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Darkened Skye – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Size
1.81 MB
Filename
darkened-skye_win_manual_en_qb5.pdf
View manual text
“Some whisper that a few Skittles remain, and that someday
the Magic will return. Aye, someday, someday...”
ynlora. Sleepy realm of forest and meadow. The most excitement
you’ll find here is the bake sale at the annual Dwentil-Shearing
Festival. You’re Skye, and like any good hero-in-waiting, you long for
the greater call of Destiny. Until one day it actually shows up. In the form of
a strange orange object…

L

Installation
Minimum System Requirements
• Windows® 98/ME/2000/XP
• DirectX® 8.0 or higher (included on Disk)
• Pentium® II - 350 MHz (Pentium® III - 500 MHz Recommended)
• 64 MB RAM (128 MB RAM Recommended)
• 8 MB Video Card (16 MB Recommended)
• Install requires 400 MB of HD Space (600 MB for full install)
• Mouse
• Gamepad (optional)
• Joystick (optional)
Installing the Game
The game installs easily with on-screen instructions.
1. Exit all running applications.
2. Place Darkened Skye CD 1 into the CD-ROM drive.
3. If AutoPlay is enabled, click the install option on the AutoPlay menu that appears.
If the Autoplay menu does not appear, run the Setup.exe file from the contents of
the CD.
4. The program will scan your C: drive (or whichever drive you select) to see if there
is enough space available to install the game. If not, you will need to make space
on your drive.
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5. Darkened Skye requires that DirectX® 8.0 be installed on your computer.
The program will look for DirectX® 8.0. If it does not find it, it will give you the
opportunity to install DirectX® 8.0 from the CD during the game installation
process.
6. Before playing, you must run the Configuration program. If you do not do this step
during installation, you will need to do it later. On the Windows START Menu go
to the Start / Programs / Darkened Skye / Darkened Skye CONFIGURATION.
7. On the Config window, make sure the appropriate 3D device is selected. If your
card supports OpenGL you might wish to first try the Direct3D rendering instead
to increase performance.
8. You will usually want to set the game for Full Screen. 640 X 480 is a good
resolution, especially if you are concerned about game speed. This is the default
setting. Open the MORE menu and make sure that all the options listed there are
enabled (checked). If you are having performance problems, some of these options
can be de-selected later.
To change configurations later, see Step 6 above. For most of the game (except during
the intro and ending movies), you will need to have CD 2 in the hard drive.
Please view the readme file on CD 1 for more detailed technical information and for
last-minute game updates that may have been made after the manual was printed.
Five Lands. Five Ancient Prisms.
In the Foretimes, the Great Rainbow arched the skies. From this flowed mysterious
colored artifacts that the people called SKITTLES®. Alas, in modern times the
Rainbow has been “appropriated” by Lord Necroth and his Dark Prism. All magic has
been outlawed. Necroth has rounded up all (well, almost all) SKITTLES® for himself
and his own foul purposes.
So What Am I Supposed to Do About It?
The only hope for restoring the Rainbow and bringing magic back to the Lands is to
reunite five ancient prisms from which the original Rainbow was once cast. Long,
long ago, rulers of the Five Lands each assumed protective responsibility for one of
the five prisms. Alas, today these ancient prisms have been largely forgotten. The

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only way to find and reunite them all will be to adventure throughout your homeland
of Lynlora and the other four Lands, Ogmire, Zen’jai, Stoneheath and the Gargoyle
Realms. Only when the five prisms are united once again can the rainbow be
restored.
You will return to Lynlora several times throughout the game. The other four Lands
you will explore only once. Finding the prism within each of the Five Lands is your
overall goal. But be patient, it’s not an easy task. Each of these foreign lands has
three distinct regions (game levels) that you must explore. You will find each Land’s
prism only by completing all of its three levels. When all five prisms have been
reunited, you will be able to destroy Necroth.
Lynlora
Skye’s homeland, a peaceful, bucolic place. Until Necroth’s thugs did The Stomp on
it. Bright colors have now been outlawed as symbols of rebellion. Magic may no
longer be practiced by the people.
When you find an orange SKITTLES® early in the game, your discovery immediately
ripples through the fabric of reality directly to Necroth himself. Now it’s all-out war.
Necroth wants the rogue SKITTLES® for himself and he wants you dead. He
dispatches his “special forces” to Lynlora to find you.
The ancient green prism can be found in Lynlora. Or can it? You may need to craft it
anew; a task that will lead to adventures in three secret realms, all branching off
from Lynlora. Whenever you’re back in Lynlora, check in with the traveling merchants
at the marketplace and with Gannish, the old seer.
Ogmire
A watery world of islands, swamps and half-sunken cities. Merlin the mage has been
isolated on a remote island by Necroth’s forces. If you can get to him, he knows
much about a secret band of rebels that is trying to reunite the ancient prisms. He
can also point you in the direction of the yellow prism.

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Zen’Jai
A Far Eastern realm, also known as The Land of the Five Birds. When the five colored
Birds of Harmony roost together as one, their protective magic keeps the red prism’s
power aglow. But an ally of Necroth has stolen the prism. The Birdkeeper has been
forced to release the five Birds into the wild to shut off the prism’s power.
Stoneheath
In this land that time has forgotten, you’ll need to wrestle with time itself if you want
to find the ancient orange prism. A mysterious valley of Stonehenge-like timepieces,
a diabolical goblins’ lair, and a haunted, windswept region called The Bone Lands are
the chilling locales you must explore.
The Gargoyle Realms
This dark, gothic realm is home to vampires, demons and gargoyles. But the
gargoyles that live here are a noble breed, elder guardians of the Rainbow. You’ll ride
the back of a flying gargoyle to the terrifying realm of Necroth himself, where the
purple prism awaits. In this horrifying place you’ll learn astonishing secrets about
your friends, your heritage and even yourself.
Combat—Skye’s Staff
Your humble dwentil-herding staff is transformed into an awe-inspiring weapon of
war by the magic powers of an orange SKITTLES® you discover at the start of the
story. The staff will be indispensable to you throughout your many adventures. Up
close, use it to thrash monsters in hand-to-hand combat (right click). From a
distance, use it to cast combat spells, such as Prismatic Pulse or Cleanse Evil. When
you’re not fighting, use it to cast non-combat spells, such as Shadow Vision, Diminish
and Awaken Stone (left click to cast your Active Spell). It’s your all-purpose, spellcasting, butt-kicking tool of choice.

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The Action Screen

Health

Active Item

Active Spell

Magic Quotient

Health
Skye takes damage when she’s hit by evil spells, fists, and other unpleasantries. The
red globe on the lower left of the screen shows your current health status. Red
healing potions plants found throughout the Five Lands restore partial health. They
are consumed automatically. You can also find health vials that restore full health.
These go into in your inventory and can be used at any time. Health also renews itself
automatically, but it takes a while, so be careful out there.
Magic Quotient
The blue globe on the lower right of screen indicates your Magic Quotient. You’ll notice
the “meter” go down each time you cast a spell. Some spells are more “expensive” and
use more of your quotient than others. Blue vials plants found throughout the Five Lands
partially restore your magic quotient; blue vials give you a full dose. Magic Quotient also
renews itself automatically, if you’re a patient hero. (More on Magic below.)
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Active Spell
This icon, in the upper right corner, shows which, if any, spell is currently active.
Assuming If your Magic Quotient is high enough, the active spell will be cast whenever
you push the Cast Active Spell key (Left Mouse Button or custom choice key).
Active Item
This icon, in the upper left corner, shows which, if any, inventory item is currently active.
Press the Use Active Item key (Q or custom choice) to use that item. Please note that
whenever you find a new item, that item becomes the active item by default. If you
wish to use a different item, just open your inventory banner (see more below).
Skye’s Journal
Whenever Skye adds something new to her Journal, this icon will appear. The number
over it shows how many new entries have been added that you haven’t read yet.

(Red Banner) Inventory Banner
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(Blue Banner) Spell Banner

The Spell Banner
The blue Spell banner can be seen during normal game action by pressing F6 (or your
custom key choice). It displays all of your currently enabled spells, without your
needing to open the main Magic Interface. Toggle among the presently enabled
spells by hitting Shift (or your custom key choice). Whichever spell is outlined
becomes your current Active Spell.
If you hit the Shift button without opening the banner first, you will automatically
toggle your Active Spell choice to the next spell on the banner. (More on spells
below.)
The Inventory Banner
The red Inventory Banner can be seen during normal game action by pressing F5 (or
your custom key choice). It displays all items currently in your inventory. Use the
banner to select a new Active Item. Press Ctrl (or your custom key choice) to toggle
to the next item on the list. Whenever you press the Use Inventory Item key (Q or
your custom key choice), Skye will attempt to use the current Active Item. (More on
inventory below.)
If you hit the Ctrl button without opening the banner first, you will automatically
toggle your Active Item choice to the next item on the banner. (More on inventory
below.)

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Game Controls and Key Commands
Default Commands
Move
Move Backward
Strafe Left
Strafe Right
Jump
Look around, Aim
Use Object/Talk to Character
Melee Attack with staff
Spin Attack with staff
Overhead Swing Attack with staff
Cast Active Spell
Open Spell Banner
Select Active Spell
Open Inventory Banner
Select Active Inventory Item
Use Active Item
Pause, Go to Main Menu
And one secret combo move!
Menu Commands
Open Magic Interface
Open Inventory
Quick Save
Quick Restore
Quick-Build a Spell
Quick-Disable a Spell
Quick-Disable all Spells

W
S
A
D
Space Bar
Mouse
E
R mouse
Secret Combo
Space bar + R mouse
L mouse
F6
Shift
F5
Ctrl
Q
Esc

F7
F8
F2
F4
Cursor over spell icon, L and R mouse
Cursor over spell icon, L and R mouse
Cursor over tray at bottom,
L and R mouse

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Menus and Interfaces
The Main Menu
The Main Menu is accessed at any time by pressing the Esc key. From the Main Menu
you can Continue your game, start a New Game, Save or Load a Game, or Exit.

The Five Menu Buttons

The Five buttons seen at the top of the screen in all the menu
and interface screens, from left to right, are:
Return to Game — Go back to the action.
Magic Interface — Open the Magic Interface, where spells are conjured.
Inventory — Open the Inventory for a closer look at items you’ve collected.
Skye’s Journal — Look at Skye’s Journal for Quests, Quotes and Notes.
Saving/Loading — Save a game, load a saved game.

The Magic Interface
Magic spells must be built before they can be used. For that you’ll need SKITTLES®.
SKITTLES® are the single empowering source for all magic in the Five Lands. Necroth’s
nasties have done their best to round up every last one of these magical orb-disky
things, but they haven’t been 100% successful. Here and there you might be lucky
enough to stumble on a one in a hard-to-find spot or to be given one by a helpful ally.
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Each spell has its own special “recipe,” a combination of SKITTLES® of different
colors. If you don’t have enough SKITTLES® to cast a spell you want, you’ll have to
keep adventuring until you find them. To enable a magic spell, open the Magic
Interface.
New magic spells become available throughout the game

Use
hand/Cursor
to grab and
place
SKILLTLES®

New and
unused
SKITTLES®
appear here

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Fully
enabled
spells

Scroll UP and
Down to see
more spells

Using The Magic Interface
As you enter each new world, names and icons for the spells that can become available
there appear on the Magic Interface. To enable a spell, simply use the hand/cursor to
grab SKITTLES® from the tray at the bottom of the screen or from other spells (once
you remove any SKITTLES® from a spell, that spell is no longer active).
Left-click the mouse button to grab a SKITTLES®, then release the button to let it go.
When all of the necessary SKITTLES® are in place below a spell icon, that icon
becomes enabled and highlighted. You can often have several spells enabled at once,
but only one can be the active spell.
To quick-build a spell, hold the cursor over the spell icon and press both mouse
buttons. All available SKITTLES® for that spell will pop into place automatically.
The further you get into the game, the more spells you can enable at once. But you
can’t enable all of them at any one time; you’ll have to choose carefully.
SKITTLES® Power
You’ll notice that the SKITTLES® in your Magic Interface fade in brightness as you
use up your magic quotient. If you use faded SKITTLES® to enable a new spell, you
might find that the spell is not yet fully empowered. You may need to find a blue vial
or wait for your magic quotient to “recharge” before you can cast that spell.
The Spell Banner
The Spell banner can be seen during normal game action by pressing F6 (or your
custom key choice). It displays all of your currently enabled spells, without your
needing to open the main Magic Interface. Toggle among the presently enabled
spells by hitting Shift (or your custom key choice). Whichever spell is outlined with a
square becomes your current Active Spell.
If you hit the Shift button without opening the banner first, you will automatically
toggle your Active Spell choice to the next spell on the banner.

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The Spells
We could list all the spells here and tell you what they do.
Hmm... Nah, you’ll have to find out for yourself.

Some spells, such as Prismatic Pulse, are used in combat only. Others, such as True
Sight and Diminish, are non-combat spells and enable special powers you’ll need for
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exploring and puzzle-solving. Still others, such as Pyro Pulse and Polar Pulse, are dual
purpose spells—they’re powerful in combat, but can also be used in non-combat
situations, for example, to ignite a piece of combustible material or freeze water.
The Inventory Screen

Right-click on item to see close-up view
Skye collects scores of items throughout the Five Lands. Some items pop into your
inventory automatically after solving a puzzle, after seeing a cinematic sequence or
just by walking into them. Others are collected via the Use command.
Click on an item in the inventory screen and a close-up view of that item, with a short
piece of descriptive text, appears. Sometimes these comments can provide a gentle hint.
The Inventory Banner
The Inventory Banner can be seen during normal game action by pressing F5 (or your
custom key choice). It displays all items currently in your inventory. Use the banner to
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select a new active item. Press Ctrl (or your custom key choice) to toggle to the next item
on the list.Whenever you press the Use Inventory Item key (Q or your custom key choice),
Skye will attempt to use whichever item is presently outlined in the Inventory Banner.
In most cases, inventory items do not carry over from one level to the next. Although
there are a few important exceptions.
In several of the levels, you’ll collect multiple instances of the same inventory item, such
as spongites or orange feathers. In this case, only one instance is shown in the inventory.
Over it will be displayed the number of that item currently in your possession.
Sometimes you’ll need to collect a certain quantity of a substance, such as scorpion
venom or electricity. In this case, the percentage of the target total that you now
possess is displayed over the item icon.
Skye’s Journal

Lynlora Ogmire Zen’jai Stoneheath The Gargoyle Realms

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Skye is a compulsive note-taker. (But why don’t I ever see her taking notes in the
game? Because she does it with SPECIAL MAGIC, okay?) She records what she sees
and hears in the Five Lands and often speculates about how to solve a thorny
problem.
The journal is divided into five sections, one separate journal is kept for each of the
Five Lands. Each contains Quests, Quotes and Notes for that area. The five buttons
at the bottom of the Journal are used to select which Land’s Quests, Quotes and
Notes you wish to read.
Quests
Every time you learn of a new game goal, it appears as a Quest in the Journal. So if
you ever forget what the **** you’re doing, just check in here. The Journal marks
quests differently, depending upon whether: 1) the Quest is presently active, 2) the
Quest has already been completed, or 3) you have learned about a Quest but it is
not yet possible to complete it.
Quotes
NPCs often impart vital pieces of information. Usually much of their dialogue plays
only once and cannot be repeated without restoring a saved game and playing
through a sequence again. So, everything of possible significance that you hear from
an NPC is recorded here in the Journal. Dialogue is grouped by character name and
appears in the order in which you hear it in the game. Quotes often contain helpful
hints and information.
Notes
If you’re ever stuck while solving a puzzle, Skye’s notes can be an invaluable
resource. As she ponders the correct solution, you may find yourself getting a nudge
in the right direction. Don’t worry, though, she’ll never hit you over the head with an
outright solution (with her staff, maybe, but never with a solution).

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Saving and Loading
The Five Lands can be a pretty unforgiving world. You will need to save your game
often if you want to make it home for supper. Or make it home at all. Save BEFORE
entering a new or dangerous area. Save AFTER surviving a nasty battle, negotiating
a tricky action sequence or solving a puzzle. Go to the Main Menu and click
Save/Load a Game.
Quick Save
Use the Quick Save command (F2) to quickly save a game in progress, without
leaving the game action. The Quick Restore (F11) command restores you to your last
Quick Save position.

Characters
Talking to Characters
Sometimes characters will talk to you automatically. Other times, you’ll have to
break the ice and take the social initiative. Just press the Environmental Object
command key (usually ‘E’) to talk to a character. Sometimes you’ll have to Use a
symbol or object to start a conversation. For example, in Ogmire City (Level 4) you’ll
occasionally encounter the mystical blue symbols of the Fish Rider people. If you USE
the floating symbol, you’ll summon one of the Fish Riders.
It often pays to talk to a character more than once. When a character starts repeating
lines, you know you’ve heard all your gonna hear. At least for now.
Some Characters You’ll Encounter
The Five Lands are populated by a weird and wonderful cast of characters.
We don’t want to spoil the surprise by listing them all here, but a few deserve a
special introductions.

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DRAAK
Skye has barely begun her adventure when she encounters this mouthy little
gargoyle who has hitched a ride to Lynlora with Necroth’s minions. Draak has his
own ax to grind with Necroth and immediately becomes Skye’s faithful sidekick. He
hides out in the gargoyle carving at the end of her staff when he’s not supplying
“helpful” commentary or helping Skye explore strange worlds.
GANNISH
What’s a fantasy adventure without an “obligatory, wise-old-knows-everything
character”? Gannish lives in a tree village in Lynora, but she values her privacy, so
you’ll have to gain her trust. She knows much about the Foretimes. Whenever you’re
in Lynlora, be sure to stop by Gannish’s place. You’ll be lost without her invaluable
guidance.
DORIAN
Dorian appears from time to time to offer his unique brand of encouragement and
assistance. But he remains ever elusive about his own identity.
MERLIN
The mage you must seek in the watery world of Ogmire. Merlin knows much about
the five ancient prisms and a secret plan to reunite them all within a unique carved
talisman. Your unique carved talisman. The one your mother gave you before she
departed on a merchant voyage, never to return. Hey, this is getting personal.
THE BIRDKEEPER
You’ll meet him in Zen’jai, where he watches over the Five Birds of Harmony. When
the ancient red prism was stolen by an ally of Necroth’s ally, the Birdkeeper was
forced to set the Birds free, shutting off the prism’s power, but also inviting darkness
and disharmony into his land.

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GWENELLA
In the Foretimes, she rode the hills of Stoneheath on her great white steed. Now her
spirit wanders restlessly. Only by reviving her white horse and then Gwenella herself
will you discover the secret of the ancient orange prism, a secret Gwenella took to
the grave with her.

Creatures of the Five Worlds (Enemies)
Wyrmdrakes
Lord Necroth’s Royal Air Patrol. These winged nasties sometimes attack you up close
and sometimes hurl fireballs. Will you try to shoot them down or just clobber them
when they get too close for comfort?
Grunks
Necroth’s main thugs are blissfully unencumbered by IQ. How they manage depthof-field vision with only one eye is a mystery, but these guys ain’t bad archers. They
shoot flaming arrows.
Carpies
It’s a bird. No it’s a fish,. No it’s a carpy. Their greatest weapon is their land speed.
Pretty tough to take down, too.
Tentaclaws
They hide out in shallow water, waiting to attack the hapless beachcomber. You can
try to defeat these giant eel-like monstrosities with your staff. If you’re out of your
mind. Or you can try a little magic.
Yarrows
Tiny, magic-wielding freaks. Their combat spells can fire across great distances, so
you’re never safe as long as one of them can get a bead you. Rumors speak of a rare
breed of yarrow that flings fireballs and is devilishly hard to beat.
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Armor Guards
Seemingly empty suits of armor animated by unknown forces. These guys have no
fear, because, um, they have no brains.
Sandstalkers
They burrow beneath the ground and pop out unexpectedly to menace travelers.
Rumors of their existence may have inspired a certain series of B horror movies in
other lands…
Goblins
Mad inventors, they guard their secrets jealously. Dagger-wielding and gun-wielding
goblin soldiers roam the goblins’ secret headquarters in great numbers. They make
cool grunts when they die.
Scorpions
Their venom holds a high value in the Bone Lands of Stoneheath.
Bone Monsters
They’ll leave you alone unless you go looking for trouble. After all, they’re dead. If
you want to fight them, you’re going to have to bring them back to life.
Manta’Krynn
Normally you wouldn’t even notice them, except to smack them off your sleeve
during a picnic. But when you’re shrunk down to tiny size, they become fearsome
foes. They fire poison plasma and are tough to target.
Spiders
Okay, so they’re spiders. Big deal. Well they are a pretty big deal when you must have
to become only two inches tall.

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Vampires
This ain’t no Anne Rice flick and no one will mistake these dudes for Tom Cruise.
They’re grunting, hideous abominations that have a nasty habit of coming back to
life unless you can find ways to dispose of them permanently.
Glass Demons
These crystalline red horrors are real panes. Smashing them into tiny shards of
recycling-bin fodder is one of the game’s more satisfying pleasures.

Hints and Tips
• Remember to use Skye’s Journal if you’re ever stuck in the game.
Many a hint can be found there.
• You start the game without any magic spells. You’ll have to enable
your first one before you depart Lynlora on your big adventure.
• If you can’t seem to beat an enemy, maybe you need to use a new
or different spell.
• Some enemies are easier to beat with the staff than by using
magic, and vice versa.
• Remember that sometimes you’ll need magic to solve a puzzle.
• Whenever you find a new SKITTLES®, check your Magic Interface
to see if any new spells can be enabled.
• Remember that Skye is a warrior-hero-adventurer-goddess who
can’t swim. Take extra caution around water.

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Credits
Executive Producer

Elizabeth J. Braswell

BOSTON ANIMATION
Executive Producer
Writer/Game Designer/Producer

Dale DeSharone
Andy Wolfendon

Programming
Vice-President/Lead Programmer
Programmer
Programmer
Programmer
Programmer

Maxim Novikov
Oleg Ovechko
Eugene Peresada
Vitaliy Maximov
Kiril Bulatsev

Level Design group
Lead Level Designer/AI Programmer/Script Programmer
Level Designer/Script Programmer
Level Designer/Script Programmer
Level Designer
Level Designer
Special Effect Designer/Additional Design
Game Tester/Additional design
Concept Artists/Character Designer
Concept Artist/Character Designer
Concept Artist

Alex Soloveyko
Ivan Kulbich
Sergey Samchuk
Olga Pindrus
Alexander Goncharuk
Denis Romanov
Konstantin Kalmutsky
Eugene Tyshkevich
Anatoliy Lavrenishin
Sergey Kuzhelniy

3D Artists
Art Production Manager
3D Architect/Modeler
3D Architect
3D Architect
3D Architect/Concept Artist
3D Architect
3D Architect
3D Architect
3D Architect

Igor Gorbunov
Ruslan Konoval`chuk
Olga Malko
Natasha Han
Sergey Kuzhelniy
Andrey Tkachenko
Vladimir Andropov
Veniamin Tuz
Vladislav Artyukhov

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Painters
Painter
Painter
Painter
Painter
Painter
Painter
Painter
Painter
Painter
Painter
Painter
Painter
Painter

Anatoliy Podorvaniy
Peter Lysenko
Ivan Khivrenko
Denis Volchenko
Roman Litvin
Kirill Potabenko
Sergey Shaterny
Vladimir Nikonorov
Tatyana Klevtsova
Stepan Turskiy
Tanya Chubareva
Katya Gusak
Julia Firsova

Cinematics Group
Cinematics Production Manager
MoCap animator
3D Modeler/Animator
3D Modeler/Animator
3D Animator
3D Animator
3D Animator
3D Animator
3D Animator
3D Animator
3D Animator
Painter
Painter

Valerij Gorban
Alexej Honcharov
Sergej Golovin
Nadya Babarika
Vitaly Yakimenko
Irina Vovkogon
Pavel Markevich
Rostislav Garbar
Alexandra Ilmenskaya
Evgeniya Ilmenskaya
Eugene Alehin
Andrej Klimenko
Oleg Mishchenko

Pre-rendered Cinematics Group
Manager
3D Modeler/Animator
3D Architect
3D Modeler
3D Modeler
Painter
Painter

Alexander Zhukov
Alexander Shmygun
Victoria Balinskaya
Alexei Rubel
Sergey Chudokorov
Olga Akasi
Alexandra Ortynskaya

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Sound Group
Audio Manager
Audio Technician
Audio Technician

Eugene Zukov
Alexey Chikry
Oleg Bondarenko

IT engineers
Manager
Assistant
Assistant

Alexander Latenko
Andrew Fefelov
Genady Dovgopoly

Administration
President
Chief accountant
Accountant
Vice-President
Vice-President
Assistant & Contractors’ Accountant
Interpreter/Translator

Olga Chebotar
Larisa Lelista
Irina Balakireva
Julia Kharchenko
Maxim Novikov
Tanja Sochneva
Oleg Zuk

Additional Help
Additional Programmer
Concept Artist
Concept Artist
3D Architect
3D Architect/Modeler
Painter
Manager
Animation Director
3D Modeler/Animator
3D Animator
3D Modeler/Animator
3D Animator
Painter

Andrey Kazlitin
Oleg Masukevich
Yaroslav Grabovskiy
Andrew Kabatsky
Denis Vorobev
Juriy Pulkiv
Nick Gabchenko
Elena Kasavina
Peter Syomka
Pavel Prihodko
Tatyana Shcherbina
Yulia Ivanova
Tatyana Piven

Cast of Characters
Skye
Draak
Dorian/Boss Vampire
Gannish
Eeb/The Birdkeeper/

Linda Larkin
Robb Pruitt
Ramon de Ocampo
Ronda Berkman
John Davin
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Instrument Salesman/
Great Dragon #2/
Sky Pirate #1/
Awakened Statue(s)
Gwenella/Mariama/
Food Merchant/Zogle(s)/
Temple Will-O’-The-Wisps #2 & #3

Chloe Leamon

Veng the Hermit/Bloodsquall/
Coin & Stamp Merchant/
Great Dragon #1/Watcher #1/
Bone Monster(s)/
Awakened Statue(s)

Jerry Kissel

Fish Rider/Necroth/
Grunk Soldier #1/
Goblin Prisoner/
Bell-Tower Gargoyle/
Sky Pirate #2/
Awakened Statue(s)

Ed Peed

Mysterious Enemy/
Gadget Salesman/
Toy Seller

Thomas Reiff

Merlin/Quang/
Great Dragon #3/
Watcher #2/Gargoyle Face/
Awakened Statue(s)/
Zogle Worker

Paul Wann

Orlena/Twell Folk
Tikniki Fisherman/
Spoiled Princess/
Temple Will-O’-The-Wisp #1

Phoebe Wray
Sheryl Rabinovitz

Yancy/Grunk Soldier #2/
Drunken Ex-Adventurer/
Watcher #3/Goblin Inventor/
Goblin Scientist

Will Lebow

Jewelry Merchant

Peter Berkrot

24

SIMON AND SCHUSTER INTERACTIVE
President/Publisher
VP, Creative Director
Producer
VP, Director of Marketing/Business Development
Business Manager
Publicity Director
Art Director
Senior Designer
Production Manager
Marketing Services Manager
Sales and Marketing Manager
Online Marketing Manager
Dewanda Howard

Gilles Dana
Jeff Siegel
Kimberly A. Kindyu
Peter von Schlossberg
John Crowe
Peter Binazeski
David S. Rheinhardt
Stephen A. Ganade
Meng Meng Lim
Ellen Goldberg
Christina Kuzma
Lou Charles

And thanks to the rest of the team:
Debbie Clemetson, Steve Hughbes, Kara Krushin, Bill Mooney, Mike Perersen, Terry Romero, Diane Strack,
Jill Wallach
ABSOLUTE QUALITY, INC.
Quality Assurance
Project Lead
Testers

Special Thanks to
Masterfoods USA
A Mars, Inc. Company
Lynn Scott, Director of Licensing
Susan B. Walter, Marketing director

Eric “Da Cap’M” Konzal
Sean Davis
Walter Carter
Toby Watkins
Fran Katsimpiris
Clint McCaul
Nathan Briggs
Dan Gleason
Chris Lewis
Rob Gray
Scott Kramperth
Trevor Rose
Brendan Tobin
Dan Cassell

Commercial clips provided by D’Arcy St. Louis
Additional thanks to Nissa Fendler

25

Technical Support
If you need to call our technical support department, please make sure that you are
at your computer and that you have the following information readily available:
1. The product name and version number, which can be found at the top of the
Readme file and on the disk itself.
2. The processor and clock speed of your computer (e.g. Pentium® II 500).
3. Your operating system’s version number (e.g. Windows® 98) and the amount of
free memory and system resources you have available. (To find out, open Windows
Explorer and select About Windows® 98 from the Help Menu.)
4. The brand name of the sound device, video card and 3D graphics accelerator
installed on your computer (see readme file on CD for more about Video Cards and
3D Graphics Accelerators.)
5. The complete and exact error message (if any) reported by the program.
To Contact Us:
On-line: www.oxygenint.com
Email: [email protected]
Phone: 01933 391999
Fax: 01933 391998

26

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