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Doomsday Racers
Recommended Minimum Specifications:
Windows 2000/XP (SP4/SP2 Recommended)
DirectX 8 (or higher)
Pentium 3 – 800MHz (Pentium 4 Recommended)
128MB of RAM
105MB of free hard disk space
DirectX 8 compatible Graphics Card (Hardware TnL compatible)
DirectX compatible Sound Card
CD-ROM
Optional Joystick
Menu Controls
Cursor keys - Navigate the menus
Return - Select option
Escape - Return to previous menu
Game Controls
Default Keyboard Controls:
Cursor Left/Right - Steer
A - Accelerate
Z - Brake
Left Shift - Handbrake
Space - Reset car on track
Escape – Pause, back
Return - Select option, continue
Redefinable Joystick also supported.
Introduction
Doomsday Racer is an aggressive, no-holds-barred race game, with the emphasis on
ruthless and aggressive racing. It combines high-speed racing
action with daring manoeuvres and devious tactics.
Set in dramatic and treacherous post-apocalyptic environments, the race has only one
rule - get to the finishing line alive before anyone else and you are the winner.
Smash your opponents from the track, race ahead with the help of strategically placed
boost pads, or stick to good old fashioned driving skills - just do whatever it takes to
survive Doomsday.
Main Menu
Press the Cursor keys to select one of the items outlined below, and press the Enter
button to confirm your selection.
Race Options
Press the Enter button to activate the 'Game Mode' Screen. Press the Esc button to
return to the 'Main Menu' Screen.
Options
Press the Cursor keys to select one of the options outlined below. Press the Esc button
at any time to cancel the changes.
Music Volume
Use the Cursor keys to adjust the volume level of the music, or turn it off.
Sound Effects Volume
Use the Cursor keys to adjust the volume level of the Sound Effects, or turn it off.
Control Setup
Use the Cursor keys to redefine control, press Enter to select the requested control
key.
Save Changes
Press Enter to save the changes.
Game Modes
Press the Cursor keys to select one of the items outlined below, and press Enter. Press
the Esc key to return to the 'Main Menu' Screen.
Tournament
If you want to be the champion you'll have to rip apart the opposition. Each competition
is raced over 4 tracks.
For each track the following points are up for grabs:
1st = 8 Points
2nd = 5 Points
3rd = 3 Points
4th = 2 Points
5th = 1 Point
6th = 0 Points
At the end of the competition you will need to be in third place or higher to be rewarded.
There are competitions in three skill categories:
• Neutron
• Gamma
• Galactic
Success will open up access to the more advanced competitions - furthermore, winning
events in this mode will unlock extra courses and vehicles for use in 'Quick Race' and
'Time Battle' Modes.
Quick Race
Quick Race is an ideal way for you to get to grips with the levels and learn every devious
twist and turn.
Simply select any course that you have opened in Tournament Mode, then choose the
number of opponents that you want to challenge.
Quick Race is for practice only but is fiercely contested.
Time Battle
Time Battle is the perfect challenge for those drivers that are in a real rush!
There are no opponents to worry about here - its just you versus the track.
Pause Menu
Press the Esc key to display the 'Pause Menu' Screen, during a race. Select 'Resume'
to return to the race, 'Restart Race' to try again or choose 'Quit Race' to return to the
'Main Menu' Screen.
Acknowledgements
Open Dynamics Engine
Copyright (c) 2001-2004, Russell L. Smith.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the
following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following
disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided with the distribution.
Neither the names of ODE's copyright owner nor the names of its contributors may be used to endorse or promote
products derived from this software without specific prior written permission.
Copyright ©2006 Tuna Technologies Ltd. - Published by Phoenix Games (Holland) B.V.