View manual text
Get More Now!
Register on line today at
www.gameregister.com
to receive special offers and
the inside scoop about
Atari products!
Your privacy is assured.
Fo r m ore inform ation about
our privacy policy, visit
www.atari.com/us/privacy
atari.com/dragonballz
Dragon Ball® Z Budokai Tenkaichi 3 © 2007 Atari, Inc. All rights reserved.© 2007 Bird
Studio/SHUEISHA, TOEI Animation, licensed by FUNimation Productions Ltd. All rights
reserved. Dragon Ball, Dragon Ball Z, Dragon Ball GT, and all logos, character names and
distinctive likenesses thereof are trademarks of TOEI Animation. Developed by NAMCO
BANDAI Games Inc. Game © 2007 NAMCO BANDAI Games Inc. Marketed and
distributed by Atari, Inc. New York, N.Y. Atari and the Atari logo are trademarks owned by
Atari Interactive, Inc. All other trademarks are the property of their respective owners.
The ESAB rating icons are registered trademarks of the Entertainment
Sortware Association.
Atari, Inc.
417 Fifth Avenue
New York, NY 10016 USA
PRINTED IN USA.
& WARNING : PHOTOSENSITIVITY/EPILEPSY/SEIZURES
READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM.
A very small percentage of individuals may experience epileptic seizures or blackouts when
exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds
on a television screen or when playing video games may trigger epileptic seizures or blackouts in
these individuals. These conditions may trigger previously undetected epileptic symptoms or
seizures in persons who have no history of prior seizures or epilepsy. If you , or anyone in your
family, has an epileptic condition or has had seizures of any kind, consult your physician before
playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay •
if you or your child experience any of the following health problems or symptoms:
• dizziness
• disorientation
• altered vision
• seizures
• eye or muscle twitches
• any involuntary movement or convulsion
• loss of awareness
RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.
Use and handling of video games to reduce the likelihood of a seizure
• Use in a well-lit area and keep as far away as possible from the television screen.
• Avoid large screen televisions. Use the smallest television screen available.
• Avoid prolonged use of the PlayStation 2 system .
Take a 15-minute break during each hour of play.
• Avoid playing when you are tired or need sleep.
Stop using the system immediately if you experience any of the following symptoms:
lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the
eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor.
WARNING TO OWNERS OF PROJECTION TELEVISIONS:
Do not connect your PlayStation 2 system to a projection TV without first consulting the user manual
for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your
TV screen.
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
• This disc is intended for use only with PlayStation 2 consoles with the NTSC U/C designation.
• Do not bend it. crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and keep it in its protective
case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines
from center to outer edge. Never use solvents or abrasive cleaners.
TEC/ln/CFIL SUPPORT (U.S. &
CFlnFIDFI}
Help Via the Internet
Up-to-the-minute technical information about Atari products is generally available 24
hours a day, 7 days a week via the Internet at:
atarisupport.com
Through this site you'll have access to our FAQ (Frequently Asked Questions)
documents, our RP (File Transfer Protocol) area where you can download patches if
needed, our Hints/Cheat Codes if they're available, and an Email area where you can
get help and ask questions if you do not find your answers within the FAQ.
All customer support requests are handled via Email. No telephone support requests
will be accepted.
Note: In the event we must send you an FAQ document, patch or update via Email, we
may require verifiable consent from a parent or guardian in order to protect children's
privacy and safety on line. Consent Forms are available at the web site listed above.
Product Return Procedures in the United States & Canada
Please first contact Atari Customer Support at atarisupport.com to determine the
nature of your problem. Some issues that appear to be product defects are actually
configuration-related and are easily fixed.
In the event our support team has determined that you need to return your game, it
is recommended that you first try your retailer. Return the game to your retailer along
with the original sales receipt and an explanation of the difficulty you are experiencing
with the game. At its option , the retailer may replace the game.
Alternatively, our support representatives will provide you with a Return Merchandise
Authorization number (RMA#) and instructions for returning your product to Atari for
replacement.
Warranty Policy in the United States & Canada
If our technicians determine that the product storage medium is found to be defective
within ninety (90) days of original purchase, (unless otherwise provided by applicable
law), Atari will replace the item free of charge, to the original purchaser, if the i e •
accompanied by the original dated receipt and packaging .
conrEnrs
Getting Started ................. ............................................. 2
Controls ......................................................................... 3
Advanced Controls ....................................................... 4
Main Menu ........................... ............................. ............ 6
Options Menu ...................... ................................ ......... 7
Battle Screen ........................................ ... ........ ..... ......... 9
Saving and Loading ............. ............................. ......... 10
Dragon History .......................... ................. ...... ........... 10
Ultimate Battle ................................................... .......... 11
© 2007 Atari, Inc. All Rights Reserved.
© 2007 BIRD STUDIO/SHUEISHA, TOEI ANIMATION .
Licensed by FUNimation® Productions, Ltd. All Rights Reserved .
Dragon Ball Z, Dragon Ball GT and all logos, character names and
distinctive likenesses thereof are trademarks ofTOEI ANIMATION.
Marketed and distributed by Atari, Inc., NewYork, NY. Atari and
the Atari logo are trademarks owned by Atari Interactive, Inc.
Developed by NAMCO BANDAI Games Inc.
© 2007 NAMCO BANDAI Games Inc.
All other trademarks are the property of their respective owners.
Disc Fusion ............. ........ .............................................. 11
Dragon World Tour ................................ ...................... 12
Duel ........................................................ ............. ......... 12
Evolution Z ............ .. .................................... ..... ........... 14
Item Shop ........................................................... ......... 14
UltimateTraining ................................................ ......... 15
Data Center ........................ .......................................... 16
Character Reference ............... ................................ .... 16
09187
Credits ....................... ................................................... 17
Web Sites ..................................................................... 23
End-User License Agreement .................................... 24
Technical Support (U.S. & Canada) .............. ... ...... .... 29
\
EXCLUSION MAY NOT APPLY TO YOU.
GETTlnG STRRTED
~----- disc
cover
IN NO EVENT WILL
THE LIABILITY OF THE COMPANY FOR DAMAGES WITH
\
RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU FOR
THE SOFTWARE.
THIRD PARTY LICENSORS
~~-
USS connectors
controller port f
controllerport2 -----~
Set up your PlayStation®2 computer entertainment system according to the
instructions supplied with your system. Check that the system is turned on
{the on/standby indicator is green). Insert the Dragon Bair Z: Budokai
Tenkaichr 3 disc in the system with the label side facing up. Attach game
controllers and other peripherals as appropriate. Follow the on-screen
instructions and refer to this manual for information on using the software.
You acknowledge that the Software contains software and/ or materials of
third party licensors. You will comply with all requirements imposed upon the
Company by third party licensors. You acknowledge and agree that you are not
a third party beneficiary of any agreements between the Company and its third
party licensors. You acknowledge and agree that the Company's third party
licensors are and shall be a third party beneficiary of this EULA.
CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of
New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation
regarding or arising from this EULA is New York County, New York and you agree to
submit to the Jurisdiction of the courts of New York County, New York for any such
litigation.
MISCELLANEOUS
Memory Card (8MB)(for PlayStation®2)
To save game settings and progress, insert a memory card (8MB)(for PlayStation®2)
into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game
data from the same memory card or any memory card (SMB)(for PlayStation®2)
containing previously saved games.
If any provision or portion of this EULA is found to be unlawful, void, or for any
reason unenforceable, it will be severed from and in no way affect the validity or
enforceability of the remaining provisions of the EULA. You agree to adhere to all
applicable laws, regulations and rules relating to the export of technical data and shall
not export or re-export any technical data, the Software, or the direct product of such
technical data to any proscribed country listed in such applicable laws, regulations
and rules unless properly authorized.
This EULA constitutes the entire agreement between you and the Company regarding
the Software and its use.
remedies and damages will survive termination.
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded
is at your sole risk. The Software and media are supplied "AS IS. " Unless otherwise
provided by applicable law, the Company warrants to the original purchaser of this
product that the Software storage medium will be free from defects in materials
and workmanship under normal use for ninety (90) days from the date of purchase.
The warranty is void if the defect has arisen through accident, abuse, neglect or
misapplication. If the Software fails to conform to this warranty, you may at your sole
and exclusive remedy, obtain a replacement free of charge if you return the defective
Software. Follow the Product Return Procedures described in the Manual. The
Company does not warrant that the Software or its operations or functions will meet
your requirements, or that the use of the Software will be without interruption or error.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR
THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE AND NON-INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY
SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE
ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF
THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY,
CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE
EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.
conTROLS
DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONS
L1 button
directional
buttons
left analog stick _ _ _ _ ____,
(L3 button when pushed down)
SELECT button
ANALOG mode button ----~
START button
right analog stick - - - - - - - - - - - '
(R3 button when pu shed down)
~--
./:;;:,,,button
0 button
' - - - - - - X button
D button
MENU CONTROLS
directional buttons
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE
FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE
DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION,
DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR
LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF
BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE
TO MEET ANY DUTY AND NEGLIGENCE) ARISING OUT
OF OR IN ANY WAY RELATED TO THE USE OR INABILITY
TO USE THE SOFTWARE, EVEN IF THE COMPANY OR
AN AUTHORIZED REPRESENTATIVE OF THE COMPANY
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES. SOME JURISDICTIONS DO NOT ALLOW
THE EXCLUSION OF LIABILITY FOR INCIDENTAL
OR CONSEQUENTIAL DAMAGES, SO THE ABOVE
. - - - - - - - R2 button
. - - - - - - R1 button
L2 button - - - -
Highlight a menu item I Chang e the
settings
X button
Select menu item
l:J.. button
Cancel
START button
Skip movie
BATTLE CONTROLS
directi onal buttons
Move character
left analog stick
Move character
X button
Dash
!:::. button
Ki Blast (energy attack)
0 button
Block
D button
Melee Attacks
R1 button
Fly up
R2 button
Fly down
R3 button
Transform I Free Look
L1 button
Lock On
L2 button
Ki Charge
SELECT button
Zoom In I Out
START button
Pause M enu
lfDVlfnCED conTROLS
Be sure to check out the Tutorials in the Practice Menu to get
detailed instructions about how to perform the following and other
important fighting moves.
Flving
Press Jump (R1 button) once to jump and twice to fly. Once you are
flying, press the R1 button to ascend and the R2 button to descend .
Dragon Dash
Press the X button and your character will dash in the direction he
or she is facing.
Press the L2 button and the X button
simultaneously to perform a Dragon Dash .
Be aware that the Dragon Dash consumes Ki
energy, so use it wisely. Press the X button
again to stop the Dragon Dash.
computer. You may make and maintain one copy of the Software for backup and
archival purposes, provided that the original and copy of the Software are kept in your
possession. You may permanently transfer all your rights under this EULA, provided
you retain no copies, you transfer all of the Software (including all component parts,
the media and printed materials and any upgrades) and the recipient reads and
accepts this EULA.
RESTRICTIONS
You may not delete or obscure any copyright, trademark or other proprietary notice on
the Software or accompanying printed materials.
You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce
the Software.
You may not copy, rent, lease, sublicense, distribute, publicly display the Software,
create derivative works based on the Software (except to the extent expressly
permitted in the Editor and End-User Variation section of this Agreement or other
documentation accompanying the Software) or otherwise commercially exploit the
Software.
You may not electronically transmit the Software from one computer, console or other
platform to another or over a network.
You may not use any backup or archival copy of the Software for any purpose other
than to replace the original copy in the event it's destroyed or becomes defective.
EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to
construct new variations (an "Editor"), you may use such Editor to create modifications
or enhancements to the Software, including the construction of new levels (collectively
the "Variations"), subject to the following restrictions. Your Variations: (i) must only
work with the full, registered copy of the Software; (ii) must not contain modifications
to any executable file; (iii) must not contain any libelous, defamatory or other illegal
material, material that is scandalous or invades the rights of privacy or publicity of any
third party; (iv) must not contain any trademarks, copyright-protected work or other
property of third parties; and (v) may not be commercially exploited by you, including
but not limited to making such Variations available for sale or as part of a payor timesharing service.
TERMINATION
This EULA is effective until terminated. You may terminate
this EULA at any time by destroying the Software. This EULA
will terminate automatically without notice from the Company
if you fail to comply with any provisions of this EULA. All
provisions of this EULA as to warranties, limitation of liability,
EnD-USER LICEnSE RGREEmEnT
IMPORTANT - READ CAREFULLY: Please be sure to carefully read and understand
all of the rights and restrictions described in this End-User License Agreement
("EULA").
AGREEMENT
This document is an agreement between you and Atari , Inc. and its affiliated
companies ("Company"). The enclosed software game disc(s), cartridge or Game Pak
("Software") and any accompanying printed materials are licensed to you only on the
condition that you accept all of the terms contained in this EULA.
By opening this package and installing or otherwise using the Software you agree to
be bound by the terms of this EULA. If you do not agree to the terms of this EULA, you
may not install or use the Software and within 15 days of purchase you must contact
Customer Support at atarisupport.com.
You will be given a Return Merchandise Authorization number (RMA #). You then have
15 days from the date of this contact to return the Software in its protective covering,
the Manual and the original sales invoice to the address supplied to you . If this is a PC
product, when you install the Software you will be asked to review and either accept
or not accept the terms of the EULA by clicking the "I Accept" button. By clicking the
"I Accept" button you acknowledge that you have read the EULA, understand it and
agree to be bound by its terms and conditions.
COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as
well as other intellectual property laws and treaties. All title and copyrights in and to
the Software (including but not limited to any images, photographs, animations, video,
music, text and "applets" incorporated into the Software and any results or proceeds
created by you using the Software) and any printed materials accompanying the
Software are owned by the Company or its Licensors.
GRANT OF LICENSE
The Software is licensed and not sold to you and its use
is subject to this EULA. The Company grants you a limited,
personal, non-exclusive license to use the Software in
the manner described in the user documentation. The
Company reserves all rights not expressly granted to you
in this EULA.
PERMITTED USES
If the Software is configured for loading on a hard
drive, you may install and use the Software on a single
Teleport
Press Guard (0 button) and the left or right directional button just
as your opponent's attack is about to land to teleport out of the way.
Ki-Based Anacks
If you have enough Ki , you can launch an energy attack (for
example, Goku®'s Kamehameha) . While locked-on to your
opponent, press and hold the Special Move button (L2 button) and
then press the/),,_ button to fire the energy attack in the direction of
your opponent.
Knockback Anack
Press and hold the D button and the up directional button while
you are near your opponent to launch a quick and powerful
combination attack that will send your opponent flying.
Guarding and Evasive Actions
To perform the basic guard move, press and hold the Guard button
(0 button) . Press the X button and the left or right directional
button to evade incoming attacks.
Free Look
If you are not locked onto your opponent, press the R3 button to
switch to Free Look mode. Press the directional buttons or move
the left analog stick to look around.
Blast 1Anacks
Some special attacks require more than just one button to activate
them . They are normally initiated by pressing the L2 button+ the
/),,_button when you have enough Ki to fire off the attack. They
can also be modified by pressing a directional button as well (For
instance, directional button down+ L2 button+ the/).. button will
fire off Goku's spirit bomb attack)
mR1nmEnu
After you press the START button at
the Title Screen, you can start a new
game or load a saved game. You
must have a memory card (8MB)
(for PlayStation®2) with 61 KB of
free space in MEMORY CARD slot 1
in order to save your progress.
(Note: Replay feature requires
159 KB of free space per fight
sequence saved, and you can save up to seven fight sequences.)
Warning: If you start a new game using a memory card that
contains a previously saved game, the old game data will be
erased.
At the Main Menu, press the directional buttons to highlight a
menu option, and then press the X button to select it.
Dragon Historv
Relive the most exciting DBZ adventures and join with your friends
to defeat a seemingly unstoppable force of enemies. (See "Dragon
History" on page 11.)
Ultimate Battle
This is a survival mode. Can you defeat everyone?
Duel
Choose a fighter - standard or customized - and battle against
you r friends or a computer (Al) opponent. (See "Duel" on page 13.)
Ultimate Training
This mode will teach how to become an even stronger fighter. (See
"UltimateTraining" on page 16)
Evolution z
After you unlock skills and items in Dragon
World Tour or any of the other modes, you
can use them to customize characters. (See
"Evolution Z" on page 15.)
UJEB SITES
To get the most out of your new game, visit us at:
atari.com/dragonballz
If you would like to chat with other gamers, as well as developers, visit our Community
Forum area at:
ataricommunity.com
Kids, check with your parent or guardian before visiting any web site.
Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the content of chat
messages. You are strongly encouraged not to give out identity or other personal information through
chat message transmissions. Kids, check with your parent or guardian If you are concerned about any
chat you receive.
Use of Atari web sites is subject to terms and conditions, which you can access at:
atari.com/us/tos
Quality Assurance and
Support
Ezequiel "Chuck" Nunez
Manager of Publishing
Support
Joe Taylor
QA Project Lead
Dave Strang
Manager, Compatibility and
Engineering Services
Eugene Lai
Engineering Services
Technician
Patricia-Jean Cody
Compatibility Analyst
Chris McQuinn
Sr. Compatibility Analyst
Kimo Pamintuan
Cameo Wininger
Testers
Red Sheet. UP
Item Shop
Morgan Tomaiolo
Design
Visit Launch's shop to buy and sell Z Items. (See "Item Shop" on
page 15.)
Kurt Carlson
Documentation
Data Center
Enzvme Test labs
Input codes here to fight against your friend's custom characters.
(See "Data Center" on page 17.)
Studio Director
Carolljo Maher
Project Manager
Philippe Emond
Lead Tester
Simon Chabot
Testers
Julie Vieira
Guillaume Leonard
Ryan Ward
Frangois Beaulieu
Jean-Samuel LindsayTremblay
Alexander Zukowsky
Character Reference
You can view all kinds of information about the characters you've
unlocked . (See "Character Reference" on page 17.)
Options
Change game settings, including opponent strength, controller
configuration and more. (See "Options Menu" on page 8.)
OPTIOns mEnu
Choose Options from the Main
Menu to adjust various game
settings. Use the up and down
directional buttons to select an
option. Press the X button to go
to that option sub-menu.
Special Thanks
Jeremy Snead and
Mediajuice Studios, Ltd.
Stephanie Tinsley Schopp,
Tinsley-PR
Sprague Nelson
Daniel Orihuela
Save/load
Save Game Data - Save your current game progress to a memory
card in MEMORY CARD slot 1.
Load Game Data - Load a previously saved game from a memory
card in MEMORY CARD slot 1.
Screen
Camera Type - Press the X button to go to
the Camera Type screen. Use the left and right
directional button to adjust the camera (A is
midrange, B is close up and C is the farthest
out). Press the/:)., button to return to the Screen
Menu.
Screen Shake - Press the X button to go to the Screen Adjust
screen. Select Screen shake on or off using the left and right
directional button. Press the~ button to accept your selection
and back out to the Screen menu.
Atari
Screen Adjust - Press the directional buttons to adjust the screen
position or Press the START button to return to the default setting.
Hudson Piehl
VP of Product Development
Sound
Jean-Marcel Nicola'i
Senior VP Content Group
Product Development
Donny Clay
Senior Producer
Speaker - Switch between Stereo and Mono.
Volume -Adjust the Music and Voice volume.
BGMTest - Listen to background music.
•)
Samuel Gatte
Director of Production
Support& QA
Cont~oller
Sara Hasson
Production Support Project
Manager
Press the up or down directional button to highlight "Vibration:'
Press the left or right directional button to toggle vibration ON I
OFF for that controller.
Robert Stevenson
VP of Business
Development & 3rd Party
You can customize the controller by configuring commands your
favorite way. First, select the controller that you want to customize
(1 P or 2P), and press the down directional button to highlight
"Normal" or "Custom:' To set a custom configuration, highlight
Cust., then press the X button . Select the button you would like to
customize and press the X button. While holding the the X button
down, use the left or right directional button to scroll between
different moves you can assign. Press the~ button to accept your
changes and back out of the Controller screen.
Roger F. A. Arias
Director of Business
Development
Change Voice - Switch the dialog between English and Japanese.
Nicholas Aron is
Business Development
Coordinator
Marketing and Sales
Emily Anadu
Senior Product Manager
Jeremiah Cohn
Senior Product Manager
lfeoma Obi
Marketing Coordinator
Steve Tucker
Senior Director of
Marketing Operations
Brennen Vega
Manager of Customer
Relationship Management
James Giambrone
Customer Support
Representative
Joanna Negron
Manager of Channel
Marketing
Alissa Bell
Public Relations Manager
Veronica Franklin
Creative Services Manager
Lisa Bonk
Marketing Finance Director
Raymond Lau
Research Specialist
Online Entertainment
Nizzi Renaud
Vice President, Online
Pheroze Karai
Director, Online Content
Gina Reduto
Online Strategy Manager
Steve Celestin
Design Specialist
Kate Crotty
Interactive Specialist
Tracy Swanson
Director, Web Design and
Technology
Richard Todd Kirby
Web Developer
Matthew Labunka
Digital Distribution
Producer
Nicolette Valdespino
Community Specialist
Operations
Robert Spellerberg
VP of Inventory &
Operations Accounting
Lisa Leon
Lead Senior Buyer
Tara Moretti
Buyer
Legal
Kristina Pappa
VP & General Counsel
Kristen Keller
Senior Director of Legal
and Business Affairs
Karen Moreau
Manager of Contract
Administration
Joe McDonald
Manager of IP Rights and
Clearances
Strategic Relations
Joy Schneer
Director, Strategic
Relations
Cecelia Hernandez
Sr. Manager Strategic
Relations
Motion Design
Tadaharu Osada
Kunihito Saito
Tatsunori Ohashi
Changyoup Song
Effects Design
Kei Kobara
Azusa Nakagami
Direction Design
Mayumi Sugawara
Yuko Tanisako
Masahiro lshige
Yasuhiro Kobayashi
Wataru Nakamura
Hatsumi Matsumoto
Masahiko Tezuka
Kumiko Ozawa
Ryuji Aiba
Miyuki Saitou
Sound Design
Hidekazu Hoshino
Planner
Hiroshi Miyagawa
Takayuki Tsuyuzaki
Takayuki Sugawara
Hitoshi Saito
Kenichi Tanose
Line Manager
Maki Kimura
Music Produced by
Takanori Arima
F Section
Composed b Hiromi Mizutani,
Kenji Fujisawa
Guitar Played by Kenji
Fujisawa
Mixed by Kunihiko Aoto (Free
Market)
Assistant Engineered Jun
Shoji (Free Market)
Mixed at Studio A-tone
Musician Coordinated by
Minako Hashimoto (Free
Market)
WSection
Composed by Hideyuki
Fukasawa
ERHU Played by JIA
PENGFANG
DIZI Played by WANG
MINGJUN
Mixed by Hideyuki Fukasawa
Recorded by Hideyuki
Fukasawa, Hisae Yahagi
(STUDIO Z'd)
Assistant Engineered
Masahiro Nishida (WEST SIDE
STUDIO)
Mixed at WEST SIDE STUDIO
Production Coordinated by
Sei Sato(OfficeWithout)
Musician Coordinated by
Noriko Sekiya (FACE MUSIC)
Most of Dragon Ball~ BudokaiTenkaicht" 3takes place on the
battlefield. The following information is displayed on screen during
a fight:
Inc.
Producer/Director
Keisuke Toyoshima
Director
Masaki Inoue
Production Manager
Kunitaka Sato
CG Director
Hiromitsu Khosaka
Assistant CG Director
Takayuki Hatama
Digital Composite Artist
Takashi Terasawa
Background/Effects
Hiroyuki Mitomo
Goro Tokuda
Hajime Hidaka
CG Animators
Masayoshi Shigyo
1. Health Gauge
This is the character's current health. As a character suffers
damage, the gauge will turn from green to yellow to orange. When
the orange bar disappears, that character is knocked out (K.0.) and
loses the battle.
CG Modelers
Shinnosuke Tohma
Youichiro Suzuki
Ryo Matsubara
Kentarou Nakamura
Ochi Koichi
B Section
Co Production
Composed by Tak Ari ma,
Tadayoshi Makino
Mixed by Tak Ari ma,
Tadayoshi Makino
Mixed at BECERS STUDIO
ASAKUSA
Musician Coordinated by BEG
SOUND TEAM
Live Company ltd.
Mastered by
Takanori Arima
BlfTTLE SCREEn
Production
Digital Media lab.,
2.KiGauge
This gauge builds up as you successfully land punches, kicks and
special attacks on opponents. You can also build up Ki by pressing
and holding the L2 button. Using some special attacks and Ki Blast
Waves depletes your Ki supply.
3. Blast Stock
I
This gauge fills automatically during a battle. Once it fills, the blue
number beside the bubble will increase by one,
to show the number of stored bubbles, and it
will start filling again.These stored bubbles allow
you to launch Blast 1 attacks. Some of the most
powerful Blast 1 attacks, such as Solar Flare,
consume two full bubbles. All Blast 1 attacks
require a combination of holding down the L2
button and the 0 button. Try pressing different
directions to discover new moves as well.
4.Time
Frieza®, Cooler ™
Ryusei Nakao
This is the battle's time limit. When the time reaches zero the battle
will end, and the character with the most health wins. You can
modify the time limit for Duel and World Tournament battles in
Game Options.
Dabura ••
Ryuzaburo Otomo
Raditz™, Garlic Jr.™
Shigeru Chiba
SRVlnG Rno LOllDlnG
Once you start a new game, all progress - inc luding unlocked
story chapters and skills - is saved automatically. You must have a
memory card (8MB) (for PlayStation®2) with 61 KB of free space in
MEMORY CA RD slot 1 in order to start a new game. Note: You can
only save one game per memory card.
Android 17 ™.Super 17™
Shigeru Nakahara
I)
Hildegarn™
Shin Aomori
Zarbon™, Salza'"
Sho Hayami
Nap pa™
Syozo lizuka
You can save y o ur current progress to a memory card in MEMORY
CARD slot 1 by selecting Options at the Main Menu, then selecting
Save / ·Load, and then selecting Save Game Data.
Trunks®
Takeshi Kusao
To load a saved game, select Load Game at the Load Game I
New Game screen the game starts. You can al so load a game by
selecting Opti o ns at the Main Menu, then selecting Save I Load,
then Load Game Data . You must have a mem o ry card with a saved
game in MEM ORY CARD slot 1 to load a previously saved game.
Bojack'", Janemba™
Tessyo Genda
DRRGOn 11/STORV
Piccolo™
Toshia Furukawa
Zangya™
Tomoko Maruo
NAMCO BANDAI
Games Inc.
Spike
Executive Producer
Shin Unozawa
Director
Hiroyuki Kaneko
Executive Producer
Takashi Shoji
Programmer
Makoto Terui
Masanori Kinoshita
Shiro Aoki
Ryota Kobayashi
Shigeru Saito
Tsutsumi Yasushi
Tetsuya lizuka
Akihiro Nakamoto
Shinichi Tanimoto
Yoshitaka Nakayama
Chief Producer
Daisuke Uchiyama
Producer
Ryo Mita
International Business
Development Director
Takefu mi Hyodo
Yuji Shibata
Business Coordinator
Makoto lwai
Yoshiaki Saito
Masahiko Yoshizawa
Jun Tauchi
Rie Kataoka
Relive the greatest adventures the Z
fighters have ever seen! Fly around
the earth looking for Dragon Balls®,
Potara earrings and opponents. As
your adventure unfolds, you will
travel to distant planets, unlock
skills, encounter fierce warriors, and
gain incredible strength.
Great Ape™
Yasuhiko Kawazu
International Marketing
Strategy Director
Tatsuya Kubota
Seiko Fujisawa
Localization
Director
Yasuhiro Nishimura
Supreme Kai™
Yuji Mitsuya
Localization Specialist
Tomohiro Saito
Burter™, Real Announcer
Yukimasa Kishino
Special Thanks
Choose Dragon History from the
Main Menu to start. Choose Select
Scenario and play any scenario you
have unlocked. You can also select
the difficulty of your opponents
here, so choose wisely!
Videl'", Pan™
Yuko Minaguchi
Yamcha™
Toru Furuya
Android 19™, Dodoria ™
Yukitoshi Hori
~
Baby™, Saibamen™
Yusuke Numata
Lord Slug™
Yuusaku Yara
Shukuo Ishikawa
Yoshimi Sawada
Tomoaki lmanishi
Naruo Uchida
Development
Background Modeling
Tatsuya Marutani
Masahiko Matsukura
Rui Komatsuzaki
Taiju Yamamura
Hideto Ishikawa
Keisuke Sasaki
Tomoe Hayashi
Shinichi Fujino
Kengo Ishii
Tomoyuki Endou
Yukiko Fujiwara
Yuusuke Aoki
Kazushi Kousaka
Masumi Kikuchi
Character Modeling
Tairi Kikuchi
Satosh i Tsurum i
Ryotaro Kobayashi
Nobuaki Tanakajima
Kimiko Takabe
Android 19™
Phillip Wilburn
Robert Arlauskas
Editor
Dr Wheelo ™, Earthling 3
R. Bruce Elliot
John Burgmeier
Dabura ™
Rick Robertson
Ewen Cluney
Hildegarn™
Robert McCollum
Goku ®, Nail ®, Gogeta™,
King Kai™,Vegito '"
Sean Schemmel
Uub™, MajUub™
Sean Michael Teague
Bardock ™, Krill in ®, Giru ™.
General Blue ™
Sonny Strait
Writer - English Adaptation
Lead Translator
Cassandra Louie
Additional Translation
Japanese Voice
Cast
Uub
Atsushi Kisaichi
Broly ™
Bin Shimada
2™
Dr. Gero ™
Koji Yada
Broly ™
Vic Mignogna
OkraTron 5000
Captain Ginyu™
Hideyuki Hori
Krillin®, Yajirobe™
Mayumi Tanaka
Android 16™, Pikkon™
Hikaru Midorikawa
Android 18™
Miki Ito
Tapion™, Dende'"
Hiro Yuu ki
Android 13™
Mariya Endou
Chaotzu™
Hiroko Emori
Cui™, Frieza Soldier 1™
Naoki Imamura
Bulma ™,Bulla'"
Hiromi Tsuru
Chi-Chi™, Puar™
Naoko Watanabe
Master Roshi™
Hiroshi Masuoka
Cell®
Norio Wakamoto
Tien ™.World Tournament
Announcer, Cell Jr®
Hirotaka Suzuoki
Grandpa Gohan™
Osamu Saka
Lead Engineer
Jimmy Barker
Lead Editor
Mission 100 is a ladder-based tournament with various conditions
for winn ing . When you win you can recieve points you can spend
in Evolution Z mode to obtain new items and powers!
Buu™, Guido™
Koza Shioya
Vegeta™
Ayo Horikawa
Ghost™
Ryouichi Tanaka
Compete in the ultimate battle as
you take on the best in a series of
ladder-style challenges. The higherranked you become, the more skills
you unlock. Choose Ultimate Battle
and then press the left and right
directional buttons to choose a
challenge path.
Sim Dragon is a battle simulator
which will help you train and get stronger to face powerful enemies.
Your score will increase as you win battles and experience events.
You have 10 Days to train. Commands and events will cause time
to pass. Once the 10 days are up the battle begins. Hope you spend
your time wisely!
Shenron™, Recoome™
Kenji Utsumi
Goku®, Gohan'", Golen™,
Bardock ™, Turles™
Masako Nozawa
Rawly Pickens
j~
Jeice™
Kazumi Tanaka
Syn Shenron™
Hidekatsu Shibata
Associate Producer
~=c; ;,~:";-7~1
Baba™, Porunga™
Jumpei Takiguchi
Hercule™, Ox King™
Daisuke Gori
--,.;;-:"','""; ;-::-:-.-., . . . . . , ,
, ~~,:~ ,,:~
King Kai™, Babidi™,
Narrator
Jaji Yanami
Bulma ™
Tiffany Vollmer
Andrew Rye
~;. .
Korin™
lchirou Nagai
Tao™
Chikao Otsuka
Producer/ Voice Director
·r .:_:,:_:_~~~=-~-2:_) ~~--::~:::~ ......
Hisao Egawa
Kid Gohan ™, Kid Goku™
Stephanie Nadolny
Christopher Sabat
ULTlmFITE BFITTLE
Big World Tournament
Announcer, Frieza Soldier
After the battle, you will see a summary of results, including life
remaining, max damage dealt, your total rank, the battle bonus, and
the total number of points you earned. Select Battle Record at the
Ultimate Battle Menu to view your achievements on all courses at
all difficulty levels.
DISC FUS/On
If you have the Dragon Ball Z: BudokaiTenkaichi or Dragon Ball Z:
BudokaiTenkaichi 2 games, select this mode to unlock exclusive
adventures!
I
DRRGOn WORLD TOUR
CREDITS
Arale NorimakiN,
Brina Palencia
Shenron N
John Burgmeier
World Tournament-This is the BudokaiTenkaichi tournament!
Defeat your enemies in the ring and win prizes! There are three
modes of difficulty that will unlock only if you beat the previous
difficulty level. Can you beat them all?
Original Author
Shu N
Chris Cason
Majin Buu ®, Earthling 1
Josh Martin
TurlesN, Earthling 4
Chris Patton
Devilman "'· Majin Buu®
(Gotenks Absorbed), Maj in
Buu"' (Ultimate Gohan
Absorbed), RaditzN, Super
BuuN
Justin Cook
Akira Toriyama
World Martial Arts Big Tournament - This tournament can take place
anywhe re not just in a ring. Do you have what it takes to win a
street brawl?
•(
Cell Games - This tournament isn 't for the faint of heart! Set on the
cell stage. There are no rules, just beat your opponent any way you
can.
tJ
Ward Thomas
Senior Vice-President
Bob Brennan
Director of Licensing
DUEL
Brandie Flahie
Senior Licensing Account
Manager
Select your favorite character and
go head-to-head against your rival
on any battle stage. The best part
about Duel mode is that you can
face off against your friends! (It's
also fun to watch two computer
opponents battle it out!) Select
Dueling from the Main Menu to
proceed to the Battle Mode screen,
then choose one of the following :
Cast
Cooler N, Spopovich N
Andy Chandler
Guido™, Cui™, BabidiN
Bill Townsley
Bo jack™,
Bob Carter
King ColdN,
Brad Jackson
1P vs. Com - Human vs. Computer: Human player must use the
controller plugged into controller port 1.
AppuleN, Alien
AnnouncerN, Earthling 2
Brandon Potter
1P vs. 2P - Human vs. Human: Each player must use a separate
controller.
You can choose Single battle for one on one
fighting , Team battle for 2v2 or DP Battle for
up to 5 fighters on your team!
Gen Fukunaga
President
Debra Kennedy
Vice-President, Marketing
Otherworld Tournament- The greatest fighters from all over the
universe compete in this tournament!
Com vs. Com - Computer vs . Computer:
Select two fighters and watch them battle it
out.
Funimation
Productions, Ltd.
&\
Hercule N' Frieza Soldier
2'"
Chris Rager
Hurter'", GogetaN, Grandpa
GohanN, JeiceN, KorinN,
Majin VegetaN, Piccolo'",
RecoomeN, SalzaN,
Omega ShenronN, VegitoN,
VegetaN, YamchaN,
ZarbonN, PorungaN,
Shenron "'· Mr. PopoN
Christopher Sabat
Android 13N, Android 17
N' Garlic Jr. '", Super 17'",
Pilaf"
Chuck Huber
ZangyaN, MaiN
Colleen Clinkenbeard
Chi-Chi'"
Cynthia Cranz
Cell"'
Dameon Clarke
PanN
Elise Baughman
Trunks®, World
Tournament Announcer
Eric Vale
Captain GinyuN, Lord
Slug™, Senbi Norimaki™
Brice Armstrong
Play by Play Announcer
James T. Field
BullaN, Chaotzu™, PuarN,
Tapion™
Jason Liebrecht
Android 16™
Jeremy Inman
Nam™
Jerry Jewel
Goten '", Gotenks N' VidelN,
Great Saiyaman 2N, UpaN
Kara Edwards
Dr. Gero N, Kibito KaiN,
Supreme KaiN, Tao'",
JanembaN, Elder KaiN
Kent Williams
Great SaiyamanN, PikkonN,
Gohan'", Narrator
Kyle Hebert
DendeN, Kid Trunks "'·
Gotenks N, Kid Chi ChiN
Laura Bailey
Baba™, Frieza "'· Fasha™
Linda Young
Android 1r, Launch™
Meredith McCoy
Baby™, Master Roshi™,
YajirobeN, Android r. Pui
PuiN
Mike McFarland
NappaN
Phil Parsons
Battle Senings
Look at Skill List - Press the X button to display the list of skills
that require button combinations. Press the up or down directional
button to highlight a skill to see how its done!
Adjust the following battle options before you begin your match:
•
Return to Character Select- Return to theTraining mode Character
Selection screen.
Return to Main Menu - ExitTraining mode and return to the Main
Menu.
•
•
•
•
Battle Training
You will learn how to execute the various fighting techniques
and special moves in training mode. Your teachers will be various
different Z fighters who specialize in what they teach. Listen
carefully to their words so you can complete all the levels of your
training . It won't be easy!
•
Referee - Select the referee for the match.
Transformation Available - Turn transformations OFF if you
want to limit COM characters to their natural forms in battle.
Map setting-Turn this ON to make the environment
destructable or OFF if you don't want to destroy the planet!
Default - Revert to original settings.
Press the directional buttons to
highlight a character, and then press
the X button to choose that character.
DRTll CEnTER
Here you can input custom character codes, view fighters or view
your collection of battle replays.
After you select a character, press the
up or down directional button to select
Normal or Custom 1, 2, or 3. Choose
Normal to use the standard character.
Choose any of the Customs to use
a character that you have created using the Evolution Z feature.
Hit right on the directional button to Edit Skills to change the
characters skills before the start of this battle. Press the X button to
confirm your character selection.
Password Input Screen
If you have a custom character code you can input it here.
Fighter Catalog
View the custom characters you have available to battle.
RepIav
Note: If you are dueling against a computer opponent, you must
choose the computer-controlled character before proceeding to
the Stage Selection screen. If you are dueling against a human
opponent, each player must a character before proceeding to the
Stage Selection screen .
If you have any fights recorded on your memory card you'd like to
watch again .. .this is the place to do it!
CllRRRCTER REFEREnCE
Learn all about the characters you've seen on
your adventures here!You can choose any
character and read their biography, listen to their
voice or even see what Chi-Chi thinks about
Duel Time -Choose60, 90, 120 or 180 seconds, or no time
limit.
COM Level - Set strength of computer fighters.
'
At the Stage Selection screen, use the directional buttons to
highlight a stage and press the X button to proceed to the B
screen.
EVOLUTIDnz
ULTlmRTE TRRlnlnG
Here you can customize your
characters and buy new skills or
items!
Character Customization - Choose
this option to customize you r
characters. Once you choose
which character you would like to
customize, you can select Equip
Item to add any items to your
character you may have picked up along the way if you think it will
help you in battle.
Choose Password to generate a password you can give to your
friends so they can battle against your custom creations!
Distribute Z Points- Here you can spend any Z points you have
earned to add to your custom character's battle stats! You can
modify several different things, such as attack power or defense.
There are many ways to improve yourself. Can you make the best
fighter of all time?
ITEm SllOP
Visit Launch's shop and spend that
hard earned Zenie on all kinds of
new and powerful things.
Select Item Exchange to see what
you can buy or select Item list to
check what things you already have
so you don't waste money.
Select a character and practice here
until your heart's content. No need
to worry about Ring-Outs or K.O.s,
and you can even choose an
opponent who fights back. Select a
character (Normal or Custom), a
computer opponent, and a stage,
then you 're ready to go.
fl
You can also go through a rigorous
Training regime which will prepare you for the awesome battles
you will endure thoughout the rest of the game. You will be
instructed on all the various fighting techniques by some of the
most powerful and famous Z warriors. So listen up!
Training
Training mode is like a regular duel, except that neither opponent
can get KO'd, and you set the reaction level of your computer
opponent.
The on-screen display in Practice mode contains a few extra lines
of information to help you gauge your most effective attacks and
refine your fighting strategies:
Training Pause Menu
At the Battle screen, press the START button to display the Pause
Menu. Press the up and down directional buttons to highlight an
option and the left or right directional buttons to change the option .
Continue Battle - Close the Pause Menu and return to the Battle
screen . Pressing the START button or the/:). button will also return
you to the Battle screen .
Com - Set how the computer opponent reacts. Choose Stand to
make the opponent simply stand there and take a
beating . Choose level 1-5 make your opponents
attack you like normal. 1 is the easiest and 5 is the
hardest
Reset Standing Position - Start the practice
session over from the initial position and Ki
levels.