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Derelict – Windows Manual – English

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Windows
Language
English
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Filename
derelict_win_manual_en_2ib.pdf
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DERELICT
Version 1.2
By Erik Hogan

Page 1 of 10

Table of contents
Backstory........................................................................................................................3
History....................................................................................................................3
Revolt on Mendel...................................................................................................3
Terran-Mendelian conflict......................................................................................4
Current day.............................................................................................................4
About Derelict................................................................................................................5
Your Team......................................................................................................................5
1: Communications.................................................................................................5
2: Heavy Assault....................................................................................................5
3: Demolition..........................................................................................................5
4: Engineer.............................................................................................................5
5: Medic..................................................................................................................5
Ranks..............................................................................................................................6
Controls..........................................................................................................................6
Control Mode (First Person)...................................................................................6
Command Mode (Map)..........................................................................................6
Both Modes............................................................................................................6
Options...........................................................................................................................7
Graphics options.....................................................................................................7
Sound options.........................................................................................................7
Control options.......................................................................................................7
Strategies........................................................................................................................8
Replacing team members.......................................................................................8
Attack.....................................................................................................................8
Defense...................................................................................................................8
Teleport streams.....................................................................................................8
Credits............................................................................................................................9
About the author...........................................................................................................10

Page 2 of 10

Backstory
History
By the time of the 23rd century, man had developed space travel technology
that allowed them to colonize the stars. Privately owned Corporations were
invited to bid on tenders for the right to develop colonies on newly reached
planets. The Polstar Corporation won the exclusive right to establish colonies
on the planet Mendel in the Tau Ceti system.
Mendel is a lush paradise that is an ideal environment for plants and animals
imported from Earth. It is tidally locked with Goran; a cold, dry, barren world
rich in precious resources. Pleasure colonies for the wealthy and their
servants were established first, followed by working class colonies for those
hoping to find an escape from the increasing difficulties facing the population
of Earth.

Revolt on Mendel
Decades after the first settlers arrived on Mendel, a wave of nationalistic
sentiment was fostered by their descendants. This, combined with the
increasingly heavy burdens being placed on them by Polstar, became the
catalyst for a revolution.
After a series of violent uprisings, Polstar’s contract for developing colonies on
Mendel was revoked. This left the colonists free to form their own
Government, and in 2217 the Mendelian Collective was born. Quickly
recognized by most of the Governments on Earth, it became the first
independent nation established entirely on off-world territory.
In the next few years, with a rapidly increasing population supported by
Mendel's habitat and vast cloning facilities, and a massive starfleet under
construction by Goran’s automated shipyards, their strength began to concern
those on other colonies and even those on Earth itself.

Page 3 of 10

Terran-Mendelian conflict
The Government of Mendel presented itself as a liberator. They claimed that
their mission was to free repressed colonists throughout the galaxy from the
yoke of corrupt bureaucrats and capitalists on Earth.
In order to appease the demands of the expanding Mendelian Collective,
Governments on Earth began to hand over entire planetary systems. Reports
of Mendelian atrocities on its newly acquired territory were routinely ignored.
This only served to delay the inevitable.
In 2268 the Mendelian Navy launched a surprise attack across space,
annihilating many of the starfleets belonging to Earth nations. If the Mendelian
Navy is successful in its campaign to control space and commence Orbital
Nuclear Bombing, the nations of Earth would have no choice but to surrender
unconditionally.
The surviving Earth starfleets unified under a single command known as the
United Terran Alliance.

Current day
The year is now 2284 and the tide of war has changed many times. The
United Terran Alliance has seized the initiative and decided on an ambitious
plan to invade Mendel itself. The previously uncolonized ice world of Epsilon
Eridani F has been chosen to be their staging base. UTS Atlas, a super
Battlecruiser under the command of Admiral Nathan Weaver, has been
deployed to the region to construct spaceport facilities.
Scores of battle hardened marines have been deployed to the surface of
Epsilon Eridani F, however three days later the Atlas has been seized by a
deadly bioweapon. The marines have been called back to save the ship, but
the infection is becoming more entrenched and the survivors are being
scattered.
The final dropship to arrive back at Atlas is the one carrying your team.

Page 4 of 10

About Derelict
Derelict is a hybrid First Person Shooter and Tactical Action game. You will
need to guide your team of battle hardened marines through the Atlas while
protecting them from danger. You can do this in two ways: Firstly, controlling
the marines directly in a First Person view and secondly, by giving the
marines orders via the map view. You will need to use both control schemes
throughout the game to be successful.
Each marine in your team has his own unique skills and abilities, some of
which may be vital to get through certain areas. As you progress through the
Atlas you may come across survivors who can take the place of fallen
comrades.

Your Team
1: Communications

2: Heavy Assault

3: Demolition

4: Engineer

5: Medic

Royal Space Marines – Reconnaissance
Battalion
Your Communications specialist possesses a motion
sensing radar, which is useful for finding and
predicting the attack patterns of incoming enemies.
Irish Army Space Corps
This deadly warrior carries around a Gatlin Cannon
that can efficiently mow down hordes of enemies.
Excellent at protecting volatile areas.
Welsh Guards – Grenadier Battalion
The Demolition expert carries a modified rifle with
grenade launcher attached, this has the power to rip
apart objects and certain doors, as well as to
temporarily disrupt teleportation streams.
US Colonial Marines – Construction Battalion
(“Spacebees”)
The Combat Engineer carries automated tools for
quickly repairing doors. He is also an adept hacker
and can crack security systems faster then anyone
else on your team. Armed with a Combat Shotgun.
Brazilian Space Navy – Medical Corps
The Medic is essential for keeping your team
healthy. His hazard suit allows him to walk through
dangerous areas that would wound or even kill the
rest of your team.

Page 5 of 10

Ranks
There are a total of five ranks (difficulty levels), from Private to General. In the
harder ranks enemies spawn more frequently and move quicker, and the
medic cannot heal as quickly.

Controls
Control Mode (First Person)
Walk Foward
Walk Backwards
Strafe Left
Strafe Right
Fire Weapon
Perform context sensitive actions
Order an individual marine to go to the
location you are pointing at

W or up cursor key
S or down cursor key
A or left cursor key
D or right cursor key
Left Mouse Click
Right Mouse Click
Ctrl + Marine Number

Command Mode (Map)
Move Marine
Choose Marine

Left Mouse Click on empty square
Left Mouse Click on another
marine or his icon
Right Mouse Click on another
marine or his icon
Right Mouse Click on empty
square

Follow Marine
Cancel Orders

Both Modes
Toggle between Control and Command
mode
Toggle between Single and Multi View
Choose Marine
Order All Marines to halt or proceed
Order All Marines to follow current
Marine
Order All Marines to cancel current
orders
Order All Marines to reload their firearm
Order an individual Marine to follow

Tab
Backspace
1-5, Space, or Mouse Wheel
F1
F2
F3
F4
Shift + Marine Number

Page 6 of 10

Options
Graphics options
(Note: All Graphics option changes, aside from Ambient light, require Derelict
to be restarted)
Ambient light
If you are finding Derelict too dark, you can adjust the
brightness with this setting
Resolution
Sets the screen resolution and color depth
Detail
Sets the wall detail, at higher detail levels the walls will
appear smoother, and the flashlight effect will be less
jagged. This may affect the framerate on older computers.
Target Frame
On older computers, setting a lower Target Frame Rate
Rate
will keep the game running at an acceptable speed while
sacrificing some fluidity

Sound options
Sound Volume
Music Volume

Self explanatory
Self explanatory

Control options
Mouse flip

Inverts the mouse in FPS control mode

Page 7 of 10

Strategies
Replacing team members
If you are missing members from your team, then at the start of the next level
switch to the Communications marine and have a look at the map. If there are
any radar blips that aren’t moving then it is possible they’re other survivors.
Occasionally you may find that they are in mortal danger, so you may have to
move quickly.

Attack
Always aim at an enemies head. The higher you aim at an enemy, the more
damage you will do to him.
AI controlled marines will not know to do this, so whenever possible try to
control the marine who is in the most danger.

Defense
Arrange your team so that they are standing back to back and covering each
direction. If you choose to do this however make sure you keep an eye on
your team's health; If any of them die then bioweapons will charge through the
hole and slaughter the rest of your team.
AI controlled marines will not shoot each other, so it is safe to arrange them to
face each covering a corridor.
An excellent way to guard a dangerous corridor is to have it covered by the
heavy assault marine while the medic stands behind him, perpetually healing
him.

Teleport streams
The teleport streams that the hordes come through can be temporarily
disrupted with a grenade.
Bioweapons will not enter teleport streams if a marine is close by. However,
don't stand too close to it!

Page 8 of 10

Credits
Concept, Design
and Programming
Additional Level
Design
Sound Design
Additional Music

3D Models

Cast

Playtesters

Special Thanks

Programmed in

Erik Hogan
Sam Jeffreys
Miika Vihersaari
Kristie Addison
Samuel Gavin
Edward Clombe
Bill Norris
Krystian Krewniak
Mark Harper for 3D Gun Models
Craig Nisbet for misc furniture objects
The Game Creators for 3D Animated Characters
Geometrics for Space Ship
Communications - Sam
Assault - Jonathan
Demolitions – Steve
Engineer - Sam / Lucian
Medic - Guilherme
??? - Erik
Christian Miniscalo
Guilherme Chirinea
Jacob Canull
Joshua Smyth
Justin Deuel
Jim Harkins
Matt Griffith
Matthew Gatlan
Philip Truax
Auckland Game Works (http://agw.org.nz/)
Max Penguin (http://www.maxpenguinslab.com/)
Greg Thomas
:A/H:
Kirsty Win
And the forum posters of
ttlg.com
retroremakes.com
blitzbasic.com
mobygames.com
curlysworldoffreeware.com
Blitz Basic 3D by Mark Sibly (http://blitzbasic.com)

Page 9 of 10

About the author
Erik Hogan is an amateur game developer based in Auckland, New Zealand.
He has been dreaming of the day when his games are of high enough quality
to be sold commercially. He has been dabbling in game development in his
free time for years but considers Derelict to be his finest, largest and most
complete work yet.
His official website
[email protected]

is

http://earok.net

and

can

be

contacted

at

Page 10 of 10

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