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TABLE OF CONTENTS
SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . 2
STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
INSTALLING THE GAME . . . . . . . . . . . . . . . . . . . 4
Minimum (Min) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Full (Max) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
MENUS AND INTERFACE SYSTEM . . . . . . . . . . . 5
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Save Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Load Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Default Key Configuration Chart . . . . . . . . . . . . . . . 12
GAME SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . 14
Heads-up Display . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Health, stamina, morale . . . . . . . . . . . . . . . . . . . . . 15
Conversation System . . . . . . . . . . . . . . . . . . . . . . . . 17
AI Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
USING WEAPONS AND INVENTORY ITEMS . . . 19
Inventory Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Weapon & Items List . . . . . . . . . . . . . . . . . . . . . . . . 21
CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . 26
Other Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Terrorists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Fox Interactive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Piranha Games Inc. . . . . . . . . . . . . . . . . . . . . . . . . . 32
Vivendi Universal Games/Sierra Entertainment . . . 35
TABLE OF CONTENTS
1
SYSTEM REQUIREMENTS
MINIMUM SYSTEM REQUIREMENTS
For Windows® 95/98/ME
Direct X™ 8.0 or higher
Processor equivalent to Pentium® II 400 MHZ or
higher
64 MB RAM
660MB Hard Disk Space
SVGA, high-color (16-bit)
16-bit DirectX 8-compatible sound card
Direct 3D Compatible 3D Graphics Accelerator
capable of multi-texturing and with at least 16 MB
of video RAM
4x CD-ROM
Mouse
Keyboard
For Windows® 2000 or XP
Direct X™ 8.0 or higher
Processor equivalent to Pentium II 400 Mhz or
higher
128 MB RAM
660MB Hard Disk Space
SVGA, high-color (16-bit)
16-bit DirectX 8-compatible sound card
Direct 3D Compatible 3D Graphics Accelerator
capable of multi-texturing and with at least 16 MB
of video RAM
4x CD-ROM
Mouse
Keyboard
2
SYSTEM REQUIREMENTS
STORY
The wrong place, at the wrong time.
Facing Christmas 3,000 miles from his estranged wife
and two children, policeman John McClane flies to Los
Angeles bearing presents and hoping to patch up his marriage. Stylish and cool Hans Gruber is in Los Angeles as
well for the holiday season, but he’s not there to give out
presents. He’s there to take more than six hundred and
forty million dollars in negotiable bearer bonds from the
multinational Nakatomi Corporation, where McClane’s wife
is an executive.
McClane arrives at his wife’s office building and relaxes
while she and her fellow employees are having a Christmas
party celebrating the most successful year in the history of
the company. Meanwhile, Gruber and a few dozen fellow
terrorists are meticulously sealing off the building.
Since it’s Christmas Eve, the building is virtually empty,
so Gruber easily seizes control and takes the Nakatomi
employees hostage. Then as the intruders start dissecting
the elaborate safe holding more than $640 million in bonds,
McClane, unseen and unknown to the terrorists, starts disrupting their finely laid plans.
The terrorists still have the upper hand, with an arsenal of
weapons. McClane has only his service automatic, but he
also has a 40-story building in which to use his courage,
cunning and endurance in a deadly cat-and-mouse game.
And as a few dozen terrorists are going to find out, John
McClane is not about to go down without a fight.
DIE HARD NAKATOMI PLAZA STORY
3
INSTALLING THE GAME
To begin, insert the Die Hard Nakatomi Plaza™ CD
into your CD-ROM drive. If AutoRun is enabled on
your computer, a menu screen should appear within a few seconds that will provide you with the following options:
Install: This option will launch the setup utility.
Follow the on screen prompts to navigate through
the setup screens as follows:
There are two ways to install:
Minimal (Min) install will require 660 MB of
Hard Drive Space
Full (Max) install will require 860 MB of Hard
Drive Space
Uninstall: This option becomes available only
after the game has been installed. It allows you to
easily remove the game files from your hard drive.
Please note that other programs may share certain
installation files, so you may be prompted for confirmation before some of these files are removed.
Install DirectX™ 8.0: This option is required if
you do not already have Microsoft’s DirectX version 8.0 or higher installed on your computer.
Note: Nakatomi Plaza will not run if DirectX 8 is not
installed.
Readme: Provides useful information on installing
and starting the game, as well as last minute information that didn’t make it into this manual.
4
INSTALLING THE GAME
MENU AND
INTERFACE SYSTEM
MAIN MENU
The following options are available from the
game’s Main Menu:
New Game: Select this to enter the New Game
Menu to begin a new Die Hard Nakatomi Plaza game.
Save Game: Select this to enter the Save Game
Menu to save the current game.
Load Game: Select this to enter the Load Game
Menu to load a previously saved game.
Options: Allows you to customise the settings for
the display and the sound options in the game.
Exit: Allows you to quit the game and return to
Windows.
NEW GAME MENU
Before you begin your new game you will be
asked to select one of 3 difficulty settings.
The 3 levels of difficulty are:
Die Hard (EASY)
Die Harder (NORMAL)
Die Hard with a Vengeance (HARD)
Once you have a selected a difficulty level, it will
stay at that level until you begin a new game.
MENU AND INTERFACE SYSTEM
5
SAVE GAME MENU
You are given the option to save the game at any
time during the game. Just press the ESC key to
go to the Main Menu and then select the Save
menu.
There are three different ways to save the game.
Auto Save: Automatically saves the last level
loaded.
Quick Save: Allows the player to save at any
time. The default hot key for “quick save” is F6.
Full Save: The player must pause the game action
and save to a slot.
6
SAVE GAME MENU
LOAD GAME MENU
This menu also allows you to view and load any
previously saved games, including any “auto-save”
and “quick-save” files. The default hot key for
“quick load” is F9.
LOAD GAME MENU
7
OPTIONS MENU
To change any options on this menu, highlight the
option and use the up and down arrow keys to
scroll to the setting you want.
Video: Allows you to customise the video settings
of the game.
Audio: Allows you to customise the audio settings
of the game.
Controls: Allows you to customise the controls of
the game.
Gameplay: Allows you to customise the way you
want to play.
8
OPTIONS MENU
VIDEO MENU
Resolution: Move your mouse cursor to your
desired resolution and click on it.
Note: Depending on video card and monitor, settings may
vary
640 X 480 X 16
640 X 480 X 32
800 X 600 X 16
800 X 600 X 32
1024 X 768 X 16
1024 X 768 X 32
1280 X 1024 X 16
1280 X 1024 X 32
Resolution can be very important to game performance. If you value play speed over image
quality, feel free to keep the default 640X480X16
setting. If you have a very powerful video card,
processor and have a large amount of RAM (system memory), you can turn up the settings to your
taste.
Texture Depth: Choose between either 16 bit or
32 bit textures.
Note: Depending on your video card and processor, this
may vary your game performance.
Sub-Titles: Choose between Off or On.
Note: Default is on.
Advanced Gfx: Allows you to turn on or off
Bilinear Filtering, Detail Textures, Mipmap Level
and Decals.
Note: Depending on your video card and processor, this
may vary your game performance.
VIDEO MENU
9
AUDIO MENU
SFX Volume: Raise or lower the volume of all
sound effects within the game.
Sound Filter: Sound effects such as special echo
and underwater effects can be turned off and on.
Note: If you are experiencing low frame rate, turning this
off will help your frame rate performance.
Music Volume: Raise or lower the volume of the
game’s music.
Performance note: If your game is running poorly,
you may enable or disable a variety of features within the game. More information may be available in
the Readme.txt on the CD of this game or the directory that Die Hard: Nakatomi Plaza is installed in.
10
AUDIO MENU
CONTROLS MENU
Use Joystick: Lets you enable or disable joystick
support.
Note: This option will only appear if you have a joystick connected to your PC.
Configure Joystick: Lets you customise your
joystick.
Configure Mouse: Lets you customise your
mouse sensitivity and invert your mouse.
Configure Controls: This option will allow you to
remap your keyboard/joystick/mouse to the various
actions available in the game.
Restore Default Controls: Reverts all controls
back to the original configuration.
CONTROLS MENU
11
DEFAULT KEY CONFIGURATION CHART
This section describes the default key mappings for Die
Hard Nakatomi Plaza.
Game Controls:
Key
Function
Description
<Esc>
Menu
Exits to the menu / Skip Cutscene.
Movement Controls:
All key assignments listed here can be changed in the
Options menu.
Key
Function
W
S
Left Arrow
Right Arrow
Down Arrow
Up Arrow
A
D
Left Ctrl
Forward
Move Forward.
Backward Move Backward.
Turn Left
Turn to the Left.
Turn Right Turn to the Right.
Look Down Look Down.
Look Up
Look Up.
Strafe Left Strafe (sidestep) to the Left.
Strafe Right Strafe (sidestep) to the Right.
Crouch
The key must be held to crouch
down
Run
The key must be held in order for
you to run.
Always Run Press key once and this will trigger
the always run mode.
Press it again and it will deactivate
the always run mode.
Objective
Bring up a screen with a list of
Screen
objectives to do.
Next
This will scroll forward through your
weapon
weapons/items in your inventory.
Previous
This will scroll backward through
Weapon
your weapons/items in your inventory.
Zippo®
Ignite your lighter. (once you have
Lighter
acquired it)
Left Shift
Cap lock
O
Wheel down
(mouse)
Wheel up
(mouse)
L
12
Description
DEFAULT KEY CONFIGURATION CHART
Key
B
X
1
2
H
R
F
F6
F9
Q
E
Button 0
(mouse)
Button 1
(mouse)
Function
Description
Badge
Radio
Show your New York police badge.
Activates the Motorola TalkAbout®
T6310 2-Way Radio. (once you have
acquired it)
Primary
Bring up your primary weapon.
Weapon
(pressing it twice will bring up your
Inventory screen)
Secondary Bring up your secondary weapon.
Weapon
(pressing it twice will bring up your
Inventory screen)
Holster
Put away weapon.
Reload
Reload bullet-based weapons that
are in your hand.
Activate
Use/Pickup items, operate doors
and buttons.
Quick Save Allows you to save current game
without going to the SAVE MENU.
Quick
Allow you to load a saved game
Load
without going to the LOAD MENU.
Note: this feature only loads “quick
saved game” files.
Lean Left
The key must be held down for you
to lean to the left.
Lean Right The key must be help down for you
to lean to the right.
Fire
Fire/use weapon currently held in
Weapon
your hand.
AltFire
Alternate way to fire/use weapon in
your hand.
DEFAULT KEY CONFIGURATION CHART
13
GAME SCREEN
HEADS-UP DISPLAY (HUD)
The Die Hard Nakatomi Plaza HUD is organised so
cccyou can quickly and easily check your status
anytime in the game.
LIGHTER
RADIO
BADGE
HEALTH
WEAPONS
HEADS-UP DISPLAY SCREEN
Current Weapon/Item (bottom right): This area
will Display the current primary and
secondary weapon. These two
weapons can be interchanged quickly by pressing either the primary or
secondary weapon keys. When you
press the fire button, you will use the item currently in your hand.
14
HEADS-UP DISPLAY (HUD)
Health Meter (Bottom left): The meter next to
the “heart” icon indicates how much
health you have. Your health can be
replenished by picking up Medical kits
throughout the game.
Stamina Meter (Bottom left): The meter next to
the “lung” icon indicates how much
stamina you have left. When the meter
is at the maximum level, you can run
very fast. As you run, the meter will
lower. The lower the meter is, the slower you run,
until there is nothing left on the meter. To replenish
your stamina, just walk or stand still in one place.
The stamina meter also affects your jumping ability. The distance you can jump will be determined
by how full your stamina meter is. if the meter is
full, you will be able to jump at your maximum
height and distance, the lower your meter is, the
smaller your jumps will be.
Morale Meter (Bottom left): The meter next to
the “brain” icon indicates how much
morale you have left. The terrorist’s AI
will be affected by the level of your
morale.
Ammunition (Bottom right): The numbers
appearing under the
weapons in the inventory
panel indicate how many
rounds of ammunition
remain in the clip and how
many remainng rounds there are. In this example,
there are 30 rounds in the clip, and 87 rounds left.
HEADS-UP DISPLAY (HUD)
15
The firearms you take from the terrorists have limited ammunition. Search for their weapons to
replenish ammo.
Badge and Zippo® Lighter (top right): You will
start with your badge and it will
appear in this area of the H.U.D.
When you pick up the Zippo®
lighter, it will appear above your
badge.
The Motorola TalkAbout® T6310 2-Way Radio
(top left): When you pick up the Motorola
TalkAbout® T6310 2-Way Radio, it will
appear in this area of the H.U.D.
The Objective Screen: When you press the
Objective Screen
key (the default
key is “O”) a
screen with a list
of objectives will
appear in the middle of the H.U.D.
This screen will
update as you
complete each
objective on that
list.
16
HEADS-UP DISPLAY (HUD)
WEAPON SYSTEM
Almost all weapons in Die Hard Nakatomi Plaza
have a primary and secondary fire mode. Use the
left mouse button to fire the weapon in its primary
mode and use the right mouse button to fire the
secondary mode.
Note: Left click (default) primary.
Right click (default) secondary.
CONVERSATION
SYSTEM
There are many characters McClane will meet
in Nakatomi Plaza,
some he will need to
ask for directions, and others he will have to save
from the terrorists. To start a conversation with
someone use the activate key on the character (the
default key is F).
Hint: Sometimes if the character is scared you’ll have to
show your badge to calm them down and convince them to
listen to you.
WEAPON AND CONVERSATION SYSTEM
17
AI CLASSES
There are several types of characters you will meet
in Nakatomi Plaza.
Hostage AI - First you will meet civilians that will
soon become hostages. You will need to do all that
you can to keep them safe.
Terrorist AI - There are many terrorists keeping the
building under control. The only thing you can
count on when coming across these guys is your
side arm.
Swat AI - The swat team has come into the building to combat the terrorists. Be careful though,
these guys are quick on the trigger and might mistake you for a terrorist. If they do, remember they
are fellow police officers and killing them will end
your game.
18
AI CLASSES
USING WEAPONS
AND INVENTORY ITEMS
INVENTORY SCREEN
In Die Hard Nakatomi Plaza, the inventory is a
small screen located to the bottom right corner of
the H.U.D.
To bring up your inventory hit either primary or
secondary weapon keys once (the default keys are
1 and 2). A menu slides out from the right displaying a list of weapons in your inventory. You can
use the mouse wheel or press the primary/secondary weapon key respectively to cycle through the
weapon list. The selected weapon is highlighted
red. When you have selected the weapon of choice
hit the fire key to make that your current weapon.
WEAPONS AND ITEMS LIST:
In the beginning of the game, you will automatically start with a badge and your pistol that is lying
on the counter in Ellis’ bathroom. Make sure to
grab it before you head out. Detailed descriptions
of the weapons and items are located in the next
page.
USING WEAPONS AND INVENTORY ITEMS
19
In most cases the lighter can only be brought up
on its own; however, when you are holding the
pistol you will be able to hold both objects.
20
WEAPONS AND ITEMS
WEAPONS (5 bullet based weapons)
9mm Pistol
The 9mm pistol is standard issue
for law enforcement officers. This
weapon is very accurate but only
holds 17 rounds of 9mm ammo in
each clip.
Submachine gun
This submachine gun can hold 30
rounds of 9mm ammo in each
clip. You can pick up these submachine guns from fallen terrorists.
Hint: Use short controlled bursts to conserve ammo and increase accuracy.
Sniper Rifle
This is a modified sniper rifle that
has two firing modes. The first
mode is a semi-automatic rifle that can fire
30 rounds of 5.56mm ammo in
each clip. The secondary mode
uses the scope, but you can only
shoot one bullet at a time.
WEAPONS AND ITEMS
21
M-16 Machine gun
The M-16 is a lightweight weapon
capable of firing bursts of
small caliber bullets, with
a controlled dispersion
pattern. This gun holds 20 rounds
of 5.56mm ammo per clip.
M-60
This heavy machine gun is very
powerful but is not that
accurate. This gun can go
through your 7.62mm ammo
rounds in seconds, so be careful
with the trigger.
22
WEAPONS AND ITEMS
ITEMS
Along with weapons, the player will find different
types of items throughout the game. Its up to you
to figure out what the items are used for. The following are examples of various types of items you
will encounter in the game.
Medical Kit
This medical kit will be very valuable when McClane gets injured.
When used, it will restore a certain amount of health back to the
player.
Motorola TalkAbout® T6310 2-Way Radio
The Motorola TalkAbout® T6310 2Way Radio will be a key element in
the game. It will allow McClane to
speak with the outside world
namely the cops outside. Also, key
moments will be triggered when
McClane communicates with Hans
the terrorist leader.
Zippo® Lighter
The Zippo® lighter will be very
important for lighting dimly lit or
completely dark areas.
WEAPONS AND ITEMS
23
Badge
McClane’s shield may come in
handy when you come across
civilians, hostages, SWAT team
members, and police officers in
the game. Use it to let them know
you’re a cop so they will follow
you or do as you say.
Fire Extinguisher
A fire extinguisher can be used to
put out fires.
Wire Cutters
The Wire Cutter is used to cut
wires and disarm bombs.
24
WEAPONS AND ITEMS
Axe
Although never intended as a
weapon, this item has the potential to be a most gruesome one.
Found among the floors of the
Nakatomi Plaza, it could be used
for breaking glass or chopping
through obstacles.
Flashbang Grenades
This item, is used to temporarily
blind terrorists.
WEAPONS AND ITEMS
25
CHARACTERS
OTHER CHARACTER
Holly (Gennaro) McClane:
Holly is a successful executive
with the Nakatomi Corporation.
She invites John to her company
Christmas party so she and the
children can see him. She is a
strong leader and is able to keep
herself under control. Holly left
New York to continue her career with Nakatomi.
She uses a different name because of the nature of
her corporation.
Sgt. Al Powell:
Powell is a seasoned cop in Los
Angeles. He was on his way
home getting a late night snack
for his pregnant wife, when he
gets the call to check out
Nakatomi Plaza. Powell is a desk
cop because of an incident that
happened in his past. He shot a young child that
was holding a toy gun, and hasn’t been able to pull
his gun on anybody since. He befriends and supports McClane, even though they have never met
face to face.
26
CHARACTERS AND TERRORISTS
Joseph Yoshinobu Takagi:
Joseph Takagi is the President of
Nakatomi Trading and Vice
Chairman of Nakatomi
Investments. Born in Japan, he
immigrated to the United States
at a very young age, fighting
through the adversity of being
thrown into an internment camp, and eventually
graduating from the top schools in the United
States. He is a strong-willed businessman that is
very personable and close to his employees.
Argyle:
Argyle is the fast-talking, overly
friendly limo driver.
CHARACTERS AND TERRORISTS
27
TERRORISTS
Hans Gruber:
Leader of the terrorist group that
takes over the Nakatomi building.
Hans is an educated man that is
quite cultured. Hans is very confident, stubborn and meticulous,
taking every possible detail into
account. He leaves nothing to chance and has
planned this crime to the very last detail.
?
Karl:
Karl is part of the terrorist group
that takes over the Nakatomi
building and is Hans’ right hand
man. Karl is very aggressive and
is determined to get whatever he
wants.
Tony:
Also part of the terrorist group is
Tony who is Karl’s brother. As
brothers, these two share a
strong emotional bond between
each other.
Theo:
Being the only terrorist that does
not carry a weapon, Theo is very
good with computers and anything else electronic, making him
the perfect choice for breaking
into or hacking any system or
lock. Theo is very witty and at times very cocky.
28
CHARACTERS AND TERRORISTS
CREDITS
FOX INTERACTIVE
Producer:
Chris Miller
Associate Producers:
Tim Tran
Aaron Blean
Tim Hall
Lead Tester:
Francis Choi
Assistant Lead Tester:
Joe Castellano
Test Team:
Terrance Brant
Jonathan Masterson
Duc Lai
Ken Anderson
David Farkas
Michael Graham
Joseph Lamas
Cris Lee
Aaron Minjares
Billy Pamier
David Taylor
Luke Thai
Ellen Williams
Hal Zabie
Assistant Quality Assurance Manager:
Igor Krinitskiy
Marketing/Promotions Team:
Dave Shaw
Lindsey Fischer
Ivo Gerscovich
Jack Van Leer
FOX INTERACTIVE CREDITS
29
Voice Actors:
(special appearances by)
Reginald Vel Johnson
As the voice of Officer Powell
(In alphabetical order)
J.D. Black
Michael Blanchard
J.Bird
Glenn Dphrepaulezz
Joe C. Finetti
Dave Lelyveld
Jenna Macari
Michael McGuiness
Josh Nathan
Brian Richard Peck
Rob Porter
Rich Ragsdale
Gabe Rutman
James Silverman
Darrin Straff
April Stewart
George T. Webber
All voices were recorded at
www.asylumstudio.com
Engineered by
Gabriel Mann
Becky Kneubhl
Script:
Tom Gastall
John Melchior
Blake McCallister
Additional Scripts:
Russ Bullock
Bryan Ekman
Music:
Interactive Score Composed and Arranged by Guy
Whitmore for Music Design Network
Sonic Implants Sound Library, Courtesy of Sonic
Network, Inc. www.sonicimplants.com ©2002
Sonic Network, Inc. International Rights Reserved.
All Rights Reserved.
30
FOX INTERACTIVE CREDITS
Localisation Manager:
Kristian Davila
Additional Sound Effects provided by :
SoundMax
Special Thanks:
Zippo® lighter provided courtesy of Zippo
Manufacturing Company
Motorola TalkAbout® 2-way radio, model T6320
provided courtesy of Motorola, Inc.
www.blindlightmedia.com
Eric Asevo
Steve Bersch
Pete Cesario
Luke Letizia
Library)
Dan Mackechnie
Assist.)
Megan O’Brien
Paul Pawlicki
Michael Pole
Dave Rech
Jamie Samson
Kristin Sutter
Karly Young
Rozita Tolouey
Sarita Churchill
Koren Buckner
Janelle Watts
Rachel Mills Garza
Cyrus Virdeh
Brian Thomas (Fox
Miles Scott (Fox Photo
Michael Heilemann
AnimeFactory
Kimberlee MacMullan
Dawn Hershey
Matt Case
Victor Rodriguez
Marsh Gardiner
Matt Hooper
Tim Godwin
John Melchoir
FOX INTERACTIVE CREDITS
31
PIRANHA GAMES INC (of Canada)
Creative Directors:
Russ Bullock
Bryan Ekman
Lead Programmer:
Dejan Cecar
Programming:
Russ Bullock
Nicholas Vining
Beau Brennen
Art Director:
Bryan Ekman
Artists:
Tyler Wilson
Eric T. Cheng
Mabel Chan
Bob Mack
Darren Tarnoff
Scott Dewis
Additional Art:
Ian Cumming
Ross Patel
Vivian Cheng
Lead Level Designer:
Alan Freemantle
Level Design:
Micheal Forst
Peter Benson
Allister McRae
32
PIRANHA CREDITS
Sound:
Brian Youds
Tester:
Shawna Brown
Office Admin:
Joanne Desjardins
Special Thanks To:
Nasena Stevens and Karen Bullock for enduring
nearly two years of insane hours and time away from
home, your unconditional love and support has
sustained us through all these amazing times, Gordon
Feil for being out mentor and friend, Kelly and Peter
Ekman, Sandi and David Stevens, Ron and Marilynn
Bullock, Rod and Patt Pierson, Doug and Val West,
Anika, and Ahmi Mack, Tom and Jean Mack, Melissa
Sabourin, Jenifer Forst, Sue Emerick, Richard Tarnoff,
Special thanks to the online art community, Thanks
Kaarina for always beingg there even if I let ya down,
you’re a good friend, st to: Vladana my girlfriend for
keeping me sane and my Sister, Mom and Dad for
always supporting me, love you all, Paul and David
Chan, In loving Memories Elia Chan, Rebecca Hallett
and my family (love and support), Ben Morriss, Brian
Smedley and the members of ELM (for getting me
where I am today), The original crew of the Spaceship
Linwood, Suzy Hupfau, Ed and Gloria Cheng, Wiener
dog, Suzie and fellow pixel pushing monkey boys,
Jennifer and Arianne, Debra Dewis, Dan Mackechnie,
Steve Bersch, John Melchoir, Marsh Gardiner, Joe,
Burp, Belch and Excuse Me and a very special thanks
to all the original cast and crew of Die Hard, for
making one of the best action films of all time!
PIRANHA CREDITS
33
Thanks To:
Douglas Forst, Peter Breen, Matt McKenna, Jodi Vetterl
from Discreet, Discreet, Janelle Watts, Brandon Feil, W.
Brad Addison, Jeff Hutt, Andy Heinz, Mike Corney, Mark
Rein, Rachel Mills Garza and Cyrus Virdeh from Analog
Devices, Doug Murphy from ActiveState, ActiveState,
water and coffee for sustaining us through the day.
Our thanks goes out to all those not mentioned
here!
Until Next Time!
www.piranha-games.com
34
PIRANHA CREDITS
SIERRA / VIVENDI UNIVERSAL
Marketing & PR
Nicholas Longano
Koren Buckner
Sarita Churchill
Simon Etchells
Lori Inman
Cheryl Sweeney
Pamela Thomas
Rozita Tolouey
Product Certification:
Randy Linch
Cyra Talton
Brandon Valdez
Creative Services:
Kathy Carter
Neal Johnson
Eric Nord
Localisation Team:
Fiachra Synnott
Ivan Mc Closkey
Dave Whelan
Damian Bennett
Andy Clark
SIERRA / VIVENDI UNIVERSAL CREDITS
35
THIRD PARTY SOFTWARE:
Uses Binks Video Technology
Copyright ©1994-2002 by
RAD Game Tools, Inc.
Uses Miles Sound System
Copyright ©1991-2002
by RAD Game Tools, Inc.
MPEG Layer-3 playback supplied with Miles Sound System from RAD
Game Tools, Inc. MPEG-3 audio compression technology licensed by
Fraunhofer IIS and THOMPSON Multimedia.
©2002 SoundMAX is a trademark of
Analog Devices, Inc. All Rights
Reserved
SoundMax used under license and licensed in part under patents of
Stanford University and Yamaha Corporation as listed on the following
web site: www.sondius-xg.com.
LithTech Game Engine© 1997-2002
LithTech, Inc. Used under license. All
rights reserved.
LITHTECH and the LithTech logo are trademarks of LithTech, Inc.
©2002 Twentieth Century Fox Film Corporation. All rights reserved. Fox
Interactive, Die Hard Nakatomi Plaza and the associated logos are registered trademarks or trademarks of Twentieth Century Fox Film
Corporation. Windows is a registered trademark or trademark of
Microsoft Corporation in the United States and/or other countries. The
ratings icon is a trademark of the Interactive Digital Software
Association. All Rights Reserved.
©2002 Sierra Entertainment.
Check out other Fox Titles at
http://www.foxinteractive.com/
36
THIRD PARTY SOFTWARE