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DIE HARD
Player's Guide
I
AclMstox
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PNsmrruing iy Neb Bdclner.
DiHtior and desiSn by Jetry Lultrcll.
3 D arr ly Ctns Kmya.
Graphics by Tom CoUie, Susan Crnc, and Sl,.vc Snyd€r.
Musjc and sound cre.ts ly Bryce MoreIoPrcduced by Stev.n Ackrich and Johtr A. S- SLel.
Tech.ical Nlpod by David M6ClnrA.
Product oaneasnc.t by Kelly Flock.
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Die Hard
Question: Who in their right minds would set out to develop an
entirely new form of3-dimensional technologr', complete with
animations, explosions, hallways, conference rooms, gigantic
chasms and three-level rooliops? And then take on the challenge
ofdeveloping an intelligence and hand,to hand combat system
capabl€ ofworking in a S-dimensional plane?
ArNwer: (From lefi to right in photo)
Jer4r Luttrellt Designer.
Cyrus Kanga: 3 D modeling, shap€s and animations.
Nel6 Bruckner: Programmer and interior 3space" pioneer-
4
Getting Started
Its a good idea to make back-up copies ofyour oti$nal Db llard.
disks before plafng, and to plsy the game fiom these back-up
disks. You'll need two blank dieke.
llaking Copies on a Double Floppy System
1. Boot your system and load DOS.
2. At the A> prompt, type diskcopy A,: B! and press Enter
3. Follow the screen prompts.-the source disk is your
onginal Dre llard disk and the taiget disk is the blank digk-
4. Repeat this procedure for each original ,ie Eard ?nsk,
tlaking Copies on a Single Floppy System
1. Boot your system and load DOS.
2. At the A> prompt, t).pe diskcopy A,. .q,: and press Edter.
3. Follow the screen promptFthe source disk is your
original Die l{ord disk and the target disk is a blank disk.
Loading lnstructions
Floppy Disk Installation
I Bootyour 6ystem and load DOS.
2. lnsenDic Hdrd dtsL l into the Adrive.
3. Ifnecessary, tlpe.Au to access your A drive.
4. At the A> pmmpt, type Dichard, press Ent€r, and wait for the
program to load. Youll be prompted to swap disks as the game
progress€s.
l{ard Drave lnstallation
l. Boot your system and load DOS.
2. lnBerL Die Hard. dlsk lintotheAdrive.
3. Ifnecessary, type Ac to access your A drive.
4. T}pe Install C: (dccordingto yourhard drive's letter de6ignation), and press Enter.
5. The program automatically creat€s a Die Eard directory on
your hard drive, and copies the contents ofboth disks to this
new directory.
6. Youll be prompted to replace disk 1 with d;sk 2. Press any key.
5
7. Ajter you install the game, you'll be placed in the DieHard
directory.
8. rype Diellard and pre6s Enter to load the prog?am.
Die llcrd automatically chooses the graphics mode thatls best for
your system. Ifyou want to force your system to select a CGA or
ECAgraphics system, follow the directions below at step #8 of
"Hard Drive Installation," st€p #4 of"Floppy Disk Installation,"
and step #3 from'Bootingtbe Program From Your Hard Disk
Once You've Installed It'( in the section immediately following).
To force your program into CCA! typ€ DieEard CGA.
To force your p.ogra$ iuto EGA, type DieHard ECATo turn off the joystrck and play strictly with your
keyboar:d, type Di€Iturd Joyoff.
To turn off the music, type DieHard NoMusic- Notq The
soz,?d will6tay on. You can tum the sound offby pr€soingT.
You can combine these steps into one instruction. For example,
DieHard CGA NoMusic.
Booting the program F om Your Hard Disk
Once You've lnstalled ll
1. TuIn on your monitor and computer
2. At the hard drive prompt, twe CD Diellard and press Enter.
3- \/pe Diellard, press Dnter, and wait for the pmgram to load.
You'll see a series of story 6creens, giving you background on the
game. At the Dic Hard title soeen, press tbe spacebar so the
game will begin loading. AIIer the game has loaded, you go right
into the action.
See ls€curity Panel" and "Strat€gy' on page 16 for some
idportant tips olr pl'yi^g Diellard.
6
'Twas the Night Before Christmas
In the Nal<atomi Corporation's new highrise headquarters in
downtown Los Angeles, the staffis enjoying the company
Christmas party, way up on the 32nd floor. . . A celebration that
is about to become a nightmare.
Suddenly, a group ofmachine-sun totins men storm into the partv.
Sprays of automatic fire ricochet around the roorn. This gang of
terrorists has seized the building, locking it liom the inside and
s€aling offall entrances and exits. No one can g€t in or out.
Hans Gruber is the leader and mastemind ofthe operation. He
and his gang are exploidng their t€rro st cover to cany out the
biggest heist ofth€ century. The/re alt€r the $600 million in
negotiable bearer bonds in the companys vault. All they have to
do is break through the seven vaults, and the bonds are theirs.
It's a perfect plan.
Except for one small detail. John Mcclane, an off-duty New York
City cop visitinghis estranged wife, is loos€ somewhere in the
building. He's the only one who can make a stand against Hans
and his henchmen. It may be his last stand- . .
Facing the Ghallenge
Die Hard's actiol], takes place on the upperfloors and roofoftbe 40
floor high-rise, When the game opens, Mcolane is in a batiroom
on the 32nd floor.
Each floor is a maze ofrooms arrd hallways containing plants,
desks, file cabinets, wall maps, vents, and other objects. Since the
rooms and ha)lways resemble one another, ids a good idea to look
at the floor maps scattered through the buitding and familiarize
youNelf quickly r rith the characteristics ofeach room and section
of& floor.
To see a map ofthe floor, walk into the blue rectangle on the
hallway walls. This tums into a map. Use the maps whenever
you're unsure of McOlane's location.
s.€ "s€cunry Plnet" o. p.ge 16,
7
McClane's Health
Th€ gam€ begins xritJr Mccl,ane at full health, represented by
a gr€en bar in the lower right corner. Each time he absorbs a blow
or a bullet from a terrorist, his health declines. When thebaris
rcd, he's most \rrlnerable to attack. When the bar disappears, his
valiant siand against the terrorists is over. He can also build up
his strength by finding the dght items.
Terrorists
. Terrorist henchmen lurk at every tum. McClane has to polish
them ofr, either by engaging in hand-to-hand cornbai or by blowing them away with his gun. Aller each confrontation, he can
search their bodies for weapons and other valuable items that
give him vital assistance in his desperate situation.
. Mcclane also has Karl, Han's second-in-command, to worry
about. After McOlane kills Karl's brother Tony, IGri is wild
with rage and hunts him with a vengeance. IfMcclane meets
Karl, he's going to have to summon every ounce ofhis strcngth
to overpower him.
. It's tbe confrontation with Hans himselfthat will prove to
be the ultimat€ cballenge. Hans holds a hostage Holly,
McClane's wife. Itll take split-second timing and a fast frnger
on the trigger to save her. . . and eliminate Hans.
Beat the Clock
As you play, keep an eye on tbe digital clock at t}te top ofthe
screen. Mcclane has 20 minutes he must race against time as
he fights his way toward the confrontation with Hans.
The Vaults
The status ofthe seven vaults is rcpresented by the red blinking
bar in the upper left corner ofthe screen. As each vault is broken,
a line;s removed from each side ofthe bar. When all the lines are
gone, Hans will start the countdown to blow up the Roof.
Message Screen
IfMcolane gets a radio from a terro st, he's able to eavesdrop on
Han's communication with the his gang. These communications
appear on th€ message screen in the upper right corner. Sometimes Hans has a few things to say to Mcolane himself
8
lnventory Panel
At the bottom ofthe scrcen is the inventory panel. As Mcolane
accumulates items, they appear in the panel. Use the <and> keys
to move the selection box through the inventory, and press Enter
to put that item in the active box at the lell end of the panel.
The Gontrols
Play Die Hd.rd. lsing either a joystick (see below) or the numeric
keypad (see page 11).
Joystick Gontrols
You can use ajoystick to conhol Mcclane's movements most ofthe
time. There will be times when you'll be using the Universal
Keyboard Commands (see page 14).
Walking
Joy3rick Bulron *2 Down
t
t
'-*o'
u"""
"'nn' "'"'""
*[)* -'
+
+
To mak€ Mcclane walk, move the joystick in the direction you
want him to go.
To turn him, prcssjoystick button #2,lhen move thejoystick in
the desired direction.
S€e "Securlty Pa.el" on plge 16.
I
"*"
FightinE
Choose your combat style depending upon the gituation.
Ifa terrorist is approachins vou unarmed, vou can prepare to
spring into hand-to-hand combat. It's best to use hand-to-hand
combatwhenever possible, but ifyou can see a weapon in the
termrist s hand, it's better to rcspond with a weapon. Don't waste
a:nmunition. Check the inventory panel to evaluate Mcolane's
ammunition supply and the tlpe of weapons available.
Hand.lo.Hand Combal
Joysllck Button 11 Down
t
."._".".",
",-ID-::-^
Rdndh * xick
+
To engage in hand-to-hand combat, first pressjoystick button
#1, then move the joystick in the directjon ofthe desired move, as
shown in the diagram above.
Armed Combat
Mcclane starts offwith his policeman's gun. He gets the rest ofhis
weapons from the terrorists he's killed and searched. As the game
goes on, look at the ;nventory panel at the bottom ofthe screen to
check your arsenal.
To get a gun, move the inventory panel selection box to the gun
you want by pressing the <ard> keys. Press Enter to activate it.
The gun you selected moves to ihe active windows to the left (the
bandgun is on top, the machine gun on bottom). You then see a
gun in Mcclane's hand and youre ready to go into aimingmode.
Almlng ilode
Fo,wa,d Ro[ *
t
\,
Fdwa'd Fo
-"'"-:(),*
*
10
"*'.
To activate the siming mode whetr Mccl.an€ is holding a
guD, press and rcleasc button ll
will rai6e bis gun.
-Mcclane
joystick
right or left, in the dircction you went
Aim by moving the
to shoot. Note: Mcclane can't walk while in the aiming mode.
To fir€, press button irl again,
To evade enemy fir.e while ln aiming mode, duck by pulling
the joystick back. As long as you pull thejoystick back, he'll keep
ducking. Release the joystick and he stsnds again with Eun ready
for action.
McClane can also execute a fors,aril roll while in aiuing
mode to dodge the bullets-push tle joystick forward. Press
button #1 to return to aiming mode.
To deactive the aiming mode 80 he csn walk around (while
keepitrg the gun in Mcclare's haEd), pressbutton *2 .
To switch from hand-to-hatrd combat to fighting with a gun
(once the gun has been chos€n and is in the active window),
press G (ifyou have a machine gun and want to use it, press M).
To 6witch back to hand to-hand combat, prcss II.
For more infor:mstion on selecting iteDs ftom the inventory
panel, see "Selecting Items and Weapons" on page 14.
Keyboard Gontrols
Ifyodre usingthe keyboard, to play Die Hard., use the numeric
keypad (check the diagram below).
+
3..'Scarliy P.ml'd Fr. lG
ll
Walking
Tb maneuv€r Mcclane, press the appropriate num€ric key to move
him in the direction you want him to go (see diagram on page 11).
To turn Mcclane, pr€ss Shift while pressing the key that corresponds with the direction you wanthim to tum (see diagram on
pase 11).
Fighting
Choose your combat style depending upon the situation.
Ifa t€rrorist is approaching you unarm€d, you can prepare to
gpring into hand-to-hand combat. It s best to use hand-to hand
combat whenever possible, but if you can see a weapon in the
t€rrodsts hand, its obviously bettei to respond with a weapon.
Don't waste ammunition. Check the inventory panel to evaluate
McClanes ammunition supply arld the type ofweapons avajlable.
Hand-to.Hand Combat
To engage in hand-to-hand combat, position Mcclane, then
prcss the spacebar arld one of the eigLt keypad keys to execute an
indiYidual move as shown below:
Hand ro Hand Comb.l Wllh Sp.c.bar Pr.ss€d
i,t,
ll z llll'e llll's I
t! -4F---4 D:-lJ
"-,*EEE* -^"
mtrtr
r+r
Armed Combat
Mcclane stads offwith his policeman's gun. He gets the rest ofhis
weapons from the teno sts he's killed snd searched. As the game
goes on, look at the inventory panel at the bottom of the screen.
To get a gun, press the <and> keys to select the gun you want
and pressEnter to activate it. The gr)n moves to the active windows
to the le{t (the handgun is on top, the machine gun on bottom).
You then see a gun in Mcolane's hand, and you're ready to go into
aimingmode.
t2
Almlnl Hod.
EEE
,
".''.--*EEE
.EFE
To activate the aiming mode when Mcclane is holding r
gJun, press and release the dpacebar. McClane will raise his grrnPress 4 or 6 to aim. Press the 6pacebar again to lire. Press Shift
to stop aiming. Note: Mcclane can't walk while in aiming mode.
To fire, press the spacebar again.
To €vade enemJr fir€ s'hile in aiming mod€, duck by pressing
McClane can also execute a forward Foll while in aining
moile to dodge the bullets-press 8. Press the spacebar to
retum to aiming mode.
To deactive the aiming mode so he can walk ar'ound (while
keeping thc gun in his hand), press Shift.
To snritch from hand-to-hand combat to frghtitg with a gun
(once the gun hss been chos€d and is in the active window),
press G (if you have a machine gnn and want to use it, press M).
To switch back to hand to hand comba! press E.
For morc infor.mation on selecting items from th€ inventory
panel, see "Selecting Items and Weapons" on page 14.
se€ 'S.cunts Pcnel" on pasb 10.
l3
Universal Keyboard Gommands
<and>
Moves Selection Box in inventory panel left
or right.
n€turn or A
Activates highlighted item from inventory
panel.
G
Selects handgun when the weapon is in
active inventory p&nel only.
M
II
Selects machine gun from active panel.
R€turns Mcolane to hand-to-hand combat
iiom weapons mode.
D
Drops highlight€d inventory item from
panel.
F
Finds objects on floor adjacent to Mcclane's
location (including any he's dropped).
S
P
T
Searches teno st for items and weapons.
Alt + J
Ctrl + Esc.
Alt + Esc.
Pauses play. Prcss again to resume play.
Turns sound on or otr
Centersjoystick.
Exits rie l/drd to DOS.
ExitE Die Hard. tr theRestqrt screen.
1,2,3,4,5,A,7,a,9,0 Quickly highlights items in inventory psnel
from left to right.
Selecting ltems and Weapons
(for Both Gontrol Methods|
Select items and weapons from the Inventory Panel at the bottom
of the s$een.
To select an item or weapon from the inventory panel, press the
< and > keys to move the selection box. PressDnter to activat€ the
item or weapon. The item selected moves to one ofthe active item
windows to the left.
when you activate a weapon from the inventory panel, the
handgun moves to ihe top active weapons window, and the
machine gun moves into the bottom active window.
t4
Ihe amount of availabl€ admunition is the number to the lelt
ofthe active window. The t"p number represents how much ammo
is in the bandgun, and the bottom number shows how much ammo
is in the machine gr]n.
As a handgun nlns out of amrnunition, the game automatically
looks for ammo to reload. If there isn't a bullet clip, arld you have
another handgun, that gun is automatically chosen from the
inventory panel and put in Mcclane's hand. You'll see the old
weapon on the floor.
To sn'itah from a hanalgun to a machin€ gun, press M; to swap
a machine gun for a hand$n, press G. Press H to return to hand
to-hand combat.
If you q/ant to discard items from a full inventory panel in
order to sdd others, press D to drop a highlight€d inventory
item, and F to retdeve a dmpped item. Mcolane can retrieve
sometling only ifle's in an area next to the item he dropped-
Searching the Bodies
Mcolane should search terrorists to find key items such as food
and weapons that might be useful as the action develops. He
should also look in the lfums on each lZ@r Lo {rnd terrorists or
valuable items.
When engsged in hand-to-hand combat, Mcolane is given the
option of searcling the terro st. Press button #l orEnter to
select the highlighted option. Move the joystick or p'ess 8 or 2 to
select a different option.
To have Mcclane search a body afler he kills a t€norist
with a sr€apon, press S. Press button #1 or Enter to select the
highlighted option. Move thejoystick or prcss 8 or 2 to select a
different option.
S.s "S']orl8 Prnel' on Derc le
15
Security Panel
Once Mcclane gets t! the ruom with the security panel, you have
to deactivate the pan€l before the game can progress any fu her. If
you don't come to the security panel room, he can't go to the R of or
any other level ofthe building. Walk McOlane into the panel.
1. Look at the lett€r and numb€r code at the top ofthe panel on
9. Find the letter of the table on odd number€d pages 7-17 in the
player's guide that corresponds to t}te lett€r in the code.
3. On the first line of the table in the guide, find the two-digit
number identical to the number on the screen.
4. On the second line ofthe table, find the number directly below
this number.
5. 1}?e this number and press Enter to deactivat€ the security
panel.
Note: Do not read the following sections if you wart to face
the challenge ofrie Edrd without rclying on clues. Refer to
them only ifyou're desperate!
Strategy
Combat Pointers
Mcclane must be able to rcly on his fighting ability, both in handto-hand combat and in gun-slinging. To become accomplished at
combat, keep these factors in mind:
. Terrodsts vary in skill level and combat technique.
. Position Mcotane during battles, and select kicks and punches
that deliver maximum effecL Your opponent may att€mpt to
evade a blow, move away, or strike before you can hit him.
. Save ammunition by putting away opponents in hand-to-hand
combat whenever possible.
. Don't attempt to foil a gun-toting terronst with a punch or a
kick.
. Know when to fight aIId wh€n to run.
16
MccIane's Fight Plan
There's a basic plan Mcclane should follow to get tlrougb tie
building erd exterminate the terrorists. Use the wall maps for
quick orientation.
l. Mcolane must make his way lo the room vrith the securiiy
panel, then find the stairwell t! eo to Roof 1.
2. r.rom R of 1, he heads to Roof2. He ducks into a door that
takes him to a difrerent section ofRoof 2. He shoots out the fan
andjump6 throwh to get to level 33.
3. At level 33, he must go through the Board Room to get t! level
31.
4. At level 34, he faces Karl and go€s up the staircase back to
Roof 1.
5. He'B not going to want to stay on Roof 1, so he heads to Roof 26. He uses the fire hose to get to a room on e lower floor. Here, he
eventually finds Hans
Floor.by.Floor and Boom-by.Room
As Mcclane advance6 through the physical and human obstacles,
he ll make some key discoveries and decisions.
Level 32
Mdlsne meets terroists here for the first tifie.
. Find the security room and deactivate the secuity panel as
instructed in the'Secudty Panel'section on page 16.
. Search the ruoms to get important it€ms' Use the vents.
On Roof #l and #2
. Watch for terrorists.
S.€ "sccudry Pan€l' oa plge 16.
l7
Level 33
. Search th€ rcoms.
. B€ surc Mcolane's c&rrying the appropriat€ items (such as the
cord) to execut€ th€ bomb drop. Ifhe doesn't drop the bomb,
there will be terrorists to hunt him dowr.
The Encounter with Karl
. Karl appears in the equipment room and seizes Mcolane's gun
and ammunition. He t}Ien throws it all down the air shafi.
Mcclane switches to hand-to-hand combat. If he gets rid of Karl,
he can acquire Karl's gun and ammunition.
On the Roof the Second Time
. The helicopter swooping down on Mcclane is stocked with
firepower. The pilot and passengers have the mistaken notion
that McClane is with the gang. Avoid the choppeis fire.
Note: It s impossible to shoot down the helicopter.
. Mc0lane mustjump with the firelose before the roofexplodes.
Trashed Hall
. Its possible to do forward rolls in tlre Trashed Hall.
Finale
. Don't waste time!
. Mcclane should eliminate the tenorist to his right as he
enters the room,
. Ifhe dashes up to Hans, McClane's wife will push away; shoot
Hans and he fal)s out the window to certain doom.
18
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IXCEPT AS SDT FOITTH AI]OVE, TI]IS I'{ARMN"|Y IS IN LIEU OF ALI, oTH lXI WAXRAN
TMs, WHETHEE Otu'll, OR wRI I'IEN, &XPltlSS OE tr',IPLIED, INCLI)DINC ,\llY
WARRANTY OI MUICH,INTABILITY OR I. lTNtsS FOR A PARIICULAR I'UltPOSl, ANI)
NO OTH I]R RI:PITESENTATION OR CI,AI MS Of ANY KIND SIiAI,I, II I) I]INDINC ON OR
OBLIGATE ACjTIIISIO\. IN NO EVENTWII,I,ACTIVISION AE LIABI,F) FOR SPI]CIAL
INCIDENTAI,. OR CoNSDQUEI\'II^I- DAM aOU RTISULTINC |ROM f{)SsllssloN. USE,
on,\LFU^-CTION OFTHIS I'RoDUC-T, INCLUDIIiC DArlAcE 10 P&OPEEIY AND, 1()
THE EXTENT PERMI'I'TED RY I,AW. D/LVAC&S FOR PT]RSON^I- INJURY. EVI'N II- AC
TIYISION HAS I}EEN
DVISED OF THD I\XSIBIIITY OF SU(-'H I}A.VACES.
SOMD STATTJS Ix) NOT A]I.OW LIMITATIONS ON HOW I,ON(I AN IMPLIED \{ARRANTY
I"ASTS ANI)/OR THC EXCLUSION OR I,I M ITATION OT INCIDENTAI, ON CONSEQUEN.
T1AL DA]VACFJS, SO TH E AAOV!) LIM ITATIONS ANI}/O[ EXCLUSION OR I,I MITATION
OI' I,IAI]I LITY MAY N(}T APPI,Y TO YOU. THIS WAFRANTY CIVES YOLI SPECIFIC
I,!]CAL TIICH1S, AND YOU MAY HAVE OfHER RICH1S WHICH VA.ttY FNOM STATD TO
STATD.
R€aurns
cedifi€d tu n lbn'ffidedfordns.
Fdb6r die, plgl€ hc auru !F
1. s€nd Mly lhc dcraiivc m.diam and, aor &wicc uDd6 rhe gcd,y eannlr, d prl.lr.py or
}{u: d,Ln sls reirt
2. Ia !h. inirirl {$ day vrmnry pdod hnr .xpired, pl** €.clcc n (hR} or mon€y o.n( tor
6?.e U.S. 0ir ific frni diskeft(includs Faugesnd hendlins)plM $l.0o lor mch
ndd ional6 l/.linch diskct| lnd $2,m for ech addiiioml s lr.inch diskclte retumed.
3. Encloe y0ur ftlurn addns, lyFd or pri ntd clea.ly, ,zsntr lhc pac]..g.,
t. Encld , b;ef ne dffiibiDs thc pnl'ldn(i) you encNnd{ uilh th€ aonwRre.
5. W;b tll. n,m ot the Fldud lnd tllc .yr. orsnpuk 3Fbn you h.v€ fr thc arsa !{.h€
WATUI^.YIY REPLACI]MI]NTS
Aciivtun,n n'n€tuinmmt S.ll!5re
P.O Ad 3047
McnloPol,cA ea025
NoTE: Do nol rcnd any oihd @biald shich nr Nenhal b fie $o ol lho pnrsra.r
Aclivi3ion nsuhs no Epomibility rr th,, nrum of ctjnal prnud paclagi ns D. Enj
mb.itrld o.h,. tllsn the r€llacmcn. nriirm.
AcliY-lspx
PD,209-03