points
by killing members on the other team. Points are
deducted for killing your own team mates. This game
type is reportable.
Capture the Core – Players compete for points by
capturing the power core located in the other teams
base or by killing players on the other team for points,
points are deducted for killing your own team mates.
This game type is reportable.
Raid – This game type is similar to Capture the Core
except one team defends while the other team tries to
steal the core from them.
Assault – Capture all of the way points that are
available on the map for your team to win the game.
This game type is reportable.
A sample image of the mission that you have selected
or that is currently loaded.
Time limit amount (pull-down menu)
Mission time length. At the end of the time limit all
players are returned to the staging area.
Kill limit (pull-down menu)
How many points are required to be scored in the
game for a particular side to win.
Respawns (pull-down menu)
Allows you to set how many lives each player has.
Dont Enforce Factions (check box)
Does not enforce factions.
Use Settings (button)
Applies the changes that you have made to the
game. You will need to press this button if you wish
to change any mission or map settings after you
have already run a game.
Note: You are not allowed to modify the mission
settings unless the server is between missions (i.e..
No mission is currently running). You must choose to
end the mission, this will force all players immediately
back into the Staging Area.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 17
Multiplayer Gaming
Team Information
Allows you to choose which side you wish to fight for
on this server as well as the current players who are
playing for this side.
You cannot choose or configure a MAV unless you
have chosen a team to play on.
Note: If you have already affiliated your character
with a faction through Comcent and if the server is not
running in ‘Practice Mode’ (see Mission Settings for
more information regarding practice mode) you will
not be allowed to switch sides on this server.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 18
Multiplayer Gaming
Configure MAV
This tab allows you to choose and customize the MAV
that you wish to use for the faction that you are fighting
for.
1. Choosing a MAV
Use the “left” and “right” arrow buttons to scroll
through the MAVs that are available in this mission for
your team. As you scroll through the available MAVs,
the 3D model and stats associated with that MAV will
be displayed on the screen.
3. Speed/Armor Slider
Make your MAV faster (by sacrificing armor) or
stronger (by sacrificing speed).
Note: In order for any changes that you do on this
screen to take affect, you must click on the “Apply”
button. If you fail to do so you will use the default MAV
configuration for your team on this server.
Verify Config (button) - Apply your MAV
customization to your player data on this game server.
2. Weapons Configuration
Use the primary and secondary weapon pull-down
lists to choose which weapons your MAV will be
equipped with during this mission.
Information about the weapon that you have currently
selected is displayed on the screen.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 19
Multiplayer Gaming
Chat Area
1. Communication Window
This area functions almost exactly the same as the
lobby chat windows (except there is no IRC style
functionality). Here you are able to communicate with
players who are not only in the Staging Area but also
who are playing in the game as well.
Note: You cannot send messages specifically to your
team in while in the Staging Area.
2. Players List
All players who are currently connected to this server
and which faction they are fighting for. All players
that are assigned to a team will have a team icon to
the left of their name denoting which team they are
playing on
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 20
Instant Action Gaming
The Instant Action Lobby
Instant action allows you to play the same missions that
you would find in a multiplayer game of Lore : Invasion
offline on your own against AI opponents.
Many of the controls and options that you will find here
in the instant action menu are similar to what you would
find in the multiplayer staging area with a game of Lore :
Invasion.
1. Game Options
2. Team/MAV Configuration
Configure various game settings such as mission
type, mission, respawn, kill and time limit and the
number of bots that you will play with.
Note: Bots are very CPU intensive as such you
should you may encounter a performance hit if you try
to play with too many bots. We recommend no more
than 12 bots for a mid ranged to high end system.
This option allows you to choose which particular faction that you will fight for in this mission.
3. Navigation
Return to the main menu, change your settings or options or launch into your instant action game once you
have choosen a side and configured your MAV.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 21
Instant Action Gaming
Configuring A MAV
Just as it is in the staging area for a multiplayer game
of Lore : Invasion, the instant action MAV configuration
allows you to choose which MAV you are using and its
particular weapons load-out.
Note: Once you have picked a particular faction to
fight for in this mission the MAV configuration menu will
replace the faction menu. The Launch button will also
activate itself.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 22
Instant Action Gaming
Mouse Controls
Rotate the player’s MAV and view allowing them to
look left or right.
Rotate the player’s MAV and view allowing them to
look up or down.
The left mouse button controls the weapon system
for your MAV (Mechanized Assault Vehicle), simply
click the left mouse button to fire your currently
selected weapon.
The right mouse button controls the booster jets
on MAVs that carry them. Note: for MAC users the
jet function must be mapped to the keyboard since
most MAC mice have only one button.
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Controls
Keyboard Controls
Note: Listed below are the primary keyboard command functions that are bound by default in Dark Horizons-Lore. You
can bind additional commands to keyboard keys as well as change key bindings to other commands to suite your play
style and needs through the Options menu.
MAV Operation
w Move Forward
s Move Backward
a Strafe Left
Right
d Strafe
Jump
Z
1 Select Weapon Group 1
2 Select Weapon Group 2
f Deploy Counter Measure (Flare)
e Zoom In/Out Targeting Area (While Held)
r Zoom In/Out Targeting Area (Toggle)
q Use MAV Special Weapon
m Open/Close Satellite Map (Toggle)
c Cloak MAV (Scout class only)
z Activate Torso Twist (While Held)
In-Game Chat Options
Create a Global Message (Send
to Everyone)
u
a Team Message (Sent to
only your team)
y Create
Send message that you have
E typed
Other In-Game Controls/Options
Switch View (Toggle between 1st
and 3rd person)
Ac
a Screen shot
Cp Take
a Demo Recording
Ë Start
a Demo Recording
Ì Stop
View the current scores (inT game)
Music Play List
Ê Access
G Return to Staging Area
Cf Show Frame Rate
Ca Show Admin Options (Host Only)
Co Access Game Options
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Heads Up Display (HUD)
Federated States MAV Heads Up Display
(HUD) - Brief Overview
1. Chat/Message Window
Displays messages from team mates and from the
server.
6. Radar
2. Mission Time Chronometer
Current mission time (counting up)
7. Energy Status Bar
Displays how much energy that your MAV currently
has stored up. As you use energy this bar will deplete
itself and slowly recharge over time.
3. Targeting Reticule
Where you are aiming. Icon changes when you are in
a ‘zoom’ targeting mode.
8. Mission Objectives Indicator
Lists the current objectives that you need to complete
for this mission.
4. Weapons Display
A list of the current weapons, special weapons and
ammunition for each that are equipped on your MAV.
9. Compass
Displays the current cardinal direction that you are
facing.
5. Health Status Bar
Displays your current MAVs health. As you take damage the health bar decreases.
Note: For a more in-depth description of various UI aspects please see the appropriate areas listed below.
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Heads Up Display (HUD)
Eastern Confederation MAV Heads Up Display (HUD) - Brief Overview
1. Chat/Message Window
Displays messages from team mates and from the
server.
6. Radar
2. Mission Time Chronometer
Current mission time (counting up)
7. Energy Status Bar
Displays how much energy that your MAV currently
has stored up. As you use energy this bar will deplete
itself and slowly recharge over time.
3. Targeting Reticule
Where you are aiming. Icon changes when you are in
a ‘zoom’ targeting mode.
8. Mission Objectives Indicator
Lists the current objectives that you need to complete
for this mission.
4. Weapons Display
A list of the current weapons, special weapons and
ammunition for each that are equipped on your MAV.
9. Compass
Displays the current cardinal direction that you are
facing.
5. Health Status Bar
Displays your current MAVs health. As you take damage the health bar decreases.
Note: For a more in-depth description of various UI aspects please see the appropriate areas listed below.
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Heads Up Display (HUD)
MAV Heads Up Display (HUD) Features
Chat/Message Window
Located at the very top of this screen. All chat
messages and messages sent to you from the
server or game will be display in this area.
Mission Time
Located at the top of the screen, just below the
Chat/Message Box. This notes how long this current
mission has been running on the server.
Targeting Reticule
Located in the very center of your screen is the
targeting reticule. The reticule allows you to aim your
weapons so that you can attack an enemy MAV that is
located within the reticule.
Note: In 3rd person view the targeting reticule is
turned off.
Weapon Systems
Located on the bottom left hand side of your HUD
are the weapon systems that are located on your
MAV. This area displays the following information:
• Weapon systems and special weapons
available on the MAV.
• Current ammunition total of each
weapon system.
• Current weapon system in use.
• Ammunition available for counter
measures.
•
on the radar.
Buildings or Structures: Blue box
shaped areas on the radar.
Health and Energy Status Bars
Health is the red colored bar that is found on the
left hand side of the Radar. This bar denotes how
damaged your MAV is. As you take damage the
bar will reduce.
Energy is the yellow colored bar that is found on
the right hand side of the Radar. This bar denotes
how much available energy that your MAV has
to use for Jump Jets as well as some weapon
systems. Your energy bar will reduce as energy
is consumed by systems, but it does regenerate
over time.
Mission Objectives Indicator
A list of the objectives that your team needs to
achieve in order to win this mission.
Compass
Located below the radar, this displays the current
cardinal direction that your MAV is facing.
Radar
A MAVs Radar is located at the bottom center of
the screen. The radar displays the following items:
• Your MAV: White circle with an arrow on
it located in the center of the radar. The
arrow points in the direction that your
MAV is currently facing.
• Enemy MAVs: Red triangular shapes on
the Radar.
• Friendly MAVs: Green circular shapes
on the Radar.
• Objectives: Yellow diamond shaped
icons on the radar.
• Way points: White circular shaped icons
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Heads Up Display (HUD)
Special HUD Icons
Target Indicators
When you are within range of any MAVs the HUD will
draw a targeting box around the MAV. This will help
you distinguish between enemy and friendly MAVs
that are currently within your sight.
Way point indicators mark areas that you should
travel to.
White indicators denote a way point or an open
way point.
Green indicators denote a friendly way point that
your team controls.
Red indicators denote an enemy way point that
the other team controls.
Missile Lock Indicators
(Available only when Homing Missiles are selected)
When you have a homing missile weapon group
active, yellow Missile Lock indicators will be displayed
over top of the Target Indicators that are normally
drawn on the screen.
Green boxes are friendly MAVs
Red boxes are enemy MAVs
If you center your targeting reticule over one of these
yellow Missile Lock indicators for a short period of
time the Missile Lock indicator will turn red to denote
that you have an active missile lock on that target.
Any missiles that you fire while the Missile Lock
indicator remains red will seek out that target.
Objective Indicators
Any objective in the game will have its position
marked on the screen by the Objective Indicator icon.
This will help you easily find and track down your
required mission objectives.
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Heads Up Display (HUD)
Satellite Map
The satellite map gives you a “birds eye view” of the
mission environment. Here you can view what the terrain
of the mission (including major structures and objects)
as well as see where objectives and other MAVs that are
within your radar ranged are placed.
To Navigate the Satellite Map
Navigation within the satellite map is fairly simple and
straight forward.
Left Mouse - Moves the current viewing location
left/right or up/down based on the users mouse
movement.
Right Mouse - Zooms the view in/out when combined
with the users mouse movement.
Icons Found On the Satellite Map
Friendly MAVs
Friendly MAVs (team mates) that are within your radar
range.
Enemy MAVs
Opposing MAVs (enemies) that are within your radar
range.
Objective Locations
Locations of objectives from within this mission.
Depending if you are the attacker or the defender you
will need to use the objectives to achieve victory.
Power Cores
If you are playing a “Capture the Core” or a “Raid”
style mission the power cores that are owned by a
particular team are designated on the map by their
teams icons.
Player
This icon indicates where you are currently located on
the map.
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Units and Items Found In The Game
Federated States
A brif History
globe as old hot spots re-ignited and fuel the already
burning flames.
To make matters even worse, theres still the question
of just who was responsible for the devastating nuclear
attacks that started it all. This unanswered question has
only helped to raise doubts and suspicions across the
globe.
Origin: Nuclear Strike of 2010
Time Period: 2002-2163
Capital: New Paris
Countries: United States, Canada, England, Spain,
Germany, France, Italy, Switzerland, Ireland, Belgium,
Portugal, Norway, Sweden, Finland, Netherlands.
WORLD ALTERED
August 13th, 2010 had started like any other day; the
eastern United States was just waking while Europe
was already half way through the day. At 1:00 PM GMT
simultaneous nuclear explosions would rip apart the
American cities of New York, Washington D.C., Atlanta,
Miami, Niagara Falls, Chicago, Boston, St. Louis,
Houston, Baltimore, Pittsburgh and Orlando. While in
Europe Rome, Brussels, Lisbon and Berlin suffered a
similar fate. In the blink of an eye, these nuclear attacks
instantly claimed the lives of over a billion people. Many
more would die in the months following the attacks,
some from the affects of radiation poisoning, others
from a lack of food and medical aid or the pandemonium
involved in the mass evacuations of fallout affected
areas.
In the years following the attacks, paranoia would run
rampant across the globe as countries began to worry
about the possibility of a similar attack on their own
soil. Military forces were activated and recalled home
and humanitarian and international aid dried up almost
over night creating even more pandemonium across the
Formation of the Federated States
In the aftermath of the attacks, the NATO allies, many of
whom were the victims of the nuclear attacks, saw that
the world was being altered dramatically. The United
Nations has been disbanded due to the sudden shift
in the policies of nations across the globe and to make
matters worse the old Soviet system is reborn again in
Russia as the Eastern Confederation.
The NATO members know that something needs to
be done in order to adapt to winds of change and
ensure their survival and their way of life. Thus it’s
little surprise that after months of secret negotiation,
an unprecedented agreement is signed on April 10th,
2013 between many of the nations who made up the
NATO alliance to form a united government entitled the
Federated States.
NO MAN’S LAND
In the aftermath of the destructive nuclear attack on the
United States the entire east coast has been abandoned
and left simmers as a radioactive wasteland. Areas that
were not effected can not be reached without either
passing through heavily irradiated areas or taking a long
indirect route around the fall out zones.
In 2025 a law is passed making most of the area west
of the Mississippi River off limits except to authorized
personnel.
NEW AGE OF REMOTE CONTROL
When the Federated States begin to focus more
attention towards the wastelands of the eastern United
States it becomes apparent that the east coast could be
a potential entry point for an attacking army to invade
from.
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Units and Items Found In The Game
The Court of States quickly calls for the invention of a
method of protecting the eastern United States, and the
resources held up in No Mans Land from any potential
aggression.
In 2100, Armatron Robotics releases a system to control
large machines called Mechanized Assault Vehicles
(MAVs) from remote distances. These MAVs will soon
become the protectors of the eastern United States
and are able to be deployed in areas once thought
impossible to protect.
In 2163 the first MAV engagement takes place with the
Eastern Confederation launching attacks on mining
operations throughout the eastern United States.
FEDERATED ARMED FORCES (FAF)
With the Federated States covering such a wide area of
the planet an entirely new structure for its military was
created. The FAF was created to serve just such a role,
by breaking the FAF up into four branches, Army, Navy,
Air Corp and Militia its main goal is to protect its people
leaving smaller nations to their own devices.
The second branch of the FAF, the Federated Air Corp
is given the role of keeping the skies of the Federation
clear and free of threats. Each Air Corp base is its
own city, and capable of operating totally independent
of the rest of the Federation. Each base is lead by a
Major General and is given total authority in the event
of a communications blackout. The full compliment
of an Air Corp base is a Fighter Corp or around 1200
fighters.
FEDERATED ARMED FORCES - NAVY
The role of protecting the waters of the Federation
falls solely on the Federated Naval Fleet. The FNF
is broken up into smaller Carrier Battle Groups
which consists of a carrier, missile boat, gun ship
and support ships. Each Battle Group is capable of
bringing war to anyone, anywhere in the world at a
moments notice. The carrier of each Battle Group
carries two fighter wings and two bomber groups
as well as a ten support aircraft. Each group is
commanded by an Admiral with a Commodore as his
second in command.
FEDERATED ARMED FORCES - ARMY
The ground-pounders, the foot-soldier, the men and
women on the front line, those that meet the enemy
face to face, the Federated Army. Commissioned with
the duty of protecting the land based borders of the
Federated States, prepared to go at a moments notice
to who knows where, ready to bring war on those who
threaten the peace of the Federation. Each FAF Army
base consists of an entire Corp of soldiers, or over
200,000 men and women, and is commanded by a
Major General. It has been said that any Federated
States Army Corp could overtake any small country in
the matter of weeks.
FEDERATED ARMED FORCES - MECHANIZED
ARMY
The equipment used to move the FAF Army is
controlled by the Mechanized Army, a branch that falls
under the control of the FAF Army command. With the
introduction of the Mechanized Assault Vehicle (MAV)
the importance of the Mechanized Army has grown
greatly due to the need for protecting the eastern
borders of the United States.
FEDERATED ARMED FORCES - AIR CORP
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Units and Items Found In The Game
Federated States MAVs
Mechanized Assault Vehicles Currently In Deployment
Shaddrack
Infantry Mechanized Assault Vehicle
The AR-85x Shaddrack by Armatron Robotics was first introduced to the
Federated in 2111 to fill the role of a infantry MAV. Standing almost 5
meters tall, the Shaddrack is able to both deliver a striking blow and still
be able to stick around and hold its own.
The right arm of the Shaddrack typically holds a 70 caliber auto cannon.
The homing missiles of the Shaddrack are fired from the upper left torso
and deliver a considerable punch for a guided missile.
Hunter
Scout/Recon Mechanized Assault Vehicle
The AR-16b Hunter by Armatron Robotics was first introduced to the
Federated in 2109 to fill the role of a light and fast recon MAV. While not
heavily armored, the Hunter is capable of making quick hit and run attacks
on slower targets.
The right arm of the Hunter typically holds a X-27 Plasma Rifle which
draws plasma from its Condor Helium 3 reactor and converts it into a
projectile. The result is a low damage but high fire rate energy projectile.
The homing missiles of the Hunter are fired from the right torso and
deliver a considerable punch for a guided missile.
Liberator
Heavy Assault Mechanized Assault Vehicle
The Liberator was already in the design phases when the war for No
Mans Land started. After the initial skirmishes has passed, Federated
States command began to realize that they needed a heavy combat MAV
that could hold its ground and defend against the fierce tactics that the
Eastern Confederation employed.
The Liberator entered into the combat theatre near the end of 2160.
Armed with a default configuration of flame throwers, auto cannons and
homing missiles, the Liberator is a menacing presence in any combat
zone.
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Units and Items Found In The Game
Abolisher
Tank Mechanized Assault Vehicle
The MT-5t Abolisher by Mechanized Technologies was introduced to the
Federation in 2151. The Abolisher is a very versatile vehicle capable of
getting to areas never before thought possible in a tank and attacking from
long ranges.
The weapon system of the Abolisher includes the Brimstone XL7 heavy
laser on its right side, while the left side of the turret houses an artillery
barrage missile system. Abolisher’s are also able to deploy portable
turrets for both defensive and offensive usage.
Eastern Confederation
A Brief History
had now become nothing more than a troubled nation
that found itself mentioned more for its failures than its
successes.
In less than 20 years after the end of the Soviet era,
Russia’s once great military was now barely operational
and its what was left of its economy left now in ruin. The
people were hungry for new leadership that would change
the tide for Russia and make things right once again and
improve their lives.
New Leadership
Sergei Zhdanov, the man who would eventually lead
Russia out of this time of unrest and back into prominence
once again as the Soviet inspired Eastern Confederation,
was born in Moscow on June 24th, 1975.
Origin: Revolt of 2007
Time Period: 2002-2163
Capital: Moscow
Countries: Russia, Kazakhstan, Mongolia, Uzbekistan,
Turkmenistan, Kyrgyzstan, Ukraine, Georgia,
Afghanistan.
Death of Two Nations
With the collapse of the Soviet Union in 1991 the USSR,
now known as Russia, had been plunged into a time
of darkness and uncertainty. The second largest super
power had suddenly become nothing more than a nation
blindly guided without a purpose. In the aftermath of
the collapse of the Soviet system that had prevailed
for almost 80 years, this once proud and stable nation
Sergei grew up remembering the stories of the glory and
power of the Soviet Union, how at one time the name of
the nation made men and nations tremble. Those days
were gone long before Sergei’s time though and as the
Soviet way of life passed onto a democratic/capitalist state
it only helped to plunge the nation into a time of instability
and poverty.
Following the path of his forefathers Sergei enlisted in
the, Russian Military where the combination of his father’s
influence and his keen military mind and ambition quickly
advanced rank. Before long Sergei was not only in
command of a substantial amount of men and equipment,
but he was also seen as one of the most loyal, trusted and
well respected young officers in the military.
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Units and Items Found In The Game
During this time Sergei found himself clinging more
than ever to the ideals of the old ways, believing in his
convictions that he knew what the nation needed to
return to its former glory. All that he needed was a way to
make it happen. Sergei knew that a military coup would
not be successful without the support of the people, but
he did not know how to get that support on his side.
During one of his many missions to Georgia, Sergei met
Majdey Ahmed the leader of a radical Syrian political
group known as New Dawn. During these meetings
Sergei found a sympathetic friend in Majdey and soon
after the two discussed Sergei’s vision for a new Russia.
Eventually with Majdey Ahmeds help, a plan was
devised to incite civil unrest within Russia’s people and
introduce them to their new savior, Sergei Zhdanov. New
Dawn helped to increase and incite conflict between the
criminal syndicates as well as incite political, religious
and food riots amongst the people. It took little time for
the riots to turn into uprisings and civil unrest demanding
for a change.
Fearing a revolution, the Russian government deploys
the military in an attempt to keep order. The use of
military force backfires, to make matters worse elements
of the military are now sympathetic to the civil unrest
that is occurring. Sergei Zhdanov seizes the moment
to became the outspoken public voice of the unrest
demanding a change in the government. Sergei’s
popularity sky rockets and in only a few short months,
with both the backing of the military and the popular
support of the population, Sergei marched through
Moscow to the Kremlin and removes the Russian
leadership from power. He then sets himself up as the
new leader of Russia with nearly no shots being fired.
It is the quickest and cleanest revolution in Russian
history.
Finland
Ever since World War II, Finland had been under some
form of control by the Soviet Union, acting as a buffer
between the Soviets and rest of Europe. So it is no surprise that when Finland petitions the Federated States
for membership, the Eastern Confederation quickly
responds with threats and hostility, for they know that if
Finland were allowed to join the Federated States,
it would put the Federated States within striking distance
of Moscow.
Finland refuses to concede to the demands of the
Eastern Confederation and in response the Red Army is
activated with orders to invade Finland. Their goal is to
install a puppet government and leave the nation once
again as a buffer between two super powers. The plan
however backfires; Chancellor Astolpho Knight of the
Federated States has promised protection to the
small nation of Finland during an earlier negotiation.
Knight follows up on his promises when members of
the Red Army and Red Air Force crossed the borders
into Finland and mobilizes the Armies of the Federated
States to liberate Finland.
Mechanized Combat
During the war over Finland the Eastern Confederation
decides to launch a pre-planned assault on the eastern
half of the United States in the hope of disrupting the
Federated States military, and possibly recover some
much needed natural resources to help aid their war effort. On May 1st, 2160 Mechanized Assault Vehicles belonging to the Eastern Confederation fire on Federated
States MAVs patrolling the coal fields of West Virginia.
The war for the United States begins.
Eastern Confederation Military (ECM)
With the formation of the Eastern Confederation being
conducted as a military operation it was required that the
Confederation maintains a large military. In fact, the Red
Army’s goal is not only to instill fear in the minds of its
enemies, but also in its own people. The open presence
of Confederate military personnel is a constant reminder
that loyalty and obedience are expected.
Eastern Confederation Military - Red Army
If you were to travel anywhere in the Confederation,
there would not be one town or city that you would not
see some form of Red Army presence. For some this
gives a sense of protection, but for others a sense of
control. The majority of the Eastern Confederation’s
borders are those of land, with such a large border
the Red Army is the most important component of the
Confederate Military.
Eastern Confederation Military - Red Air Force
One of the largest air powers in the world belongs to
the Confederation. The typically smaller and faster
Confederate jets tend to play havoc with slower
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Units and Items Found In The Game
aircraft of other nations.
Eastern Confederation Military - Navy
Quite possibly the lowest threat to the Confederation
is through its waters. The majority of the
Confederation’s coastal waters are that of the arctic,
so attacking from the ocean would be difficult at best.
With such a low threat the Confederate Naval Fleet
has received less funding that any other branch.
Eastern Confederation MAVs
Mechanized Assault Vehicles Currently In Deployment
Mantis
Infantry Mechanized Assault Vehicle
The standard MAV for the Eastern Confederation is the Infantry class KW27 Mantis by Kodiak Weapons. The Mantis was showcased to the Red
Army in 2151 and incorporated into the Army in 2152.
The Mantis is one of the deadliest MAVs currently in the combat theatre
and is able to bring its dual auto cannons and exploding rocket system
down onto any unsuspecting target with speed and accuracy.
Locust
Scout/Recon Mechanized Assault Vehicle
The Red Army has adopted the blitzkrieg tactic of moving fast and hitting
even faster. So when the Confederation requested a quick scout MAV
that could still carry powerful weapons, Rogatina Arms answered the
request with the Locust, a small, light scout MAV that would move fast but
still carry weapons that could hold its own against larger enemies.
The standard gattling gun and unguided rockets make the Locust a tough
contender up close, it can get in and out quick, but if it gets caught in a bar
fight it can come out swinging.
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Units and Items Found In The Game
Predator
Heavy Assault Mechanized Assault Vehicle
Built in preparation of the North America invasion, the Predator was
designed to counter the advanced technology used by the Federated
States with brute force and strength. Since its deployment in 2159 the
Predator has proved better than Eastern Confederation command had
hoped.
Predators are typically equipped with a new Plasma Thrower weapon
for close ranged combat and uses the typical auto cannon and
exploding rocket weapon combination that is typical with other Eastern
Confederation MAVs.
Juggernaut
Tank Mechanized Assault Vehicle
When the Red Army placed its orders for a new remote controlled tracked
tank, Rogatina Arms answered the call with the KA-74 Juggernaut.
Rogatina won over the Red Army with the Juggernaut with its low profile
and open sides making it harder to hit than most tanks. The newly
renamed ECM-74 Juggernaut rolled into service on August 16th, 2150 as
the Eastern Confederations newest assault tank.
Juggernaut’s are typically equipped with a Kopyo Gattling Gun and Long
Range Rocket Bombardment system. They can also deploy turrets for
both defense and assault with amazing speed.
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Units and Items Found In The Game
Weapons & Deployable Items
Cannon Weapons
Auto cannon
Auto cannons are the most common weapon system
currently in use in today’s modern military due to their
high damage, good accuracy and overall reliability in
any combat situation.
Used By: Federated States, Eastern Confederation
Damage Capability: High
Accuracy: High
Fire Rate: Low
Ammunition: Finite
Gattling Cannons
Firing explosive tipped projectiles at an incredible rate
per second enables the Gattling Cannon to spray a
small area with massive damage in a short period
of time. Gattling Cannons are used typically in close
ranged combat situations.
Used By: Eastern Confederation
Damage Capability: Low
Accuracy: Low
Fire Rate: High
Ammunition: Finite
Laser Cannons
The laser cannon is one of the perfect sniper weapons, it has an incredible travel velocity and can deal
damage, though at the cost of a MAVs energy reserves.
Used By: Federated States
Damage Capability: Medium
Accuracy: High
Fire Rate: Very Low
Ammunition: Energy Based
Plasma Cannons
Projectiles from Plasma Cannons are generated be
a separate power source that is carried by a MAV.
Although Plasma based weapons don’t do much damage, they have a suitable fire rate which makes them
suitable for close ranged combat.
Used By: Federated States
Damage Capability: Low
Accuracy: Low
Fire Rate: High
Ammunition: Finite
Rockets & Missiles
Exploding Rockets
This weapon is a simple dumb-fire, point and click,
weapon system that can deliver an amazing amount
of firepower down onto a target in a short period of
time.
Used By: Eastern Confederation
Damage Capability: Moderate
Accuracy: Low
Fire Rate: High
Ammunition: Finite
Homing Missiles
These guided rockets will seek out any heat source
that they have locked onto.
Used By: Federated States
Damage Capability: Moderate
Accuracy: High
Fire Rate: Very Low
Ammunition: Finite
Artillery Rockets
Artillery attacks allow you to deliver a massive blow
from a safe distance while also affecting a massive
area around your strike zone.
Used By: Federated States, Eastern Confederation
Damage Capability: Very High
Accuracy: Low
Fire Rate: Very Low
Ammunition: Finite
Spider Missiles
A specialized multi-shot homing missile utilized by the
Eastern Confederation scout MAVs.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 37
Units and Items Found In The Game
Special Weapons
Flame/Plasma Throwers
Throwers can emit a stream of super heated particles
into a very close/confined area. They are perfect for
doing maximum damage to multiple targets.
Deployable By: Heavy MAVs
Damage Capability: Very High
Accuracy: Low
Fire Rate: High
Ammunition: Energy Based
Land Mines
Mines deal an amazing amount of damage to a small
confined space.
Deployable By: Scout MAVs
Damage Capability: Very High
Accuracy: Low
Fire Rate: Low
Ammunition: Finite
Portable Turrets
Equipped with a auto cannon and the ability to track
and target enemy MAVs, turrets are the perfect choice
when you need to setup a base of operation to work
from or defend.
Deployable By: Tank MAVs
Damage Capability: Moderate
Accuracy: High
Fire Rate: Low
Ammunition: Finite
Air Strike
A special targeting laser signals a location for a potential air strike to be called in. If it is successful, a high
altitude bomber will unleash a cluster of bombs onto
that location.
Deployable By: Infantry MAVs
Damage Capability: High
Accuracy: Low
Fire Rate: Low
Ammunition: Finite
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 38
Units and Items Found In The Game
Items / Mission Important Objects
Power Cores
Power Cores are found in either Single Player missions or in Capture the Core (CTC) style Multi Player
games. These are capturable objectives that can be
picked up by your MAV and are displayed on your
HUD.
MAV Repair Stations
Repair stations will help and slowly restore your MAVs
health over time. In order to use a Repair Station you
are required to stand within the radius of the Repair
station for your team. You will slowly see your Health
Status Bar restore over time.
Note: Some repair stations on certain maps are capturable!
MAV Ammo Reload Stations
Ammo Reload Stations will enable your MAV to be
reloaded during the mission. To use a Ammo Reload
station simply walk within the radius of the station for
your team.
Note: Some ammo reload stations are capturable!
Team Base Marker
A team base marker denotes where a particular teams
starting point is. In Capture the Core you will typically
find the enemies Power Core at the enemy Base Market. To score a “capture” you must return the stolen
Power Core to your team’s Base Marker.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 39
Units and Items Found In The Game
Refit Stations
These locations allow you to return to the Staging
Area to reconfigure your MAV without having to press
the “ESC” key and commit suicide.
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 40
Problems, Issues and Other Items
I am unable to get Ignition to properly register ingame on my Macintosh:
Some Macintosh computers may experience problems with Ignition, this is unfortunately a known issue
with Macintosh OSX and the Ignition security method
at this time. A solution to the problem is being worked
on, but for the time being we ask that you please
register by trying an Off-Line Ignition (see the section
entitled ‘Off-Line Ignition’ for more details).
When trying to join a game of Lore : Invasion the
program suddenly exits to the desktop:
This is typically caused by a faulty Ignition registration. Check in the directory that your lore.exe resides
in, if you do not have a file named “Ignition” then the
program was not authorized correctly and you will
need to reauthorize Lore : Invasion. If the problem
persists please contact us.
Each time that I run Lore : Invasion I am asked to reenter my Ignition Key!
This problem is happening due to the fact that Ignition is not registering you properly. This is usually due
to the fact that your key has become invalid. You will
need to contact Max Gaming Technologies LLC. in
order to get a new key.
I am experience a very poor performance with my
nVidia based graphics card, why is this?
The problem has to relate to a set of drivers that
nVidia released (release versions 52.16 thru 53.04 ).
These drivers have a negative affect on most applications running in OpenGL including Lore : Invasion.
We recommend that you update to video drivers to
release version 56. 64 (or newer) or roll back to an
older version that does not have this problem (such as
release version 45.23). You can download new drivers
at www.nvidia.com.
What Ports do I need to open on my fire wall in order
to Host a Multi Player game of Lore : Invasion?
You will need to open the following ports:
28000 to 28002 - Master Server Ports; this allows
the Master Server to find your game.
1031 - Join Request Port
1048 - Join Port
I am unable to hear any audio or the audio seems to
be very low (Windows):
This is primarily caused by the Hardware Acceleration
option that is set in your Audio Preferences of your
OS. To correct this go click on your “Start” button,
choose “Settings” and then choose “Control Panel”.
Once the Control Panel for your Windows OS has
opened choose “Sounds and Multimedia”. This will
bring up the “Sounds and Multimedia Properties”
window. Click on the “Audio” tab, and then click on the
‘Advanced” button under the ‘Sound Playback” group.
This will bring up an “Advanced Audio Properties”
window. Choose the “Performance” tab. Here you will
see a slider entitled “Hardware Acceleration”, slide
this setting all the way to the left (None).
I cannot see any servers listed when I click on the
‘Servers’ Tab on the Lobby screen.
Ensure that you have ports 28000 to 28002 open on
your fire wall. If these ports are not open you will not
be able to communicate with the Master Server and
pull down the server list.
I have hosted a game, but it does not show up on the
server list.
Ensure that you have ports 1031 and 1048 open,
these ports are required for you server to talk to the
Master Server list and for players to be able to join.
The game seems to run poorly on my system is
there anything that I can do to help improve the
performance?
Lore : Invasion has an profiling system that tries to
match your system up to the most appropriate performance profile. Sometimes though the algorithm can
choose a setting that isn’t necessarily right for your
system. You can change the profile by click on the
“Options” button, choose “Advanced” then pick and
apply a different profile from the profiles list on the
right.
How do I setup a dedicated server for this game?
A dedicated server can be setup by creating a shortcut to your lore.exe and then modifing the shortcuts
target path by adding -dedicated. This will tell Lore :
Invasion to start in a dedicated server mode.
For the latest support issues, items and
questions please visit www.darkhorizonslore.com
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 41
Problems, Issues and Other Items
Additional Technical Support
Max Gaming Technologies LLC. is committed to fully
supporting the players of Lore : Invasion. If you require
additional help or support with this product please refer
to the information listed below:
To get the latest updates:
Max Gaming Technologies LLC. provides the latest updates (patches) and bonus material free of
charge from their web site at http://www.darkhorizonslore.com
For sales issues or problems, or issues or problems
regarding Ignition:
We please ask that you contact GarageGames through their web site at http://
www.garagegames.com or via E-mail:
For all game issues or problems as well as all other
problems:
If you have problems regarding game play issues
or problems that you may have encountered in
Lore : Invasion we please ask that you visit http:
//www.darkhorizons-lore.com and contact us via our
support forums that we have provided.
You may also contact us via E-mail at
[email protected]
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 42
Credits
Developed by Max Gaming
Technologies LLC.
Design:
Story Design
Adrian Wright
Game Design
Max Gaming Technologies
development team.
Programming:
Lead Programmers
Anthony Rosenbaum
Matt Wright
Senior Programmers
Sebastian Bourgon
Ron Yacketta
Additional Programming
Ben Garney, GarageGames
Adrian Wright
Logan Foster
*Macintosh and Linux programming
assistance provided by
Mike Gesner, Dragon Fly
Game Design
John Quigly, Bravetree Productions
Art:
Art Lead
Logan Foster
3D and 2D Art
Logan Foster
Additional Art Assistance
Adrian Wright
Justin Mijhal
Robert Brower
Mission Design:
Multi-Player Missions
Adrian Wright
Logan Foster
Anthony Rosenbaum
Sound/Audio:
Sound Effects
Bill Myers
Additional Sound Effects
Mark Klem,
Robert Brim
Logan Foster
Music
Bill Myers
Additional Music
Makr Klem
Quality Assurence:
Builds
Adrian Wright (PC)
Ed Gardner (Macintosh)
Ron Yacketta (Linux / Linspire)
Documentation:
Layout/Design
Logan Foster
Writing
Logan Foster
Brian Hammack
Adrian Wright
Editing
Logan Foster
Ed Gardner
Ed Gardner
Brian Hammack
Special Thanks To:
GarageGames for their support
and help with issues during development and for providing marketing and sales support for Lore.
Our friends at Bravetree Productions and 21-6 Productions for
their helpful comments and suggestions.
ATI Technologies Inc.
Apple for their assistance in providing various resources, support
and promotion on the Macintosh
side.
All of our supportive fans and
players who have been instrumental in their online support and
contributions to our online community.
Marketing:
Matt Aster, Max Gaming
Jay Moore, GarageGames
Web Design & Server Support:
Sebastian Bourgon
Robert Brim
Adrian Wright
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..
Lore : Invasion
User’s Guide - Version 2.01 - March 1st/2005
Page 43
End User Liscense Agreement (EULA)
This Software Licensing Agreement (“Agreement”) is a legal agreement
between you and Max Gaming Technologies, LLC. (“MGT”). By
installing this Software, by loading or running the Software, by placing
or copying the Software onto your hard drive, or by distributing the
Software, you agree to be bound by the terms of this Agreement.
These are the only terms by which MGT permits copying or use.
Max Gaming Technologies, LLC. LICENSE AGREEMENT FOR Dark
Horizons: Lore
General terms:
1. THE SOFTWARE.
The Software licensed under this agreement is the computer program
Dark Horizons: Lore, which consists of executable files, data files, and
documentation.
2. GRANT OF LICENSE.
MGT grants you the right to use the Software in accordance with
the terms of this Agreement. You may load the software into RAM
as well as install it on a hard disk or other storage device. You may
not modify, translate, disassemble, reverse engineer, decompile, or
create derivative works based upon the Software. You agree that the
Software will not be shipped, transferred, or exported into any country
in violation of the U.S. Export Administration Act and that you will not
utilize the Software in violation of any applicable law.
2.1. DEMO VERSION LICENSE.
You may distribute copies of the demo version of the Software freely to
other users, provided that any copy must contain the original, unaltered
files and proprietary notices. You have the ability to register the demo
version at any time by purchasing the full version from MGT.
2.2. REGISTERED VERSION LICENSE.
When you purchase the Software, you will receive the full registered
version. You agree not to distribute the registered version to others
and to use it only for your own personal use. You acknowledge that
distribution of the registered version to others, whether intentional or
unintentional, could damage MGT both financially and professionally.
Any unauthorized distribution of your registered version will result in
immediate and automatic termination of your license.
DAMAGES ARISING FROM IT, INCLUDING SUCH FROM
NEGLIGENCE, STRICT LIABILITY, OR BREACH OF WARRANTY OR
CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH
DAMAGES.
5. TERM.
The term of this license grant is perpetual. You may terminate this
Agreement at any time by destroying all copies of the Software in
your possession. Your license to use the Software will automatically
terminate if you breach the terms of this Agreement.
6. GENERAL PROVISIONS.
This Agreement is the sole and entire Agreement relating to the subject
matter hereof, and supercedes all prior understandings, agreements,
and documentation relating to such subject matter. If any provision
in this Agreement is held by a court of competent jurisdiction to be
invalid, void, or unenforceable, the remaining provisions will continue
in full force without being impaired or invalidated in any way. This
Agreement will be governed by the laws of the State of Ohio. With
respect to every matter arising under this Agreement, you consent to
the exclusive jurisdiction and venue of the state and federal courts
sitting in Columbus, Ohio, and to service by certified mail, return
receipt requested, or as otherwise permitted by law. This Agreement
does not create any agency or partner relationship. Your rights under
this Agreement are personal and do not include any right to sublicense
the Software. This Agreement may be terminated by MGT by giving a
30-day advance written notice.
7. DISTRIBUTION.
MGT allows and encourages all web sites, on-line services, shareware
disk vendors, CD-ROM vendors, bulletin board systems, and endusers to freely distribute the demo version of this Software. If you wish
to distribute the Software, you may obtain the most recent version
from www.garagegames.com. It is generally not necessary to contact
MGT for authorization, and you may begin offering the demo version
immediately.
Thank you for using this Software in accordance with the terms of this
Agreement.
3. COPYRIGHT.
The Software is owned by MGT and is protected by United States
copyright laws and international treaties. You must treat the Software
like any other copyrighted material, except that you may make copies
of the demo version of the Software to give to other persons under
the terms of this Agreement. You may not distribute copies of the
registered version to others. Except as expressly licensed by MGT
in writing, MGT reserves the exclusive copyright and all other rights,
title and interest to distribute the Software, and to use Trademarks
in connection with them. “Trademarks” refers to the name of the
Software, the name MGT, and the MGT logo, which are trademarks of
MGT.
4. NO WARRANTY.
THE SOFTWARE IS PROVIDED “AS-IS”. NO WARRANTIES OF
ANY KIND, EXPRESS OR IMPLIED, ARE MADE AS TO IT OR
ANY MEDIUM IT MAY BE ON. MGT WILL PROVIDE NO REMEDY
FOR INDIRECT, CONSEQUENTIAL, PUNITIVE OR INCIDENTAL
All of the information herein is the property of Max Gaming Technologies LLC. and may not be reproduced by any means without the
expressed written consent of Max Gaming Technologies LLC.. All artwork and original content is © 2004 Max Gaming Technologies
LLC..